⭐ Be sure to grab my FREE Blender Beginner Course here: bit.ly/3ysTglL ⭐ Also, please let me know what you think of the new format! 😊 Not too much waffle? 🧇
A great fan of your works and you are the one who inspires me towards vfx. I have a kind request could you make a video about changing background environment in clip please thank you
This was a great tutorial. I know in the age of the attention economy it can feel weird to not perfectly edit everything but as somebody who has learned a TON online, sometimes the 'unedited' moments are actually good because it gives the brain a second to assimilate the info
Wow! Amazing tutorial! So many tutorials get stuck in teaching how to make a specific thing, but you do a great job of showing how to use tools and good workflows! Great work!
i used to watch your old after effects tutorials back in the day and i was suddenly reminded of your channel again. pleasantly surprised that you're still making content! I've started with blender not too long ago so I'll be checking out your videos from now on again! very cool to be able to follow you again since you were one of the first youtubers I actually subscribed and followed, checking out all your new uploads even though I didn't have a PC that could actually run after effects! very nostalgic ♥️
I'm literally garbage at Blender, and I'm pretty sure I just learned in 40 minutes what would have taken days if not weeks to learn elsewhere. This is spot on, and a brilliant tutorial. :D
Really the best. Finally I understood how this can be done. Even though you're not mentioning the logic behind things, it just sorts out and I DO understand the logic, and not just the steps themselves.
Did everything up to 11:36 and I go to click and drag, nothing. no matter what I do, I click and drag, cannot color. once I got it to work, but it would only Paint the color black and nothing else. its maddening
Hello, I just wanted to say that when adding a new texture mask, under the Texture Properties tab, you can select the drop down and add a new Brush Mask instead of a Brush. This way, you do not need to remove it from the Texture setting in your brush every time. Thank you for the tutorial!
Thank you very much for the friendly feedback John. Hope I can get back to actually making videos if I try to make them a bit easier to edit for me hehe :)
One of the best tutorials I ever saw! You even thought to "reset" our blender copy to make sure it did what you were doing. But I do wonder why yours has more commercials than the others. I hope you get a cut on those! They make me watch 3 sometimes, right in the middle of the tutorial. I suppose because I don't keep up in real time.
Well, this is a 44 minute video, so that alone is longer than average, thus justifying more ads. Plus this guy puts a lot of detail and time into the tutorial, which is 100% free for us consumers to view and use. So a few ads just helps support him and lets him keep making these for us.
Is it possible to make mix blend mode not add color that's already there? E.g I want to paint a cube with green color w/o paint pressure and only 0.6 strenght. If I add paint it on top off existing color it will add the green. But I dont want that. Like I want it to be consistent 0.6%
Hi! Thanks for the great update as a follow up for the last video in the subject, very helpful. However, I'm having some issues: I use version 3.3, and to start with my UV interface looks different, I don't even find painting option in the UV window, for instance. But my major issue is that when I'm painting on the base colour, the painting starts to appear on different places on the model, as if being mirrored. This is not the same mirroring issue you get rid of in the video by creating a UV map... Any ideas? Cheers!
Hi, are you in the 'UV Editing' or the 'Texture Painting' workspace? Blender 3.3 still looks the same for me - if it doesn't for you, try to rest the UI to Factory defaults. And the painting issue is most likely due to an incorrectly setup UV map, e.g. the same UVs mapping to the same texture you're painting on, hence it's appearing in multiple spots. Have you seen my beginner course / tutorial series yet?
Thanks for your quick response! I’ve double checked it and you’re right, I was in the wrong workspace- so it’s solved, thanks to you. And thanks also for the tip, I’m going to check my UV mapping, I have a feeling that that’s what is causing my issue. Btw yes, your beginner’s series was very useful, indeed! Cheers
I eventually figured out that there is actually a button that was clicked which copies the color settings to every brush. I would never in a million years have thought there was even the slightest semblance of a passing interest in anyone whatsoever in any such feature, much less that it would actually exist in Blender, so I would never have imagined that that could have been the problem.
