SAMPLING in Video Game Music
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- Опубликовано: 27 май 2024
- A deep-ish dive into how sampling in video game music worked, my most ambitious & researched project yet! Delving into the methods that game composers used to make sound, how they sourced their samples, and how they were implemented from the NES, SNES, etc onwards. This video took many months to create, so I hope you enjoy! Fun fact, I don't actually own any MIDI Modules. Everything I demo'd was either a VST or soundfont version!
This is also sort of a "spiritual successor" to my video about how Toby Fox created Undertale's music... My goal was to show the world how game music is made on a greater scale than ever before. Regardless of how well it performs, I'm glad it found you!
I don't have a Patreon, but you can tip me on Ko-fi! 🧡
ko-fi.com/toffeebuny
(You will be thanked in the next video!)
Twitter: / toffee_bun
Tumblr: / toffeebun
Twitch: / toffeebuny
Music: / toffeebun
Andrew Cunningham's video featuring me! • Everything About Gaste...
Channel Artist: @Vinqou
Toffee's Buns (Community Discord): / discord (13+)
Shoutouts:
@andrew_cunningham for featuring me on his channel, and for the support during the making of this video!
@relaxalax for inspiring me with his recent videos about songs that sampled video game music!
@brutalmoose I had tons of your videos playing in the background while editing, helped me through it all. You're the best!
VGM Sound Sources spreadsheet: docs.google.com/spreadsheets/...
Toby Fox Sample spreadsheet: docs.google.com/spreadsheets/...
The MIDI visualizer I used in this video is called 'ALMAMPlayer', and can be found here!
almam.itch.io/almamplayer
Song List: Pinned comment!
Timestamps:
0:00 Intro
1:56 Sequenced Music, Synthesis, Sampling
4:29 Where Composers Find Sounds
9:59 How Video Game Music Was Made
13:22 Rise of Streamed Music
15:40 Video Game Music Isn't Real...?
18:58 Sample CDs
22:14 Conclusion
#Sampling #VGM #EarthBound - Игры
Well, did you learn anything new?
I don't wanna hear that French Horn ever again... 📯
(Song List below)
0:06 EarthBound - Your Name, Please
0:13 John Philip Sousa - The Liberty Bell
0:17 EarthBound - Sound Stone
0:19 John Lenon - Give Peace A Chance
0:20 EarthBound - The Cave of The Past
0:24 The Beach Boys - Dierdre
0:31 James Brown - The Funky Drummer
0:34 The Powerpuff Girls - Intro Theme
0:41 Zelda Link to The Past - Title Screen
0:43 Zelda Ocarina of Time - Title Screen
0:46 Super Mario World - Level Select
0:47 Chrono Trigger - Secret of The Forest
0:48 EarthBound - Buy Something, Will Ya?
0:51 Chrono Trigger - Secret of the Forest
0:56 Super Mario 64 - Pirahna Plant Sleeping
0:59 Yume Nikki - Working... please wait...
1:02 Undertale - Home (Music Box)
1:05 EarthBound - Venus Performance*
1:08 UNDERTALE - Ghost Fight
1:10 OMORI - Space Boyfriend's Tape - I Want Nothing More
1:20 Zelda Ocarina of Time - Treasure Chest Open
1:22 Zelda Twilight Princess - Treasure Chest Open
1:33 Conker's Bad Fur Day - Surf Punks
1:35 Tekken 3 (PS1) - Jin Kazama's Theme
1:40 Pokemon RSE - Opening Selection
1:42 Mother 3 - Unfounded Revenge
1:43 Super Mario 64 - Snow Mountain
1:45 Zelda Twilight Princess - Ending Credits Theme
1:56 ToffeeBun - NES Sampling Demo (unreleased)
2:23 Zelda Link's Awakening - Inside the Houses
2:42 Super Mario Bros. 3 - World Map 1
3:00 Kirby's Adventure - Overworld 4
3:04 Sonic the Hedgehog 2 - Chemical Plant Zone
3:34 Super Mario Bros. - Overworld/Level 1-1
3:40 Super Mario All Stars - Mario Bros. Overworld/Level 1-1
4:30 Yoshi's Safari - Ending
5:17 ToffeeBun - Air ( soundcloud.com/toffeebun/air )
5:36 Smash Mouth - All Star
5:53 DOOM (1993) - At Doom's Gate
6:15 Pokemon RSE - Opening Selection
6:20 Mother 3 - Unfounded Revenge
6:23 Super Mario 64 - Race Fanfare
6:28 Super Mario 64 - Snow Mountain
6:33 Kirby's Epic Yarn - Vs. Yin Yarn
6:36 Zelda Twilight Princess - Ending Credits Theme
6:39 Mario Kart Super Circuit - SNES Koopa Beach
6:42 Mario Kart Wii - Rainbow Road
6:57 Zelda The Wind Waker - Forsaken Fortress 1/Approaching Forsaken Fortress
7:10 Pokemon RSE - Route 104
7:24 Super Smash Bros. Melee - All Star Rest Area
7:28 Pokemon RSE - Shop Theme
7:31 Mario Kart 64 - Results
7:35 Super Smash Bros. Melee - Fire Emblem
7:43 EarthBound - Onett
7:47 Crash Bandicoot - Title Screen
7:50 Donkey Kong Country - Cranky's Theme
7:54 Super Mario World 2 Yoshi's Island - Opening Story
7:59 Zelda The Wind Waker - Reunion with Sister
8:02 Paper Mario - Kammy Koopa
8:08 Animal Crossing - Save Your Game
8:12 Zelda Twilight Princess - Palace of Twilight
8:17 Super Mario 64 - Pirahna Plant Sleeping
8:26 Yume Nikki - Working... please wait...
