Why I Generated the Backrooms in Minecraft

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  • Опубликовано: 2 окт 2024

Комментарии • 875

  • @Gargin
    @Gargin  Месяц назад +181

    To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Gargin/ you’ll also get 20% off an annual premium subscription!

    • @LeanderOnYoutube
      @LeanderOnYoutube Месяц назад +1

      I love your channel, youre special.

    • @3reaper
      @3reaper Месяц назад

      why is the google drive private !?

    • @ll14mcs
      @ll14mcs Месяц назад

      🐐🐐

    • @tubsi65
      @tubsi65 Месяц назад +2

      get that bag

    • @based980
      @based980 Месяц назад +1

      scam

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 Месяц назад +1607

    And thus begin a new era of Minecraft horror modding.
    So long Cave Dweller. Dreadful welcome, Backroom.

    • @diegoenriquezacariascabrer7619
      @diegoenriquezacariascabrer7619 Месяц назад +27

      PLEASE PLEASE PLEASE

    • @Zekonn
      @Zekonn Месяц назад +59

      Backrooms mods have been in the game for years

    • @emeraldblack842
      @emeraldblack842 Месяц назад +61

      There's been Backrooms mods for a while now and I know of another one in the works too. The main thing with them is that they don't directly rip eachother off like many dwellers do. They just share source material.

    • @iamtony1974MLE
      @iamtony1974MLE Месяц назад +1

      And I'm the first one to make a video on the mod :)

    • @icehoof
      @icehoof Месяц назад +2

      I was going to make a comment about this mid taking effort, but I forgot that a lot of the dwellers are stolen code anyway

  • @NicholasEzclapz
    @NicholasEzclapz Месяц назад +1244

    Time for a million mods to copy this mod really badly

    • @Tilpur
      @Tilpur Месяц назад +37

      when something works theres bound to be hundreds of copys of that thing

    • @SSimon142
      @SSimon142 Месяц назад +33

      Probably not, it's much harder to make this than a copypaste dweller mod. So only people that really care are going to put in the effort

    • @HellCromeE
      @HellCromeE Месяц назад +12

      ​@@SSimon142i don't think those guys give a sh!t about the backrooms itself and more interested about the entity itself

    • @DynamicPancake
      @DynamicPancake Месяц назад +1

      TRUE

    • @SaturdayNightRizz
      @SaturdayNightRizz Месяц назад +3

      I hope someone makes this but better there’s already tons of back room mods we just need one that take notes from everything that’s been made so far especially this one, bro is so aware of tone it’s gotta be the standard for horror mods

  • @mattguy1773
    @mattguy1773 Месяц назад +1812

    I Really hope we dont get 5000 clones of this mod anytime

    • @Sploingus-k3s
      @Sploingus-k3s Месяц назад +150

      and 6000 clickbate videos

    • @quas4rx
      @quas4rx Месяц назад +81

      foreshadowing 👀

    • @siyg
      @siyg Месяц назад +24

      Literally my first thought

    • @Johnfallout2047
      @Johnfallout2047 Месяц назад +18

      Siderooms

    • @Nenerii
      @Nenerii Месяц назад +20

      There's already been clones since 2020

  • @joshuaseitler6003
    @joshuaseitler6003 Месяц назад +661

    i think having the lights be "motion activated" might be a good way to hide the render distance a bit, have it fade into darkness. certain biomes (especially the really open one) could have higher chances of lights being blown out. and you could have some fun scares of lights turning on in the distance as if they sensed something

    • @Cursify2
      @Cursify2 Месяц назад +26

      good idea

    • @meatspectre6208
      @meatspectre6208 Месяц назад +24

      Absolutely cooking with this comment

    • @CrowNails
      @CrowNails Месяц назад +9

      the only problem is that it wouldn't really be the authentic backrooms feel. otherwise a good idea!

    • @krabstickle
      @krabstickle 28 дней назад +5

      U could also set the ambient light level to -1 in addition to that, would make it look very spooky

    • @Lukehugstrees
      @Lukehugstrees 18 дней назад +2

      Mmmm and fog

  • @im_headless
    @im_headless Месяц назад +438

    Gargin is an expert at creating new generations of minecraft horror

    • @r4inbowsugar
      @r4inbowsugar Месяц назад +14

      dont forget he unleashed the smart nextbot horde

    • @emplikac0007
      @emplikac0007 Месяц назад +5

      well there are several mods like this already smh

  • @Vrooto
    @Vrooto Месяц назад +572

    Enters Gmod > Makes an influential nextbot > leaves without saying anything.
    Enters minecraft > Makes minecraft horror revolution > leaves without saying anything.
    Comes back to minecraft > makes something that will most likely make a whole new revolution of minecraft horror > leaves without saying anything.
    How in the duck does this guy not have more than 1 million subs at this point?

