what are some of yalls favorite game OSTs pls tell me (especially if they’re adaptive) i need MORE P.s. the other mariokart games do count i was kidding please don’t publically stone me
Pokemon Red Rescue team (tho it's not adaptive, the OST is amazing)also Pikmin (even though that was mentioned)! I like the little details when they add marimba and such when the pikmin are building bridges.
Omg Payday 2 is a fucking GREAT example of this. So you go to rob a place and the music starts off all calm kind of speculative as you case the joint, then when the cops get alerted, as you are preparing for a siege, the music builds up and up, then when the cops arrive, BAM the music is epic.
wow, i came back to this video after a couple of months because i loved it so much. and now a unbelievable entity has arrived! man, if only i could experience this feeling in a video game *nervous laughter*
I think the battle music also has different intensity sections that will transition differently based on the intensity of the encounter, like if you're only fighting a few bokos, rather than ramping up to the most exciting section it'll loop back to a calmer part, but once there are a certain number of enemies involved or a Blademaster shows up it'll go all the way
@@pahharper Well that's a little different, there's just a really long intro section with no melody and a less interesting chord progression for when the molduga is under the sand, and it cuts straight to the main version of the theme as soon as the molduga surfaces
5:53 You have no idea how hard I was fucking losing it when I realized the man was just eating fucking paper the entire time. I was dying when I found out.
I'm surprised you didn't mention Payday. Depending on where you are in an assault wave, there's a different portion of each track for stealth, then when the mission goes loud there's portions for anticipation (calm), buildup (enemies start spawning), assault (full spawns and aggressive AI), fade (spawns slow down), and control (survived wave). Most of the soundtrack is composed by Simon Viklund, but a lot of the most recent tracks were made by Le Castlevania.
TBH it's a tall order, but I really hope that Payday 3 has an even smoother transition system for the music. The bridge between sections, especially during multiple "loud" rotations (looking at you, Overdrill), often felt very sudden for a lot of cases. I think that this is partly because of the engine being old, but I wouldn't know. Sometimes I just like shitting on Diesel for reasons that aren't even its fault.
i believe le castle vania only made around 3 songs for Payday 2, rather Gustavo Coutinho took over as the main composer for the game after Simon stepped down
My '92 IBM only had the little internal PC speaker for things like the startup beep, but games would use even that for playing midi music. I was kind of sad when I played the games of my youth like Keen 4 on modern equipment that could play the game at its best, the music is 'too good' sounding and doesn't give me the same feel as those shitty bleeps and bloops.
The theme of Secret of Monkey Island is a bop regardless of how you hear it; the 8-Bit version we heard is orgasmic on its own. It just gets _better_ when you add its base complexity. How do you get better than "orgasmic" music? FUCK IF I KNOW Although, nostalgia probably plays a major role in that, at least for me. Idk c:
@@thiagoandrey2897 Same, as an adult I pay way more attention to that stuff. I regularly listen to the OSTs for Ori and the Blind Forest and Hollow Knight during busy days at work.
Celeste is a good example of vertical progression, each levels music constantly evolves seamlessly between rooms while always staying in line with the protagonists emotions
I love that one room in chapter one where you look out at the sky to your left and a lot of the harmonies playing over the melody fade out, leaving you a peaceful and calming feeling. One of my favorite moments in the game.
Portal 2 was the first time I’ve ever fully experienced adaptive music and I was so fascinated by it. Like depending on the gels you were using, the music will correspond to it, like how the music rises when jumping on the repulsion gel or when you’re flying in the air, or that one chamber where another instrument to the song is added as your connecting more lasers, and that one where you gradually get higher into the chamber towards the exit and it rewards the player with a complete song by the end, its so fascinating and I love it
Yes. Oh, and fun fact: Did you know the robots screaming when you see the dead ones sitting there is actually the song playing the screams? The song is "Robot Ghost Story"
Mick actually didn't use a dry chainsaw as a lead. Using an algorithm he actually combined the sound of the chainsaw and a guitar using a technique called convolution.
I'm gonna be honest with you, I grew up on Mario Kart Wii. I probably have over 700 hours logged. Not once, ONCE, have I noticed that musical cue in the menu as you create a match. My mind has been thoroughly blown.
It's such a minute detail, I don't think anyone would really notice it. That said, it definitely hypes you up for the match without even knowing why! It's genius.
I've watched this video way too many times... It's almost like a professional grade short documentary voiced by a 9th grader. (Edit) Jesus, I didn't expect this comment to get so many likes. Also if you are confused by what I said here 🠕, what I meant by that was Noodle produced an amazing short documentary, and then proceeded to blast everyone's ears out with gunfire and talk about his crisis of not talking about video games. That's exactly why I subbed.
Celeste also does this very well. Different areas of a level dynamically changes the theme slightly to better suit the area. In chapter 1 for example there is the main theme in most of the level but if you find the secret area to the far left of the map you will find a ledge and a strawberry below it. When you reach this area all instruments exept for the piano cut out and it turns in to a really soft and calming melody that perfectly suits that area. It happens a lot more in the later chapters as well (specifically in chapter 7). In my opinion it is one of the best examples of a game doing adaptive music really well. God damn I love Celeste
I think chapters 3, 6 and 8 actually did it the most effectively, with an honorable mention for 4's wind transitions, and a slight demerit for 8 due to the looping error that messes up some of the vertical transitions. But yeah I think the music in Celeste is so well written and dynamically implemented that I'm writing a thesis on it for college lol Edit: They also made the Celeste FMOD project files free to download as an example to help dynamic sound designers learn how to use the FMOD middleware, which is just fantastic.
I think that the fact that it goes unnoticed is why it makes it so good. If the transition between 2 different tracks is janky, then you notice but not in a good way. Having a different track play can make the mood shift with what's happening and if you don't notice, then you won't realize how much the music controls how you feel and makes the game have more impact. The fact that it's hard to notice is the goal, it's what makes it amazing... it's just sad that it also makes the beauty hard to recognize
Metal Gear Rising Revengence is the best example of this. There’s something about hearing this sick ass rock soundtrack and then BOOM the lyrics kick in I mean fighting a huge Robot is one thing. But to the block a skyscraper sized blade is only more amplified by the soundtrack screaming *RULES OF NATURE* at full volume
Didn't even mention that the Super Mario Odyssey Menu can also play the 1 Up sound effect because that and the Observatory theme begin with the same 3 notes it's all witchcraft
Actually, as a matter of fact, the adaptive music in Mario Kart was my sole reason for always being so good. I never strategized or targeted anything or anyone. I just wanted to hear the music that first place gets. I played it for the music, and it made every race fun.
yeah that part I didn't know about for the longest time until I was tired after a long day and was just hanging in the menus and suddenly was like "wait... WAIT WHAT!?"
