How I Made the Most Terrifying Minecraft Mod
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- Опубликовано: 10 июл 2023
- Twitch:
/ gargazoid
Patreon:
/ gargin
In this video we will be going over the inherent potential creepiness of Minecraft itself, the horror of cave sounds, and how we can use them to our advantage to make a terrifying Minecraft mod.
The files for the mod are still being reviewed by moderators on curseforge, but you can follow the mod here to see when they are approved:
www.curseforge.com/minecraft/...
And here is an alternate download link on google drive:
drive.google.com/drive/folder...
The mod is for Forge 1.19.3, and requires Geckolib 4.0.4 or above. - Игры
Imagine a "remove cave noises" mod, but it actually adds THIS
you can just disable ambient noise lol
@@rabbit1360 9 year olds who dont want cave noises probably dont know that
On my ps3 i have them disabled bcus i play at night
@@tooneysailoreveryone knows it you 5 yr old
@@arneshpal7702onsidering I’m 19 and didn’t know that, not everyone does
If you make it spawn in forests at night but only flee or stare, you'll have a truly herobrine-level threat
1/10 chance to chase you but flee when you start runnning
Maybe even stalk you, watching from a distance but not actively a threat yet
yall mf'ers are just describing from the fog
@@funky555but it still sounds like its chasing you 😈😈
and if its taiga near an abandoned village
"A game where horror elements don't belong"
Mojang adding the sculk and the warden: "Yeah, this phrase won't last long"
The warden isn't scary though, after you've seen it, it just dulls out to forced stealth
Hot take the warden is completely unnecessary addition to minecraft
@@Nova-vk5qbtotally agree, I’ve also lost all my items on more than one world because the warden glitched and wouldn’t despawn
The warden was kinda scary at first but quickly became annoying as fuck
@@Nova-vk5qb90% of microsoft additions were out of place and worse than a lot of mods.
If other mobs are around, what if you added some kind of flee mechanic to them just before the cave dweller shows up? To give the sense of something awful about to happen
While it sounds good at first, the lag produced by such a mechanic would be astronomical. It's the reason why the scan for Creepers that were about to explode was removed from mobs.
Scanning for a mob every tick (20 times/second) from each mob in the general area is rather processor intensive.
yeah i think the mobs just avoiding the area it might spawn in all together might be better, or the mobs getting removed if offscreen @@semajniomet981
@@semajniomet981you could maybe program it into the cave dweller instead of each mob
Like add AI to other mobs to react to a signal sent out by the cave dweller
Idk I'm not a programmer tho so this probably isn't possible
Maybe something like the cat/creeper mechanic?
Edit: Accidental tag sorry lol
@@semajniomet981I mean you can make villagers run away from pillagers, and go to their homes with the click of a bell or the summoning of a raid, so I don’t see how this can be difficult
The actual scariest noise is when you're playing some minecraft late at night and whilst strip mining your pickaxe breaks
strip mining enthusiast here, i cannot describe the number of bricks i’ve shit over the years late at night when my last iron pickaxe finally dies
they really need to reduce the sound of tools breaking. its literally the scariest thing.
bluc... bluc... bluc... *SMASH* "oh jesus fuck!"
Or when you have all your gear on, slowly leading 3 magma cubes to your frog for froglights for your base, you have Soul Speed 3, Depth Strider 3, Feather Falling 4 on your boots with the best possible bow enchants, you are on the very edge of your nether bridge, and you hear a ghast noise and get shot off into the lava.
I don't think I will ever build with froglights again if avoidable.
why is it so loud 😭
This is great! Another awesome mechanic would be some kind of false fleeing mechanic. Say when the creature decides to run away, it has a chance to change it's mind after x time and pursue you with even more ferocity.
you gotta cover this one man
Hey, I know this guy
this mod will make a fine addition to the next horror conversion lol
To add onto this, perhaps a climbing mechanic? I would keep this for sloped materials, or have it be unable to crawl past a ledge above the wall. But, this would make it more terrifying.
You need to include this mod in a showcase/in the next "making minecraft more terrifying" video
Ideas for improvement:
-Climbing surfaces to get to players
-avoiding light if possible to keep a sense of fear of the unknown
-spawning occasionally in the walls and digging out occasionally or when a player is nearby similar to the warden spawning animation
-perhaps and ability to stretch its arms out and drag you in if you are in a place where it can't get to the player
Imagine mining for diamonds and the cave dweller just bursts out of the wall in front you
@@theAnimator138bro didn't want his diamonds get stole
That last suggestion is scary just to think about.
I would actually probably crap my pants
I really like these suggestions.
There's a lot of other comments with suggestions that are terrifying, but become so all encompassing in their ability to get to you that it's just a chase entity. It's a monster, not the terminator.
I like these ones here because they do more to inform this thing as a creature with specific adaptations to its environment, rather than something solely meant to kill the player.
- Randomly creates an amazing (and scary) mod
- It blows up in popularity
- Proceeds to never mention/touch it again
- Refuses to elaborate further
-have tons of cheap copies made of your hard work
-barely anybody (as far as I saw) credits you
@@endless_sandsif you make a mod like this then decide to never update it that’s sort of on you, I’d love to download this mod but I don’t play on 1.19
@@realbabyeater theres a difference between updates (aka improving what you already had) and completely changing it while trying to call it the same thing.
To all the younger people, this is what the community thought Endermen were going to be before they were released... No joke.
Seriously?
@@RMNJMHTY yeah pretty much, the dudes could teleport and move your items and blocks. there was nothing like them in the game, and honestly they dont look too different from the cave dweller visually. the whole point being that you focus on the bright parts while the entire rest of the body blends in with the darkness
@@RMNJMHTYendermen were largely inspired by Slenderman, you know?
One word, damn.
wow thanks so much for the insight
"Baby zombies aren't scary at all"
The entire hardcore community:
i play on regular and they still scare me because theyre so FAST i hate those little fuckers
I remember everything like it was yesterday...
