The year is 3042, for untold generations we of the Excel Clan have been trying to solve. We still aren't even close. We're only at level 8! Oh great ancestors, I have failed you! I no longer can reset the great RRNGH every second, but merely every 3 seconds! Godhood will have to wait another 40 generations! At least once my descendants solve this problem, they will Ascend to Godhood such as the legends foretold.
@@yes1667 The idea of an entire culture revolving around doing something entirely useless that’s purpose was long forgotten just because it’s what they’ve always known and they form a religion around it to motivate them is extremely terrifying
@@Boarbatrice Funny story, the Adeptus Mechanicus kind of do this with maintaining technology, which they worship as divine but are generally unable to understand or comprehend in terms of *how or why it works.*
Why not have the second brigand live, you kill the boss, and then you discard the sword and wait on the throne with the second brigand attacking you. you can run for the mountains in the north and have him attack you from a mountain. He have a better chance of dodging lyn, and all you would need to rig is 2-6 dodges on the brigand, and then 2 crits on the boss to discard the sword as fast as possible.
Since the brigand seems to have a death wish by just charging at you full force, I think they'd die to counterhit damage before you have a chance to beat Batta
@@ironmilutin He will attack from a tile that gives him avoid, so your sword won't have 100% hit. then you run for the boss while his movement is slowed by terrain and can't catch you. He likely will be low on hp by the time you could discard the sword, but I think it could work a LOT easier that rigging the boss to dodge.
@@cattiston374 Hi! I'm not sure if my answer matters at this point (two months later lol), but for your information, even in the case of Nils actually avoiding capture from the Black Fang (somehow), Zephiel would then be assassinated by the BF, due to the fact that it was only due to Lyn's proposition to follow them, alongside her tracking skills, that led the group towards the BF Fortress, or at minimum, to reach at the convenient moment of for them to hear about Zephiel's assassination.
I think there's a better way. If you kill Batta before the first bandit somehow, you will have access to the fort. You'll probably just need a 1% crit. Once you kill Batta, stand on the gate and throw away your weapon. This way, you can get the bandit to miss for 1xp infinitely, if we assume the bandit cannot kill Lyn standing on the fort. Even so, you have a bunch of vulneraries if it really is a problem. Seize once you are lvl 20. Though the problem: can you get to Batta without encountering the first bandit somehow? Can someone test if this is hypothetically possible?
Actually just did this for uhh... "Fun." The bandit can move onto the Peak, which will get him stuck for a turn, long enough for Lyn to crit Batta and then throw her weapon away, stand on the Gate and heal with a Vulnerary. You can also get +10 more avoid than the Gate provides by going to the Mountains in the top left corner, which still leaves you able to go back to the gate to get its passive healing once you've been hit. If you do this first instead of standing on the gate after defeating Batta, the Bandit still can't reach you, so it's nice for those early levels where your avoid isn't as good (Remember Lyn has less avoid than normal because she loses WTA). Rigging Spd/Luck levels every level lets you be unhittable on the Mountain by Lv 9, so you can use your vulneraries early on when the hit is highest. The bigger fear was actually the bandit breaking his Axe, since at lv 2 (Killing Batta gives roughly a level in Exp) while standing on the Gate, he had 31 hit, and having to dodge 1,900 times adds up even if that hit goes down by 3 every level.
Optimally, you'd still purposely get the Iron Sword to as low a durability as possible to lower funds rank while still having 1 use to crit Batta to death.
Well you could write a script that burns the RNs for you and stop at the right rn… but at that point it’s easier to just open a hex editor and say “hey it’s theoretically possible”
The script could definitely burn RNs faster than a human, I think the main bottlenecks would be movement cursor speed and how fast your hardware can run the emulator. Still probably a multi-year project.
Lotta people saying it but you could theoretically try instead to kill the boss without killing the other brigand and use him to grind which is a bit more practical and still saves the tactician point
Actually for this run, getting strength is like the worst stat to get @ best are speed and hp along with the defenses Since low str with high hp, spd and defenses makes so the combat rank is lower since theres more tie in combats and not many victories
i can't tell if youve gone insane or are just so giga brained you gotta flex in the most creative way possible. also what is the backtrack you are using?
