This Can't Be Unreal!? | The C4D To Unreal Workflow

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  • Опубликовано: 24 ноя 2024

Комментарии • 125

  • @JonathanWinbush
    @JonathanWinbush Год назад +34

    Make sure to check in the description for the project files so you all can check everything out and follow along as well! 🤙🏿

    • @WinbushHere
      @WinbushHere Год назад +2

      You da best man 😇

    • @danielmojojohnson1169
      @danielmojojohnson1169 Год назад +2

      Hey my man, thanks for another great one. Do you know if this works for 5.3 ?

    • @JonathanWinbush
      @JonathanWinbush Год назад

      @danielmojojohnson1169 it's actually gotten a lot easier now since this video!
      Go to my channel I have a ton of videos covering the updated workflows 🤙🏾

    • @danielmojojohnson1169
      @danielmojojohnson1169 Год назад

      Hey, I think I spoke to soon. I am using c4d 2023 and trying to send a file with GreyScale Gorillas Tran from into unreal 5.3. Any suggestions?

  • @Buklen
    @Buklen Год назад +8

    was not expecting winbush when I clicked this. What a bloody legend!

  • @micbab-vg2mu
    @micbab-vg2mu Год назад +7

    The rendering speed is impressive - thank you for the video.

  • @inmotion31
    @inmotion31 8 месяцев назад +1

    Winbush! you are a legend ma man!

  • @kspmn
    @kspmn Год назад +4

    Winbush being always amazingly wild!!! The full course on School of motion seems a MUST!!!

  • @Omar-ny8lz
    @Omar-ny8lz Год назад +1

    Dude. You're freaking so cool, wish I had your videos years back

  • @jonb2897
    @jonb2897 Год назад +2

    You're awesome WINBUSH! Just signed up for your SOM class! Thanks man!

  • @lumatrace
    @lumatrace Год назад +1

    Winbrush always saves the day with the best tuts!

  • @m4r_art
    @m4r_art Год назад +1

    Scrolled before I saw who it was, knew it would be Winbush! Great addition to the School of Motion team.

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      What up what up 🤙🏿

    • @m4r_art
      @m4r_art Год назад +1

      @@JonathanWinbush what up! :)))

  • @robertochriqui8171
    @robertochriqui8171 Год назад +1

    Frame 1 on the export settings… THANK YOU!

  • @JonJagsNee
    @JonJagsNee Год назад +5

    I love your null position strategy. I have been a monster and done it all by hand for the last year and a half ha ha well done sir grats on making a School Motion course :-)

    • @JonathanWinbush
      @JonathanWinbush Год назад +3

      Not going to lie I was always doing it manually as well but as I was making this tutorial I'm like there HAS to be an easier way let me figure this out

    • @JonJagsNee
      @JonJagsNee Год назад +1

      @@JonathanWinbush yeah, honestly I never do any lighting in C4D anymore if I know the project is going to unreal. 🥹

    • @JonathanWinbush
      @JonathanWinbush Год назад

      @@JonJagsNee yup I'm the same way but I also understand for people that are new to want to build in C4D first since they are comfortable there but I feel as people get more acustomed to the UE system they will begin doing more of that stuff in UE directly

  • @gabyanto2690
    @gabyanto2690 Год назад +2

    The C4D To Unreal Workflow MORE OF THISS ¡¡¡PLEASE!!!

  • @ant_the_rant
    @ant_the_rant Год назад +2

    Great job Winbush! Thank you SoM!

  • @almostnerd8499
    @almostnerd8499 Год назад +1

    Winbush UE Guru. I learnt a lot from his videos. Thanks man

  • @nicolajesteban9211
    @nicolajesteban9211 Год назад +1

    I wish you would have bothered us with the art direction stuff :( if you ever feel like making a tut on art directing lighting and materials that'd be amaaaaazing. but this is still so valuable :)

  • @joeykorenman
    @joeykorenman Год назад +5

    Mind blown. 🤯

  • @danpejril8337
    @danpejril8337 4 месяца назад

    Tip: when you are parenting the Null to the objects, you could just click on the Reset Transform button and it will zero out the coordinates for the Null - instead of doing it by hand.

  • @JoshFryer
    @JoshFryer Год назад +1

    Das Bush for the win! Great content, friends!

