Water VFX with Blender, RealFlow, and After Effects

Поделиться
HTML-код
  • Опубликовано: 16 июн 2021
  • I had an assignment to create a cool thing using RealFlow fluid sims. I chose the VFX route. Here's a quick look at some of the things I did to set up my scene and create some realistic looking water refraction, etc. This isn't a tutorial... more like a brief peek under the hood.
    AdhesiveWombat's "Storm Crusher" Music Video:
    • [VIDEO] AdhesiveWombat...
    See my work at www.chrisreillyportfolio.com
  • КиноКино

Комментарии • 64

  • @ChrisRCGI
    @ChrisRCGI  2 года назад +37

    Hi everyone! Enjoy this type of video?

  • @LaneCarter
    @LaneCarter 2 года назад +12

    I like this style. Giving the main concepts and not going into too much detail.

  • @douguk2
    @douguk2 2 года назад +13

    Loved :) I'm a noob to blender, but I have a dream scene I'm planning on doing. It's bassicaly to animate an aligator getting out of water. Lots to do till I get there though. Thanks for sharing your work

  • @jamesmccallum1248
    @jamesmccallum1248 2 года назад +4

    Twenty year vfx veteran here who gripes all the time about tutorials that waste your time.
    LOVE LOVE LOVE LOVE this video.

  • @HalfWarrior
    @HalfWarrior 2 года назад

    Extremely cool and awesome work Chris!

  • @BlenderFan
    @BlenderFan 2 года назад

    Great job and thanks for showing your workflow.

  • @avavfx91
    @avavfx91 2 года назад +2

    subscribed because of this video bro. keep on making this type of video because you are really good at explaining it straight to the point.

  • @cffilmmaker
    @cffilmmaker 2 года назад

    Thank friggin you. I've been looking for a video on this forever. Great job

  • @MoviesRemastered
    @MoviesRemastered 2 года назад +2

    This is awesome, dude! If find doing quicker videos like this draws people in but adding another breakdown video keeps everyone happy.
    Best of luck with your channel. New sub!

  • @CalebDigital
    @CalebDigital 2 года назад +5

    Amazing work bro! They better give you an A+++ on this! U probably did better than anyone else in that class🤣🔥

  • @scale8125
    @scale8125 2 года назад +2

    Great video. Could also drag your feet while you walk to add a MASSIVE boost to realism. That much water is heavy, so you wouldn't be able to walk through it as effortlessly as air.

  • @ubong120
    @ubong120 2 года назад +2

    Lovely content I’m looking at blender differently now

  • @Shaaan
    @Shaaan 2 года назад +17

    Suggestion : You could make two collision objects for each leg in the somewhat shape of an actual leg and individually keyframe them. but that'd have taken much longer anyway..

    • @ChrisRCGI
      @ChrisRCGI  2 года назад +4

      I agree. Two objects would have been better, and if I had even more time, I could have keyframed them to match my leg movement. I was exporting the collision objects as .FBX's and importing to RealFlow, and I was trying to keep the animation very simple due to some of the keyframe glitches that can happen when exporting, and then importing again.

  • @DECODEDVFX
    @DECODEDVFX 2 года назад

    Interesting workflow.

  • @africanstarship8971
    @africanstarship8971 2 года назад

    I like this format because it is fluid ... pun intended !

  • @oGrqpez
    @oGrqpez 2 года назад +6

    that was... cool. I never saw anyone try something like this...

  • @aashxq
    @aashxq 2 года назад

    This is so cool ❤️‍🔥

  • @manuelherrerahipnotista8586
    @manuelherrerahipnotista8586 2 года назад

    Great video man

  • @ooshaakao2006
    @ooshaakao2006 2 года назад

    Good luck bro we'll support you

  • @BillZebubproductions
    @BillZebubproductions 2 года назад

    This was great!

  • @KemicalKiddMUSIC
    @KemicalKiddMUSIC 2 года назад

    this is sick

  • @venox314
    @venox314 2 года назад

    Damn looks sick!

  • @AneeshArts
    @AneeshArts 2 года назад

    It's Very Cool Man!!!!

  • @AndreiChrisso
    @AndreiChrisso 2 года назад

    Waw amazing :)

  • @DocShriniwas
    @DocShriniwas 2 года назад

    Thanks

  • @gymgofit
    @gymgofit 2 года назад

    Awesome

  • @wattosoldier
    @wattosoldier 2 года назад

    There is a way to make bubbles?? If you put it on there it could be more realistic.