It's possible to attack Batta the Beast before fighting the first bandit, at which point on enemy phase, if Lyn gets at least 1 1% crit, Batta will die and the bandit will survive 1 round of combat. After this, Lyn can discard her sword without soft locking.
@UCMFlIQA0HBpk1czdHa9i15g Lyn: 4 up 1 left Bandit: 3 up 2 right Lyn: 3 left 2 up Bandit: 3 right 2 up Lyn: 5 down Bandit: 3 down 2 right (AI is not smart) Lyn: 5 left Bandit: 5 left Lyn: 1 left 3 up, attack Batta On enemy phase, with a bit of luck, Batta will die with Lyn and the bandit still alive.
I would assume you could also perform Monte Carlo simulations to roughly estimate the probability Lyn would get to level 20 this way, which has the added benefit of also taking into account Lyn's levelups and whatnot. But given the optimistic upper bound in this video, even if you performed 100000 trials, the number of successes would still be around 0.
You mentioned Lua scripting, having a script that automatically maths and performs the manip makes this kinda doable within like 16 human years. Sorta.
More realistic strategy (not 100% sure if it's possible or not): keep the other fighter alive (fight him in a forest to miss the attacks or ORKO the boss before even engaging him once), kill the boss then drop your weapon while staying on the gate.
The most funny part of this game to me, when I was a kid I thought my tactics were god like because I always xp abused. Super dominant strategy imo. I had no clue tactics were based on turns.
I'm in the middle of Chapter 8 of my H1 Shadow Dragon blind playthrough, and disaster has struck. Lena has gotten two blank levels, and gigachad Barst stopped being a gigachad. He betrayed his oaths and killed his newly bonded spren, angering the spren's fellows. I warp Sedgar to the cavaliers and then reluctently use the last of Lena's warp staff to send virgin Barst to Shadesmar, where he's executed by honorspren (another obscurish reference that means I miscalculated and virgin Barst barely didn't one-shot the boss, and he died on the counter). The rest of the map has thus far gone smoothly, however, Roger perished of I didn't know he existed in the first place. I also bought a new Wing Spear and rapier.
Is there any way to avoid fighting the first bandit to instead go to and crit Batta to death, then throw away the sword and dodgetank the bandit for EXP?
People keep suggesting saving the other Brigand for after the boss, but I booted up the game to check, and Lyn's hit-rate against the Brigand is displayed 100, and she hits twice. Generic Brigand can only make two attacks against Lyn before her counters kill him. _If_ this is possible, you'd need to rig a 1% Crit against Batta, but I'm not sure it's possible to move perfectly enough to kill him without the Generic Brigand either standing on the throne himself, or just moving to attack Lyn at least twice, before you can stand on the throne and toss the sword.
This reminds me of the Super Mario 64 A Button Challenge videos. I'm starting to wonder if there even is a combination of 9RNs that you can get in order to do this (iirc in Super Mario 64 the RNs cycle back to the beginning of the list after getting to a certain point due to how the algorythm generates them, but I don't know if this applies to Fire Emblem 7 as well)
@@UfoLoche I remember hearing some defenses for the older Final Fantasy games which claimed that you don't run into any bugs during normal play (which is inaccurate; there's plenty of glitches during normal play, you just might not notice them, although the games are good enough that complaining about them feels like nitpicking). Paper Mario actually _does_ fit that description: the game is pretty much completely stable during normal play, but things get _weird_ if you're actively trying to break the game. I feel like if you somehow managed to connect FE7 to Paper Mario, it'd probably skip to credits or something.
