Thanks for your helpful videos. Could you please make a tutorial on making UVs for the mausoleum you made a few videos ago? I followed it and I'm trying to texture it, but I'm not sure how to map UVs to this more complicated shape. Particularly, the little nooks and crannies in the corners of the object are quite challenging, so I'd appreciate any help!
Hi Mike. Would it be possible to make a more advanced video about UVing and texturing an organic object. Such as UVing and texturing a hand or even a glove. I'm really finding texturing difficult and I find other tutorials from other RUclipsrs not as helpful. James Taylor has a video on texturing a body this but its quite fast and I feel like there should be more focus on things like hands and feet, especially for UVing and texturing. I might be asking for a bit much but if you have some time available I'd be really greatful. Thanks for the video btw :)
Mike I have been working on making a bronze statue but I can not seem to get the bronze texture where it looks realistic anyway you could make a video on how to do it? and what textures I should use to make this bronze statue look real? Please and Thank You
+cmberry I have a huge and very long list of requests so that is something I can't promise but here are a few tips. 1. Use the MIA_material_X Copper preset and dial the color down lo make it more dark, brown and less reflective 2. Apply a slight bumpmap with noise 3. Use the 3D paint tool to darken certain areas such as seams and creases.
Hey, great video!! I have a request, hope you can help ... a tutorial of advanced texture, like some old clock with specific rusty areas, or a some metal object with specific dirty areas... I could never understand how to do it...
+Marcel Campos Hi Marcel, there are many ways to do this but the most common is in Photoshop. Here's an example tutorial ruclips.net/video/KXA4ho1DH8A/видео.html
I just want to know how to get my UV shells up so I can select them. its not rocket science, yet every tutorial I follow results in my plane not projecting. Then I open UV editor and I only see UV's if I go UV mode and high light the object.
Hey mike great video, mike I got a problem, I'm texturing a shield but There is a problem I am trying to apply a texture on what it seems to be a flat model but when I apply it, it appear twisted and the textures are facing different direction and I don't know how to fix it. Could you help me ? Thank you
I'm having a problem with texturing. Let's say I'm about to make a texture. I right click>assign new material> lambert. Then I click on the yellow folder, but when I do it deselects my polygon primitive, I'm not sure if it's supposed to do that or not. So then I choose my image from file, which in this case is a jpg. of a brick texture, but it doesn't appear to apply to my lambert because it isn't showing up on the object. The material is applied to the object, but the brick pattern isn't there.
Hey Mike, I'm creating some Sci-Fi props (observatories, stations, space canisters, space crates) and I'm having trouble making it "look good". I'm making a scifi crate right now and I already have everything modeled, UV mapped and textured in 3D Coat. Do you have any tricks or tips? Or should I just play around with it until it looks better? Thanks in advance :)
+MegaKosan Realism is in the details. Dents, scratches, rust, faded stickers. Old posters, garbage on the street etc. Things should't be too clean or straight ( even if it is Sci Fi )
Mike Hermes Ok thanks, I have added a bit of rust and dust onto the lower half of the crate, since it´s on an asteroid. I think I will add some scratches to the bump map and I will increase the reflectivity on the metal. Thanks for your help!
please make a video with ,how create a caracter for animatian because i have a problem with that .if are more subdivizion is to hard to bind skin perfect
+Mike Hermes Pls I need your help, I'm using Maya 2016 and I have a model of a Troll (Ironically) that I just can't seem to UV no matter what. I selected the edges in the UV Map to make a cut and unfold and no cutting tool works, I tried Split UVs, I tried Cut, I tried Make UV Shell, I tried everything. I just can't seem to cut the UV :( Also, one time it cut but when I unfolded it didn't unfold like my other arm even tough I chose the same edges. I don't know what I'm doing wrong and this is driving me insane :( puu.sh/njHl6/140cb4dc15.jpg
+Nepu-Tech USA The planar projection for something like this is totally wrong. You basically have a snapshot of the front of the troll. Try this. Select the faces of one arm, do a cylindrical projection, unfold etc. Do the next arm, do the front, do the side
+Mike Hermes That's what I did for the first arm, but then the tutorial says that, that method takes too long and that you can select just the edges you wish to cut, cut them and unfold the arm. The guy in the tutorial does this and the arm comes just as good as the one with the cylindrical projection. I don't know why it worked for him but I've been 2 days on this arm and it doesn't work like that for me. I'll probably do the cylindrical projection but it's still a mystery why it worked for him :( Thanks so much for your quick reply!