PHILZA
Philza joins the chat
i had to pause the video when he said that, he couldn't have been more wrong
10:43 I'm hitting ESC and leaving the game mate 💀
I actually got scared the hell out of by that
Should i click on that timestamp
@@IboG10161yes
Don't @@IboG10161
I was close to shat myself
Here's a few improvements, I think, to make him even scarier:
1) Allow him to climb walls (so you can't toss him off a cliff and hope to be safe)
2) Allow him to get out of boats/carts/other mob traps
3) Allow him to manipulate blocks like the Enderman (to dig through walls
4) Allow him to cross liquids safely (lava, water) so that's no easy escape either.
Great Idea Bro!
Yea then allow him to get your mum's number and invite her to dinner at his place wtf
I noticed that the cave dweller has no real restriction with leaving the cave. I feel like it should have an aversion to sunlight like the undead and that it can come out of the cave at night. I think it would also be neat if the player had a farm nearby, it would periodically steal an animal away to eat it.
Yes but that makes it too hard, its supposed to be scary, not annoying its like an anime overpowering a main character it just gets boring
@@riceballs7120 eh, I disagree. Though an easy fix is to add options that allow you to modify behavior to be more difficult or easier to deal with.
I think something cool would be if monsters didn't spawn near The Dweller so things become eerily quiet when he is near, kinda like how monsters don't spawn in the Deep Dark.
I like that idea, makes it even more terrifying when you realize all the mobs are gone
@@RavenGamingOverLordSTEVE: WHERE ARE THE MOB
CAVE DWELLER: I EATED IT
Or if the mobs would flee when already spawned
great idea. the caves being his domain is a spooky concept
@@honbee3431 It would also be scary if the monster could dig small turners in caves and if you walk past one of the turners while Cave Dweller is in there it will try to grab them and kill the player in one hit even with full set of iron armor
The scariest part is that there isn't a monster, the cave noises induce the feeling that there is causing you to become paranoid and on edge, but nothing else happens.
thats called building tension, and that tension wont go away until you get to the surface since there is no release because of nothing happening, unless of course at the same time you get sniped by a skeleton and your soul leaves your body
@@VorpalTiger it's always the skeleton
Unfortunately once you know there really is nothing associated with the cave noises you just start to ignore them. This is why I think the premise of this mod is great. Having a monster that has a chance to show up but rarely does keeps that suspense of the cave noises and doesn't let you get comfortable to ignore them. If you hear the noise, you have to be on guard because it might show up.
It's scary but then you learn there isn't any consequence. It's just a noise with no source, all bark no bite.
It makes you go crazy.
Earlier versions were even emptier, when I played them as a kid, there was always this felling that someone is watching me, sometimes when I watched enough creepy pastas I couldn't even play the game alone because of that feeling, which is hilarious while talking about Minecraft. One time my world got corrupted and deleted, so I made a new one, somehow the corrupted world got mashed into the new one and all my buildings got generated again, while exploring I came across my old mineshaft and started literally s*****g bricks. One of the most surreal experiences I ever had
Literally...you shit your pants when playing Minecraft?
@aqeel6842 It's figurative speech, I didn't literally shit my pants .... I was like 10, I think Minecraft wasn't even fully out, I think it was still beta so everything was empty and weird feeling, almost liminal. That was the time those creepy herobrine theory and sightings videos were popular. You know the ones with Xfiles song.
@@antonio_fosnjar I get it, but the word literally....is not used figuratively to the best of my knowledge. You using it is confusing.
Also, I wouldn't know. I didn't play Minecraft that early.
@aqeel6842 Yeah you're right, everyone's been using this word too much on the internet so I kinda stated doing it as well. I remember watching some guy's video ranting about this same thing few years back and agreeing, and here I am now doing it myself ....
@@antonio_fosnjar it's alright. Minor thing
Honestly, the thing I find most terrifying about Minecraft isn't the cave noises. It's The Void.
Just...knowing there's an endless void beneath my feet, waiting for me to fall in. Notch could have made the last layer of bedrock unbreakable or made the world generate infinitely...but he made the void.
Freaky.
Bedrock is unbreakable though
@@not_anybody_in_particular there’s plenty of ways to break them
That's just how every game is... There's just nothing... It's the default of game engines... and the default of every thing... Nothing... Like her love... Nothing.
same, i hate that sooooooo much. it genuinely is unnerving.
if the map generated infinitely on the y axis your computer would immediately run out of storage space and memory not even halfway into generating a single chunk, either the game or your computer would just crash the second you tried to generate a world
The idea of the cave noises getting slowly more intense and loud to mark the arrival as it gets closer to you is just terrifying
I saw someone who accidentally summoned the warden during this mod and the warden ran away😬
@@Top_Goon bruh
@@Top_Goonlol
A suggestion: Make it unable to move into well lit areas, but capable of breaking torches if the player isn't looking at it.
That will be like The Weeping Angels though
@darkenedMC but think about how horrifying it would be if you where just going on a standard mining trip. You're far below the surface doing your thing when you hear cave noise and think "time to go back up" but as you try to retrace your steps they're gone. Like the video said it's a bit scary when something can manipulate what you expected to be safe
The Stalker in the Betweenlands mod has a similar behavior
@@BluBird12 Imagine if it could replace the torches in different areas........HOLY SHIT........Also another thing, add it so that if you're on the overworld and you run past a cave, it has a chance of just looking at you from the cave, but as soon as you look, it vanishes, same as in forests at night, like it won't chance you unless you're underground, but just make it more scary.
That’s what the old lady in Boo Men does. That is a great a horror game like early Phasmophobia. She peers at you in the pitch blackness with a grim glowing face but these ghosts don’t enter lit spaces. However if you sit in a lit space looking at her, maybe taunting her, she has a chance to disable the light, allowing her to suddenly just walk at you. Biologically instant fight or flight response triggered, and there’s no fighting.