In Mario Galaxy itself there's a tune you can make of you hover over different galaxies in rapid succession. It's been a while since I played the game so I don't remember what it sounded like, but it's pretty cool nonetheless.
If you think that's cool, it's all over the place in Breath of the Wild. The jingle that plays when the old man appears? It's the castle theme, foreshadowing King Rhoam's reveal. Speed up several songs and not just the temple of time's theme and you realize they're remixes of classic Zelda songs. Epona's song is hidden in the stable themes, and Kass (If he's there) will actually play the actual full song on his accordion.
I remember being super duper impressed with Portal when I realised that the ambient music in the level was changing depending on how fast I was moving and with every jump and crouching and whatnot. After realizing how dynamic it was I just kept playing around with my movement for at least 20 minutes instead of solving the puzzle lmao
I just now noticed that the theme for baby park is just built around the “na nana na na” taunt kids would do to irritate each other. That is literally fucking genius for a track named “baby” park.
Since I can't reply to the pinned comment: My favorite adaptive soundtrack right now is Celeste. Lots of vertical mixing, in almost every area. One area, whenever you push a new button to remove some of the mess, the music gets more intense; another area, when the wind kicks up the music gets more intense, and reverts as it dies down; another area, you hit switches to transition between heat/lava and cold/ice, which changes the functions of the level elements as well as instantly switching the music. The last area in the story includes a bunch of the other areas' themes, and for each one it has a version of the music track that echoes that area's track but is still THE SAME TRACK. It's good.
@David You mean Checking In, the slower one with the wandering kinda melody? Yeah, every time you unlock a door the music adds a track. Also, when you get near Oshiro, the bass fades out and you get a theremin countermelody. I think there are like six or seven versions of the track.
I like how when you clap and say you need money, the production value falls through the floor. (Almost like you're skimping on animation to save time and money) ADAPTIVE VISUALS
You talked about Pikmin 1, but I’m surprised you did not mention Pikmin 2 as has one of the best examples of adaptive music that I love. Not only is there a main theme, an nearby enemy version, an attacking enemy version, a treasure moving version, AND a nighttime version for EVERY SONG! When you switch characters(captains) on the fly, the music changes to a swing version for EVERYTHING!. Don’t get me started with the cave themes. They are randomly generated from a preset of instruments and patterns, ALL WHILE having the same seamless variants as before, not to mention the amazing soundtracks for it all.
5:54 we're just gonna ignore the clip of the guy eating paper in the background, I guess Edit: haha y'all thought I was gonna say thanks for the likes, b8ed
@@gaetanodepaola2ndchannel179 Awww me too! - love how music is being appreciated too :) - and so much respect for composers who adapt their music to all those lil details and changes in the game :)
@@auriels1451 i highly doubt anyone actually cares that much about in game background music. I that have been a gamer all my life barely give a horses a86 about background music, and the people that spam their sweaty nerd keyboards writing a 500 page philosophy on how in game music is so good, are just dumb tbh.
@@suave605 Well music is what it means to each individual - to me I really care about the music and earlier on it was more of a subconscious/background thing (that I didnt realise how much i really appreciated) - now I actively listen out for and appreciate when a good track plays or when music really evolves to fit the gameplay - like the cut scene in BOTW where the king reveals himself - i remember playing through it for the first time and being like WOWW LOVE THIS KEY CHANGE AND HOW THE MELODY EVOLVES. - Im sure this is the same to some others - they may not be able to describe it technically with words but they still love it/it still really adds to whats happening on screen. Maybe u played a game where the music wasn't good and hence didnt enjoy it as much - or maybe u just haven't given it much thought and havent realised how much it affects ur mood. Im sure horror games wouldnt be the same without turning up the volume and listening to the sound design-y elements. Try playing a game with the music off the whole time and then playing it with the music on - see what happens. But regardless, people writing a 500 page philosophy on how music in games is so good I dont think are dumb - thats like ranting on about why u love something so much (i mean they've taken the time to write it and others to read and agree/compliment/be wowed hence there ro many that do care about game music - not to mention game composers and directors hmmm) - not nice to diss - respect the opinions and thoughts of others - if it doesnt make sense to u then respect it and leave it - otherwise try and understand it before formulating ur own opinion (as it should be for anything rather than upright calling it dumb). If u dont like music and it doesnt emotionally move u - i cannot understand that - but ive got to respect it.
I remember that DMC5 had dynamic music that went crazier and crazier as your style rank went up. I can still remember pulling off a perfect Royal Guard parry as Dante and hearing a RESOUNDING “You cannot kill me! I AM OMEGA!!” and getting a wicked grin on my face.
I'm surprised he didn't talk about Breath of the Wild. The whole soundtrack is adaptive based on the time of day and location with instruments fading in and out and extra layers being played.
Pikmin 3 demonstrated this perfectly. Like banjo kazooie, every little area has its own little theme. The boss music was perfection, with certain attack speeds varying on which part of the song would hop in. Man i love that game...
In pokemon b/w and pokemon b/w2, when your Pokémon’s hp is low the music gets more intense. The music also changes when the gym leader is on its last pokemon to signal a close victory.
the fact you also spent an ungodly amount of time on mario kart wii is comforting to me, when you brought up it’s music it unlocked dormant memories in my head, i might not know what every song is called, but I can fully sing along to any of them the second they start playing
I think the honest-to-god pinnacle of dynamic music is de Blob 2. The songs gain new instruments as you paint the level with different colours. Additionally, the songs “build” as you complete the level, starting as droning synths, and ending as full band performances. It’s all so great.
Killer Instinct's soundtrack is also composed by the legendary Mick Gordon. He makes so much good music. The soundtracks for DOOM, DOOM: Eternal, Prey, Killer Instinct Season 1, Killer Instinct Season 2, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Wolfenstein: The Old Blood, Mirror's Edge, NFS: Most Wanted (the new one, not the one our noodley man talked about), Dead Space 3, NFS: World, NFS: Shift, NFS: Shift 2: Unleashed, and many more were composed by him.
Hades has an INCREDIBLE adaptive soundtrack that swept me away when I first tried it and continues to impress me every time I go back. The way the same song switches instruments and ramps up as you progress from room to room, only to turn into an epic metal version of the track at a bossfight, is just perfect!
Something i have not seen mentioned anywhere in the comments yet is Rain World I absolutely love the musical score of RW, not only does it fit with the visuals and storytelling, but the threat themes and everything else is also adaptive, so everything FEELS like you are playing the little slug cat! Would heavily suggest it, for anyone looking at the game, it is well worth the money and more, thought I'd just say my little piece of video game autism :)
Reminds me of Spore's procedurally-generated music whenever you do something in the editor. If you added enough parts to your creature that did a lot of damage, the editor's music would change to a slightly-unsettling, more diminished version of the creator music, and when you added more social parts it started playing a more positive, intriguing resolution-filled version of the creator music. Spore's music is really something.