Great Video! Thanks. Does Anyone Know how to lock the brush size in Blender 3.2? -Specifically for texture painting not sculpting (So that when you zoom in or out in the viewport, the brush stays the same size relative to the object being painted) I can't find this info anywhere. It seems there use to be a lock feature but now its gone. Many thanks if anyone can help :)
Is it possible to have certain brushes affect mumtiple things? Say i have already painted pn colors i wan onto an object but i place the for example the cat of this video on it aswell. But i want the cat to be shiny so i wan tto see the base colors of the cat on the object and make it look shiny/metallic whilst keeping the base colors i painted on earlyer as i painted them
Hello, I have an issue. Im new to 3D modeling and I made my own model but it still wont let me paint. Ive followed all your steps. Theres no errors popping up when i try to paint but It'll only let me fill the whole base with a single color. Is there anything else i could try?
Hi, try following along with the provided tutorial files and make sure you reset Blender. Does that work? If so, it's likely something on your model or setup or potentially just the way you're previewing the final result. If you're new to Blender also be sure to check out my free 3D beginner course (link in the description) :)
Thank you. This actually provided a lot of knowledge to me about texturing and I'll definetely need this in future. The stencils, especially, I have some project ideas for future and I'll use that technique ). Although, for now, I'm working on this kind of theatre mask, and I wanna paint on it some ornaments. The mask itself is white clay-ish material, and I want the painted onraments on it to be shiny, metallic. I've created different material in materials tab, so how do I apply that material to the brush? Just like you painted the clouds on the PokeBall, but imagine if the clouds were, for example, glowing. So yeah, glowing material can be brought as an example here too. Imagine drawing with a neon luminous dye on a wall. Is that kind of thing possible in blender?
Is there a way to use multiple paint slots on a single material (like photoshop layers)? I want to be able to paint in layers without worrying about ruining what I'm painting on top of.
Yes there is :) You can assign multiple UV maps to the same model, paint as many textures as you want and then assign them all to the same material - but you'll need to use the Shader Editor for that. The second part of my new tutorial (part 1 just came out) will cover how to do that :)
@@SurfacedStudio Thanks, this tutorial alone was really helpful with giving me a good understanding of how to use texture paint. I'm definitely gonna give both parts a watch. 😄
I don't know what's going wrong, but I have tried to follow 3 different guides on how to paint a model in Blender 3.3 and I just plain can not apply color to this model in any way other than 1 solid color across the entire model.
I've used texture painting to do digital paintings in Blender for many years now, but for the first time, using 3.4.0, I've had any changes to the brush color copied to every single other brush that I made and the original brush itself.
@@SurfacedStudio I eventually found under Material properties > viewport display > settings > Blend mode > [Alpha Clip]... seemed to get rid of the strange pixelated white outline I was seeing when using PNG's.
it was really good but i think doing it wth nodes would be much better and we'll have more options. plus the nodes are important and complicated so it'd be a good practice, if u explain it like u explained here. other than that thnxx so much, this was very helpful.
Hello! I have a question regarding texture painting. I downloaded some textures from polyhaven. Each has their normal, displacement, roughness (etc) maps.. and I would like to texture paint them all simultaneously onto my meshes. Is that possible somehow? If yes then how.. is there any tutorial for that or maybe a website that explains it.. or anything really.. x)) I have been trying to look for this info, but .. I found only mentions of addons from like 5 years ago on this topic. :(
Hello! Yes that can be done, but you need to be a bit smart with your setup. Check out my blender stencil part 2 tutorial (literally just came out this morning), it covers how to create multiple UVs and use the sharer editor to incorporate your texture. What you need to do is set up multiple materials and blend them together based on where you painted. So you might need: material A + material B + some texture you paint on that determines which material to show :) If that makes sense
@@SurfacedStudio ugh.. sadly I dont seem to be able to figure out how to do that >.< If you would be willing to make a video on that topic, I´d be very grateful. But ofc I get that you cant just make a video on everything people ask for so.. x)) But I had to try! :D
what ami supposed to do? and these options like clicking the dot for paint (i forget what you said) it does not exist for me.. im clicking anything and everything its not doing anything. And for me it just doesn't show up as anything inside the materials tab. i ended up painting on the object but when i go to layout the paint dissapears. I don't have enough time to have to keep going to tutorial to tutorial so im very sad that this one just isn't true for me :(
Please help, anybody. I followed older tut then went to this one from comments and not sure where to start but from last I did uv map and it does show on left side and became all black but when I go to base colour it is a different colour and I can’t paint on it at all.. it just stays all black I changed colour of it from the materials in texture slots but I still can’t paint on it
I can only seem to fill the whole object with one colour.. whenever I draw on top of that with another, it just fills in the whole model with that colour
legit need to be more specific if you want legit help on how to potentially fix your issue. Following this tutorial step by step, at which point exactly did you not get the exact same result and what happened instead?
i'm starting to become desperate, i've been using blender for 5 years now, it's litterally the 7th tutorial i'm watching on texture painting and no one has been able to enlighten me on the MASK TOOL like at this point i'm thinking this tool is a curse nobody wants to be explained, can anybody explain what's the point of the mask tool in texture paint ? please i'm begging !
