Tekken 7 Tips: Knowing When to Sidestep & The Importance of Sidestep Guard
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- Опубликовано: 26 авг 2024
- Excerpt from my stream where I give tips on movement in tekken 7!
Twitch: / ty_pa_
Twitter: / tyler_beecroft
Coaching: metafy.gg/@ty/...
Email: Tyler500.beecroft@gmail.com (Business only please!)
Discord: Ty#4945
"Why tf am i gettting hit?" The most relatable Tekken 7 quote
It's so sad
Aand this is my biggest issue with sidestep in this game: it's so hard to learn when the results are so incredibly inconsistent. I wish they had some indicators or anything to just confirm that "your step was correct, but something else got in the way", or "you stepped to the wrong direction". At the moment I have to straight up guess if my decision was correct or not.
@@okureta it's not inconsistent, it's just "closing the gap" 😆
@@okureta characters generaly have a "weak " side for example kazuya is weak to left side step , 90% of his moves are side steppable to the left , also have in mind that side step , and side walk , are diferent , sidewalk means when u keep going in that side u just steped in , by holding up or down input
Tekken content needs more videos like this, keep up the good work
Yes Sir!
Best video for Yellow ranks and close. Because you did not waste 10 minutes giving introduction to 3D and side stepping like every other video. THanks!
My game opened up hardcore from the last video of mashing vs turn based. Can't wait to use this knowledge against friends.
No u cant use any knowledge … keep on gessing that what tekken is now … shit game with 2d me hanics
I think people can add sidewalk to their defensive options. In some cases it can be an option select, but by sidewalking you let yourself a lot more vulnerable to homing attacks & delayed attacks(e.g. have Bryan's b+1 blocked...pause for a second... then go for a Jet Upper).
it’s funny bc i was playing a bryan earlier and stepping him after b+1. He had to change his entire play style and he couldn’t beat me then lol.
You really rarely come across tip-related vids as technical as these. You earned a sub from me sir.
In the chat: "have fun labbing 51 characters" ... "some of which you have to buy"
A change in learning/practice methods is long overdue.
Yeah, Tekken needs to update its training modes. Every fighting game has post release characters but having frame data as paid DLC is not ok.
Agreed
Great content! you be surprised 80 percent players online dont know how to side step properly, unlike Virtua Fighter! the side stepping in Tekken is very unreliable and unresponsive. Also keep note that it takes 3 frames to side step and you cant side step when at minus more than 6 frames. in the neutral side stepping is none existent and depended on timing of your opponents attacks.
began playing tekken for some months and lateral movement is a nightmare to me. instead of making it as intuitive and reliable as possible, so new players can learn it, they just nerfed it as hard as possible without just straight removing the mechanic. the result is new players just giving up and neglecting it completely and experienced players just abusing moves that are countered by lateral movement. it was made to "close the gap" and ended up making it bigger. genius design 😆
@@gustavogoesgomes1863 excatly you hammered the nail on the sweet spot. Because side stepping is difficult to learn most players neglect it completely and just play the game horizontally which in turns cause more bad habbits, but your right tekken needs a better tutorial on the mechanics
@@TriNguyen-iu2vi if sidestepping/walking were made more intuitive and effective, new players would just understand and learn the mechanic, wich in my mind is EXACTLY how you correctly close the gap: you make it easier TO LEARN. the way they made it makes it actually harder and worse to learn how to get better
This is a game for mashing fools how mash i their own shit day and night
Sick content fam , the Tekken community needs content like this , keep it up champ !
Just the video I needed. Trying to get right before Tekken 8. Keep it up! Videos like this will help you get far! 😊
Perfect timing on this video! Thank you.