Thank you for doing this video, I am a videogame music composer and it’s so frustrating to know that many people don’t know how much work we are committed and how much so fascinating and wonderful it is, i really appreciated it :)
Haha, how true. I am currently making my own little game and I am just a 2D/3D artist. Coding is hard but thanks with a little background knowlegde and with so many tutorials managable. Music on the other hand is confusing as shit. I have no clue what I am doing, I only know that putting notes on cordprogressions is not a insta bad sound and getting the feeling is hard(except for scary themes, those come from alone somehow but I don't have scary elements...). I only managed to make 6.25 sec of overworld music that sounds way to energetic and not adventerous like I want it but it is acceptable. But I don't wanna put only acceptable in my game. It has to fit the feel. It is fucking hard...
@@time019 Yeah, I have the opposite problem. I am pretty okay at composing and writing, but art is so fookin hard for me. It is really slowing down the development time of my game.
One game that really used its music to a great affect was this horror game called Haunting Ground. In it you play a woman trapped in this huge creepy mansion with a dog companion and whilst exploring you can run into "stalkers" who will endlessly chase and attack your character. If a stalker was nearby the ambient music would go silent which was such a clever way to tell the players that danger was near, and while you were being chased the music changed depending on how far away the stalkers were, with it being slow if they were far and increasing in speed the more closer they got to you. If you hid in a spot and the stalkers were losing you, the more they wondered off the slower the music got until they were completely out of sight and thus transitions back to ambient music.
One more detail about Mario Kart 8 is when you drive fast the music is also changing a bit, you can here this well when you drive extremely fast in 1st place and then suddenly stop
The best part of the DMC5 soundtrack is that the way it rewards you for doing good and being stylish is with some of the hardest drops you can find in gaming. The main 4 songs are all bona-fide bangers. I especially love how the music at A rank is all buildup, and it drops as soon as you break into S
When you started explaining adaptive music, my mind immediately went to Pikmin 2's final boss theme, for the Titan Dweevil. The boss has 4 different elemental weapons, each of which vary the theme when activated, to match the style of the weapon. Electricity is more energetic while poison is more horror. Not only that, but the music progresses as you disarm him, making like 8 different things for that one theme. Pikmin also just has such a good OST, man
A great example of vertical mixing is in Legend of Zelda: Breath of the Wild when you are at Hyrule Castle and the song changes depending on if youre inside or outside. Also, here's how I remember vertical/horizontal mixing. Vertical = change of the instruments/genre of the song, but not changing the melody of the song itself Horizontal = keeping the instruments/genre, but changing the melody/original song
Another good example is the Bazaar music in Skyward Sword! When i first played the game i’d just stand around at different shops and enjoy the change in music :’)
The seamless transition to the "intense" version of hollow knight's area themes when you face a miniboss or combat arena always sounded so good. When I first got close to a husk guard at the start of the game and heard the heavy drums kick in I was scared out of my mind.
This video was oozing passion, and it genuinely makes me feel like that I simply don't pay enough attention to some of the games that I've come to consider masterpieces. Kudos, man.
One of my favorite games. The Messenger has great music that seamlessly transitions from 8bit to 16bit as you travel from the past to the future. Each track also has a version for when you’re underwater
“Remember the observatory theme in Mario Galaxy?” You just opened the floodgates of my memories, and I legitimately feel like I accessed a long lost part of my soul.
Nier and Nier Automata are some of the only game OSTs I have ever purchased. The fact that they're stellar songs in context and still just as enjoyable without it speaks a lot to their quality.
@Zerilan I clicked on this video expecting it to praise Nier and what do I see? It's not even in the list of games in the description. Come the fuck on, it had multiple versions of each track to play in specific moments.
@@TheByQQ lets also not forget that the music for the hacking minigames isnt even its own separate track, they literally use the hack as a trigger to apply a filter or something to the music while the minigame is active
The moment i noticed Portal 2 music progressively getting better as I solved a puzzle was breathtaking. They put the feeling of finally understanding something and getting to solve it into music WHILE I WAS DOING JUST THAT. It was amazing and such a nice feeling.
I always love how in Fire Emblem the music changes when from the map theme to a more intense version. And how when you get attacked by the boss,bthat theme will play until you beat the boss.
4:01 okay, so I have a 1985 IBM PCJR, and this particular model was an upgraded version with extra storage. Its total memory storage capacity is 128kb. That's it. I burst out laughing when I saw this video and the Hillarious way he demonstrates modern file sizes and the fact that a 2 second voice file is 4x the memory capacity of my computer. The future sure is wild!
GOD I WISH YOU TALKED MORE ABOUT PORTAL 2 DOING IT When you're on an Aerial Faith Plate, it becomes more electronic, more bouncy on gels, etc. EVERYTHING CHANGES THE MUSIC AND ITS PERFECT
YESSS this video just showed up in my recommended and after watching it I was about to write a comment essay about the faith plates (the classical music level!!!!??) and Triple Laser Phase and the gels lol... but figured someone else already would've
Also, he should've mentioned that the music that the lightbridges and companion cube sings is basically the facility itself telling you that Caroline still loves you, it's so sweet and I love it so much
The mario kart wii pre-race music (when choosing karts and stuff) literally gives me chills it's literally that good like 8 had awesome songs but wii had great pre-course songs
The Ashtray Maze in Control is interesting because its music is supposed to be a song performed by an in-universe metal band while still being dynamic and reacting to your actions. And it works. It so, SO works.
what are some of yalls favorite game OSTs pls tell me (especially if they’re adaptive) i need MORE
P.s. the other mariokart games do count i was kidding please don’t publically stone me
I know it sounds generic, but i really like Undertale's OST
Also the only thing that drove me to get a SSS in DMC5 is the battle music
NIER OST is still lit af check it out
Pokemon Red Rescue team (tho it's not adaptive, the OST is amazing)also Pikmin (even though that was mentioned)! I like the little details when they add marimba and such when the pikmin are building bridges.
Devil May Cry 3.
Omg Payday 2 is a fucking GREAT example of this. So you go to rob a place and the music starts off all calm kind of speculative as you case the joint, then when the cops get alerted, as you are preparing for a siege, the music builds up and up, then when the cops arrive, BAM the music is epic.
I noticed
wow, i came back to this video after a couple of months because i loved it so much. and now a unbelievable entity has arrived!
man, if only i could experience this feeling in a video game
*nervous laughter*
You really liked his Halo video didn’t you 😉?
Obama
You are an emperor in the hearts of millions. And we need nothing more from you. You won, man.
Thanks for making the halo soundtracks and everything else you fucking legend
Wear headphones, proceeds to fire a gun blasting out my ears.