When you say 'mask tool' do you mean the 'paint mask' option in the top bar of the 3D view while in Texture Paint mode or are you talking about the 'stencil' and 'cavity' mask options in the brush settings?
⭐ Be sure to grab my FREE Blender Beginner Course here: bit.ly/3ysTglL ⭐
Also, please let me know what you think of the new format! 😊 Not too much waffle? 🧇
So cool bro.
A great fan of your works and you are the one who inspires me towards vfx. I have a kind request could you make a video about changing background environment in clip please
thank you
Thanks bro 😎
What do you mean with changing background environment? Have you seen my tutorial on environment maps?
@@SurfacedStudiohow to create and add 3d background on video using blender or after effects
You're not talking too much. You're teaching. Thanks for being coherent and explaining well. Couldn't find this anywhere else. Great job!
Thank you for the friendly comment :) Makes me happy to hear you enjoyed it despite my 🧇!
That sure was an eye opener. Especially those "here is why you can't paint" parts. Finally now I can be awesome artist, thanks.
Hehe, I'm myself still far from being any sort of artist, but I do like to explain things :D Glad you found it helpful!
5:00 under tools I do not have "texture slots" I have Brushes/Brush Settings/Symmetry/Options/Workspace.
in 4.0 the button has moved. its now located right above the "radius" scale.
Merci@@imfrench1026
This was a great tutorial. I know in the age of the attention economy it can feel weird to not perfectly edit everything but as somebody who has learned a TON online, sometimes the 'unedited' moments are actually good because it gives the brain a second to assimilate the info
Good point and I appreciate the feedback :)
Why can't I find the texture slots bar?
Wow! Amazing tutorial! So many tutorials get stuck in teaching how to make a specific thing, but you do a great job of showing how to use tools and good workflows! Great work!
i used to watch your old after effects tutorials back in the day and i was suddenly reminded of your channel again. pleasantly surprised that you're still making content! I've started with blender not too long ago so I'll be checking out your videos from now on again! very cool to be able to follow you again since you were one of the first youtubers I actually subscribed and followed, checking out all your new uploads even though I didn't have a PC that could actually run after effects!
very nostalgic ♥️
I'm literally garbage at Blender, and I'm pretty sure I just learned in 40 minutes what would have taken days if not weeks to learn elsewhere. This is spot on, and a brilliant tutorial. :D
You're very welcome and thank you for the awesome comment!
i was garbage at blender.. now im much better.. hang in there .. *fingers crossed*
Thank you for not skipping over anything. This has been super helpful! 🙂
Thank you for the comment! Glad to hear you found the video helpful! 😄
Really the best. Finally I understood how this can be done. Even though you're not mentioning the logic behind things, it just sorts out and I DO understand the logic, and not just the steps themselves.
Glad to hear you found the tutorial helpful 😀
Thanks for such a indepth and clear tutorial on texture painting. I will be sure to check out your course as well.
Thanks for the friendly comment! Glad to hear you enjoyed the tutorial :)
This was very helpful, I had trouble finding a video that told me how to paint with images, and this is exactly what I needed.
clearest tutorial about texture ive seen. thank you ❤
Glad it was helpful!
Thank you man❤
Your tutorial saved thousands of my minutes and tears
Aw thank you! That's great to hear :)
Oh wow ! Very useful and very well explained ! I always understand everything you explain, that's clear and detailed. Thank you so much. 💙
That makes me happy to hear! Thank you very much for the kind feedback!
U guys should watch this video from start till end, super high quality information, thankyou sir!
Thank you very much for the friendly comment 😊 Glad to hear you enjoyed the tutorial!
Thanks so much for making this! It was the best tutorial on texture painting I’ve found.
Thank you for the friendly comment :) Glad to hear you liked the tutorial!
Always here for your content!