8:31 UNDERTALE - Home (Music Box)
8:46 ToffeeBun - CAT SPIN ( soundcloud.com/toffeebun/cat-spin )
9:16 EarthBound - Giygas Intro
9:22 Super Mario 64 - File Select
9:39 Super Mario 64 - Peach's Letter
9:46 Mother 3 - Mom's Hometown
9:53 Super Mario World - Mario Dies
9:58 Chrono Trigger - Chrono Trigger
10:09 - Kirby Super Star - Corkboard
12:00 ToffeeBun - Discord Call Sound Meow Version (unreleased)
12:10 Final Fantasy VI/III - Opening Theme
12:20 Super Metroid - Ridley/Draygon Theme
12:22 Donkey Kong Country - Aquatic Ambience
12:25 Mega Man X - Zero Enters
12:29 Final Fantasy VI/III - Victory Fanfare
12:33 Final Fantasy (NES) - Victory Fanfare
12:37 Zelda Ocarina of Time - House
12:46 Tony Hawk's Pro Skater - Menu
12:52 Tony Hawk's Pro Skater - Unsane - Committed
13:05 ToffeeBun - Air ( soundcloud.com/toffeebun/air )
13:17 Zelda Ocarina of Time - Inside Jabu-Jabu's Belly
13:24 Tekken 3 - Nina Williams
13:36 Sonic Adventure 2 - Pumpkin Hill
13:52 Crash Bandicoot - N.Sanity Island
14:06 Final Fantasy 7 - Barret's Theme
14:27 Silent Hill - Silent Hill
14:27 Silent Hill - Talking to officer (will add actual song name)
14:41 Resident Evil 2 - Intro Cutscene
14:44 Resident Evil 2 - Raccoon City
14:47 Devil May Cry 1 - Public Enemy
14:53 Final Fantasy X - Battle
14:57 Kingdom Hearts 2 - Tension Rising
15:08 Sonic Heroes - Power Plant
15:15 Super Mario Sunshine - Delfino Plaza
15:17 Luigi's Mansion - Training
15:19 Zelda The Wind Waker - File Select
15:21 Zelda Twilight Princess - File Select
15:23 Animal Crossing - 5PM
15:26 Pikmin - The Forest of Hope
15:30 Wii - Menu
15:34 Zelda Twilight Princess - Courage
15:44 Mario 3D Land - Super Bell Hill (Live Recording)
15:49 Mario Kart 8 - Title & Menu (Live Recording)
16:02 Persona 5 - Life Goes On
16:28 Super Smash Bros. Melee - Intro
16:33 Super Smash Bros. Brawl - Intro
16:38 Super Smash Bros. Ultimate - Lifelight (Intro)
16:45 Super Smash Bros. Melee - Menu 1
16:53 Splatoon - Splattack!
17:00 Donkey Kong Country Returns - Krazy Kart ~Mine Cart Madness Returns~
17:13 Persona 5 - The Days When My Mother Was There
17:32 Persona 5 - Have A Short Rest
17:40 Mother 3 - Alec's Log House
17:49 Super Smash Bros. Melee - Mute City
17:57 UNDERTALE - She's Playing Piano
18:00 UNDERTALE - Last Goodbye
18:07 UNDERTALE - UNDERTALE
18:31 Kingdom Hearts 2 - Dearly Beloved
19:05 Kikuo feat. Aosaki Shinzuki - Universe Cat Drowning
19:13 Sonic Heroes - Power Plant
19:36 Sonic the Hedgehog 3 - Act 1 Boss
19:50 Tekken 3 - Nina Williams
19:56 Marvel Vs. Capcom 2 - Character Select
20:03 Capcom Vs. SNK 2 - London Stage
20:09 Persona 3 - Iwatodai Dorm
20:17 Zelda Majora's Mask - Last Day
20:23 Resident Evil 4 - Bingo Cutscene
20:30 Silent Hill - Game Result
20:52 Luigi's Mansion - Luigi Whistling
20:55 Mario Kart Double Dash!! - Luigi Circuit/Mario Circuit/Yoshi Circuit
20:59 Super Mario 64 - Slider
21:02 Mario Kart Wii - Wario's Gold Mine
21:22 Devil May Cry 1 - Lock & Load
21:51 Dragonball Z Budokai - Warrior From An Unknown Land
21:56 Shin Megami Tensei 3 - Dante Battle
21:59 Pokemon (JP) Opening EP 241-276
22:15 ToffeeBun - Town ( soundcloud.com/toffeebun/towntown )
22:57 ToffeeBun - Cozy Cat Menu ( soundcloud.com/toffeebun/cozy-cat-options-menu )
23:35 ToffeeBun - thanks for watching ( soundcloud.com/toffeebun/toffeebun-outro )
I learned your undying and ever-devoting love for the French Horn.