Nothing is as foreboding as reading this exactly 3 seconds before experiencing it
Thx for the warning 😁😁
@@derekmaverick5986 Pictures taken seconds before disaster.
Hurray good bye sweet ears
i saw this comment and took off my headphones just in time. You legend
Under-the-piano guy brings me joy.
His NAME is BRAEDEN
he disappeared at the end tho
@@funobot7344
I know. 😔
But he will forever live in our hearts.
@@funobot7344 he was snapped. Or technically clapped but that sounds gross.
@@MaxLevinton *_*Bruhden_*
I love that in BOTW when you fight enemies there's an indicator in the music after you land an attack. Its a little detail but its awesome.
I think the battle music also has different intensity sections that will transition differently based on the intensity of the encounter, like if you're only fighting a few bokos, rather than ramping up to the most exciting section it'll loop back to a calmer part, but once there are a certain number of enemies involved or a Blademaster shows up it'll go all the way
Yeah Skyward Sword had the music with the swings but not battle intensity thing
I think that happens in Mother 2/3 as well
@@Nat_the_Chicken especially in the Molduga fight, the music changes when you have an opportunity to land a hit
@@pahharper Well that's a little different, there's just a really long intro section with no melody and a less interesting chord progression for when the molduga is under the sand, and it cuts straight to the main version of the theme as soon as the molduga surfaces
Rest In Peace Valve, he said, not knowing that his hubris was about to betray him.
there wasn't any replies >:D
But you are a reply
And so are you, mr./ ms. pompkin.
Do u think the lack of tf2 updates was cuz of Alyx?
when you first saw half life alyx, were you blinded by its amazingness?
5:53 You have no idea how hard I was fucking losing it when I realized the man was just eating fucking paper the entire time. I was dying when I found out.
The shutterstock background overlay ties it all together
i bet the man was dying too
Like when the fuck do you actually need that video?? IN ANYTHING?
why in the hell everyone liking this good stuff.
I misread the part when you said "fucking losing it" and was very disturbed.
9:27 he talk about Doom then Animal Crossing, this man predicted the crossover memes before they even happen
This is gold
the correlation is a coincidence
@@pissandcornflakes9119 uh well no shit
What
I love when there is 999 likes and i tap and now you have 1,000
I'm surprised you didn't mention Payday. Depending on where you are in an assault wave, there's a different portion of each track for stealth, then when the mission goes loud there's portions for anticipation (calm), buildup (enemies start spawning), assault (full spawns and aggressive AI), fade (spawns slow down), and control (survived wave). Most of the soundtrack is composed by Simon Viklund, but a lot of the most recent tracks were made by Le Castlevania.
I’m sorry who’s channel is it?
Razormind
TBH it's a tall order, but I really hope that Payday 3 has an even smoother transition system for the music. The bridge between sections, especially during multiple "loud" rotations (looking at you, Overdrill), often felt very sudden for a lot of cases. I think that this is partly because of the engine being old, but I wouldn't know. Sometimes I just like shitting on Diesel for reasons that aren't even its fault.
*clears throat* I WILL GIVE YOU MY ALL
i believe le castle vania only made around 3 songs for Payday 2, rather Gustavo Coutinho took over as the main composer for the game after Simon stepped down
*bops along to secret of monkey island on PC speaker*
@Noodle please release it already
My '92 IBM only had the little internal PC speaker for things like the startup beep, but games would use even that for playing midi music. I was kind of sad when I played the games of my youth like Keen 4 on modern equipment that could play the game at its best, the music is 'too good' sounding and doesn't give me the same feel as those shitty bleeps and bloops.
Nah sonic colors music is dah best
grass maps on bloons monkey city LETS GOOOOOOOOO
The theme of Secret of Monkey Island is a bop regardless of how you hear it; the 8-Bit version we heard is orgasmic on its own. It just gets _better_ when you add its base complexity. How do you get better than "orgasmic" music? FUCK IF I KNOW
Although, nostalgia probably plays a major role in that, at least for me. Idk c:
I can't believe it. Someone ACTUALLY talked about the music in Need for Speed Most Wanted. Is this a fever dream?
I wasn't aware that most games I liked as a kid were because of the awesome soundtrack
I still listen to that with some of my friends.
I like the soundtracks for basically all of the NFS games except HEAT because it doesn’t have any Rock Music at all :(
@@thiagoandrey2897 Same, as an adult I pay way more attention to that stuff. I regularly listen to the OSTs for Ori and the Blind Forest and Hollow Knight during busy days at work.
Just hearing that music in this video, it made me pumped up and gave me chills.
Celeste is a good example of vertical progression, each levels music constantly evolves seamlessly between rooms while always staying in line with the protagonists emotions
Chapter 2, Chapter 7 and Chapter 9 were my favorite examples of it (:
@@monsoonsheep Climbing the Mountain is Vertical Progression taken literally
right?? i was about the talk about that!
I love that one room in chapter one where you look out at the sky to your left and a lot of the harmonies playing over the melody fade out, leaving you a peaceful and calming feeling. One of my favorite moments in the game.
Yeah, throughout Celestial Resort the music gets more and more intense as the level also gets more intense, it improves the level so much.
Portal 2 was the first time I’ve ever fully experienced adaptive music and I was so fascinated by it. Like depending on the gels you were using, the music will correspond to it, like how the music rises when jumping on the repulsion gel or when you’re flying in the air, or that one chamber where another instrument to the song is added as your connecting more lasers, and that one where you gradually get higher into the chamber towards the exit and it rewards the player with a complete song by the end, its so fascinating and I love it
Yes.
Oh, and fun fact: Did you know the robots screaming when you see the dead ones sitting there is actually the song playing the screams?
The song is "Robot Ghost Story"
Portal stories mel music is even better the later stages I mean, early ones are okay
@@RoryFrenn "Troubled Water" my beloved
"noooo! you have to use a guitar as the main instrument in heavy metal!"
Mick Gordon: "haha, chainsaw go VRRRRRRRRRRRRRRRRRRRRRRR"
iD told him not to use any guitar in the soundtrack but he still used some lol
Mick actually didn't use a dry chainsaw as a lead. Using an algorithm he actually combined the sound of the chainsaw and a guitar using a technique called convolution.
@@Popbot That's so awesome!
@@Popbot Yeah, he even used a lawn mower in Doom Eternal's Soundtrack.
Jojo pfp? Kinda cringe
I'm gonna be honest with you, I grew up on Mario Kart Wii. I probably have over 700 hours logged. Not once, ONCE, have I noticed that musical cue in the menu as you create a match. My mind has been thoroughly blown.
I feel that
Lmao I did but I played mario kart 7 on the 3ds
I did barely
But now that he's mentioned it
It made me more hype
It's such a minute detail, I don't think anyone would really notice it. That said, it definitely hypes you up for the match without even knowing why! It's genius.
bruh I noticed it like the second time I launched the game
I've watched this video way too many times... It's almost like a professional grade short documentary voiced by a 9th grader.
