How to 3D Model Anything

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  • Опубликовано: 28 июл 2024
  • After watching this video, you will learn how to 3d model anything from scratch. You will be able to apply these simple workflows to model anything you have in mind.
    To support my channel: www.buymeacoffee.com/OnMars3D
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2022.3
    #3D #3dmodeling #3dart
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    Table of Contents
    0:00 Introduction
    0:28 Overall modeling workflow
    1:25 Gathering reference
    3:11 Curve guides
    7:13 Creating a 3D blockout
    14:16 Retopology and edgeflow
    20:14 Refining and adding further details
    31:34 Recap and conclusion
    33:44 Sports car seat modeling timelapse
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Комментарии • 265

  • @OnMars3D
    @OnMars3D  Год назад +5

    Check out my Patreon/RUclips Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    www.patreon.com/OnMars3D

  • @polpettaio
    @polpettaio 2 года назад +304

    Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.

    • @OnMars3D
      @OnMars3D  2 года назад +24

      You're not alone :)

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Год назад +4

      @@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D

    • @nofx7058
      @nofx7058 8 месяцев назад +1

      have you used curves before to define a model like this?

    • @povilaslondon
      @povilaslondon 7 месяцев назад +6

      Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.

    • @einzelganger5290
      @einzelganger5290 5 месяцев назад

      ​@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.

  • @Toprak1552
    @Toprak1552 2 года назад +77

    I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D

  • @Hugo_Dvz
    @Hugo_Dvz 2 года назад +76

    this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation

    • @OnMars3D
      @OnMars3D  2 года назад +6

      Glad to hear that the video helped!

  • @raV_3d
    @raV_3d 2 года назад +21

    It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!

    • @filipg.8852
      @filipg.8852 2 месяца назад

      What curves are you using for this (bezier or nurbs)?

    • @raV_3d
      @raV_3d 2 месяца назад

      @@filipg.8852 I prefer Bezier curves. Iif you can`t snap to, subdivide it a few times and you`re good to go.

  • @IbelinnCreations
    @IbelinnCreations 2 года назад +2

    Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭

  • @mirabella366
    @mirabella366 2 года назад +2

    This was so helpful and I learned a bunch of new things! Thank you.

  • @happypoot3008
    @happypoot3008 2 года назад +5

    Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!

    • @OnMars3D
      @OnMars3D  2 года назад

      Happy to help and thanks for the feedback!

  • @marlo3d288
    @marlo3d288 2 года назад +1

    I love your videos! You explain it nice and clear.

  • @scratchy5238
    @scratchy5238 2 года назад +9

    I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Yeah, it's always nice to mix and match different methods, glad it helped!

  • @wasoha
    @wasoha 2 года назад +6

    my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.

  • @anlexaify
    @anlexaify 17 дней назад

    This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!

  • @Eric-cj9mu
    @Eric-cj9mu Год назад

    Great video! Thank you. Definitely some new things learned from this one.

  • @user-fr7yi5cc6m
    @user-fr7yi5cc6m 2 года назад

    If you kept it going till now you have all the respect that I can give

  • @dziewiatkom
    @dziewiatkom Год назад +1

    Thank you for explaining your process, really excited to see what I can do with these methods!

  • @shrimusical5899
    @shrimusical5899 6 месяцев назад

    Thank you for this, much needed tutorial for a beginner like me .

  • @takanorisuzuki783
    @takanorisuzuki783 Год назад

    I am an aspiring CG artist.
    Thank you for uploading such a great tutorial!
    I immediately subscribed you.
    I will keep watching.

  • @3Dobjects
    @3Dobjects 9 месяцев назад

    nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!

  • @dilippatil9508
    @dilippatil9508 2 года назад +2

    This tutorial is very helpfull for understanding work flow

  • @PieterHanja
    @PieterHanja Год назад

    This workflow tutorial is awesome!

  • @CGLife
    @CGLife 2 года назад +2

    Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad you liked it!

  • @juanjosepariciolago2776
    @juanjosepariciolago2776 2 года назад

    do more of this!! this is amazing

  • @EnterMyDreams
    @EnterMyDreams Год назад

    this is really useful and helps confidence of beginners thank you !

  • @akioasakura3624
    @akioasakura3624 9 месяцев назад

    This is litearlly one of the best tutorials ever. Big up sir TYSM

  • @eazygfx4815
    @eazygfx4815 2 года назад +1

    38:20 very chilled beat, love it

  • @Fasimedes
    @Fasimedes 2 года назад +10

    This channel is pure gold!