    • @TheTrueAltoClef
      @TheTrueAltoClef Месяц назад +15

      You answered your question when you talked about the leaving without saying anything part

    • @suspicioussand
      @suspicioussand Месяц назад +23

      Because he actually respects his work and doesn't milk it for content like big RUclipsrs do

    • @Ashiixz
      @Ashiixz Месяц назад

      FR

    • @DolphinsAreWeird
      @DolphinsAreWeird 29 дней назад +5

      you can say fuck

    • @hylianro
      @hylianro 6 дней назад

      It was probably auto correct​@@DolphinsAreWeird

  • @JART0N
    @JART0N Месяц назад +282

    You could use data packs to make the world limit lower below bedrock without generating world there, but instead, generate the backrooms there. That way you do not have to un-render and render everything and it makes it a little more multiplayer friendly with the people that did not fall through making the mod no longer have to change the time of day, and removing the block transparency because the backrooms generate lower now will allow them to be shader compatible.

    • @angzarrpsyco
      @angzarrpsyco Месяц назад +44

      Plus it could allow for a smooth "accidental noclip" concept since it would allow for you to fall directly to the backrooms

    • @angzarrpsyco
      @angzarrpsyco Месяц назад +41

      Having it be below the world would also allow for more levels of the backrooms to be added if another mod dev (one makes the mod out of passion) wanted to add more, and since one of the methods between backrooms levels is noclipping, it could allow for a just as seamless noclip if the starting room and the destination are stacked.

    • @JART0N
      @JART0N Месяц назад +5

      @@angzarrpsyco EXACTLY!

    • @JART0N
      @JART0N Месяц назад +15

      @@angzarrpsyco This might work, but a smooth noclip was also possible with the backrooms being in the sky, so it does not matter where the no clip happens as long as it does.

    • @ktkyo
      @ktkyo Месяц назад +2

      amazing idea

  • @omegaultramax
    @omegaultramax Месяц назад +376

    As saying goes;
    ------------------
    First time's a tragedy
    Second time's a coincidence
    Third time's a pattern.
    ------------------
    Begrudgingly, I await the myriad of clones to come from this too.

    • @cecilrhodes2153
      @cecilrhodes2153 Месяц назад +1

      Third time?

    • @omegaultramax
      @omegaultramax Месяц назад +7

      @@cecilrhodes2153 two ways to interpret it.
      One is the fact this would be their third* minecraft-mod related video (parsing the twitch one).
      The other would be that this is their third studied-and-applied mod breakdown (first two being Gargitron and Cave Dweller respectively).

  • @donttakemyeyebrow
    @donttakemyeyebrow Месяц назад +100

    I have some suggestions:
    - Rare/occasional lights flickering(that also makes flickering noises)
    - When Tenhead teleports during chase, it's moving noise will fade away(not cut off completely). Also after teleporting the moving noise won't be emitted until the player sees it or it moves close to them, this is so i guess people wont immediately know where Tenhead is when he relocates.
    - Do something about unrendered chunks being replaced with void, maybe by having a "fog" or a blur covering them up and having that coverage colored so that it blends into the backrooms

    • @RustuLoreGDTrendsAlsoTBBBidk
      @RustuLoreGDTrendsAlsoTBBBidk Месяц назад +3

      the flickering is a good one, i also wanna add it

    • @geoffdavids7647
      @geoffdavids7647 21 день назад

      Also could be good to give tinhead a large speed boost when running back and hiding in stalking mode, to really minimise the amount of time he is in view of the player

  • @Jazzy-kz6wd
    @Jazzy-kz6wd Месяц назад +65

    i'm gonna be honest, the thing that breaks my immersion is the flourescent buzzing. they should all buzz at the same 60Hz base frequency, and having them be more similar in that way would also make it a lot less obvious when you go between "biomes"

    • @theawes0me0ne
      @theawes0me0ne Месяц назад +7

      Also arent they much too loud?

  • @CaramelCraft
    @CaramelCraft Месяц назад +157

    Some suggestions to improve your mod:
    1. When a player is teleported into the dimension the entity only has a 50% to spawn during that single session of them being in the backrooms.
    2. A fifth biome where all the ceiling lights are off, the entity is also more aggressive in this biome. Also add more room variations.
    3. Make the floor a damp carpet to match the description of the OG backrooms including a wet cloth sound when walking on it.
    4. Add random outlets and ceiling air vents. Also place random patches of a dirty/moldy texture variation to the walls and ceilings.

    • @mugrootbeer731
      @mugrootbeer731 26 дней назад +1

      Great ideas

    • @DomiK-im3su
      @DomiK-im3su 19 дней назад +10

      i have another idea he could add: add some entity wich behaves like tin head, and charges at you but right before being able to hit you it just disapears ina. puff of smoke, that way the player won't know if they are being chased by a actual tin head or a smokey doppleganger

    • @ukulelebottom
      @ukulelebottom 12 дней назад +1

      ​@@DomiK-im3suhe is trying to fit the already existing entities so adding a custom one prolly won't work, just saying.

    • @hylianro
      @hylianro 6 дней назад +3

      ​@@DomiK-im3suthis sounds like another shitty entity mod. Never cook again kid

    • @xosui5673
      @xosui5673 4 дня назад +1

      Don't forget. A good idea is to make it randomly despawn during the chase. Makes it more unsettling and feels like it's "toying" with you rather then trying to kill

  • @gamedokter
    @gamedokter Месяц назад +96

    Hopefully the drastically higher skill requirement for making infinite procedural generation compared to "strong monster with lots of HP and that runs at you" will decrease the number of copycats.