Somebody would have to check but these RN lists aren't infinite. It's entirely possible the sequence of RNs needed to have the triple miss does not exist anywhere in the list, making it impossible. If it does exist, that does most likely massively minimize how many RNs you need to burn, because at most you just go through the entire list once. Theoretically, you could find out how long the list is, and just mindlessly burn RNs at like 5+ a second. I don't know the framerate, but assuming you can only change tiles once per frame, and 30 fps, you could burn a max of 15 RNs per second. It's possible that you could cycle a short list in just 500-1500 RNs. You might be able to get the perfect miss round of combat once per minute, and then it'd only take a few hours. To better explain, I need to explain a few things about how RNG formulas work. For sequential RNG games, like fire emblem (RNs are generated based on the previous RN which allow for "burning" RNs), calling the RNG formula does a few things. Firstly, it takes a seed value, and inputs it into the RNG formula. This formula spits out both a new seed and an RN which is always a float between 0 and 1 which is then multiplied by the max of the RN you were asking for and then add 1. So if you ask the game for an RN between 1 and 20, it'd give you a float like say "0.20450385" and then multiply that by 20 and then truncate the remaining decimal giving us 4 and then you add 1 to get 5. So how does the RNG formula get the seed value? Well I mentioned that if a previous RNG was called, it'll take the seed that gets spit out by that, but how does it get the first seed? Usually from system time when the first RN is generated. Only a bit more now. Having the same seed, always gives the same RN and new seed. Eventually, you will end up with an RN that gives a seed you've already gotten once and at that point a loop is completed. There is no way off this loop, unless they get a new seed from system time (something the devs would have to program in and generally they don't). Sometimes these loops can actually be quite small, having you repeat the same thing after only a few hundred RNs. Some loops are much longer, but you might be looking at 20k or something. This means, if you figure out the sequence of RNs you need for the triple miss round of combat, and you find out the RNG formula the game uses, and you reverse engineer how it converts system time to the initial seed, you could write a program to search through all possible RNs and find all the matching sequence of RNs that give you the triple miss combat round and then find the shortest loop it appears on (if it appears at all). It's entirely possible it exists on a fairly short loop and if it does, manipulating the system time to start you on that short loop would allow you to use this method without any external tools (at least, during the run, obviously you are using tools before the run to map it all out) and still finish the run in a "reasonable" amount of time. After the perfect round, move away, and then quickly burn through how ever many RNs are on the loop which might be as low as 300, and then do it again. Now, it'd be ideal if it also led into not leveling stats that increase hit, but it doesn't have to. You can always use a round of combat where you do hit to circumvent that, since your iron sword could double hit him 19 times and still have enough durability left to win.
Old comment, but the specs on the GBA RNG are an xorshift PRNG with a state of only 48 bits. That's much bigger than the chance required to contain a triple miss sequence, so it is theoretically possible. FE doesn't actually use a clock to seed, rather it uses a fixed initial RNG state. So unfortunately there's no way to manipulate the RNG into a different loop. The small size of the PRNG state does mean that you must do RNG manipulation by burning RN's, as it almost certainly does not contain a streak of misses long enough for this to happen naturally.
The year is 3052. Mankind has mastered space travel and colonized the stars. The ruling imperial Arch-Dynasty, the Hyperborea, through a millennia of inheritance gaming, has achieved Level 19 Lyn in the first chapter with 97 experience. The next stage of human evolution cautiously awaits those last 3 experience points...
Honestly I level grind on the final chapter for Lyn. I do so due to promoting Lyn’s team much quicker with either Hector’s or Eliwood’s story. And yes it takes forever but it’s worth it.
Is it not possible to kill batta before the first bandit and then dodge the bandit continiously, then you could also throw your sword away and have more chance to get hit even after you run out of vulnenaries since you can sit on the seize point, or alternatively sit on the mountain to in order to be able to move around.
If the rn list is finite and there is a spot(s) in that list that lines up with the desired outcomes (of one round of combat), then wouldn’t it be *slightly* more possible depending on how long it takes to loop the rn list? I assume it will still be ridiculous, but if the rn list isn’t too massive, then wouldn’t take as long to find a spot that works. This obviously isn’t human feasible, but tasers are built different
what i'm hearing is that we need to raise a minimum of 11 generations dedicating themselves to grinding out the perfect RNG for this challenge to shave off one last tactician star
god you do just the best work; your memes and degenerate gameplay are fantastic, but your actual stats stuff is high fuckin art. (I will not pretend getting to watch be pretty Lyn for 8 minutes isn't biasing me)
yeah I think you can absolutely afford not to account for any Avo boosts that Lyn gets from levelups in your model bc something tells me that Lyn dodging Batta isn't gonna be the deciding factor of the rig-RNG-so-Lyn-misses-two-93s grind
Not gonna lie this is a bit more complicated than my max renown fe3h run. I ended up with 30,900 renown from a new game, no dlc/amiibo, I think it is the highest possible
I think you also forgot to consider her gaining strength in that we need to avoid her gaining enough to kill the boss in 2 attacks until we're ready to kill the boss for the last bit of exp to hit level 20.
