Answering a few common questions here: Q: Why does it left well? A: The reason is pretty complicated, but simply put, I used a left-well-preferring NN to generate the tablebase since it is my best NN at that time, and as a result the tablebase also prefers left well. When training a neural network, whether it prefers left or right well depends on which well it discovers first in the training process, which is essentially random. In fact, the BetaTetris NN featured in this video prefers right well if playing without the tablebase. Q: Why does it change from left well to right well, or vice versa? A: I mirrored all the boards in the tablebase, so the tablebase can actually play both wells. Whenever it thinks left / right well is better for the current situation, it will go for it. (The piece movements are not symmetric, so even with mirroring the board quality of left well are still better than that of right well.) Q: What happens if you keep playing after rollover? Is it the same as if you start a fresh new game from level 0? A: It would be almost the same, except that the 810-line level will be at a different level since the line count is different. (and some trivial ones such as piece statistics and starting score) Q: The color palette of display levels 146 & 210 should be Dusk, not Dust? A: Yup, that's a typo. In fact, I copied the color names directly from my previous video and never realized there was a mistake :) Q: How to solve the emulator discrepancy problem? Is it possible to run the AI on console? A: The method is to do a console verification. For example, if someone took the BizHawk input file in the description, replay the imputs on the console and it runs perfectly, then we will know the emulation is accurate. Once the console verification is done, it is definitely possible with proper tools to sync the console with the computer to give the inputs (though I don't have a console nor the hardware to do this). Q: Does this mean it is possible to play infinitely? A: Any AI will be prone to topout if it encounters a bad enough piece sequence. However, it is possible to design a TAS for true infinite play, using the fact that the level pattern will cycle every 17600 lines (after the first level-up). If one can to find an input sequence to 1. Get to the exact same board & next piece after scoring 17600 lines 2. The number of scored singles, doubles, triples and tetrises in these 17600 lines are all multiples of 10 3. Pause the game appropriately to make the in-game RNG loop back to the same state after these 17600 lines then the game state will essentially loop back, hence achieving true infinite play by repeating the inputs of these 17600 lines. Q: Why did the screen glitch out at 1:09:26? A: That's an encoding glitch when I exported the edited video (possibly due to a bug in my video editing software).
Is it going to ever be possible for a Tetris player to use the select button and also push down? Also, what does the select button do again I missed that part.
@@jjeastside Insanely weird for you to say "manipulation" of push down points in response to a comment talking about RNG manipulation This is the only known way to dodge the crashes with maximum probability. It's not "manipulating", it's just "holding down at certain points to avoid crashing" The entire crash-dodging strategy is outlined in the description box.
@@codetaku I don't mean manipulation in terms of an unfair or cheating way I meant the first definition of manipulation which is to a handle or control in a skillful manner. Instead of rng manipulation to get certain pieces to avoid game crashes it is using piece movement manipulations in order to handle game crashes. I think you may have jumped to conclusions and took my comment in a negative manner to diminish the impressiveness of the AI.
@@codetaku To your other comment of it being the the "only way to dodge crashes with maximum probability" is also incorrect. There are other alternative ways that can be used to handle the game crashes such as multiple players being plugged into the console and flashing your next queue. There is an excellent video by EricICX called "The secret second ending of tetris" and a comment on the video by Fractal which demonstrates these techniques.
@@codetaku its sounds like you're very passionate about tetris and I am too but please remember to be courtesy and give others the benefit of the doubt when making comments like these.
Congratulation! You've managed to find this really unique frame buried deep in this 270,000-frame long video, especially during the not-so-interesting pre-colors play! I feel so accomplished in life after finding this
Greeeen. 50 shades of blue. Burnt spaghetti, glowing spaghetti, non glowing spaghetti. Burnt key lime pie, RED, week old bubble gum, Australian outback, nuclear Christmas, regular Christmas, Christmas but green with envy, radium+, Los Angeles smog, quarantine hair dye
@@DJIncendration because if u start at lvl 18, u will have to play on charcoal for 800 lines, but if u start on a diff level, it will be a way better color pallete
@@peachparee7647 It's humanly impossible to consistently getting passed all the crashes. From level 155 to 159 are possible crashes by making a single. Even getting to that point in your run is super hard, but getting through all possible crashes is absurd. And I'm not even talking about crashes on levels 249, 253 and 255. So yeah, he uses modded version.
I hope it won't break *him* to try it, though 😕 This challenge is very luck dependent, especially with the crash dodging on the levels after 810 lines of charcoal. Bad RNG is the most frustrating way to lose after almost an hour of intense concentration 😅
“If the Original Kill Screen was the game’s way of beating the player, and the True Kill Screen was the player’s way of beating the game, beating Level 255 is the Rebirth Screen, with both the player and the game emerging triumphant together. If it can be done someday…it will be the ultimate final achievement of the original NES Tetris.” -aGameScout
That was impressive. Discovering the state of the Tetris scene some years ago was crazy enough (RIP Jonas and his rare footage of achieving a game crash). Finding out again when Scuti made the news was flabbergasting. It’s truly a game of all time, not only because of its everlasting appeal but because the limits are still being stretched after decades. At least when it comes to bot play, I think we’ve reached the final major milestone now with rebirth.