I like the fact that a bunch of games use the same sounds, they’re basically free real estate. It’s funny to think that games, film, and other industries love fighting over rights to things, but in sound design everything is everyone’s :)
I LEARNED A LOT
@@SillyLilDawg FRENCH HORN!
That damn French Horn…
WHOA This is really well documented. Thanks for your effort!
Camellia!? I didn't expect to see you here, wow... Thank you so much for the kind words, they mean so much coming from you! 🧡
not whom i was expecting in the comments
I can’t believe you got THE video game composer to comment
NO SHIT EH DAMN. could NOT have done a better job whatsoever
Just so well made😅❤
fun fact: the WarioWare series keeps sequenced music alive to this day (due to the game needing to speed up the music as you keep playing) so even vocal tracks like Tomorrow Hill or Penny's Theme are actually sequenced and chop up the vocals into a bunch of individual short samples
this is also what allows both of these songs to have separate lyrics for when you fail a microgame!
that's so cool!!
Nintendo RD&1 being the absolute fucking best and nuttiest as always
Utacchi did something similar, but that was for space and gameplay reasons, considering it was a DS game. But Rhythm Heaven has a mix of streamed and sequenced music.
It's easy to do this effect with programs like wwise, sequencing midi not needed
16:10 - you're telling me that the game that inspired me to learn bass actually used VST bruuuuuuuh 💀
As an Audio Engineer, Music Producer, Game Developer working for a certain company... I gotta say this video is delightful! Incredibly well done! It is great to see someone putting so much effort into explaining, recording, editing and showing off how the whole thing actually works!
By the way, fun fact, you can just use all those synths using D.A.Ws and VSTis (Like M1 by Korg, Kontakt by native Instruments, Addictive Keys by XLN Audio, Omnisphere by Spectrasonics, Trilian also by Spectrasonics). And if you want to get that "old school generation" sounds like 8 to 32 bits generation try using any Plug-In that can run this effect "Bit Crushing", then try adding some Compression (using any FET Compressor), a lil bit of Reverb (Small Room), and finally some Equalization to "Mod" the frequencies of the sound the way you want.
Gonna throw out a few free effects plugins!
For bitcrushing, khs Bitcrusher (it comes with a bunch of other free khs plugins too)
For compression, molot by TDR. For EQ, Nova, also by TDR. And for reverb, the dragonfly room reverb from the dragonfly reverb bundle.
Very good video
THANK YOU NOODLE AAAAA
Probably goes without saying, but your videos are an incredibly big inspiration to mine. It's an honor to have you here! :'D ❤
(Someone also commented that I'm the "furry Noodle" and idk how to feel about that LMAO)
i also agree
Glad we are in agreement
very well written too!
IT'S THE GOAT
This is VERY HIGH-QUALITY content! I'm looking forward to your future works!!
yes
This is my most favorite video of 2023. The day this video came out I saw it back to back two times and have already rewatched it like 3 times since then. I listen to a lot of VG soundtracks and seeing how the osts from different genres and franchises are connected and influenced from the same source is truely intriguing.
Also, The editing just screams creativity and novelty, It makes me fully engage in the video since I can see that the creator has thought about how to present every shot and frame in a fun and unique way
aaa this means so much
I know the video is already over 20 minutes long but you could have talked about all the cover albums popping up on youtube using VG soundfonts, such as "Master of Puppets using the Mario 64 soundfont". How these are made and why some cover albums sound really bad (or maybe just uncanny?) and some sound spot on @@ToffeeBun
7:00 Shoutout to the Finger for making me laugh for two consecutive minutes.
Hey its the ram guy!