    • @1000-THR
      @1000-THR Месяц назад +8

      or it will just cause even lower quality ripoffs

  • @gionicol_
    @gionicol_ 21 день назад +45

    I see a bunch of people saying "oh let's wait for the badly copied mods now", but I think we got to take a moment to appreciate his impressive skills for functionally innovative ideas that can dictate the course of minecraft horror and how great his video scripting, editing and storytelling is

  • @bobertastic6541
    @bobertastic6541 Месяц назад +181

    GARGIN NOOOOO THE CLICKBAIT RUclipsRS GARGIN

    • @derp_128
      @derp_128 Месяц назад +19

      Swayle nooooo 😂

    • @Proximitytwo
      @Proximitytwo Месяц назад +24

      THE GYATT MAN IN THE BACKROOM IS HORRIFYING😱😱😱

    • @Vripen
      @Vripen Месяц назад +18

      THE SKIBIDI DWELLER IN THE SIDEROOMS

    • @DerpidyDerp
      @DerpidyDerp Месяц назад +10

      THE ONE WHO KNOCKS is COOKING!!!

    • @MosinNagant1
      @MosinNagant1 Месяц назад +15

      I SURVIVED 100 DAYS WITH EVERY BACKROOMS ENTITY IN ALL 9223372036854775807 LEVELS IN THE BACKROOMS!!!

  • @KutikiPlayz
    @KutikiPlayz Месяц назад +87

    I'd look into the immersive portals mod to see how they seamlessly tp you and then use that to tp people to the backrooms, the mod is open source
    what you have now certainly does work, but as you said it's highly abrasive and also only works in singleplayer unless you make EVERYONE fall into the backrooms at the same time, since the game randomly turning night isn't great for the immersion of other players who don't fall in
    when it comes to the tinhead teleporting, it's very very noticeable to people with literally any kind of stereo sound system, you can hear the entity teleport from behind you to one of your sides
    it's certainly a cool idea but maybe I'd have it actually navigate to a flank position, possibly at a higher speed, and then start chasing you again so it isn't as jarring of a sound direction change
    using biomes for the different sections is genuinely so smart I'd have never thought of that
    overall best mc backrooms vid I've ever seen, but it's still got it's flaws (ultimately really small flaws of course, the mod still works and does what it aims to achieve)

    • @timemonkey4027
      @timemonkey4027 Месяц назад

      Found you :)

    • @chaoswhaletv6306
      @chaoswhaletv6306 Месяц назад

      please like this comment so gargin can see you

    • @zeroideas3722
      @zeroideas3722 Месяц назад +4

      the fact that it only works in singleplayer is what concerns me
      it would feel much more scary and jarring when all of a sudden someone goes missing forever

  • @darkpandalord3844
    @darkpandalord3844 Месяц назад +8

    Gargin is an actual goat. Set two massive gaming trends (smart Gmod nextbots and Minecraft dwellers) and now making the most meticulous, quality Minecraft Backrooms mod, that will probably set a new trend. Love ya, dude. 👍

    • @TheTuxedoCreeper
      @TheTuxedoCreeper Месяц назад

      I saw someone a while back do something very similar without mods but it was randomly generated rooms. It was predetermined rooms that generate in random segments

  • @mf6610
    @mf6610 Месяц назад +172

    Personally, I would like it so that Tenhead stops chasing after you if you look away from it for long enough, but has a small chance to stop chasing at any point after a certain amount of time. The way it stops chasing the player should be in a way that feels like it was never chasing the player and accuses the player that they’re just hallucinating. For that uncanny feeling of being unsure if it’s actually there, let alone coming after you.

    • @nathanielcallen3965
      @nathanielcallen3965 Месяц назад +5

      @@mf6610 I definitely like this idea

    • @sleepdeprivedcactus
      @sleepdeprivedcactus 29 дней назад +11

      this is a pretty good idea! My one issue with this mod is that tenhead doesn't really feel unknown or hidden that much, when you get glimpses of it you see the entire monster instead of just a head or a limb. When your being chased, the chase noises announcing it's prescence kinda remove the feeling that it could appear around every corner. Also (this one isnt particularly gargin's fault) the animations look a little generic

  • @xelaaaaaaaa
    @xelaaaaaaaa Месяц назад +174

    oh boy cant wait for this to blow up and spawn a bunch of clones that dont have any effort put in!!!!

    • @Blar408
      @Blar408 Месяц назад +18

      You mean, you don't like spooky jpeg jumpscare dweller?

    • @FumenuYT
      @FumenuYT Месяц назад +5

      it's way too difficult to just copy tbh

    • @chaoswhaletv6306
      @chaoswhaletv6306 Месяц назад +7

      @@FumenuYT thats what im saying lmao.. no "mod develepors" would be able to clone and change the mod. maybe they would change the entity but that's it.

    • @bobertastic6541
      @bobertastic6541 Месяц назад +11

      @@FumenuYT you realize they can just copy the code and slightly change it, and call it their own thing? That’s what Swayle does with the Cave Dweller, anyway

    • @lt5420
      @lt5420 Месяц назад +1

      @@FumenuYT That's why we'll get addons. More entities that can spawn alongside tenhead.
      Because yeah, copying all of this is impossible.

