How I Made the Most Terrifying Minecraft Mod

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  • Опубликовано: 4 фев 2025

Комментарии • 12 тыс.

  • @alekseivoronovich8605
    @alekseivoronovich8605 Год назад +49131

    If you make it spawn in forests at night but only flee or stare, you'll have a truly herobrine-level threat

    • @funky555
      @funky555 Год назад +4257

      1/10 chance to chase you but flee when you start runnning

    • @iceticketliongaming806
      @iceticketliongaming806 Год назад +3956

      Maybe even stalk you, watching from a distance but not actively a threat yet

    • @hamzainium
      @hamzainium Год назад +4

      yall mf'ers are just describing from the fog

    • @c0zmozys
      @c0zmozys Год назад +816

      @@funky555but it still sounds like its chasing you 😈😈

    • @shirellx5471
      @shirellx5471 Год назад +475

      and if its taiga near an abandoned village

  • @chilldogs1881
    @chilldogs1881 Год назад +2984

    The idea of the cave noises getting slowly more intense and loud to mark the arrival as it gets closer to you is just terrifying

    • @Top_Goon
      @Top_Goon Год назад +59

      I saw someone who accidentally summoned the warden during this mod and the warden ran away😬

    • @MirunaNero
      @MirunaNero Год назад +3

      @@Top_Goon bruh

    • @stanleybochenek1862
      @stanleybochenek1862 Год назад

      @@Top_Goonlol

    • @sunniproductions1951
      @sunniproductions1951 22 дня назад

      bros sacred of a cave dweller, im dead

  • @tooneysailor
    @tooneysailor Год назад +31757

    Imagine a "remove cave noises" mod, but it actually adds THIS

    • @rabbit1360
      @rabbit1360 Год назад +806

      you can just disable ambient noise lol

    • @tooneysailor
      @tooneysailor Год назад +3015

      @@rabbit1360 9 year olds who dont want cave noises probably dont know that

    • @MeKeCzaMi
      @MeKeCzaMi Год назад +216

      On my ps3 i have them disabled bcus i play at night

    • @arneshpal7702
      @arneshpal7702 Год назад +86

      ​@@tooneysailoreveryone knows it you 5 yr old

    • @wrath4452
      @wrath4452 Год назад +630

      @@arneshpal7702onsidering I’m 19 and didn’t know that, not everyone does

  • @schmidt8755
    @schmidt8755 Год назад +1366

    - Randomly creates an amazing (and scary) mod
    - It blows up in popularity
    - Proceeds to never mention/touch it again
    - Refuses to elaborate further

    • @endless_sands
      @endless_sands Год назад +177

      -have tons of cheap copies made of your hard work
      -barely anybody (as far as I saw) credits you

    • @realbabyeater
      @realbabyeater Год назад +25

      @@endless_sandsif you make a mod like this then decide to never update it that’s sort of on you, I’d love to download this mod but I don’t play on 1.19

    • @endless_sands
      @endless_sands 11 месяцев назад +58

      @@realbabyeater theres a difference between updates (aka improving what you already had) and completely changing it while trying to call it the same thing.

    • @thegreatzachattack1770
      @thegreatzachattack1770 8 месяцев назад +9

      So uh… he updated it…

    • @BearThe-Small-Boy
      @BearThe-Small-Boy 6 месяцев назад +11

      @@endless_sandsand they all have the same concept.
      1.glowing teeth for some stupid reason.
      2. Invincible cause ScAARRYYyyyyy.
      3.Loud as all hell goat scream.
      4. Lazy climbing animations.
      5. Repeat all previous steps.

  • @AsianHalfSquat
    @AsianHalfSquat Год назад +30495

    This is great! Another awesome mechanic would be some kind of false fleeing mechanic. Say when the creature decides to run away, it has a chance to change it's mind after x time and pursue you with even more ferocity.

    • @thrift272
      @thrift272 Год назад +1321

      you gotta cover this one man

    • @WoodsyBread
      @WoodsyBread Год назад +396

      Hey, I know this guy

    • @Voxen712
      @Voxen712 Год назад +440

      this mod will make a fine addition to the next horror conversion lol

    • @keegans.969
      @keegans.969 Год назад +325

      To add onto this, perhaps a climbing mechanic? I would keep this for sloped materials, or have it be unable to crawl past a ledge above the wall. But, this would make it more terrifying.

    • @Scaryland42
      @Scaryland42 Год назад +84

      You need to include this mod in a showcase/in the next "making minecraft more terrifying" video

  • @IgorUsePro1347
    @IgorUsePro1347 Год назад +1769

    I think that the "fleeing" part of the monster is just genius. You hear a noise, get scared, *see* the monster briefly, now you are even more scared, as you've just confirmed that there *is* a danger. And then it runs away. You've just lost it. It's there, and it can attack at any moment, you are now certain that there is something out there that probably wants to kill you, and it also knows where you are.

    • @goldnnn_goji
      @goldnnn_goji Год назад +25

      Meanwhile the full enchanted netherite sword in my inventory:

    • @FuunNoKami
      @FuunNoKami Год назад +49

      ​@@goldnnn_goji"i have a netherite sword and i am very afraid of have to use it"

    • @calzone8
      @calzone8 Год назад +44

      its like when you see a spider in your room and then you lose it, knowing that its probably still in your room and you have to sleep knowing that

    • @0swalld2
      @0swalld2 Год назад +3

      @@FuunNoKami do you like my sword sword sword my diamod (netherite) sword sword you cannot afford ford ford my diamond sword sword sword

    • @gapple7777
      @gapple7777 Год назад +1

      the brain of the spiders in my room

  • @matt_l2003
    @matt_l2003 Год назад +3671

    Not sure if you'll see this, but after watching a few videos of people playing the mod, they can escape from the monster by building up; in a future update, you could add 'spider' functionality to the mod where the Cave Dweller can climb up walls like spiders; it'd scare the hell out of people lol!

    • @jennyjin1617
      @jennyjin1617 Год назад +183

      I’d like to add onto this, as I’ve also noticed that like Endermen, it can be contained in a boat very easily trapping it and rendering it harmless (unless you get too close). On top of that, water also hinders the entity’s movements by as much as 90% seeing as it barely goes forward at all.

    • @jennyjin1617
      @jennyjin1617 Год назад +160

      TL:DR make it climb and swim and ignore boats

    • @bob24735
      @bob24735 Год назад +22

      He should also make it break blocks fast if the player is behind a wall it cannot pass through

    • @blg_guy437
      @blg_guy437 Год назад +98

      @@jennyjin1617i think itd be more intimidating if it just smashes and breaks the boat instead of just ignoring it

    • @Shoxic666
      @Shoxic666 Год назад +25

      I'd make it swim underwater, so if you go onto the sea to escape it simply submerges itself and bobs up to attack like a shark, or maybe it just drags you down and then flees, leaving you at the bottom of the ocean.

  • @FHBStudio
    @FHBStudio Год назад +2053

    Here's a few improvements, I think, to make him even scarier:
    1) Allow him to climb walls (so you can't toss him off a cliff and hope to be safe)
    2) Allow him to get out of boats/carts/other mob traps
    3) Allow him to manipulate blocks like the Enderman (to dig through walls
    4) Allow him to cross liquids safely (lava, water) so that's no easy escape either.

    • @Kyle-w9f
      @Kyle-w9f Год назад +19

      Great Idea Bro!

    • @pauldecaro1416
      @pauldecaro1416 Год назад +454

      Yea then allow him to get your mum's number and invite her to dinner at his place wtf

    • @SadFace201
      @SadFace201 Год назад +193

      I noticed that the cave dweller has no real restriction with leaving the cave. I feel like it should have an aversion to sunlight like the undead and that it can come out of the cave at night. I think it would also be neat if the player had a farm nearby, it would periodically steal an animal away to eat it.

    • @RiceMilknSugar
      @RiceMilknSugar Год назад +152

      Yes but that makes it too hard, its supposed to be scary, not annoying its like an anime overpowering a main character it just gets boring

    • @SadFace201
      @SadFace201 Год назад +27

      @@RiceMilknSugar eh, I disagree. Though an easy fix is to add options that allow you to modify behavior to be more difficult or easier to deal with.

  • @rgb3304
    @rgb3304 Год назад +4037

    A suggestion: Make it unable to move into well lit areas, but capable of breaking torches if the player isn't looking at it.

    • @darkskingaming07
      @darkskingaming07 Год назад +88

      That will be like The Weeping Angels though

    • @BluBird12
      @BluBird12 Год назад +406

      ​@darkenedMC but think about how horrifying it would be if you where just going on a standard mining trip. You're far below the surface doing your thing when you hear cave noise and think "time to go back up" but as you try to retrace your steps they're gone. Like the video said it's a bit scary when something can manipulate what you expected to be safe

    • @Maynarkh
      @Maynarkh Год назад +28

      The Stalker in the Betweenlands mod has a similar behavior

    • @SilentHotdog28
      @SilentHotdog28 Год назад +107

      @@BluBird12 Imagine if it could replace the torches in different areas........HOLY SHIT........Also another thing, add it so that if you're on the overworld and you run past a cave, it has a chance of just looking at you from the cave, but as soon as you look, it vanishes, same as in forests at night, like it won't chance you unless you're underground, but just make it more scary.

    • @skarloeythomas5172
      @skarloeythomas5172 Год назад +14

      That’s what the old lady in Boo Men does. That is a great a horror game like early Phasmophobia. She peers at you in the pitch blackness with a grim glowing face but these ghosts don’t enter lit spaces. However if you sit in a lit space looking at her, maybe taunting her, she has a chance to disable the light, allowing her to suddenly just walk at you. Biologically instant fight or flight response triggered, and there’s no fighting.

  • @-Agent_47_
    @-Agent_47_ Год назад +1977

    Things that should be added based from other comments,
    1) let the cave dweller climb up toyou when towerering
    2)let there be a very rare chance the cave dweller can spawn on the surface during night a distance away from you and runs away when spotted, but never attacking, just stalking you.
    3) when the cave dweller is low health, let it scurry away clutching its wounds, but never really dying

    • @Anoymous911
      @Anoymous911 Год назад +97

      No no don't give him ideas, that's enough for the evil plan

    • @ricenami
      @ricenami Год назад +63

      Love these, but for #2 there should be a very small chance that he chases you otherwise there wouldnt be a threat of him staring at you on the surface. Also for #2, maybe create a new stalk and follow behavior; if it does choose to chase, it approaches the player quietly (hiding when seen) until it gets to a certain distance and it resumes normal behavior.