He crashed the game (at least, made the game malfunction) due to some unknown reasons, but definitely not the high-level crash we're talking about nowadays.
hidden messages (not in explanation), maybe incomplete: 3:39 back-to-back tetris 7:26 least efficient ai 26:34 the unique frame 29:06 beta gained conciousness 41:51 a confetto 46:47 the best color scheme 54:35 long level 1:00:00 1 hour 1:03:34 the deep question 1:05:21 jonas crash (timestamp is jonas' death anniversary?) 1:10:39 out of long level
BetaTimestamp 0:11 BetaTetris start 3:29 BOOM! Back-to-back tetrises 5:46 Level 19 7:26 This is the least efficient AI 9:06 Level display breaks 14:14 Trouble editing video 26:34 The unique frame 29:06 Beta gained consciousness 32:08 COLORS 34:18 Crash zone begins 35:41 BetaPushdown 36:55 Confetti 37:34 BetaSingle 38:13 Desync 39:00 Confetti makes funny sounds 40:17 Crash zone ends 40:46 Partial desync 41:57 A confetto 44:26 2nd color cycle 46:47 The best color scheme 53:17 Endless level begins 54:35 Endless level 1:00:00 1 hour 1:03:34 The deep question 1:05:21 Jonas broke NES Tetris (and died on the corresponding day) 1:09:26 Screen glitches out 1:10:39 Endless level ends 1:13:10 Crash zone 2 begins 1:14:41 Level 255 1:15:00 Rollover Confidence level 105
Seeing all the points where it passes up on a tetris for board health is super interesting to me. by far the most mind blowing example is at 10:24 like I would never in a million years pass up that tetris for board health
Since "infinite play" is theoretically possible by cycling back to Level 1, this leads me to believe that the final frontier for Tetris play will eventually become Time Defense: Play for as long as possible without topping out or crashing the game.
Now, let's see who the first mere mortal will be to reach rebirth... (33:44, 48:15) Whoops, the name of that dark color scheme is "Dusk", not "Dust". (46:47) I like the Bubblegum palette myself.
@@dennisamelunxen8283 since the pieces are biased to the right side of the board it would make sense to build the stack on the left and send tetrises to the right, which is what a lot of people do in competitions
This is a really well made video and i appreciate all the commentary on what is happening and links to articles that explain what happens in game at the moment it happens, this video deserves more views
Back end developer here. This is beautiful. So beautiful. So much to say and so inspiring. When we write code for a lot of web applications in modern times with frameworks and modern languages that do alot of the heavy lifting of resource allocation and management for you, it becomes easy to take certain thing's for granted in our code and by extension our apps. Take for instance the context of the level rolling over. The variable for storing the games level is a byte type. It's range of possible values is from 0 to 255. Contrast with an integer which is from -2,147,483,648 to 2,147,483,647. When the original creator of tetris wrote his code and assigned game levels a byte type, he obviously felt no one will ever beat 255 levels in a go, especially when kill speed kicks in. But we can see the unintended glitch - reset to level 0. If he used an int type - which is not feasible i think, given memory constraints of them nes consoles. That was too much memory to waste for tracking levels - we would have over a billion levels possibly. 😂 While it's probably not technically feasible for nes then, it just shows the importance of some basic things we are taught in computer science: data types and their sizes, computer memory, and assigning variables. Most modern developers take these for granted. You make a variable of type float when making it short int will work. It's a beautiful lesson about memory management with practical implications. This has happened on some web applications too where the programmer didn't think a certain data type will affect his system but it did in the long run. An instance is storing data in databases for enums. If you use strings, your database memory consumption or size will become larger than the available memory on the system. Meanwhile, using a byte or short int will reduce the rate at which the size grows. This is the one glitch I thoroughly understand and can relate with compared to every other tetris glitch out there. 😅
That's why I prefer Tengen version of NES Tetris. It's not broken. It caps on level 17 (that is playable for a casual player, pieces doesn't fall too fast) but score doesn't cap (it rolls over to 100000 after reaching 999999), it also has a fixed scoring for clearing specific amount of lines. Technically you can play Tengen version of NES Tetris for hours without any glitches whatsoever. Too bad Nintendo didn't license this version...
This is so fascinating. I’ve only just learned about all this information regarding the limits of Tetris. The fact that you can literally take this game and document the various different, and seemingly chaotic, glitches that slowly start to pop up the further you push them game is quite fascinating. I wonder if it will somehow be possible to achieve the levels simulated in this video by human hands… that would be insane!
This is the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the best thing I have ever watched.
1:05:21 I can't read the subtext due to pixelization, but I think it says something about how it's sad Jonas isn't around to see what he would do with these new discoveries. And I agree. RIP Jonas. Also, I know it's a pain to play but Dusk is probably my favorite glitched color palette. I like how the colors work together.