  • @Ihasadoggo
    @Ihasadoggo Месяц назад +27

    Gargin casually making another amazing horror mod that will effect the Minecraft Horror Modding scene.
    Love your content, I can't wait to see more!

  • @kyceessadki2501
    @kyceessadki2501 23 дня назад +4

    also make sure the tinhead is INCREDIBLY rare, maybe make it so it's chase mechanic can't happen until 10 minutes in and to make sure it doesn't get boring, maybe have the ttesion progressively increase by making it more likely to spawn and more likely to come closer to the player so it gets spotted more and more, maybe by the 8 or 9 minute mark it feels like it's literally everywhere, maybe the mechanic could be that by the 5 minute mark when the player spots it, it will start walking towards the player until the player looks away, in which it will disappear for a minute. then at the 6 minute mark it will disappear for 30 seconds, then at 7 minutes, it will disappear for 15 seconds, and finally at 8 minutes it will start appearing every 5 seconds at random intervals, ramping up the tension so that every where you look it seems like it's coming for you until at around 10 minutes in, the chase mechanic is allowed to kick in

  • @therebe_a_LAD
    @therebe_a_LAD Месяц назад +12

    Alright how long till 99% of Minecraft content turns into remakes
    Seriously though gargin your work is so cool I like how you just add horror when I’m not sure if anyone asked and then everyone realizes we needed this

  • @thefarlander2050
    @thefarlander2050 Месяц назад +56

    I bet Kane Pixels would be impressed if he saw this mod. It's a near perfect recreation of the rooms from the film. Perhaps as you continue to tweak it, you could make a way for players to know if they're in a spot that can noclip them into the Backrooms, like an Overworld terrain chunk looking slightly off from every other around it, or the sound of humbuzz from the Backrooms being heard very quietly in a portion of the world. Other than that, great video and I can't wait to see more!

    • @Bit-fz9md
      @Bit-fz9md 15 дней назад

      eeeeeeeeeeeeeehhh its a alright re creation of the kane pixels backrooms

    • @thefarlander2050
      @thefarlander2050 15 дней назад

      @@Bit-fz9md What would you think would make it a better recreation?

    • @Bit-fz9md
      @Bit-fz9md 15 дней назад +1

      @thefarlander2050 More spaces that don't use the 'standard' yellow wallpaper, entities being much rarer and having different sizes, areas that have different heights and unique geometry (eg slopes, stairs, balconies, etc), furniture that is taller or wider or just generally manipulated, different environments (NOT LEVELS) such as houses in cramped spaces or office spaces, corpses or signs of other people once being there, different colored lights, hazard tape on the floor (async).
      It's very hard to hit the nail on the head. This mod is great but if it wants to stand out it needs to be more than "level floors and ceilings with entities without reason (bacteria are supposedly infected humans, but smiles have no reason) and some walls

  • @mosshivenetwork117
    @mosshivenetwork117 Месяц назад +20

    The rooms generation is brilliant. You are good at explaining what you're doing.
    The entity 's appearance could use some tweaking though. It looks really generic and a little silly.

  • @Bender_430
    @Bender_430 Месяц назад +19

    I'd love to see this mod continue development, with more features while keeping this beautiful simplicity. Some ideas:
    - better hiding of the backrooms, to improve performance and make it so you can't see it in the sky
    - maybe a more seamless transition out of them, like a reverse-noclip that always spawns above water so you don't die
    - extension of the rooms on the y-axis, making weird floors, drops, large rooms expanding upward, or weird holes into different biomes
    - like in the Kane Pixels series, randomly placed props like a table or a dirt block that adds to the out-of-placeness
    - maybe some more non-Euclidean feel with chunks regenerating as you walk away from them, making backtracking impossible
    - chances for lights to be blown out or different colors creating dark sections or an out of place colored light
    - a fade between the ambience sounds of biomes, and maybe more biomes
    This mod is so cool and has so much potential, I can't wait to see an updated version! Definitely the best backrooms implementation I've seen in Minecraft.

  • @DerpidyDerp
    @DerpidyDerp Месяц назад +17

    How does he still have under 100k subscribers??? He's made mods so influential that they practically changed minecraft content creation, modding, and indirectly kickstarted channels that have more subs then him??? He should unironically have atleast 10x his current subs

    • @DerpidyDerp
      @DerpidyDerp Месяц назад +1

      My guy is literally becoming the kane pixels of minecraft with this one

    • @Remour
      @Remour 23 часа назад +1

      ON GOD BRUH!!!!

  • @Americanbadashh
    @Americanbadashh 19 дней назад +5

    noclip is not a source engine reference. It's a general gaming term and pre-dates source

  • @TheGreenNecromancer
    @TheGreenNecromancer Месяц назад +21

    Why not just extend the world's depths like shattered world limits does and put the backrooms beneath bedrock?

    • @Danszerlied
      @Danszerlied 16 дней назад +1

      i think because at the end of found footage 1 the camera man noclips out of the backrooms from the sky

    • @balls5823
      @balls5823 16 дней назад

      @@Danszerlied not the cameraman, just the camera.