Gotta love how consistent side steps are in T7. God I wish the movement was still T6 good
Well explained and also with examples, great video
The chart at thumbnail be like
Everyone: Left / Right
Hwoarang: Chest. 🗿
I learned a lot from this, invaluable information, thank you.
man the trck played at 3.27 is insane pls title trance music helps alot with tekken practice
Carte blanch fm edit song is a banger for sure
Great video and great trance classics playing in the back 👌👌
Tbh the smart way to approach T7 is playing it 2D. Meaning, backdash and dash-ins do miracles and are miles safer than SS. SS is extremely risky due to the game being inconsistent. Yes, there will be random trackings and hell, you'll be launched sometimes while on the BACK of the opponent. If you play competitively 2D movement always triumphs over 3D in T7.
Not really, SS/SW can be risky but ss guard is an extremely safe and rewarding option
@@tytk it is a relatively safe option depending on the frames, but if I had to gamble everything on a situation, backdash would be my go to... every single time. I totally get your point, but cannot overlook the fact how janky T7 can be with lateral movement sometimes. Hope T8 does a better job.
@@zangana3052 It can be janky but ss guard is still extremely important at high level. Tho i do agree that hopefully T8 does a better job of dealing with inconsistencies
@@tytk let's cross our fingers and hope for the best!
I'd disagree massively, but maybe you play eddy lol.
I play King, and SSR into guard beats all of my moves other than generic d4 😅.
Meanwhile if you only backdash you'll rarely make anything wiff, lose positioning and then I get to bully you with things like CH shove into a wall combo.
The smart play is to do what you know will beat the options your opponent is using.
You'll find in many situations a small sidesteps into guard has no downside and option selects more than a backdash.
You taught me something new about Jack 🤣🙏🏾
I think the SSL/SSR chart is totally helpful for beginners who lacks matchup knowledge to start doing SS/SW since it's promoting doing SS in the first place. I mean, they search it for a reason, don't demotivate them trying to search become better.
Once they got hit by the specific thing that is different with the chart, they'll remember the move much more (such as the jack example).
No one is demotivating anyone. The sidestep charts are bad because most of the time they are inaccurate and don’t actually teach you anything about movement. It just encourages random movement which doesn’t help anybody improve, they’ll just be confused due to lack of info
It is true that most of the time it's innacurate, i'm one of those beginners sadly, but I'm more likely to learn sidestep now because of the charts.
Forgot to say that your video is amazing though! the beginners definitely need to see this video before blindly doing SS
@@fieryfeends8227 Thank you I appreciate that! I agree that anything that causes beginners to move a bit more is good. Though i do feel like if they’re looking up the chart, they’re already in the right mindset
And they get hit whoch should make them think … but no they will keep on mashing … osts useless
Omg! Iv been wanting to add stepping into my game for ages, just didn’t want to lab to find out…. No wonder why I’m stuck in purple ranks 😂
gonna watch all your videos.
you should have more subscribers and will in time. As a Savior rank scrub, these videos are a god send. I felt like i was plateauing and wasnt sure what to work on or how to improve. Thank you for helping us baddies out Ty.
Oh btw its perverted how good you are this game dude. A true tekken pervert. And i mean that in the best way possible. You violate people with that Bryan.
Can you upload a short video showing your lever and how your motions look while moving? it looks so smooth when you do backdash both sides
I might one day
I saw some of the ppl saying wack stuff on your Twitter and just wanted to say I appreciate the video
Why aren't there more content like this ?
And this is why they should change the system. How is a new player supposed to know a move only tracks close range at +1? I like the idea of sidesteps, but they really need to make them more consistent so you don't randomly get clipped. They should also make it clear to the player which side to sidestep. Also moves shouldn't ever track to both sides unless homing. And don't say lab. Most people don't have 100 hours to spend just to be able to participate.
Exactly the problem with tekken 7 sidesteps!! It's such a weak option if you don't have hours and hours of homework done on what moves track and how they track
As someone that played Tekken 7 since release and got quite into it, I sympathise entirely. There is another reason why sidemovement in general is still incredibly important not just for dodging purposes which becomes complicated fast as you have experienced.
