Well, did you learn anything new? I don't wanna hear that French Horn ever again... 📯 (Song List below) 0:06 EarthBound - Your Name, Please 0:13 John Philip Sousa - The Liberty Bell 0:17 EarthBound - Sound Stone 0:19 John Lenon - Give Peace A Chance 0:20 EarthBound - The Cave of The Past 0:24 The Beach Boys - Dierdre 0:31 James Brown - The Funky Drummer 0:34 The Powerpuff Girls - Intro Theme 0:41 Zelda Link to The Past - Title Screen 0:43 Zelda Ocarina of Time - Title Screen 0:46 Super Mario World - Level Select 0:47 Chrono Trigger - Secret of The Forest 0:48 EarthBound - Buy Something, Will Ya? 0:51 Chrono Trigger - Secret of the Forest 0:56 Super Mario 64 - Pirahna Plant Sleeping 0:59 Yume Nikki - Working... please wait... 1:02 Undertale - Home (Music Box) 1:05 EarthBound - Venus Performance* 1:08 UNDERTALE - Ghost Fight 1:10 OMORI - Space Boyfriend's Tape - I Want Nothing More 1:20 Zelda Ocarina of Time - Treasure Chest Open 1:22 Zelda Twilight Princess - Treasure Chest Open 1:33 Conker's Bad Fur Day - Surf Punks 1:35 Tekken 3 (PS1) - Jin Kazama's Theme 1:40 Pokemon RSE - Opening Selection 1:42 Mother 3 - Unfounded Revenge 1:43 Super Mario 64 - Snow Mountain 1:45 Zelda Twilight Princess - Ending Credits Theme 1:56 ToffeeBun - NES Sampling Demo (unreleased) 2:23 Zelda Link's Awakening - Inside the Houses 2:42 Super Mario Bros. 3 - World Map 1 3:00 Kirby's Adventure - Overworld 4 3:04 Sonic the Hedgehog 2 - Chemical Plant Zone 3:34 Super Mario Bros. - Overworld/Level 1-1 3:40 Super Mario All Stars - Mario Bros. Overworld/Level 1-1 4:30 Yoshi's Safari - Ending 5:17 ToffeeBun - Air ( soundcloud.com/toffeebun/air ) 5:36 Smash Mouth - All Star 5:53 DOOM (1993) - At Doom's Gate 6:15 Pokemon RSE - Opening Selection 6:20 Mother 3 - Unfounded Revenge 6:23 Super Mario 64 - Race Fanfare 6:28 Super Mario 64 - Snow Mountain 6:33 Kirby's Epic Yarn - Vs. Yin Yarn 6:36 Zelda Twilight Princess - Ending Credits Theme 6:39 Mario Kart Super Circuit - SNES Koopa Beach 6:42 Mario Kart Wii - Rainbow Road 6:57 Zelda The Wind Waker - Forsaken Fortress 1/Approaching Forsaken Fortress 7:10 Pokemon RSE - Route 104 7:24 Super Smash Bros. Melee - All Star Rest Area 7:28 Pokemon RSE - Shop Theme 7:31 Mario Kart 64 - Results 7:35 Super Smash Bros. Melee - Fire Emblem 7:43 EarthBound - Onett 7:47 Crash Bandicoot - Title Screen 7:50 Donkey Kong Country - Cranky's Theme 7:54 Super Mario World 2 Yoshi's Island - Opening Story 7:59 Zelda The Wind Waker - Reunion with Sister 8:02 Paper Mario - Kammy Koopa 8:08 Animal Crossing - Save Your Game 8:12 Zelda Twilight Princess - Palace of Twilight 8:17 Super Mario 64 - Pirahna Plant Sleeping 8:26 Yume Nikki - Working... please wait... 8:31 UNDERTALE - Home (Music Box) 8:46 ToffeeBun - CAT SPIN ( soundcloud.com/toffeebun/cat-spin ) 9:16 EarthBound - Giygas Intro 9:22 Super Mario 64 - File Select 9:39 Super Mario 64 - Peach's Letter 9:46 Mother 3 - Mom's Hometown 9:53 Super Mario World - Mario Dies 9:58 Chrono Trigger - Chrono Trigger 10:09 - Kirby Super Star - Corkboard 12:00 ToffeeBun - Discord Call Sound Meow Version (unreleased) 12:10 Final Fantasy VI/III - Opening Theme 12:20 Super Metroid - Ridley/Draygon Theme 12:22 Donkey Kong Country - Aquatic Ambience 12:25 Mega Man X - Zero Enters 12:29 Final Fantasy VI/III - Victory Fanfare 12:33 Final Fantasy (NES) - Victory Fanfare 12:37 Zelda Ocarina of Time - House 12:46 Tony Hawk's Pro Skater - Menu 12:52 Tony Hawk's Pro Skater - Unsane - Committed 13:05 ToffeeBun - Air ( soundcloud.com/toffeebun/air ) 13:17 Zelda Ocarina of Time - Inside Jabu-Jabu's Belly 13:24 Tekken 3 - Nina Williams 13:36 Sonic Adventure 2 - Pumpkin Hill 13:52 Crash Bandicoot - N.Sanity Island 14:06 Final Fantasy 7 - Barret's Theme 14:27 Silent Hill - Silent Hill 14:27 Silent Hill - Talking to officer (will add actual song name) 14:41 Resident Evil 2 - Intro Cutscene 14:44 Resident Evil 2 - Raccoon City 14:47 Devil May Cry 1 - Public Enemy 14:53 Final Fantasy X - Battle 14:57 Kingdom Hearts 2 - Tension Rising 15:08 Sonic Heroes - Power Plant 15:15 Super Mario Sunshine - Delfino Plaza 15:17 Luigi's Mansion - Training 15:19 Zelda The Wind Waker - File Select 15:21 Zelda Twilight Princess - File Select 15:23 Animal Crossing - 5PM 15:26 Pikmin - The Forest of Hope 15:30 Wii - Menu 15:34 Zelda Twilight Princess - Courage 15:44 Mario 3D Land - Super Bell Hill (Live Recording) 15:49 Mario Kart 8 - Title & Menu (Live Recording) 16:02 Persona 5 - Life Goes On 16:28 Super Smash Bros. Melee - Intro 16:33 Super Smash Bros. Brawl - Intro 16:38 Super Smash Bros. Ultimate - Lifelight (Intro) 16:45 Super Smash Bros. Melee - Menu 1 16:53 Splatoon - Splattack! 17:00 Donkey Kong Country Returns - Krazy Kart ~Mine Cart Madness Returns~ 17:13 Persona 5 - The Days When My Mother Was There 17:32 Persona 5 - Have A Short Rest 17:40 Mother 3 - Alec's Log House 17:49 Super Smash Bros. Melee - Mute City 17:57 UNDERTALE - She's Playing Piano 18:00 UNDERTALE - Last Goodbye 18:07 UNDERTALE - UNDERTALE 18:31 Kingdom Hearts 2 - Dearly Beloved 19:05 Kikuo feat. Aosaki Shinzuki - Universe Cat Drowning 19:13 Sonic Heroes - Power Plant 19:36 Sonic the Hedgehog 3 - Act 1 Boss 19:50 Tekken 3 - Nina Williams 19:56 Marvel Vs. Capcom 2 - Character Select 20:03 Capcom Vs. SNK 2 - London Stage 20:09 Persona 3 - Iwatodai Dorm 20:17 Zelda Majora's Mask - Last Day 20:23 Resident Evil 4 - Bingo Cutscene 20:30 Silent Hill - Game Result 20:52 Luigi's Mansion - Luigi Whistling 20:55 Mario Kart Double Dash!! - Luigi Circuit/Mario Circuit/Yoshi Circuit 20:59 Super Mario 64 - Slider 21:02 Mario Kart Wii - Wario's Gold Mine 21:22 Devil May Cry 1 - Lock & Load 21:51 Dragonball Z Budokai - Warrior From An Unknown Land 21:56 Shin Megami Tensei 3 - Dante Battle 21:59 Pokemon (JP) Opening EP 241-276 22:15 ToffeeBun - Town ( soundcloud.com/toffeebun/towntown ) 22:57 ToffeeBun - Cozy Cat Menu ( soundcloud.com/toffeebun/cozy-cat-options-menu ) 23:35 ToffeeBun - thanks for watching ( soundcloud.com/toffeebun/toffeebun-outro )
I like the fact that a bunch of games use the same sounds, they’re basically free real estate. It’s funny to think that games, film, and other industries love fighting over rights to things, but in sound design everything is everyone’s :)
This is my most favorite video of 2023. The day this video came out I saw it back to back two times and have already rewatched it like 3 times since then. I listen to a lot of VG soundtracks and seeing how the osts from different genres and franchises are connected and influenced from the same source is truely intriguing. Also, The editing just screams creativity and novelty, It makes me fully engage in the video since I can see that the creator has thought about how to present every shot and frame in a fun and unique way
I know the video is already over 20 minutes long but you could have talked about all the cover albums popping up on youtube using VG soundfonts, such as "Master of Puppets using the Mario 64 soundfont". How these are made and why some cover albums sound really bad (or maybe just uncanny?) and some sound spot on @@ToffeeBun
fun fact: the WarioWare series keeps sequenced music alive to this day (due to the game needing to speed up the music as you keep playing) so even vocal tracks like Tomorrow Hill or Penny's Theme are actually sequenced and chop up the vocals into a bunch of individual short samples
Utacchi did something similar, but that was for space and gameplay reasons, considering it was a DS game. But Rhythm Heaven has a mix of streamed and sequenced music.