😄
Exactky what i was looking for. Excellent explained. Valuable from beginning to end
Great to hear!
Yeah, this is a great video, really helps a noob like me. Thank you so much!
Glad it helped! :)
Did everything up to 11:36 and I go to click and drag, nothing. no matter what I do, I click and drag, cannot color. once I got it to work, but it would only Paint the color black and nothing else. its maddening
HI! omg i just came to say that i love your work sm, i just started with this journey and im so happy i found ur channel
Glad to hear you enjoyed the video! Lots more Blender tutorials on my channel if you're interested :)
There is no texture slots options anyway in my engine.
Thank you so much! It was really helpful! Love form Japan!😇
That is great to hear! ありがとうございます!
thank you so much and welcome back
Thank you! It’s nice to be back 😀
Excellent !! Thank you so much, it's really complete. Of course we love contents as that one ! It's really useful.
That's awesome to hear, thank you very much for the friendly comment!
Another free tutorial! This reserves a like!
😀
At least it feels good to see you back... 😁😁👌👌
It’s nice to be back! Thank you for the comment 😀
Hello, I just wanted to say that when adding a new texture mask, under the Texture Properties tab, you can select the drop down and add a new Brush Mask instead of a Brush. This way, you do not need to remove it from the Texture setting in your brush every time.
Thank you for the tutorial!
This was super helpful thank you for this
Glad you found it useful :)
I love your tutorials
Thank you for the comment 😊
seriously helped thank you!!
Glad to hear that, thank you for the comment!
Nice one! Great tips here! All good about the looser editing...there's so much good info packed in there that I really don't mind it. 👏
Thank you very much for the friendly feedback John. Hope I can get back to actually making videos if I try to make them a bit easier to edit for me hehe :)
Editing is my day job, so I legit know exactly how you feel 🤣.
😅
So awesome.
Glad you liked it :D
@@SurfacedStudio Indeed thanks bro all the best cheers.
This answered all my question about Texture Painting, i'm gonna try and make some skins for Rust (game).
Oh thank god, a new one. I was watching the old one and one of the menu items no longer exists haha.
Glad this one was new enough to solve your issue :D
One of the best tutorials I ever saw! You even thought to "reset" our blender copy to make sure it did what you were doing. But I do wonder why yours has more commercials than the others. I hope you get a cut on those! They make me watch 3 sometimes, right in the middle of the tutorial. I suppose because I don't keep up in real time.
Well, this is a 44 minute video, so that alone is longer than average, thus justifying more ads. Plus this guy puts a lot of detail and time into the tutorial, which is 100% free for us consumers to view and use. So a few ads just helps support him and lets him keep making these for us.
Loved this video helps alot.
😄
The new formate is great..
Thank you for the feedback!
Is it possible to make mix blend mode not add color that's already there? E.g I want to paint a cube with green color w/o paint pressure and only 0.6 strenght. If I add paint it on top off existing color it will add the green. But I dont want that. Like I want it to be consistent 0.6%
As far as it being less edited the time stamp helps a lot anyway.
That's great to know, thank you!
Hi! Thanks for the great update as a follow up for the last video in the subject, very helpful. However, I'm having some issues: I use version 3.3, and to start with my UV interface looks different, I don't even find painting option in the UV window, for instance. But my major issue is that when I'm painting on the base colour, the painting starts to appear on different places on the model, as if being mirrored. This is not the same mirroring issue you get rid of in the video by creating a UV map... Any ideas? Cheers!
Hi, are you in the 'UV Editing' or the 'Texture Painting' workspace? Blender 3.3 still looks the same for me - if it doesn't for you, try to rest the UI to Factory defaults. And the painting issue is most likely due to an incorrectly setup UV map, e.g. the same UVs mapping to the same texture you're painting on, hence it's appearing in multiple spots. Have you seen my beginner course / tutorial series yet?
Thanks for your quick response! I’ve double checked it and you’re right, I was in the wrong workspace- so it’s solved, thanks to you. And thanks also for the tip, I’m going to check my UV mapping, I have a feeling that that’s what is causing my issue. Btw yes, your beginner’s series was very useful, indeed! Cheers
I eventually figured out that there is actually a button that was clicked which copies the color settings to every brush. I would never in a million years have thought there was even the slightest semblance of a passing interest in anyone whatsoever in any such feature, much less that it would actually exist in Blender, so I would never have imagined that that could have been the problem.