    • @eliomernk7058
      @eliomernk7058 Год назад +17

      Another I'd like to add - Make it so when they attack you, there is a jumpscare-ish animation if you aren't looking at them, or if you are looking at them, make it throw you and give the darkness effect (Or something like it) This would be scarier than most Horror games lol

    • @jetuwu8960
      @jetuwu8960 Год назад +1

      Nah these are all bad tbh

    • @cosmicreef5858
      @cosmicreef5858 Год назад +3

      i think you should be able to kill ti if it does not manage to hid in time

  • @o_o6983
    @o_o6983 Год назад +3103

    The actual scariest noise is when you're playing some minecraft late at night and whilst strip mining your pickaxe breaks

    • @blizzard_the_seal9863
      @blizzard_the_seal9863 Год назад +311

      strip mining enthusiast here, i cannot describe the number of bricks i’ve shit over the years late at night when my last iron pickaxe finally dies

    • @selectionn
      @selectionn Год назад +136

      they really need to reduce the sound of tools breaking. its literally the scariest thing.

    • @gabrielhenson5751
      @gabrielhenson5751 Год назад +137

      bluc... bluc... bluc... *SMASH* "oh jesus fuck!"

    • @camillecutler6868
      @camillecutler6868 Год назад +30

      Or when you have all your gear on, slowly leading 3 magma cubes to your frog for froglights for your base, you have Soul Speed 3, Depth Strider 3, Feather Falling 4 on your boots with the best possible bow enchants, you are on the very edge of your nether bridge, and you hear a ghast noise and get shot off into the lava.
      I don't think I will ever build with froglights again if avoidable.

    • @modestMismagius105
      @modestMismagius105 Год назад +18

      why is it so loud 😭

  • @ecko
    @ecko Год назад +748

    10:43 I'm hitting ESC and leaving the game mate 💀

  • @mlgsamantha5863
    @mlgsamantha5863 Год назад +1763

    I have an idea to improve this mod: If you block it off completely when it's chasing you, it doesn't despawn but instead stays behind and starts making scratching noises, like it's trying to get into your hiding spot.

    • @BlakeShannonMusic
      @BlakeShannonMusic Год назад +227

      Or if depending on the hardness of the blocks it can eventually break through one of them and crawl through.

    • @thecontrollerofbots4099
      @thecontrollerofbots4099 Год назад +104

      ​@@BlakeShannonMusiclike zombies with wooden doors but with the majority of wooden blocks and maybe even weaker stones like cracked cobble or mossy cobble.

    • @bugjams
      @bugjams Год назад +256

      I'd actually not like it to dig through blocks. A bit too cliché and still too easy to cheese. Just place another block over the one it's digging through.
      Making it just sit outside your hole, *never* leaving or de-spawning (unless you dig the opposite way and escape out the back), is much more terrifying. In addition to scratching sounds, add breathing too. Just a constant reminder that it's there, and it can wait as long as it needs to.

    • @Srcsqwrn
      @Srcsqwrn Год назад +21

      @@BlakeShannonMusic I would love that. But only if it's not destroying a good number of blocks. Dirt, Gravel, Cobble, etc? Maybe fine.

    • @OneNOnlyqucumber
      @OneNOnlyqucumber Год назад +9

      @@BlakeShannonMusic nah, That wouldn't be as terrifying

  • @sauceboss4184
    @sauceboss4184 Год назад +2357

    I think giving it a climbing animation would make it truly horrifying. As it stands (I think) you can just stack a few blocks to be safe from it, just like any other mob. But if it could climb, just like the spiders it would be UNSTOPPABLE

    • @stantrien8106
      @stantrien8106 Год назад +250

      For fairness sake it should climb at half the speed of spiders, so you still have a chance.
      Being able to path through and open wooden doors and trapdoors would be nice too.
      Oh oh, and have to be able to spawn above ground but it'll only trigger the stare/flee response up there.
      I also notice it bugs out on non solid blocks like rails.

    • @SpinoSam
      @SpinoSam Год назад +3

      Why doesnt the mod work on servers

    • @RaduNerd
      @RaduNerd Год назад +51

      @@SpinoSam Probably because there can oonly be one of them at the same time

    • @dahkir6555
      @dahkir6555 Год назад +57

      ​@@RaduNerdHonestly? It would add to it's creepyness. Encountering him too often would devalue the experience. Making the encounter rare will keep it fresh for longer, because you don't expect it.

    • @SEAGULL888
      @SEAGULL888 Год назад +3

      Yes finally someone with the same thaught it would be horrifying.

  • @finqsse7396
    @finqsse7396 Год назад +1434

    Another sick addition you could add would be that once the cave dweller spawns in(or right before), the caves nearby will empty themselves out, with mobs despawning. It gives a bigger sense of eerieness, and you'll be able to know that one's nearby/about to spawn, making you freak out in fright. It isnt scary whenever you're getting chased by like 20 mobs, however only 1 that can still kill you is a lot scarier.

    • @OGrupxe
      @OGrupxe Год назад +170

      This. Imagine if, the moment all mobs despawn, a cave sound naturally plays. To the less aware players, this will seem as odd as cave sounds normally are, they'll shrug, and move on after a bit, not aware of what's lurking nearby.
      To those who know, they'll hear the cave noise, look around themselves, and know they've...all vanished. The Creepers, the Zombies, the Skeletons. But they'll also know that they aren't alone at all.
      "He's here. Somewhere. I barely remember where the exit is. Will i be able to block it off in time?"
      Edit: This will also make them be on their toes _everytime_ a cave sound plays. Was it the mood meter? Or was it "him"?

    • @RandomFlyInTheInternet
      @RandomFlyInTheInternet Год назад +71

      Honestly i would shit myself if the thing had an "StealthKill" mode, you're just chilling mining, then bam you look behind you and get jumpscared

    • @SEÑORQUESO17
      @SEÑORQUESO17 Год назад +72

      Its like all the mobs.. ran away. Even *they* are afraid of _it_

    • @alwexandria
      @alwexandria Год назад +23

      ​@@SEÑORQUESO17Or _it_ got to them first

    • @lonewolfplays8084
      @lonewolfplays8084 Год назад +36

      Like a forest going quiet, and you realize that all of the animals are gone.

  • @SpringySpring04
    @SpringySpring04 Год назад +92

    Someone mentioned in another video that a really good mechanic for the Cave Dweller would have been that caves don't randomly spawn any mobs, hostile or otherwise, leaving just the Cave Dweller to be the only thing that could spawn. Thinking about it now, I feel like that would totally fit, considering that most of the time when it does spawn you're already busy fighting off like 13 skeletons and then this guy just shows up because you accidentally looked at it while swinging around with your bow...

    • @bluebod2264
      @bluebod2264 11 месяцев назад +5

      Mushroom biomes would have that effect if he decided to have dweller ignore their spawn limitations

    • @SpringySpring04
      @SpringySpring04 11 месяцев назад +3

      @bluebod2264 oh yeah mushroom biomes do have that feature. But I was thinking it would be more interesting to have the cave dweller exhibit that kind of behavior specifically in caves

  • @Woundedmouse
    @Woundedmouse Год назад +2362

    For me the scariest part about Minecraft is single player. The reason for me is the thought of how alone you are in the game, in top of the cave noise it amplifies it.

    • @nelzyr
      @nelzyr Год назад +64

      I used to be scared of playing single player cus how empty and lonely it is but not anymore

    • @eruseayt9244
      @eruseayt9244 Год назад +47

      @JakubNenadal yeah, your not scared that your alone, your scared that you might actually not be alone......

    • @jonas4185
      @jonas4185 Год назад

      ​@@eruseayt9244hmm great

    • @emeraldkoala2
      @emeraldkoala2 Год назад +12

      This is why it took me three years to actually start playing in survival mode instead of creative.

    • @Link2000o
      @Link2000o Год назад +1

      @@eruseayt9244 both are horrifying

  • @theultimatetrashman887
    @theultimatetrashman887 Год назад +1905

    What really spices up the cave sounds in minecraft is that if you move your head, the sound seems to be coming from a specific place. It makes you really feel like if you went in that direction, you would really regret it.

    • @jaymekarina
      @jaymekarina Год назад +64

      When I first played minecraft I knew nothing about the game, I was told once by someone that the sound only spawns in open spaces so I would follow the sound when I would get lost caving 🥴😭

    • @colbyboucher6391
      @colbyboucher6391 Год назад +54

      I mean, they do. They specifically come from unlit caves. They're a good way of finding more.

    • @shapeshifter16
      @shapeshifter16 Год назад +7

      ​@SS-rf1ri people say that there's a possibility of hearing a cave sound in a flat world, I never heard them because I have ambient off, but I still wonder why it happens

    • @zincgoblin7538
      @zincgoblin7538 Год назад +3

      @@shapeshifter16 Because it can still happen under bedrock. Which has no light underneath.

    • @hiyohiy
      @hiyohiy Год назад

      One once happened on the block I was on and it was the loudest one and I had my sound a bit higher than usual and it hurt my ears

  • @arandomstreetcat
    @arandomstreetcat Год назад +1971

    I personally think the scariest part is just not knowing if there's anything there. the thought of possibly being watched but never knowing for sure if you're safe is far scarier than knowing something is looking for you, because then you already know that hiding is a viable option

    • @wolfgarthefirst5735
      @wolfgarthefirst5735 Год назад +65

      That's why i think a suggestion from the comments to have the sounds play but not spawn the cave dweller would work very well

    • @mstech-gamingandmore1827
      @mstech-gamingandmore1827 Год назад +58

      @@wolfgarthefirst5735 Or maybe, occassionally spawn in a dormant mode somewhere that isn't the cebter of the screen. If you notice and turn your head to stare at it it disappears. That way, you subconsciously notice it in your peripheral vision but only for a split second.

    • @jennyjin1617
      @jennyjin1617 Год назад +10

      For me, the scariest part is when it defies my expectations. I’ve tested and played around with this creature to the point that it’s pretty easy to counter, but the moment to refuses to stop. I can feel pure terror crawling across my spine…

    • @FizzyPopVevo
      @FizzyPopVevo Год назад +13

      I think a big part of it is not knowing where this potential stalker could be watching from, if you don't know where they're watching, you don't know where to go because you can't be certain you're out of its observation range and if you make it known you know it's watching, well, it might stop trying to hide itself.