(Edit) Jesus, I didn't expect this comment to get so many likes. Also if you are confused by what I said here 🠕, what I meant by that was Noodle produced an amazing short documentary, and then proceeded to blast everyone's ears out with gunfire and talk about his crisis of not talking about video games. That's exactly why I subbed.
About my 10th watch already, sooooo educational and my youth referencial 👍✨
I think I come back for that secret of monkey island song
@@zonalrope1351 you can find every version from terrible pc speaker to studio quality mixer on youtube, I think there are a few compilations
Im close to the stoneage fyi ଘ(੭*ˊᵕˋ)੭* ̀
Same
Celeste also does this very well. Different areas of a level dynamically changes the theme slightly to better suit the area. In chapter 1 for example there is the main theme in most of the level but if you find the secret area to the far left of the map you will find a ledge and a strawberry below it. When you reach this area all instruments exept for the piano cut out and it turns in to a really soft and calming melody that perfectly suits that area. It happens a lot more in the later chapters as well (specifically in chapter 7). In my opinion it is one of the best examples of a game doing adaptive music really well. God damn I love Celeste
I think chapters 3, 6 and 8 actually did it the most effectively, with an honorable mention for 4's wind transitions, and a slight demerit for 8 due to the looping error that messes up some of the vertical transitions. But yeah I think the music in Celeste is so well written and dynamically implemented that I'm writing a thesis on it for college lol
Edit: They also made the Celeste FMOD project files free to download as an example to help dynamic sound designers learn how to use the FMOD middleware, which is just fantastic.
O: I did not notice
I like how the transition to the sponsorship was just "I need money"
And the quality drop skskskssjsjs
the quality drop killed me
adaptive sponsorship
it's funnier with the sponsorblock plugin installed, because it becomes just "i need money....... bye"
@@2007excalibur2007 exactly lmao
Jet Set Radio has a cool transition for music, it was basically the sound of tuning to a different radio station and it goes to the next song
it had to be said honestly
Future's mixes were even better
Hell yeah it does
JET SET RADIOOOOO
That's a nice way to transition music.
The music at the beginning
It gets slowly more calm and quiet
_holy s h i t_
Reminds me of animal crossing!
What was the name of it???
what's the music name?
@@kai3589 it IS animal crossing music. i don't know what time it's for tho
Sleepy Pup (☞ 。◕‿◕。)☞
I think that the fact that it goes unnoticed is why it makes it so good. If the transition between 2 different tracks is janky, then you notice but not in a good way. Having a different track play can make the mood shift with what's happening and if you don't notice, then you won't realize how much the music controls how you feel and makes the game have more impact. The fact that it's hard to notice is the goal, it's what makes it amazing... it's just sad that it also makes the beauty hard to recognize
Portal 2 when you're flying through the air or running super fast on the gel will speed up the music so effortlessly. It's basically musical SPLOOGE
The goop sounds are amazing and the music in the goop zone is the best music of any video game. Idc what anyone says
Also when you go into a funnel it transitions to a dampened(?) version of the song. The music in that game is just genius.
I literally finished it this week and I didn't noticed.
@@conic2721 you didn’t even notice the beeples and booples when you flew?
@@ClebyHerris Nop, my sound was kind of low because of the loud ambience
"Portal 2 from valve, God rest their soul"
*Shots fired*
l thought it was "bless their soul"
Well it was until HLA. It was a meme about how Valve don't make video games.
Tf2 go brr
@@Kano_Productions *wich one*
I just love how i clicked on this video, it's rare to find a hidden gem in your home feed these days
Same
Same
Metal Gear Rising Revengence is the best example of this. There’s something about hearing this sick ass rock soundtrack and then BOOM the lyrics kick in
I mean fighting a huge Robot is one thing. But to the block a skyscraper sized blade is only more amplified by the soundtrack screaming
*RULES OF NATURE* at full volume
*WHEN THE WIND IS SLOW*
@@abhinavasivakumaran3227 AND THE FIRES HOT
@@Anonymous-73 THE VULTURE WAITS
@@Nat_the_Chicken TO SEE WHAT ROTS
@@Anonymous-73 OH HOW PRETTY
We watched this in music class lmao,
Fell in love with your channel ever since
Oh my gosh noodle senpai replied
If only we got to watch cool vids like this in school all we do in music when watching a video is watch an orchestra for 24 mins boring af
your school sound like its NOT a piece of flaming hot garbage
How in the hell did any school allow this shit to be viewed on campus?
Lojjy chill high school professor who knows teenagers curse or college course
“Mario Odyssey menu sounds = SMG observatory theme” My mind...its blown.
By the way, when you go through menu items in Killer Instinct it plays an original KI theme
too
I WAS FUCKING BLOWN AWAY WHEN I HEARD IT
100% the game, never knew about that. That's fucking amazing.
Didn't even mention that the Super Mario Odyssey Menu can also play the 1 Up sound effect because that and the Observatory theme begin with the same 3 notes
it's all witchcraft
Actually, as a matter of fact, the adaptive music in Mario Kart was my sole reason for always being so good. I never strategized or targeted anything or anyone.
I just wanted to hear the music that first place gets. I played it for the music, and it made every race fun.
The way that Monkey Island theme just faded in so good made me get *chills*
I own two MT-32's because of that track alone
Unbelievably cool
C h i l l s
I fucking cried
I got my mind blown when I realized the Mario Odyssey menu has Rosalina's theme in it
Same.
yeah that part I didn't know about for the longest time until I was tired after a long day and was just hanging in the menus and suddenly was like "wait... WAIT WHAT!?"
In Mario Galaxy itself there's a tune you can make of you hover over different galaxies in rapid succession. It's been a while since I played the game so I don't remember what it sounded like, but it's pretty cool nonetheless.
If you think that's cool, it's all over the place in Breath of the Wild. The jingle that plays when the old man appears? It's the castle theme, foreshadowing King Rhoam's reveal. Speed up several songs and not just the temple of time's theme and you realize they're remixes of classic Zelda songs. Epona's song is hidden in the stable themes, and Kass (If he's there) will actually play the actual full song on his accordion.
I remember being super duper impressed with Portal when I realised that the ambient music in the level was changing depending on how fast I was moving and with every jump and crouching and whatnot. After realizing how dynamic it was I just kept playing around with my movement for at least 20 minutes instead of solving the puzzle lmao
I played portal & am almost finished w portal 2 recently, & had a blast doing the same stuff!! :DD
why did i read super depressed- i need some sleep
Yep, love the sound effects in especially portal 2 when you use the aerial plates and the gels
"oh no he's playing classical."