Sidemovement in neutral is what allows you to maintain specific distances from your opponent where you want to be at your own whiff punish range or just outside of theirs. If all you do is backdash or run to range 0, or mindlessly sidewalk with no reason, you will miss out on your best keep out tools being effective or the ability to punish your opponent for being lazy and whiffing. This still requires matchup knowledge, but being semi conscious of your own character's best range and using side walks and side step block cancels to keep a desired range will allow you to succeed better at the game.
This fact is overlooked in a lot of videos I feel and isn't discussed. In games like Street Fighter, it's a bit easier to maintain specific ranges than in Tekken due to the 2D environment.
"Most people don't have 100 hours to spend just to be able to participate." you dont have to. you'll naturally face players at your own skill level in online play, so if you don't have time to lab you'll face similar level opponents. That doesn't mean we should remove the complexity from the game. It's rewarding to very serious players to spend a lot of time labbing, and they should be rewarded for that invested time.
@@deeziusnutsicanus3852 spen 1000 hours but u will never know which 15 frame move is coming with tracking … sidestep is dead … play 2d tekken … a game for fools
Comment for the algorithm, good video Tyler Pennsylvania
thanks goat
back to back bangers
basically, side step into block is a good first step into learning side stepping against real life opponents, is my takeaway. breaking the third dimension for offense and defense is always something people struggle with when coming to tekken, im just now starting to feel im at the level where not fully utilizing it is whats keeping me where im at in tekken 8
Not gonna lie I just be back lashing that shit never gonna get step 😂😂😂😂
If you get far enough with hwo, your backlash will be ducked and punished on reaction :(
@@bialyjanpiotr Yeah sadly, it dies down extremely but I was able to achieve TPO with that move >:)
@@Chaaderbox grats on TPO
@@bialyjanpiotr Thanks man!
At first when you were like “why am I getting hit” I thought you were being rhetorical. Then I realized you were actually confused because Jack df2 be sillay
As I can't backdash properly, I side step everything. I'm that one guy who has S+ on side stepping. I like your feedback on the chart, it doesn't help. I just learn off feel and go from there
No u cant side step is dead in this game thats why kuni is world champ
@@wildhynagames7911google: did you mean zafina?
This is an exceptional content you have there, you earned a sub from me. Will definitely learn from your videos more. Sidesteps are hard to utilize even I am still learning how to time my sidesteps and guard even in Blue ranks. Hopefully I got to time it right in further games👍.
great video thanks so much
The starting says it all its a fucking gamble
This is quality content and for that you get my sub.
Nice guide man, but whats the point if the moves can randomly clips you while sidesteping 😂
I really hope Tekken 8 tones down on moves tracking so much. It feels like most of the homing moves aren't even labeled as homing moves. I mean just look at the situation of Jack's df2. So because he's +1 after a blocked jab it's now a homing move? Why does it track that well? I just don't agree with this from a design standpoint.
Dont agree nothing will happen because fools need to be equal to experienced players according to t7 developers … so remove skill … promote mashing shit …. What a stupid foolish game it have become becuz of no sidestep
You could do it if you sidestep crouch since it reduces your hitbox( Just a guess I never tried it)
This was some great information. Does anyone happen to know the tracks that played in the background?
Whenever i try to sidestep guard, i get hit before im able to block and if i block earlier then i wont even sidestep, what is the correct input?
Ty what do you use to play pad or stick
What song is that in the background? 🔥
I go back playing tk6 sometime and the movement is super broken and that is a good thing most of the time I can steps 70% of my opponent attacks even if I don't know the matchup but now in tk7 you step you die lol
Its a bloddy 2 d game … my biggest mistake for past 2 years is i tplay 3d and the game is 2 d
trance music works wonder with tekken
i hope u chekc out mike sanders totem
I often fell this is not possible with an arcade stick
Carte Blanche, huh?
From my exp most people will just spam safe moves and will check your habits and just change timings on steppable moves therefore the move will eventually track you. What people don't really understand is that side stepping is a "read" meaning you have to guess and commit to it to be effective. I dont really agree that "Tekken7" is a game about movement it's more like a game of spacing where people abuse the hell out of korean back dash because it's the safest thing to do after you block something, because stepping is really risky as well as ducking (micro dash into a punish is a legacy of a past mow Lmao). The fact that people can mash even in the highest lvl of play shows the lack of true movement in this game..
