No not really ! I did tht in 4 months ! Ofc everyone is different but I jst break it down to simple forms it makes it way easier ! Jst a quick note don't try to make simple things overly complicated jst imagine the rough muscle forms and shapes then work your way up to refine tht part don't jst go straight in like I need tht muscle to have tht perfect shape the triceps should be clear and all tht stuff tht stuff comes later so try to play with stylized base meshes jst pick one rough base mesh and try to sculpt pick your time limit and do it in a week or two u will notice the difference !
I thought that too, but I think many of us subconsciously "know" what is right. Or you can just take a look at one of many muscle references, even for stylized characters. You get the hang of it quickly, and not getting them right is often visually forgiving.
I will concur, to a degree. But I disagree in the time length, it really depends on the person. Some can get it in weeks or months. I took years to get a light knowledge of anatomy and still have to rely on references, but that's because my artistic journey has had lots of gaps in between, and I've focused more on style than basics (I know, kinda shooting myself in the foot... but style is what brings me into art and is what I'm passionate about); I'd draw/model for a while, and then stop for an extended period of time. That kinda worked in my favor though, I tend to do great with breaks and come back better than I was prior; at the moment, I'd say I'm decent, perhaps even good at times, with anatomy, though there's defs still a lot to learn.
I appreciate how fast you can explain what you're doing and showing it, obviously it takes longer and probably a lot of it is comfort with the software, artistic ability and understanding of anatomy. I find I always end up at a stage where my anatomy lets me down, my artistic ability does the same, and predominantly the software ends up being a losing battle, not knowing how to achieve certain results or fix errors.
Can you make a tutorial telling the more detailed process like all the shortcuts and brush to use and where to use it? I’m new to blender I want to know how to sculpt.
I just downloaded blender and this has already helped me so much. Now I actually understand what I need to do and just need to take the time to make it as good as a can. You are really great at explaining this stuff.
I am such a noob. I had no idea you could toggle the body geo to conform to the current armature pose in edit mode. You just made my life so much easier! Thank you so much! =) =)
I am sooooo dumb. I didnt realize you could pen it up in blender. Wellllllll this changes everything for me! Great tut! Going to keeeeeeep practicing :)
man amazing for you is less omgggggggggggggggggggggg you super amazing i swear i like your way when you explane i cant get bored keeep going bro and i hope one day i can be like you man you do amazing art work with blender
Nice job. I wanted to suggest you experiment some with this newer Line Art modifier in Blender. It does seem more for outlines and I'd like to see it reveal contours or creases in the face more. Alas its maybe not ideal for that. Would love to see how good you could make it work (and the angle settings etc.). Maybe toon shades needed but if the face was clear with only the line art it would be greater. It's a really good improvement! Problems seen from side view are it follows polygons and not smoothed curved surfaces.
@@kerhabplays Hey, I think I do know the difference! I'm still learning how to use blender too, so take this answer with a pinch of salt, but apparently, Dynotopo smooths through creating TRIANGULAR faces and Remesh with SQUARE/QUADRANGULAR faces. "Why does it matter?" you might ask! Well, if you want to animate or rig your model, try as much as you can to keep the faces quadrangular, this will allow a much more seamless distortion when changing the character's pose. Triangular shapes are stiff, so having many of these facesin your sculpt will deform the model when rigging. Hope this helps!
Really great job. The sculpt is magnificently creepy. As always the video is educational while being very entertaining and I'd say this video is at least 158% noice, although I'll let you be the judge on that one.
Awesome video as always :). And thanks for creating one or two hard surface pieces (especially Metroid - there are a lot of cool workflow tips there). Also, keep your paid tutorials coming - I'm kinda addicted :).
I think SketchFab is the best place for sculpting artists to showcase their work. Environment artists (like me :P) spend hours making sure that the render looks perfect, but only from the camera's pov.
Hey Yan, I really enjoy your videos and you inspire me to sculpt. I know that this channel isn't tutorial based, but i would like to ask to make a video on how you sculpt your characters; in real time and not sped up. I am a beginner to sculpting in blender so i need some guidance.
you forgot to mention stage 0: have years of studying anatomy to be able to do such a nice sculpt.
Great sculpt btw :)
Yeah, it's true
No not really ! I did tht in 4 months ! Ofc everyone is different but I jst break it down to simple forms it makes it way easier ! Jst a quick note don't try to make simple things overly complicated jst imagine the rough muscle forms and shapes then work your way up to refine tht part don't jst go straight in like I need tht muscle to have tht perfect shape the triceps should be clear and all tht stuff tht stuff comes later so try to play with stylized base meshes jst pick one rough base mesh and try to sculpt pick your time limit and do it in a week or two u will notice the difference !
Asaro. Check proko's course and get some results real fast.
I thought that too, but I think many of us subconsciously "know" what is right.
Or you can just take a look at one of many muscle references, even for stylized characters. You get the hang of it quickly, and not getting them right is often visually forgiving.