Great Video! Thanks. Does Anyone Know how to lock the brush size in Blender 3.2? -Specifically for texture painting not sculpting (So that when you zoom in or out in the viewport, the brush stays the same size relative to the object being painted) I can't find this info anywhere. It seems there use to be a lock feature but now its gone. Many thanks if anyone can help :)
Is it possible to have certain brushes affect mumtiple things? Say i have already painted pn colors i wan onto an object but i place the for example the cat of this video on it aswell. But i want the cat to be shiny so i wan tto see the base colors of the cat on the object and make it look shiny/metallic whilst keeping the base colors i painted on earlyer as i painted them
Hello, I have an issue. Im new to 3D modeling and I made my own model but it still wont let me paint. Ive followed all your steps. Theres no errors popping up when i try to paint but It'll only let me fill the whole base with a single color. Is there anything else i could try?
Hi, try following along with the provided tutorial files and make sure you reset Blender. Does that work? If so, it's likely something on your model or setup or potentially just the way you're previewing the final result. If you're new to Blender also be sure to check out my free 3D beginner course (link in the description) :)
Thank you. This actually provided a lot of knowledge to me about texturing and I'll definetely need this in future. The stencils, especially, I have some project ideas for future and I'll use that technique ).
Although, for now, I'm working on this kind of theatre mask, and I wanna paint on it some ornaments. The mask itself is white clay-ish material, and I want the painted onraments on it to be shiny, metallic. I've created different material in materials tab, so how do I apply that material to the brush? Just like you painted the clouds on the PokeBall, but imagine if the clouds were, for example, glowing.
So yeah, glowing material can be brought as an example here too. Imagine drawing with a neon luminous dye on a wall. Is that kind of thing possible in blender?
I know I am repeating myself but... THANKS!!!
You are still very welcome :D
in the beginning, the optiong for "Texture slots" doesnt show for me
Is there a way to use multiple paint slots on a single material (like photoshop layers)? I want to be able to paint in layers without worrying about ruining what I'm painting on top of.
Yes there is :) You can assign multiple UV maps to the same model, paint as many textures as you want and then assign them all to the same material - but you'll need to use the Shader Editor for that. The second part of my new tutorial (part 1 just came out) will cover how to do that :)
@@SurfacedStudio Thanks, this tutorial alone was really helpful with giving me a good understanding of how to use texture paint. I'm definitely gonna give both parts a watch. 😄
This tutorial is really good but I have one problem the details on the pokeball is not in a different section
What do you mean with 'not in a different section'?
I don't know what's going wrong, but I have tried to follow 3 different guides on how to paint a model in Blender 3.3 and I just plain can not apply color to this model in any way other than 1 solid color across the entire model.
Have you reset Blender? If you follow this tutorial step-by-step, at which point do you not get the exact same results?
I've used texture painting to do digital paintings in Blender for many years now, but for the first time, using 3.4.0, I've had any changes to the brush color copied to every single other brush that I made and the original brush itself.
Can't find your tutorial source file. Says it's coming soon.
How does one remove the white outline around PNG stencils?
Are you sure that’s not an issue with the png you’re using?
@@SurfacedStudio I eventually found under Material properties > viewport display > settings > Blend mode > [Alpha Clip]... seemed to get rid of the strange pixelated white outline I was seeing when using PNG's.
it was really good but i think doing it wth nodes would be much better and we'll have more options. plus the nodes are important and complicated so it'd be a good practice, if u explain it like u explained here.
other than that thnxx so much, this was very helpful.
Check out my tutorials on stencils in Blender - they’re newer than this tutorial and go into the nodes as well for the more complex setups :)
Hello! I have a question regarding texture painting. I downloaded some textures from polyhaven. Each has their normal, displacement, roughness (etc) maps.. and I would like to texture paint them all simultaneously onto my meshes. Is that possible somehow? If yes then how.. is there any tutorial for that or maybe a website that explains it.. or anything really.. x))
I have been trying to look for this info, but .. I found only mentions of addons from like 5 years ago on this topic. :(
Hello! Yes that can be done, but you need to be a bit smart with your setup. Check out my blender stencil part 2 tutorial (literally just came out this morning), it covers how to create multiple UVs and use the sharer editor to incorporate your texture. What you need to do is set up multiple materials and blend them together based on where you painted. So you might need: material A + material B + some texture you paint on that determines which material to show :) If that makes sense
@@SurfacedStudio Thank you very much! I will watch your video and hopefully understand then 🙏
@@SurfacedStudio ugh.. sadly I dont seem to be able to figure out how to do that >.<
If you would be willing to make a video on that topic, I´d be very grateful. But ofc I get that you cant just make a video on everything people ask for so.. x))
But I had to try! :D
Thanks to you
You’re welcome!