... Meanwhile me bored capped all units to level 20 in prologue and gave the knighr crest to Kent 🤣🤣🤣 and having a level 20 paladin in Hector/Eliwood mode 🤣🤣🤣
Lyn: "Well...Hmm... We'll do better next time." Excelblem: "Next time will take 1030 CALENDAR YEARS." Lyn: "I suppose 11 points is good enough, then..."
Step 0: rng abuse past the eventual cold death of the universe for minimal gain in order to setup maximum loss
😂😂😂
LMAOOO XDDDDDD
This comment lol, I’m dead 😂
A small price for salvation
All I'm hearing is we've got a 1000 year grinding stream in the near future.
All I'm hearing is he doesn't know he can use cheats and mods with emulators
Omggggggg Layton pfp!!!
@@pont1695 Gotta rep the favorite series where I can!
@@miceltusav88 Except that he specifically mentioned that he could use hacks, but he wants to put the game to its limits without them
We'd have to order some takeout to watch the whole thing.
Lyn clearly believes it can happen. "We'll do better next time" she says.
And who are you to argue with Lyn?
I mean who are you to disapoint her expectations?
Imagine your family heirloom being an FE7 absolutely minimum tactician points run
😂😂😂
The year is 3042, for untold generations we of the Excel Clan have been trying to solve. We still aren't even close. We're only at level 8! Oh great ancestors, I have failed you! I no longer can reset the great RRNGH every second, but merely every 3 seconds! Godhood will have to wait another 40 generations! At least once my descendants solve this problem, they will Ascend to Godhood such as the legends foretold.
Unironically fire premise
@@yes1667 The idea of an entire culture revolving around doing something entirely useless that’s purpose was long forgotten just because it’s what they’ve always known and they form a religion around it to motivate them is extremely terrifying
A fire premise for Fire Emblem.
As long as the odds arent zero..
@@Boarbatrice Funny story, the Adeptus Mechanicus kind of do this with maintaining technology, which they worship as divine but are generally unable to understand or comprehend in terms of *how or why it works.*
Alternate title: Excelblem reveals he has some standards, and that some things are insane even for him.
It's ok guys, he still feels no remorse when killing off units
Excelblem: I may be insane but even I know not to push my RNG abusing luck
Man he does love committing war crimes with a passion!
Why not have the second brigand live, you kill the boss, and then you discard the sword and wait on the throne with the second brigand attacking you. you can run for the mountains in the north and have him attack you from a mountain. He have a better chance of dodging lyn, and all you would need to rig is 2-6 dodges on the brigand, and then 2 crits on the boss to discard the sword as fast as possible.
scratch that. Only 1 crit on the boss, because he can die on enemy phase and you discard the sword next player phase.
If you can avoid the regular brigand, this is actually genius.
I don't see how you would kill Batta while keeping the first brigand alive.
Since the brigand seems to have a death wish by just charging at you full force, I think they'd die to counterhit damage before you have a chance to beat Batta
@@ironmilutin He will attack from a tile that gives him avoid, so your sword won't have 100% hit. then you run for the boss while his movement is slowed by terrain and can't catch you. He likely will be low on hp by the time you could discard the sword, but I think it could work a LOT easier that rigging the boss to dodge.
Man. That Jagen crit can change a man
When did Excelblem's comical descent into madness happen?
He's becoming more demented than Timeskip Dimitri every passing day.
Finally, the hard math based content we've all been waiting for from EXCELblem. Banger vid
By the time Lyn finally kills Batta, she'll be roughly 30+ years older, and the events of FE6 would have already come and gone in that time
Wouldn’t Lyn be necessary to save Zephiel? Or is she not relevant anymore once Eliwood/Hector is in place I don’t remember lmao
@@cattiston374 Hi! I'm not sure if my answer matters at this point (two months later lol), but for your information, even in the case of Nils actually avoiding capture from the Black Fang (somehow), Zephiel would then be assassinated by the BF, due to the fact that it was only due to Lyn's proposition to follow them, alongside her tracking skills, that led the group towards the BF Fortress, or at minimum, to reach at the convenient moment of for them to hear about Zephiel's assassination.
@@UNKNOWN-ov7md Oh lol I legit forgot about this thanks!