THANK YOU NOODLE AAAAA Probably goes without saying, but your videos are an incredibly big inspiration to mine. It's an honor to have you here! :'D ❤ (Someone also commented that I'm the "furry Noodle" and idk how to feel about that LMAO)
This is one of those SSS tier hidden gem videos RUclips algorithm rarely throws you. As a producer and gamer, never thought these worlds would collide so hard.
One of my favorite examples of sampling is the recent Pizza Tower game, using real recordings of bass and overdrive guitar, blended with samples from tons of GBA games, specifically WarioLand 4. There’s also voice samples! Not to mention the composer knew exactly how to make the coolest beats and most memorable medleys. Overall, Pizza Tower is a melting pot of sound that takes you right back to the fresh early-2000’s and I can’t recommend it enough.
Pizza Tower's ost is one I revisit quite a bit! I forget what song it was in, but there's a vocal sample somewhere in there that I recognized right of Jet Set Radio!
@@manicpanic1, there's "Pepperman Strikes". I don't know too much about Jet Set Radio, but I have heard that some of its samples it used for its music are also used for Pizza Tower's music like the track I mentioned.
Bruh, I was a WL4 nerd growing up. I think it was my first GBA game and I recently played my first ROM hack ever and it was for this game (it's called parallel worlds and holy fuck I had no idea stuff like this existed, I highly recommend) and I heard friends/youtubers talking about Pizza Tower and the OST especially. I work from home and took a listen since I couldnt make time to actually play it. And damn, first thing I thought was "wow, it's the Wario Land 4 soundfont, even uncompressed to preserve that original vibe." The organ sound from the toy land level, the drums throughout. Masterpiece and deepened my appreciation for this obscure, niche gaming music shit.
I've rewatched your Undertale video like 20 times and did again alongside this gem that I completely forgot you did too! I've been lurking to learn how to make music for my art and gane projects and you're such a well spoken and inspiring creator showing all these wonderful finds, keep up with your great content please we love and appreciate you very much thank you for making those videos 😊❤❤
INCREDIBLE!!!! This is a topic I had lined up but had no idea where to start. Like I was still stuck on the 5 channels NES sounds and you went and found the Chemical Plant sample?!?!? Man you did an amazing job Toffee! Makes me motivated wanna dive into this too. Thank you for the frogs as well.
Hey Alax!! Thanks so much! I'm super happy you enjoyed it, and again your stuff has always been an inspiration to me, since all your Smash stuff too 💜 I'd totally suggest joining the VGM Sound Sources server as they have _tons_ or resources available which would help you with stuff to show in your videos too! Totally couldn't have made this without being there :D
As an Audio Engineer, Music Producer, Game Developer working for a certain company... I gotta say this video is delightful! Incredibly well done! It is great to see someone putting so much effort into explaining, recording, editing and showing off how the whole thing actually works! By the way, fun fact, you can just use all those synths using D.A.Ws and VSTis (Like M1 by Korg, Kontakt by native Instruments, Addictive Keys by XLN Audio, Omnisphere by Spectrasonics, Trilian also by Spectrasonics). And if you want to get that "old school generation" sounds like 8 to 32 bits generation try using any Plug-In that can run this effect "Bit Crushing", then try adding some Compression (using any FET Compressor), a lil bit of Reverb (Small Room), and finally some Equalization to "Mod" the frequencies of the sound the way you want.
Gonna throw out a few free effects plugins! For bitcrushing, khs Bitcrusher (it comes with a bunch of other free khs plugins too) For compression, molot by TDR. For EQ, Nova, also by TDR. And for reverb, the dragonfly room reverb from the dragonfly reverb bundle.
Wow, never would I have thought to find inspiration to make music from a video essay about music sampling by a bunny who I would find through a video talking about gaster's leitmotif being in other songs in deltarune
Can't believe the Roland SC-88 French Horns are like Among Us for video game music fans This is such a well-done video, I've wanted this kind of video essay content on old gaming soundtracks for a while now, and I'm happy to say that you absolutely nailed the topic. Lots of old gaming OSTs bring unique sounds you don't get often, and are the best examples of "limitations breed creativity." (I personally think the original Super Smash Bros for the N64 is a REALLY good demonstration of this, both Final Destination and Meta Crystal in particular have very special sounds.) I'd be so down to hear even more of your VGM discussions, this and the UT video are crazy good!
That is the best comparison I've seen for the french horns yet... and yeah, I remember the Smash 64 OST sounding really unique for that! Thanks for the kind words, Moom! It's an honor to have a comment from you in general, and this one feels heartfelt. I appreciate it! 🐇✨ (Also very happy to hear you enjoyed the UT one too!! ❤)
Toffee you blew my frickn mind with the "restored" songs from old consoles part. Like of course the original samples didn't sound compressed (because they weren't), but for my whole life I just thought they were because that's what the composer was going for 💀
Very well constructed video. One thing you should have mentioned regarding sequenced music, is the ability to make the music change with the gameplay, for example the additional percussion when Mario is riding Yoshi in Super Mario World or the Zelda 64 overworld music becoming more darker and dissonant when approaching monsters.
A few years back, I stopped a movie I was watching with some friends because the shimmering sound from Wind Waker was in it. Nobody was a big enough Zelda nerd to hear it but now I have confirmation and an explanation! Thank you 🙏✨
omg hi sunnexo!! ur so cool ur so cool Thank you so muchh that means a lot, especially from you... (also that sounds like sO many people.. scary but also would be cool!)
Thank you so much for doing this topic justice, so many people casually think video game music starts and ends with the soundfont lolll i did some of the first smw restorations on church of kondo, which in hindsight sound pretty awful and arent very accurate at all, and since then I've had so much fun researching the samples used in Splatoon and Kirby and other my favorite games. its a great way to break down the music, get into the head of a composer and find out how they view sound design and arrangement
Absolutely fantastic thorough video on the topic! I remember being so frustrated at the absolute lack of resources when I was learning this stuff. What I would have given to have such a great video! I'd love to see any more videos you have on sampling or video game music in general!