@@Ryuu28_voidgames I'm RAMming so hard rn
@@ToffeeBun erm??😨
One of my favorite examples of sampling is the recent Pizza Tower game, using real recordings of bass and overdrive guitar, blended with samples from tons of GBA games, specifically WarioLand 4. There’s also voice samples! Not to mention the composer knew exactly how to make the coolest beats and most memorable medleys. Overall, Pizza Tower is a melting pot of sound that takes you right back to the fresh early-2000’s and I can’t recommend it enough.
Pizza Tower's ost is one I revisit quite a bit! I forget what song it was in, but there's a vocal sample somewhere in there that I recognized right of Jet Set Radio!
@@manicpanic1, there's "Pepperman Strikes".
I don't know too much about Jet Set Radio, but I have heard that some of its samples it used for its music are also used for Pizza Tower's music like the track I mentioned.
Bruh, I was a WL4 nerd growing up. I think it was my first GBA game and I recently played my first ROM hack ever and it was for this game (it's called parallel worlds and holy fuck I had no idea stuff like this existed, I highly recommend) and I heard friends/youtubers talking about Pizza Tower and the OST especially. I work from home and took a listen since I couldnt make time to actually play it.
And damn, first thing I thought was "wow, it's the Wario Land 4 soundfont, even uncompressed to preserve that original vibe." The organ sound from the toy land level, the drums throughout. Masterpiece and deepened my appreciation for this obscure, niche gaming music shit.
"READY TO GET FUNKY???" "3, 2, 1, DO IT!" "CALL ME MR. DJ!!!"
lol what
The French horns scrolling across the screen absolutely assassinated me TTwTT
音楽制作の参考になりました。本当に感謝しています。それにしても、生演奏も良いですが、サンプルされた音をピッチを変えて使って作られた音楽は特に好きです。なぜかって?それは、生演奏は同じスネアをたたいたとしても地味に違うことがあって、僕はそれが本当にきらい...!?打ち込み系音楽はそういうことがなくて好きなんですよね...しかも、特殊な音があったりしてね、音楽の冒険は無限大ですね!!!
ur channel is phenomenal!! i’ve been learning so much :D
Thanks so much mysticat!! :00
e
Didn’t expect to see mysticat here lol
Fun fact: I was thinking about you while watching this video, I got some mysticat vibes from it somehow
oh hi
Can't believe the Roland SC-88 French Horns are like Among Us for video game music fans
This is such a well-done video, I've wanted this kind of video essay content on old gaming soundtracks for a while now, and I'm happy to say that you absolutely nailed the topic. Lots of old gaming OSTs bring unique sounds you don't get often, and are the best examples of "limitations breed creativity." (I personally think the original Super Smash Bros for the N64 is a REALLY good demonstration of this, both Final Destination and Meta Crystal in particular have very special sounds.)
I'd be so down to hear even more of your VGM discussions, this and the UT video are crazy good!
That is the best comparison I've seen for the french horns yet... and yeah, I remember the Smash 64 OST sounding really unique for that!
Thanks for the kind words, Moom! It's an honor to have a comment from you in general, and this one feels heartfelt. I appreciate it! 🐇✨
(Also very happy to hear you enjoyed the UT one too!! ❤)
of course you're here
the video mentions undertale and siivagunner
lmaoooo that is exactly the psychological response I feel upon hearing those horns
Loong time no see christopher moon..
yay shes here
I'm a musician for 20 years. I'm also an old gamer almost in my 40s. This video is an absolute gem.
The information that I already knew was so well put together it was a pleasure to revisit. And the content I didn't know was informative and delicious to watch.
the editing is insanely good from start through end. keeping me from clicking away i didn't even realize it was 23 minutes long! i'm impressed 💯
This video is so well put together! As someone with a similar fascination with how a lot of older MIDI based game osts worked, this was so cool to watch. Tekken 3 sharing a whole riff with a Conker game threw me off so hard you dont even know 😭😭😭
Growing up with Tekken 3, finding that out blew my mind too lmao
Glad you enjoyed!!
The section highlighting the samples used in DMC literally just left me with my jaw on the floor: simultaneously a roast of them relying on the sample discs so heavily but also so cool how they still ended up coming together for an iconic sound.
Great video, so happy I stumbled across it on Twitter
Considering that DMC is going for an industrial music kind of sound and vibe, a genre that is heavily based on sampling, it's actually quite fitting that the OST also consists of mostly samples as well.
God I love Devil May Cry
Your content is so exceptional. It's really, really digestible, well-presented, and in-depth. I love when creators talk about their process of creating, and I think that you reverse engineering a lot of this stuff (when you're not directly citing it from somewhere else) is such an outstanding, worthwhile effort. Thank you so much! Creators like you inspire me a lot.
I’ve always loved these technical deep dives into the makings of VGM. I wish there were more videos like this out there because I geek out every single time whenever I watch one. Great video.