I think there's a better way. If you kill Batta before the first bandit somehow, you will have access to the fort. You'll probably just need a 1% crit. Once you kill Batta, stand on the gate and throw away your weapon. This way, you can get the bandit to miss for 1xp infinitely, if we assume the bandit cannot kill Lyn standing on the fort. Even so, you have a bunch of vulneraries if it really is a problem. Seize once you are lvl 20.
Though the problem: can you get to Batta without encountering the first bandit somehow? Can someone test if this is hypothetically possible?
I tested it out for you. It's possible, you just need to rig a 1% crit on the boss. It makes this infinitely more bearable, aha..
Lyn's movements are 4up 1left, 2down 3left, 5left, attack boss and rig crit, discard weapon and profit
@Lennard Chan
Actually just did this for uhh... "Fun."
The bandit can move onto the Peak, which will get him stuck for a turn, long enough for Lyn to crit Batta and then throw her weapon away, stand on the Gate and heal with a Vulnerary. You can also get +10 more avoid than the Gate provides by going to the Mountains in the top left corner, which still leaves you able to go back to the gate to get its passive healing once you've been hit. If you do this first instead of standing on the gate after defeating Batta, the Bandit still can't reach you, so it's nice for those early levels where your avoid isn't as good (Remember Lyn has less avoid than normal because she loses WTA). Rigging Spd/Luck levels every level lets you be unhittable on the Mountain by Lv 9, so you can use your vulneraries early on when the hit is highest. The bigger fear was actually the bandit breaking his Axe, since at lv 2 (Killing Batta gives roughly a level in Exp) while standing on the Gate, he had 31 hit, and having to dodge 1,900 times adds up even if that hit goes down by 3 every level.
Much more reasonable luck.
Optimally, you'd still purposely get the Iron Sword to as low a durability as possible to lower funds rank while still having 1 use to crit Batta to death.
Ensuring you don't level up skill must be actual torture
Well you could write a script that burns the RNs for you and stop at the right rn… but at that point it’s easier to just open a hex editor and say “hey it’s theoretically possible”
The script could definitely burn RNs faster than a human, I think the main bottlenecks would be movement cursor speed and how fast your hardware can run the emulator. Still probably a multi-year project.
That's literally the entire point of Tool Assisted Speedruns so I wouldn't say it's a waste of time
Lotta people saying it but you could theoretically try instead to kill the boss without killing the other brigand and use him to grind which is a bit more practical and still saves the tactician point
I assume the path here is killing Batta then throwing away the sword and just spamming end turn?
Gotta grind so no one gets exp
sounds like the title of an isekai light novel
not long enough, how can we make it more redundant
@@rum5878 My life in another world where I grinded for a 1000 years so no one else could level up and became the strongest.
bigger challenge: can lyn gain strength in any of those levels
Actually for this run, getting strength is like the worst stat to get
@ best are speed and hp along with the defenses
Since low str with high hp, spd and defenses makes so the combat rank is lower since theres more tie in combats and not many victories
According to Multiversal theory, there is at least one universe/person who's played this game and had this phenomenon actually happen.
There is atleat one universe/person that invented a gun that destroyed the entire multiverse
Honestly, though, I'm very impressed by the effort you put into calculating all this
The initial report of how many tactician points this would save had me rolling
the real nutty optimization i can think of is foregoing lyn mode ranks entirely, grinding lyn mode units to max to ensure worse exp ranks later.
i can't tell if youve gone insane or are just so giga brained you gotta flex in the most creative way possible. also what is the backtrack you are using?
I bet Dream could do this
dream "forgets" to turn off his good(bad?) RN mod and proceeds to get a 10 star tactician point run
even if you get perfect RNG you would probally still die before that sweet sweet 1 tactition point 😂😂😂
It's possible to attack Batta the Beast before fighting the first bandit, at which point on enemy phase, if Lyn gets at least 1 1% crit, Batta will die and the bandit will survive 1 round of combat. After this, Lyn can discard her sword without soft locking.
@UCMFlIQA0HBpk1czdHa9i15g
Lyn: 4 up 1 left
Bandit: 3 up 2 right
Lyn: 3 left 2 up
Bandit: 3 right 2 up
Lyn: 5 down
Bandit: 3 down 2 right (AI is not smart)
Lyn: 5 left
Bandit: 5 left
Lyn: 1 left 3 up, attack Batta
On enemy phase, with a bit of luck, Batta will die with Lyn and the bandit still alive.