34:17 is not when crash zone begins, it's time for explanation of crash. You seem to have confused it. Also, you put the 100-line desync time, not when the level number becomes yellow.
Lady friend: Hey, you can come crash at my house if you want This guy: Ok cool. *starts to set up his AI-Tetris Control room* Lady friend: what are ya doin'? This guy: I'm gettin' ready to crash, of course!
As someone not computer minded whatsoever, it so fascinating to me how someone developed a program to beat a game like this. I could never get my head around the computing going on inside a games console or a new pc.
11 месяцев назад
All those text glitches could be part of some curse horror game story. This is some insanely impressive stuff. The crash avoidance is cool!
Oof, the fact that the 810 line level is also one of the levels with a charcoal colour pallet is going to be killer if anyone ever tries to do this manually. It's like the final boss stage of Tetris.
53:17 my gosh. Imagine being a human player and the colour scheme for the notorious _long_ level was Charcoal. There needs to be a strategy to play the desync in your favour because I can't imagine how torturous this would be in a real game. After an hour of backbreaking concentration you're stuck with one of the worst colour schemes for the next 810 lines?
The level that the 810 lines occurs at can be changed based on the starting level. Levels 0-15 I believe have differing 810 line levels, it's explained in EricICX'S video Edit: It's actually levels 0-14
It was worse on AlexT's first time making it to the 810 line level on the modified version of the game, he got the 810 line level on the green level, and he wasn't even ready for it cuz he thought the modified version removed the 810 level because he expected it on charcoal and when he didn't get it, he just assumed the level was removed from the game.
@@joekerr3638 right well is objectively better- pieces spin with a bias towards the right, meaning it's easier to get pieces all the way right at a high speed.
@@plexquared1877 that depends on which version you use...the game boy edition could rotate both clockwise and counterclockwise by using the A or B button.
The reason is pretty complicated, but simply put, when training a neural network, whether it prefers left or right well depends on which well it discovers first in the training process, which is essentially random. And I used a left-well-preferring NN to generate the tablebase (it is my best NN at that time), so it also prefers left well. Additionally, because bots won't misdrop, the advantage of right well is not that significant even with low tapping speeds. While it is true that the bot cannot build the well as high as right well, it can partially compensate by placing more pieces to the right side.
[26:34] Congratulations! You've managed to find this really unique frame buried deep in this 270,000-frame long video, especially during the not-so-interesting pre-colors play!
Amazing video I didn’t know how common confetti was and I also didn’t know how large the gap was after the first cluster of crash spots and I also didn’t know the very end was possible without rng manipulations! We are definitely years away for a human achieving rebirth on vanilla rom
That's different though, that's on a mod that can't crash. This AI is playing with crashes possible. It's unlikely anyone could ever reset the game with crashes active like this AI did. But resetting the game with crashes modded out will be an insane feat when it inevitably happens
Can you explain what do you mean by "manu square pieces"? And I suppose you meant "either one row off or one tetramino off" with your question, but what one tetramino apart could be? tetramino means blocks with 4 squares connected, so it's exactly all pieces in tetris. Maybe you thought tetramino was just I piece and meant "one column off"?
So this is what a Crash-Conditioned rebirth run looks like… Artificially intelligent or not, the full run is just monotonous for humanity’s zenith. But if you somehow make it to the end, a rewarding experience beyond heaven’s belief awaits!
I've played Tetris since the 80s. Everyone knows you NEVER get a long piece like he does EXACTLY when you need it. As soon as you're ready it spams crooked ones or boxes at you 13 times in a row as you wait to Tetris until you're forced high into a corner & THEN the long piece comes to kill you It's almost like the game is modded to work WITH him. And I played on or past lvl 10 (which was very fast back then for a 10 year old) quite often. Same with Dr Mario. Max lvl 20. Max speed. 2 player death matches. Hard as can be. I don't buy it. He is making sure he gets a long piece at least every 10 pieces with the mod. All of them do.
Answering a few common questions here:
Q: Why does it left well?
A: The reason is pretty complicated, but simply put, I used a left-well-preferring NN to generate the tablebase since it is my best NN at that time, and as a result the tablebase also prefers left well.
When training a neural network, whether it prefers left or right well depends on which well it discovers first in the training process, which is essentially random. In fact, the BetaTetris NN featured in this video prefers right well if playing without the tablebase.
Q: Why does it change from left well to right well, or vice versa?
A: I mirrored all the boards in the tablebase, so the tablebase can actually play both wells. Whenever it thinks left / right well is better for the current situation, it will go for it.
(The piece movements are not symmetric, so even with mirroring the board quality of left well are still better than that of right well.)
Q: What happens if you keep playing after rollover? Is it the same as if you start a fresh new game from level 0?
A: It would be almost the same, except that the 810-line level will be at a different level since the line count is different. (and some trivial ones such as piece statistics and starting score)
Q: The color palette of display levels 146 & 210 should be Dusk, not Dust?
