@@philive1681 3:22: It was at that moment, that while cleaning the pipes in the Basement of Castle Toadstool, Mario heard Peach’s cries for help; the whole game was just a distraction as Bowser sent his minions to be rid of him, but Mario took it upon himself to save the princess.
I guess in a way, that ending is like, "You have killed billions of innocent aliens trying to fight the ones who were firing at you & thus you are banished into empty space as a punishment."
For people wondering why a lot of these glitches start at level 256, 255 is the highest 8-bit integer, which is (2^8)-1. 256 is the first 9-bit integer, and it requires an extra bit the game doesn't have.
Fun fact: while it is indeed impossible to beat level 256 in Pac-Man, if you somehow managed to beat level 256, it’ll return you in level 1, and the code of the fruit will restart, causing the game to revert back to normal
Depending of mame version, Press F1 or turn on and then OFF the "rack test" dip switch. Game restart on level 1 with cherrie fruit bonus. But sifficult don0t restart and gosth continues non edible. This works too on an arcade board using the "rack test" dip switch,
@@blackthelolqmf In the garbage area, a number of dots reappears when Pacman dies, 9 dots I believe. Even with 7 lives is not possible beat the 256 level. The game counts the dots eaten by Pacman and this count must reach 244 to beat any level. You can try in Mame with infinite lives cheat.
3:08 - This actually made me chill... first there are dismembered parts just lying here and there, and, in the end, your character becomes one, and you cannot control him anymore, all combined with music suddenly disappearing... I can only imagine what a creepypasta fuel this was back in the day.
I REALLY loved the fact you used arcade text and game thumbnails instead of voice, plus clear gameplay, just like the simple times!!!! Congrats! Awesome video
Fr, I think it's called verzephobia, unless actual verzephobia is different. I feel the same way with stuff like the farlands, or as you mentioned, texture/sprite glitches
I like how they apparently made sure Donkey Kong properly rolls over from level 99 back to level 1 but you can never get that far due to the timer overflow bug on level 22.
I came across people saying Frogger had one and people saying it did not. Seems like maybe if it does have one then it can be kind of random to trigger? If anyone has any info then I'd love to hear it. Lemmings for which console? I'll probably do another video for other consoles if they have enough kill screens, or just a video of all the other ones I know of.
I'm curious on what the "mix of a normal and challenging stage" galaga level looks like. Does it just display the text and then have a normal level? Or vice versa?
I had never heard of the game Kick before today. I love the presentation here, you explain it very concisely and accurately in every case. Thanks so much!
it must be kinda infuriating for the arcade owners whenever someone somehow gets to a kill screen and you are forced to reset the arcade. But it's a pretty low chance of it so im guessing it's not that bad
Easiest might be pacman since there is a path you can take to never get caught, so if you memorize that path you can make it to the kill screen without too much skill.
i think donkey kong's killscreen (or atleast 25m) can be passed, using a glitch where jumping off the side will cause the level to finish (for a reference, see the tas of the arcade game)
@hhhh82user they are pretty rare to find and worth sum $$$. But if I had to take a guess. I would say that someone has dumped the ROM and it is available to play in MAME.
There are some hacks of Pac-Man that have been modified to show only one fruit in the inaccessible area on the middle right side of the screen, like for Galaga hardware, where the screen area is a little smaller. So I wonder if those versions have any glitches on level 256, or other levels?
4:09 Fun fact; the developers of the game noticed this and instead of fixing and forgetting about it, can you guess what they did? THEY GAVE IT ITS OWN WHOLE ASS GAME. No joke, the developers made the mobile game "PAC-MAN 256" for it, making it the only glitch to get its own official game. Why cant other game devs take after NAMCO?
In case you didn't know, Disney actually had the game made - it's a full arcade game (well, 39 levels) and plays as shown in the movie. They used to have it at Walt Disney World in various locations. They might even have one or two still in the resort arcades.
Galga hard mode: did i kill..everything? what do i do now? Galga easy mode: uhh.. Why is there a big laser machine- *gets all information and soul erased*
Actually, it was an actual-released arcade made exclusively to promote "Wreck-It-Ralph." It recycled abandoned Donkey Kong Cabinets and housed a PC-based architecture controlling the game.
There's actually a full sized arcade machine in the museum of play! (I think that's what its called) I haven't been there in years so I don't know if it's still there I also had a small mini-arcade version.