    • @OnMars3D
      @OnMars3D  2 года назад

      Thank you, glad you enjoyed it!

  • @PoisedPickleAnimations
    @PoisedPickleAnimations 7 месяцев назад

    Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!

    • @OnMars3D
      @OnMars3D  7 месяцев назад

      Glad it was helpful!

  • @moonasha
    @moonasha 5 месяцев назад

    man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.

  • @dsusilaenglishteacher2360
    @dsusilaenglishteacher2360 Год назад

    Wow, so well done! Thanks for posting, man! Very helpful.

  • @AlexTsekot
    @AlexTsekot 2 года назад +2

    The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!

    • @OnMars3D
      @OnMars3D  2 года назад

      Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.

    • @sqwert654
      @sqwert654 2 года назад

      It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.

  • @thekatalexander
    @thekatalexander Год назад +2

    You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!

    • @OnMars3D
      @OnMars3D  Год назад +1

      Always happy to help!

  • @thesim1990
    @thesim1990 Год назад +1

    14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.

    • @OnMars3D
      @OnMars3D  Год назад

      Exactly, it helps a ton for more complex shapes!

  • @3akorInOfTime
    @3akorInOfTime 2 года назад

    Thanks a lot!!! You save my life!

  • @KuroNeko-gp8kh
    @KuroNeko-gp8kh 8 месяцев назад

    you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful

    • @OnMars3D
      @OnMars3D  7 месяцев назад +1

      Glad to hear it!

  • @sergeyink55
    @sergeyink55 8 месяцев назад

    Cool work!

  • @decoynotreal2114
    @decoynotreal2114 2 года назад

    best tutorial ever!!!

  • @Ruftinator
    @Ruftinator Год назад +1

    This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎

  • @beans9288
    @beans9288 7 месяцев назад +1

    Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!

    • @OnMars3D
      @OnMars3D  7 месяцев назад +1

      Glad I could help!

  • @lorgaraurelion1789
    @lorgaraurelion1789 2 года назад +1

    Man,it`s really cool tutorial.I think it`s one of the most useful tutors

    • @OnMars3D
      @OnMars3D  2 года назад

      Appreciate it, thank you!

  • @dvibebrasil
    @dvibebrasil 8 месяцев назад

    Good, great job!!!

  • @Keilnoth
    @Keilnoth 16 дней назад

    Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.

  • @falakchaudharygaming7342
    @falakchaudharygaming7342 2 года назад

    This is the best free software Ive seen. Respect.

  • @MrWarriorBD
    @MrWarriorBD Год назад

    Really awesome guideline

  • @pv8685
    @pv8685 7 месяцев назад +2

    Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯

  • @tushartakalkar
    @tushartakalkar 2 года назад

    Thanks for giving this valuable knowledge🙏🏼

  • @kedya6375
    @kedya6375 2 года назад

    Thank you for you work!

  • @asimali3898
    @asimali3898 2 года назад

    Thank you

  • @sivapandianreffreference
    @sivapandianreffreference 2 года назад +1

    great so much super simplified and clear

  • @Sifter2D
    @Sifter2D 2 года назад +1

    12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Yeah, I've been teaching for a while, over 10 years now, thank you!

  • @draudeky4508
    @draudeky4508 5 месяцев назад

    good to know this kind of worklow, rep+

  • @konstantin3369
    @konstantin3369 2 года назад +3

    I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏

    • @swinny_
      @swinny_ Год назад

      Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!

  • @bsko3D
    @bsko3D 8 месяцев назад

    You are making my day today

  • @alvin_aliev
    @alvin_aliev 2 месяца назад

    Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!

    • @OnMars3D
      @OnMars3D  2 месяца назад

      Happy to help!

  • @nov3000
    @nov3000 2 года назад

    thanks always good

  • @RichellyItalo
    @RichellyItalo 9 месяцев назад

    Thank you for this!

    • @OnMars3D
      @OnMars3D  9 месяцев назад +1

      Glad it was helpful!

  • @sadstatus1.195
    @sadstatus1.195 3 месяца назад

    Thankyou sir 💖

  • @GamePlanStudiosRS
    @GamePlanStudiosRS Год назад

    I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!