  • @TheDude671
    @TheDude671 Год назад +4

    Can you make same Blender to Unreal?

  • @thibaultmillienne3004
    @thibaultmillienne3004 Год назад +1

    Absolutely awesome, this SOM course will be very helpful !

  • @melbendigo
    @melbendigo Год назад +5

    Just what I was looking for! Thanks, Winbush! I know this isn't the point of the tutorial at all, but when I open the C4D project file as downloaded, the cloth sim doesn't flow like in the video. Instead, it kind of crumples up and the whole thing starts rotating counter-clockwise. Does anyone know why that might be? Shouldn't it be the same as in the video? My GPU is RTX 3080. Thanks!

  • @maxehrlich
    @maxehrlich Год назад +1

    Love it, this is packed with information!

  • @Chewbacca2000
    @Chewbacca2000 Год назад +1

    Badass!! Thanks man!!

  • @robertoaguilar3722
    @robertoaguilar3722 Год назад

    sick stuff man!

  • @renfitch1404
    @renfitch1404 Год назад

    Nice tut fella. You make it look easy😎👍

  • @danielmojojohnson1169
    @danielmojojohnson1169 Год назад

    Lol, never mind, I think I just found your newer video on it. Thanks again

  • @osompr
    @osompr Год назад +1

    Amazing

  • @latanjang8636
    @latanjang8636 Год назад +1

    i was anticipate which is collarbor c4d and unreal engine .

  • @PedroSousaPK
    @PedroSousaPK Год назад +1

    awesome to be seeing some unreal content!

  • @mcfly531
    @mcfly531 Год назад +1

    Awesome! More unreal engine content please.

  • @MichaelFlynn0
    @MichaelFlynn0 Год назад +1

    Bravo.

  • @strangeapprentice
    @strangeapprentice Год назад

    How about the Cineware plugin. Why did you use Datasmith instead?

  • @gonzalomenevichian2167
    @gonzalomenevichian2167 3 месяца назад

    how do you change to import the ABC to unreal pivot from world to object? I can't take the exact position from the null

  • @ThinkWyld
    @ThinkWyld Год назад +1

    More of unreal plz, king of c4d and unreal 🙏

  • @cjadams7434
    @cjadams7434 Год назад +1

    i’m a bit confused because you did a previous video bringing red shift materials over into unreal already so why can’t we bring those materials over in this instance?

  • @JosephWraith
    @JosephWraith Год назад +1

    Great tutorial! Is there a reason why my camera from C4d 2023.2 is importing in as an Object instead of as a Camera? I have the Project Settings correct and it's set to Standard render and the Timeline starts on 1.

  • @BongbokCG
    @BongbokCG Год назад +1

    🔥🔥🔥🔥

  • @timothybladel5828
    @timothybladel5828 Год назад

    I cannot get this cloth sim to engage or work and I am maybe unsure if it is just that I have to turn something back on.

  • @no_damage
    @no_damage Год назад

    OF course my animations arent transfering

  • @scottdpeterstv
    @scottdpeterstv 8 месяцев назад

    How do you add your level sequence with all your keyframes into a new sequence using Camrea Cuts you show 18:00 min into your video? Everytime I try to render directly from my level sequence I got from the C4D import, it renders the wrong camera view.

  • @МетодиДанчев
    @МетодиДанчев Год назад

    Very cool....

  • @alidarvini2624
    @alidarvini2624 Год назад

    Could you plz tell me what config system need to make this video ?

  • @Cos3D
    @Cos3D Год назад

    would it be theoritically possible to create game vfx abilities in c4d and import them in ue ?

  • @sebastianrosandi3787
    @sebastianrosandi3787 Год назад +1

    This is so cool!! Is possible to make animation cloners rock from cinema 4D to unreal? I use rocks from Bridge but went i go to unreal have no material pls help

    • @JonathanWinbush
      @JonathanWinbush Год назад +1

      Yea let me make a quick tip tutorial real fast for ya it's easy but better to show how

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      Here you go hope this helps ruclips.net/video/1WmdtnkglTM/видео.html

  • @eliellgvs1
    @eliellgvs1 Год назад

    Cool. Make a video how to update the animation, like the alembics, camera, etc, in case the client ask for changes. Should be just a "replace matter"? Or need more tweaks?