Love how moders always make better game mechanics in less time than the devs take to introduce a new tree lol
Someone mentioned in another video that a really good mechanic for the Cave Dweller would have been that caves don't randomly spawn any mobs, hostile or otherwise, leaving just the Cave Dweller to be the only thing that could spawn. Thinking about it now, I feel like that would totally fit, considering that most of the time when it does spawn you're already busy fighting off like 13 skeletons and then this guy just shows up because you accidentally looked at it while swinging around with your bow...
Mushroom biomes would have that effect if he decided to have dweller ignore their spawn limitations
@bluebod2264 oh yeah mushroom biomes do have that feature. But I was thinking it would be more interesting to have the cave dweller exhibit that kind of behavior specifically in caves
The cave sounds of Minecraft are the physical embodiment of:
"The last man on earth sat alone in a room...
...there was a knock at the door."
Just reading that made chills go down my spine.
39 burred
*40 FOUND*
@@rainbowninja5836 how? words scare you? you got Logophobia?
@@rainbowninja5836same tbh
@@cokeunity5652 they accidentally dug out some unmarked grave of a guy that died long ago
Not sure if you'll see this, but after watching a few videos of people playing the mod, they can escape from the monster by building up; in a future update, you could add 'spider' functionality to the mod where the Cave Dweller can climb up walls like spiders; it'd scare the hell out of people lol!
I’d like to add onto this, as I’ve also noticed that like Endermen, it can be contained in a boat very easily trapping it and rendering it harmless (unless you get too close). On top of that, water also hinders the entity’s movements by as much as 90% seeing as it barely goes forward at all.
TL:DR make it climb and swim and ignore boats
He should also make it break blocks fast if the player is behind a wall it cannot pass through
@@jennyjin1617i think itd be more intimidating if it just smashes and breaks the boat instead of just ignoring it
I'd make it swim underwater, so if you go onto the sea to escape it simply submerges itself and bobs up to attack like a shark, or maybe it just drags you down and then flees, leaving you at the bottom of the ocean.
In the real life, there's a lot of scary sounds that happens when you are in a deep cave. Those are created out of movements that the earth itself does when its tectonic plates are moving and dragging each other
One way to solve the issue of balancing power and horror is to make it so that the monster at first doesn't try to kill the player but to wound them. Like it comes in gets few attacks of and runs away, and only goes for the kill if player is low on health. Maybe even add a special cackle like sound when it runs away after hitting the player?
Same goes for killing the cave dweller. Seeing him simply die makes it a lot less scary for me, what if it run away on low health, so seeing it actually die would be super rare and difficult to achieve?
I have an idea to improve this mod: If you block it off completely when it's chasing you, it doesn't despawn but instead stays behind and starts making scratching noises, like it's trying to get into your hiding spot.
Or if depending on the hardness of the blocks it can eventually break through one of them and crawl through.
@@BlakeShannonMusiclike zombies with wooden doors but with the majority of wooden blocks and maybe even weaker stones like cracked cobble or mossy cobble.
I'd actually not like it to dig through blocks. A bit too cliché and still too easy to cheese. Just place another block over the one it's digging through.
Making it just sit outside your hole, *never* leaving or de-spawning (unless you dig the opposite way and escape out the back), is much more terrifying. In addition to scratching sounds, add breathing too. Just a constant reminder that it's there, and it can wait as long as it needs to.
@@BlakeShannonMusic I would love that. But only if it's not destroying a good number of blocks. Dirt, Gravel, Cobble, etc? Maybe fine.
@@BlakeShannonMusic nah, That wouldn't be as terrifying
Ahhh this is the first unofficial mob I'd love to make a song about
Did not expect to see you here
HOLY SHIT IT'S DANBULL
🎶Please dwell in my caaaaavee😩🎶
Now this IS a surprise!
please dan, i recently found your music, if u make this song, could you try add the word frutella. idk why just cus, also love ur music
I think MC should be like subnautica. You have the safe, comfortable spaces, but also places where you don't feel welcome at all.
That's where the ancient City comes in
T H E N E T H E R
Thought of a cool idea: The longer your in a cave, the stronger each encounter will get. This resets once you go to the surface
Things that should be added based from other comments,
1) let the cave dweller climb up toyou when towerering
2)let there be a very rare chance the cave dweller can spawn on the surface during night a distance away from you and runs away when spotted, but never attacking, just stalking you.
3) when the cave dweller is low health, let it scurry away clutching its wounds, but never really dying
No no don't give him ideas, that's enough for the evil plan
Love these, but for #2 there should be a very small chance that he chases you otherwise there wouldnt be a threat of him staring at you on the surface. Also for #2, maybe create a new stalk and follow behavior; if it does choose to chase, it approaches the player quietly (hiding when seen) until it gets to a certain distance and it resumes normal behavior.
Another I'd like to add - Make it so when they attack you, there is a jumpscare-ish animation if you aren't looking at them, or if you are looking at them, make it throw you and give the darkness effect (Or something like it) This would be scarier than most Horror games lol
Nah these are all bad tbh
i think you should be able to kill ti if it does not manage to hid in time
I think that the "fleeing" part of the monster is just genius. You hear a noise, get scared, *see* the monster briefly, now you are even more scared, as you've just confirmed that there *is* a danger. And then it runs away. You've just lost it. It's there, and it can attack at any moment, you are now certain that there is something out there that probably wants to kill you, and it also knows where you are.
Meanwhile the full enchanted netherite sword in my inventory:
@@goldnnn_goji"i have a netherite sword and i am very afraid of have to use it"
its like when you see a spider in your room and then you lose it, knowing that its probably still in your room and you have to sleep knowing that
@@FNKami do you like my sword sword sword my diamod (netherite) sword sword you cannot afford ford ford my diamond sword sword sword
the brain of the spiders in my room
honestly i find the ocean terrifying in minecraft as well, something about it is just sort of creepy and another thing is when it's way too quiet in the game. the cave sounds are hell scary too.