    • @Danszerlied
      @Danszerlied 16 дней назад +2

      @@balls5823 what was the point of correcting me with that? acting "smart" it seems.

    • @TheGreenNecromancer
      @TheGreenNecromancer 11 дней назад +1

      @@Danszerlied True, but you could still tp the player to the top of the world once they escape.

  • @tyronorxy5646
    @tyronorxy5646 Месяц назад +11

    I love how you are the first person on RUclips who hasn't confused "nocliping" with "clipping" when talking about the backrooms.
    And the first one who tied it in with that Source command.

  • @Lightgamer819
    @Lightgamer819 Месяц назад +22

    3:43 how did bro miss that jump lol

    • @glmedsf
      @glmedsf Месяц назад +5

      He cut it out 😂

  • @betalis7
    @betalis7 Месяц назад +6

    Rather than having it in the sky, extend the world depth to -74 or -84 and put it right under the bedrock.

    • @TheTuxedoCreeper
      @TheTuxedoCreeper Месяц назад

      Everyone thinks that you can just build under Bedrock. You're the only person who just said to do the logical thing and extend the depth

  • @frogrockrust
    @frogrockrust Месяц назад +68

    bro its crazy every game you touch you make horror popular in it like gmod and minecraft horror got invented by you good work!

    • @remigaillard4802
      @remigaillard4802 Месяц назад +7

      " minecraft horror got invented by you" lol no

    • @frogrockrust
      @frogrockrust Месяц назад +14

      ​@@remigaillard4802 he made the cave dweller and the code got stolen by every horror youtuber in the community and reskinned and he also is THE reason its popular nobody would have made mods if it didnt get popular lol

    • @remigaillard4802
      @remigaillard4802 Месяц назад

      @@frogrockrust lmao just search "minecraft horror" on youtube, there are many 10 years old videos kid.

    • @ZerglingLover
      @ZerglingLover Месяц назад +23

      @@frogrockrustMinecraft horror stuff existed ages before the cave dweller. Gargin revitalized it or repopularized it- which, don’t get me wrong, is definitely impressive, but the other dude was objecting to the assertion that he invented it.

    • @remigaillard4802
      @remigaillard4802 Месяц назад +7

      @@frogrockrust let's act like herobrine doesn't exist lmao

  • @Reality_Enjoyer
    @Reality_Enjoyer 23 дня назад +6

    Key words to those that want to play this: Experimental. This mod has many issues, Sometimes you won't be able to load the game, and it may just outright crash. When playing, your game TPS will be super laggy to the point where the game is basically unplayable. Also, if you die in survival mode you're trapped on top of the backrooms. Also, rendering the rooms so that theyre invisible doesn't really work. It takes time to unrender them and you can clearly see them above your head. In my opinion, it also no-clips the player way too frequently, something like once every 30 seconds, this causes the tremendous TPS lag as well, All in all though, the concept and environment created is still good. It's pretty immersive, but it needs serious work if it wants to be actually playable.

    • @prowlxio
      @prowlxio 22 дня назад +2

      yeah I've been trying to get it load a world but it wont load sadly just going to have to wait till he fixes some things.

  • @theishiopian68
    @theishiopian68 Месяц назад +15

    One potential solution to the sky visibility problem is a layer of blocks that render the skybox. This has been done before, with mods like extra utilities adding sky blocks. The shader system modern versions have should make it even easier.

  • @makatutu1
    @makatutu1 29 дней назад +10

    Hey Gargin! Modder here!! For making the seemless transition between backrooms and overworld you could do something similar to Immersive portals if you've seen that mod! It essentially allows the players to create an inward and outward wrapping portal in which the player can see directly through AND step through it. If you were to do something similar, you could make the portal work like a structure and have it spawn every 100-200 blocks! Then once the player stumbles upon said structure they fall through the inward portal to a void somewhere where they can continue falling into and outward portal which leads into the backrooms!

    • @refrigeratedpc3633
      @refrigeratedpc3633 17 дней назад +1

      I know you may not know, but you seem smart, do you know how to turn off the no-block placing?

  • @xxfalconarasxx5659
    @xxfalconarasxx5659 14 дней назад +1

    The idea of putting the Backrooms in the sky to make transitions more seamless is pretty neat, but I feel like it also poses a lot of limitations. For instance, you can't really add much verticality to it due to height limits. You can't really have stairs, multiple floors, or rooms with tall ceilings or deep pits. I feel like a better solution would be to make a separate dimension. For seamless transitions with no loading screens, there are mods such as Immersive Portals, which have managed to pull it off with separate dimensions.

  • @Catmuffin12
    @Catmuffin12 Месяц назад +9

    5:52 to exit full screen press [ESC]

  • @DrownedWick8
    @DrownedWick8 Месяц назад +14

    Dang the noclipping is really nice

  • @BusinessBear99Classic
    @BusinessBear99Classic Месяц назад +1

    Bro is single handily bringing back the Backrooms and I am glad
    I love the concept
    Also, please add multiplayer support

  • @sirjamesfancy
    @sirjamesfancy День назад

    I like the idea of surviving inside there with whatever items you had on hand when you randomly got transported there. Upon trying to do this, all blocks placed here instantly are destroyed and the walls are indestructible. Only the nightmare version came in the download and I was able to punch 3 logs before being transported. Very dissapointing, but still an excellent video. Especially how you went into the wall generation. I'd also tone down the frequency of the wide open biomes. I was also expecting you to talk about the blocks the new blocks, or an element of verticality.

