Spyro: Year of the Dragon (Sep 4, 2000 prototype) | Reveal and Gameplay
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- Опубликовано: 21 окт 2024
- This was originally intended to be the reveal video for this build, but the folks at Hidden Palace offered to do a stream showing off the build.
Presenting... the September 4th, 2000 prototype of Spyro: Year of the Dragon, a SCEE review build. Some may remember that a review build that released before was originally designated the same name - this is a different build to that one, and has many more differences.
Hidden Palace link: hiddenpalace.o...
Spyro 3 developement cycle:
20% - actual developement
80% - deciding which Lost Fleet theme to use
This made me laugh out loud. 🤣 I'll forever defend the GH version, haha, but the prototype version is just awesome.
Woah wtf!? Hunter has a different voice? I take it this was just a placeholder voice before they got Greg in.
There's something about betas and demos that I miss. Maybe it's just nostalgia but I feel like modern games don't have anything like this. There's only constant updates and early access, no need to make full builds for widescale testing that need to be polished anymore.
They exist, you just don’t see them… or you won’t till about 20 years later… but actually…
A lot of games have a lot more sloppy development now because computers are so fast.
Since many games are released on pc and are made in easily available game engines like Unity and Unreal, you can actually pull the entire game apart. Tekken 7 has a ton of unused and unfinished music still in the game.
Crash Bandicoot N-Sane Trilogy has the entire test area still there.
Check a channel called Shesez for a series called Boundary break.
Wait... LOST FLEET had YET ANOTHER VERSION OF THE SOUNDTRACK??!?! WHAAAAAAAAAAT?!?!?!
That's crazy! And This soundtrack, is bone chillin', I love it!
Finally we get confirmation that enchanted towers is actually bugged in the final release when it comes to wrongly playing Sgt Byrds music. My theory is because byrd is loaded in the same map and the music selector uses his as a override. Which would also explain why the 2 sub areas sound completely different.
Yeah, this has been known for a while in fact - each of the critter mobys have a line in their code which changes the level’s music to match their theme instead. The other review build which has been out for a few years was the same as this one, aside from using Desert Ruins’ theme instead of the intended track.
And the same thing with how lost fleet is originally have its own music in the original builds for Spyro 3 until it was replaced with the Sheila's Alp theme in the finished version of the game
woah, so evening lake was going to be called sunset shore? how interesting! and im still anoyed about the sparx levels not having there own music XD this makes me happy to see, but sad we didnt get the music in the final build of the game.
Wait... you mean they specifically decided to make the rockets cause deafness?
incredible design decision
@@bumpybumpybumpybumpy Gigachad Insomniac troll moment.
Seeing this, I'm legitimately convinced a bug causes the explosions to be ear-splittingly loud, but they never fixed it because they decided "FU"
5:00 Yo that placeholder Hunter voice threw me for a LOOP lmao
Who is he???
It’s not uncommon for devs to record themselves doing lines of dialogue and use them as placeholders until they can get the actual voice actor(s) to do the lines so it was most likely just someone who worked at Insomniac.
April build- Used Spyro 2 title intro .
September- Used Spyro 3 title intro but with the Spyro 2 background noises
Hunter placeholder voice sounding like Falco from Star Fox if he was less cocky.
Stewart updating Lost Fleet music.
Sorceress (Greatest Hits theme) is the same but with different instruments.
The Tiger enemy removed for the final water buffalo enemy
The cut Sparx level music.
Gosh I love the music. I wish more games had music like this
i love how sparx was black in that one scene post-Sorceress-defeat with Bentley. i guess Sparx got burnt to a crisp when fighting her lmao.
Heh. Newly discovered Spyro 3: Year of the Dragon content suddenly released just in time for Chinese New Year/Year of the Dragon next month. If this isn’t a coincidence, I don’t know what is. Chinese New Year/Year of the Dragon officially starts on Saturday 10th February.
has it really been 24 years since the last year of the dragon?
@@lunaticlemon2997 No, I was talking about Spyro 3: Year of the Dragon. This game is 24-years-old now. It came out way back in 2000, which is the Year of the Dragon at the time. The Year of the Dragon comes every 12 years.
Sometimes, late at night, I'm kept awake by a haunting thought...