Like before the ocean update I NEVER wanted to go in as a kid. It was just gravel and squids, empty and horrifying
I love the idea that you made the cave dweller's spawn conditions completely ignore light level, adding to the sense of danger and the pure lack of safety whilst in a cave
For me the scariest part about Minecraft is single player. The reason for me is the thought of how alone you are in the game, in top of the cave noise it amplifies it.
I used to be scared of playing single player cus how empty and lonely it is but not anymore
No you are basicaly scared that you are NOT alone
@@JakubNenadal yeah, your not scared that your alone, your scared that you might actually not be alone......
@@eruseayt9244hmm great
This is why it took me three years to actually start playing in survival mode instead of creative.
I feel like if you defeat him he shouldn't die, he will just clutch at his wounds and scurry off, just so you know that he is still out there, biding his time, recovering and waiting to strike once again.
Maybe you gotta beat him like atleast 10 times before he's truly dead , each time he gets more agressive but not desperate
It should heal and grow stronger the more times you defeat him. I feel like it would be cool if the rewards for killing him (if there are any) should dribble away the later in the game you kill him.
@@michellegong1626
Or maybe it adapts to your strategy, meaning if you mainly use your bow it gains resistant to arrows, then he reflects them, then he just catches them and throws them back
@@desk_fan_chan Everytime it suffers a significant amount of damage instead dying it runs away, but the crawler engine becomes aware of the defeat, it randomly adds a higher level of either aggressiveness or stealthiness:
For its more aggressive behavior it learns to claim and hold players in placer while constantly doing damage
While the more sneaky behavior may learn to sneak close to the player, steal their items,and spread them around the cave to lure them deeper...
@@SUPERNOVA036011 months ago…
This video changed minecraft horror forever.
I love how you describe things that make Minecraft scary.
Especially things like the lifeless animations and simple AI.
I think the Warden is truly scary because its animations are far more complicated. You can see it actively looking and listening for you.
Real. This guy has no semblance of what makes something scary. The fact that the Warden is RIGHT there but he says “Nah only cave noises are scary.” Bro is living in 2018 💀
I think giving it a climbing animation would make it truly horrifying. As it stands (I think) you can just stack a few blocks to be safe from it, just like any other mob. But if it could climb, just like the spiders it would be UNSTOPPABLE
For fairness sake it should climb at half the speed of spiders, so you still have a chance.
Being able to path through and open wooden doors and trapdoors would be nice too.
Oh oh, and have to be able to spawn above ground but it'll only trigger the stare/flee response up there.
I also notice it bugs out on non solid blocks like rails.
Why doesnt the mod work on servers
@@SpinoSam Probably because there can oonly be one of them at the same time
@@RaduNerdHonestly? It would add to it's creepyness. Encountering him too often would devalue the experience. Making the encounter rare will keep it fresh for longer, because you don't expect it.
Yes finally someone with the same thaught it would be horrifying.
With some further testing of this mod, I have realised that it has a few critical weaknesses, those being:
1) Water and Lava: Just like some other mobs, these completely stop it from being able to move fast, and it's very easy to exploit.
2) Boats: It's very funny seeing such a menacing creature fall for the oldest trick in the book. If you face a Cave Dweller, the best solution is to just place a boat between the two of you.
3) Heights: The cave dweller has a hard time navigating steep terrain, and cannot climb at all. Giving it the ability to climb would make it much scarier.
I feel like these changes will take the mod to a whole new level, because as it stands, the mob is scary at first, but once you realise these weaknesses, the threat goes away.
I think all things from any horror game gets old the moment min-maxing is your goal.
That's just the nature of it i guess.
@@enraikow6109no i think good game design can make it always scary, devs are just lazy
@@delveticas Ok, you try to think up and code a horror game monster that always remains scary despite the player knowing how it works while also preventing it from having any exploitable flaws. Not so easy now is it?
@@villager736 i never said it was easy, dumpling, but it's not that hard either
@@villager736 i can come up with an example in a millisecond - alien isolation. as far as i remember the only bad thing about this game is it becomes easy after aquireing the flamethrower, remove that and it legit anyways scary and there are no exploits
Liked for the Castlevania music, stayed for the great video, and watched this mod I like seeing other's play turn out! Absolutely incredible, keep up the great work. Can't wait to see more from you in the future!
This is absolutely incredible! You have to keep doing what you’re doing, this is scary af.
I personally think the scariest part is just not knowing if there's anything there. the thought of possibly being watched but never knowing for sure if you're safe is far scarier than knowing something is looking for you, because then you already know that hiding is a viable option
That's why i think a suggestion from the comments to have the sounds play but not spawn the cave dweller would work very well
@@wolfgarthefirst5735 Or maybe, occassionally spawn in a dormant mode somewhere that isn't the cebter of the screen. If you notice and turn your head to stare at it it disappears. That way, you subconsciously notice it in your peripheral vision but only for a split second.
For me, the scariest part is when it defies my expectations. I’ve tested and played around with this creature to the point that it’s pretty easy to counter, but the moment to refuses to stop. I can feel pure terror crawling across my spine…
I think a big part of it is not knowing where this potential stalker could be watching from, if you don't know where they're watching, you don't know where to go because you can't be certain you're out of its observation range and if you make it known you know it's watching, well, it might stop trying to hide itself.
the unknown is the scariest
What really spices up the cave sounds in minecraft is that if you move your head, the sound seems to be coming from a specific place. It makes you really feel like if you went in that direction, you would really regret it.
When I first played minecraft I knew nothing about the game, I was told once by someone that the sound only spawns in open spaces so I would follow the sound when I would get lost caving 🥴😭
I mean, they do. They specifically come from unlit caves. They're a good way of finding more.
