calculating the worth of items by the # of iron lances you can buy after selling them and constantly ending sentences with "...because it had 1 durability" were choice
Still pisses me off they have the magic type triangle, then only have a single dark mage thats not a trainee and make him that shit. And introduce him that late.
@@robertharris6092at least they were in the one class that could promote into a broken class if you used it right. But yeah, they really wanted to make dark magic bad after it being decent in FE6 and broken if you used it right in FE7, while light magic was made better thanks to most enemies being weak against it. In other words, they made light magic much better, but in turn they did dark magic dirty. A shame.
I still think it’s impressive that there were no guaranteed soft locks on the entire game, not to mention how practically no one died despite not being able to level up at all 😭
The fact that he drills it into our heads that it's a 1 durability run gets annoying after the first time, since the line only had 1 durability. ...I'll see myself out.
I mean, the max exp would be rigging dodge exp for tens of thousands of turns to reach level 20 on every unit available as soon as they are recruited. Trying to maximize the amount of possible units to gain exp and promote by recruiting everyone and making sure to grab every promotion item could make for an interesting theoretical play through where you can plan out a potentially max exp route but actually pulling it off would suck.
I watched every individual video from this run, then the full video which is just the individual videos in one. I guess my sanity only has 1 durability
The pacifist strats were hilarious, just breaking weapons with seth's face because they had 1 durability and leaving hordes of harmless units preventing more enemies from spawning and trapping them in nonexistence
Advance wars 1 or 2 campaign but every unit has 1 ammo and also, you cannot capture, if the player controls a factory, airport, or naval port when you start the mission. (Dual Strike and Days of Ruin is likely impossible for this as dual strike has a shit ton of healing crystals and days of ruin having caulder, waylon, etc.)
bruh I was playing radiant dawn watching vids in the background when the music at 11:43 started and I thought the music in my game suddenly doubled up out of nowhere lmao
Now i really want to see this as a iron man since you already found out the conga line strategy and know what to face "If you know what your doing the game isn't hard"
Interesting video! I think I understand the challenge at a general level. I don't think you mentioned how many durability the weapons were set to have, though. Do you think you could clarify?
Iron axes are a greater store of value and killer axes even better still, but they both pale in comparison to the fiat currency that is phantom summons.
@@shirrenthewanderer414 they are a cost free infinite resource, only costing the turn for your summoner. Turns are infinite. As long as the phantom dies, you're golden.
@@EphemeralPseudonym I guess so, but it's not like people don't commonly do that for 0% growths, randomizers, ROM hacks, etc. It would take some work to create the mod though-I don't know how much, since I'm not an expert on this sort of thing. You could always keep track of the numbers yourself and sacrifice any unit who loses its total HP value at recruitment across all maps. Or, you could just go for a damageless or near-damageless run and it wouldn't matter.
@@cullenhutchison6528 0% growths is easy, randomizers use a utility (and Nightmare modules make it accessible anyway), etc What you suggested would require ASM hacking, I don't think that part of the battle routine is decomped yet You could modify some routines bundled in skillsys but that *still* requires some ASM
@@EphemeralPseudonym So basically you're saying that it would be complicated. Keeping track of damage numbers would probably be the way to go, although things like enemy AI wouldn't be how it should--for example, units who should be in kill range aren't because it's a new map with HP reset to max.
And this is why Durability on Weapons should go away in not just Fire Emblem, but in all SRPGs as it only makes for pointless rationing of mostly Iron and Ranged Weapons. Durability on your Units is more important as to how many hits they can take. Durability on your weapons means making horrible strategical choices on using mostly crappy weapons with high durability against enemies than good weapons with low durability.
The deadpan delivery of "defeat Orson, whose wife had one durability" fucking SLAUGHTERED me dude
Guess she's adopting then.
Timestamp is 27:32
It's because you only had one durability
As do we all
The Duessel grind was actually frightening with how depraved it is.
The most insane thing about this run is that in Chapter 19 you actually had green units still alive at the end.
Because the enemy weaponry only has one durability (Vine boom), the Green Units could no longer kill themselves.
@@CaptainCFalcon Even if the Green Unit only have one durability (Vine boom)
I think you missed the point, the weapons were the green units all along (Vine Boom)
It's FE8, the concept of dying doesn't exist.
“I will never financially recover from this”
Meanwhile he ends with tens of thousands of gold in surplus.
Watching this video once because it only has one durability much like my attention span
calculating the worth of items by the # of iron lances you can buy after selling them and constantly ending sentences with "...because it had 1 durability" were choice
“At the cost of absolutely nothing but my limited time on this earth.”
Eh, don’t need it anyway.
The "this video only has one durability" jokes are not funny anymore, because the joke only had one durability.
Luckily our sense of humor also only had one durability
I would reply, but the reply section only had one durability
Theres so many because you need a lot, since they only have one durability
pgl
A “Subterranean Sun” Broke
Tried this run myself, but seth got crit, turns out he had 1 durability.
This is probably the Excelblem run with the lowest number of casualties, both allied and enemy. If you count weapons, though...
not to mention the phantom genocide on chapter 18
@@daniell.5148 would you count the V****a ghosts really people?