  • @ZydrunasLeib
    @ZydrunasLeib Месяц назад +11

    7:01 Finally a genuine sounding sponsor!

  • @gabrielvisuals
    @gabrielvisuals 18 дней назад

    Imagine how awesome it would be to have some custom made vhs style shaders or even just a dark moody shader that makes the lights flicker with the enhanced sounds mod that makes footsteps have echos and having every now and then distant screams of unknown entities to create tension

  • @Ja_beem
    @Ja_beem Месяц назад +10

    0:01 i just shit my pants

  • @dagamerboi
    @dagamerboi 14 часов назад +1

    you should make the background fog yellow to avoid the jarring black wall when you can see too far

  • @dakotadewberry6116
    @dakotadewberry6116 2 дня назад

    I feel like for immersion's sake the fluorescent lighting should have the same 60 cycle hum across all biomes, and it should be quieter. I'd also like to see some the more awkward almost funhouse-like generation we see in Kane's videos, like crawlspaces in the walls, stairways, and multi-level structures.

  • @Nick17h
    @Nick17h 23 дня назад +3

    You should add camera effects.. aka some camera titles. Shaking. And some sort of camera filter.. it might also be a good idea to make the camera noise up just slightly when you look at the entity.
    This should make it more Ear-ree, uncanny and more immersing..

  • @sirjamesfancy
    @sirjamesfancy День назад

    6:03 Like the bracken in Lethal Company. You can turn around to see him stop upon being spotted and back away. As he was about to snap your neck from behind.

  • @DeapMc
    @DeapMc 29 дней назад +1

    Now this... this i gotta try! (Loved the game on steam)

  • @GontyWasHere
    @GontyWasHere Месяц назад +3

    Imagine if Mojang worked with this guy for a halloween update

    • @trulyinfamous
      @trulyinfamous 16 дней назад

      They are too busy adding one more useless fish and another useless block which looks slightly different to an existing one to make an interesting update.

  • @kyceessadki2501
    @kyceessadki2501 23 дня назад

    I'd suggest making the tin head try to hug walls (as in it stays next to walls), that way it doesn't go out in the open as much, reducing the likelihood it will be seen in it's entirety. also make it so he can arch forward to peak around walls and go back. it will try to avoid the players sight range. when trying to watch the player it should try to obscure most of it's body from the player, and once it makes eye contact it quickly retreats back behind the wall
    the most important thing though would be making sure it is almost always hugging the wall. cause it being in the middle of a hallway, getting seen and then quickly darting away makes it seem not very intelligent

  • @Sivanot
    @Sivanot Месяц назад +3

    Can we all agree that the guy who originally made the backrooms description got hit with inspiration like a fucking bolt of lightning

  • @normalbird8040
    @normalbird8040 9 минут назад

    I wish there was like a survival compatible version of this mod/ some survival compatible Backrooms mod (like being able to destroy the walls and crafting basic tools and somehow gather food and some progression, slow progression but still)

  • @SingularityXVII
    @SingularityXVII 3 дня назад

    Another great detail of this mod is that since the Backrooms is in the sky, when you escape, it’s exactly like how the camera dropped from the sky in Kane Pixel’s video

  • @AngFan1
    @AngFan1 Месяц назад +4

    Idea. Make it so when you enter the monster chanse to stalk is 100% and everytime you see it make the chanse to stalk go down a bit

  • @plague5356
    @plague5356 День назад

    I think if you could force the FOV to decrease. it would help cement a feeling of being crammed and uncomfortable, and also lower the sense of speed, making you feel like you're dangerously slow compared to the monster. Making the monster screams louder as it instigates an attack will also make it seem more upfrontly dangerous. Otherwise great mod, great video, keep it up!

  • @allandeheguiaphal64
    @allandeheguiaphal64 Месяц назад +8

    I'm sure you'll become the reference par excellence for horror mods on minecraft, you just have to be patient.

    • @shapeswitch_mood7221
      @shapeswitch_mood7221 Месяц назад +5

      Or decay.
      Most dweller mods turned out to not be good, or copycats.

  • @hylianro
    @hylianro 6 дней назад

    Gargin casually reminding me how good wind waker's cave music fits for these types of topics

  • @lukapetrovic412
    @lukapetrovic412 Месяц назад

    Keeping the modding scene alive (while reigniting the copies) 🔥 🔥 love to see you post man, good luck in your future prijects

  • @schrimblo
    @schrimblo Месяц назад +6

    we're so gargack gargin bros....

  • @heh_boaner
    @heh_boaner 22 дня назад

    I think it would be a lot better if you increased the build limit below bedrock with a data pack, and just put the backrooms there. That saves a lot of the workarounds you had. Also adds a couple neat side effects like giving the player the ability escape if they are willing to lose all their items to the void - or you can add a low chance "biome" that just adds a stairway up through the bedrock floor, so they have something to look for. And the other side effect is cave fog and cave sounds, which may or may not be desireable.