I feel like it was probably worth noting that the original MIDI modules also make use of all the same techniques (pitch shifting, loop points, ASDR controls, etc.), old games simply resampled the samples and then cut them down as much as possible to make it fit on the cartridge. Of course, the MIDI modules don't have the same storage restrictions so they can make the loop points much bigger and give instruments different samples based on the pitch/velocity they're played at which makes them sound a lot higher quality, but ultimately they're still just digital samples much like the resampled versions you hear in the games.
This does sound like a really obvious thing to include, and wouldn't have been too hard to squeeze in.. I guess I forgot to do that while writing somehow lol Welp if I ever make a part 2 I'll definitely mention this! Thanks for the suggestion
And here we are again, 6th rewatch, always with the thought that this video is simply perfect, hope to see more and get more videos that I come back to from time to time to experience again Thank you
The section highlighting the samples used in DMC literally just left me with my jaw on the floor: simultaneously a roast of them relying on the sample discs so heavily but also so cool how they still ended up coming together for an iconic sound. Great video, so happy I stumbled across it on Twitter
Considering that DMC is going for an industrial music kind of sound and vibe, a genre that is heavily based on sampling, it's actually quite fitting that the OST also consists of mostly samples as well.
The first time I really took notice of this kind of sampling was back in high school when I was playing Pokemon White 2, and I immediately noticed that the vocal samples used in elesa's gym theme were the same ones used in "Dancer in the Street" from The World Ends With You
this feels like the ultimate sample breakdown. if anything, seeing where all these samples came from and how they come together to create these classic/nostalgic soundtracks adds to the magic of the music. so cool ❤
I am impressed with just how well researched this video is. Whether you want to know more about how to do this yourself or just have an interest in how other people make some of your favorite tracks, this is a very cohesive summary!
i come to this video every couple months just bc it's so fun to watch and every time I absorb a new bit of information. A year ago I just had a mild superficial interest in music, now I'm in the process of learning drums, bass guitar and sampling using DAWS, it's so cool to understand way more abt the process of composing music each time I revisit this vid
This video is so well put together! As someone with a similar fascination with how a lot of older MIDI based game osts worked, this was so cool to watch. Tekken 3 sharing a whole riff with a Conker game threw me off so hard you dont even know 😭😭😭
really dropped a banger a year ago and vanished sob hope to see you return! this is one of my favorite videos on this topic and it always makes me want to make music even though i don't know where to start
Hi! I'm one of the collaborators for the spreadsheet (in particular anything related to Mario Kart, Roland Sound Canvas Findings and much more. Including the person who restored the MK64 Restoration project in Church of Kondo.) I want to say thank you for representing our community and it's sub communities! The Mario Kart Spreadsheet took about 3 years to be well off where it's at currently and I hope to see more of your content soon! P.S I would love to collaborate with you for a dedicated Mario Kart findings vid series sometime!
I'm a musician for 20 years. I'm also an old gamer almost in my 40s. This video is an absolute gem. The information that I already knew was so well put together it was a pleasure to revisit. And the content I didn't know was informative and delicious to watch.
Incredible editing!! I can't imagine how much time it took you to make things look this clean! I was totally dumbfounded by your subscriber count, you're on your way up!
Your content is so exceptional. It's really, really digestible, well-presented, and in-depth. I love when creators talk about their process of creating, and I think that you reverse engineering a lot of this stuff (when you're not directly citing it from somewhere else) is such an outstanding, worthwhile effort. Thank you so much! Creators like you inspire me a lot.
This is the kind of video quality I'd expect from someone with four times the number of subscribers and viewers, along with a really well made and engaging script and information. Mostly just commenting for the algorithm since this deserves as many eyes as possible.
amazing video with extremely fluid editing‼️‼️ sequenced music was used so much for so much longer than people realize that this kind of thing could be discussed forever honestly. ape escape 3 is one i just have to mention, it’s such a dynamic soundtrack that it seemingly doesn’t make sense as a sequenced game, yet it is
Yo. Just wanted to say, Ive watched your two videos on game music and stuff about a hundred times each. just love learning about where this music is from, as video games and music are some of my favorite things, and special because of my childhood. As a musician myself I love learning how to make this music I love from some of my favorite video games. So I can guarantee you, that if you keep making videos like this and the undertales one, I will probobly watch them hundreds of times. I learn something new each time I watch them. Thanks.
I did not expect for this video to be as interesting as it was honestly, you made the complicated world of BGM and Sampling sound relatively approachable and easy to understand. Great job, will definitely check out more
learning about the exact samples, vsts, soundfonts, etc. that were used to make songs that so many people adore is so fascinating to me especially hearing other songs using the same samples then being able to know exactly where it came from is such a fun experience thanks for making this video, Toffee! :D
I had wanted to make a video like this years ago, and seeing somebody properly equipped to do so actually make it and make it so beautifully is just wonderful. This was so well done, well documented, and brilliant all around. Well done. Immediate follow
The way he sampled the same black panther speech he used in concept of love in his two recent tracks for bomb rush cyberfunk was such a smart way of connecting the game as a spiritual successor to JSRF. And it doubles up as reinforcing the anti authorian themes of both games.
@@Ashipwreckedguy As soon as I read the first half of this comment Da People **immediately** popped in my head. I never really noticed it, but I definitely recognized the voice, in a sense. It wasnt until just now that I realized that I had recognized it.
Around 8 years ago, I wrote a Master's Thesis about the history and development of music compositional practices in games. There was little academic literature on the subject, and most interviews with composers were quite surface level. One of the best sources was honestly a Red Bull produced mini-documentary series. None of these sources presented such a great summary of sound/music sampling in games as this video. Kudos to you.
That was absolutely incredible!! The amount of information was wild and it all flowed together so well. The editing too is off the charts. And I absolutely share your fascination with samples in VGM and music in general. It's honestly crazy when you find out and unravel the huge net of samples used in all kinds of places. Like it's all connected through those sound bites. And over the years even simple sounds can evoke strong feelings of nostalgia and memories. Sometimes I listen to a new song and notice a sound I just *know* I heard before and scratch my head for hours trying to find the source. The entire topic is something I could spend so much time with. And this video scratched that itch so much. Loved your little cameo in Andrew Cunningham's video as well, can't wait to see more music related stuff like this! Thanks for making this video!
was so happy when i saw route 104 that is hands down my favorite pokemon track and everytime you were playing the instruments before all i could hear was that song
Great video on the topic, thank you for taking the time to talk about this so thoroughly. I never looked into VG sampling much, so i learned alot about the process and how these old soundtracks were made. I legit didn't know that they had to use sequencing back in the day, as i never gave it much thought. how these songs were made. So many cool examples from a ton of different games. You can see all the effort that was put into the video! I'd love to see a video from you about Hideki Naganuma's music!
I cannot overstate how nice it was to see a video do justice to one of my biggest special interests. As soon as you got into the Roland Sound Canvas stuff I was so excited!
As a solo indie dev, this makes me feel so much more at ease seeing that even the biggest giants use botched work that heavily. I feel way more confident with my creations, thank you ❤
This video was great, and very informational! I never knew about most of what you were talking about! The editing and production on the video was amazing as well! Im excited to see what you do next! Id also love to see a video on Hideki Naganuma's music.
dude this is one of the most well composed videos that ive watched in a long time and you just going in depth of every element of these songs and the explanation being amazing with the editing great job lad love to see more from you!! keep it up!
Yeah thanks for including the disclaimer. I thought it was criminal how you're talking about sampling and there's no mention of ollie king or jet set radio, but there you go.
I've been making SNES chiptune for years now and this is so concise and well presented! I get a lot of my samples from synths that I own, VSTs (Roland Cloud has both the Sound Canvas and the JV-1080), or online sample libraries like Splice! I'm always looking to push the SNES to its limits!
Can't watch this just yet but this is lowkey one of my favorite subjects to learn more about, and I am super excited to watch this all the way through!