I would assume you could also perform Monte Carlo simulations to roughly estimate the probability Lyn would get to level 20 this way, which has the added benefit of also taking into account Lyn's levelups and whatnot. But given the optimistic upper bound in this video, even if you performed 100000 trials, the number of successes would still be around 0.
You mentioned Lua scripting, having a script that automatically maths and performs the manip makes this kinda doable within like 16 human years. Sorta.
More realistic strategy (not 100% sure if it's possible or not): keep the other fighter alive (fight him in a forest to miss the attacks or ORKO the boss before even engaging him once), kill the boss then drop your weapon while staying on the gate.
Imagine being the one that screwed up and killed the boss at level 19 after your family had been working on this for 1000 years.
The most funny part of this game to me, when I was a kid I thought my tactics were god like because I always xp abused. Super dominant strategy imo. I had no clue tactics were based on turns.
Well... Hmm... I guess we won't do better next time.
I'm in the middle of Chapter 8 of my H1 Shadow Dragon blind playthrough, and disaster has struck. Lena has gotten two blank levels, and gigachad Barst stopped being a gigachad. He betrayed his oaths and killed his newly bonded spren, angering the spren's fellows. I warp Sedgar to the cavaliers and then reluctently use the last of Lena's warp staff to send virgin Barst to Shadesmar, where he's executed by honorspren (another obscurish reference that means I miscalculated and virgin Barst barely didn't one-shot the boss, and he died on the counter). The rest of the map has thus far gone smoothly, however, Roger perished of I didn't know he existed in the first place. I also bought a new Wing Spear and rapier.
Also, bold of you to assume people who play fire emblem will have one generation of offspring, nevermind 30.
This is like the counter-culture to ltc I love this concept
Excelblem is at the center of a Venn--diagram laballed "mad" and "genius"
There has to be a limit to insane strategies. Right?
ruclips.net/video/BYXVhTUIQGc/видео.html
No
Out of curiousity, what song was used for the background of the first half of the video?
It's a remix of Fire Emblem The Sacred Stones - Truth, Fear and Hope.
Is there any way to avoid fighting the first bandit to instead go to and crit Batta to death, then throw away the sword and dodgetank the bandit for EXP?
People keep suggesting saving the other Brigand for after the boss, but I booted up the game to check, and Lyn's hit-rate against the Brigand is displayed 100, and she hits twice. Generic Brigand can only make two attacks against Lyn before her counters kill him.
_If_ this is possible, you'd need to rig a 1% Crit against Batta, but I'm not sure it's possible to move perfectly enough to kill him without the Generic Brigand either standing on the throne himself, or just moving to attack Lyn at least twice, before you can stand on the throne and toss the sword.
Any idea, if perhaps a script could be written to accelerate this? How long would a computer take to do it?
This reminds me of the Super Mario 64 A Button Challenge videos. I'm starting to wonder if there even is a combination of 9RNs that you can get in order to do this (iirc in Super Mario 64 the RNs cycle back to the beginning of the list after getting to a certain point due to how the algorythm generates them, but I don't know if this applies to Fire Emblem 7 as well)
Does it count if I write a bot to burn RNs on a hilariously sped-up emulation of the game?
Seeing how bad the odds are, that pc could be running the game for aged before accomplish it
I know you're joking but if you're serious I'd say do it and make it part of a TAS.
Can't wait for the stream of this run!
Can't you just not worry about Lyn missing if she doesn't get more than 5 strength levels (very easy)?
For some reason, this is reminding me of that Striderx7 video about how hitting a block for 300 years crashes Paper Mario.
@@UfoLoche I remember hearing some defenses for the older Final Fantasy games which claimed that you don't run into any bugs during normal play (which is inaccurate; there's plenty of glitches during normal play, you just might not notice them, although the games are good enough that complaining about them feels like nitpicking). Paper Mario actually _does_ fit that description: the game is pretty much completely stable during normal play, but things get _weird_ if you're actively trying to break the game. I feel like if you somehow managed to connect FE7 to Paper Mario, it'd probably skip to credits or something.