The movement is dead in this game just keep on standing … block lows and break grabs and u r good to goo to any ranks
T.b.h. we don't see enough side stepping in Tekken tournaments. Don't really know why. It's almost if Street Fighter or Mortal Kombat players became good at Tekken and just didn't take up the 3D aspect of motion control.
So many people just try sidestep without tryin to time it, then blame tk7 movement when they get hit for mindlessly stepping without a notion of opp's timing
"Why tf am I getting hit?" --me after any kind of movement into guarding online
Same story with throw breaks.
Ngl, the sidestep guard tip is helpful, but the whole video came off pointless for me. All I really saw was failing to show the effectiveness of your own advice. The moment sidestep/guard stopped working with SSR on df2, the teaching lesson went downhill. Everything at the end gets summarized as “just know the matchup” when that’s what most ppl are struggling with. To me that’s just “memorize the whole game”. Since the beginning, the lesson example was “do this when you know x move is coming out”- but the core issue is that you never know what will come out, right? So when you don’t know what’s coming out, how do you consider when is a good time to sidestep? That is the main question.
Im not trying to build an argument around “nothing works because there’s a counter option for everything”. But sometimes I want Tekken teachers to acknowledge that you never know what’s coming out, and things might not work, as supposed to this video which wants to proudly show how sidestep guard is a great option, then shows 5 straight minutes of why it isn’t. The core question “how do I know when to sidestep” has NOT been answered
(correction, it WAS answered but it doesn’t give me a place to start. I haven’t moved from the place I was stuck at). Across countless Tekken tutorials, everything just gets blanketed with “know the matchup”.
I'm confused on how you felt that way during the video especially considering the fact that I used the fact that I was wrong about the ssr vs df2 as an example of how tracking should be labbed. Moves track differently at different frames, different spacings, etc. we learned that in the video. Also, the sidestep guard never stopped working vs DF2. The point of the video is that sidestep guard effectively lets you sidestep and make things whiff while also keeping yourself safe. We also talked about timing in the video because that is the main point of the video and why the sidestep charts are useless. To sidestep a move effectively, you need to know timing. Hence why I showed an example of Jack doing a move after a 2 jab, and jack doing dashes after a 2 jab to show difficulty with stepping. So yes actually, the question was answered, several times. The answer is, like I said in the beginning of the video, when you have a read on when your opponent is going to do a move. I showed examples of how to lab tracking on moves, and also gave a short example of how timing affects tracking. Not sure what else you were looking for from this video because you are genuinely searching for an impossible answer. Defensive options are always going to be tied to matchup knowledge. There is literally no way around that.
Also, showing 5 minutes of why sidestep guard isn't a good option? I literally never got hit during my explanations of sidestep guard. lol.
I think I’m frustrated with the structure of this tutorial b/c first I’m studying that SSguard is my safest option but then you go right into a series of df2 catching Dragunov during SSguard right attempt anyway (3:43)… then talking about 2,1 and how normal SS is optimal (which seems to ignore the whole df2 fiasco and the threat of that clipping you)… into talking about how 1 frame affects tracking and even tho we officially confirmed SSR is a good option for df2,there’s still these niche nuances like range or frame data that can kill you. (You acknowledged that you don’t have to memorize all those nuances so that’s fine)
Ngl most of the bullets you pointed out in your comment only made sense after you put it in text. Like I’m going back and can see like oh ok yeah, he’s talking about this now. But You say “Timing was the main point of the video”- which is hard to catch when the title is The Importance of Sidestep Guard.
There’s a lot of good tips but everything started off with “first you need a read” and ended with “just know the MU”. Which, if that’s a truth of the game, so be it. I acknowledge that there’s no god option that counters literally anything an opponent can do. It’s just though this vid may cover a lot, the segues from topic to topic aren’t really clear and my first impression was that the stuff you were showing wasnt even working. Multiple watches as you just had me to do made it better.. But hey you took this from a stream, and was spitting off the top of your head so I get if there’s some “fluff”.