As a former Siivagunner contributor I really appreciate you making this video. Messing around with Nintendo DS midis gave me such a big appreciation for sampling and sequenced music and I'm glad more people are getting the word out about it
Straight up this is one of my new favorite videos on the platform. The editing and humor is spot on and the educational merit in terms of documentation and presentation is invaluable to me as a beginner musician and sampler. You're the best Toffee, thank you!
A friend of mine plays guitar in a British tech metal band (Monuments) and he worked on a music sample disc which ended up getting used in Overwatch. His name is John Browne and he wrote the song Mercury Rising for a sampler called Derailed for 8Dio which was used in the intro of the Volskaya BGM. He didn't even know about it until someone pointed it out to him.
Honestly, learning more about how my favorite games created their soundtracks is so interesting, and you did a crazy good job of explaining every piece of it!
I'm getting into music production myself and I LOVED your Undertale video, I am SO happy to see you post more about the inner workings of music! You truly deserve a lot more recognition than you're getting right now!
it may have been a year since you last uploaded but finding these videos during my intro to song making is really great, glad i found these videos, if you ever come back consider making a video on the music from the hit fps game ULTRAKILL it may be a change of pace but it has such good music
Lovely video! As someone who enjoys (but also struggles with) making their own music inspired by video game soundtracks, it's super neat the learn more about them! And I love how you explain them in a concise and entertaining way. Also your voice is super comforting and gives your videos this warm and welcoming vibe. You've got a new sub!
Ahh thanks so much, I appreciate this a lot! Especially since this is the first time trying to show more personality through my voice in a video like this.. I'm happy you get a warm vibe from the presentation :'D
As a musician this is some of the most interesting content I've consumed in the past year and also gives me a ton of confidence knowing that some of the greatest music ever made for video games is made roughly the same way I make my music today!
One of my favorite cases of sampling is smash bros brawl's "Pictochat". It uses the startup sound of the ds (which I'm pretty sure is just a compressed sound library piano with reverb/delay) and then from there on it becomes its own instrument thanks to pitched sampling, alongside percussion being sound effects from the ds, its just so great, and it helps make the song have its own unique feel that only belongs to that song.
this is a really fantastic breakdown of sampling history; your audiovisual cues + connections are spot on!! ive had this in my "to-watch" list for ages and im so glad i finally did. lookin forward to seeing what else u create :]
I have always thought that sequenced music is just so cool. Probably cause it _could_ allow for a game dev to do all sorts of real time effects like changing the tempo or key or effects or melody live, idk how many instances there of those things tho. Anyway great video, very cool!
Reading these comments you’ll see the same thing spewed in slightly different words, like a hive mind. Well done for actually making a great point. I find it very interesting game designers /technology used MIDI music In games even as early as the Gameboy! so essentially they were running a sequencer and it was being triggered in real-time. So it makes the music intrinsically woven into the fabric of the game itself. I wonder if the same method was used in early PC games too, such as the DOOM and warcraft, etc.
What a fantastically edited and well presented video on this topic. I've been a part of the VGM sources community since 2018, and an active contributor to the spreadsheet since 2019 (I mostly focus on Sonic, Mario Kart, Rhythm Heaven and some misc games here and there). Thank you so much for making a video filled to the brim with facts I'm sure people will find cool, as well as one which clearly shows your effort to research into the topic! :D
Pretty cool video! I love the fact that you can just use ONE record (abruptly cutted) and turn it on something better. I love your content, i'm learning about music production, and i hope your channel grows up more ❤
Fantastic video! Yeah, as an artist, seeing and understanding the tools that these amazing people used to create these pieces of art that have moved me and created so many deep memories is just beautiful to me, so thank you!
This is great. Sampling in games is always a fun topic to learn about. And you can bet I want a video on Hideki Naganuma and Jet Set Radio. I’ve downloaded a few sample CDs and recognized some JSR samples from them, and boy was that feeling great.
That was a really cozy and lovely video. I like your voice and you seem very passionate about this stuff! I loved it. *We will watch your career with great interest*
It's so nice to see somebody else who loves finding samples for video games, and recreating them on their keyboard. I thought I was the only person who liked doing that. Thank you for showing me I'm not alone in my weird neurodivergent fixation on instrument sampling.
Well, did you learn anything new?
I don't wanna hear that French Horn ever again... 📯
(Song List below)
0:06 EarthBound - Your Name, Please
0:13 John Philip Sousa - The Liberty Bell
0:17 EarthBound - Sound Stone
0:19 John Lenon - Give Peace A Chance
0:20 EarthBound - The Cave of The Past
0:24 The Beach Boys - Dierdre
0:31 James Brown - The Funky Drummer
0:34 The Powerpuff Girls - Intro Theme
0:41 Zelda Link to The Past - Title Screen
0:43 Zelda Ocarina of Time - Title Screen
0:46 Super Mario World - Level Select
0:47 Chrono Trigger - Secret of The Forest
0:48 EarthBound - Buy Something, Will Ya?
0:51 Chrono Trigger - Secret of the Forest
0:56 Super Mario 64 - Pirahna Plant Sleeping
0:59 Yume Nikki - Working... please wait...
1:02 Undertale - Home (Music Box)
1:05 EarthBound - Venus Performance*
1:08 UNDERTALE - Ghost Fight
1:10 OMORI - Space Boyfriend's Tape - I Want Nothing More
1:20 Zelda Ocarina of Time - Treasure Chest Open
1:22 Zelda Twilight Princess - Treasure Chest Open
1:33 Conker's Bad Fur Day - Surf Punks
1:35 Tekken 3 (PS1) - Jin Kazama's Theme
1:40 Pokemon RSE - Opening Selection
1:42 Mother 3 - Unfounded Revenge
1:43 Super Mario 64 - Snow Mountain
1:45 Zelda Twilight Princess - Ending Credits Theme
1:56 ToffeeBun - NES Sampling Demo (unreleased)
2:23 Zelda Link's Awakening - Inside the Houses
2:42 Super Mario Bros. 3 - World Map 1
3:00 Kirby's Adventure - Overworld 4
3:04 Sonic the Hedgehog 2 - Chemical Plant Zone
3:34 Super Mario Bros. - Overworld/Level 1-1
3:40 Super Mario All Stars - Mario Bros. Overworld/Level 1-1
4:30 Yoshi's Safari - Ending
5:17 ToffeeBun - Air ( soundcloud.com/toffeebun/air )
5:36 Smash Mouth - All Star
5:53 DOOM (1993) - At Doom's Gate
6:15 Pokemon RSE - Opening Selection
6:20 Mother 3 - Unfounded Revenge
6:23 Super Mario 64 - Race Fanfare
6:28 Super Mario 64 - Snow Mountain
6:33 Kirby's Epic Yarn - Vs. Yin Yarn
6:36 Zelda Twilight Princess - Ending Credits Theme
6:39 Mario Kart Super Circuit - SNES Koopa Beach
6:42 Mario Kart Wii - Rainbow Road
6:57 Zelda The Wind Waker - Forsaken Fortress 1/Approaching Forsaken Fortress
7:10 Pokemon RSE - Route 104
7:24 Super Smash Bros. Melee - All Star Rest Area
7:28 Pokemon RSE - Shop Theme
7:31 Mario Kart 64 - Results
7:35 Super Smash Bros. Melee - Fire Emblem
7:43 EarthBound - Onett
7:47 Crash Bandicoot - Title Screen
7:50 Donkey Kong Country - Cranky's Theme
7:54 Super Mario World 2 Yoshi's Island - Opening Story
7:59 Zelda The Wind Waker - Reunion with Sister
8:02 Paper Mario - Kammy Koopa
8:08 Animal Crossing - Save Your Game
8:12 Zelda Twilight Princess - Palace of Twilight
8:17 Super Mario 64 - Pirahna Plant Sleeping
8:26 Yume Nikki - Working... please wait...