    • @matrix9140
      @matrix9140 Год назад +2

      the unknown is the scariest

  • @psyxypher3881
    @psyxypher3881 Год назад +679

    Honestly, the thing I find most terrifying about Minecraft isn't the cave noises. It's The Void.
    Just...knowing there's an endless void beneath my feet, waiting for me to fall in. Notch could have made the last layer of bedrock unbreakable or made the world generate infinitely...but he made the void.
    Freaky.

    • @not_anybody_in_particular
      @not_anybody_in_particular Год назад +36

      Bedrock is unbreakable though

    • @lordflarus
      @lordflarus Год назад +29

      @@not_anybody_in_particular there’s plenty of ways to break them

    • @SrLampardiox
      @SrLampardiox Год назад +62

      That's just how every game is... There's just nothing... It's the default of game engines... and the default of every thing... Nothing... Like her love... Nothing.

    • @No_one448
      @No_one448 Год назад +8

      same, i hate that sooooooo much. it genuinely is unnerving.

    • @ketaminepoptarts
      @ketaminepoptarts Год назад +34

      if the map generated infinitely on the y axis your computer would immediately run out of storage space and memory not even halfway into generating a single chunk, either the game or your computer would just crash the second you tried to generate a world

  • @Spectre_Objector
    @Spectre_Objector Год назад +688

    i love the fact that it despawns itself because i think it just gives the player a feeling of never knowing where it's going to be next, or that it's just teleporting around the cave system

    • @TheDsRequiem
      @TheDsRequiem Год назад +5

      Well, it is teleporting around lmao

  • @TroubledTrooper
    @TroubledTrooper Год назад +6632

    To all the younger people, this is what the community thought Endermen were going to be before they were released... No joke.

    • @RMNJMHTY
      @RMNJMHTY Год назад +104

      Seriously?

    • @rrai1999
      @rrai1999 Год назад +786

      @@RMNJMHTY yeah pretty much, the dudes could teleport and move your items and blocks. there was nothing like them in the game, and honestly they dont look too different from the cave dweller visually. the whole point being that you focus on the bright parts while the entire rest of the body blends in with the darkness

    • @thegoalistheplan3868
      @thegoalistheplan3868 Год назад +230

      @@RMNJMHTYendermen were largely inspired by Slenderman, you know?

    • @MeowTube_Daily
      @MeowTube_Daily Год назад +27

      One word, damn.

    • @blurr1903
      @blurr1903 Год назад +9

      wow thanks so much for the insight

  • @Casualbystander
    @Casualbystander Год назад +2312

    The reveal at the end was indeed creepy with the jump scare, but I think it went too quickly from not knowing where the mob is, to being attacked by it. Maybe it should have more of a stalking behavior, climbing above or around you while silently removing your torch trails then once you get an idea something weird is going on, you look around, see its eyes, hear the cracking noise, then it either flees or attacks. That would build intense suspense

    • @kelpstorm
      @kelpstorm Год назад +221

      yeah suspense builds fear, jumpscares release fear. it'd definitely benefit by a lot more build up and creepy watching from afar to keep the players hairs on end

    • @Omegasutoraiki
      @Omegasutoraiki Год назад +52

      The game already builds suspense on it's own through playing normally.
      Turn the render distance down and turn off the music and the game automatically builds suspense.
      Especially if you play the game solo in a quiet room away from anyone else.
      There are also mods made specifically to increase ambiance which can help with suspense in certain situations.

    • @TheIT221
      @TheIT221 Год назад +66

      Having it remove torches is actually a nice touch

    • @brickviking667
      @brickviking667 Год назад +16

      I think I'd also reduce the contrast between the terrain and the mob, perhaps even apply a transparency effect, making it more spook-like. It becomes fully visible once it starts chasing you. When it stops chasing, it gradually blurs into the background, making it far harder to spot.
      One other thing I forgot regarding movement keys. My movement keys are nowhere near my "throw" key, making it a lot harder to accidentally lose a weapon.

    • @keyannahowell1891
      @keyannahowell1891 Год назад

      😅jumpscare without knowing its there scared me

  • @bushsniper7198
    @bushsniper7198 6 месяцев назад +23

    The scariest thing about this mod is the SLOP that came after it.

  • @TyphoonBeam
    @TyphoonBeam Год назад +5203

    "Baby zombies aren't scary at all"
    The entire hardcore community:

    • @200bees
      @200bees Год назад +2

      i play on regular and they still scare me because theyre so FAST i hate those little fuckers

    • @RemiFluneIsEternal
      @RemiFluneIsEternal Год назад +213

      I remember everything like it was yesterday...

    • @concept5631
      @concept5631 Год назад +77

      PHILZA

    • @somerandomchad469
      @somerandomchad469 Год назад +50

      Philza joins the chat

    • @yorpydorpy2571
      @yorpydorpy2571 Год назад +32

      i had to pause the video when he said that, he couldn't have been more wrong

  • @hypedthief1711
    @hypedthief1711 Год назад +1631

    I feel like if you defeat him he shouldn't die, he will just clutch at his wounds and scurry off, just so you know that he is still out there, biding his time, recovering and waiting to strike once again.

    • @desk_fan_chan
      @desk_fan_chan Год назад +122

      Maybe you gotta beat him like atleast 10 times before he's truly dead , each time he gets more agressive but not desperate

    • @michellegong1626
      @michellegong1626 Год назад +88

      It should heal and grow stronger the more times you defeat him. I feel like it would be cool if the rewards for killing him (if there are any) should dribble away the later in the game you kill him.

    • @desk_fan_chan
      @desk_fan_chan Год назад +65

      @@michellegong1626
      Or maybe it adapts to your strategy, meaning if you mainly use your bow it gains resistant to arrows, then he reflects them, then he just catches them and throws them back

    • @gabrieloviedocasanas4977
      @gabrieloviedocasanas4977 Год назад +54

      @@desk_fan_chan Everytime it suffers a significant amount of damage instead dying it runs away, but the crawler engine becomes aware of the defeat, it randomly adds a higher level of either aggressiveness or stealthiness:
      For its more aggressive behavior it learns to claim and hold players in placer while constantly doing damage
      While the more sneaky behavior may learn to sneak close to the player, steal their items,and spread them around the cave to lure them deeper...

    • @JustJoeKing5
      @JustJoeKing5 Год назад +5

      @MYTHICALNOVA200511 months ago…

  • @0salum0
    @0salum0 Год назад +3538

    The scariest part is that there isn't a monster, the cave noises induce the feeling that there is causing you to become paranoid and on edge, but nothing else happens.

    • @VorpalTiger
      @VorpalTiger Год назад +193

      thats called building tension, and that tension wont go away until you get to the surface since there is no release because of nothing happening, unless of course at the same time you get sniped by a skeleton and your soul leaves your body

    • @benelated5638
      @benelated5638 Год назад +56

      @@VorpalTiger it's always the skeleton

    • @kissgergo5202
      @kissgergo5202 Год назад +62

      Unfortunately once you know there really is nothing associated with the cave noises you just start to ignore them. This is why I think the premise of this mod is great. Having a monster that has a chance to show up but rarely does keeps that suspense of the cave noises and doesn't let you get comfortable to ignore them. If you hear the noise, you have to be on guard because it might show up.

    • @amoose1709
      @amoose1709 Год назад +18

      It's scary but then you learn there isn't any consequence. It's just a noise with no source, all bark no bite.

    • @Krisorsomething.
      @Krisorsomething. Год назад +1

      It makes you go crazy.

  • @cyanbug3021
    @cyanbug3021 4 месяца назад +93

    Do you think he looks back at this like oppenhiemer and his bomb

  • @NCS-q7g
    @NCS-q7g Год назад +1980

    For this mod to be Perfect, you could add two more mechanics to the Cave dweller. The first would allow the Cave dweller to climb blocks slowly, that would make the player unable to escape it by just building up 3 blocks in the air. The second mechanic would be to make the cave dweller flee whenever it reaches sunlight, that makes it seem more intelligent, and also creepy in a way. Maybe you have already thought about these mechanics for the cave dweller, but I still hope that you will consider adding them.

    • @gamez4dayz117
      @gamez4dayz117 Год назад +205

      yeah i was saying he sould add these
      1. it should be able to climb. (this is because people tend to tower)
      2. all mobs near and around it and the player should run away and despwan. this will tell the player something is around them.
      3. when it is staring at the player or the player is hiding. it should talk in a distorted manner. or just breath.
      4. have all sounds in the cave die out when it spawns.
      5. add a music disc or voice recorder that has a man talking about how his friend went missing in a cave. he goes into a cave and sees his friend. all that is heard after that is the noise of the cave dweller.

    • @approximately82kangaroos19
      @approximately82kangaroos19 Год назад +27

      Might be a bit much, but maybe he could make it break blocks between it and the player slowly if there is no path between it and the player?

    • @UnleashTheDragon
      @UnleashTheDragon Год назад +45

      Give it a gun

    • @AgentNoob7672
      @AgentNoob7672 Год назад +4

      @@UnleashTheDragon ??

    • @derpfluidvariant0916
      @derpfluidvariant0916 Год назад +12

      @@gamez4dayz117 bro this is terrifying

  • @SkyeTheFurry
    @SkyeTheFurry Год назад +650

    The worst part about the cave noises is that they sometimes happen when you're above ground or above water, like in a boat, and that's when they're the scariest.

  • @danbull
    @danbull Год назад +4541

    Ahhh this is the first unofficial mob I'd love to make a song about

    • @bluemaster75
      @bluemaster75 Год назад +140

      Did not expect to see you here

    • @PolarisxAndromeda
      @PolarisxAndromeda Год назад +146

      HOLY SHIT IT'S DANBULL

    • @guy5282
      @guy5282 Год назад +118

      🎶Please dwell in my caaaaavee😩🎶

    • @Sharadise
      @Sharadise Год назад +21

      Now this IS a surprise!

    • @meekotheotter2801
      @meekotheotter2801 Год назад +23

      please dan, i recently found your music, if u make this song, could you try add the word frutella. idk why just cus, also love ur music

  • @froyoreal
    @froyoreal 4 месяца назад +20

    If only we knew the suffering that would befall us next...