They just sorta show up on certain low light blocks, if you hear one during the day it means you're standing above a cave
@@SS-rf1ri people say that there's a possibility of hearing a cave sound in a flat world, I never heard them because I have ambient off, but I still wonder why it happens
@@shapeshifter16 Because it can still happen under bedrock. Which has no light underneath.
Its so cool to see how popular this mod already has become
It’s a bit scary, but there are some improvements you could make to make it even more scary.
• As it is currently, you can just build up a few blocks and it can’t reach you, removing the scariness of the creatures entirely. Allowing it to climb would be the perfect way to truly scare the piss out of the player. Thinking about how mobs like Iron Golems and Ravagers, they’re supposed to be hard, but they’re a joke because you can just build up a few blocks and they can’t hurt you. Also, you’d think a creature that lives in caves would, y’know, know how to climb them? Just saying.
• Going back to the Golem and Ravager comparison, what if you make it immune to projectiles, like the Enderman? Because again, Ravagers are intimidating, but you can just zone them out with arrows, and they lose all threatening presence they could’ve had. You could make that same argument for the Cave Dweller as well. Obviously he’s a lot faster than a Ravager, but when you can just build up a few blocks and he’s no longer a threat, people then killing him with arrows makes him just another Minecraft mob. Nothing special or scary about him.
• With the new caves, there are massive bodies of water that the player can easily jump into and dive under to completely avoid the Cave Dweller. You’d think that a creature adapted to that environment would be able to pursue them even in these bodies of water. Yes, I am indeed suggesting that the Cave Dweller should be able to swim. In the most recent update, The Man in the Fog, or as some call it: the Night Dweller, is capable of swimming, which makes it a much more terrifying creature, since there is truly nowhere you can be safe from it. You just have to run. I think the Cave Dweller would benefit massively from the same addition.
• Give it some way to counter shields. Right now, all you need is one piece of iron to completely trivialize the mob, thus removing the fear factor entirely. Either making its attacks way more frequent so that you can’t drop your shield and attack, or making it ignore shields outright (give it the crossbow piercing property, for example) would fix this problem, and make confronting the beast in a head on assault a much more challenging and dangerous endeavor.
You may be thinking “hard does not mean scary. How would any of these changes help?” Well,bits pretty simple imo.
If beast like this can be trivialized so easily, the fear factor is entirely removed. Why would someone be scared of a mob that they know they can easily deal with? It’s not scary at that point, it’s just annoying. A great comparison would be the Guardian Stalker from BotW. When you’re new to the game, they are the most terrifying thing you can encounter, with the music, their speed, the damage they can do, and the long distance that they can see you from, you try to avoid them at all costs. But as soon as you learn you can just go behind a tree and they lose sight of you, or that you can parry the laser, it trivializes them, and they are no longer scary, just annoying.
I didn't even think of some of those, nice ideas!
Another sick addition you could add would be that once the cave dweller spawns in(or right before), the caves nearby will empty themselves out, with mobs despawning. It gives a bigger sense of eerieness, and you'll be able to know that one's nearby/about to spawn, making you freak out in fright. It isnt scary whenever you're getting chased by like 20 mobs, however only 1 that can still kill you is a lot scarier.
This. Imagine if, the moment all mobs despawn, a cave sound naturally plays. To the less aware players, this will seem as odd as cave sounds normally are, they'll shrug, and move on after a bit, not aware of what's lurking nearby.
To those who know, they'll hear the cave noise, look around themselves, and know they've...all vanished. The Creepers, the Zombies, the Skeletons. But they'll also know that they aren't alone at all.
"He's here. Somewhere. I barely remember where the exit is. Will i be able to block it off in time?"
Edit: This will also make them be on their toes _everytime_ a cave sound plays. Was it the mood meter? Or was it "him"?
Honestly i would shit myself if the thing had an "StealthKill" mode, you're just chilling mining, then bam you look behind you and get jumpscared
Its like all the mobs.. ran away. Even *they* are afraid of _it_
@@undercookedsalmonOr _it_ got to them first
Like a forest going quiet, and you realize that all of the animals are gone.
i love the fact that it despawns itself because i think it just gives the player a feeling of never knowing where it's going to be next, or that it's just teleporting around the cave system
Well, it is teleporting around lmao
I think an even more terrifying addition would've been to give this think Inverse Kinematics. For those that don't know, Inverse Kinematics is something that games and animation software use to place limbs in specific places, in game engine's it's usually used to make legs stand on the ground instead of clipping through or floating above the floor, or to hold onto things.
Just imagine something that not only doesn't behave like any Minecraft mob, but doesn't even move like any other Minecraft mob. You see it run towards you, and you think "I'll block its path with a small hole" and not only does it move all the way to the ground, allowing it to change it's height like no other mob, but it also does so just as a real creature would, not clipping it's arms into the wall or floating above awkwardly, but clambering through, it's hands on the wall and it's legs pushing it through, like a real, thinking being.
The part where you tested everything out and the cave dweller jump scared you, I literally jumped out of pure fright as well. This goes to show that you succeeded in making a mod that gives the player pure nightmare fuel.
The only reason it actually scares because the game is so beautiful yet empty. If you hear these sounds it makes you feel like you are alone and unsafe.
Laughed at the profile picture
EXACTLY
there is just too much SPACE for something to be hiding. I always freak myself out in minecraft by imagining some *thing* just appearing over the horizon and me not being able to escape it because there is *no end*
Its not that youre alone, its that you might not be alone
Exactly. You feel alone and super unsafe. The thought that maybe you are not alone but still are gives you shivers
no it makes me feel like im not alone and very unsafe
The reveal at the end was indeed creepy with the jump scare, but I think it went too quickly from not knowing where the mob is, to being attacked by it. Maybe it should have more of a stalking behavior, climbing above or around you while silently removing your torch trails then once you get an idea something weird is going on, you look around, see its eyes, hear the cracking noise, then it either flees or attacks. That would build intense suspense
yeah suspense builds fear, jumpscares release fear. it'd definitely benefit by a lot more build up and creepy watching from afar to keep the players hairs on end
The game already builds suspense on it's own through playing normally.