Wow! This is a VERY well made video on this subject. Ever since I got into the scene in early 2020, and founded the Church of Kondo in early 2021, I've always wanted a video like this to be made on the matter. Thank you for bringing attention to the research and the work we as a community have done on this very subject, and please keep up the excellent work!
~Infomaniac95, leader of the Church of Kondo
Toffee you blew my frickn mind with the "restored" songs from old consoles part. Like of course the original samples didn't sound compressed (because they weren't), but for my whole life I just thought they were because that's what the composer was going for 💀
Roland SC-88 has such an iconic sound and a great number of immediately recognizable samples, especially from the late 90s/early 00s. Wonderful video!
was so happy when i saw route 104 that is hands down my favorite pokemon track and everytime you were playing the instruments before all i could hear was that song
Hideki's music has done so much for me in terms of sampling. I would love a video on him at some point!
Pls Toffee, pls 🙏🏻🙏🏻🙏🏻🙏🏻
The way he sampled the same black panther speech he used in concept of love in his two recent tracks for bomb rush cyberfunk was such a smart way of connecting the game as a spiritual successor to JSRF. And it doubles up as reinforcing the anti authorian themes of both games.
@@Ashipwreckedguy it was actually only for Da People, but yeah, that's so true.
@@Ashipwreckedguy As soon as I read the first half of this comment Da People **immediately** popped in my head. I never really noticed it, but I definitely recognized the voice, in a sense. It wasnt until just now that I realized that I had recognized it.
i was sampling once
INCREDIBLE!!!! This is a topic I had lined up but had no idea where to start. Like I was still stuck on the 5 channels NES sounds and you went and found the Chemical Plant sample?!?!? Man you did an amazing job Toffee! Makes me motivated wanna dive into this too. Thank you for the frogs as well.
Hey Alax!! Thanks so much! I'm super happy you enjoyed it, and again your stuff has always been an inspiration to me, since all your Smash stuff too 💜
I'd totally suggest joining the VGM Sound Sources server as they have _tons_ or resources available which would help you with stuff to show in your videos too! Totally couldn't have made this without being there :D
holy crap it’s both of them
weren't you accused of some shit a year ago
You have succesfully earned my number 1 comfort video considering im also getting into music and i really love this type of video/editing style! Thank you for making such a great video on the world of sampling
I had wanted to make a video like this years ago, and seeing somebody properly equipped to do so actually make it and make it so beautifully is just wonderful. This was so well done, well documented, and brilliant all around. Well done. Immediate follow
A few years back, I stopped a movie I was watching with some friends because the shimmering sound from Wind Waker was in it. Nobody was a big enough Zelda nerd to hear it but now I have confirmation and an explanation! Thank you 🙏✨
I cannot overstate how nice it was to see a video do justice to one of my biggest special interests. As soon as you got into the Roland Sound Canvas stuff I was so excited!
Yayy I'm glad :D I also kinda feel like this video was technically just a bunch of free advertisment for Roland LOL oops
This is insane, this video should have millions of views, I absolutely love you for making this video, as an aspiring musician myself i will surely use the knowledge you have shared in the future, thank you so much for giving such a comprehensive explanation on this topic, I myself didn't find it convoluted of anything like that, i think it was very well written, good job man this is truly amazing
The gameboy and the french horn... Name a more iconic duo
This is the kind of video quality I'd expect from someone with four times the number of subscribers and viewers, along with a really well made and engaging script and information. Mostly just commenting for the algorithm since this deserves as many eyes as possible.
This means a lot, thank you 🥺
Absolutely fantastic thorough video on the topic!
I remember being so frustrated at the absolute lack of resources when I was learning this stuff. What I would have given to have such a great video!
I'd love to see any more videos you have on sampling or video game music in general!
HOW DO YOU NOT HAVE ANY REPLIES
Btw I love your videos Ockeroid
More Crazy
This is my new favorite video on RUclips.
I love video game music to death, and so learning about the topic through a seamlessly edited video that is pleasing to the eyes and ears was the most pleasant way to start my morning. Your commitment to recreate all these iconic tunes is admirable. You, my friend, have earned a new subscriber and deserve more. 👏🏻
Right before I saw the thumbnail for this video, I actually stumbled upon my first sampling parallel just the other day: Vamos a Carnaval from Samba de Amigo and Remix 2 from Rhythm Heaven DS both use the same vocal samples ("Hey!" and "Oohhh yeah! Come on!") 🤯
I adore your documentation and compilation of all these lovely songs and samples!! And the French horn parts were amazing oml
Incredible editing!! I can't imagine how much time it took you to make things look this clean! I was totally dumbfounded by your subscriber count, you're on your way up!
zoomyzike jumpscare
learning about the exact samples, vsts, soundfonts, etc. that were used to make songs that so many people adore is so fascinating to me
especially hearing other songs using the same samples then being able to know exactly where it came from is such a fun experience
thanks for making this video, Toffee! :D
This is gonna become the next Cobble_stone.jpg where it’s just “Can you spot the reused stone texture?” but with audio instead.