  • @TheBlazzer12
    @TheBlazzer12 Год назад +1341

    With a bit of horror genre savvy, you could turn the fear factor up pretty easy. Make another branch on the cavedweller engine that never actually spawns the dweller, but plays the sounds anyway. Maybe even plays a stare effect before ending the scene, even though there's no dweller around. It'd give the player the impression that something just happened, and they didn't even see it.

    • @chupetaparamahboy
      @chupetaparamahboy Год назад +61

      YES, this is gold bro

    • @us8039
      @us8039 Год назад +33

      You, my friend, are too dangerous to be left alive and I love this idea:)

    • @kingstaze9696
      @kingstaze9696 Год назад +5

      Oh absolutely!

    • @whyplaypiano2844
      @whyplaypiano2844 Год назад +6

      Satan: You're hired!

    • @flamingdog9207
      @flamingdog9207 Год назад +3

      Oh god. You, my friend, are evil.
      I love it, that's a fantastic idea

  • @Lord_Exticide
    @Lord_Exticide Год назад +1268

    The only reason it actually scares because the game is so beautiful yet empty. If you hear these sounds it makes you feel like you are alone and unsafe.

    • @hylianro
      @hylianro Год назад +13

      Laughed at the profile picture

    • @Ludicrous_Athistonian
      @Ludicrous_Athistonian Год назад +58

      EXACTLY
      there is just too much SPACE for something to be hiding. I always freak myself out in minecraft by imagining some *thing* just appearing over the horizon and me not being able to escape it because there is *no end*

    • @dutchboes
      @dutchboes Год назад +47

      Its not that youre alone, its that you might not be alone

    • @flarethefox9836
      @flarethefox9836 Год назад +5

      Exactly. You feel alone and super unsafe. The thought that maybe you are not alone but still are gives you shivers

    • @-w-377
      @-w-377 Год назад +1

      no it makes me feel like im not alone and very unsafe

  • @DeadlyOre
    @DeadlyOre Год назад +432

    What might be cool is if it had like, an aggression level where it wouldn't attack you the first few times you see it, just to build more paranoia before an attack, as opposed to just instantly being attacked out of nowhere

  • @mori9868
    @mori9868 Год назад +36

    One way to solve the issue of balancing power and horror is to make it so that the monster at first doesn't try to kill the player but to wound them. Like it comes in gets few attacks of and runs away, and only goes for the kill if player is low on health. Maybe even add a special cackle like sound when it runs away after hitting the player?
    Same goes for killing the cave dweller. Seeing him simply die makes it a lot less scary for me, what if it run away on low health, so seeing it actually die would be super rare and difficult to achieve?

  • @magnumlad1001
    @magnumlad1001 Год назад +1004

    Do you know what scares me the most in minecraft? The quietness. Sometimes after hours you suddenly notice it and start to think "am I alone" then you hear footsteps. You turn around only to see a cow. It gets to you.

    • @machinablade7587
      @machinablade7587 Год назад +82

      Especially old Minecraft
      Beta was a freakin horror game

    • @lonecrusaider
      @lonecrusaider Год назад +28

      Every now and then, after hours of mining and all the normal cave noises have stopped, I'll hear whispers. Still haven't figured out where they come from and they don't happen often but it's unnerving to say the least.

    • @smokeseazon
      @smokeseazon Год назад +13

      @@lonecrusaidersure

    • @fnspython6315
      @fnspython6315 Год назад +39

      @@lonecrusaider might be schizo

    • @NeedyBoBeedy
      @NeedyBoBeedy Год назад +10

      @@lonecrusaiderask your doctor to increase the prescription

  • @kateb1127
    @kateb1127 Год назад +700

    You should consider adding a climbing mechanic. I've sen some videos and most people escape the entity by building pillars. It would be a 100 times more terrifying if the dweller could suddenly start climbing towards you.

    • @akibismarck8230
      @akibismarck8230 Год назад +83

      Yeah it is really immersion breaking, when you just build up 3 blocks and than it looks really helpless :D

    • @heatskiii
      @heatskiii Год назад +4

      THIS

    • @tehwhaffle3088
      @tehwhaffle3088 Год назад +5

      this is exactly what needs to happen

    • @stger44
      @stger44 Год назад +26

      It should slowly start crawling up for you, not fast but slowly reaching up its arms to try to hit you.

    • @Emkito
      @Emkito Год назад +5

      this is why im scared of spiders at night hahaha

  • @SlavicCanadian_
    @SlavicCanadian_ Год назад +1233

    Nobody is commenting on how well you were able to explain the logic of the Cavedweller, the graphics used and the explanation given were excellent at helping understand how it ticks.

    • @littlegirlcorpses
      @littlegirlcorpses Год назад +5

      That's what I was thinking! He makes me want to get back into coding/programming LMAO

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial Год назад +1

      Flowcharts and diagrams are extremely helpful to writing code, and to explaining it 😊

  • @_V0ID-
    @_V0ID- 10 месяцев назад +15

    This video changed minecraft horror forever.

  • @mynameisharry8739
    @mynameisharry8739 Год назад +3913

    The cave sounds of Minecraft are the physical embodiment of:
    "The last man on earth sat alone in a room...
    ...there was a knock at the door."

    • @rainbowninja5836
      @rainbowninja5836 Год назад +260

      Just reading that made chills go down my spine.

    • @cokeunity5652
      @cokeunity5652 Год назад +154

      39 burred
      *40 FOUND*

    • @dinonuggsmeal1141
      @dinonuggsmeal1141 Год назад +34

      @@rainbowninja5836 how? words scare you? you got Logophobia?

    • @PotassiumIsDumb
      @PotassiumIsDumb Год назад +32

      @@rainbowninja5836same tbh

    • @Zemlyaa
      @Zemlyaa Год назад +15

      @@cokeunity5652 they accidentally dug out some unmarked grave of a guy that died long ago

  • @SKiLLessGames
    @SKiLLessGames Год назад +646

    This is actually the first TRULY scary mod of minecraft. I've tried a few ones in the past, but nothing felt like this one, great stuff man.

    • @ԘԘԘԘԘ
      @ԘԘԘԘԘ Год назад +22

      I recall the Herobrine mod from an eternity ago being the scariest mod…
      …until THIS came along.
      Edit: For context for those who don't know: the Herobrine mod of old was known by semi-veterans such as myself, to use cave sounds as an indicator that Herobrine was nearby, and that you should GTFO ASAP.
      Herobrine was known to build strange structures and deadly traps, and was known to scare the crap out of players through his highly advanced AI.
      The infamous Herobrine Altar was used to summon him, and once summoned, he'd never leave your world, and he'd torment you for the rest of your world's history.
      He was also impossible to kill for good.
      Another thing of note: the mod added a very plausible chance for the player to have to go through a nightmare sequence whenever they slept, so sleeping was extremely risky.
      Herobrine was also known to deliberately destroy your bed, so there's that.
      Playing this mod with Herobrine enabled at the very start, the world set to Hardcore mode and the end goal of beating the Ender Dragon, was one of the most difficult things that you could attempt in Minecraft back then.
      Now with the Log4J exploit being well known, it's no longer safe nor advisable to play this mod anymore, since it's exclusive to a version of Minecraft that is no longer as safe to play, thanks to Java 8 having been used.
      So yeah, if you want to do a playthrough with the Herobrine mod…
      …don't.
      Just do a playthrough with the Cave Dweller mod.
      The Herobrine mod is one of those extremely obscure forgotten mods for Minecraft, and I'd *_LOVE_* to see a remake done right… and even
      creepier and scarier.
      Edit 2: Although the Cave Dweller mod inflicts more sheer terror on the player, and scares the crap out of them… the Herobrine mod of old still takes the cake for "All-time Creepiest Minecraft Mod."
      Edit 3: Probably the best meme that I can think of to associate with this mod is "Everybody gangster until they hear cave sounds when they're on the surface."

    • @ayuballena8217
      @ayuballena8217 Год назад

      @@ԘԘԘԘԘImagine gargin makes the remix

    • @ԘԘԘԘԘ
      @ԘԘԘԘԘ Год назад +1

      @@ayuballena8217 Oh he *TOTALLY* should, he seems to have a keen insight into what's guaranteed to instill immense dread in the player, and how to make the player instantly shit themselves in immense fear.
      Edit: Assuming you're reading this, Gargin, and that you're thinking about doing this (two immensely unlikely assumptions) I highly recommend looking up old school Minecraft videos of people playing it, assuming you can't find a copy of the mod and dissect and analyze its source code, in order to get a sense of how the mod worked, so that you can build off of that make it *_even worse for the player in all the right departments._*
      Not a request, just a suggestion.
      After all, there's little to no chance that you'll see this, and I'm not the type of person to make demands to somebody.

    • @mr.monkey354
      @mr.monkey354 Год назад +7

      i find the from the fog mod more terrifying

    • @insertname9736
      @insertname9736 Год назад +3

      Nah, Parasites mod is more scary than this.

  • @spinyslasher6586
    @spinyslasher6586 Год назад +1572

    With some further testing of this mod, I have realised that it has a few critical weaknesses, those being:
    1) Water and Lava: Just like some other mobs, these completely stop it from being able to move fast, and it's very easy to exploit.
    2) Boats: It's very funny seeing such a menacing creature fall for the oldest trick in the book. If you face a Cave Dweller, the best solution is to just place a boat between the two of you.
    3) Heights: The cave dweller has a hard time navigating steep terrain, and cannot climb at all. Giving it the ability to climb would make it much scarier.
    I feel like these changes will take the mod to a whole new level, because as it stands, the mob is scary at first, but once you realise these weaknesses, the threat goes away.

    • @enraikow6109
      @enraikow6109 Год назад +60

      I think all things from any horror game gets old the moment min-maxing is your goal.
      That's just the nature of it i guess.

    • @delveticas
      @delveticas Год назад +46

      ​@@enraikow6109no i think good game design can make it always scary, devs are just lazy

    • @villager736
      @villager736 Год назад +33

      @@delveticas Ok, you try to think up and code a horror game monster that always remains scary despite the player knowing how it works while also preventing it from having any exploitable flaws. Not so easy now is it?