Technically the Jr. Pacman "softlock" isn't a true softlock, as you are still able to die. It would only be a true softlock if getting a game over put you back into the glitched level. It's much like the classic sonic games in that, even though the scenario would normally be a softlock, there's still something in play that lets you continue playing without needing to turn off the game. In Sonic, that's the time limit (unless you're playing Sonic 2 in Origins, where it can very rarely softlock you in Sky Chase, but those situations are few and far between as far as classic Sonic goes). In Jr. Pacman, it's the ghosts killing you - albeit you'd need to game over to keep playing, and even then you'd have to start over from level 1 to escape the "softlock".
The timer will stop at end of current act. Combine that with Super Sonic transformation in Sonic 2 and game gets softlocked. There is no save feature in Sonic 2. This bug forces you to start from the very beginning.
People are regularly making it well into the 30s and on, to the point where competitive Tetris normally uses a patched version of the game that doubles the piece speed over the 29-38 speed once you reach 39. That said, starting in the late 150s score calculation can take so long the game crashes, though these are theoretically avoidable.
8 bit binary integer. If we convert to decimal, the numbers are between 0-255. After 255, it loops back to 0. Instead of 256 4:09 at this part, I know the killscreen for the 1st time. Because level 256 is counted as 0. And 0 is lower than 7, the game try to draw 256 items until half of the maze becoming messed The code is [1, 0]. Begins at cherry, 1st fruit. Ended at 0 (256th item) 17-9-2024 from Indonesia 🇮🇩
@@philive1681there's even a Jakk's Pacific plug n play that comes with a special version of Pac-Man dedicated to letting the average player experience the famous kill screen
isnt there a glitch in donkey kong where you can climb the forst ladder downwards, warping to the top of the screen, which makes it possible to complete level 22?
Is something like the Bosconian level really a killscreen? That's totally beatable. I guess it's glitchy, but 'killscreen' to me means impossible or outright game crashing.
NES Tetris has an intended killscreen at level 29, but if you are good enough you can go up to 255, where after beating it it rolls back to 0. Also there's a high chance the game can crash on later levels.
256 is the biggest number retro arcade games can hold. to be more specific: computers count using binary, and most retro games only have eight bits. (or digits) the way it turns into decimal numbers (or normal numbers) is complicated so i’ll kinda gloss over it and instead use an example: 0 to 4 in binary is 0, 1, 10, 11 and 100. it’s the same as decimal, except you only have two bits, namely 0 and 1, instead of ten digits. when you reach all ones, add another bit to count higher. with eight bits, the biggest number possible is 11111111, which translates to 255 in decimal. then, you can turn it into 256 by counting 0 as another number. ultimately, the reason why the arcades like 256 so much is because in the arcade world, 256 is literally the last number. it would be like asking a human what comes after infinity. (sorry if this comment is too long)
An installment about console games could be cool. I know about NES Tetris and that Wabbit for the Atari 2600 eventually becomes so fast that it is actually impossible to gain any more points
I thank you for just doing text. Most people can read, right? I hate it when people talk during these. Or worse, they talk AND put their dumb faces in one of the corners taking up a quarter of the screen. Seems like the kind of thing a narcissist would do. This text is perfect.
Nah it's actually because most ppl enjoy others reaction to things whether it's games or videos. Lots of times ppl never show their face because they're insecure
it doesn't have a killscreen, it just gets faster, the color of the pieces glitch and the game can crash by doing certain actions, but it can still be played. after reaching level 256, the game will reset to level 1. therefore, there is no killscreen because you can theoretically play forever
There is something so serene about the empty Galaga soft lock where you just fly through space quietly after so much destruction.
Yea. I also imagine someone seeing that in an arcade and not knowing what is happening.
@@philive1681 3:22: It was at that moment, that while cleaning the pipes in the Basement of Castle Toadstool, Mario heard Peach’s cries for help; the whole game was just a distraction as Bowser sent his minions to be rid of him, but Mario took it upon himself to save the princess.
@@philive1681 1:41 Disney Wreck It Ralph Movie
Kind of the good ending for Galaga with the very last of the aliens being destroyed
I guess in a way, that ending is like, "You have killed billions of innocent aliens trying to fight the ones who were firing at you & thus you are banished into empty space as a punishment."