  • @HarisInspirasimu
    @HarisInspirasimu 2 года назад

    terimakasih tutorialnya, sangat menarik dan menambah ilmu buat saya yang lagi belajar 3d Blander, sukses selalu, salam kenal dari saya

  • @NimoClancy
    @NimoClancy 2 года назад

    Mate, You deserve way more subs. Honestly just take mine lol.
    i cant wait to see more videos by you

  • @BlackGeckoStudio
    @BlackGeckoStudio 2 года назад

    Awesome!!! Can you tell, how exactly you imported foam particles from realflow to blender! I did some tests on importing particles into blender from realflow, but it overloaded my pc, and I did it with very weird way)). And maybe you can suggest some solutions. Thank you!

    • @ChrisRCGI
      @ChrisRCGI  2 года назад +1

      Hi! Yes I did figure out how to do this. It had to do with "instancing" a blender mesh to the points of the particles (which were imported as an alembic). So, I had a very small sphere instanced to the points of the alembic object. For the crashing problem, that just sounds like there were probably way too many particles coming in from RealFlow, so I'd fix that at the simulation phase.

    • @BlackGeckoStudio
      @BlackGeckoStudio 2 года назад

      @@ChrisRCGI yeyyyyy, thanks a lot!) actually, I was using the same method, maybe it’s just for blender it’s hard to handle big simulations with foam. Thanks a lot man!!!!

  • @VFX_BUDDY
    @VFX_BUDDY 2 года назад

    what's your pc specs??

  • @hersh_yt
    @hersh_yt 2 года назад

    how did you got the shadow exactly ? shadow of any video or image ?

    • @ChrisRCGI
      @ChrisRCGI  2 года назад

      The alpha of the plane that I am projected on is basically a silhouette. Think of it as a human sized cardboard cutout. The plane then naturally casts a shadow onto the environment using the lighting in the scene, so it's all "automatic". Just make sure you set the shadow blend mode of that plane to "alpha hashed".

  • @bikash3003
    @bikash3003 2 года назад

    interested to vfx wolrd but dont know where to start

    • @FunnyAmped
      @FunnyAmped 2 года назад

      Donut. Lol, But it really works. All you have to learn is a 3d software (for vfx) and a compositor for those extra stuff.

  • @nhattoantran6903
    @nhattoantran6903 Год назад +1

    Hay

  • @lzmihich
    @lzmihich 2 года назад

    It is Great, a more traditional depicted tutorial would ve even Greater!

  • @terminatorpg1067
    @terminatorpg1067 2 года назад

    Very nice! What you could have done is to wet your pants when shooting the footage so it seems that the water affects you.

  • @No_Plastic
    @No_Plastic 2 года назад

    What is this?

  • @ZangdaroMonkey
    @ZangdaroMonkey 2 года назад

    Can you contrôle water ?

    • @oreynani3778
      @oreynani3778 2 года назад

      No, Its a simulation

    • @VIDMOO
      @VIDMOO 2 года назад

      I have been using Real Flow for 15 years, you can pretty much control everything.

  • @riccardofissore7996
    @riccardofissore7996 2 года назад

    Nice stuff, but as a subscriber I would expect/want a more tutorialish (longer) video

  • @peaolo
    @peaolo 2 года назад

    Wouldn't be easier priorly taking a photo of the entire backyard from a higher position in the sky and reproject that photo on a virtual ground with the pool walls in order to let you shoot the main footage with some better markers on the grass for the tracking part?

  • @unicornhuntercg
    @unicornhuntercg 2 года назад

    I think you could've gotten away with dynamic paint

    • @ChrisRCGI
      @ChrisRCGI  2 года назад

      Love dynamic paint! Especially for water. Used it in my thesis. Also in my Alternate Realities entry (another vid on the channel). For this project though, we were required to use RealFlow, since it was a fluid sim class.

  • @FatLingon
    @FatLingon 2 года назад

    Really good, but I'd go with the limitations of the fluid physics and the fact that your pants do not get wet, and make the collision object bigger, so that it looks like you have some magic pants that displaces water with room to spare.

  • @Fleischkopf
    @Fleischkopf 2 года назад

    there's content aware fill in ae? dafuq 😱

  • @unclemonty9506
    @unclemonty9506 2 года назад

    kinda cool but the amount of movement in the water makes it look totally fake - you've put an ocean into a small pool

  • @memewgaming2198
    @memewgaming2198 2 года назад

    your pants don't get wet even when exposed to water lol

    • @ChrisRCGI
      @ChrisRCGI  2 года назад

      Yes! You're right. If I had more time I could have used a black solid in AE with an animated mask, and then tracked it to my pants, and have it expand as I walked to look like the pants getting soaked. Or... could have done a full wet pants cloth sim.

  • @transinhnhat1838
    @transinhnhat1838 2 года назад +1

    Hay

  • @trannhat6743
    @trannhat6743 2 года назад

    Hay