    • @OnMars3D
      @OnMars3D  Год назад

      Thank you for the kind words, more to come!

  • @kapwinng
    @kapwinng 2 года назад

    Nice!

  • @galinouprod2692
    @galinouprod2692 7 месяцев назад

    Cool 👍

  • @HuyHoang-qy1dq
    @HuyHoang-qy1dq 7 месяцев назад

    Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
    I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
    Love you so much ❤

    • @OnMars3D
      @OnMars3D  7 месяцев назад

      Thanks, more to come!

  • @smitestudio3883
    @smitestudio3883 Год назад

    16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.

  • @Timmen8e7
    @Timmen8e7 2 месяца назад

    this is really the best hard surface tutorial I ever see in my life.

    • @OnMars3D
      @OnMars3D  Месяц назад

      I'm glad to hear it :)

  • @pradeepdurai8661
    @pradeepdurai8661 8 месяцев назад

    This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.

  • @amineadimi7245
    @amineadimi7245 2 года назад

    great boss

  • @dhabasushivakumar6118
    @dhabasushivakumar6118 2 года назад +1

    Was waiting for your video Master 🙏🙏

  • @dikrv5232
    @dikrv5232 2 года назад

    Nice video! Thx!

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad you liked it!

  • @Adt874
    @Adt874 Год назад

    thank you good people, for this very expensive knowledge

  • @AnanthakumarBalakrishnan
    @AnanthakumarBalakrishnan 2 года назад +1

    create a full video on creating Curve guides Maybe Time-lapse also fine its very important step

  • @OnMars3D
    @OnMars3D  2 года назад +34

    You can download the vintage and modern seat 3D model here: artstn.co/m/00R8x
    What modeling workflows do you use? This is not a definitive list and this is not the only way to 3D Model. I will post more videos on this topic in the future, but let me know which modeling workflows you use on on a daily basis and helped you really improve your 3D modeling skills.
    And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM

    • @idkwhatvideostopost7649
      @idkwhatvideostopost7649 2 года назад

      I use blender and fusion 360. I do the more accurate parts of the model in fusion 360, then export them into blender to do more of the irregular parts to save time and make a model that looks alright.

    • @benzadrianz3811
      @benzadrianz3811 2 года назад

      Maya 2018.... and im noob

    • @akura2
      @akura2 2 года назад

      Can I have this model? 😁

    • @a420dro
      @a420dro 7 месяцев назад

      I found your workflow very time consuming, the amount of hand drawn curves etc., I'd burn out fast. The output is straight clean, but usually u cannot spend a day on modelling one car seat asset if it's not concept for seat/car manufacturer. I'm team max as basic gateway, but fast workflow is zbrush, masking, polygroups and remeshing to keep nice topology, if it's screwed too much then retopo, (if model is not a hero and simple or very organic and I'm lazy, then retopo in Instant meshes). Coat for UV.
      I'd do this seat by quick blockout with premade holes already with nice loops, correct basic outer shapes for less thinking. In zbrush quick shaping along with polygroups marking, remeshing, creating desired 3d details, then copying it, making bump details and exporting both models for detail projection and texturing. For lowpoly models I prefer oldschool manual modelling although zbrush is good for quick lowpoly art

  • @warriormaddy420
    @warriormaddy420 11 месяцев назад

    nice thankyou

  • @shubhamfartade7105
    @shubhamfartade7105 5 месяцев назад

    cool

  • @ramyissa20
    @ramyissa20 2 года назад +1

    very satisfying and informative, I love this 🤍

  • @seokim7211
    @seokim7211 2 года назад +1

    This is exactly what I’ve been needing😍😍
    Thanks so so much for sharing🙏🙏

  • @J4ME5_
    @J4ME5_ 4 месяца назад

    that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.

  • @bsko3D
    @bsko3D 8 месяцев назад +1

    Oh look, a proper donut tutorial :)

  • @andreap9319
    @andreap9319 2 года назад

    THANK YOU THANK YOU THANK YOU

    • @OnMars3D
      @OnMars3D  2 года назад

      You're welcome :)

  • @denislenoiraristocrat4751
    @denislenoiraristocrat4751 2 года назад

    please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty

  • @chenjieyung2896
    @chenjieyung2896 2 года назад

    謝謝!

  • @sagitta9891
    @sagitta9891 26 дней назад

    I'm not really mastered Maya yet but I think I can use these methods on Blender for my current project. Thanks!