Totally unrelated, but where did you find the FE soundtrack remixes you used in this video? They slap
Somebody would have to check but these RN lists aren't infinite. It's entirely possible the sequence of RNs needed to have the triple miss does not exist anywhere in the list, making it impossible. If it does exist, that does most likely massively minimize how many RNs you need to burn, because at most you just go through the entire list once. Theoretically, you could find out how long the list is, and just mindlessly burn RNs at like 5+ a second. I don't know the framerate, but assuming you can only change tiles once per frame, and 30 fps, you could burn a max of 15 RNs per second. It's possible that you could cycle a short list in just 500-1500 RNs. You might be able to get the perfect miss round of combat once per minute, and then it'd only take a few hours.
To better explain, I need to explain a few things about how RNG formulas work. For sequential RNG games, like fire emblem (RNs are generated based on the previous RN which allow for "burning" RNs), calling the RNG formula does a few things. Firstly, it takes a seed value, and inputs it into the RNG formula. This formula spits out both a new seed and an RN which is always a float between 0 and 1 which is then multiplied by the max of the RN you were asking for and then add 1. So if you ask the game for an RN between 1 and 20, it'd give you a float like say "0.20450385" and then multiply that by 20 and then truncate the remaining decimal giving us 4 and then you add 1 to get 5.
So how does the RNG formula get the seed value? Well I mentioned that if a previous RNG was called, it'll take the seed that gets spit out by that, but how does it get the first seed? Usually from system time when the first RN is generated.
Only a bit more now. Having the same seed, always gives the same RN and new seed. Eventually, you will end up with an RN that gives a seed you've already gotten once and at that point a loop is completed. There is no way off this loop, unless they get a new seed from system time (something the devs would have to program in and generally they don't). Sometimes these loops can actually be quite small, having you repeat the same thing after only a few hundred RNs. Some loops are much longer, but you might be looking at 20k or something.
This means, if you figure out the sequence of RNs you need for the triple miss round of combat, and you find out the RNG formula the game uses, and you reverse engineer how it converts system time to the initial seed, you could write a program to search through all possible RNs and find all the matching sequence of RNs that give you the triple miss combat round and then find the shortest loop it appears on (if it appears at all). It's entirely possible it exists on a fairly short loop and if it does, manipulating the system time to start you on that short loop would allow you to use this method without any external tools (at least, during the run, obviously you are using tools before the run to map it all out) and still finish the run in a "reasonable" amount of time. After the perfect round, move away, and then quickly burn through how ever many RNs are on the loop which might be as low as 300, and then do it again. Now, it'd be ideal if it also led into not leveling stats that increase hit, but it doesn't have to. You can always use a round of combat where you do hit to circumvent that, since your iron sword could double hit him 19 times and still have enough durability left to win.
Old comment, but the specs on the GBA RNG are an xorshift PRNG with a state of only 48 bits. That's much bigger than the chance required to contain a triple miss sequence, so it is theoretically possible. FE doesn't actually use a clock to seed, rather it uses a fixed initial RNG state. So unfortunately there's no way to manipulate the RNG into a different loop. The small size of the PRNG state does mean that you must do RNG manipulation by burning RN's, as it almost certainly does not contain a streak of misses long enough for this to happen naturally.
Nah you just kill batta before the brigand and then heal dodge on the gate or the mountains after discarding your iron sword
2:33 still better odds then actually hitting an enemy in xcom
The year is 3052.
Mankind has mastered space travel and colonized the stars.
The ruling imperial Arch-Dynasty, the Hyperborea, through a millennia of inheritance gaming, has achieved Level 19 Lyn in the first chapter with 97 experience. The next stage of human evolution cautiously awaits those last 3 experience points...
Excelblem out here theory-crafting a tool-assisted run to play worse than any human ever possibly could
Honestly I level grind on the final chapter for Lyn. I do so due to promoting Lyn’s team much quicker with either Hector’s or Eliwood’s story. And yes it takes forever but it’s worth it.
This is the kind of shit I might've had the time to do in high school but my brain shuts off at the mere idea nowadays
Is it not possible to kill batta before the first bandit and then dodge the bandit continiously, then you could also throw your sword away and have more chance to get hit even after you run out of vulnenaries since you can sit on the seize point, or alternatively sit on the mountain to in order to be able to move around.
And this... is to go... even further...beyond!
