Pose Morph to Morph Targets (Cinema 4D to Unreal Engine Tutorial)

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  • Опубликовано: 28 ноя 2024

Комментарии • 15

  • @roverplay2603
    @roverplay2603 29 дней назад

    Really good news for me!

  • @Realistic-1
    @Realistic-1 Год назад +2

    Great!! Keep going! I love C4D & UE5

  • @gillesdillenseger6472
    @gillesdillenseger6472 Год назад +2

    Incredibly usefull thanks 👍

  • @gabyanto2690
    @gabyanto2690 Год назад +1

    Great!! Keep going! I love C4D & UE5

  • @amirhosseinfarahani7424
    @amirhosseinfarahani7424 Год назад +3

    I really needed this tutorial! Thanks man! You're a life saver!

  • @ИванКосмачёв-я5г
    @ИванКосмачёв-я5г Год назад +1

    AWESOME !!! This tutor solved my problem

  • @lubomiratan
    @lubomiratan Год назад +1

    sweet stuff :) the start shot of the pillows going around the center... is that done by hand in sequencer? or rather animated in c4d with mograph cloner and whatnot?

    • @cartandhorse
      @cartandhorse  Год назад +2

      I animated these by hand, since it was easier. I animated one, then copied and pasted the animation to the other pillows and offset them a few frames each.

    • @lubomiratan
      @lubomiratan Год назад +1

      thanks for all the fish :) @@cartandhorse

  • @igrikcut
    @igrikcut Год назад +1

    cool tutorial! 10q

  • @HoudiniRookie
    @HoudiniRookie Год назад +1

    this is great! Quick question. Can you mograph color to UE?

    • @cartandhorse
      @cartandhorse  Год назад +2

      If you are looking to import material colors into Unreal, you can set the diffuse color inside C4D to a color (not checkerboard or pattern) and it should import.

    • @HoudiniRookie
      @HoudiniRookie Год назад +1

      @@cartandhorse Thanks I was wondering if we can import something like this? ruclips.net/video/G5iF3RMdg70/видео.html