*goes of jump pad.*
*EXTREME TECHNO SCIENCE MUSIC!*
*lands*
*goes back to classical*
it feels weird watching this and seeing the house area basically being not completely destroyed like it is in the Need For Speed video
As a music nerd, this is exactly the kind of geekout session I needed today, thank you
get a life pt 2.
@@suave605 I'm sorry that me being interested in a subject upset you
@@libsyates2426 ikr
@@suave605 why are you talking to yourself, man?
@@suave605 you need to get off the internet
I just now noticed that the theme for baby park is just built around the “na nana na na” taunt kids would do to irritate each other. That is literally fucking genius for a track named “baby” park.
Oh at first I read that as baby shark
@@funnyvideoguy3216 me too rip
nananannananaa shut up liberal
shut up saferemain your being rude
oh yeah kid what your gonna do about it
I can't believe you mentioned portal 2 without talking about the goo's and jump pads
and the laser nodes and the excursion funnels
Can’t forget about KI’s in game music does essentially the same thing as Doom 2016/Eternal, and how when you scroll the menus it plays the KI Jingle.
And the fucking classical music level
@@sydneybower3028 and the aerial faith plate.
The koopa busting a move in time with the music in the new super Mario bros clip filled me with indescribable joy
I agree with your opinion, have a good day.
Since I can't reply to the pinned comment:
My favorite adaptive soundtrack right now is Celeste. Lots of vertical mixing, in almost every area. One area, whenever you push a new button to remove some of the mess, the music gets more intense; another area, when the wind kicks up the music gets more intense, and reverts as it dies down; another area, you hit switches to transition between heat/lava and cold/ice, which changes the functions of the level elements as well as instantly switching the music. The last area in the story includes a bunch of the other areas' themes, and for each one it has a version of the music track that echoes that area's track but is still THE SAME TRACK. It's good.
I love Celeste's soundtrack
@David You mean Checking In, the slower one with the wandering kinda melody? Yeah, every time you unlock a door the music adds a track. Also, when you get near Oshiro, the bass fades out and you get a theremin countermelody. I think there are like six or seven versions of the track.
I think undertale and deltarune have it. Maybe
@@aaronbalchand5475 Haven't played them but I wouldn't be surprised, Toby Fox is awesome
@Edward Harvey Hell yeah, Celeste fans unite
I like how he snuck in shadow the hedgehog in the doom sequence.
lol we all saw that 😳
I like how when you clap and say you need money, the production value falls through the floor.
(Almost like you're skimping on animation to save time and money)
ADAPTIVE VISUALS
You talked about Pikmin 1, but I’m surprised you did not mention Pikmin 2 as has one of the best examples of adaptive music that I love.
Not only is there a main theme, an nearby enemy version, an attacking enemy version, a treasure moving version, AND a nighttime version for EVERY SONG! When you switch characters(captains) on the fly, the music changes to a swing version for EVERYTHING!. Don’t get me started with the cave themes. They are randomly generated from a preset of instruments and patterns, ALL WHILE having the same seamless variants as before, not to mention the amazing soundtracks for it all.
5:54 we're just gonna ignore the clip of the guy eating paper in the background, I guess
Edit: haha y'all thought I was gonna say thanks for the likes, b8ed
It works i guess
Paper’s deliciousness, don’t know what the fricc you’re talking about
yeah, what’s the problem with it. you don’t like nutritious food?
Hollow Knight
Stonewaffle wheres the lamb sauce
10:41 I actually had to pause the video to emotionally process what happened. I've never heard anything like that before but it's fucking awesome
It is on my to-buy list from today that was fucking awesome
@@theramendutchman Killer Instinct is amazing, and that entire sequence can CHANGE THE INSTRUMENTS DEPENDING ON THE SONG THAT WAS PLAYING IN MATCH.
@@theramendutchman And it's no wonder why it's like this. The first two seasons of Killer Instinct's soundtrack was composed by Mick Gordon.
@@reeses7839 ARE YOU KIDDING ME?!
Also, Mick Gordon? That actually explains it, his music makes great games awesome after all.
@@theramendutchman Absolutely. Killer Instinct is elevated to a higher plane with him on payroll.
As a music student that wants to work for games, this video gave me a lot of motivation.
SAME HERE, I would love to create adaptive music for videogames
@@gaetanodepaola2ndchannel179 Awww me too! - love how music is being appreciated too :) - and so much respect for composers who adapt their music to all those lil details and changes in the game :)
@@auriels1451 i highly doubt anyone actually cares that much about in game background music. I that have been a gamer all my life barely give a horses a86 about background music, and the people that spam their sweaty nerd keyboards writing a 500 page philosophy on how in game music is so good, are just dumb tbh.
@@suave605 Well music is what it means to each individual - to me I really care about the music and earlier on it was more of a subconscious/background thing (that I didnt realise how much i really appreciated) - now I actively listen out for and appreciate when a good track plays or when music really evolves to fit the gameplay - like the cut scene in BOTW where the king reveals himself - i remember playing through it for the first time and being like WOWW LOVE THIS KEY CHANGE AND HOW THE MELODY EVOLVES. - Im sure this is the same to some others - they may not be able to describe it technically with words but they still love it/it still really adds to whats happening on screen.
Maybe u played a game where the music wasn't good and hence didnt enjoy it as much - or maybe u just haven't given it much thought and havent realised how much it affects ur mood. Im sure horror games wouldnt be the same without turning up the volume and listening to the sound design-y elements. Try playing a game with the music off the whole time and then playing it with the music on - see what happens.
But regardless, people writing a 500 page philosophy on how music in games is so good I dont think are dumb - thats like ranting on about why u love something so much (i mean they've taken the time to write it and others to read and agree/compliment/be wowed hence there ro many that do care about game music - not to mention game composers and directors hmmm) - not nice to diss - respect the opinions and thoughts of others - if it doesnt make sense to u then respect it and leave it - otherwise try and understand it before formulating ur own opinion (as it should be for anything rather than upright calling it dumb). If u dont like music and it doesnt emotionally move u - i cannot understand that - but ive got to respect it.
Now are you feeling a little motivated?
I remember that DMC5 had dynamic music that went crazier and crazier as your style rank went up. I can still remember pulling off a perfect Royal Guard parry as Dante and hearing a RESOUNDING “You cannot kill me! I AM OMEGA!!” and getting a wicked grin on my face.
dear lord I love watching this adult human talk so passionately about things like doors and video game music.
get a life.
@@suave605 thx for the idea
@@suave605 but....your also watching his videos.... so according to your logic.... shouldnt you get a life?
@@suave605 the mirror wont make you feel less lonely. go outside and get some friends
I'm surprised he didn't talk about Breath of the Wild. The whole soundtrack is adaptive based on the time of day and location with instruments fading in and out and extra layers being played.