A: Yup, that's a typo. In fact, I copied the color names directly from my previous video and never realized there was a mistake :)
Q: How to solve the emulator discrepancy problem? Is it possible to run the AI on console?
A: The method is to do a console verification. For example, if someone took the BizHawk input file in the description, replay the imputs on the console and it runs perfectly, then we will know the emulation is accurate.
Once the console verification is done, it is definitely possible with proper tools to sync the console with the computer to give the inputs (though I don't have a console nor the hardware to do this).
Q: Does this mean it is possible to play infinitely?
A: Any AI will be prone to topout if it encounters a bad enough piece sequence. However, it is possible to design a TAS for true infinite play, using the fact that the level pattern will cycle every 17600 lines (after the first level-up). If one can to find an input sequence to
1. Get to the exact same board & next piece after scoring 17600 lines
2. The number of scored singles, doubles, triples and tetrises in these 17600 lines are all multiples of 10
3. Pause the game appropriately to make the in-game RNG loop back to the same state after these 17600 lines
then the game state will essentially loop back, hence achieving true infinite play by repeating the inputs of these 17600 lines.
Q: Why did the screen glitch out at 1:09:26?
A: That's an encoding glitch when I exported the edited video (possibly due to a bug in my video editing software).
I am one of the few who prefers left well IRL. Every time I start to set up right well it devolves into left well.
@@boopydoopy2488Yes, we made you to prefer a left well. Trying to make a right well is just you trying to challenge your own programming.
@adrien_1018 infinite play is (sadly) not that simple (unless you fix the crash in some way).
Is it going to ever be possible for a Tetris player to use the select button and also push down? Also, what does the select button do again I missed that part.
@@wiirambo7437 the crash dodging strategy still works after level rollover, so crash should not be an issue.
So this AI avoids all the crashes, without RNG manip, without knowing pieces beforehand (aside from the 1 next piece) - that's hype
Looks like it avoids it by taking singles and manipulation of push down points.
@@jjeastside Insanely weird for you to say "manipulation" of push down points in response to a comment talking about RNG manipulation
This is the only known way to dodge the crashes with maximum probability. It's not "manipulating", it's just "holding down at certain points to avoid crashing"
The entire crash-dodging strategy is outlined in the description box.
@@codetaku I don't mean manipulation in terms of an unfair or cheating way I meant the first definition of manipulation which is to a handle or control in a skillful manner. Instead of rng manipulation to get certain pieces to avoid game crashes it is using piece movement manipulations in order to handle game crashes.
I think you may have jumped to conclusions and took my comment in a negative manner to diminish the impressiveness of the AI.
@@codetaku To your other comment of it being the the "only way to dodge crashes with maximum probability" is also incorrect. There are other alternative ways that can be used to handle the game crashes such as multiple players being plugged into the console and flashing your next queue. There is an excellent video by EricICX called "The secret second ending of tetris" and a comment on the video by Fractal which demonstrates these techniques.
@@codetaku its sounds like you're very passionate about tetris and I am too but please remember to be courtesy and give others the benefit of the doubt when making comments like these.
I love that it's possible to be so good at Tetris that you start breaking the game itself, and if you can handle that long enough, you can fix it too.
NEStris is actually just an assembly coding challenge if you are good enough. It's only a game if you're bad at it
Starting as a funni block survival game to literally avoiding crashes and bugs while holding the game together with a D-pad and A B
1:03:34 "Are you really going to watch the entire 810 line level? Why?"
I have nothing better to do
"when stantley came to a set of two wells, he entered the well on the left"
Also, you can find some interesting things like 1 frame green out video glitch at around 1:09:26 .
@@o0alanjack0o i actually made another comment about that.
It’s 20 minutes, I’ve wasted more time on less interesting things.
@@DreamerTheWolfFox I'm late to party and did not notice you already comment on that one lol.
Congratulation! You've managed to
find this really unique frame buried deep
in this 270,000-frame long video,
especially during the not-so-interesting
pre-colors play!
I feel so accomplished in life after finding this
wasn't buried that deep
where?
@@damri_notfound you gotta find it
Keyboard
@@ryanamburgy2791 ⌨️
Love the names for the glitched colors. (Level 241) "Internship at Marie Curie's lab." Really? Just awesome.
183 - "Mexico According to Hollywood"
Greeeen. 50 shades of blue. Burnt spaghetti, glowing spaghetti, non glowing spaghetti. Burnt key lime pie, RED, week old bubble gum, Australian outback, nuclear Christmas, regular Christmas, Christmas but green with envy, radium+, Los Angeles smog, quarantine hair dye
I believe Greg Cannon (who's video is linked in the description) came up with those names.
@@Blahaj_IKEA Let's not forget Stardew Valley Sunset
Maria Skłodowska-Curie* btw
45:26 That L piece spin and tuck was *nasty*
Would a human be able to do that?