I love your video so much, all the things are detailed, and you can even find the exact sample in vsts, that's amazing.
As a solo indie dev, this makes me feel so much more at ease seeing that even the biggest giants use botched work that heavily.
I feel way more confident with my creations, thank you ❤
I feel like it was probably worth noting that the original MIDI modules also make use of all the same techniques (pitch shifting, loop points, ASDR controls, etc.), old games simply resampled the samples and then cut them down as much as possible to make it fit on the cartridge. Of course, the MIDI modules don't have the same storage restrictions so they can make the loop points much bigger and give instruments different samples based on the pitch/velocity they're played at which makes them sound a lot higher quality, but ultimately they're still just digital samples much like the resampled versions you hear in the games.
This does sound like a really obvious thing to include, and wouldn't have been too hard to squeeze in.. I guess I forgot to do that while writing somehow lol
Welp if I ever make a part 2 I'll definitely mention this! Thanks for the suggestion
I’ve watched this video like 5 times now I absolutely love this!! It’s so well done!!
I'm rewatching this video multiple times, I love it! I love the effort you put in the visual!
Hi! I'm one of the collaborators for the spreadsheet (in particular anything related to Mario Kart, Roland Sound Canvas Findings and much more. Including the person who restored the MK64 Restoration project in Church of Kondo.) I want to say thank you for representing our community and it's sub communities! The Mario Kart Spreadsheet took about 3 years to be well off where it's at currently and I hope to see more of your content soon! P.S I would love to collaborate with you for a dedicated Mario Kart findings vid series sometime!
That's awesome!! Thanks so much, and I'll definitely hit you up on Discord if I plan to do something like that, I appreciate it :D
Cool Thanks! @@ToffeeBun
Thank you so much for doing this topic justice, so many people casually think video game music starts and ends with the soundfont lolll
i did some of the first smw restorations on church of kondo, which in hindsight sound pretty awful and arent very accurate at all, and since then I've had so much fun researching the samples used in Splatoon and Kirby and other my favorite games. its a great way to break down the music, get into the head of a composer and find out how they view sound design and arrangement
I was so ready to suscribe and look at the other videos in your channel when suddenly you mentioned your old undertale video and I went "YOURE THAT GUY?" dude i love how engaging and insightful your videos are
Man, I know you've posted this in a while but... Everything in this video is so well done and well put together. Everything. The editting, the lesson methods, the sources of infos, the comparisons... The amount of work it must have taken is insane, but so is how much you cared on each frame of this video. Even your choices of games, almost all of them resonate with me so... All I have to say is: Thank you.
I am impressed with just how well researched this video is. Whether you want to know more about how to do this yourself or just have an interest in how other people make some of your favorite tracks, this is a very cohesive summary!
Around 8 years ago, I wrote a Master's Thesis about the history and development of music compositional practices in games. There was little academic literature on the subject, and most interviews with composers were quite surface level. One of the best sources was honestly a Red Bull produced mini-documentary series. None of these sources presented such a great summary of sound/music sampling in games as this video. Kudos to you.
This means a lot, thank you!
This is so well done, couldn’t have explained it better myself, massive props man i love that youre bringing this to the forefront
The production and editing you put on this video is amazing! Is great to see more people covering the VGM production process, you not only covered the CD samples of the 90s but also the instruments, synthesis and sound chips from the 80s, great educational content here
.
Me myself made a similar video but focusing in the Silent Hill music and how these samples were used, but your video really is like the foundation or basis to anybody that wants to understand all about VGM, so congrats for that! 😄
The first time I really took notice of this kind of sampling was back in high school when I was playing Pokemon White 2, and I immediately noticed that the vocal samples used in elesa's gym theme were the same ones used in "Dancer in the Street" from The World Ends With You
I love seeing videos about VGM production, and it's especially cool when it's from someone in the community. Nice job!
I have watched a whole lot of videos about video game music and I don’t think I’ve ever learned this much from any of them, stayed entertained the whole way through as well!
The aesthetic of this channel is also adorable, and editing is great, I just overall really like it here :3 Hope to see a lot more in the future ^^
i always felt kinda lost when composing music with the amount of options not really covering what im looking for, this really helps knowing that people just take things from everywhere. thanks!
This is great. Sampling in games is always a fun topic to learn about. And you can bet I want a video on Hideki Naganuma and Jet Set Radio. I’ve downloaded a few sample CDs and recognized some JSR samples from them, and boy was that feeling great.
its always so fun going through a sample CD and suddenly recognising stuff from your favourite songs.. and thanks!