@@tytk ugh im rly sorry for the long comments. I can chalk it up to Tekken, and all it’s little inconsistencies annoying me for the nth time. I’m not mad at the mind games and hundreds of moves and options. That sht is fun. I’m mad at when something SHOULD work, and it doesn’t. Screw that 1 frame that makes df2 track and other random bs
@@sstanchan7433 I think your main problem here is that you aren't sure what a ss guard is? Or you were just confused, because never during the video did I get caught during a sidestep guard. I got caught trying to sidewalk at range 0 which we then confirmed didn't work. Sidestep guard would nullify this issue anyway.
Yahel❤
Dude sidestepping doesn't work in tekken 7....wait for tekken 8....relying on learning 50 characters just to sidestep knowledge or match up knowledge is pretty insane. The game is unbalanced
This is Tekken 7, unless you're playing Zaf, Lili, or Alisa....just don't.
So right either play a cheese characters or just dont play …
@@wildhynagames7911 I'm talking about side stepping. The video is about side stepping.
No one can lab trackk😅what a foolinsh thing tomsay
Sidestep is dead man … there is a reason behind it and to reiteerate its stupid and luck based
I love Tekken, but doesnt this like makes the game over complicated for no reason? I think the devs themselves have no idea of all of this and just do random shit. I would personally have chars weak to one side only or even make homing the only moves that catch people stepping. I dont know with all this weird tracking stuff it always feel like another 50\50 situation. A df2 should never track no matter what, its literally a fucking uppercut 😂
If you only had moves that tracked to one side or homing moves were the only way to track, movement would be insanely overpowered and there would be no depth to moving at all, just sidestep whenever you think any button is coming.
99% of Kazuyas moves can be stepped to the left. The 3 moves that do tracks are slow or unsafe. How's this balanced? But most of the cast has parries to shut down his offense; meanwhile he has to guess their fast homing evasive crushing 50/50 to even play the game. He's been powercrept to hell and back....
@@dejuanharris5012 "parries" 💀
@@husband20yearlivesickdie40Counter,Reversal, Sabaki-- whatever you choose to call it: its still correct. Its plural for parry. I dont know what's so funny to you.
@@dejuanharris5012 out of all things that beats Kazuya mixups you choose parries kek
+ all those terms mean completely different things in the game
_"Why the f*ck am I getting hit?"_
> Tekken 7
> Male Character
> Male Character on Tekken 7
That, my friend, is why you're getting hit: only *female characters* are allowed to move thanks to this travesty called "Tekken 7 Movement".
Tekken 7 have no ,ovement …. Fools are playing and becoming world champ cuz of this stupid shot
Thanks for the tip ma man
This is a veryyyyyy mediocre tutorial bro. Do you want me to make a when, how and why you should side step tutorial for you? I am asking because you clearly understand it only partially
Yes
@@Chaaderbox alright then will make one and put it on my channel in a few days
Yes, please educate me, orange rank eddy player
@@tytk Also for your information the reason why you get hit by jacks df2 is because jacks df2 tracks to both sides. It just doesn't track as well to his left side but it tracks enough clip you if you don't commit to full side step and try to block before finishing it. Also, double tap side step with a single frame of sidewalk is always evading it. This is because of active frames and where the hitbox of the enemy and your hurt box are. for the first few active frames, jack tracks to the right then he tracks to the left so if you don't completely get out in the first few active frames you are gonna get clipped.
This is the type of knowledge difference I was talking about. If you have to ask "why tf am i getting hit" to yourself then you don't have enough knowledge. I may be an orange rank eddy player (just to be clear I am not) I never have to ask why something hits or doesn't hit I always know how to figure out how and why the game works the way it does and %99.9999 of the time I don't even need to lab anymore to explain basic shit like this.
@@ozimantv lol