@@WildlifeVideos113yeah
@@WildlifeVideos113 yes, but it's frame perfect
Similar one at 50:21.
@@galoomba5559 any tuck after lvl 29 is frame perfect too, but you can roll it
29:07 Congratulations to BetaTetris for unlocking Electronic Arts!
Get in the game
Pay $536.99 to continue?
36:07 this level is called Blue Scuti!
Honestly, we should change the palette name to that. The palette has blue in it, and this level is most known as the level that Blue Scuti crashed at.
I think it should be named *Scutium* !
“Uhm, actually it’s called radium 🤓”
@@planesandgeographyaremythingkennel
@@planesandgeographyaremything Shut
810 lines of Charcoal is just pure torture for a human player.
For Fractal? Not so much.
on NES its greeeeeeeen which imo is worse because of everything being dark
@@Therealzimothy you mean Tetris GYM right?
Fractal started from 235 and beat 810 lines level to see if it was possible
Its charcoal 2 technicly so it does become a lot easier than the first charcoal, still hard though
This is so cool, with the explanations and stuff. Also imagine playing at charcoal for 800 lines 😵
that's why you don't start at lvl 18!
Luckily changing the start level fixes that problem
imo starting at level 10 gives the best 810 line color (same color as lvl 155, green gray white one)
@@xdkristof Why not?
@@DJIncendration because if u start at lvl 18, u will have to play on charcoal for 800 lines, but if u start on a diff level, it will be a way better color pallete
With how far we've come in tetris by now, there'd be no surprise if, for example, Alex T. manages to pull off a rebirth in a human game.
It's basically inevitable at this point. Alex T did 155 to 255 reset, he can play start to 155, so just a matter of getting both in the same run
@@Sc9cvsdcorrect me if I'm wrong but that was on the modded version
@@peachparee7647 It's humanly impossible to consistently getting passed all the crashes. From level 155 to 159 are possible crashes by making a single. Even getting to that point in your run is super hard, but getting through all possible crashes is absurd. And I'm not even talking about crashes on levels 249, 253 and 255. So yeah, he uses modded version.
In the modded version it will happen within like a year but crash dodging is on a whole other level
I hope it won't break *him* to try it, though 😕
This challenge is very luck dependent, especially with the crash dodging on the levels after 810 lines of charcoal.
Bad RNG is the most frustrating way to lose after almost an hour of intense concentration 😅
“If the Original Kill Screen was the game’s way of beating the player, and the True Kill Screen was the player’s way of beating the game, beating Level 255 is the Rebirth Screen, with both the player and the game emerging triumphant together. If it can be done someday…it will be the ultimate final achievement of the original NES Tetris.”
-aGameScout
25,600 lines:
17,600 line piece rng reset:
25,600 of every piece:
I agree with this statement
Calling it now by 2027 some mad lad will have achieved a double rebirth
@VideoGamer110 in the future, it will stop being a matter of who can get the most rebirths...
perfect rebirth by 2050
That was impressive. Discovering the state of the Tetris scene some years ago was crazy enough (RIP Jonas and his rare footage of achieving a game crash). Finding out again when Scuti made the news was flabbergasting. It’s truly a game of all time, not only because of its everlasting appeal but because the limits are still being stretched after decades. At least when it comes to bot play, I think we’ve reached the final major milestone now with rebirth.
did jonas crash the game? where can I read more about that
He crashed the game (at least, made the game malfunction) due to some unknown reasons, but definitely not the high-level crash we're talking about nowadays.
@@kokosita I referenced the clip link buried in this video and the way it was labeled.
Last major milestone is infinite play.
hidden messages (not in explanation), maybe incomplete:
3:39 back-to-back tetris
7:26 least efficient ai
26:34 the unique frame
29:06 beta gained conciousness
41:51 a confetto
46:47 the best color scheme
54:35 long level
1:00:00 1 hour
1:03:34 the deep question
1:05:21 jonas crash (timestamp is jonas' death anniversary?)
1:10:39 out of long level
That's amazing (especially for discovering the anniversary!) There are still two left though :)
“Mexico according to Hollywood” and the other I literally forgot because I was focusing on the game
39:00 confetti makes funny noises (i agree)
14:14 trouble editing video
1:09:26 editing glitch?
@@adrien_1018 I made a comment with all of the messages and explanations. ALL OF THEM. Please pin me.
BetaTimestamp
0:11 BetaTetris start
3:29 BOOM! Back-to-back tetrises
5:46 Level 19
7:26 This is the least efficient AI
9:06 Level display breaks
14:14 Trouble editing video
26:34 The unique frame
29:06 Beta gained consciousness
32:08 COLORS
34:18 Crash zone begins
35:41 BetaPushdown
36:55 Confetti
37:34 BetaSingle
38:13 Desync
39:00 Confetti makes funny sounds
40:17 Crash zone ends
40:46 Partial desync
41:57 A confetto
44:26 2nd color cycle
46:47 The best color scheme
53:17 Endless level begins
54:35 Endless level
1:00:00 1 hour
1:03:34 The deep question
1:05:21 Jonas broke NES Tetris (and died on the corresponding day)
1:09:26 Screen glitches out
1:10:39 Endless level ends
1:13:10 Crash zone 2 begins
1:14:41 Level 255
1:15:00 Rollover
Confidence level 105
0:21 , 20 seconds in and it already finds moves invisible to humans
this is such a well made video, i cant believe it got barely any recognition.