    • @delveticas
      @delveticas Год назад +8

      @@villager736 i never said it was easy, dumpling, but it's not that hard either

    • @delveticas
      @delveticas Год назад +7

      @@villager736 i can come up with an example in a millisecond - alien isolation. as far as i remember the only bad thing about this game is it becomes easy after aquireing the flamethrower, remove that and it legit anyways scary and there are no exploits

  • @swigytown
    @swigytown 3 месяца назад +14

    its sad that this video was both the pinnacle and the downfall of minecraft horror mods.

  • @powermutt4209
    @powermutt4209 Год назад +866

    Imagine secretly installing it on a friend's computer without them knowing. It would terrify them so much due to not knowing something is different

    • @ZigorVf
      @ZigorVf Год назад +91

      I tried that once, it was hilarious. But even worse than that, imagine creating a mod about a random theme (decoration blocks for example) AND secretly adding something like this in the mod. I want to make mods and I promise, it will happen.

    • @IvoryMonsterXD
      @IvoryMonsterXD Год назад +94

      I'm putting it in my server modpack with no warning. My friends bout to get an early death by heart attack 💀

    • @ZigorVf
      @ZigorVf Год назад +17

      @@IvoryMonsterXD you should record it

    • @shawermus
      @shawermus Год назад +16

      ​​​@@IvoryMonsterXDthough, in clearly a modded Minecraft this won't be *that* out of place and terrifying, but I'm sure your friend will have brown spotted pants

    • @yourfavgurllivvy
      @yourfavgurllivvy Год назад +7

      @@IvoryMonsterXDDO ITT

  • @blazethebean9147
    @blazethebean9147 Год назад +2146

    A suggestion would be that the dweller also has a randomized timer for when it gets trapped in boats/minecarts when where it reaches zero it jumps out of them

    • @kaspiannilsen646
      @kaspiannilsen646 Год назад +183

      Totally agree. This is a kind of mob that shouldn't be cheesable

    • @zacharymarino8926
      @zacharymarino8926 Год назад +46

      Or perhaps it simply can't enter them

    • @thebiggestcauldron
      @thebiggestcauldron Год назад +178

      @@zacharymarino8926 Nah. The surprise factor where he defies standard traps would be scarier.

    • @zacharymarino8926
      @zacharymarino8926 Год назад +12

      @@thebiggestcauldron I feel the ignoring them would be just that: you think that you'll be able to stop him with a minecart or boat but he just runs on through anyway

    • @thebiggestcauldron
      @thebiggestcauldron Год назад +66

      @@zacharymarino8926 Wouldn't that just feel like a missed throw among running away?
      The monster being trapped for a few seconds is supposed to give the player a pause and a false sense of security.

  • @weirdestpersonalive4915
    @weirdestpersonalive4915 Год назад +1254

    Please make it so that the cave dweller can climb up blocks like the spiders in minecraft. I've seen some other people play it and to escape the cave dweller they usually just build up in a straight line. This would make people pee themselves.

    • @JAID2X
      @JAID2X Год назад +32

      Fax

    • @64plants19
      @64plants19 Год назад +82

      Once he does this everybody is dying

    • @kazueballesteros3665
      @kazueballesteros3665 Год назад +44

      ​@@64plants19the literal shield and the block off hole:

    • @ATBZ
      @ATBZ Год назад +46

      Or add a leap attack where it jumps at you specifically when it can't pathfind to you

    • @jasfasola177
      @jasfasola177 Год назад

      True

  • @misterbiscuit3706
    @misterbiscuit3706 4 месяца назад +48

    Ground Zero. All he wanted was to make something fun, but it ended up turning into a sub genre of slop.

  • @Sankis
    @Sankis Год назад +3330

    If other mobs are around, what if you added some kind of flee mechanic to them just before the cave dweller shows up? To give the sense of something awful about to happen

    • @semajniomet981
      @semajniomet981 Год назад +256

      While it sounds good at first, the lag produced by such a mechanic would be astronomical. It's the reason why the scan for Creepers that were about to explode was removed from mobs.
      Scanning for a mob every tick (20 times/second) from each mob in the general area is rather processor intensive.

    • @RiceMilknSugar
      @RiceMilknSugar Год назад

      yeah i think the mobs just avoiding the area it might spawn in all together might be better, or the mobs getting removed if offscreen @@semajniomet981

    • @fluffybum204
      @fluffybum204 Год назад +132

      ​@@semajniomet981you could maybe program it into the cave dweller instead of each mob
      Like add AI to other mobs to react to a signal sent out by the cave dweller
      Idk I'm not a programmer tho so this probably isn't possible

    • @Antagonist_Tea
      @Antagonist_Tea Год назад +78

      ​Maybe something like the cat/creeper mechanic?
      Edit: Accidental tag sorry lol

    • @arciantum
      @arciantum Год назад +93

      @@semajniomet981I mean you can make villagers run away from pillagers, and go to their homes with the click of a bell or the summoning of a raid, so I don’t see how this can be difficult

  • @the_dogeboi243
    @the_dogeboi243 Год назад +810

    I think it would be interesting to sometimes have it hunt mobs in front of you and then just stare at you or sometimes it turns off spawns and just leaves mob loot in random places, making it seem like it hunted everything there already

    • @Marsi-P
      @Marsi-P Год назад +8

      The Warden kind of already does that tho

    • @playlistmaker5169
      @playlistmaker5169 Год назад +2

      ​@lanternlancew h a t

    • @FriendlyNeighborhoodTiefling
      @FriendlyNeighborhoodTiefling Год назад +4

      @lanternlance You uhh....
      you okay there buddy?

    • @The_Onceler30
      @The_Onceler30 Год назад

      Imagine this thing confronts the warden there horror and there's fear of death something off the overworld sneefing you out and the heartbeats damn

    • @the_dogeboi243
      @the_dogeboi243 Год назад

      @@Jack-bs5kt Kind of what I was thinking

  • @HawkTeevs
    @HawkTeevs Год назад +763

    This sort of procedural traversal is exactly what I've always wanted in a Minecraft horror mod.
    The monster you're running from isn't bound by normal Minecraft rules. It's uncharted territory. And on top of that, it can appear at any time.

    • @Scaryland42
      @Scaryland42 Год назад +26

      Yea most other mods still feel like part of the game, but this one just feels like it doesn't fit, which makes it even more terrifying

    • @Definitely_not_in_your_walls
      @Definitely_not_in_your_walls Год назад +12

      I've installed horror mods before, but usually they still get stuck in spaces to small and strange blocks such as sweet berry bushes etc. This feels scarier because of the element of it just... Knowing. Almost like it's actually intelligent. It knows when to flee, it knows how to get through small spaces, and it knows that it WILL get to you.

    • @majesticeagle5461
      @majesticeagle5461 Год назад

      It is bound by minecraft rules

    • @majesticeagle5461
      @majesticeagle5461 Год назад

      @@Definitely_not_in_your_wallsit doesn’t know anything it’s all just rng

    • @majesticeagle5461
      @majesticeagle5461 Год назад

      @@Scaryland42it feels so low quality that it doesn’t fit

  • @jamminhead
    @jamminhead Год назад +102

    Thought of a cool idea: The longer your in a cave, the stronger each encounter will get. This resets once you go to the surface

  • @SpringDart
    @SpringDart Год назад +2989

    You should have made the other mobs scared of the cave dweller that would just add to how scary this mob is supposed to be

    • @HaloInverse
      @HaloInverse Год назад +356

      It _would_ be interesting if, when the Cave Dweller is spawned but _not yet_ seen, (normally) hostile mobs in the area would start to flee from the Dweller's general location - mostly ignoring the player unless attacked, but returning to fleeing after a few seconds without damage. This would give the player a way to pre-emptively avoid contact with the Dweller - by running in the _same direction_ as other hostile mobs, who would then potentially attack the player from all sides the moment the Dweller despawns or gets too far away.
      Decisions, decisions.

    • @diiced.
      @diiced. Год назад +185

      If all noises stopped from the mobs, then it would add to the scary effect. Its kind of like how if all the crickets and cicadas go quiet, that signals a big predator in the area

    • @spareacc9351
      @spareacc9351 Год назад +59

      It would be too laggy cuz mojang tried to do it before with creepers (mobs run away if there an exploding creeper) and due to the mobs needing to check if there is an exploding creeper or not every tick that lags the game

    • @SpringDart
      @SpringDart Год назад +19

      @@spareacc9351 I get that and I do understand the problem I was just saying it was a cool idea

    • @blueamongusvids
      @blueamongusvids Год назад +15

      ​@@HaloInversehmm yes. Deal with that *thing* or deal with a horde

  • @stevenschannel6411
    @stevenschannel6411 Год назад +3435

    Not only did this man revolutionize gmod bots, with gargatron, but is now also coding a Minecraft mob that’ll hopefully do that same thing.

    • @stevenschannel6411
      @stevenschannel6411 Год назад +27

      Aw thanks for the heart mate

    • @lexgamerafton
      @lexgamerafton Год назад +16

      that mob isnt scary enough, looks too simple

    • @stevenschannel6411
      @stevenschannel6411 Год назад +81

      @@lexgamerafton bro it’s Minecraft

    • @truckman3
      @truckman3 Год назад +46

      @@lexgamerafton”looks too simple” ok now you try

    • @Cat_Garfield
      @Cat_Garfield Год назад +13

      ​@@truckman3 how about you try?

  • @SpicyChips_
    @SpicyChips_ Год назад +649

    You know its scary when your expecting the jump scare and it still scares you.

    • @seersquare3341
      @seersquare3341 Год назад +4

      Dam

    • @shroomer3867
      @shroomer3867 Год назад +21

      You know it's scary when he literally showed the model of the monster before some game play (which would usually break the terror, since in the light, quite honestly it looks quite goofy) and it still scares you.

  • @Horrorgamer91
    @Horrorgamer91 4 месяца назад +13

    Who would've imagined this genre would get milked ☠️

  • @kayleighjudas
    @kayleighjudas Год назад +378

    I think the scariest part of Minecraft is how *dead* the world feels. There are no ambient sounds outside of caves and other realms. That's why downloading ambient sound mods makes the game feel less terrifying for me.

    • @neonlights3739
      @neonlights3739 Год назад +5

      That’s a great idea. What ambient sound mods do you recommend?