8:31 UNDERTALE - Home (Music Box)
8:46 ToffeeBun - CAT SPIN ( soundcloud.com/toffeebun/cat-spin )
9:16 EarthBound - Giygas Intro
9:22 Super Mario 64 - File Select
9:39 Super Mario 64 - Peach's Letter
9:46 Mother 3 - Mom's Hometown
9:53 Super Mario World - Mario Dies
9:58 Chrono Trigger - Chrono Trigger
10:09 - Kirby Super Star - Corkboard
12:00 ToffeeBun - Discord Call Sound Meow Version (unreleased)
12:10 Final Fantasy VI/III - Opening Theme
12:20 Super Metroid - Ridley/Draygon Theme
12:22 Donkey Kong Country - Aquatic Ambience
12:25 Mega Man X - Zero Enters
12:29 Final Fantasy VI/III - Victory Fanfare
12:33 Final Fantasy (NES) - Victory Fanfare
12:37 Zelda Ocarina of Time - House
12:46 Tony Hawk's Pro Skater - Menu
12:52 Tony Hawk's Pro Skater - Unsane - Committed
13:05 ToffeeBun - Air ( soundcloud.com/toffeebun/air )
13:17 Zelda Ocarina of Time - Inside Jabu-Jabu's Belly
13:24 Tekken 3 - Nina Williams
13:36 Sonic Adventure 2 - Pumpkin Hill
13:52 Crash Bandicoot - N.Sanity Island
14:06 Final Fantasy 7 - Barret's Theme
14:27 Silent Hill - Silent Hill
14:27 Silent Hill - Talking to officer (will add actual song name)
14:41 Resident Evil 2 - Intro Cutscene
14:44 Resident Evil 2 - Raccoon City
14:47 Devil May Cry 1 - Public Enemy
14:53 Final Fantasy X - Battle
14:57 Kingdom Hearts 2 - Tension Rising
15:08 Sonic Heroes - Power Plant
15:15 Super Mario Sunshine - Delfino Plaza
15:17 Luigi's Mansion - Training
15:19 Zelda The Wind Waker - File Select
15:21 Zelda Twilight Princess - File Select
15:23 Animal Crossing - 5PM
15:26 Pikmin - The Forest of Hope
15:30 Wii - Menu
15:34 Zelda Twilight Princess - Courage
15:44 Mario 3D Land - Super Bell Hill (Live Recording)
15:49 Mario Kart 8 - Title & Menu (Live Recording)
16:02 Persona 5 - Life Goes On
16:28 Super Smash Bros. Melee - Intro
16:33 Super Smash Bros. Brawl - Intro
16:38 Super Smash Bros. Ultimate - Lifelight (Intro)
16:45 Super Smash Bros. Melee - Menu 1
16:53 Splatoon - Splattack!
17:00 Donkey Kong Country Returns - Krazy Kart ~Mine Cart Madness Returns~
17:13 Persona 5 - The Days When My Mother Was There
17:32 Persona 5 - Have A Short Rest
17:40 Mother 3 - Alec's Log House
17:49 Super Smash Bros. Melee - Mute City
17:57 UNDERTALE - She's Playing Piano
18:00 UNDERTALE - Last Goodbye
18:07 UNDERTALE - UNDERTALE
18:31 Kingdom Hearts 2 - Dearly Beloved
19:05 Kikuo feat. Aosaki Shinzuki - Universe Cat Drowning
19:13 Sonic Heroes - Power Plant
19:36 Sonic the Hedgehog 3 - Act 1 Boss
19:50 Tekken 3 - Nina Williams
19:56 Marvel Vs. Capcom 2 - Character Select
20:03 Capcom Vs. SNK 2 - London Stage
20:09 Persona 3 - Iwatodai Dorm
20:17 Zelda Majora's Mask - Last Day
20:23 Resident Evil 4 - Bingo Cutscene
20:30 Silent Hill - Game Result
20:52 Luigi's Mansion - Luigi Whistling
20:55 Mario Kart Double Dash!! - Luigi Circuit/Mario Circuit/Yoshi Circuit
20:59 Super Mario 64 - Slider
21:02 Mario Kart Wii - Wario's Gold Mine
21:22 Devil May Cry 1 - Lock & Load
21:51 Dragonball Z Budokai - Warrior From An Unknown Land
21:56 Shin Megami Tensei 3 - Dante Battle
21:59 Pokemon (JP) Opening EP 241-276
22:15 ToffeeBun - Town ( soundcloud.com/toffeebun/towntown )
22:57 ToffeeBun - Cozy Cat Menu ( soundcloud.com/toffeebun/cozy-cat-options-menu )
23:35 ToffeeBun - thanks for watching ( soundcloud.com/toffeebun/toffeebun-outro )
I learned your undying and ever-devoting love for the French Horn.
I like the fact that a bunch of games use the same sounds, they’re basically free real estate. It’s funny to think that games, film, and other industries love fighting over rights to things, but in sound design everything is everyone’s :)
I LEARNED A LOT
@@SillyLilDawg FRENCH HORN!
That damn French Horn…
16:10 - you're telling me that the game that inspired me to learn bass actually used VST bruuuuuuuh 💀
Good on you for learning! :D
You tricked yourself into learning way more
I think that might be the best part about it. Never stop learning 🫡
WHOA This is really well documented. Thanks for your effort!
Camellia!? I didn't expect to see you here, wow... Thank you so much for the kind words, they mean so much coming from you! 🧡
not whom i was expecting in the comments
I can’t believe you got THE video game composer to comment
NO SHIT EH DAMN. could NOT have done a better job whatsoever
Just so well made😅❤
This is my most favorite video of 2023. The day this video came out I saw it back to back two times and have already rewatched it like 3 times since then. I listen to a lot of VG soundtracks and seeing how the osts from different genres and franchises are connected and influenced from the same source is truely intriguing.
Also, The editing just screams creativity and novelty, It makes me fully engage in the video since I can see that the creator has thought about how to present every shot and frame in a fun and unique way
aaa this means so much
I know the video is already over 20 minutes long but you could have talked about all the cover albums popping up on youtube using VG soundfonts, such as "Master of Puppets using the Mario 64 soundfont". How these are made and why some cover albums sound really bad (or maybe just uncanny?) and some sound spot on @@ToffeeBun
fun fact: the WarioWare series keeps sequenced music alive to this day (due to the game needing to speed up the music as you keep playing) so even vocal tracks like Tomorrow Hill or Penny's Theme are actually sequenced and chop up the vocals into a bunch of individual short samples
this is also what allows both of these songs to have separate lyrics for when you fail a microgame!
that's so cool!!
Nintendo RD&1 being the absolute fucking best and nuttiest as always
Utacchi did something similar, but that was for space and gameplay reasons, considering it was a DS game. But Rhythm Heaven has a mix of streamed and sequenced music.
It's easy to do this effect with programs like wwise, sequencing midi not needed
Very good video
THANK YOU NOODLE AAAAA
Probably goes without saying, but your videos are an incredibly big inspiration to mine. It's an honor to have you here! :'D ❤
(Someone also commented that I'm the "furry Noodle" and idk how to feel about that LMAO)
i also agree
Glad we are in agreement
very well written too!
IT'S THE GOAT
This is one of those SSS tier hidden gem videos RUclips algorithm rarely throws you. As a producer and gamer, never thought these worlds would collide so hard.
This is VERY HIGH-QUALITY content! I'm looking forward to your future works!!
yes
One of my favorite examples of sampling is the recent Pizza Tower game, using real recordings of bass and overdrive guitar, blended with samples from tons of GBA games, specifically WarioLand 4. There’s also voice samples! Not to mention the composer knew exactly how to make the coolest beats and most memorable medleys. Overall, Pizza Tower is a melting pot of sound that takes you right back to the fresh early-2000’s and I can’t recommend it enough.
