Cinema 4d to Unreal Engine rigging & animating a single mesh

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  • Опубликовано: 5 янв 2025

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  • @ScottWeidner-z7t
    @ScottWeidner-z7t 9 месяцев назад +2

    Thanks for sharing your workflow. I saw on your channel you were requesting comments about future content...I'm trying to figure out mapping constraints and controls from a C4D character rig I have over to Unreal. Played around with a lot of the metahuman stuff...just haven't made the jump to stylized C4D character rigs getting animated in Unreal.

    • @cartandhorse
      @cartandhorse  9 месяцев назад +1

      Thanks for sharing. If you have a link to an example, I can see what I can do!

    • @ScottWeidner-z7t
      @ScottWeidner-z7t 9 месяцев назад +1

      @@cartandhorse I’m down to collaborate depending on your interest and availability. I can setup a quick chat to over the scenario if you want to see if it would be a good fit. Closest I’ve found is people retargeting stylized rigs to metahuman control rigs. Haven’t found an ideal workflow for that yet.

  • @JonathanWinbush
    @JonathanWinbush Год назад +3

    Good stuff 🤙🏾

  • @crazyAlexander23
    @crazyAlexander23 3 месяца назад +1

    can you do a tutorial on just the exporting like on human character and how you dont get all the controls with it (the nulls) like pyramid for waste box on the feet

  • @TheGrrson
    @TheGrrson Год назад +1

    Aw yeah.

  • @SalarLumia
    @SalarLumia Год назад +1

    Hey great tutorial! I'm new to unreal engine and I wanted to know is it possible to do the rigging process from a single mesh inside unreal and skip the cinema 4d parts?

    • @cartandhorse
      @cartandhorse  Год назад +1

      You are a couple of tutorials ahead of me, but yes....that is coming!

    • @SalarLumia
      @SalarLumia Год назад +1

      @@cartandhorse I'm really waiting for that! Thx in advance❤️