    • @loficampingguy9664
      @loficampingguy9664 Год назад +10

      @@neonlights3739 Yeah, ditto, I'd love some recommendations. I remember back in the days of Tekkit Classic with its ambient noises (MAtmoS, I think). It was a really nice addition to the game, although a little rough around the edges when I look back on it but only in an old-school Minecraft mod way.

    • @kayleighjudas
      @kayleighjudas Год назад +7

      @@neonlights3739 AmbientSounds5 on CursedForge is the one I use! It has different custom ambient sounds for every different biome. Some biomes have night sounds that are quite spooky in my opinion. Unfortunately that's the only one I've tried, But I"m sure there are more really good ones out.

    • @demi_ryka1306
      @demi_ryka1306 Год назад +2

      So if I were to say, make a mod that mutes everything except the breaking/placing/interacting with block noises it would be worse?

    • @SUSSYBAKA-fq2ut
      @SUSSYBAKA-fq2ut Год назад +2

      @@demi_ryka1306 do it

  • @mafinboy453
    @mafinboy453 Год назад +444

    This is the perfect mod to add to some kind of 100+ mods modpack where there's no chance somebody will actually read the list of all mods included and they'll get their ass scared when exploring a cave.

    • @SkinnySteve
      @SkinnySteve Год назад +56

      And rename the file to something like "better-food"

    • @shroomer3867
      @shroomer3867 Год назад +28

      @@SkinnySteve QOL Modpack

    • @tabithal2977
      @tabithal2977 Год назад +16

      I know for a fact that I don't read all thr 100+ mod packs. And even if I read the mod names, I rarely ever read the description of them or look into them. So if the mod was named something like, "More Wool" or whatever and had an added bonus of making sheep drop one extra wool when sheered, then it'd make players belive that all the mod truly did was make sheep's drop more wool while hiding the fact that the cave dweller is in their world. And then when the player eventually encounters the cave dweller they'll search through their mod list, trying to find what mod this horror could possible come from, glancing over the "More Wool" mod, skipping over it because "wool has nothing to do with that monster I just encountered"
      Maybe even make it so that the Cave Dweller specifically doesn't display anything from by the mods that show what mod blocks and mobs are from by looking at them, so that it really seems extra alien, like it's escaping the control you have over the game.

    • @shroomer3867
      @shroomer3867 Год назад +3

      @@tabithal2977 Extra troll: Modify your friends' game directly by copying the mods code into the game's Java and add the resources to be seen as default.
      This way it doesn't even register as a mod
      (I don't know if that can be done but it would be pretty a cool way to REALLY scare someone)

  • @Thatbasicguy756
    @Thatbasicguy756 Год назад +669

    You should probably make it so that the cave dweller will not go on the surface, and will retreat back into the caves when it gets to the surface, or the target goes on the surface.
    Edit: you should also make it so that if somehow it gets on the surface it will try to find a cave and will not attack the player. I also realized that it can get stuck in a boat so it will be best to fix this.

    • @grey4980
      @grey4980 Год назад +29

      Yeah I second this, it'd make it then way more risky and terrifying to go in caves

    • @jayjayerson3486
      @jayjayerson3486 Год назад +27

      or make it stare at you from the darkness like some i am legend business

    • @Torger726
      @Torger726 Год назад +14

      It would also be terrifying if you made it do a horrific scream when it loses you either from blocking it off or escaping to the surface

  • @sansystudios9904
    @sansystudios9904 Год назад +24

    I love the idea that you made the cave dweller's spawn conditions completely ignore light level, adding to the sense of danger and the pure lack of safety whilst in a cave

  • @FatherMcKenzie66
    @FatherMcKenzie66 Год назад +713

    You know you created a masterpiece when your own creation manage to scare the $hit out of you

    • @danielbueno8474
      @danielbueno8474 Год назад +41

      Yep. Scott Cawthon accidentally jumpscared himself when he was programming Bonnie while making FNAF 1, and that was the moment he thought "damn, this can turn out good."

    • @Efsaaneh
      @Efsaaneh Год назад +10

      The developers of alien isolation almost shit themselves while playtesting the game

    • @marquisdeposa1456
      @marquisdeposa1456 Год назад

      Victor Frankenstein would argue that

  • @bingusyt3826
    @bingusyt3826 Год назад +752

    At the end when he showcased being jumpscared by the cave dweller, I jumped. I felt it. Absolutely horrifying.

    • @kerebharrison459
      @kerebharrison459 Год назад

      same 😭

    • @Tanknuggets217
      @Tanknuggets217 Год назад

      ME TOO💀
      I would never go in a cave again

    • @mikaelpalm2130
      @mikaelpalm2130 Год назад

      But the placeholder animation was so cute 😂

    • @Ceccener
      @Ceccener Год назад

      Bruh the mod isn't scary I watched people play it and it's not scary

    • @Tanknuggets217
      @Tanknuggets217 Год назад

      @@Ceccener to you its not scary
      Too others yes

  • @daymothcurio
    @daymothcurio Год назад +512

    oh christ the amount of pain in my chest watching that squeeze-through animation. I feel like you really did break a minecraft creativity wall with that, as even MODDED monsters in many packs still follow the "minecraft cheese" coding with expected hitboxes, damage areas, and agro modes. This creature gives you same terror hardcore players feel when accidentally spawning the Warden... you know you might be among something smarter than you and Minecraft *isn't* supposed to have that. That's terrifying, my cozy survival world would have a heart attack, 10/10.

    • @sahilrahman5066
      @sahilrahman5066 Год назад +6

      i mean they won't be expecting it will they

    • @Lobster-0-1
      @Lobster-0-1 Год назад +1

      Mutant more is the only one :(

    • @Scaryland42
      @Scaryland42 Год назад +1

      @@Lobster-0-1 how is that changing the usual behaviour? not trying to be rude i just have never noticed

    • @an-average-box
      @an-average-box Год назад

      Honestly the fact that the warden is arguably scarier then this really just shows how bullshit the deep dark is

    • @malroktheiii1510
      @malroktheiii1510 Год назад +1

      ​@@Lobster-0-1 Scape and run does it too, to my eternal displeasure.

  • @rileycorcoran2383
    @rileycorcoran2383 Год назад +195

    Love how moders always make better game mechanics in less time than the devs take to introduce a new tree lol

  • @blitzwolfer4154
    @blitzwolfer4154 Год назад +454

    Honestly if this mod had an animation for the 1 block crawl + wall/ceiling climbing mechanics, that would be beyond terrifying, like soul killing. Just imagine, you hear a noise above you, and you look up, and you see the Cave Dweller staring at you before jump scaring. My soul would leave my body,

    • @DATAG0RE
      @DATAG0RE Год назад +13

      Yeah true, and the going through wall should be changed with the mob actually breaking the block or going away and teleporting infront of the player when the playr looks behind.

    • @Vaihly
      @Vaihly Год назад +6

      ​@@DATAG0RE ong imagine trying to block your path only to find out it just breaks the blocks that you placed behind you

    • @КлимКроль
      @КлимКроль Год назад +1

      ​@@DATAG0REidk, I think it would kinda break the immersion. I find crawling much more terrifying.. although it would be cool to, say, have cave dweller to not despawn for an extended period of time if he's been blocked off, so when the player returns to the cave thinking the danger has surely passed, he will still be there.. waiting

    • @Voltamatum
      @Voltamatum Год назад +1

      Wall climbing would be truly terrifying. Imagine making a single block tower to escape from it only to see it climbing its way towards you.

    • @ImWhyMortalsCry
      @ImWhyMortalsCry Год назад

      You look up see his face and he just drops down on you

  • @aplix747
    @aplix747 Год назад +386

    Left 4 dead actually has unique cave-noise like cues whenever a special infected spawns, thats one of the reasons they're so scary to me.

    • @SirCap
      @SirCap Год назад +13

      I love that about L4D. It adds a lot of tension on higher difficulties.

    • @timmythepinky9137
      @timmythepinky9137 Год назад +18

      L4d has actual musical cues for special infected, not random noises. Plus cave noises happened later than L4D. Man that game is old AF

    • @jimster1111
      @jimster1111 Год назад +3

      @@timmythepinky9137 i remember reading the game informer preview of left 4 dead. im old as fuck.

    • @raptormage2209
      @raptormage2209 Год назад

      ​​@@timmythepinky9137hey do also have sound cues in The form of noises when they spawn they make a sound

  • @NickLikesSkateboarding
    @NickLikesSkateboarding Год назад +1005

    In my opinion the best way to scare somebody is to catch them off guard, no one would expect a cave monster to start chasing them all of the sudden, that’s why creepers are scary, if you are not paying attention then say goodbye to your items and your heart

    • @VeryRGOTI
      @VeryRGOTI Год назад +28

      Yeah, creepers are quite scary because they are one of the few mobs that don't make much noise and ontop of that they are the worst thing you can have sneaking up on you.

    • @callmecharles3096
      @callmecharles3096 Год назад

      yeah those fuckers give me a heart attack every sing time

    • @klibe
      @klibe Год назад +8

      Creepers arent scary, their jarring or suprising but there isnt real horror or terror

    • @goaty_the_goat
      @goaty_the_goat Год назад +5

      Yeah, just let me scream in lowercase at 3am in the morning

    • @TheLordofSiIence
      @TheLordofSiIence Год назад +9

      @@klibe Yeah, maybe if it's your first time playing and you've somehow never heard of Creepers before. But after the first one, it's constantly in the player's mind that a creeper could silently sneak up to them. The explosion is a jumpscare, but the dread of the potential of a creeper is true terror.

  • @sirfourie7591
    @sirfourie7591 Год назад +30

    honestly i find the ocean terrifying in minecraft as well, something about it is just sort of creepy and another thing is when it's way too quiet in the game. the cave sounds are hell scary too.

    • @LavenderLiv
      @LavenderLiv Год назад +7

      Like before the ocean update I NEVER wanted to go in as a kid. It was just gravel and squids, empty and horrifying

  • @justroli
    @justroli Год назад +4709

    "A game where horror elements don't belong"
    Mojang adding the sculk and the warden: "Yeah, this phrase won't last long"

    • @pantman687
      @pantman687 Год назад +217

      The warden isn't scary though, after you've seen it, it just dulls out to forced stealth

    • @Nova-vk5qb
      @Nova-vk5qb Год назад +160

      Hot take the warden is completely unnecessary addition to minecraft

    • @thefrogstronaut
      @thefrogstronaut Год назад +76

      @@Nova-vk5qbtotally agree, I’ve also lost all my items on more than one world because the warden glitched and wouldn’t despawn

    • @williamsvarre9772
      @williamsvarre9772 Год назад +82

      The warden was kinda scary at first but quickly became annoying as fuck

    • @TheBaca219
      @TheBaca219 Год назад +54

      ​@@Nova-vk5qb90% of microsoft additions were out of place and worse than a lot of mods.