This is amazing Adrien, so many congrats!
And so StackRabbit lost the score WR for AIs 😮
32:45 dirtiest tetris ever
that looks clean to me
@@hhhcirA dirtiest as in highest tetris ever in the playfield
@@Melvintnh327watch the max-out tas
I wonder how the ai even thinks of that
People are insane man
Fractal can do that after a small beer
Nobody can this world⚡
LMAO
the hard part is avoiding the softlocks
Alex can do it after a long bath in milk.
@@asheep7797CHUG
Watching it give up just as it got super easy was incredibly frustrating 😂
that's impressive, you even commentated as it went on, massive shock how this hasn't blown up yet!!!
Seeing all the points where it passes up on a tetris for board health is super interesting to me. by far the most mind blowing example is at 10:24 like I would never in a million years pass up that tetris for board health
Since "infinite play" is theoretically possible by cycling back to Level 1, this leads me to believe that the final frontier for Tetris play will eventually become Time Defense: Play for as long as possible without topping out or crashing the game.
@@Jesus_Christ_Is_Lord09 God's not real.
Plot twist: Adrien is actually playing the game and all the things on the side are edited in.😂
Now, let's see who the first mere mortal will be to reach rebirth...
(33:44, 48:15) Whoops, the name of that dark color scheme is "Dusk", not "Dust".
(46:47) I like the Bubblegum palette myself.
SRA jumpscare
And yeah, I agree. If I were to add a new official palette to the rotation in this game, it would be the bubblegum one.
Rebirth actually happened.
Interesting thing I've ever seen in my life. Nice work on that heh :3
and the fact that it’s left well is even more impressive
Is it just a flex or is there a reason for this?
@@dennisamelunxen8283 since the pieces are biased to the right side of the board it would make sense to build the stack on the left and send tetrises to the right, which is what a lot of people do in competitions
@@dennisamelunxen8283 Neural network happened to find left well first, not smart enough to realize it could use the other side instead.
This is a really well made video and i appreciate all the commentary on what is happening and links to articles that explain what happens in game at the moment it happens, this video deserves more views
these glitch color palette names are SENDING ME
1:14:58 now, this means we can technically play forever without losing
mexico according to Hollywood is such an incredibly online level name lol
Timestamp?
@@RadioactiveBluePlatypus 42:21
Back end developer here.
This is beautiful. So beautiful. So much to say and so inspiring.
When we write code for a lot of web applications in modern times with frameworks and modern languages that do alot of the heavy lifting of resource allocation and management for you, it becomes easy to take certain thing's for granted in our code and by extension our apps.
Take for instance the context of the level rolling over. The variable for storing the games level is a byte type. It's range of possible values is from 0 to 255. Contrast with an integer which is from -2,147,483,648 to 2,147,483,647.
When the original creator of tetris wrote his code and assigned game levels a byte type, he obviously felt no one will ever beat 255 levels in a go, especially when kill speed kicks in. But we can see the unintended glitch - reset to level 0. If he used an int type - which is not feasible i think, given memory constraints of them nes consoles. That was too much memory to waste for tracking levels - we would have over a billion levels possibly. 😂
While it's probably not technically feasible for nes then, it just shows the importance of some basic things we are taught in computer science: data types and their sizes, computer memory, and assigning variables.
Most modern developers take these for granted. You make a variable of type float when making it short int will work.
It's a beautiful lesson about memory management with practical implications. This has happened on some web applications too where the programmer didn't think a certain data type will affect his system but it did in the long run. An instance is storing data in databases for enums. If you use strings, your database memory consumption or size will become larger than the available memory on the system. Meanwhile, using a byte or short int will reduce the rate at which the size grows.
This is the one glitch I thoroughly understand and can relate with compared to every other tetris glitch out there. 😅
That's why I prefer Tengen version of NES Tetris. It's not broken. It caps on level 17 (that is playable for a casual player, pieces doesn't fall too fast) but score doesn't cap (it rolls over to 100000 after reaching 999999), it also has a fixed scoring for clearing specific amount of lines. Technically you can play Tengen version of NES Tetris for hours without any glitches whatsoever. Too bad Nintendo didn't license this version...
Eight months later Humans did it
How the heck do you not even have 100 subs yet? Bro, this is the most underrated channel of all time. +1 sub
The glitch colors look very cool.
This is so fascinating.
I’ve only just learned about all this information regarding the limits of Tetris. The fact that you can literally take this game and document the various different, and seemingly chaotic, glitches that slowly start to pop up the further you push them game is quite fascinating.