+Nepu-Tech USA It all depends on the textures you want to use. I assume that the texture on the arms are aimed in a different direction than that of the chest. So that is why I would do piece by piece. I haven't seen the other video, Mike
+Mike Hermes Look! I finally did it! It was exactly like you said and this tutorial video was completely wrong!! www.digitaltutors.com/tutorial/1787-UV-Mapping-Workflows-in-Maya puu.sh/njXAD/5cf44f8ef1.png
+Will Minty Will, I am well over 19.000 subscribers and although and I would to do that it's simply impossible. If you do get stuck though you can always email me ( mh-tutorials@hotmail.com ) and I will help you if I can !
you probably dont care but if you are stoned like me atm then you can watch pretty much all of the latest movies and series on InstaFlixxer. Have been binge watching with my brother lately :)
Hey Mike! Want to know if you can make a tutorial on how to make a Smooth rectangular object with a right UV. Here my problem: imgur.com/a/ctjXi Thanks.
thanks for your vids! It's very useful! Can you explain how to model grill like this img2.netcarshow.com/Audi-R8_V10_plus_2016_800x600_wallpaper_41.jpg Thank you in advance!
+zabungalilovo Damn if I was you I would make the grill a flat surface with a texture or an Alpha channel, or make it flat and extrude the grill out and paint the holes black or transparent, but it looks like a lot of polygons for small details
You're so amazing! you deserve way more subscribers and views!
+Glίπςhλ Glίtςhεz Thank you ! I really appreciate that
This video tutorials very useful your are a best 3d animator i seen ever in my life !!👍
Thank you so much
This is the best video I've watched about Uv Texturing in Maya😭
Thank you
Thanks this really helped me out , seemed so tricky but this tutorial made it very easy for me !!
That is the whole point ! Thank you :-)
Thanks for your helpful videos. Could you please make a tutorial on making UVs for the mausoleum you made a few videos ago? I followed it and I'm trying to texture it, but I'm not sure how to map UVs to this more complicated shape. Particularly, the little nooks and crannies in the corners of the object are quite challenging, so I'd appreciate any help!
you are the best! I have learned so much from you! THANK YOU!
You are very welcome
Thank you so much for sharing your knowledge! This is very helpful!
Thank you !
Thank you again mike, this really helps.
thank you so much for helping me in completing my backups
Thank you so much, Mr. Mike Hermes....
Thank you
Hi Mike. Would it be possible to make a more advanced video about UVing and texturing an organic object. Such as UVing and texturing a hand or even a glove. I'm really finding texturing difficult and I find other tutorials from other RUclipsrs not as helpful. James Taylor has a video on texturing a body this but its quite fast and I feel like there should be more focus on things like hands and feet, especially for UVing and texturing. I might be asking for a bit much but if you have some time available I'd be really greatful. Thanks for the video btw :)
Thank you...Superb for beginners..
Amazing work! I wasn't comfortable with Maya until I started watching your videos. Are you able to make a waterfall tutorial with NParticles?
+Michael Zisk Thanks Michael, I could yes but I have a very long list of requests that I need to deal with
thnxxxxxxx so much THIS is wat i needed to get started
Very welcome
Big Thumbs Up again. You've described the basic idea very very well.
Thanks
Thank you. It really helped me.
+Meng Hi You are very welcome
Another great vid, thanks!
Mike I have been working on making a bronze statue but I can not seem to get the bronze texture where it looks realistic anyway you could make a video on how to do it? and what textures I should use to make this bronze statue look real? Please and Thank You
+cmberry What will you be using for texturing ? Maya ?
+Mike Hermes Yes Maya 2016
+cmberry I have a huge and very long list of requests so that is something I can't promise but here are a few tips.
1. Use the MIA_material_X Copper preset and dial the color down lo make it more dark, brown and less reflective
2. Apply a slight bumpmap with noise
3. Use the 3D paint tool to darken certain areas such as seams and creases.
+Mike Hermes OK thank you so much I will try this
thank you very much, this helped alot
+muddaassho You are very welcome
Very helpful thank you.