  • @shawntco
    @shawntco Год назад +272

    This is fantastically unsettling. Part of why it's unsettling is because the Cave Dweller can do so many things that no other mobs do. Things that, by the design and style of Minecraft, no mob should be able to do. It really feels like something the Enderman was meant to be, but they didn't fully commit to the horror.

    • @bingusiswatching6335
      @bingusiswatching6335 Год назад +40

      thank you mojang for not making the enderman into this monstrosity. 9 y/o me wouldve quit after an hour

    • @majesticeagle5461
      @majesticeagle5461 Год назад +1

      The endersent from dungeons is 100x scarier than this

  • @nefariousley
    @nefariousley Год назад +482

    If this was added officially, within a week there would be a horrific and inhumane xp farm on this thing

    • @alfalldoot6715
      @alfalldoot6715 Год назад +66

      Turns out the true monster was man all along

    • @kingofcurses991
      @kingofcurses991 Год назад +12

      That's not even the worse, just imagine a redstone master or someone with command block can find a way to break the mechanic of this entity and make it do horrendous things including torturing it

    • @rl55555
      @rl55555 Год назад +3

      Cave dweller may not be dropping loot, just like warden

    • @Miliradian
      @Miliradian Год назад +3

      ​@@rl55555would make a XP farm

    • @TheOneWhoAskedForYourOpinion
      @TheOneWhoAskedForYourOpinion Год назад +10

      @@kingofcurses991 boat + redstone clock + piston + end rod 😏

  • @maurice8201
    @maurice8201 Год назад +88

    I think MC should be like subnautica. You have the safe, comfortable spaces, but also places where you don't feel welcome at all.

  • @mr.yungthug5166
    @mr.yungthug5166 Год назад +850

    For me it isn’t just the cave noise itself. It’s more of when you do hear it, you experience a brief but strong sudden feeling of alienation on a world you still know little about and that’s truly terrifying.
    That is on your first time playing, and like any other form of horror it kinda gets watered down after overexposure.

    • @joeynerd608
      @joeynerd608 Год назад +7

      At least meaning wise. But most of the time the startle factor is never low

    • @chaosvolt
      @chaosvolt Год назад +5

      For me it just transitioned into a different type of unsettling as I became more familiar with the game: cave noises aren't merely a jumpscare, they tell you you're close to a location with light level zero. Hearing that while you're making your initial steps towards digging a mine early on means you're in danger of blundering into an area ripe for hostile spawns of unknown size, and the only relief that comes with it is when you don't hear monster ambient noises with it...for now.

    • @thenonkiller2999
      @thenonkiller2999 Год назад

      Subnautica.

  • @PurrTheFurry
    @PurrTheFurry Год назад +524

    i think the real scariest bit about minecraft is the vast empty feeling you get sometimes, when you're for example walking through a forest and there's just no mobs, but you still feel like you're being watched. that usually makes me turn off the game

    • @whod74
      @whod74 Год назад +9

      I think deep dark and the warden are more "scary" personally

    • @Vaihly
      @Vaihly Год назад +14

      Same, thats why i absolutely HATE singleplayer

    • @thelyric2751
      @thelyric2751 Год назад +24

      This is why I have to add mods to my game. I need things to make even an empty forest feel alive and not like a creepy liminal space.

    • @majesticeagle5461
      @majesticeagle5461 Год назад +8

      @@whod74after a while it’s not scary at all, more of an annoyance

    • @wallysaurus-d9x
      @wallysaurus-d9x Год назад +9

      yeah, a lot of people have complained about this in the past, which is why people speculate mojang will release a update that adds a crapton new sounds to the game just to make it seem less empty

  • @Hanz7432
    @Hanz7432 Год назад +210

    Personally the scariest type is the feeling of being watched, in the caves and all of a sudden cave noise, walking through the forest then the music cuts out, the creature start acting odd, your dogs start staring in a direction, you hear knocks but nothings there. Footsteps but you’re alone, the sense of impending doom is worse than anything

  • @Wr3nch_44
    @Wr3nch_44 20 дней назад +2

    This was probably one of the biggest days for me, my whole life is now built around Minecraft mods, just because of this one man and his beautiful creation, respect to you Gargin ✊✌️

  • @loganmoss1613
    @loganmoss1613 Год назад +663

    You should make the Cave Dweller be able to climb certain blocks, it would terrify players, because it can already go through small spaces, so it should be able to climb. You should also make the Cave Dweller spawn in abandoned villages at night and randomly in dark oak or spruce forests at night as well.

    • @cristianroman3626
      @cristianroman3626 Год назад +36

      This would be a great idea but what if for each place you find it in its a different variation of the dweller, different colors and sound.

    • @cindrblok7948
      @cindrblok7948 Год назад +33

      but make the surface spawning cave dweller only stalk you maybe leaning from behind trees or behind houses and running away and despawning after you see it, just to remind you that its out there, biding its time, waiting for the perfect moment to strike, until you need some ores.

    • @rian_woods
      @rian_woods Год назад +3

      Or the cave dweller climbs the walls like a spider but with a animation and it can jump at you from the wall

    • @apelord2181
      @apelord2181 Год назад +14

      you should be able to look up and see that shit on the ceiling

    • @BobbinRobbin777
      @BobbinRobbin777 Год назад +2

      Maybe not in abandoned villages (since that conflicts with the narrative that it's just the zombies / pillagers fault), but rather in places like birch forests?
      Could be a fun tribute to characters like Slenderman, The Rake and others.
      Also, if it was implied to be capabale of just demolishing an entire village, likely far away from any deep cave in a several block radius…
      It wouldn’t be such a ”cave-dweller” now would it?

  • @protololo44
    @protololo44 Год назад +457

    One suggestion would be to add a way for the monster to get up or down blocks. Imagine feeling safe on your pillar when suddenly it scales it quickly to find you or jump down a ravine to follow you making it harder to cheese the monster

    • @otherbenj7562
      @otherbenj7562 Год назад +37

      spiders

    • @Scaryland42
      @Scaryland42 Год назад +43

      @@otherbenj7562 oh i just realised thats probably why they where added

    • @mewxtherealitygod4706
      @mewxtherealitygod4706 Год назад +2

      Yeeees

    • @HYDROCARBON_XD
      @HYDROCARBON_XD Год назад +4

      Yeah but if you crawl and put a block he can’t get you lol

    • @zer0527
      @zer0527 Год назад +4

      @@HYDROCARBON_XDmake it able to climb sheer ceilings like monkey bars

  • @RandomPepsiGai
    @RandomPepsiGai Год назад +374

    You know it's terrifying when even the creator gets scared but expects it

  • @kingcvst
    @kingcvst Год назад +10

    Liked for the Castlevania music, stayed for the great video, and watched this mod I like seeing other's play turn out! Absolutely incredible, keep up the great work. Can't wait to see more from you in the future!

  • @shapooopiefour7173
    @shapooopiefour7173 Год назад +432

    I like that the timer can go up to 44 minutes so that it can just not appear at all, making it more unpredictable.

  • @weakly4638
    @weakly4638 Год назад +248

    Not sure if this has already been suggested, but I think it’d be neat if the Dweller made louder noises the farther away it is from the player and as it gets closer and closer it gets quieter, just to give the player another false sense of security.

    • @harlannguyen4048
      @harlannguyen4048 Год назад +26

      An actual folk monster does the same thing. I think it's a Philippino one?

    • @weakly4638
      @weakly4638 Год назад +10

      @@harlannguyen4048 Oh that sounds interesting, might have to look into that!

    • @renz1013
      @renz1013 Год назад +9

      Aswang logic

    • @darylpalarpalar508
      @darylpalarpalar508 Год назад +17

      @@weakly4638 The creature is called a Manananggal, a creature that is human by day and a monster by night

    • @skarloeythomas5172
      @skarloeythomas5172 Год назад +7

      That is an absolutely genius concept I haven’t seen in a horror game before. It reminds me of and I possibly observed it being part of true creepy stories from Reddit, because some dangerous lunatic is making noises casually but when he thought he was near the orator of the story, he was paying attention himself.
      I guess it’s quite an animalistic thing; the Xenomorph kind of does it when it stomps around, and sometimes seems completely silent as it suddenly breaks in upon your vicinity and looks into the locker. But Alien Isolation makes use of intensity strings and there’s no silence to be had when danger is also about.

  • @bapt204
    @bapt204 Год назад +365

    Very good video and concept. While playing the mod, I got some suggestions to improve it:
    -Make it able to climb blocks and towers because you are safe with 3 blocks high tower.
    -He chases the player way to frequently and I think it would be much scarier if the first few times you meet him he doesn't attack you and just stares at you from the edge of a block, then if you look at him he just hides behind and disappear to make the player more paranoid.
    -There is also a problem with the light, obviously the monster needs to be in the dark to make it scarier so maybe it can give you blindness like the warden, destroy the torches when it passes by or you can even remove the torches from the game and add like a gemstone flashlight with amethyst or something like that to force the player to enter the caves without a light source first time.
    -The monster is also not very scary on its own, so you can darken its skin, maybe it can make a scary smiling face when you finally look at it and make his eyes and teeth really shine in the black.
    -Also, some animations look weird, like the chase one, I'm not an animator so can't give you very good advice but it seems his arms are moving too fast.
    Hope it help.

    • @braxtondavis393
      @braxtondavis393 Год назад

      Garbage critique and advice

    • @ianmills6260
      @ianmills6260 Год назад +51

      Make it bipedal when not chasing and make it bound on all fours in chase. That would be fucking terrifying

    • @helinn6140
      @helinn6140 Год назад +21

      yea and make it so before it ducks or crawls it stops so players think "its just a stupid reskinned enderman" so they go to kill it and then it ducks

    • @VeryRGOTI
      @VeryRGOTI Год назад +4

      ​@@helinn6140evil genius

    • @Sp3llC4sterwithBrokenBones
      @Sp3llC4sterwithBrokenBones Год назад +9

      I like the idea of it destroying torches. The warden's got his thing with the blindness effect, so I think the cave dweller destroying torches works more. Especially if it's like, a good distance away, and the player hasn't noticed it yet and it breaks a torch and hides behind something like you said. Maybe do that creepy peek around where you can only see an eye and a couple teeth.