"What? You built the rocket without me? Why didn't you invite me to see the launch?"
God I loved these games so much growing up.
To my eternal delight, 2 out of 3 mystery tracks from Stewart's website are finally in my grasp, in the "more than good enough" PS1 quality. Also, 2 more unused tracks, as a bonus. ALSO also, some of the tracks now fade out completely, meaning I won't have to edit!
Had an annoying bug (fixed) with 1 of the music tracks not playing properly, but then I realized it's my faulty USB ports (long story).
Really neat proto! Especially cool to see that earlier Sheila model and testing map.
DUDE somehow i see you everywhere (aaron from renae's stream/twitter) o/ hiiiii
@@crying3608 !!! Oh damn hello |D Hope you've been doing well! I think we're into a lot of the same things www
Sheila was so underused, she's awesome.
How did THIS version have the Mushroom Speedway music but the final version all used Harbor Speedway? Was it a technical oversight?
Which is strange a ps store I got at the time had different music from the final release 1.0. I can't remember if it was the same from Greatest Hits version or from this beta XD
Sunset shore? Sounds like a beach theme hub than what we got in the end
Lost Fleet has to be the single most mishandled and neglected level in the series. Yet another slapper of a soundtrack going ignored. I'd even take this goofy Sorceress fight music over the friggin' Sunrise Spring music playing in the final game.
I loved Spyro 3 growing up. I never beat it, I got to the final boss, but never got the true ending, I just wasn't good enough to get 100% sadly.
I had the cracked version, so I never had a chance to finish it even if I had the skills...by the time I was reaching the sorceress the game was throwing me back at the sunrise spring and removing the chance to travel to other home worlds 🥲
No way, I was just craving more beta Spyro content!
"SUNSET SHORE"???
I noticed that the ninja rhynoc in the title screen let out a yelling noise in this build which wasn't used in the final version of the game
That's because it was just using the original sounds from the Spyro 2 title as a placeholder
@@Ospyro3em oh interesting!
Oh wow what a find!! So hyped for this 🙌🏻
So I guess just like all the speedways in 1.0, the Sparx levels would also just play the music that was originally meant for his last level.
BROOOOooooOoOOoo the musics!!! NO wayyyyyyyyy!!!! Oh my god!!!
Yooooo my childhood let's gooooo
do we have captures of these exclusive songs???? I need these rare OST its like lost media
They're over at Hwd405's channel!
Sorry for the second comment, but is the "Sunset Shore" thing new to the English community? Because in Italian, and only via that Panda's voice (text is correct), she literally says Sunset Shores (Spiagge del Tramonto) instead of Evening Lake (Lago della Sera).
Fascinating! This is definitely entirely new to the English community - I wonder how many other localisation leftovers there are like this in the PAL version :)
@@Hwd405 Omg! That's so awesome!
@@Hwd405 EDIT: I just re-listened to that Italian dialogue, and even if I'm mother language I can't really tell if she's using the singular or the plural for "Shore" (Spiaggia - Spiagge). Just a tiny detail
LOL, I edited the comment and the heart went away ;_;
@@LadyKappa95Ciao, LadyKappa! 😃 Pensi che giocherai a questo prototipo con Red?
@@sparkus4229 Onestamente ci stavo pensando! Dovrei chiedergli.
i am so so glad they didn't keep that weird ga-BOOM ga-BOOM sound for Sheila.
amazing
16:52 Cursed Spyro icon.
The sorceress statue explosions didn't damage the eardrums in the prototype?
I wonder what the build date is, this is only like a month before the release date
Great news!
wow different music
Will you be uploading all of the music from this build? Are you gonna extract it or are you just gonna record it in game?
It’s already posted
@@Hwd405 What method are you using? are you extracting it or recording it in game?
@@Aemyl_ it’s extracted
:O
Why did the early model of Shelia have horns on her head?
The concept art of her had horns.
@@hypnotised-clover
Okay, but why, though? Kangaroos don't have horns.
But we managed to
"Lost Fleet" was probably sensible to change. A bit too dark for a kids game, and it sounded a bit like the theme to "Last of the Mohicans".
I checked the ingame music files and the final version of Lost Fleet is included in this prototype too, but probably used elsewhere.
Ew why hunter sound like that lol