You are very welcome
Hey, great video!! I have a request, hope you can help ... a tutorial of advanced texture, like some old clock with specific rusty areas, or a some metal object with specific dirty areas... I could never understand how to do it...
+Marcel Campos Hi Marcel, there are many ways to do this but the most common is in Photoshop. Here's an example tutorial ruclips.net/video/KXA4ho1DH8A/видео.html
Thanks so much!! Thats exactly what I was looking for!!
+Marcel Campos Cool
What if you need it to be in the 0-1 range although you want the texture to be more repeated?
I would like to ask why idont have uv texture editor in windows?
Thank you sir ..... How can i create a magnifier tool ??
Magnifier tool ?
I say hmmm thanks :) saved my life :)
Awesome
Thank you for the tutorial! Going from C4D to Maya has been a nightmare. Why are there so many buttons to click for one task XD
Don't know :-)
Yes I did but also a part of the uv was stick to the grid and I could not move it
I just want to know how to get my UV shells up so I can select them. its not rocket science, yet every tutorial I follow results in my plane not projecting. Then I open UV editor and I only see UV's if I go UV mode and high light the object.
Mike, do you have any experience with automatic unwrapping plugins, like Unwrella? Is that something worth checking out?
+A. J. Krooneman I don't no, I usually unwrap in Maya or 3D Coat
Thanks, Mike!
You are very welcome
Hey mike great video, mike I got a problem, I'm texturing a shield but There is a problem I am trying to apply a texture on what it seems to be a flat model but when I apply it, it appear twisted and the textures are facing different direction and I don't know how to fix it. Could you help me ? Thank you
Did you UV the object ?
This was helpful, thanks
You are very welcome
I'm having a problem with texturing. Let's say I'm about to make a texture. I right click>assign new material> lambert. Then I click on the yellow folder, but when I do it deselects my polygon primitive, I'm not sure if it's supposed to do that or not. So then I choose my image from file, which in this case is a jpg. of a brick texture, but it doesn't appear to apply to my lambert because it isn't showing up on the object. The material is applied to the object, but the brick pattern isn't there.
sarcastian me too
Press numbers 5 - 8 to reveal or hide parts. Think you need to press 6 or 7 and the texture will show.
press 7 for show the texture . otherwise u will go to render .
Press 6 you will see u r texture
sarcastian press "6" on your keyboard. This lets the system know to apply shaders/textures to your polygons
Have you ever tried Substance? All you need is a UV map and ur g2g.
I have and I do
Hey Mike, I'm creating some Sci-Fi props (observatories, stations, space canisters, space crates) and I'm having trouble making it "look good".
I'm making a scifi crate right now and I already have everything modeled, UV mapped and textured in 3D Coat.
Do you have any tricks or tips?
Or should I just play around with it until it looks better?
Thanks in advance :)
+MegaKosan Realism is in the details. Dents, scratches, rust, faded stickers. Old posters, garbage on the street etc.
Things should't be too clean or straight ( even if it is Sci Fi )
Mike Hermes Ok thanks, I have added a bit of rust and dust onto the lower half of the crate, since it´s on an asteroid.
I think I will add some scratches to the bump map and I will increase the reflectivity on the metal.
Thanks for your help!
+MegaKosan No problem
+MegaKosan Can I see it? sounds interesting
Nepu-Tech USA I´m not happy with it yet, but here ya go:
puu.sh/njRmn/580799e04e.jpg
puu.sh/njRmX/27ccd82215.jpg
please make a video with ,how create a caracter for animatian because i have a problem with that .if are more subdivizion is to hard to bind skin perfect
+Life in 3D I don't do characters, sorry
Thank you!
I can feel you bro
I find that i cannot see the wood texture that you use, I presume it is included if you donate to your patreon?
Alex, I did not include a link to the texture as it does not matter what texture you use in this tutorial. Any texture will do
I fixed it and I found the exact texture you used lol.
How can I Texture\UV Map a Flat Surface??
use planars and repeat this same process if it doesn't already have the texture applied
hey Mike! Do you recommend Maya 2016?