It got an honourary mention lol
There’s already an incredible video by Scruffy on that, so Noodle probably wanted to look at different titles.
@@SomeFreakingCactus yes!!! Absolutely love that video
The mulduga soundtrack is the best representation of this video’s point. It’s always confused me like how is it so smooth?
He actually mentioned BotW as an example but didn’t go into detail.
He did not however bring up the brilliant work or Keiichi Okabe
6:00 Just a guy eating paper in the background..
I love eating paper.
@@Phobos_Anomaly We all do.
Smiley Face what about grass?
How do you you find that lol
@@Vee-naner I used my eyes.
Pikmin 3 demonstrated this perfectly. Like banjo kazooie, every little area has its own little theme. The boss music was perfection, with certain attack speeds varying on which part of the song would hop in. Man i love that game...
4:37
We have all come back to this video just to hear it, thank me later.
Yo get out lf my head tf :D
That transition dead center *ROCKED MY SOUL-*
BUT WITH THAT SAID
In pokemon b/w and pokemon b/w2, when your Pokémon’s hp is low the music gets more intense. The music also changes when the gym leader is on its last pokemon to signal a close victory.
Literally my favourite soundtrack of all time...Its just to good!
They made the low hp sound warning to become an actual song, and it was brilliant
Some things in portal 2 I like is the fact that the aerial faith plate makes music when using them, as wall as the lasers.
Why is there a man eating paper for no reason at 5:54
also, why is it a *stock video*
He was _quenching_ his _taste_ guys, geez
Gotta get that fiber
He got the munchies
Because it tastes good.
Fun fact: Halo ending music was adaptive! The further in you get, the more dramatic it got.
It's like NakeyJake mixed with CircleToonsHD. First vid I've seen and I've seen enough, great vid man, subbed!
wilsonram39 yeah I got huge nakey jakey vibes.
Same
wilsonram39 more like a Sideways video
I feel his personality is really mirrored off of egoraptor's
kinda zalinki type of beat
the fact you also spent an ungodly amount of time on mario kart wii is comforting to me, when you brought up it’s music it unlocked dormant memories in my head, i might not know what every song is called, but I can fully sing along to any of them the second they start playing
I think the honest-to-god pinnacle of dynamic music is de Blob 2. The songs gain new instruments as you paint the level with different colours. Additionally, the songs “build” as you complete the level, starting as droning synths, and ending as full band performances. It’s all so great.
My nostalgia just spiked so hard
I could not agree more with this statement.
Welp, time to go plug in the wii.
I scrolled back so fast to find this comment and like it. Holy Frack-a-lack is de Blob 2 a good example!
Killer Instinct's soundtrack is also composed by the legendary Mick Gordon. He makes so much good music. The soundtracks for DOOM, DOOM: Eternal, Prey, Killer Instinct Season 1, Killer Instinct Season 2, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Wolfenstein: The Old Blood, Mirror's Edge, NFS: Most Wanted (the new one, not the one our noodley man talked about), Dead Space 3, NFS: World, NFS: Shift, NFS: Shift 2: Unleashed, and many more were composed by him.
Didn't know he did half of these.
Don’t forget Halo, the Witcher 2, and Donkey Kong return
Did he make pikmen?
@@axo3940 No.
@@thsudy what.. Mick Gordon worked on Halo?
I got chills after just hearing a few notes of the mario galaxy observatory music
YEEEAAAASSS OH YEEESSS
I love videos where someone puts a lot of love into talking about things they love. This is such a good channel
Hades has an INCREDIBLE adaptive soundtrack that swept me away when I first tried it and continues to impress me every time I go back. The way the same song switches instruments and ramps up as you progress from room to room, only to turn into an epic metal version of the track at a bossfight, is just perfect!
Or how Orpheus sounds more distant when you are in Zagreus' room.
Hades has some of the best music hands down. One of the few games I always wear headphones for and refuse to listen to anything else while I play it.
@@hedera1332 thats not impressive just a nice detail
That's cause they spent half their budget on an actual orchestra.
Bruh this is educational but not boring whatsoever. Its a masterpiece.
the first 25 seconds are simultaneously cozy and depressing and i felt that
The music was so good nghhhh---
@@Vinnie0801 are you ok .-.
@@WasThatOneDude Yeah lol
Something i have not seen mentioned anywhere in the comments yet is Rain World
I absolutely love the musical score of RW, not only does it fit with the visuals and storytelling, but the threat themes and everything else is also adaptive, so everything FEELS like you are playing the little slug cat!
Would heavily suggest it, for anyone looking at the game, it is well worth the money and more, thought I'd just say my little piece of video game autism :)
Great video man but I must to say, that sponsor transition...
...wasn't very adaptive.
he ran outta money for production, what else he goin' do?
Kiyo bars
he needs money
Hitting S with Vergil in DMCVSE is probably the most powerful I’ve ever felt in a video game simply because of the music.
The whole DMC5 music in general is absolutely amazing
Wait... Vergil...
HMM
I smell dante
Reminds me of Spore's procedurally-generated music whenever you do something in the editor. If you added enough parts to your creature that did a lot of damage, the editor's music would change to a slightly-unsettling, more diminished version of the creator music, and when you added more social parts it started playing a more positive, intriguing resolution-filled version of the creator music. Spore's music is really something.
I love how they used the racing menu theme for the kart construction in the Mario Movie
Thank you for doing this video, I am a videogame music composer and it’s so frustrating to know that many people don’t know how much work we are committed and how much so fascinating and wonderful it is, i really appreciated it :)
Haha, how true. I am currently making my own little game and I am just a 2D/3D artist. Coding is hard but thanks with a little background knowlegde and with so many tutorials managable. Music on the other hand is confusing as shit. I have no clue what I am doing, I only know that putting notes on cordprogressions is not a insta bad sound and getting the feeling is hard(except for scary themes, those come from alone somehow but I don't have scary elements...). I only managed to make 6.25 sec of overworld music that sounds way to energetic and not adventerous like I want it but it is acceptable. But I don't wanna put only acceptable in my game. It has to fit the feel. It is fucking hard...
@@time019 Yeah, I have the opposite problem. I am pretty okay at composing and writing, but art is so fookin hard for me. It is really slowing down the development time of my game.
Someone finally acknowledged the MKWii Menu Progression.
*Someone finally acknowledged the MKWii Menu Progression*
Subbed
YES, YES, YOU GET IT, YES.
Hard agree
I was just as stoked as you. People just don't appreciate it and that's sad :(
it literally made me SOOOOO happy ITS THE BEST
Another old game with adaptive music is Spore
NieR Automata. There are at least 3 different versions of almost every song including 8-bit.
Exactly! That soundtrack, man.