  • @matthewboire6843
    @matthewboire6843 Месяц назад

    I forgot about dimensional doors, it’s an incredible mod and perfect for the backbone of this.

  • @TechnoSpirit
    @TechnoSpirit Месяц назад +2

    I love your type of doing videos! It is very captivating and so cool to see!

  • @YGNX
    @YGNX Месяц назад +11

    To state, I know you may not see this, but for a suggestion, as someone who is a psychology student, a horror idea that may really mess with someone is after they escape the backrooms, have a stalk only and single Tinhead appear and peak through things like their windows. This is sure to produce a tad of glutamate to force some adrenaline into the player and give them a wonderful state of paranoia afterwards.

  • @dudeman1983
    @dudeman1983 Месяц назад +5

    Love that rhe huge hole in the floor at 17:10 is ignored at first

  • @BrackenStrike
    @BrackenStrike 16 дней назад +1

    You Sir, have a good palate for subliminal horror.

  • @krzystajer5485
    @krzystajer5485 Месяц назад +1

    so,an idea,put the backrooms under bedrock and makes the exit teleport you to the sky

  • @tiandi5585
    @tiandi5585 28 дней назад

    This and the Jean Jacket mod are the two that i really look forward to. They're both faithful.

  • @DynamicPancake
    @DynamicPancake Месяц назад +1

    This looks awesome. Excited for the potential this mod has

  • @orohyuno
    @orohyuno 8 дней назад

    I loved this concept! I kinda prefer this "floor 0 only" than all other mods which have multiple floors and mobs. Also, I love that the only entity here is the monster. And I'm playing in 1.20.1, so this is perfect.
    But I have a few questions:
    Is this mod not in curseforge yet? It's been a while already!
    What are the odds of clipping into the backrooms? I kinda want to have control over that, specially to play with my friends so we can all go together (and also not be falling constantly).
    Is this safe to unistall after playing with it a little bit?
    There are some great sugestions in the comments, like the one guy who suggested adding a "all-lights-off biome" where the creature is more aggresive. Another suggestion is to have the monster off for a while when you enter, so it only starts following you a little while later, like 3~5 minutes. I'd love to see those added! It would be awesome to have control in the config of it's behavior as well. The more control we have, the better!
    Lastly, I'd like to make a biome suggestion too. Someone talked about the "damp carpet" rooms, making wet noises as you walk. If it was added, it would be cool if there was a transition from that biome to a small biome with innundated rooms, like only 1 block high water over the carpet, and with 75% of the ceiling lights off, and the rest flickering. I dunno, in my mind it looks cool!
    Thanks for reading, I hope to see more of this mod in the future!

  • @Ashley_the_trans
    @Ashley_the_trans 20 часов назад +1

    I feel like you could use the immersive portals mod to help, but idk that much about modding

  • @mushroomy9899
    @mushroomy9899 2 дня назад +1

    the one big issue for me is that the walking sound is concrete instead of wool or carpet

  • @BarryBBensonwastaken
    @BarryBBensonwastaken Месяц назад +2

    I recommend you look into the immersive portals mod. it lets you have a separate dimension and be able to have it rendered and instantly accessible.

  • @Td_Flyy
    @Td_Flyy Месяц назад

    Alright, this is one of the probably hundreds of backrooms mods, but it's one of the few that has procedural generation. However, there are still a good amount of procedural gen backrooms mods out there already.
    This is one that actually has a way to get in, instead of just spawning you in there right off the bat. And I'm pretty sure the only one that doesn't just have a run of the mill dweller entitiy that chases you all the time. It actually interacts with the environment, which I like.

  • @Jas42-ne3re
    @Jas42-ne3re Месяц назад +1

    No way new gargin minecraft content

  • @theimpostorafungus1213
    @theimpostorafungus1213 6 часов назад

    I feel like adding it as a dimension would be better. Having to make it night makes it really weird in a multiplayer world.

  • @AverageMixer
    @AverageMixer Месяц назад

    I love this Mod very much and cant wait to see more added!! Some things I recomment:
    Making the thing faster, updating pathfinding
    More terrain generation (Stairs, weird things, enclosed rooms, stains, worn out wallpaper.)
    Different versions of the backrooms (Different wallpaper, like blandness or different patterns)
    Dark rooms, maybe red rooms?

  • @leosh9026
    @leosh9026 Месяц назад

    The stalking mechanic is SO GOOD! It literally feels like scripted, I love it!

  • @Dakota.Murmuda
    @Dakota.Murmuda 16 часов назад

    Imo, the lag before the no clip makes it better

  • @chibisayori20
    @chibisayori20 Месяц назад +1

    You can just replace the overworld?
    And just make a linear fake overworld map for the noclip thing, like the overworld scene would be just always same, maybe take place in some pregenerated house or smth

  • @lashedvenom
    @lashedvenom 4 дня назад

    lol I played with dimensional doors when it first came out and I was roughly a child. Was not all that, people were hyped because it was something completely new, nothing so non-euclidian like it at the time. Everyone was kind of more fascinated than creeped out by it.