For people wondering why a lot of these glitches start at level 256, 255 is the highest 8-bit integer, which is (2^8)-1. 256 is the first 9-bit integer, and it requires an extra bit the game doesn't have.
ok that makes sense
Fun fact: while it is indeed impossible to beat level 256 in Pac-Man, if you somehow managed to beat level 256, it’ll return you in level 1, and the code of the fruit will restart, causing the game to revert back to normal
Depending of mame version, Press F1 or turn on and then OFF the "rack test" dip switch. Game restart on level 1 with cherrie fruit bonus. But sifficult don0t restart and gosth continues non edible.
This works too on an arcade board using the "rack test" dip switch,
Bro's comment had a kill screen in it @@josesebastian5986
now im wondering how da hell do you beat level 256
@@blackthelolqmf idk, I saw it on yt once, but never again
@@blackthelolqmf In the garbage area, a number of dots reappears when Pacman dies, 9 dots I believe.
Even with 7 lives is not possible beat the 256 level. The game counts the dots eaten by Pacman and this count must reach 244 to beat any level. You can try in Mame with infinite lives cheat.
Thanks for explaining exactly what part of the game is glitching out.
Pac-Man’s level 256 was so popular that it got its own game by the same guys who made crossy road
fix it felix jr is the only one here that has an actual end screen
Hmmm... actually, I wonder what would happen if it was a Disney version... It would probably be cut
@@adrianpop3927got news for you, this IS a Disney game. Fix It Felix didn't exist until wreck it Ralph did.
@@beardalaxymy dumb ass growing up thought it was a real game before the movie. Still one of my favorite movies.
@@beardalaxyI was wondering, the graphics looked too good
3:08 - This actually made me chill... first there are dismembered parts just lying here and there, and, in the end, your character becomes one, and you cannot control him anymore, all combined with music suddenly disappearing... I can only imagine what a creepypasta fuel this was back in the day.
Fr
The Mario one is just like "So many lives! I'm invincible!" and then Mario just permadies.
I REALLY loved the fact you used arcade text and game thumbnails instead of voice, plus clear gameplay, just like the simple times!!!! Congrats! Awesome video
I dunno why, these messed up sprites/letters makes me nervous and feels anxiety...
Me too when objects clip into one another (especially the camera thus exposing the inside of a model) in 3d games... your not alone.
I had a nightmare once where everything started to slow down and everyone’s speech started getting garbled. Like the world was glitching out
4:00 especially this
Fr, I think it's called verzephobia, unless actual verzephobia is different. I feel the same way with stuff like the farlands, or as you mentioned, texture/sprite glitches
no more rules in spamtopia la la la
I like how they apparently made sure Donkey Kong properly rolls over from level 99 back to level 1 but you can never get that far due to the timer overflow bug on level 22.
Nice to know about the non pacman/donkey kong/ galaga ones,
Supposedly frogger and lemmings have ks too but theres not much info out there ☹️
I came across people saying Frogger had one and people saying it did not. Seems like maybe if it does have one then it can be kind of random to trigger? If anyone has any info then I'd love to hear it.
Lemmings for which console? I'll probably do another video for other consoles if they have enough kill screens, or just a video of all the other ones I know of.
4:30 @@philive1681
Duck Hunt has one also.
@@MystMagusyup, where the duck is so fast the level can't be completed
i don't understand how lemmings could have a kill screen, it has pre set levels, not a arcady looping setup....
The maze in Ms. Pac-Man flipping upside-down is insane like why and how does that even happen
I'm curious on what the "mix of a normal and challenging stage" galaga level looks like. Does it just display the text and then have a normal level? Or vice versa?
It uses one of the Challenging Stage patterns (specifically, Stage 7) for the enemies but plays as a regular stage otherwise.
I had never heard of the game Kick before today. I love the presentation here, you explain it very concisely and accurately in every case. Thanks so much!
Great video!! Love that the information is easy to understand and the footage is high quality :]
4:02 crash text: HD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JT
thank you so much
wtf
The crash text is coded in hexadecimals, hexadecimal only have 0-9 and A-F, its impossible to get a H or a J in this text
it must be kinda infuriating for the arcade owners whenever someone somehow gets to a kill screen and you are forced to reset the arcade. But it's a pretty low chance of it so im guessing it's not that bad
Easiest might be pacman since there is a path you can take to never get caught, so if you memorize that path you can make it to the kill screen without too much skill.
i think donkey kong's killscreen (or atleast 25m) can be passed, using a glitch where jumping off the side will cause the level to finish (for a reference, see the tas of the arcade game)
Iirc that is only possible on the very 1st rom. The 4 stack pcb that came in the red cabinet.