    • @OnMars3D
      @OnMars3D  7 дней назад

      Glad to hear it!

  • @atomicshrimpFT
    @atomicshrimpFT Год назад

    Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models

  • @villagercraftmc
    @villagercraftmc 7 месяцев назад +24

    still cant do it im an idiot

    • @learningtodrawstudios4773
      @learningtodrawstudios4773 3 месяца назад +8

      takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this

    • @Gredran
      @Gredran 3 месяца назад +1

      It sounds like you may still need a walkthrough of which buttons to click.
      Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it

    • @imtrash6713
      @imtrash6713 2 месяца назад

      LOL

    • @DeltaStridePLZ
      @DeltaStridePLZ 2 месяца назад

      Same

    • @petershow8372
      @petershow8372 2 месяца назад

      Same ☹️

  • @buraktabakoglu
    @buraktabakoglu 4 месяца назад

    Please create this workflow tutorial for Blender Mars, it would be a game changer.

  • @babyjohn3356
    @babyjohn3356 2 года назад +2

    Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters

    • @jenkathefridge3933
      @jenkathefridge3933 6 месяцев назад +1

      Characters and cars are difficult but i'm learning from my mistakes

  • @CodeZakk
    @CodeZakk 2 года назад +1

    Amazing tutorial!! My question is what is advantage of curves other than vertices??

    • @OnMars3D
      @OnMars3D  Год назад

      It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.

  • @mitchrussianimmersionchann63
    @mitchrussianimmersionchann63 Месяц назад

    Thank you for this detailed video! Is it possible to create a guide curve version of a model if I only have a front and a side photo? In this case, I'm trying to outline a leather boot, but it's hard for me to deal with the curves.

    • @OnMars3D
      @OnMars3D  Месяц назад

      Yeah, this workflow can work for any type of model. The curves are just a reference, like a 3D blueprint

  • @bruno_mcd
    @bruno_mcd 3 месяца назад

    Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
    You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)

    • @OnMars3D
      @OnMars3D  3 месяца назад

      This is great, gonna test this out, appreciate the tip!

  • @Mr.McWatson
    @Mr.McWatson 5 месяцев назад

    What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.

  • @TheFrogChannel
    @TheFrogChannel 9 месяцев назад

    His rough blockout mesh looks cleaner than all of my finished meshes 💀

  • @1955Rodri
    @1955Rodri 11 месяцев назад

    Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon

  • @dremm9502
    @dremm9502 2 года назад

    Finally!

  • @equinox6229
    @equinox6229 2 года назад

    I have a question concerning the retopo part; Is it still practical for very hard straight lines ? It seems you can only eyeball the polygons placement often times making the edge flow wobbly around sharp edges.

    • @OnMars3D
      @OnMars3D  2 года назад

      You can be more organic with polygons modeling focusing more on the "flow" of edges instead of exact placement.

  • @jonnygrown22
    @jonnygrown22 Год назад

    i wish you mentioned how to position the blueprints

  • @nguyenhainguyen1
    @nguyenhainguyen1 7 месяцев назад

    Could you please post a full length video of how you made these.

    • @OnMars3D
      @OnMars3D  7 месяцев назад +1

      I cover another car seat using the same workflow here:
      ruclips.net/video/uqb9lh6gE6U/видео.htmlsi=11W3CIjgJHfNSd3V

  • @SAGU.GAMING
    @SAGU.GAMING 2 года назад

    Can you do for user mobile phone/android

  • @alicannurcin7933
    @alicannurcin7933 2 года назад

    Great video, learned a lot. Thanks.

    • @OnMars3D
      @OnMars3D  2 года назад +1

      No problem, happy to help!

  • @imageseditingworld9076
    @imageseditingworld9076 9 месяцев назад

    Sir, Can you please explain how to make curve reference?? I can't undrastand

  • @zojirushi1
    @zojirushi1 2 года назад +1

    Time stamps would be great! :D

  • @mr.mohamedabdulazez
    @mr.mohamedabdulazez 2 года назад

    I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm

  • @chaotian4206
    @chaotian4206 Год назад

    Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?

    • @OnMars3D
      @OnMars3D  Год назад

      I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt

  • @Kurt634
    @Kurt634 Год назад

    Is this process possible in Blender? Does anyone have a link to a video showing how to do it there?