ToffeeBun’s love for everything music is almost as vast and great as their love for the French Horn.
lol im never gonna unhear it now
also toffee goes by they/them just so u know
@@tunelink6869 thx for the heads up! appreciate it dawg
@@tunelink6869thanks for telling me I didn’t know that
they're so right!! as a trombone player, french horn is the best instrument
Honestly it's been a while since I saw a nice essay/documentation video on anything thank you for making my afternoon 😊
Fantastic video!
Yeah, as an artist, seeing and understanding the tools that these amazing people used to create these pieces of art that have moved me and created so many deep memories is just beautiful to me, so thank you!
I'm getting into music production myself and I LOVED your Undertale video, I am SO happy to see you post more about the inner workings of music! You truly deserve a lot more recognition than you're getting right now!
Dang man this video is so well put together it unironically feels like a (good) college lecture at times, totally sold on subscribing to you.
Probably one of the best compliments I've received on a video yet lol, thank you!!
I love how well documented and well made this video is, it feels professional and is fun to watch!
Please make more content like this. :)
I used to be that one snobbish & cynical narrow-minded person when it comes to music that relies on sampling like rap or hiphop for example. I thought it was lazy & did not require much skill or talent to make.. Though i've been listening to alot of different styles of music since late of 2019 both new & old (mostly from the electronic & alternative side). I have changed my mind since then & trying to re-evaluate my mostly bad/ignorant takes from the past.
Sampling to me, seems like a very fun & creative way to express yourself through music. It also offers alot of possibilities or unique ways of how you want your music to sound like, especially if you're an ambitious or aspiring future musician : )
Thank you for sharing this thought-provoking & insightful video. Hopefully some people will also change their perception of sampling or music production in general 💚
As a former Siivagunner contributor I really appreciate you making this video. Messing around with Nintendo DS midis gave me such a big appreciation for sampling and sequenced music and I'm glad more people are getting the word out about it
Which rips did you make?
@@SonicBoone56 IIRC the rules of contributing to the channel say that contributors can't take credit for their work, but I could be misremembering
I audibly said "NO" when 20:14 happened I was SHOOK
A friend of mine plays guitar in a British tech metal band (Monuments) and he worked on a music sample disc which ended up getting used in Overwatch. His name is John Browne and he wrote the song Mercury Rising for a sampler called Derailed for 8Dio which was used in the intro of the Volskaya BGM. He didn't even know about it until someone pointed it out to him.
Wow this production value! I can't imagine how much work went into this video. I am a HUGE VGM nerd and even I found new info in this.
Also, my favorite pastime is watching/playing something and acknowledging, loudly, every time I hear a sound effect I recognize from 007 Goldeneye.
So darn well edited JEEEESUSSSS, like the little decorative sqares in the pause and continue buttons on minute 1:04 / 23:52 are such minute details but that still give life to your work keeping everything connected and smooth. Honestly, congratulations, this is awesome
Thanks so much! haven't had many comments about the small art asset things me and vinny made for this video so i appreciate it a lot! :D
That DMC segment threw me dawg. Watched this a second time and it's just as good as the first. Please do that Funky Uncle video I am begging you
Dude, that spreadsheet is the thing that I've been looking for my whole life! I had a Sega Saturn during the 90s and I love the sound of the synths and samples used in their VGMs but I could never find what hardware they were using. You seriously gave me the key to information that I had been looking for years. Thank you so so much! You're definitely getting my like and subscription. Keep up the amazing content! ♥
This is very well made and fun to watch. I am eager for more Video-game-music content from you. I really enjoyed this one :). Thanks!
Straight up this is one of my new favorite videos on the platform. The editing and humor is spot on and the educational merit in terms of documentation and presentation is invaluable to me as a beginner musician and sampler. You're the best Toffee, thank you!
This was such a cool video, as a beginner composer everything of this is really motivating, especially when we think about how much more affordable is music composition today, thanks toffee
you're very welcome!! ✨
Thank you for making this video! ❤
I loved it and I am glad to know how some of the songs that I used to listen on RUclips for hours on end were made.
Honestly, for some reason, the sounds of synthesized music are extremely nostalgic to me, especially from Nintendo and nobuo uematsu in Final Fantasy. So thanks, I learned something new.
i’ve been looking forward to this upload for so long!!!!!! amazing work toffee :D
Randomly clicked, and don't regret it. Love your style, especially the NDS/ pictochat recreation. Well made, and well researched. Must have taken a lot of time to make!
Hell yea thanks so much! you're actually the first person to point out the Pictochat-y style me n my artist (Vinqou) have been going for :D
(and yeahh this video in particular took me about 8 months with a few breaks lol, consumed me for a good while)
Very informative and interesting video. Absolutely love the flow of the editing as well. Really an astounding job!
Oh wow, this is a REALLY good video! I was always wondering about this, but don't know where to search and stuff like that.