@@atrain818 oh, didnt know that
@hhhh82user they are pretty rare to find and worth sum $$$. But if I had to take a guess. I would say that someone has dumped the ROM and it is available to play in MAME.
@@hhhh82useryou only get 400 frames to beat the level which is L+4 times 10 times 100
260 (4) = 256 (0) + 4 x 100 = 400
All 256 Killscreens
Bosconian: 0:10
Dig Dug: 0:41
Galaga Easy: 1:59
Galaga Medium: No Footage
Galaga Hard: 2:16
Galaga Hardest: No Footage
Kick: 3:09
(And the moment you've been waiting for..)
Pac-Man: 4:04
Pac-Man Plus: 4:27
2:12 r.i.p
これは貴重な映像ですね
There are some hacks of Pac-Man that have been modified to show only one fruit in the inaccessible area on the middle right side of the screen, like for Galaga hardware, where the screen area is a little smaller. So I wonder if those versions have any glitches on level 256, or other levels?
Time Pilot '84 crashes whenever you reach stage 57.
57 sounds familiar, i wonder where it cane from.
@@imfour2763 *heinz ketchup*
4:09 Fun fact; the developers of the game noticed this and instead of fixing and forgetting about it, can you guess what they did? THEY GAVE IT ITS OWN WHOLE ASS GAME. No joke, the developers made the mobile game "PAC-MAN 256" for it, making it the only glitch to get its own official game. Why cant other game devs take after NAMCO?
They even made a plus version for AC (Apple Arcade)
1:38 That’s From The Movie Wreck It Ralph
Captain Obvious!!!
In case you didn't know, Disney actually had the game made - it's a full arcade game (well, 39 levels) and plays as shown in the movie. They used to have it at Walt Disney World in various locations. They might even have one or two still in the resort arcades.
@brianjl7477 no, it was a genuine arcade game before the movie
Galga hard mode: did i kill..everything? what do i do now?
Galga easy mode: uhh.. Why is there a big laser machine- *gets all information and soul erased*
galaga hard mode: finally, peace and quiet
galaga easy mode: *casually evaporates*
so when an arcade crashes, it has a seizure
1:53 Wait, why is there a lot of “2” in the binary system?
1:49 I don't remember this in the movie
Interesting , i love galaga and pacman , my favorite videogames , excelent video dude.
4:41 becomes stuck
1:40 WAIT THIS IS AN ACTUAL GAME?
no, they just made it after the movie
@ ah
@@nehuensio I heard that they DID the game when the movie realeased because they wanted to publish the movie with the original game
Yeah they had an arcade cabinet for it too.@@nicopro0807
I wonder how would the kill screen for Galaga look like on harder difficultly, which is like stage one but with high difficultly
I love the challenge of Pac-Man killscreen
In Donkey Kong Jr. level F is also 22. It has 7 blanks after 9 (10-16) and the first 5 letters of the Latin alphabet (17-21).
I like these scenes, dont know why
Why tf is Fix It Felix Jr. included
I don't think that's a real game?
@@WellSwolen69 yeah
@@WellSwolen69It is! I have a mini arcade machine of it stored somewhere.
Actually, it was an actual-released arcade made exclusively to promote "Wreck-It-Ralph." It recycled abandoned Donkey Kong Cabinets and housed a PC-based architecture controlling the game.
There's actually a full sized arcade machine in the museum of play! (I think that's what its called)
I haven't been there in years so I don't know if it's still there
I also had a small mini-arcade version.
Don't even know if Kick is a real game
Kill Screen, sounds like a great name for a comic book villain
The dig dug one is just sad. Pookas and Fygars got so pissed they make sure you're not getting passed 255.
Hey, there's a Donkey Kong kill screen coming up at 0:51 if anyone's interested...
Potential Donkey Kong kill screen at 0:51 if you want to see it.
I dont know in level 2 in dk jr 1:17
Galaga's kill screen is the coolest ngl
EXTRA: Phozon is the maximum level of 30 or world 8, if level 31 will be crash or Killscreen..