  • @aridadventure5018
    @aridadventure5018 Месяц назад +6

    Bro started a new era for minecraft content 🙏

  • @ProbLiable
    @ProbLiable Год назад +458

    Fun fact! Cave sounds are effected by a "mood" meter in the F3 menu, essentially making it a vibe check

    • @joobtheboob
      @joobtheboob Год назад +65

      As someone who knows about the mood meter, seeing it be called a vibe check is now my all time favorite way to describe it

    • @TheSt0neK1ng
      @TheSt0neK1ng Год назад +80

      Cave Dweller spawning means you failed the vibe check 💀 💀 💀

    • @HeyYouFromThatGame
      @HeyYouFromThatGame Год назад +21

      @@TheSt0neK1ng Cave Dweller:
      The Vibe Checker

    • @leonedrejord787
      @leonedrejord787 Год назад +9

      Death message: player didn't pass the vibe check

    • @ProbLiable
      @ProbLiable Год назад +1

      @@leonedrejord787 Yes

  • @howaboutno8679
    @howaboutno8679 Год назад +338

    that jumpscare at the end was the first jumpscare thats actually got me in a while, props to you for re-inventing true fear in this game

  • @yoshkabosh7979
    @yoshkabosh7979 Год назад +445

    I feel like we'd get to see something like this officially added if Mojang was allowed to go full horror with the Warden

    • @yoseppich
      @yoseppich Год назад +12

      warden is already scary enough lol

    • @alexanderplatek4496
      @alexanderplatek4496 Год назад +14

      ​@@yoseppichI actually think the warden is more annoying than scary, mainly because it can (redacted) you through walls dealing a (redacted) amount of damage. Completely not in minecraft style if you ask me

    • @nummnutz7046
      @nummnutz7046 Год назад +1

      @@alexanderplatek4496Bro I swear that shit was so annoying like you have to be super duper stacked to have a chance at all

    • @AstraOG
      @AstraOG Год назад +8

      @@nummnutz7046 i mean it is called a warden, it's not meant to be killed, more avoided

    • @skiniver5307
      @skiniver5307 Год назад +2

      No, it goes against mojang's design principles for minecraft.

  • @pusheenthecat9264
    @pusheenthecat9264 10 месяцев назад +7

    This man is responsible for kickstarting an entire Minecraft trend. He deserves the upmost respect!

    • @hexagon2185
      @hexagon2185 10 месяцев назад +4

      No, he doesn't. Everything else is just a lame copy of this mod which isn't even that good.

  • @FritzLudwigTheSecond
    @FritzLudwigTheSecond Год назад +1146

    Ideas for improvement:
    -Climbing surfaces to get to players
    -avoiding light if possible to keep a sense of fear of the unknown
    -spawning occasionally in the walls and digging out occasionally or when a player is nearby similar to the warden spawning animation
    -perhaps and ability to stretch its arms out and drag you in if you are in a place where it can't get to the player

    • @theAnimator138
      @theAnimator138 Год назад +92

      Imagine mining for diamonds and the cave dweller just bursts out of the wall in front you

    • @chroniclesofoddities8893
      @chroniclesofoddities8893 Год назад +38

      ​@@theAnimator138bro didn't want his diamonds get stole

    • @sentientsentilusional3621
      @sentientsentilusional3621 Год назад +15

      That last suggestion is scary just to think about.

    • @arkthefennecfox2366
      @arkthefennecfox2366 Год назад +6

      I would actually probably crap my pants

    • @Cobalt360Degrees
      @Cobalt360Degrees Год назад +5

      I really like these suggestions.
      There's a lot of other comments with suggestions that are terrifying, but become so all encompassing in their ability to get to you that it's just a chase entity. It's a monster, not the terminator.
      I like these ones here because they do more to inform this thing as a creature with specific adaptations to its environment, rather than something solely meant to kill the player.

  • @nessie6899
    @nessie6899 Год назад +247

    As someone who has played this mod, the dweller (a phenomenal mod, by the way, you’re an absolute genius) does lose his kick after a while just due to the sheer amount of chasing he does, typically. It’s kinda like outlast 2 at some point where you’re just used to it - I would suggest ticking his chase event down a few nocks!

    • @Mophony
      @Mophony Год назад +9

      Can't it be changed in the game files?

    • @nessie6899
      @nessie6899 Год назад

      @@Mophonywhy didn’t I try that first??? Thanks bud

  • @mr.markstar
    @mr.markstar Год назад +229

    I literally watched you create this thing, yet it still just utterly terrified me.
    Well done, man.

  • @Cendimix
    @Cendimix 5 месяцев назад +11

    If I traveled back in time a year ago and told slightly younger me that this mod would cause an entire new genre of minecraft mods bro would call me crazy, I can't believe this blew up so massively, it's such a shame though that people didn't take and use the one thing from the cave dweller that actually matters, it's creativity, it was a cool fresh and new idea, and everybody just started replicating it rather than making there own unique ideas, but I mean to be fair some of the newer mods are fire, The Anomaly my beloved.

    • @Verillia
      @Verillia 3 месяца назад

      Another issue is that most new dwellers don’t have any interesting behaviour

    • @no-bodymr6419
      @no-bodymr6419 3 месяца назад +1

      I was hoping this mod would spark a new trend of SCP minecraft mobs with unique interactions, behavior not just the same AI with different skins

    • @sunniproductions1951
      @sunniproductions1951 21 день назад

      even worse, peopledont want to release better horror mods, i.e manbear, the manbear mod is actually terrifying, its not a dweller, it does a lot more than that, but the creator doesnt want to release it in fear of people stealing the code

  • @Scier357
    @Scier357 Год назад +260

    I suggest you also add a climbing function, as far as it seems players can immediately save themselves by pillaring up which is a fairly common reflex among Minecraft players

    • @spaceranger13theboi
      @spaceranger13theboi Год назад +39

      It would be awesome if it could grab your ankles if you've pillared a block higher than it, would be terrifying.

    • @Kordz17
      @Kordz17 Год назад +2

      had the same idea

  • @TheWoodWraith
    @TheWoodWraith Год назад +232

    I’ve always noticed that white eyes are the most unnerving to me. I believe it has to do with the emotions invoked by others, most commonly Red. Red eyes in the dark are overtly conveying danger, but White doesn’t have much attributed to it. You don’t know what they mean, you don’t know what they convey. You only know that it is watching you.

    • @zloiangel3174
      @zloiangel3174 Год назад +31

      Another moment is that white eyes sometimes mean blindness, so it is even more unnerving to understand that it can't see you but it does

    • @johnfraire6931
      @johnfraire6931 Год назад +7

      To me it reminds me of cat eyes, the kind you can only see at night. Those two little dots that let you know that even though you can't see it or, really anything else, it can see you

  • @doodling-gods
    @doodling-gods Год назад +196

    I like that the engines react similarly to a nextbot. The fact it disappears and flees sometimes can be really unnerving cuz you know its there but not where

    • @handlename88
      @handlename88 Год назад +4

      That’s because he made a nextbot before.

    • @thecraft56674
      @thecraft56674 Год назад +1

      gargitron

    • @drinkNdrivve
      @drinkNdrivve Год назад

      More like a gargitron nextbot because a normal png nextbot just chases us

    • @sertymop3472
      @sertymop3472 Год назад

      a video about nextbots showed up right next to this comment... hmmm

  • @RandomMsmPlayerXD
    @RandomMsmPlayerXD 7 месяцев назад +7

    what a great mod
    I hope anyone doesn't make thousands of copys inspired by the cave dweller

  • @SariennMusic73
    @SariennMusic73 Год назад +258

    I've never jump scared and let out yells like I did during this. Good LORD, man. You created an absolute beast of a mod.

  • @ImNotFine44
    @ImNotFine44 Год назад +473

    I think he looks the best in the dark. It would be freaky if he destroyed torches around him in a block radius. Imagine him chasing you down the lit hall at 8:48 and all you can see is his glowing eyes and teeth as each torch gets taken down one by one infront of him. It’d be pretty cool.

    • @AB365_Official
      @AB365_Official Год назад +38

      I think you're right. In light his design looks pretty lanky and almost goofy at times. If it was shrouded in darkness, especially forcing the environment to be dark, it would be even more terrifying

    • @lavaguanix6804
      @lavaguanix6804 Год назад +30

      I think that he should turn off torches, turning them into a model that is just a torch without the light. (They did something like this is one of the April fools updates). And after a while, the torches magically light up again.

    • @SoldierDean
      @SoldierDean Год назад +7

      I had said something like that, where the lights would flicker.

    • @kesslerdupont6023
      @kesslerdupont6023 Год назад +2

      warden darkness effect maybe?

    • @killerdash2142
      @killerdash2142 Год назад

      I saw the same thing i thought he destroyed torches

  • @GatheredStorm_YT
    @GatheredStorm_YT Год назад +303

    9:27 the submerged castle theme fits absolutely PERFECTLY here especially after seeing what this creature is capable of

    • @AVma791
      @AVma791 Год назад +8

      Now I'm imagining that things rolling around like the waterwraith and I'm not sure if that makes me more scared of it or less bro

    • @kok0nut
      @kok0nut Год назад +10

      I JUST HAD TO OPEN MY MOUTH

    • @maxturell2912
      @maxturell2912 Год назад +1

      ​@@kok0nutdude don't make me nostalgic lmao

    • @Sandarero
      @Sandarero Год назад +3

      Pikmin Theme GOD

  • @drakewahl7609
    @drakewahl7609 Год назад +7

    I love how you describe things that make Minecraft scary.
    Especially things like the lifeless animations and simple AI.
    I think the Warden is truly scary because its animations are far more complicated. You can see it actively looking and listening for you.

    • @JosepiThe13th
      @JosepiThe13th Год назад +2

      Real. This guy has no semblance of what makes something scary. The fact that the Warden is RIGHT there but he says “Nah only cave noises are scary.” Bro is living in 2018 💀