Turn the render distance down and turn off the music and the game automatically builds suspense.
Especially if you play the game solo in a quiet room away from anyone else.
There are also mods made specifically to increase ambiance which can help with suspense in certain situations.
Having it remove torches is actually a nice touch
I think I'd also reduce the contrast between the terrain and the mob, perhaps even apply a transparency effect, making it more spook-like. It becomes fully visible once it starts chasing you. When it stops chasing, it gradually blurs into the background, making it far harder to spot.
One other thing I forgot regarding movement keys. My movement keys are nowhere near my "throw" key, making it a lot harder to accidentally lose a weapon.
😅jumpscare without knowing its there scared me
This is a awesome mod, like it perfectly gets the essence of minecraft, unlike so many other mods with typical horror creatures that either overcomplicate the designs and make them feel out of place or makes them to simple and feel unthreatening this is the perfect mix for a slight vanilla upgrade that doesn’t feel outta left field
Something to do with deep ocean biomes would be a cool tandem project to see with this one. There are some pretty unnerving ambient sounds for the deep ocean biomes, and considering there’s nothing but drowned mobs down there, I think having something to fit the noises would be a nice addition. (Especially since deep oceans, by my experience, are pretty rare)
You know you created a masterpiece when your own creation manage to scare the $hit out of you
Yep. Scott Cawthon accidentally jumpscared himself when he was programming Bonnie while making FNAF 1, and that was the moment he thought "damn, this can turn out good."
The developers of alien isolation almost shit themselves while playtesting the game
Victor Frankenstein would argue that
You know its scary when your expecting the jump scare and it still scares you.
Dam
You know it's scary when he literally showed the model of the monster before some game play (which would usually break the terror, since in the light, quite honestly it looks quite goofy) and it still scares you.
Holy shit, this is too creepy.
Got chills on my spine just by watching you programming it. What the hell
Bro this is brilliant! The last clip you showed I literally jumped from fear. I havent been that scared in a while. Woo.
The worst part about the cave noises is that they sometimes happen when you're above ground or above water, like in a boat, and that's when they're the scariest.
lmao thats the only reason i have them turned off
That's when they're the most useful
ocean dweller?
@@mastersword9239OCEAN MAN
@@matheussuzuki1046Take me by the hand.
Nobody is commenting on how well you were able to explain the logic of the Cavedweller, the graphics used and the explanation given were excellent at helping understand how it ticks.
That's what I was thinking! He makes me want to get back into coding/programming LMAO
Flowcharts and diagrams are extremely helpful to writing code, and to explaining it 😊
wow looks like your mod has a lot of traction on youtube :) congrats so far, this is a very nice addition to the game. I do think it would be a lot scarier if it only attacked 1 out of so many times, so it would be stalking and menacing in the background around you, running away after charging at you until it finally actually attacked
the fact that i knew this was gonna happen and it still scared me is well… terrifying
Do you know what scares me the most in minecraft? The quietness. Sometimes after hours you suddenly notice it and start to think "am I alone" then you hear footsteps. You turn around only to see a cow. It gets to you.
Especially old Minecraft
Beta was a freakin horror game
Every now and then, after hours of mining and all the normal cave noises have stopped, I'll hear whispers. Still haven't figured out where they come from and they don't happen often but it's unnerving to say the least.
@@lonecrusaidersure
@@lonecrusaider might be schizo
@@lonecrusaiderask your doctor to increase the prescription
A suggestion would be that the dweller also has a randomized timer for when it gets trapped in boats/minecarts when where it reaches zero it jumps out of them
Totally agree. This is a kind of mob that shouldn't be cheesable
Or perhaps it simply can't enter them
@@zacharymarino8926 Nah. The surprise factor where he defies standard traps would be scarier.
@@thebiggestcauldron I feel the ignoring them would be just that: you think that you'll be able to stop him with a minecart or boat but he just runs on through anyway
@@zacharymarino8926 Wouldn't that just feel like a missed throw among running away?
The monster being trapped for a few seconds is supposed to give the player a pause and a false sense of security.
This man is responsible for kickstarting an entire Minecraft trend. He deserves the upmost respect!
No, he doesn't. Everything else is just a lame copy of this mod which isn't even that good.
Good background music choice! One of my favorite games. Had to re-watch the beginning to make sure my ears were not playing tricks on me
For this mod to be Perfect, you could add two more mechanics to the Cave dweller. The first would allow the Cave dweller to climb blocks slowly, that would make the player unable to escape it by just building up 3 blocks in the air. The second mechanic would be to make the cave dweller flee whenever it reaches sunlight, that makes it seem more intelligent, and also creepy in a way. Maybe you have already thought about these mechanics for the cave dweller, but I still hope that you will consider adding them.
yeah i was saying he sould add these
1. it should be able to climb. (this is because people tend to tower)
2. all mobs near and around it and the player should run away and despwan. this will tell the player something is around them.
3. when it is staring at the player or the player is hiding. it should talk in a distorted manner. or just breath.
4. have all sounds in the cave die out when it spawns.
5. add a music disc or voice recorder that has a man talking about how his friend went missing in a cave. he goes into a cave and sees his friend. all that is heard after that is the noise of the cave dweller.
Might be a bit much, but maybe he could make it break blocks between it and the player slowly if there is no path between it and the player?
Give it a gun
@@UnleashTheDragon ??
@@gamez4dayz117 bro this is terrifying
With a bit of horror genre savvy, you could turn the fear factor up pretty easy. Make another branch on the cavedweller engine that never actually spawns the dweller, but plays the sounds anyway. Maybe even plays a stare effect before ending the scene, even though there's no dweller around. It'd give the player the impression that something just happened, and they didn't even see it.
YES, this is gold bro
You, my friend, are too dangerous to be left alive and I love this idea:)
Oh absolutely!
Satan: You're hired!