1:32 I like to think when that happens everyone runs to the game station because that probably will wipe out memory from the characters
Technically the Jr. Pacman "softlock" isn't a true softlock, as you are still able to die. It would only be a true softlock if getting a game over put you back into the glitched level. It's much like the classic sonic games in that, even though the scenario would normally be a softlock, there's still something in play that lets you continue playing without needing to turn off the game. In Sonic, that's the time limit (unless you're playing Sonic 2 in Origins, where it can very rarely softlock you in Sky Chase, but those situations are few and far between as far as classic Sonic goes). In Jr. Pacman, it's the ghosts killing you - albeit you'd need to game over to keep playing, and even then you'd have to start over from level 1 to escape the "softlock".
The timer will stop at end of current act. Combine that with Super Sonic transformation in Sonic 2 and game gets softlocked. There is no save feature in Sonic 2. This bug forces you to start from the very beginning.
tetris also has a kill screen, it occurs on level 29 where the blocks goes so fast that the level is basically unbeatable
People are regularly making it well into the 30s and on, to the point where competitive Tetris normally uses a patched version of the game that doubles the piece speed over the 29-38 speed once you reach 39.
That said, starting in the late 150s score calculation can take so long the game crashes, though these are theoretically avoidable.
Kill Screen Fix it Felix Jr. Level 39, It Based on a Disney Movie, Wreck-it Ralph.
3:40 Haha did it really glitch into a cocktail table mode? That's a good one.
2:56: Stage X
4:11
8 bit binary integer. If we convert to decimal, the numbers are between 0-255. After 255, it loops back to 0. Instead of 256
4:09 at this part, I know the killscreen for the 1st time. Because level 256 is counted as 0. And 0 is lower than 7, the game try to draw 256 items until half of the maze becoming messed
The code is [1, 0]. Begins at cherry, 1st fruit. Ended at 0 (256th item)
17-9-2024 from Indonesia 🇮🇩
I'm indonesian, too! Your english is pretty good
2:11 Galaga.Exe Has Stopped Working
1:53 ah yes my favorite, NUMBERS.
This game is REAL?!?!? 1:35
Yeah
Yup but no download
There is for PC, its download is on yt
ruclips.net/video/WYxE7i-9wy0/видео.htmlsi=jEnnCDAYBvmCsygd
Yeah, that was my reaction when I first found it was real too
Him: the timer is too low to finish the level
The long ladder glitch:am I a joke to you
Imagine getting one of these in an arcade for the first time.
What platform is fix it felix jr on cuz I wanna play that game
i THINK its flash, so you probably cant play it anymore, but ill do some digging
ok so there are 8 actual cabinets in the world that you can play them on, and handheld less rare collectible game cabinets
@@watchoutforeg if it's flash the you can play it with flashpoint infinity
Can you do Chrono Trigger vs Earthbound?
Ok, that's one that I had been thinking about. I look into it.
@@philive1681there's even a Jakk's Pacific plug n play that comes with a special version of Pac-Man dedicated to letting the average player experience the famous kill screen
wheck it ralph 3: kill screen (scene) poor ralph, he got a kill screen 1:52 felix: ralph, NOOOOOOO...!
Great video man
0:21: Life Lost
0:47
1:05: Time Over????
1:26: Another Time Over????
4:25
isnt there a glitch in donkey kong where you can climb the forst ladder downwards, warping to the top of the screen, which makes it possible to complete level 22?
You'll still run out of time before reaching DK, unfortunately.
hey pattern
012 1:59
I like how in many games for some reason in Tetris level 138 the code will turn into RAM which means the colors will be random
no, it just subtractes 138 from 10 to get 128 which treats it as negative also 138 x 4 = 40 in 8bit
Is something like the Bosconian level really a killscreen? That's totally beatable. I guess it's glitchy, but 'killscreen' to me means impossible or outright game crashing.
The Mario Bros one was pretty nifty
For me, kill screens are like the game is saying to the player: "you play to much, take a rest"
Par 2 when
In Fix-It-Felix Jr. Level 39 end, 0s, 1s, and 2s scrambled in different colors are called a homage.