It's such a niche thing, but really interesting.
Thanks for making this! I enjoyed the video a lot. Your presentation is also lovely.
i just found a 10/10 channel, i hope you blow up
Ayyy hi royalpear ^^
Fr
royal melon
Hi Trop- RoyalPear!
P ea r
12:05
FROG!!!! BEST VIDEO OF THE YEAR BABY! FROG TYPE VIDEO!! 1 MILLION VIEWS! LETS GO 10 BILLION VIEWS!!! FROG CONTENT LETS GOOOOOO!!!
WOW. WOW. WOW. AMAZING VIDEO!!!!!!!!!! My partner and I are currently in the middle of developing a game and stumbled upon this video for our research and WOW could we have not been more pleasantly surprised. The editing! The sources! The bits! The effort! Everything felt so well thought, and really, really enjoyable. Would be super interested in seeing you document the legend.... hideki naganuma.... but we shall wait patiently!! Thank you for your efforts so far, super excited to support you!
This was one of the best videos I've seen. The audio, the editing in general, french horns and the on point explanation and commentary. Very nice!
I hope people realise just how incredible this video truly is, great work.
hey thanks! even if it doesn't blow up or anything, im just happy it managed to find people like you and other vgm nerds :p
True
@ToffeeBun this was such a good video keep it up and i can see u going far
I did not expect for this video to be as interesting as it was honestly, you made the complicated world of BGM and Sampling sound relatively approachable and easy to understand. Great job, will definitely check out more
i think i just found a new comfort video, your voice and editing and everything just feels so cosy n i love getting to see behind the background for a lot of my fixations
genuinely one of the most enlightening videos ive seen on this platform this was such a fun watch :D
as someone who really wants to get into music production, the first real step for me was finding the absolute treasure trove that are sample discs and soundfonts, messing around with them is just so fun and they can sometimes singlehandedly complete a somewhat empty song
i find sampling in general to be such an interesting topic, so i'm really glad i watched this! great video btw
There's this weird mentality among a lot of (especially amateur) producers that sampling is wrong and you shouldn't do it, but in reality it's pretty much done all across the industry by everyone.
Just... uhh... try to avoid the most overused samples.
@@OrgaNik_Music yeah i kinda thought it was a bit dodgy at first but then i realised that i really shouldn't care lmao
but yeah, choosing the right samples is extremely important
YES A VIDEO ON HIDEKI NAGANUMA!!!
i love listening to you and explaining stuff, you're way of talking has such an inviting manner on the topic :D
I ABSOLUTELY LOVE YOUR VIDEO AND THIS CHANNEL! I gotta say the work you put in your videos is incredible and I applaud you for it, your channel is amazing and I love your videos, thank you so much for these and keep it up!
You put so much effort into this video, it’s impressive!
I would love to see the next part honestly! ^^
Really amazing production on this vids, I would be totally down for a Hideki Naganuma deep dive. I'm going to college specifically for writing Music and Sound Design in games, and it's cool seeing how many of these techniques are still in practice.
My favorite usage of the French Horn is Masked Dedede's Revenge, and my favorite sample is a toss up between Deirdre and All You Need is Love in Earthbound. Amazing recontextualization of the originals.
PLEASE GIVE ME THE NAGANUMA LOW DOWN PLEASE I SWEAR TO GOD PLEASE PLEASE (thank you)
As someone studying music production, this video is very useful for learning the history of VGM production! Thank you so much for the amazing video ^^
This is one of those SSS tier hidden gem videos RUclips algorithm rarely throws you. As a producer and gamer, never thought these worlds would collide so hard.
As a musician this is some of the most interesting content I've consumed in the past year and also gives me a ton of confidence knowing that some of the greatest music ever made for video games is made roughly the same way I make my music today!
amazing video with extremely fluid editing‼️‼️ sequenced music was used so much for so much longer than people realize that this kind of thing could be discussed forever honestly. ape escape 3 is one i just have to mention, it’s such a dynamic soundtrack that it seemingly doesn’t make sense as a sequenced game, yet it is
One of my favorite cases of sampling is smash bros brawl's "Pictochat". It uses the startup sound of the ds (which I'm pretty sure is just a compressed sound library piano with reverb/delay) and then from there on it becomes its own instrument thanks to pitched sampling, alongside percussion being sound effects from the ds, its just so great, and it helps make the song have its own unique feel that only belongs to that song.
This video is so cool and so well made, you are doing amazing content!
I'll say personally my favorite OST to bring up for this kind of topic is Sonic CD, it definitely indulges heavily in sample libraries but the way it utilized a certain style of production is so very near and dear to my heart.
wtf that was genuinely one of the most interesting videos i watched this year
so much information, incredible editing and visuals, hope you'll do more like this !!