It's because he was restarting/using save states instead of doing an Iron Man
TWD
The phantoms bring it up a decent amount
The conga line is a certified thracia classic... Not for weapon durability but still 😂
Everyone: what's the plan?
Excelblem:use seth
Everyone:so the only plan.
Excelblem: Wait also halfway through we use a better Seth
@@HPkobold Not better. But cheaper
@@gallalameblook9911also better cuz more damage
>Unfortunately, this video broke, because it only had 1 durability.
So basically this is the "what if all fire emblem weapons were horror game crowbars" challenge
fire emblems but with botw weapons
@@LilacMonarchactually true though.
Excelblem could probably complete a minimum kill run at this point.
Or he could love himself
I wanted to repeat a joke, unfortunately it had only 1 durability.
*vine boom*
The Vine Boom had more than 1 durability
“New text layer” at 24:25 only had one durability
Congratulations to Knoll on getting to be extremely useful in an FEtuber's run for once.
Still pisses me off they have the magic type triangle, then only have a single dark mage thats not a trainee and make him that shit. And introduce him that late.
@@robertharris6092at least they were in the one class that could promote into a broken class if you used it right. But yeah, they really wanted to make dark magic bad after it being decent in FE6 and broken if you used it right in FE7, while light magic was made better thanks to most enemies being weak against it. In other words, they made light magic much better, but in turn they did dark magic dirty. A shame.
His usefulness only had one durability
finally I can watch this whole thing, previously I couldn't because my computer only had 1 durability
*Pressed one key*: Trumpet starts playing.
I’m so glad this video came out, as I couldn’t watch the other shorts again as they all had 1 durability
What a great playthrough. To bad it only had 1 durability
I still think it’s impressive that there were no guaranteed soft locks on the entire game, not to mention how practically no one died despite not being able to level up at all 😭
Funny how we thought it was impossible at first lol.
Were it not for the Conga Line, it probably would've been.
@@CaptainCFalcon*TF2 WINS AGAIN*
"By defeating Orson, whose wife had only 1 durability" That's dark.
The fact that he drills it into our heads that it's a 1 durability run gets annoying after the first time, since the line only had 1 durability.
...I'll see myself out.
I love that you note the [single] durability of every new item, even 20 minutes into the video 😂
(but in all seriousness, this is great stuff man!)
Its sad I can only like this once, it’s like the button had one durability…
This playthrough unfortunately cannot be done again, because it only had 1 durability.
Thank you Excelblem for your dedication to the "one durability" gag. 👏👏👏👏👏👏👏👏
I wonder how annoying a max EXP run would be, basically getting the absolute max amount of EXP per map
I mean, the max exp would be rigging dodge exp for tens of thousands of turns to reach level 20 on every unit available as soon as they are recruited. Trying to maximize the amount of possible units to gain exp and promote by recruiting everyone and making sure to grab every promotion item could make for an interesting theoretical play through where you can plan out a potentially max exp route but actually pulling it off would suck.
Guys I think the weapons might have 1 durability in this run. Not sure though
Brave weapons I think had two durability somehow
@@MissingnoleaderThey still had one, they're just programmed to still do both attacks even if durability runs out on the first attack
My man you keep me company like nobody else does with your compilations, i was waiting for this one
This is the only run of FE8 where all fucking green units live on chapter 19.
The perhaps most scuffed run yet.
Unless we do an Engage no damage run
Unfortunately, Engage's attention was gone because it only had one durability (vine boom).
Teegee already did it
Engage no somniel has been done and it is probably more scuffed
Fire Emblem 1.1111: Iron Conga Line
Have a scuffed sub. That was truly fun to watch. Just well made all around. Also love the honesty about rewinding to rig. Hope to see more like this
I watched every individual video from this run, then the full video which is just the individual videos in one.
I guess my sanity only has 1 durability
27:32 "on this map we had to seize the throne by defeating Orsen whos wife had 1 durability" loooool
I wanted to rewatch this series because it was so excellent, but unfortunately it only had 1 durability so I could not.
There is just something incredibly funny about how you narrate these challenged that makes them extra enjoyable to watch.
8/10 needed more vine booms
Fire Emblem 8 but it plays like Breath of the Wild
The pacifist strats were hilarious, just breaking weapons with seth's face because they had 1 durability and leaving hordes of harmless units preventing more enemies from spawning and trapping them in nonexistence
13:48 Everyone thought Fire Emblem was anime Chess but it turns out it was anime Go all along.
The conga line in chapter 9 literally had me laughing
Take a tiny sip every time you hear "had one durability". You'll still die
The rewatch value of this video broke because it only had one durability.
I think I started hallucinating the vine boom at some point.
I appreciate the Vine Boom every time you mention 1 durability weapons
imagine doing this on fe11 or 12 it litterally torturing marth
This was a great series - excited to see what you do next
Advance wars 1 or 2 campaign but every unit has 1 ammo and also, you cannot capture, if the player controls a factory, airport, or naval port when you start the mission. (Dual Strike and Days of Ruin is likely impossible for this as dual strike has a shit ton of healing crystals and days of ruin having caulder, waylon, etc.)
bruh I was playing radiant dawn watching vids in the background when the music at 11:43 started and I thought the music in my game suddenly doubled up out of nowhere lmao
This video cannot be watched more than once, as it will break because it has 1 durability.