Pizza Tower's ost is one I revisit quite a bit! I forget what song it was in, but there's a vocal sample somewhere in there that I recognized right of Jet Set Radio!
@@manicpanic1, there's "Pepperman Strikes".
I don't know too much about Jet Set Radio, but I have heard that some of its samples it used for its music are also used for Pizza Tower's music like the track I mentioned.
Bruh, I was a WL4 nerd growing up. I think it was my first GBA game and I recently played my first ROM hack ever and it was for this game (it's called parallel worlds and holy fuck I had no idea stuff like this existed, I highly recommend) and I heard friends/youtubers talking about Pizza Tower and the OST especially. I work from home and took a listen since I couldnt make time to actually play it.
And damn, first thing I thought was "wow, it's the Wario Land 4 soundfont, even uncompressed to preserve that original vibe." The organ sound from the toy land level, the drums throughout. Masterpiece and deepened my appreciation for this obscure, niche gaming music shit.
"READY TO GET FUNKY???" "3, 2, 1, DO IT!" "CALL ME MR. DJ!!!"
lol what
ur channel is phenomenal!! i’ve been learning so much :D
Thanks so much mysticat!! :00
e
Didn’t expect to see mysticat here lol
Fun fact: I was thinking about you while watching this video, I got some mysticat vibes from it somehow
oh hi
7:00 Shoutout to the Finger for making me laugh for two consecutive minutes.
Hey its the ram guy!
@@Ryuu28_voidgames I'm RAMming so hard rn
@@ToffeeBun erm??😨
I've rewatched your Undertale video like 20 times and did again alongside this gem that I completely forgot you did too! I've been lurking to learn how to make music for my art and gane projects and you're such a well spoken and inspiring creator showing all these wonderful finds, keep up with your great content please we love and appreciate you very much thank you for making those videos 😊❤❤
@@Feli_Moonlight I appreciate this a lot, I'll do my best! ❤️
INCREDIBLE!!!! This is a topic I had lined up but had no idea where to start. Like I was still stuck on the 5 channels NES sounds and you went and found the Chemical Plant sample?!?!? Man you did an amazing job Toffee! Makes me motivated wanna dive into this too. Thank you for the frogs as well.
Hey Alax!! Thanks so much! I'm super happy you enjoyed it, and again your stuff has always been an inspiration to me, since all your Smash stuff too 💜
I'd totally suggest joining the VGM Sound Sources server as they have _tons_ or resources available which would help you with stuff to show in your videos too! Totally couldn't have made this without being there :D
holy crap it’s both of them
weren't you accused of some shit a year ago
As an Audio Engineer, Music Producer, Game Developer working for a certain company... I gotta say this video is delightful! Incredibly well done! It is great to see someone putting so much effort into explaining, recording, editing and showing off how the whole thing actually works!
By the way, fun fact, you can just use all those synths using D.A.Ws and VSTis (Like M1 by Korg, Kontakt by native Instruments, Addictive Keys by XLN Audio, Omnisphere by Spectrasonics, Trilian also by Spectrasonics). And if you want to get that "old school generation" sounds like 8 to 32 bits generation try using any Plug-In that can run this effect "Bit Crushing", then try adding some Compression (using any FET Compressor), a lil bit of Reverb (Small Room), and finally some Equalization to "Mod" the frequencies of the sound the way you want.
Gonna throw out a few free effects plugins!
For bitcrushing, khs Bitcrusher (it comes with a bunch of other free khs plugins too)
For compression, molot by TDR. For EQ, Nova, also by TDR. And for reverb, the dragonfly room reverb from the dragonfly reverb bundle.
There's a VST called "SnesDelay" that perfectly emulates the reverb the SNES had built-in, too.
Add to those the Roland Cloud too, lots of classic sounds there, they sound extremely well and cut any mix (D-50, JD-800, JV-1080, all great)
Wow, never would I have thought to find inspiration to make music from a video essay about music sampling by a bunny who I would find through a video talking about gaster's leitmotif being in other songs in deltarune
Can't believe the Roland SC-88 French Horns are like Among Us for video game music fans
This is such a well-done video, I've wanted this kind of video essay content on old gaming soundtracks for a while now, and I'm happy to say that you absolutely nailed the topic. Lots of old gaming OSTs bring unique sounds you don't get often, and are the best examples of "limitations breed creativity." (I personally think the original Super Smash Bros for the N64 is a REALLY good demonstration of this, both Final Destination and Meta Crystal in particular have very special sounds.)
I'd be so down to hear even more of your VGM discussions, this and the UT video are crazy good!
That is the best comparison I've seen for the french horns yet... and yeah, I remember the Smash 64 OST sounding really unique for that!
Thanks for the kind words, Moom! It's an honor to have a comment from you in general, and this one feels heartfelt. I appreciate it! 🐇✨
(Also very happy to hear you enjoyed the UT one too!! ❤)
of course you're here
the video mentions undertale and siivagunner
lmaoooo that is exactly the psychological response I feel upon hearing those horns
Loong time no see christopher moon..
yay shes here
Toffee you blew my frickn mind with the "restored" songs from old consoles part. Like of course the original samples didn't sound compressed (because they weren't), but for my whole life I just thought they were because that's what the composer was going for 💀
Very well constructed video.
One thing you should have mentioned regarding sequenced music, is the ability to make the music change with the gameplay, for example the additional percussion when Mario is riding Yoshi in Super Mario World or the Zelda 64 overworld music becoming more darker and dissonant when approaching monsters.
A few years back, I stopped a movie I was watching with some friends because the shimmering sound from Wind Waker was in it. Nobody was a big enough Zelda nerd to hear it but now I have confirmation and an explanation! Thank you 🙏✨
i appreciate how the french horns' y positions correspond with their pitch when they fly past the screen
I absolutely love this, an interesting pov on an often overlooked topic. inb4 100k subscribers
omg hi sunnexo!! ur so cool ur so cool
Thank you so muchh that means a lot, especially from you... (also that sounds like sO many people.. scary but also would be cool!)
This is gonna become the next Cobble_stone.jpg where it’s just “Can you spot the reused stone texture?” but with audio instead.
Thank you so much for doing this topic justice, so many people casually think video game music starts and ends with the soundfont lolll
i did some of the first smw restorations on church of kondo, which in hindsight sound pretty awful and arent very accurate at all, and since then I've had so much fun researching the samples used in Splatoon and Kirby and other my favorite games. its a great way to break down the music, get into the head of a composer and find out how they view sound design and arrangement
it's crazy that the identity of decades of video game music was coming from these midi modules and Sample CDs! XD
Absolutely fantastic thorough video on the topic!
I remember being so frustrated at the absolute lack of resources when I was learning this stuff. What I would have given to have such a great video!
I'd love to see any more videos you have on sampling or video game music in general!
HOW DO YOU NOT HAVE ANY REPLIES
Btw I love your videos Ockeroid
More Crazy
I feel like it was probably worth noting that the original MIDI modules also make use of all the same techniques (pitch shifting, loop points, ASDR controls, etc.), old games simply resampled the samples and then cut them down as much as possible to make it fit on the cartridge. Of course, the MIDI modules don't have the same storage restrictions so they can make the loop points much bigger and give instruments different samples based on the pitch/velocity they're played at which makes them sound a lot higher quality, but ultimately they're still just digital samples much like the resampled versions you hear in the games.
This does sound like a really obvious thing to include, and wouldn't have been too hard to squeeze in.. I guess I forgot to do that while writing somehow lol
Welp if I ever make a part 2 I'll definitely mention this! Thanks for the suggestion
And here we are again, 6th rewatch, always with the thought that this video is simply perfect, hope to see more and get more videos that I come back to from time to time to experience again
Thank you
@@Clotar this is motivation, thank you :)
The section highlighting the samples used in DMC literally just left me with my jaw on the floor: simultaneously a roast of them relying on the sample discs so heavily but also so cool how they still ended up coming together for an iconic sound.