    • @JonathanWinbush
      @JonathanWinbush Год назад

      Just hit reimport after you make your change in cinema ruclips.net/video/x28aWPYnrho/видео.html

  • @fiercecurry
    @fiercecurry Год назад

    Are you using Lumen or Pathtracing in the UE renders? I know they each have the pros and cons.

  • @addol95
    @addol95 Год назад +2

    While the end result is completely passable for a simplistic scene like this - you're lying to yourself if you say you can't tell the difference.

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      At the end of the day it's just about keeping my clients happy in which they have been thrilled with the speed in which I'm able to deliver my graphics to hit the tv show fast paced deadlines 🤙🏿

  • @ProfessionallyIncorrect
    @ProfessionallyIncorrect Год назад +1

    At 20:10, it looks like the UE version doesn't respect the phong/normal angles correctly. The bevel appears sharper and you can see faceting. Is this a shortcoming of UE or are there controls to fix this?

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      I wanted to show here using as much as EJ's project as possible but in a typical workflow I'd use a native shape in Unreal instead so it'd be much sharper. You could always make the shape in cinema more dense as well since unreal can handle high polygon counts.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect Год назад +1

      @@JonathanWinbush Thanks! Good to know. Very likely grabbing this new series. Looks great.

    • @JonathanWinbush
      @JonathanWinbush Год назад +1

      @@ProfessionallyIncorrect Thanks buddy I think once you really dive in you'll understand more about the UE workflow but I've been having a blast these past few years using unreal

  • @gonzalomenevichian2167
    @gonzalomenevichian2167 3 месяца назад

    why mine doesn't align the ABC to the position of UE null? I repeat 10 times the tutorial

  • @mae2309
    @mae2309 Год назад +1

    THUMBS. THUMBS. WAY WAY UP PLAYBOY... YESSSSSSSSSSS

  • @michaelkablitzeditor
    @michaelkablitzeditor Год назад

    what exactly is the advantage of bringing all of this into Unreal if it takes this much prep and work afterwards? What is the purpose of all of this in this example?

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      I'd personally just do it all in unreal this is only showing a workflow if you want to start in c4d and bring it over

  • @ThisDaniel
    @ThisDaniel 8 месяцев назад

    get it

  • @abramjessiah
    @abramjessiah Год назад +3

    by the time you get everything set up in unreal, it could have just been rendered in redshift.

    • @JonathanWinbush
      @JonathanWinbush Год назад

      not really it took about a few hours to render in cinema just at HD and I rendered this in 4k in 60 seconds

    • @Ben-rz9cf
      @Ben-rz9cf Год назад +1

      Not to mention the extra monthly subscription he could have paid instead of using an incredible free software! Like use your brain winbush you're missing out on spending money

    • @JonathanWinbush
      @JonathanWinbush Год назад

      @@Ben-rz9cf 😁🤙🏿

  • @zainabjebur
    @zainabjebur Год назад +1

    Thanks🙏

  • @TutorialVirusRj
    @TutorialVirusRj Год назад

    Osm🎉

  • @LukeBellissimo
    @LukeBellissimo Год назад

    Great stuff! Is there an efficient way to get material selection tags out of c4d into unreal? Something that would maintain the selection tag naming from c4d? Would be really helpful when porting over more complex geo that has already been setup with materials.

    • @JonathanWinbush
      @JonathanWinbush Год назад +1

      Naming wise no but with the latest Cineware plugin you it will now reconize selection tags from cinema

  • @newatlasspro
    @newatlasspro Год назад

    Hi dear ; Please I have a question. does unreal engine support a cinema 4D projet which contains fur on it ?

    • @JonathanWinbush
      @JonathanWinbush Год назад

      Yup it does though it's not plug n play you have to enable it on the unreal side

    • @newatlasspro
      @newatlasspro Год назад

      @@JonathanWinbush could you please tell me how

  • @imiy
    @imiy Год назад +1

    And why 3D softwares don't develop render engines similar to UE5?

