Ground texturing tutorial

Поделиться
HTML-код
  • Опубликовано: 2 апр 2024
  • In this tutorial, I showed a few methods, of how to work with ground texturing. Dedicated to Richard Burns Rally game files exporting process...
    I used Blender v 3.6 (builder.blender.org/download/...)
    RBR Track Addon 0.2.10 ( / discord Track building)
    TexTools 1.6.1 (github.com/franMarz/TexTools-...)
    keKit 3.1.4 (ke-code.xyz/scripts/kekit.html)
    Finland vegetation assets pack you get there: / discord

Комментарии • 6

  • @DavidDyball
    @DavidDyball 3 месяца назад +1

    Thank you so much for this video. Very helpful for someone like me who is just starting out 👍

  • @RamiroNunes
    @RamiroNunes 3 месяца назад

    Good job, thanks for the teachings.

  • @lab0004
    @lab0004 3 месяца назад

    can you use vertex color as mask in RBR? or do you need to bake before exporting

    • @RBRallyLT
      @RBRallyLT  3 месяца назад +1

      Yes, RBR supports color masks, just need to export with RBR track exporter in Blender

  • @glowiever
    @glowiever 3 месяца назад

    have you ever shown what it's gonna look like in-game?

    • @RBRallyLT
      @RBRallyLT  3 месяца назад

      you can look into my latest realized tracks like Valstagna or Saalahti. It's will the same