I will concur, to a degree. But I disagree in the time length, it really depends on the person. Some can get it in weeks or months. I took years to get a light knowledge of anatomy and still have to rely on references, but that's because my artistic journey has had lots of gaps in between, and I've focused more on style than basics (I know, kinda shooting myself in the foot... but style is what brings me into art and is what I'm passionate about); I'd draw/model for a while, and then stop for an extended period of time. That kinda worked in my favor though, I tend to do great with breaks and come back better than I was prior; at the moment, I'd say I'm decent, perhaps even good at times, with anatomy, though there's defs still a lot to learn.
The creepier the better, okay so I AM doing it right 😆
yes you are
I think the same XD
Aight can I use it as model for my horror game?? 🤣
This comment gave me hope 🤧🙄😅😅😅💁🏾♂️
hahahahah
I appreciate how fast you can explain what you're doing and showing it, obviously it takes longer and probably a lot of it is comfort with the software, artistic ability and understanding of anatomy. I find I always end up at a stage where my anatomy lets me down, my artistic ability does the same, and predominantly the software ends up being a losing battle, not knowing how to achieve certain results or fix errors.
"i'll sculpt her some abs because... noice" A man of culture I see.
I cracked up at that line. My man! 👌👌👌👌
I love how they call her bra "Impenetrable armor"
One must wear armor in the ocean, I wouldn't want to mess with the sharks.
He's right though
i would've loved if he called it the b.attle r.eady a.rmor 😅
I literally just saw your comment in one of the dream short videos, what a coincidence
Woah didnt expect to see you here lol
I love these sculpt videos. Give me soo many new things to learn.
There’s a lot of nice details I’m noticing after practicing a few sculpts. Thanks for posting another one!
My pleasure :)
I really love how you make sculpting and modeling in Blender seem really fun
"The creepier the better, *NOICE* "
- *Yan*
You dont get to see so many artists with this much humor😂😂
Can you make a tutorial telling the more detailed process like all the shortcuts and brush to use and where to use it? I’m new to blender I want to know how to sculpt.
Same, I literally wouldn’t care if it was an hour long or a stream
Look for the Grant Abbit beginner tutorials. He explains everything very good. He also has a character creation course
@@twinguy9633 im not new (ig your talking to the other guy) I'm just learning to sculpt
just search the old video from this channel, and i remember he said art takes a lot of time
This is the best one I've found so far
ruclips.net/video/5d1vca8R43A/видео.html
An incredible rock sculpting tutorial, and as a bonus, a character!
Videos like this make blender look soooo easy!
I've learned so much just from that 10 minutes. Thank you so much for doing these videos, it helps aspiring artists like me even a little bit.
Yan becomes an attorney:
"Why would we drop all the charges against your client?!"
"Because.... NOICE"
All hail! The Rock Master!!!! hahaha awesome video with nice and friendly attitude
Rock on!
This video is 231% cooler than I expected
The rock part description was hilarious XD
You make it look so easy‼ amazing‼‼
you know you're good when you make it look this damn easy
This was such an amazing process! Great job dude!!
Thanks, glad you liked it ;)
The lighting made the biggest difference wow
I love this format. great sculpt
Amazing as always, that fractions +0.5% of coolness is worth it.
when you switched over to the eevee render, i genuinely gasped
notice that your posting a lot recently and im loving it. Great sculpts!
Thanks xD
Awesome overview of the process! Thanks
Rock master 😂😂
This looks incredible! Really love the way you pushed the shapes for the hair to make it so dynamic! Incredible job man 👏👏
Let me correct you,
The Rock Master
you have no chill
you getting over the PROFESSIONAL
200% cooler!!! Thank you. This is amazing!!!
That was just amazing work. I'm in awe and trying not to be discouraged in my own progression.
simply amazing
Thank you!
I just downloaded blender and this has already helped me so much. Now I actually understand what I need to do and just need to take the time to make it as good as a can. You are really great at explaining this stuff.
This was really helpful. Thanks for sharing
Men, this is so cool🛐✨
Loving this format Mr. rock sculptor!
I am such a noob. I had no idea you could toggle the body geo to conform to the current armature pose in edit mode. You just made my life so much easier! Thank you so much! =) =)
I am sooooo dumb. I didnt realize you could pen it up in blender. Wellllllll this changes everything for me! Great tut! Going to keeeeeeep practicing :)
Fantastic sculpt-thru, straight-to-the-point process, and explanation. Awesome creepy work!
this certainly should be a full tutorial! Loved it all.
man amazing for you is less omgggggggggggggggggggggg you super amazing i swear i like your way when you explane i cant get bored keeep going bro and i hope one day i can be like you man you do amazing art work with blender
Dude, the sculpt is is Amazing, really Nice job, :D
Thank you!
That is one fabulous rock right there
The irony of a video that's filled with jokes also being amazing and full of great info :p
Also your comedic timing is perfect :D
that was amazing! Thanks for talking through each step that you did!