+noxater Yes, I do
+Mike Hermes
Pls I need your help, I'm using Maya 2016 and I have a model of a Troll (Ironically) that I just can't seem to UV no matter what.
I selected the edges in the UV Map to make a cut and unfold and no cutting tool works, I tried Split UVs, I tried Cut, I tried Make UV Shell, I tried everything. I just can't seem to cut the UV :(
Also, one time it cut but when I unfolded it didn't unfold like my other arm even tough I chose the same edges. I don't know what I'm doing wrong and this is driving me insane :(
puu.sh/njHl6/140cb4dc15.jpg
+Nepu-Tech USA The planar projection for something like this is totally wrong. You basically have a snapshot of the front of the troll. Try this. Select the faces of one arm, do a cylindrical projection, unfold etc. Do the next arm, do the front, do the side
+Mike Hermes That's what I did for the first arm, but then the tutorial says that, that method takes too long and that you can select just the edges you wish to cut, cut them and unfold the arm. The guy in the tutorial does this and the arm comes just as good as the one with the cylindrical projection. I don't know why it worked for him but I've been 2 days on this arm and it doesn't work like that for me.
I'll probably do the cylindrical projection but it's still a mystery why it worked for him :(
Thanks so much for your quick reply!
+Nepu-Tech USA It all depends on the textures you want to use. I assume that the texture on the arms are aimed in a different direction than that of the chest. So that is why I would do piece by piece. I haven't seen the other video,
Mike
+Mike Hermes
Look! I finally did it! It was exactly like you said and this tutorial video was completely wrong!!
www.digitaltutors.com/tutorial/1787-UV-Mapping-Workflows-in-Maya
puu.sh/njXAD/5cf44f8ef1.png
+Nepu-Tech USA Cool
HI SIR MY CONTROL BUTTON IS NOT WORKING AT ALL IN MAYA...I RESET IT AND ALSO UNINSTALLED AND INSTALL IT AGAIN....STILL ITS NOT WORKING... HELP SIR
+Nikhil Pandkar Hi Nikhil, thst sounds like an IT question. Sorry but I have no idea
what screen recorder is that
Wondershare Filmora
THANK YOU
im on mac
how do i access uv??
What, the menu ?
i cant
Gracias!
+Sebastián Pizarro You are very welcome
sir make different texture in one cubes different faces
Nice
i use version 2018 and i don't have shell i have uv shell
Same thing
Damn, when did they turn Maya into unrealed 😂 I might have stuck with it had I know.
Thx
can anyone else hear the "audio jungle" at the intro? or I'm just going deaf
LOL
your awesome! I wished I had you on skype or something so I could ask you questions when I need help xD
+Will Minty Will, I am well over 19.000 subscribers and although and I would to do that it's simply impossible. If you do get stuck though you can always email me ( mh-tutorials@hotmail.com ) and I will help you if I can !
+Mike Hermes thanks xD your a legend :)
+Will Minty Too much honor, but thank you !
you probably dont care but if you are stoned like me atm then you can watch pretty much all of the latest movies and series on InstaFlixxer. Have been binge watching with my brother lately :)
@Keanu August yea, been watching on Instaflixxer for years myself :)
Saeee hahahah, you just have to play with the daw and you gaing experience slowly
Hey Mike! Want to know if you can make a tutorial on how to make a Smooth rectangular object with a right UV.
Here my problem: imgur.com/a/ctjXi
Thanks.
+Andres Porras Dit you smooth it after UVing it ?
Yes, I smooth it after UVing.
+Andres Porras There is your problem
Thank you so much!!
Good luck keeping that simple with a complex modell. Just impossible.
Challenge accepted.
I will never understand textruring.
Sure you will...
thanks for your vids! It's very useful! Can you explain how to model grill like this
img2.netcarshow.com/Audi-R8_V10_plus_2016_800x600_wallpaper_41.jpg
Thank you in advance!
I have found , it can be useful to someone
vimeo.com/45202163
+zabungalilovo
Damn if I was you I would make the grill a flat surface with a texture or an Alpha channel, or make it flat and extrude the grill out and paint the holes black or transparent, but it looks like a lot of polygons for small details