Great video, so happy I stumbled across it on Twitter
Considering that DMC is going for an industrial music kind of sound and vibe, a genre that is heavily based on sampling, it's actually quite fitting that the OST also consists of mostly samples as well.
God I love Devil May Cry
I’ve watched this video like 5 times now I absolutely love this!! It’s so well done!!
That DMC segment threw me dawg. Watched this a second time and it's just as good as the first. Please do that Funky Uncle video I am begging you
The first time I really took notice of this kind of sampling was back in high school when I was playing Pokemon White 2, and I immediately noticed that the vocal samples used in elesa's gym theme were the same ones used in "Dancer in the Street" from The World Ends With You
this feels like the ultimate sample breakdown. if anything, seeing where all these samples came from and how they come together to create these classic/nostalgic soundtracks adds to the magic of the music. so cool ❤
Insane video! I knew about some of these but the vast majority were new to me haha
I am impressed with just how well researched this video is. Whether you want to know more about how to do this yourself or just have an interest in how other people make some of your favorite tracks, this is a very cohesive summary!
i come to this video every couple months just bc it's so fun to watch and every time I absorb a new bit of information. A year ago I just had a mild superficial interest in music, now I'm in the process of learning drums, bass guitar and sampling using DAWS, it's so cool to understand way more abt the process of composing music each time I revisit this vid
This video is so well put together! As someone with a similar fascination with how a lot of older MIDI based game osts worked, this was so cool to watch. Tekken 3 sharing a whole riff with a Conker game threw me off so hard you dont even know 😭😭😭
Growing up with Tekken 3, finding that out blew my mind too lmao
Glad you enjoyed!!
i’ve been looking forward to this upload for so long!!!!!! amazing work toffee :D
really dropped a banger a year ago and vanished sob
hope to see you return! this is one of my favorite videos on this topic and it always makes me want to make music even though i don't know where to start
Hi! I'm one of the collaborators for the spreadsheet (in particular anything related to Mario Kart, Roland Sound Canvas Findings and much more. Including the person who restored the MK64 Restoration project in Church of Kondo.) I want to say thank you for representing our community and it's sub communities! The Mario Kart Spreadsheet took about 3 years to be well off where it's at currently and I hope to see more of your content soon! P.S I would love to collaborate with you for a dedicated Mario Kart findings vid series sometime!
That's awesome!! Thanks so much, and I'll definitely hit you up on Discord if I plan to do something like that, I appreciate it :D
Cool Thanks! @@ToffeeBun
I love seeing videos about VGM production, and it's especially cool when it's from someone in the community. Nice job!
音楽制作の参考になりました。本当に感謝しています。それにしても、生演奏も良いですが、サンプルされた音をピッチを変えて使って作られた音楽は特に好きです。なぜかって?それは、生演奏は同じスネアをたたいたとしても地味に違うことがあって、僕はそれが本当にきらい...!?打ち込み系音楽はそういうことがなくて好きなんですよね...しかも、特殊な音があったりしてね、音楽の冒険は無限大ですね!!!
YES A VIDEO ON HIDEKI NAGANUMA!!!
i love listening to you and explaining stuff, you're way of talking has such an inviting manner on the topic :D
I'm a musician for 20 years. I'm also an old gamer almost in my 40s. This video is an absolute gem.
The information that I already knew was so well put together it was a pleasure to revisit. And the content I didn't know was informative and delicious to watch.
Incredible editing!! I can't imagine how much time it took you to make things look this clean! I was totally dumbfounded by your subscriber count, you're on your way up!
zoomyzike jumpscare
Your content is so exceptional. It's really, really digestible, well-presented, and in-depth. I love when creators talk about their process of creating, and I think that you reverse engineering a lot of this stuff (when you're not directly citing it from somewhere else) is such an outstanding, worthwhile effort. Thank you so much! Creators like you inspire me a lot.
This is the kind of video quality I'd expect from someone with four times the number of subscribers and viewers, along with a really well made and engaging script and information. Mostly just commenting for the algorithm since this deserves as many eyes as possible.
This means a lot, thank you 🥺
amazing video with extremely fluid editing‼️‼️ sequenced music was used so much for so much longer than people realize that this kind of thing could be discussed forever honestly. ape escape 3 is one i just have to mention, it’s such a dynamic soundtrack that it seemingly doesn’t make sense as a sequenced game, yet it is
Yo. Just wanted to say, Ive watched your two videos on game music and stuff about a hundred times each. just love learning about where this music is from, as video games and music are some of my favorite things, and special because of my childhood. As a musician myself I love learning how to make this music I love from some of my favorite video games. So I can guarantee you, that if you keep making videos like this and the undertales one, I will probobly watch them hundreds of times. I learn something new each time I watch them. Thanks.
@@julesbowen2826 I appreciate the comment, hearing stuff like this is really motivating. thank you!
I did not expect for this video to be as interesting as it was honestly, you made the complicated world of BGM and Sampling sound relatively approachable and easy to understand. Great job, will definitely check out more
learning about the exact samples, vsts, soundfonts, etc. that were used to make songs that so many people adore is so fascinating to me
especially hearing other songs using the same samples then being able to know exactly where it came from is such a fun experience
thanks for making this video, Toffee! :D
I had wanted to make a video like this years ago, and seeing somebody properly equipped to do so actually make it and make it so beautifully is just wonderful. This was so well done, well documented, and brilliant all around. Well done. Immediate follow
Hideki's music has done so much for me in terms of sampling. I would love a video on him at some point!
Pls Toffee, pls 🙏🏻🙏🏻🙏🏻🙏🏻
The way he sampled the same black panther speech he used in concept of love in his two recent tracks for bomb rush cyberfunk was such a smart way of connecting the game as a spiritual successor to JSRF. And it doubles up as reinforcing the anti authorian themes of both games.
@@Ashipwreckedguy it was actually only for Da People, but yeah, that's so true.
@@Ashipwreckedguy As soon as I read the first half of this comment Da People **immediately** popped in my head. I never really noticed it, but I definitely recognized the voice, in a sense. It wasnt until just now that I realized that I had recognized it.
i was sampling once
Around 8 years ago, I wrote a Master's Thesis about the history and development of music compositional practices in games. There was little academic literature on the subject, and most interviews with composers were quite surface level. One of the best sources was honestly a Red Bull produced mini-documentary series. None of these sources presented such a great summary of sound/music sampling in games as this video. Kudos to you.
This means a lot, thank you!
The French horns scrolling across the screen absolutely assassinated me TTwTT
i just found a 10/10 channel, i hope you blow up
Ayyy hi royalpear ^^
Fr
royal melon
Hi Trop- RoyalPear!
P ea r
That was absolutely incredible!! The amount of information was wild and it all flowed together so well. The editing too is off the charts. And I absolutely share your fascination with samples in VGM and music in general. It's honestly crazy when you find out and unravel the huge net of samples used in all kinds of places. Like it's all connected through those sound bites. And over the years even simple sounds can evoke strong feelings of nostalgia and memories.
Sometimes I listen to a new song and notice a sound I just *know* I heard before and scratch my head for hours trying to find the source. The entire topic is something I could spend so much time with.
And this video scratched that itch so much.
Loved your little cameo in Andrew Cunningham's video as well, can't wait to see more music related stuff like this!
Thanks for making this video!
was so happy when i saw route 104 that is hands down my favorite pokemon track and everytime you were playing the instruments before all i could hear was that song
Great video on the topic, thank you for taking the time to talk about this so thoroughly. I never looked into VG sampling much, so i learned alot about the process and how these old soundtracks were made. I legit didn't know that they had to use sequencing back in the day, as i never gave it much thought. how these songs were made. So many cool examples from a ton of different games. You can see all the effort that was put into the video!