what ami supposed to do? and these options like clicking the dot for paint (i forget what you said) it does not exist for me.. im clicking anything and everything its not doing anything. And for me it just doesn't show up as anything inside the materials tab. i ended up painting on the object but when i go to layout the paint dissapears. I don't have enough time to have to keep going to tutorial to tutorial so im very sad that this one just isn't true for me :(
great content
Thank you
For some reason, I started with the Capsule shape and it wont let me paint on it. Please help!
I’d you follow this tutorial exactly with the provided files, does that work?
When I go back to layout my paint goes away. How do I fix this?
You likely don’t have the right texture applied to your material
Please help, anybody. I followed older tut then went to this one from comments and not sure where to start but from last I did uv map and it does show on left side and became all black but when I go to base colour it is a different colour and I can’t paint on it at all.. it just stays all black
I changed colour of it from the materials in texture slots but I still can’t paint on it
Is the texture you’re panting on assigned to the material you’re using on the model? And can you see your paint appear in the Texture Paint Workspace?
I don't have "texture slots" in Blender 4.1.... It's starts with brushed for me
Texture Slots have moved into the top menu in the 3D view when you're in Texture Paint mode :)
@@SurfacedStudio thank you!!
I did the low factory thing and my work dissinigrated I'm so stupid anyways This is a great video And hope your channel grows
my texture isn't showing in render mode. What am i doing wrong? 😖
Is it assigned to the material correctly?
I can only seem to fill the whole object with one colour.. whenever I draw on top of that with another, it just fills in the whole model with that colour
What paint tool do you have selected?
grazie per il tuo lvoro
You're welcome!
my model does not work, i cant paint on it even though there is no errors or anything.
Are you UVs set up correctly, you're in the right shading mode and you're painting on a texture that's part of the model's material?
i still dont see the buttons you are pressing on the screen
You may need to be a bit more specific than that. What buttons on what screen at which step of the tutorial?
@@SurfacedStudio you said at like 8:43 or something we are supposed to see every keyboard click etc. for seeing which shortcuts you press
@@wilbertvanvulpen9553 you can see them at 8:39 in the bottom center, when there is an audible keyboard click
गर्व से कहो हम हिन्दू हैं🇮🇳🇮🇳🇮🇳
?
@@SurfacedStudio oh sorry you cant read indian language hindi
I cannot 😅
my dumb brain factory reseted it and lost hours of work. i was confused.
legit just didnt work, i dunno where i went wrong, but i do know that it did not work \
legit need to be more specific if you want legit help on how to potentially fix your issue. Following this tutorial step by step, at which point exactly did you not get the exact same result and what happened instead?
i'm starting to become desperate, i've been using blender for 5 years now, it's litterally the 7th tutorial i'm watching on texture painting and no one has been able to enlighten me on the MASK TOOL like at this point i'm thinking this tool is a curse nobody wants to be explained, can anybody explain what's the point of the mask tool in texture paint ? please i'm begging !
When you say 'mask tool' do you mean the 'paint mask' option in the top bar of the 3D view while in Texture Paint mode or are you talking about the 'stencil' and 'cavity' mask options in the brush settings?
you said it was free😭
Pelado como hablas me re cago, amigo
DELETED THE MODEL I WORKED ON!!! DONT WATCH THIS!
Um, I highly doubt anything in this tutorial deletes anything - unless you press the delete key on your keyboard 🤨
So ok, I painted my stuff, now how do I bake it / make it renderable?
Where do you want to render it? If you're rendering in Blender it's already on your materials / model :)
AS ALWAYS THIS IS THE MOST INTRESTING TUTORIAL IN ALL TIME!
JAVAD_HAMIDI
I am not sure about that but I really do appreciate your enthusiasm and support Javad :D I hope you and your family are doing well! 😄
@@SurfacedStudio I do my best for you!🥰🤩
🤗
how do i get eyedropper tool?
Click on the colour picker to change your colour. The eyedropper tool is in there