Oh god. You, my friend, are evil.
I love it, that's a fantastic idea
This is an amazing addition and I think it was done extremely well
I love the use of the "Submerged castle" OST from pikmin as it works perfectly with a mob as terrifying as the "thing" in this level.
You should have made the other mobs scared of the cave dweller that would just add to how scary this mob is supposed to be
It _would_ be interesting if, when the Cave Dweller is spawned but _not yet_ seen, (normally) hostile mobs in the area would start to flee from the Dweller's general location - mostly ignoring the player unless attacked, but returning to fleeing after a few seconds without damage. This would give the player a way to pre-emptively avoid contact with the Dweller - by running in the _same direction_ as other hostile mobs, who would then potentially attack the player from all sides the moment the Dweller despawns or gets too far away.
Decisions, decisions.
If all noises stopped from the mobs, then it would add to the scary effect. Its kind of like how if all the crickets and cicadas go quiet, that signals a big predator in the area
It would be too laggy cuz mojang tried to do it before with creepers (mobs run away if there an exploding creeper) and due to the mobs needing to check if there is an exploding creeper or not every tick that lags the game
@@spareacc9351 I get that and I do understand the problem I was just saying it was a cool idea
@@HaloInversehmm yes. Deal with that *thing* or deal with a horde
You should consider adding a climbing mechanic. I've sen some videos and most people escape the entity by building pillars. It would be a 100 times more terrifying if the dweller could suddenly start climbing towards you.
Yeah it is really immersion breaking, when you just build up 3 blocks and than it looks really helpless :D
THIS
this is exactly what needs to happen
It should slowly start crawling up for you, not fast but slowly reaching up its arms to try to hit you.
this is why im scared of spiders at night hahaha
I love how he used the submerged castle theme from pikmin 2 while talking about the sound effects and what not
Dude, this is AMAZING!
Imagine secretly installing it on a friend's computer without them knowing. It would terrify them so much due to not knowing something is different
I tried that once, it was hilarious. But even worse than that, imagine creating a mod about a random theme (decoration blocks for example) AND secretly adding something like this in the mod. I want to make mods and I promise, it will happen.
I'm putting it in my server modpack with no warning. My friends bout to get an early death by heart attack 💀
@@IvoryMonsterXD you should record it
@@IvoryMonsterXDthough, in clearly a modded Minecraft this won't be *that* out of place and terrifying, but I'm sure your friend will have brown spotted pants
@@IvoryMonsterXDDO ITT
This is actually the first TRULY scary mod of minecraft. I've tried a few ones in the past, but nothing felt like this one, great stuff man.
I recall the Herobrine mod from an eternity ago being the scariest mod…
…until THIS came along.
Edit: For context for those who don't know: the Herobrine mod of old was known by semi-veterans such as myself, to use cave sounds as an indicator that Herobrine was nearby, and that you should GTFO ASAP.
Herobrine was known to build strange structures and deadly traps, and was known to scare the crap out of players through his highly advanced AI.
The infamous Herobrine Altar was used to summon him, and once summoned, he'd never leave your world, and he'd torment you for the rest of your world's history.
He was also impossible to kill for good.
Another thing of note: the mod added a very plausible chance for the player to have to go through a nightmare sequence whenever they slept, so sleeping was extremely risky.
Herobrine was also known to deliberately destroy your bed, so there's that.
Playing this mod with Herobrine enabled at the very start, the world set to Hardcore mode and the end goal of beating the Ender Dragon, was one of the most difficult things that you could attempt in Minecraft back then.
Now with the Log4J exploit being well known, it's no longer safe nor advisable to play this mod anymore, since it's exclusive to a version of Minecraft that is no longer as safe to play, thanks to Java 8 having been used.
So yeah, if you want to do a playthrough with the Herobrine mod…
…don't.
Just do a playthrough with the Cave Dweller mod.
The Herobrine mod is one of those extremely obscure forgotten mods for Minecraft, and I'd *_LOVE_* to see a remake done right… and even
creepier and scarier.
Edit 2: Although the Cave Dweller mod inflicts more sheer terror on the player, and scares the crap out of them… the Herobrine mod of old still takes the cake for "All-time Creepiest Minecraft Mod."
Edit 3: Probably the best meme that I can think of to associate with this mod is "Everybody gangster until they hear cave sounds when they're on the surface."
@@ianragerImagine gargin makes the remix
@@ayuballena8217 Oh he *TOTALLY* should, he seems to have a keen insight into what's guaranteed to instill immense dread in the player, and how to make the player instantly shit themselves in immense fear.
Edit: Assuming you're reading this, Gargin, and that you're thinking about doing this (two immensely unlikely assumptions) I highly recommend looking up old school Minecraft videos of people playing it, assuming you can't find a copy of the mod and dissect and analyze its source code, in order to get a sense of how the mod worked, so that you can build off of that make it *_even worse for the player in all the right departments._*
Not a request, just a suggestion.
After all, there's little to no chance that you'll see this, and I'm not the type of person to make demands to somebody.
i find the from the fog mod more terrifying
Nah, Parasites mod is more scary than this.
also an Idea for a mod is a mod where u can chat with the villager. U will have different options of answers or questions that u can costumize on your own and the villager will answer differently depending on what u ask. So u can costumize the villagers answer too. This would be a great idea for playing with friends where u can create stories for each villager that your friends can hear if they want too and also give your friends missions that the villager asks them too do. And when they accomplish a task the villager will give them something. this item can also be costumized. Just like in games where you have the option too choose diffrent answers and outcomes when talking too npc and depending on what u answer the story or the realtion between u and the npc will change.
loved the castlevania OST in the background
What might be cool is if it had like, an aggression level where it wouldn't attack you the first few times you see it, just to build more paranoia before an attack, as opposed to just instantly being attacked out of nowhere
Not only did this man revolutionize gmod bots, with gargatron, but is now also coding a Minecraft mob that’ll hopefully do that same thing.
