How to 3D Model Anything
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- Опубликовано: 28 июл 2024
- After watching this video, you will learn how to 3d model anything from scratch. You will be able to apply these simple workflows to model anything you have in mind.
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Software used in Tutorial:
Maya 2022.3
#3D #3dmodeling #3dart
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Table of Contents
0:00 Introduction
0:28 Overall modeling workflow
1:25 Gathering reference
3:11 Curve guides
7:13 Creating a 3D blockout
14:16 Retopology and edgeflow
20:14 Refining and adding further details
31:34 Recap and conclusion
33:44 Sports car seat modeling timelapse
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Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.
You're not alone :)
@@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D
have you used curves before to define a model like this?
Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.
@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.
I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D
this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation
Glad to hear that the video helped!
It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!
What curves are you using for this (bezier or nurbs)?
@@filipg.8852 I prefer Bezier curves. Iif you can`t snap to, subdivide it a few times and you`re good to go.
Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭
This was so helpful and I learned a bunch of new things! Thank you.
Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!
Happy to help and thanks for the feedback!
I love your videos! You explain it nice and clear.
I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌
Yeah, it's always nice to mix and match different methods, glad it helped!
my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.
This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!
Great video! Thank you. Definitely some new things learned from this one.
If you kept it going till now you have all the respect that I can give
Thank you for explaining your process, really excited to see what I can do with these methods!
Happy to help!
Thank you for this, much needed tutorial for a beginner like me .
I am an aspiring CG artist.
Thank you for uploading such a great tutorial!
I immediately subscribed you.
I will keep watching.
nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!
This tutorial is very helpfull for understanding work flow
This workflow tutorial is awesome!
Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover
Glad you liked it!
do more of this!! this is amazing
this is really useful and helps confidence of beginners thank you !
This is litearlly one of the best tutorials ever. Big up sir TYSM
38:20 very chilled beat, love it
This channel is pure gold!
Thank you, glad you enjoyed it!
Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!
Glad it was helpful!
man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.
Wow, so well done! Thanks for posting, man! Very helpful.
Happy to help!
The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!
Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.
It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.
You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!
Always happy to help!
14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.
Exactly, it helps a ton for more complex shapes!
Thanks a lot!!! You save my life!
you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful
Glad to hear it!
Cool work!
best tutorial ever!!!
This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎
Glad to hear it!
Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!
Glad I could help!
Man,it`s really cool tutorial.I think it`s one of the most useful tutors
Appreciate it, thank you!
Good, great job!!!
Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.
Happy to help!
This is the best free software Ive seen. Respect.
Really awesome guideline
Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯
Thanks for giving this valuable knowledge🙏🏼
My pleasure!
Thank you for you work!
Happy to share!
Thank you
great so much super simplified and clear
Thanks so much
12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.
Yeah, I've been teaching for a while, over 10 years now, thank you!
good to know this kind of worklow, rep+
I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏
Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!
You are making my day today
Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!
Happy to help!
thanks always good
Thank you for this!
Glad it was helpful!
Thankyou sir 💖
I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!
Thank you for the kind words, more to come!
Nice!
Cool 👍
Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
Love you so much ❤
Thanks, more to come!
16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.
this is really the best hard surface tutorial I ever see in my life.
I'm glad to hear it :)
This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.
great boss
Was waiting for your video Master 🙏🙏
Hope you find it helpful!
@@OnMars3D yeah, it is very useful Master
Nice video! Thx!
Glad you liked it!
thank you good people, for this very expensive knowledge
create a full video on creating Curve guides Maybe Time-lapse also fine its very important step
You can download the vintage and modern seat 3D model here: artstn.co/m/00R8x
What modeling workflows do you use? This is not a definitive list and this is not the only way to 3D Model. I will post more videos on this topic in the future, but let me know which modeling workflows you use on on a daily basis and helped you really improve your 3D modeling skills.
And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM
I use blender and fusion 360. I do the more accurate parts of the model in fusion 360, then export them into blender to do more of the irregular parts to save time and make a model that looks alright.
Maya 2018.... and im noob
Can I have this model? 😁
I found your workflow very time consuming, the amount of hand drawn curves etc., I'd burn out fast. The output is straight clean, but usually u cannot spend a day on modelling one car seat asset if it's not concept for seat/car manufacturer. I'm team max as basic gateway, but fast workflow is zbrush, masking, polygroups and remeshing to keep nice topology, if it's screwed too much then retopo, (if model is not a hero and simple or very organic and I'm lazy, then retopo in Instant meshes). Coat for UV.
I'd do this seat by quick blockout with premade holes already with nice loops, correct basic outer shapes for less thinking. In zbrush quick shaping along with polygroups marking, remeshing, creating desired 3d details, then copying it, making bump details and exporting both models for detail projection and texturing. For lowpoly models I prefer oldschool manual modelling although zbrush is good for quick lowpoly art
nice thankyou
cool
very satisfying and informative, I love this 🤍
This is exactly what I’ve been needing😍😍
Thanks so so much for sharing🙏🙏
Happy to share!
that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.
Oh look, a proper donut tutorial :)
THANK YOU THANK YOU THANK YOU
You're welcome :)
please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty
謝謝!
I'm not really mastered Maya yet but I think I can use these methods on Blender for my current project. Thanks!
Glad to hear it!
Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models
still cant do it im an idiot
takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this
It sounds like you may still need a walkthrough of which buttons to click.
Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it
LOL
Same
Same ☹️
Please create this workflow tutorial for Blender Mars, it would be a game changer.
Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters
Characters and cars are difficult but i'm learning from my mistakes
Amazing tutorial!! My question is what is advantage of curves other than vertices??
It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.
Thank you for this detailed video! Is it possible to create a guide curve version of a model if I only have a front and a side photo? In this case, I'm trying to outline a leather boot, but it's hard for me to deal with the curves.
Yeah, this workflow can work for any type of model. The curves are just a reference, like a 3D blueprint
Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)
This is great, gonna test this out, appreciate the tip!
What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.
His rough blockout mesh looks cleaner than all of my finished meshes 💀
Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon
Finally!
:)
I have a question concerning the retopo part; Is it still practical for very hard straight lines ? It seems you can only eyeball the polygons placement often times making the edge flow wobbly around sharp edges.
You can be more organic with polygons modeling focusing more on the "flow" of edges instead of exact placement.
i wish you mentioned how to position the blueprints
Could you please post a full length video of how you made these.
I cover another car seat using the same workflow here:
ruclips.net/video/uqb9lh6gE6U/видео.htmlsi=11W3CIjgJHfNSd3V
Can you do for user mobile phone/android
Great video, learned a lot. Thanks.
No problem, happy to help!
Sir, Can you please explain how to make curve reference?? I can't undrastand
Time stamps would be great! :D
I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm
Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?
I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt
Is this process possible in Blender? Does anyone have a link to a video showing how to do it there?