It’s not a true Fire Emblem experience until you spend more time in game checking the ranges of the enemy units, moving a single unit, and then rechecking the ranges to make sure you’re original reading was right or not.
I've played basically 3DS era up and kinda got used to playing that way. But since starting FE3 where there is no purple line, I've been looking at almost all enemy range and playing a bit less turtlingly and the game feels a more fun that way.
Hello again, my man. Good tip video for the folks, gonna share this around a lot. Dont forget about games where you can toggle individual unit ranges, allowing you to set up a main line of scaty that you can move your army around and up to, as well as finding the spaces where enemy units dont quite overlap. This allows you to fine tune your movement and allow better matchups for your armies. Or just send your Jeigen straight in to solo it all.
Oohh, love this! Enemy range is one of those undertalked parts of the fe games. I usually see a bunch of tips on what to avoid whenever playing certain fire emblem games, but never any actual strategy. Additional tidbit I want to add to this video. In any FE game/ROM hack with skills. Always check the enemies for skills. Enemy skills can really throw a wrench in your plans if you don’t account for them.
But me ignoring ranges is exactly why I play Lucina instead of Marth in SSB! In relevance to the video however, this is a pretty important tip for newer players, as the game usually does like to have formations to not perfectly overlap a lot of the time for you to exploit. Dancing in or right outside the edges of specific enemies is a very good way to handle a lot of situations in FE, from baiting a group to attack you so you can chunk them on enemy phase and clean up on enemy phase to just getting better positioning for your units on your terms instead of the enemy's.
This works for the modern games for sure, but it definitely depends on the title you're playing. Right now I'm doing a Geneology ranked run and the issue is that generally because of the way Kanto works in that game I can only put units that can survive like 15+ enemies at once over the big scary line which has forced me to turtle more than I would like. Granted ranked runs are weird and fe4 is weird in general but it's still pretty situational I think.
It’s not a true Fire Emblem experience until you spend more time in game checking the ranges of the enemy units, moving a single unit, and then rechecking the ranges to make sure you’re original reading was right or not.
I've played basically 3DS era up and kinda got used to playing that way. But since starting FE3 where there is no purple line, I've been looking at almost all enemy range and playing a bit less turtlingly and the game feels a more fun that way.
Hello again, my man. Good tip video for the folks, gonna share this around a lot.
Dont forget about games where you can toggle individual unit ranges, allowing you to set up a main line of scaty that you can move your army around and up to, as well as finding the spaces where enemy units dont quite overlap. This allows you to fine tune your movement and allow better matchups for your armies.
Or just send your Jeigen straight in to solo it all.
Or, if you're playing Sacred Stones:
Throw Seth in and wait for him to annihilate every single enemy.
Oohh, love this! Enemy range is one of those undertalked parts of the fe games. I usually see a bunch of tips on what to avoid whenever playing certain fire emblem games, but never any actual strategy.
Additional tidbit I want to add to this video. In any FE game/ROM hack with skills. Always check the enemies for skills. Enemy skills can really throw a wrench in your plans if you don’t account for them.
But me ignoring ranges is exactly why I play Lucina instead of Marth in SSB!
In relevance to the video however, this is a pretty important tip for newer players, as the game usually does like to have formations to not perfectly overlap a lot of the time for you to exploit. Dancing in or right outside the edges of specific enemies is a very good way to handle a lot of situations in FE, from baiting a group to attack you so you can chunk them on enemy phase and clean up on enemy phase to just getting better positioning for your units on your terms instead of the enemy's.
This works for the modern games for sure, but it definitely depends on the title you're playing. Right now I'm doing a Geneology ranked run and the issue is that generally because of the way Kanto works in that game I can only put units that can survive like 15+ enemies at once over the big scary line which has forced me to turtle more than I would like. Granted ranked runs are weird and fe4 is weird in general but it's still pretty situational I think.
ARE THOSE LEGO ROCK MONSTERS
Yes
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