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      There was one company that was trying to make one that worked in Cinema 4D but they went out of business last year I can't think of the name off the top of my head

    • @mr.pinouxinc4293
      @mr.pinouxinc4293 Год назад +1

      @@JonathanWinbush U-Render

    • @JonathanWinbush
      @JonathanWinbush Год назад +1

      @@mr.pinouxinc4293 That's it! I couldn't think of it for anything thanks!

    • @mr.pinouxinc4293
      @mr.pinouxinc4293 Год назад

      @@JonathanWinbush Yeah, too bad they had to shut this.

  • @littlecurrybread
    @littlecurrybread Год назад

    hey winbush, do you feel unreal can hold up in providing high quality renders for live action? I do vfx and would love to go from c4d to unreal to AE/nuke for compositing.

    • @correctopinion4708
      @correctopinion4708 Год назад

      while the mandalorian is awful looking, the background is real time made in unreal

  • @germanmairen
    @germanmairen Год назад +2

    But what's the reason to go from C4D to Unreal? I mean...if you already have the project set in C4D, why take all this effort and time to achieve a look that honestly you can easily get in Redshift and Octane? And that's for a scene that is more or less simple. I can't imagine all the things you would have to do with a complex scene (with a lot of materials, tag selections. etc...). I don't get it.

    • @JonathanWinbush
      @JonathanWinbush Год назад +1

      Always good to have options in workflows different projects call for different solutions. I'd personally just do it all in unreal to begin with as I show in my course but sometimes you want to use a function from another DCC to bring it over.

    • @germanmairen
      @germanmairen Год назад

      @@JonathanWinbush Sure! I’ve enrolled into the course a few days ago, by the way! I al one of your students! 😅

    • @JonathanWinbush
      @JonathanWinbush Год назад

      @german mairen very cool! Excited to see what you think by the end of the course 🤙🏾

  • @rbsn3d
    @rbsn3d Год назад

    Sorry to ask but can anybody tell in one sentence why it is good (or even better) to render out of Unreal than out of Cinema4D since the scene is built in C4D?

    • @silurian1980
      @silurian1980 Год назад

      Just what I was going to ask. As a motion designer I would like to learn more about UE but I'm not sure I see the benefits yet.

  • @bigrods
    @bigrods Год назад

    this is great content, but besides the speed of the render why would someone spend money on another 3d software? Does it really pay off?

  • @mograph-bricklayer
    @mograph-bricklayer Год назад +1

    53 "actuallys" in this video. 53! That's more than two a minute. He keeps using that word. I don't think it means what he thinks it means.

  • @OgglemcSly
    @OgglemcSly Год назад +4

    There are obvious tells that yours is rendered using unreal. The half res reflections are on, the stratification of the lighting, the lack of sheen on the cloth, and the flicker of the bloom. I am absolutely a fan of using unreal engine to render, but the results for something like this are not really all that good.
    I think path traced results are always going to be superior, and you're being a little ingenious by ignoring the dark side of unreal rendering - lack of AOVs and passes, very tricky glass setups, warm up frames, screen space effects, raytraced shadows when using nanite, and more.
    This isn't a workflow that works for anything further from these short abstract pieces.

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      Not entirely true alot of studios like The Mill, Zoic, NFL and even myself are using Unreal so it's being used in mainstream commercial work as well. All those automotive commercials you see on TV that's unreal alot of the time.

    • @JoshuaLundquist
      @JoshuaLundquist Год назад +1

      Also Unreal has a Path Tracer

    • @JonathanWinbush
      @JonathanWinbush Год назад

      @Joshua Lundquist indeed it does which just got about update recently

    • @JoshuaLundquist
      @JoshuaLundquist Год назад

      @@JonathanWinbush Nice, I have yet to dive into making Path Tracer look as clean as Redshift, but it seems doable (with an HDRI to help add those soft shadows / ambient occlusion)

  • @cars103
    @cars103 Год назад

    Nice one Winbush! What about c4d cameras in more complex rigs? for example a cam that is constraint to a car with a contraint tag set to parent? And the camera might even be animated inside the constraint tag with the offset parameters and plus that the camera has an aim contraint or a target tag to aim/target somewehre. So really complex rig- not only with standard psr keyframes... would you bee so kind to update us on such a scenario? I am eyelovemotion - you might remember me from instagram. thanks in advance