Just noticed the rapier bends in the video thumbnail. Because it will use up it's 1 durability!
Excelblem only had 1 durability so thankfully he completed this first-try (allegedly, I don’t have time or am at the right time for the livestreams)
take a shot every time Excelblem says "because it only had 1 durability"
*proceeds to d¡e*
I feel like his weapons are breaking really easily. Anyone know how much durability his weapons have?
Imagine how awful this would be with Thracia 776 Capture mechanics...
Now i really want to see this as a iron man since you already found out the conga line strategy and know what to face
"If you know what your doing the game isn't hard"
the demon king breaking his arms after one punch lol
I clicked the like button, then it broke because it had only 1 durability.
(Brilliant run idea!)
This video was not an ironman... It was an Iron Lance. With only one durability.
Unfortunately, all of Fire Emblem broke, because the franchise had 1 durability.
I was going to leave a comment, but my keyboard broke because it only had 1 du
Interesting video! I think I understand the challenge at a general level. I don't think you mentioned how many durability the weapons were set to have, though. Do you think you could clarify?
The vine boom after every single 1 durability no matter how quiet
Iron Lances, truly the greatest form of currency.
Iron axes are a greater store of value and killer axes even better still, but they both pale in comparison to the fiat currency that is phantom summons.
@@MattMorencyYeah but as you know, the phantom summons have 1 durability.
@@shirrenthewanderer414 they are a cost free infinite resource, only costing the turn for your summoner. Turns are infinite. As long as the phantom dies, you're golden.
I too calculate the worth of my possessions by the calculated amount of iron lances they could be sold for. Finance has never been more clear
Alt title: FE8 but you only get weapons from Wish
I wanted to think more funny jokes, but my brain only has 1 durability
Now hear me out guys, I think the like button only has one durability
I'm surprised that the tutorial was doable! This was an amazing run XD
This turned the game into Go, but some of the pieces have a knife. 😂
Capitalist War
The real winner of this is anna and the shopkeepers selling faulty weapons for more profit lol
Do a playthrough where enemy attacks always hit and crit unless a non-crit would kill (in which case the attack could also miss).
that requires actually hacking
@@EphemeralPseudonym I guess so, but it's not like people don't commonly do that for 0% growths, randomizers, ROM hacks, etc. It would take some work to create the mod though-I don't know how much, since I'm not an expert on this sort of thing.
You could always keep track of the numbers yourself and sacrifice any unit who loses its total HP value at recruitment across all maps. Or, you could just go for a damageless or near-damageless run and it wouldn't matter.
@@cullenhutchison6528 0% growths is easy, randomizers use a utility (and Nightmare modules make it accessible anyway), etc
What you suggested would require ASM hacking, I don't think that part of the battle routine is decomped yet
You could modify some routines bundled in skillsys but that *still* requires some ASM
@@EphemeralPseudonym So basically you're saying that it would be complicated. Keeping track of damage numbers would probably be the way to go, although things like enemy AI wouldn't be how it should--for example, units who should be in kill range aren't because it's a new map with HP reset to max.
this was honestly my favourite run except maybe the conquest ironman and shadow dragon hard 5, too bad it only had one durability.
timestamps already? you've put me out of a job :(
Absolutely incredible challenge run.
Grinding the tower costing nothing but the limited time you have on earth, damn.
The real thing that had one durability was my will to live after hearing that phrase so many times.
*levels up colm* "oh hes gonna use him for late game to get good rng assassinations"
"nvm"
Im honestly still impressed 5x was possible with such limited weapons
nice Breath of the Wild weapon durability challenge
After the viewer watched this video, their phone breaks because it had 1 durability.
take a shot every time he says "it breaks, because it only has one durability"
29:53 this map looks so fun
Playing the fates final chapter music here was hilarious.
i'm not sure when excel says Duessel or "do so"
It kinda slurs together eventually.
Now edit the video so that every time I say: "1 durability" a Vibe boom sounds in the background
Should the wait of Excelblem playing Fire emblem: New mystery of the emblem is over because the wait only has one durability (Vine boom)?
And this is why Durability on Weapons should go away in not just Fire Emblem, but in all SRPGs as it only makes for pointless rationing of mostly Iron and Ranged Weapons. Durability on your Units is more important as to how many hits they can take. Durability on your weapons means making horrible strategical choices on using mostly crappy weapons with high durability against enemies than good weapons with low durability.
Challenge run: Take a shot everytime Excelblem says "one durability" with Ironman rules.
FE5 Playthrough next pls
Drinking game: take a shot every time Excelblem says "Durability"
Repeat one of your challenge runs but for Path of Radiance
Yay..!
I would have liked the video and subscribed, unfortunately my mouse button only had one durability so I can only do one
did anyone ever find out how much durability the weapons have?
Unfortunately you can only watch this video once, since it breaks from only having 1 durability