Aw thanks for the heart mate
that mob isnt scary enough, looks too simple
@@lexgamerafton bro it’s Minecraft
@@lexgamerafton”looks too simple” ok now you try
@@magethechicken3189 how about you try?
This is scary af!Nice video :D
Love your background story and concept.
Please make it so that the cave dweller can climb up blocks like the spiders in minecraft. I've seen some other people play it and to escape the cave dweller they usually just build up in a straight line. This would make people pee themselves.
Fax
Once he does this everybody is dying
@@64plants19the literal shield and the block off hole:
Or add a leap attack where it jumps at you specifically when it can't pathfind to you
True
You should probably make it so that the cave dweller will not go on the surface, and will retreat back into the caves when it gets to the surface, or the target goes on the surface.
Edit: you should also make it so that if somehow it gets on the surface it will try to find a cave and will not attack the player. I also realized that it can get stuck in a boat so it will be best to fix this.
Yeah I second this, it'd make it then way more risky and terrifying to go in caves
or make it stare at you from the darkness like some i am legend business
It would also be terrifying if you made it do a horrific scream when it loses you either from blocking it off or escaping to the surface
throwing your sword on accident is the realest reaction ever
Heard the castlevania SOTN music at the beginning and was hooked into the video far more than the thumbnail or title could do for me. Then you follow it up with silent hill music? Not even done with the video and I'm in love. Superb music choices!
At the end when he showcased being jumpscared by the cave dweller, I jumped. I felt it. Absolutely horrifying.
same 😭
ME TOO💀
I would never go in a cave again
You fucking ruined it
But the placeholder animation was so cute 😂
Bruh the mod isn't scary I watched people play it and it's not scary
It may be even worse if it could remove your torch trail
just like Stalker in the Betweenlands mod, but there it extinguishes the torches
Calm down satan
What levie said you monster!
@@That-One-AviatorNah, Satan said Calm down.
I'd say it extinguishes all your torches rather than destroy them, except for the one closest to you. When the Cave Dweller kills you, is killed, or despawns, your torches relight to relieve the tension.
i remember playing minecraft (i think it was after you made this mod) with only create, essental, a voice chat mod, and some performance mods, and a cave noise that i didn't recongise played. the part that freaked me out wasn't the noise, but instead the fact that it didn't show up in the subtitles. i left the game right after.
You know that you've made a good mod when you are actually surprised by it! Nicely done, beautiful video!
I think it would be interesting to sometimes have it hunt mobs in front of you and then just stare at you or sometimes it turns off spawns and just leaves mob loot in random places, making it seem like it hunted everything there already
The Warden kind of already does that tho
@@lanternlancew h a t
@@lanternlance You uhh....
you okay there buddy?
Imagine this thing confronts the warden there horror and there's fear of death something off the overworld sneefing you out and the heartbeats damn
@@Jack-bs5kt Kind of what I was thinking
You know it's terrifying when even the creator gets scared but expects it
Timestamp?
@@Pigpugborj10:40
i think there should also be a light-level check, like it will only spawn if light level is less than x, to add to the immersion, because imagine you light up and entire cave and this thing spawns, that wont be all that scary.
BRO that final clip gave me chills truly terrifying
This sort of procedural traversal is exactly what I've always wanted in a Minecraft horror mod.
The monster you're running from isn't bound by normal Minecraft rules. It's uncharted territory. And on top of that, it can appear at any time.
Yea most other mods still feel like part of the game, but this one just feels like it doesn't fit, which makes it even more terrifying
I've installed horror mods before, but usually they still get stuck in spaces to small and strange blocks such as sweet berry bushes etc. This feels scarier because of the element of it just... Knowing. Almost like it's actually intelligent. It knows when to flee, it knows how to get through small spaces, and it knows that it WILL get to you.
It is bound by minecraft rules
@@Satoru-Gojo110it doesn’t know anything it’s all just rng
@@thecatbrat42it feels so low quality that it doesn’t fit
In my opinion the best way to scare somebody is to catch them off guard, no one would expect a cave monster to start chasing them all of the sudden, that’s why creepers are scary, if you are not paying attention then say goodbye to your items and your heart
Yeah, creepers are quite scary because they are one of the few mobs that don't make much noise and ontop of that they are the worst thing you can have sneaking up on you.
yeah those fuckers give me a heart attack every sing time
Creepers arent scary, their jarring or suprising but there isnt real horror or terror
Yeah, just let me scream in lowercase at 3am in the morning
@@klibe Yeah, maybe if it's your first time playing and you've somehow never heard of Creepers before. But after the first one, it's constantly in the player's mind that a creeper could silently sneak up to them. The explosion is a jumpscare, but the dread of the potential of a creeper is true terror.
Homie singlehandedly revolutionized and ruined Minecraft horror at the same time and never spoke about it again. Simply amazing
the first time it hits you it should change your current hotbar slot to a random hotbar slot to further increase the panic of trying to switch to the right weapon to defend yourself
Left 4 dead actually has unique cave-noise like cues whenever a special infected spawns, thats one of the reasons they're so scary to me.
I love that about L4D. It adds a lot of tension on higher difficulties.
L4d has actual musical cues for special infected, not random noises. Plus cave noises happened later than L4D. Man that game is old AF
@@timmythepinky9137 i remember reading the game informer preview of left 4 dead. im old as fuck.
@@timmythepinky9137hey do also have sound cues in The form of noises when they spawn they make a sound
This is fantastically unsettling. Part of why it's unsettling is because the Cave Dweller can do so many things that no other mobs do. Things that, by the design and style of Minecraft, no mob should be able to do. It really feels like something the Enderman was meant to be, but they didn't fully commit to the horror.
thank you mojang for not making the enderman into this monstrosity. 9 y/o me wouldve quit after an hour
The endersent from dungeons is 100x scarier than this
This is genuinely terrifying
This is an amazing mob idea! But….. i would never go in a cave again