I'd love to see a video from you about Hideki Naganuma's music!
I cannot overstate how nice it was to see a video do justice to one of my biggest special interests. As soon as you got into the Roland Sound Canvas stuff I was so excited!
Yayy I'm glad :D I also kinda feel like this video was technically just a bunch of free advertisment for Roland LOL oops
This doesn't take the magic away from these tracks. It makes them even more impressive and magical! Thank you for the video, it was incredible
Always been interested in videogame sampling, so this video is really up my alley! Also, you should totally do a video on Hideki Naganuma!
dude I'm kinda obsessed with the whole world of sampling, this video was so interesting omfg keep it up ❤🔥
As a solo indie dev, this makes me feel so much more at ease seeing that even the biggest giants use botched work that heavily.
I feel way more confident with my creations, thank you ❤
This video was great, and very informational! I never knew about most of what you were talking about! The editing and production on the video was amazing as well! Im excited to see what you do next! Id also love to see a video on Hideki Naganuma's music.
Roland SC-88 has such an iconic sound and a great number of immediately recognizable samples, especially from the late 90s/early 00s. Wonderful video!
Amazing Video!
Really great info and really sharp editing!!
dude this is one of the most well composed videos that ive watched in a long time and you just going in depth of every element of these songs and the explanation being amazing with the editing great job lad love to see more from you!! keep it up!
Super glad to see another video from ya, Toffee! This video is so interesting, well-explained, and well documented!
Seriously, I love your work.
Eluuu!! always so happy makin stuff that you find neat 🥺❤
thanku for your continued support as alwayss
Yeah thanks for including the disclaimer. I thought it was criminal how you're talking about sampling and there's no mention of ollie king or jet set radio, but there you go.
I've been making SNES chiptune for years now and this is so concise and well presented! I get a lot of my samples from synths that I own, VSTs (Roland Cloud has both the Sound Canvas and the JV-1080), or online sample libraries like Splice! I'm always looking to push the SNES to its limits!
omg livvy hi!!
That's awesome!!
Can't watch this just yet but this is lowkey one of my favorite subjects to learn more about, and I am super excited to watch this all the way through!
WE NEED NEW TOFFEE IVE WATCHED THIS LIKE 300 TIMES NOW
As a former Siivagunner contributor I really appreciate you making this video. Messing around with Nintendo DS midis gave me such a big appreciation for sampling and sequenced music and I'm glad more people are getting the word out about it
Which rips did you make?
@@SockyNoob IIRC the rules of contributing to the channel say that contributors can't take credit for their work, but I could be misremembering
Straight up this is one of my new favorite videos on the platform. The editing and humor is spot on and the educational merit in terms of documentation and presentation is invaluable to me as a beginner musician and sampler. You're the best Toffee, thank you!
A friend of mine plays guitar in a British tech metal band (Monuments) and he worked on a music sample disc which ended up getting used in Overwatch. His name is John Browne and he wrote the song Mercury Rising for a sampler called Derailed for 8Dio which was used in the intro of the Volskaya BGM. He didn't even know about it until someone pointed it out to him.
Honestly, learning more about how my favorite games created their soundtracks is so interesting, and you did a crazy good job of explaining every piece of it!
incredible video!! I’d love to see that cut hideki naganuma section made into its own project as well
This is dead serious one of the coolest videos I've ever seen.
I'm getting into music production myself and I LOVED your Undertale video, I am SO happy to see you post more about the inner workings of music! You truly deserve a lot more recognition than you're getting right now!
15:28 the Wii menu music makes a lot of sense to be sequenced, since it's a perfect loop and the last note continues to echo when you select a channel
it may have been a year since you last uploaded but finding these videos during my intro to song making is really great, glad i found these videos, if you ever come back consider making a video on the music from the hit fps game ULTRAKILL it may be a change of pace but it has such good music
Lovely video! As someone who enjoys (but also struggles with) making their own music inspired by video game soundtracks, it's super neat the learn more about them! And I love how you explain them in a concise and entertaining way. Also your voice is super comforting and gives your videos this warm and welcoming vibe. You've got a new sub!
Ahh thanks so much, I appreciate this a lot! Especially since this is the first time trying to show more personality through my voice in a video like this.. I'm happy you get a warm vibe from the presentation :'D
I practically choked when you showed the same marimba between earthbound and crash hoooolyyyyyy that one shocked me !! super cool video
As a musician this is some of the most interesting content I've consumed in the past year and also gives me a ton of confidence knowing that some of the greatest music ever made for video games is made roughly the same way I make my music today!
One of my favorite cases of sampling is smash bros brawl's "Pictochat". It uses the startup sound of the ds (which I'm pretty sure is just a compressed sound library piano with reverb/delay) and then from there on it becomes its own instrument thanks to pitched sampling, alongside percussion being sound effects from the ds, its just so great, and it helps make the song have its own unique feel that only belongs to that song.
All this old school game music is pure tonic for the brain. ❤
this is a really fantastic breakdown of sampling history; your audiovisual cues + connections are spot on!! ive had this in my "to-watch" list for ages and im so glad i finally did. lookin forward to seeing what else u create :]
I have always thought that sequenced music is just so cool. Probably cause it _could_ allow for a game dev to do all sorts of real time effects like changing the tempo or key or effects or melody live, idk how many instances there of those things tho.
Anyway great video, very cool!
I've thought about making a video about adaptive music in VGM eventually, so if I do, I'll totally be talking a ton about those things!
Exactly, now we’re getting somewhere in the comments. Most people just repeated the exact same shit. Props
Reading these comments you’ll see the same thing spewed in slightly different words, like a hive mind. Well done for actually making a great point. I find it very interesting game designers /technology used MIDI music
In games even as early as the Gameboy! so essentially they were running a sequencer and it was being triggered in real-time. So it makes the music intrinsically woven into the fabric of the game itself. I wonder if the same method was used in early PC games too, such as the DOOM and warcraft, etc.
What a fantastically edited and well presented video on this topic. I've been a part of the VGM sources community since 2018, and an active contributor to the spreadsheet since 2019 (I mostly focus on Sonic, Mario Kart, Rhythm Heaven and some misc games here and there). Thank you so much for making a video filled to the brim with facts I'm sure people will find cool, as well as one which clearly shows your effort to research into the topic! :D
Pretty cool video! I love the fact that you can just use ONE record (abruptly cutted) and turn it on something better. I love your content, i'm learning about music production, and i hope your channel grows up more ❤
OMG your oc is so cuteee it looks so huggable i wanna hug it so badly rn
Dang man this video is so well put together it unironically feels like a (good) college lecture at times, totally sold on subscribing to you.
Probably one of the best compliments I've received on a video yet lol, thank you!!
Fantastic video!
Yeah, as an artist, seeing and understanding the tools that these amazing people used to create these pieces of art that have moved me and created so many deep memories is just beautiful to me, so thank you!
This is great. Sampling in games is always a fun topic to learn about. And you can bet I want a video on Hideki Naganuma and Jet Set Radio. I’ve downloaded a few sample CDs and recognized some JSR samples from them, and boy was that feeling great.
its always so fun going through a sample CD and suddenly recognising stuff from your favourite songs.. and thanks!
the editing is insanely good from start through end. keeping me from clicking away i didn't even realize it was 23 minutes long! i'm impressed 💯
This video was informative and adorable! I hope you make more videos like it! ❤
This is a wonderfully presented and edited video on one of my favorite topics, thank you so much for making it.
This channel is definitely going to blow up, less than 100k for such a professionally edited video is criminal.
That was a really cozy and lovely video. I like your voice and you seem very passionate about this stuff! I loved it.
*We will watch your career with great interest*
It's so nice to see somebody else who loves finding samples for video games, and recreating them on their keyboard. I thought I was the only person who liked doing that. Thank you for showing me I'm not alone in my weird neurodivergent fixation on instrument sampling.