I wonder if it will somehow be possible to achieve the levels simulated in this video by human hands… that would be insane!
Hello from the future
33:45 Dust 😂😂😂
44:17 As it enter the RED pallet, 2 pieces are on 666
this is amazing. btw i think greg rlly likes spaghetti for no reason (he named like all of the levels after spaghetti)
This is the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the most fun and entertaining video I have ever watched because it is so good and I just love the wonderful and spectacular quality that this video has to offer. I also like how the pieces satisfying place at the right place because this is probably one of the best videos I think I have ever watched in my entire life, due to the extreme long length I feel like this would be recommended for everyone to watch, especially on 0.25 times speed, it’s just so satisfying to watch and so lovely and I won’t stop watching this video over and over on repeat and it’s just wonderful how ridiculously good it is! My favorite part is the 810 line level, which is very long and takes 17 minutes to watch on normal speed, while when watching on 0.25 times speed, 1 hour and 8 minutes. Overall, this is probably the best thing I have ever watched.
Been looking for a rebirth video since getting hooked on NES Tetris after watching Summoning Salt's video.
1:05:21 I can't read the subtext due to pixelization, but I think it says something about how it's sad Jonas isn't around to see what he would do with these new discoveries. And I agree. RIP Jonas.
Also, I know it's a pain to play but Dusk is probably my favorite glitched color palette. I like how the colors work together.
0:16 - first explanation
9:06 - level bug (30=00, 31=0A, 32=14, etc)
32:07 - colors bug
34:17 - THE CRASH BEGINS
36:55 - Confetti
40:17 - Infinite Confetti
40:46 - Desync
44:26 - Normal Colors Again :)
53:17 - 810 Line Level
1:13:09 - Levels From Hael
1:14:41 - Level 255
1:14:58 - Rebirth Screen
34:17 is not when crash zone begins, it's time for explanation of crash. You seem to have confused it. Also, you put the 100-line desync time, not when the level number becomes yellow.
But, level 155 is the first level that could crash the game. And level 155 is shown at 34:17.
@@starrekt2037 Level 155 is at 35:39. Or you mean something else? Maybe I'm not understanding something, correct me
@@АртёмЗайчик-д3в oh, sorry, I correct that soon.
As someone who always tosses his pasta in a pan to give it extra burn before eating it, I greatly approve of 41:09 !
Lady friend: Hey, you can come crash at my house if you want
This guy: Ok cool. *starts to set up his AI-Tetris Control room*
Lady friend: what are ya doin'?
This guy: I'm gettin' ready to crash, of course!
I was waiting for this video... thanks!
Imagine being so good at Tetris the game breaks overtime
00:22 nah that tuck is crazy
41:43 "Alright! Fourth game cra--" *tops out*
As someone not computer minded whatsoever, it so fascinating to me how someone developed a program to beat a game like this. I could never get my head around the computing going on inside a games console or a new pc.
All those text glitches could be part of some curse horror game story.
This is some insanely impressive stuff. The crash avoidance is cool!
Hello. Thanks for the video.
I found this one after watching Summoning Salt's video on the history of Tetris world record
8 months later, a human "Dog" reach Rebirth
vaporwave+ is such an awesome color scheme, blue, orange and white
It's like detergent! Which you definitely need after 810 lines of charcoal...
Oof, the fact that the 810 line level is also one of the levels with a charcoal colour pallet is going to be killer if anyone ever tries to do this manually. It's like the final boss stage of Tetris.
Crash dodging is much much harder than 810 lines on charcoal even though that itseld is insanely difficult
I'd like to see bubble gum color in normal pallet tbh
hey, first ever human rebirth too
LMAO I was like "Why is the game lagging?" at the end
8 months later..
I love some of these color palette names. My fav is probably "Internship at Marie Curie's Lab"
53:17 my gosh. Imagine being a human player and the colour scheme for the notorious _long_ level was Charcoal. There needs to be a strategy to play the desync in your favour because I can't imagine how torturous this would be in a real game. After an hour of backbreaking concentration you're stuck with one of the worst colour schemes for the next 810 lines?
The level that the 810 lines occurs at can be changed based on the starting level. Levels 0-15 I believe have differing 810 line levels, it's explained in EricICX'S video
Edit: It's actually levels 0-14
@@mackimations 0-9 have the same long level, 15-19 have another, 10-14 have different ones
If you use the level desync fix (yes a level 18 start) the 810 line level will be the only color scheme that is even worse...
?
I've never heard of this Tetris-solving AI
Wow, more than 500 tetrises!
Okay, even right at the start, some of those moves are unreal! (0:22)
That was surprisingly interesting. Thanks for the upload.🎉
1924: “in 2024 we will have flying cars”
2024: “ai play Tetris so I not have to anymore” 😂😂😂
Have you let it play the rebirth screen to see what else weird the tame will do?