  • @Arnut-stuff
    @Arnut-stuff Месяц назад +2

    *Warning: very long text, just read a few sentences if you wanna know what i yapped about without filling your attention spanless brain.*
    You should make a nextbot that has machine learning, the more they scare you, higher the points.
    But it only gets its points once it kills, and there will be more nextbots with slightly different AI, and the points it could’ve gotten are completely reset if it’s kill is stolen by another nextbot, so the competition makes all the nextbots improve themselves specifically to scare the player while also trying to kill them.
    There could also be a cooperation mode for the bots instead of competition, and it would be the same but communist.
    How scared the player is could be measured from their mic, by their movements, or hard coded acts.
    For example: If the nextbot is a certain distance away and visible, it increases the tension value every second. Closer the nextbot, higher the tension increase rate. If it hides after being seen (like Gargitron), It temporarily increases the tension multiplier.
    If the bot just hides all the time, the longer it hides, more tension increases. But again, there’s a big risk of kill stealing.
    Put like 10 of these in a map with a bunch of players and they will improve themselves just to scare the crap outta you and you can pick a few and brand them into fully functional nextbots.

  • @ll14mcs
    @ll14mcs Месяц назад +3

    bro your crazy, hope you get to 100k soon!

    • @fryedchicken6616
      @fryedchicken6616 Месяц назад +1

      wrong your
      its youre

    • @ll14mcs
      @ll14mcs Месяц назад

      @@fryedchicken6616 🤓🤓🤓🤓🤓🤓👆👆👆👆👆👆

    • @Faithl0I
      @Faithl0I Месяц назад +1

      @@fryedchicken6616 erm ackshually ☝🤓

  • @SpringySpring04
    @SpringySpring04 Месяц назад +2

    6:38 HOLY SH THATS ME!!!

  • @BackYardStudios2
    @BackYardStudios2 Месяц назад +4

    You know it’s going to be a good mod, when it’s a programmer with 10+ years of experience making it. Good luck!

  • @Emenehe_Kalkalswe
    @Emenehe_Kalkalswe Месяц назад

    It would be cool if Tenheads chase sounds didnt have any roaring and only loud footsteps that gradually get faster and at some point the sound just randomly stops.

  • @trollge2643
    @trollge2643 Месяц назад +1

    I still think that making it not a dimension is a huge mistake. At least place it under bedrock, not the sky. But overall it looks good!

  • @laughingbear_
    @laughingbear_ Месяц назад +2

    This looks so fun but I fear it'll become overdone yet again.
    Then again, maybe the backrooms theme will make it harder for people to copy it. "Frontrooms" doesn't have the same ring, yknow?

    • @Seizoo
      @Seizoo Месяц назад

      Frontrooms is the overworld

  • @ScrimmyBingus42
    @ScrimmyBingus42 Месяц назад

    Tinhead's behavior is very similar to gargitron's. In fact, i think you should add the flank mechanic to gargitron's behavior, that'd be seriously cool.

  • @_soundwaves
    @_soundwaves Месяц назад +3

    the actual location and other images of the backrooms was found a few months ago, pretty perfect timing for dropping a video

  • @kobling0007
    @kobling0007 Месяц назад

    This is great, I'd love to see you make some of the other levels (Pipe dreams especially) and make some of the other monsters! Even if not "canon to the Backrooms" I love them a lot.

  • @Solent19
    @Solent19 Месяц назад +2

    I'm not a coder but why not just put the backrooms as the lowest part of the world just above bedrock and putting another "natural" bedrock layer on top of it?

  • @jaypaint4855
    @jaypaint4855 18 дней назад

    Obviously it’s a lot of work, but it’d be interesting to see some of the other “levels” of the backrooms (the fandom wiki has more than just the yellow place, called level 0)

  • @Plane_Person
    @Plane_Person 27 дней назад

    Lots of people arent realizing this isnt a new type of horror minecraft, minecraft backrooms has been here for a longggg time just they never copy or steal from eachother they share source code. Unlike others

  • @skrappothemonster1436
    @skrappothemonster1436 Месяц назад +1

    The GOAT of Minecraft horror is back!!!

  • @panther3618
    @panther3618 Месяц назад

    I've been learning to code in Java for a few months now because of modders like yourself! Nice mod Gargin! well done :)

  • @yadimbi4
    @yadimbi4 28 дней назад

    wake up gargin uploaded another awesome video!

  • @nateB-l7k
    @nateB-l7k Месяц назад +3

    19:05 yooo stickerbrush symphony! great choice🔥🔥

  • @seligjuggalo9378
    @seligjuggalo9378 7 дней назад

    That was amazing!! I need this mod

  • @baconfbi2142
    @baconfbi2142 21 день назад

    Finally a good backrooms generator tutorial

  • @slothbuddy206
    @slothbuddy206 Месяц назад +2

    You should replace the stone sounds of the floor with wool instead. Since the backrooms floor is entirely carpet, instead of stone. Also! I know you didn't want to straight up copy the Bacteria from Kane's rendition, but I do feel like Tin Head could have some more intimidating sounds, similar to the Cave Dweller...