Auto Face Mocap Using ONLY AE & Blender (An Experiment) | After Effects

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  • Опубликовано: 7 окт 2024

Комментарии • 20

  • @ChrisRCGI
    @ChrisRCGI  3 года назад +4

    Hi guys; thanks for watching. For the script, I don't remember exactly where I got it, but if you Google "Atom AE to Blender", a lot of results come up with the script, so you should be able to hunt around and find it. Best of luck and subscribe for more weird 3D things. (And non-weird things too.)

  • @danyort1014
    @danyort1014 3 года назад +8

    When someone knows programming language, and also knows how to use 3d software, and VFX software - something really interesting is about to happen.
    This channel is awesome: the montage, the material itself, the topics of videos - it's awesome.
    Your videos is underrated

  • @AlexisRivera3D
    @AlexisRivera3D Год назад

    This is crazy! nice work

  • @Pirohne95
    @Pirohne95 2 года назад

    You absolute mad man!

  • @romilizada6699
    @romilizada6699 2 года назад

    AWESOME SIR

  • @bruxosdovfx1452
    @bruxosdovfx1452 3 года назад

    very smart!
    niceeeeeeeeeeeeeeee

  • @runningcoyote9972
    @runningcoyote9972 2 года назад +1

    I thought blender has it's own marking tool ?

  • @永麒張-h4n
    @永麒張-h4n Год назад

    Hi teacher, can you make a face binding tutorial?

  • @femisuccess124
    @femisuccess124 2 года назад

    I have a quick question please, do you think this is also possible to do using Mocha Pro mesh track, export to alembic format, will it also be possible to create armatures that are driven by the mesh track data the same way as this? I feel Mocha does a more precise tracking since it uses mesh tracking

  • @teddybonzo8460
    @teddybonzo8460 2 года назад

    Do you happen to have the link to the script

  • @PriestessOfDada
    @PriestessOfDada 2 года назад

    Okay, question:
    Could you export the face rig from makehuman (you get there by using the pose and animation tab)? , and parent the empties that way? To those bones?

    • @ChrisRCGI
      @ChrisRCGI  2 года назад +1

      Possibly! The only problem would be that the Makehuman rig would not line up exactly with the empties, because the facial features would be in different places than the default rig. But, it is possible that it wouldn't have that much effect on the final product, because the bones would be relatively parented... so it could work!

    • @PriestessOfDada
      @PriestessOfDada 2 года назад

      @@ChrisRCGI Yeah, I tried it with a sims4 character last night, and had more or less ththat exact issue. It worked beautifully on the chin, but the mouth got stretchy. Might've been the way I spaced out the empties. Might've been that I deleted the wrong empties. Going to try again tonight :)

  • @JohnFRodgers
    @JohnFRodgers 2 года назад

    Can the animation from the result of the script be transferred to a rig that you've done previously so you don't have to rebuild it every time?

    • @ChrisRCGI
      @ChrisRCGI  2 года назад

      Sure; I'd look into a retargeting addon. I find the best way is still to use a manual addon for it... typically, I use the "Blender Animation Retargeting" addon by Mwni on GitHub (can find with a quick search). All sorts of automatic tools out there, but this gives you control over which exact bone pairs with which custom rig bone.

    • @JohnFRodgers
      @JohnFRodgers 2 года назад

      @@ChrisRCGI Thanks!

  • @MyErima
    @MyErima Год назад

    did this like 4 years ago........not doing it again