This is one of my fave videos of all time! 0.00004435236/10
What version of Truth Despair and Hope is this???? I can't, I need to know
If the rn list is finite and there is a spot(s) in that list that lines up with the desired outcomes (of one round of combat), then wouldn’t it be *slightly* more possible depending on how long it takes to loop the rn list? I assume it will still be ridiculous, but if the rn list isn’t too massive, then wouldn’t take as long to find a spot that works. This obviously isn’t human feasible, but tasers are built different
Excelblem the 5th devoting his life to carrying on the long line of the Lyn mode legacy upon his shoulders hundreds of years from now:
what i'm hearing is that we need to raise a minimum of 11 generations dedicating themselves to grinding out the perfect RNG for this challenge to shave off one last tactician star
sooooooo...
when's the stream
god you do just the best work; your memes and degenerate gameplay are fantastic, but your actual stats stuff is high fuckin art.
(I will not pretend getting to watch be pretty Lyn for 8 minutes isn't biasing me)
Challenge accepted, see you in 1,500 years.
I absolutely love the big number maths in this one 😁
Welp, I can't think of anything better my bloodline could occupy themselves with. So better better started
this strategy is a thing of beauty
Anyone have a link to the specific cover that plays in this vid?
What about programming a script that does this for you and letting it run in a sped up emulator? Could that work? Or still too much time?
Surely a bot could play this game perfectly at 800% speed or higher to RNG grind as necessary and get this result eventually, right?
THE GRIND BEGINS
yeah I think you can absolutely afford not to account for any Avo boosts that Lyn gets from levelups in your model bc something tells me that Lyn dodging Batta isn't gonna be the deciding factor of the rig-RNG-so-Lyn-misses-two-93s grind
I mean, there are rng scripts that allow you to move the rng backwards, so it wouldn't take more than a few hours with that.
Not gonna lie this is a bit more complicated than my max renown fe3h run.
I ended up with 30,900 renown from a new game, no dlc/amiibo, I think it is the highest possible
how did he die?
He's was trying to reach level 20 in the Prologue chapter for Lyn Hard mode in FE7
Couldn't you use the pathing RNG manip to make it happen consistently?
That FE 8 music Kreygasm
Time to start a 10 generations bloodline dedicated only to this purpose.
I think you can RNG abuse to not kill the aggressive brigand, kill the boss, and get it that way.
Im going to start a bloodline right now to beat your score, then laugh at you from hell when I finally achieve it!
Just make a 0 hit iron sword in febuilder fr
Sounds like you can get this done by the time you start up your 30,000th Fire Emblem Fates KMU Gatekeeper Edition.
"Billions of RNG burns" So what you are telling me is that you want an emulator fork that allows you to insert macros based on memory values?
How about a tool assisted run so it does the rng burn automatically and in less time? Cool video
Also, I think weapon level still increases with misses, so you'd have even less chances of lyn missing at the end
I think you also forgot to consider her gaining strength in that we need to avoid her gaining enough to kill the boss in 2 attacks until we're ready to kill the boss for the last bit of exp to hit level 20.
But if Lyn misses every attack until we're ready to kill then strength won't matter
now you gotta set up a max level lyn mode run for xp ranks
In the world of football 20777 there's probably is a streamer who's doing this challenge
You think you can stand up to Batta the Beast?
Missed opportunity to call the prologue Lynimum Rank
Everyone rags on Sacred Stones for being a Blazing Sword carbon copy that’s too easy, but it has a killer soundtrack.
Whats the point of this?
... Meanwhile me bored capped all units to level 20 in prologue and gave the knighr crest to Kent 🤣🤣🤣 and having a level 20 paladin in Hector/Eliwood mode 🤣🤣🤣
so you're saying there's a chance
The thumbnail lmao CHALLENGE ACCEPTED
so basically this will never be humanly possible
So I'm guessing it will be a while til your next episode where you get one less star.
Nothing is impossible if you are Dream minecraft tho
Won’t Lyn’s weapon rank get to the point where she has 100% hit?
I don't know if you're a genius or just insane or both. All I know is that your math is a lot better than mine. I suck at math.
Lyn: "Well...Hmm... We'll do better next time."
Excelblem: "Next time will take 1030 CALENDAR YEARS."
Lyn: "I suppose 11 points is good enough, then..."
It's a shame more folks haven't tried a minimum ranks run, as far as I know. It seems to be a lot more difficult than max ranks.