"México according to Hollywood" HAHAHA
There’s a 17 minute level in the palette of Charcoal 2, absolutely brutal
It was worse on AlexT's first time making it to the 810 line level on the modified version of the game, he got the 810 line level on the green level, and he wasn't even ready for it cuz he thought the modified version removed the 810 level because he expected it on charcoal and when he didn't get it, he just assumed the level was removed from the game.
6:05 the bot rethought where to place that J piece
why does it like a left well?
It is just as arbitrary as a right well.
@@joekerr3638 right well is objectively better- pieces spin with a bias towards the right, meaning it's easier to get pieces all the way right at a high speed.
@@plexquared1877 that depends on which version you use...the game boy edition could rotate both clockwise and counterclockwise by using the A or B button.
The Ai doesn’t care about which well it uses because it can always get the pieces over anyway
The reason is pretty complicated, but simply put, when training a neural network, whether it prefers left or right well depends on which well it discovers first in the training process, which is essentially random. And I used a left-well-preferring NN to generate the tablebase (it is my best NN at that time), so it also prefers left well.
Additionally, because bots won't misdrop, the advantage of right well is not that significant even with low tapping speeds. While it is true that the bot cannot build the well as high as right well, it can partially compensate by placing more pieces to the right side.
the confetti glitch with the tetris landing sounds so scary and idk why
[26:34] Congratulations! You've managed to find this really unique frame buried deep in this 270,000-frame long video, especially during the not-so-interesting pre-colors play!
Amazing video I didn’t know how common confetti was and I also didn’t know how large the gap was after the first cluster of crash spots and I also didn’t know the very end was possible without rng manipulations!
We are definitely years away for a human achieving rebirth on vanilla rom
Christ... this pretty much means a true TAS for this game or something would be far longer than we thought....
Possibly even endless
51:25 The palette Is Level 1 and at the Level Is:
LEVEL 1
I wish my Confidence Level was that consistently high.
33:44 Typo: "Dust" --> "Dusk"
Edit: Same thing with 48:15
12:43 that was a very interesting move to not go for a tetris
and again at 25:59
Stack health > Tetris
AlexT got to the rebirth in a practice run
he started on level 100 something so it's not from the start
That's different though, that's on a mod that can't crash. This AI is playing with crashes possible. It's unlikely anyone could ever reset the game with crashes active like this AI did. But resetting the game with crashes modded out will be an insane feat when it inevitably happens
1:14:58 boom rebirth of Tetris.
I still think Burnt Spaghetti should've been called S'more, but that's just me.
Edit: And Christmas but Green with Envy should be The Grinch.
It's all great... but I'm curious to see rebirth from level 0 start, not level 18 start. All 255 levels.
23:09 Is it posible in the vanilla game for so manu square pieces to appear euther in a row or one tetramino appart?
Or at 25:52 with the long pieces?
Can you explain what do you mean by "manu square pieces"?
And I suppose you meant "either one row off or one tetramino off" with your question, but what one tetramino apart could be? tetramino means blocks with 4 squares connected, so it's exactly all pieces in tetris. Maybe you thought tetramino was just I piece and meant "one column off"?
9:09 Level -00- 30 (also first use of betatetris NN)
9:18 Level -0A- 31
9:32 Level -14- 32
9:43 Level -1E- 33
The way it manipilates crash from not happening is making impossible moves in last secound preventing crash from happening
So this is what a Crash-Conditioned rebirth run looks like…
Artificially intelligent or not, the full run is just monotonous for humanity’s zenith.
But if you somehow make it to the end, a rewarding experience beyond heaven’s belief awaits!
Imagine...62.9% of all lines completed were done via a Tetris. Despite the handicap of having to avoid crashes by doing singles.
The doubles woke up late from partiying the night before and ended up ariving late
1:05:20 I need the context, because I don't understand what happened 🤔 Jonas put down a single T piece and beat NES Tetris how exactly..?
when are we going to see this AI play on a console?
"Neon Nights is the best color scheme. Change my mind."
Why would I? You're objectively correct.
With this video, I can confirm that getting 20 million before colors is possible
If you think about it, as long as there's a way to get to a rebirth screen, the highest score is practically limitless
24 mns in, cheering on tetrises to catch up with single lines
29:07 2ND SECRET TEXT!!!!!
I could swear it was 'dusk', not 'dust'
see you all in 5 years when a person does this for the first time
*5 months
@@tokenofdevotionwe arent even close yet lol
I've played Tetris since the 80s. Everyone knows you NEVER get a long piece like he does EXACTLY when you need it. As soon as you're ready it spams crooked ones or boxes at you 13 times in a row as you wait to Tetris until you're forced high into a corner & THEN the long piece comes to kill you
It's almost like the game is modded to work WITH him. And I played on or past lvl 10 (which was very fast back then for a 10 year old) quite often. Same with Dr Mario. Max lvl 20. Max speed. 2 player death matches. Hard as can be. I don't buy it. He is making sure he gets a long piece at least every 10 pieces with the mod. All of them do.