Was waiting for nier
kind of hard to notice when you've been conditioned into screaming the lyrics of weight of the world whenever you read the title
NieR automata's soundtrack is so good
@@Joe0400 “good” is putting it mildly
The nier soundtrack was ASTOUNDING
One game that really used its music to a great affect was this horror game called Haunting Ground. In it you play a woman trapped in this huge creepy mansion with a dog companion and whilst exploring you can run into "stalkers" who will endlessly chase and attack your character. If a stalker was nearby the ambient music would go silent which was such a clever way to tell the players that danger was near, and while you were being chased the music changed depending on how far away the stalkers were, with it being slow if they were far and increasing in speed the more closer they got to you. If you hid in a spot and the stalkers were losing you, the more they wondered off the slower the music got until they were completely out of sight and thus transitions back to ambient music.
Words cannot describe how right this man is. Only music can
Rock on.
"It's so cute it's trying it's best."
Best line ever in this video.
You know it's a good song when you can handle the PC Speaker version of it without cringing.
improvise.
a d a p t.
*_O V E R C O M E_*
One more detail about Mario Kart 8 is when you drive fast the music is also changing a bit, you can here this well when you drive extremely fast in 1st place and then suddenly stop
The best part of the DMC5 soundtrack is that the way it rewards you for doing good and being stylish is with some of the hardest drops you can find in gaming. The main 4 songs are all bona-fide bangers. I especially love how the music at A rank is all buildup, and it drops as soon as you break into S
When you started explaining adaptive music, my mind immediately went to Pikmin 2's final boss theme, for the Titan Dweevil. The boss has 4 different elemental weapons, each of which vary the theme when activated, to match the style of the weapon. Electricity is more energetic while poison is more horror. Not only that, but the music progresses as you disarm him, making like 8 different things for that one theme.
Pikmin also just has such a good OST, man
That sounds amazing holy cow
A great example of vertical mixing is in Legend of Zelda: Breath of the Wild when you are at Hyrule Castle and the song changes depending on if youre inside or outside.
Also, here's how I remember vertical/horizontal mixing.
Vertical = change of the instruments/genre of the song, but not changing the melody of the song itself
Horizontal = keeping the instruments/genre, but changing the melody/original song
TripleQuestionMark i would definitely mix those
Another good example is the Bazaar music in Skyward Sword! When i first played the game i’d just stand around at different shops and enjoy the change in music :’)
The seamless transition to the "intense" version of hollow knight's area themes when you face a miniboss or combat arena always sounded so good. When I first got close to a husk guard at the start of the game and heard the heavy drums kick in I was scared out of my mind.
This video was oozing passion, and it genuinely makes me feel like that I simply don't pay enough attention to some of the games that I've come to consider masterpieces. Kudos, man.
God I love when theres a different version for underwater
"They made Imuse."
*Background shows a man eating paper.*
One of my favorite games. The Messenger has great music that seamlessly transitions from 8bit to 16bit as you travel from the past to the future. Each track also has a version for when you’re underwater
“Remember the observatory theme in Mario Galaxy?”
You just opened the floodgates of my memories, and I legitimately feel like I accessed a long lost part of my soul.
15:31 this is the least smooth transition I have ever seen on anything. This is, like, shark-coated-in-sandpaper smooth.
I love it.
sharks are incredibly smooth shut up
@@moonlightostrich3690 yes but sandpaper
is not smooth
@@soysaucesquared906 source?
@MutedVR 1 grit is the best kind lmao
Maybe, what grit? 2k grit?
I started to notice this ever since I played nier: automata. that music is so god damn good I wish i could listen to the originals on spotify
Nier and Nier Automata are some of the only game OSTs I have ever purchased. The fact that they're stellar songs in context and still just as enjoyable without it speaks a lot to their quality.
Nier automata has such an amazing ost
you can now
@@kal715 Thank you for notifying me :D
@@alanp741 ;)
What about "THE, a Hat in Time"? Every pecking thing in that sick hacking-cute-game is insanely dynamic bruh that I lost my adulthood playing it man!
Nier’s soundtrack is nearly king in this department cause of it uses it for not just gameplay, but plot and even a distance of certain characters.
Yeah.
I waiting for someone to mention this :,)
@Zerilan I clicked on this video expecting it to praise Nier and what do I see? It's not even in the list of games in the description. Come the fuck on, it had multiple versions of each track to play in specific moments.
@@TheByQQ lets also not forget that the music for the hacking minigames isnt even its own separate track, they literally use the hack as a trigger to apply a filter or something to the music while the minigame is active
@@thenotoriousguy Not all, but several of the "8 bit" themes are actually it's own seperate track and not just filter tricks
"I need you to sit here for a minute."
"OK, but why..."
*WHAM*
The moment i noticed Portal 2 music progressively getting better as I solved a puzzle was breathtaking. They put the feeling of finally understanding something and getting to solve it into music WHILE I WAS DOING JUST THAT.
It was amazing and such a nice feeling.
The intro was kind of an example of adaptive music. Like when Braden fluffs the end of his beanie to the beat of the music
This was really great! It filled the Sequelitis shaped void in my soul.
I always love how in Fire Emblem the music changes when from the map theme to a more intense version. And how when you get attacked by the boss,bthat theme will play until you beat the boss.
Fire emblem TH ost is amazing with the in battle and planning music
4:01 okay, so I have a 1985 IBM PCJR, and this particular model was an upgraded version with extra storage. Its total memory storage capacity is 128kb. That's it.
I burst out laughing when I saw this video and the Hillarious way he demonstrates modern file sizes and the fact that a 2 second voice file is 4x the memory capacity of my computer. The future sure is wild!
Hey! Thanks for making this video! This is my career now and I'm not sure that it would have been if it wasn't for this video!
GOD I WISH YOU TALKED MORE ABOUT PORTAL 2 DOING IT
When you're on an Aerial Faith Plate, it becomes more electronic, more bouncy on gels, etc. EVERYTHING CHANGES THE MUSIC AND ITS PERFECT
YESSS this video just showed up in my recommended and after watching it I was about to write a comment essay about the faith plates (the classical music level!!!!??) and Triple Laser Phase and the gels lol... but figured someone else already would've
Yea
AERIAL FAITH PLATE MUSIC, MY BELOVED
Also, he should've mentioned that the music that the lightbridges and companion cube sings is basically the facility itself telling you that Caroline still loves you, it's so sweet and I love it so much
friendly faith plate goes crazy
5:54 Noodle: *talking about iMuse *
Footage: *man eating paper*
How did I not notice this until now
Wait what
The mario kart wii pre-race music (when choosing karts and stuff) literally gives me chills it's literally that good
like 8 had awesome songs
but wii had great pre-course songs
Toad's Factory better be on that list.
The Ashtray Maze in Control is interesting because its music is supposed to be a song performed by an in-universe metal band while still being dynamic and reacting to your actions. And it works. It so, SO works.