Pretty cool sculpt, Mr.THERockSculptingMaster
thank so much yan, i have learned a lot from you
I wasn't gonna comment or like, even at 178 % coolness, but that extra .5% coolness won me over Yan
NOICE
What an creative process! Congratulations! It inspire us.
Thanks man!
Good stuff man!! congrats!
man you improved so so much!
Absolutely amazing! 10 steps for a masterpiece. Many thanks to give us that!
Brilliant. It's always cool to see how you keep tweaking and improving your workflow. You've come a long way!
Thanks!
Very impressive work!
Nice technique!!!!
Woah! You've done this before xD next level stuff man, awesome skills!
You make it look so easy
Beautiful!
I invested when I subbed to you, and it is apying off well
Your Stage 1 Creepy Character looks better than my finished ones...
But I love your commentary, great work :D
Glad you enjoyed!
awesome I subscribed without any hesitation .Thanq
Thanks and welcome
This process is crazy💯
Thanks!
i love how he say "NOICE"
Great content i love it keep it up :P
Whenever he says impenetrable armor, i get reminded of B.R.A. or Battle Ready Armor from Kids Next Door
i love your work i love blender
Nice job. I wanted to suggest you experiment some with this newer Line Art modifier in Blender. It does seem more for outlines and I'd like to see it reveal contours or creases in the face more. Alas its maybe not ideal for that. Would love to see how good you could make it work (and the angle settings etc.). Maybe toon shades needed but if the face was clear with only the line art it would be greater. It's a really good improvement! Problems seen from side view are it follows polygons and not smoothed curved surfaces.
It would be super cool if you did a video showing the actual keys/set up you use to start your modeling for 2.9 :)
This guy could literally remake every Walt Disney film and probably make it 10 times better.
As if it takes only one person to animate a feature length film.
Amazing! 😃
Awesome!!! Also you can go with the creepy vibe and create a more Lovecraftian merperson.
what a wonderful thing, man
Your creepy version still looks better than my final stage.
AMAZING!!!!!
I would love the "Penetrable Armor" version in the future ;)
Question 🙋
when you sculpting do you using Dytopo, or just using "remesh" features?
Here Remesh
@@yansculpts Noice..
But is their impact to use Dyntopo??
@@kerhabplays Hey, I think I do know the difference! I'm still learning how to use blender too, so take this answer with a pinch of salt, but apparently, Dynotopo smooths through creating TRIANGULAR faces and Remesh with SQUARE/QUADRANGULAR faces. "Why does it matter?" you might ask! Well, if you want to animate or rig your model, try as much as you can to keep the faces quadrangular, this will allow a much more seamless distortion when changing the character's pose. Triangular shapes are stiff, so having many of these facesin your sculpt will deform the model when rigging. Hope this helps!
@@kerhabplays In other words, yes, there IS impact, answering your question lol
Neat I love it good job buddy
Seriously, I've been trying to figure out blender for MONTHS! How are your sculptures so dang smooth??
Really great job. The sculpt is magnificently creepy. As always the video is educational while being very entertaining and I'd say this video is at least 158% noice, although I'll let you be the judge on that one.
Awesome video as normal!
Thanks!
Me 1 hour ago: Ow, it looks awesome, it's so easy .
Me now: I HAVE BEEN TRYING TO MAKE THE HEAD FOR F*CKING 1 HOUR
i had tears in my eyes watching through this video, i am not exaggerating
I am so confused yet so intrigued by the world of 3D Modeling. Sculpting? I don't know what to call it but it's cool.
Great video
thanks man.. i really need this tutorial
He made it looks so easy
Ca à l'air tellement simple comme ça... En tout cas, tu donnes vraiment envie de se lancer dans Blender ! Merci pour ta vidéo
De rien!
Creepy nice!!
10 min videos are hugeeeee!! 🔥🥵😎
Your creapy phase looks better than my final stage... :D
Awesome video as always :). And thanks for creating one or two hard surface pieces (especially Metroid - there are a lot of cool workflow tips there). Also, keep your paid tutorials coming - I'm kinda addicted :).
Welcome! I will make a new course eventually, slowly brainstorming but for now I wanted to up the content on here!
Seeing a model being sculpted from the scratch without any noticable time skips is something to behold.
I think SketchFab is the best place for sculpting artists to showcase their work. Environment artists (like me :P) spend hours making sure that the render looks perfect, but only from the camera's pov.
If your work keeps you up at night - you're doing it right!
You could sculpt Chiro (SRMTHFG)! I can't wait for him!
Yan "The Rock" Sculptor 🤘
Noice
Hey Yan, I really enjoy your videos and you inspire me to sculpt. I know that this channel isn't tutorial based, but i would like to ask to make a video on how you sculpt your characters; in real time and not sped up. I am a beginner to sculpting in blender so i need some guidance.
I mean...this is fantastic...
impenetrable armour...looks cool
jesus christ that looks cool
Now I like your channel 155% better.