Adding Lazy Details to 3D Renders with Photoshop (and Neon) | Blender Projects

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  • Опубликовано: 27 июл 2024
  • Taking a 3D model and converting it into a 3D scene (including modeling a ton of smaller objects and texturing the whole thing) can be a process, but Photoshop can help.
    www.chrisreillyportfolio.com
    00:00 The Idea
    01:30 The Render
    02:14 Adding Details in Blender
    06:31 Adding Details in Photoshop
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Комментарии • 5

  • @tellurian1734
    @tellurian1734 2 года назад

    Nice vid dude! Loads of great tips :D

  • @ubong120
    @ubong120 2 года назад

    Omg genius

  • @ubong120
    @ubong120 2 года назад

    Can you try this with a moving scene in after effects

  • @drewwellington2496
    @drewwellington2496 2 года назад +1

    good work, i like the amount of detail - especially the posters to the far left... they're very small details but it adds a lot. my only critique would be at 1:35 you say "the subject is this building", referring to the one on the right, but... from someone viewing this for the first time: it's not. the subject seems like it should be the building on the left, because that's where focus is being drawn due to the neon light. there's quite literally nothing drawing the viewers attention to the building on the right: it's not illuminated & it's mostly in shadow, other than the door. also i think you'd also get a *lot* more realism if you try playing around with the depth of field settings on the camera. a small amount of blur would make this go a lot further. Great tip about the neon sign & how the letters should be joined, too 👍

    • @ChrisRCGI
      @ChrisRCGI  2 года назад +1

      Thanks for the feedback! Yea, I'd say the subject is the one on the left. Maybe I wasn't very clear in the video! (I was kind of panning all over the place!) Definitely, a neon sign certainly screams "look at me!" I actually named this piece after the address. As for depth of field, in a good 90% of renders, it's necessary. In this particular scenario, a large "landscape" image would probably result in very little DOF in the real world unless you stopped your camera down to like f/2.8, or were using a super telephoto lens (this image's camera was at like 45mm), but you just might stop down, since it would be a low light scene (lower f-stop = more light coming into the lens = more shallow DOF). I don't typically see many architectural renders with very noticeable depth of field for this reason; it might actually decrease realism. However, it's always there, even if only a little. So definitely something to think about.