Bro I didn't know the game even was real
@@VXA1PSTARTyes it is 😠
@@jwgodard no its not
i feel like mario bros. did have an ending because when you reach 980,000 points you don't die the game just ends
Fuckin' good old days 🫡
Aren't the graphics on the thumbnail just power on self tests? That left one is Pac-Man lol
There's also Tetris, clearing a single on the end of Level 154 Makes the game crash, there's more crash triggers
I want Retro Game Mechanics Explained to go over all of these pleaseeee
He'll definitely not do the wreck it Ralph one
What about Space Invaders, Galaxian, Frogger, Qbert, and Tetris? Do they have Kill Screens?
while Tetris does have a kill screen, people are mostly focusing on about the NES version, so I’m unsure about the arcade one
As far as I can find, none of the official arcade releases of Tetris have kill screens.
NES Tetris has an intended killscreen at level 29, but if you are good enough you can go up to 255, where after beating it it rolls back to 0. Also there's a high chance the game can crash on later levels.
Literally about every game “let’s add a kill screen at 256”💀💀
256 is the 8 bit integer limit (0 to 255), once the game gets to 256 it overflows back to 0, thats why galaga shows "level 0"
I understand now
2:08 Galga.exe was stopped
🐊 regio.exe has left his car running
1:10 level 22*
Old is gold, but sometimes it doesnt work
Final Levels of Pacman Games:
Pacman and Pacman Plus: Level 256
Ms. Pacman: Level 134
Pacman Jr.: Level 146
can you still beat donkey kong using the ladder bug?
1:53: Game Over
2:11: Errored
4:01: Errored Again
Ralph wrecked his own game
256. Arcade's favorite number.
Black widow I saw that screen once good day at the arcade in 1984
Where the hell do i find the fix it felix game bro
Bosconian.exe has left his car running
Why do they like the number 256 so much
256 is the biggest number retro arcade games can hold.
to be more specific: computers count using binary, and most retro games only have eight bits. (or digits)
the way it turns into decimal numbers (or normal numbers) is complicated so i’ll kinda gloss over it and instead use an example:
0 to 4 in binary is 0, 1, 10, 11 and 100. it’s the same as decimal, except you only have two bits, namely 0 and 1, instead of ten digits. when you reach all ones, add another bit to count higher.
with eight bits, the biggest number possible is 11111111, which translates to 255 in decimal. then, you can turn it into 256 by counting 0 as another number.
ultimately, the reason why the arcades like 256 so much is because in the arcade world, 256 is literally the last number. it would be like asking a human what comes after infinity.
(sorry if this comment is too long)
@@o-kapo ooohhh.. thanks for letting me know!
@@NotNightbHere youre welcome :)
Thats no Game Deaths' Thats MORE Like a Game Glitch...
why didnt you show the galaga medium killscreen
Because it's not a killscreen I guess
Request (if you take ‘em):
*Arcade kill screens part 2*
Games:
Crazy Kong
Crazy Kong Part II
Donkey Kong 3
Vs. Super Mario Bros.
can you tell me what is the kill screen for each one and what level/score it occurs
i feel like i want to know in detail why exactly these killscreens happen like how retro game mechanics does it or something ;w;
1:45 all of them knew exactly what to do with ralph
they throught him down to not only his death but
Throw numbers on him?
@@cristinamisaros8271 well there is numbers but...
Nothing is forever...😕
An installment about console games could be cool. I know about NES Tetris and that Wabbit for the Atari 2600 eventually becomes so fast that it is actually impossible to gain any more points
hey thats a cool video man
I thank you for just doing text. Most people can read, right? I hate it when people talk during these. Or worse, they talk AND put their dumb faces in one of the corners taking up a quarter of the screen. Seems like the kind of thing a narcissist would do. This text is perfect.
Nah it's actually because most ppl enjoy others reaction to things whether it's games or videos. Lots of times ppl never show their face because they're insecure
1:49 Where’s Vanellope
Because they're different games smart alec.
She wouldn't go Turbo.
The old school games are the best
i wonder why most arcade games just die at level 256
edit: just realized that im stupid and it's the 8-bit integer limit
1:32 so it really exists
wheres the tetris's kill screen
it doesn't have a killscreen, it just gets faster, the color of the pieces glitch and the game can crash by doing certain actions, but it can still be played. after reaching level 256, the game will reset to level 1. therefore, there is no killscreen because you can theoretically play forever