Sorry didnt show mods in this! Here they are: Helmet - Your preferred Ammo Finders / Scouts Arms - Impact Induction / Bolstering Detonation / matching Loader Chest - Resistance Mods Legs - Elemental charge / 2x matching Surge Bond - Bomber / Font of Restoration / Time Dilation
Did my clan mate botani post the stasis warlock build? He has been praising this build for months now stating he has been using it since the start of stasis.
Been running a very similar build for the longest time now! Osmiomancy Gauntlets made me fall in love with Shadebinder & I'm really looking forward to the incoming Stasis Buffs. Agers Scepter is made for Shadebinder! Paired with Dragonfly, Voltshot, Incandescent, Firefly Weapons you can lock down & clear entire rooms/areas alone.
Fellow shade binder here, I love running osmiomancy warlock, I run a very similar build to the one you presented in this build video but my mod set up is a little bit different. I find the consistency to be a little lacking when i don't focus my mod setup into grenade charges. Exotic: Osmiomancy Gloves Subclass: Stasis Aspects: Ice flare Bolts, Glacial Harvest Fragments: Whisper of Fissures, Whisper of Chains, Whisper of Rending, and you could choose your last fragment but I run Whisper of Shards Exotic Weapon: Verglas Curve Stats: Resilience, Discipline, and Recovery Mod Setup: Head: Dynamo, Preferred Ammo Finder, Harmonic Siphon Mod Arms: 2x Grenade Kickstart Chest: Charged up, Preferred Resist Mods Legs: Stacks on Stacks, Elemental Charge Class: 2x Bomber, Reaper There is a lot of intricate pieces within the build that revolve around grenade regeneration. You still have to be accurate in your grenade throws (Osmiomancy also provides intrinsic Fastball) but it is a little forgiving. Ability loop in higher content starts with grenade throw and immediate rift placement afterwards (Glacial Harvest and Reaper will proc) Elemental charge is in escalating chance so I tend to get my TWO armor charge from stacks on stacks after I grab the second shard along with the reaper orb which immediately places me at 4 stacks of armor charge providing roughly 42% grenade energy return on throw and does stack with the intrinsic grenade recharge if direct impact is made. With Grenade Kickstart you can get almost the entirety of your grenade back by simply using it on a red bar enemy. In between grenade throws, I'm using Verglas Curve to get one stack of its hip-fire shard generation and am placing it right besides me in my rift. Rift provides restoration and resilience provides 30%DR and Whisper of Chains provides 40% DR After that I keep an internal timer for how long that shard stays on the field before I break it myself for Whisper of Shards for 500% Grenade recharge rate. This is only really scratching the surface of the build itself. In easier content, I'd probably switch Whisper of Shards for Whisper of Refraction. It definitely takes practice but jeez it is worth it when playing endgame content and being able to freeze tons of enemies for teammates. Here's the DIM link if anyone is interested. All Stats used in my explanation were provided by DIM and by play testing. Thanks, and sorry for the super long post. dim.gg/wvk5o3a/Frozen-Tundra
@@factsyoudidntkn0w Glad to hear it! The build is getting some buffs and some slight nerfs in The Final Shape so I plan to revise it. If you want the DIM link once I playtest it and try it through the new content, I can DM it.
This. Also works well with the Aspect which causes your rift to AoE freeze, if you’re feeling ballsy. Since you have extra damage resistance during the super, and can equip Class Item mods which grand super energy on Rift casts, you are looking at a super running the equivalent of an extended German trance remix of Frozen’s entire OST.
@@wanderingwolfe18 Yeah, gives your super a good dps use. But I wouldnt use Agers as your primary weapon, more as backup and champ killer (in high level content anyway).
@Mactics Verglas Curve would pair nicely here - It has a hidden perk where it does bonus damage to frozen targets (need to confirm but I think it’s 50% bonus) and stacks with surges, and Whisper of Rending.
So, I just started playing with this build. And came up with a little tweak to. If you use Verglas Curve when you have Hail Barrage x5 it will add more seekers.
A noteworthy interaction on shadebinder: the turrets applying slow counts as grenade damage, which means a single stasis turret can proc bolstering detonation multiple times, to the point where one turret will give you a full rift charge. You can use this knowledge to use your rift as a sort of grenade battery with your bomber procs
Thanks for the information, I wasn't sure what kind of damage the turret dealt. Do you also have to know what kind of damage does unravel and necrotic grip poison does?
Thanks for the information, I wasn't sure what kind of damage the turret dealt. Do you also have to know what kind of damage does unravel and necrotic grip poison does?
Im not sure if this counts for what you are doing but my clan mates and i have been using team builds. You will need 2 revanants with the mothkeepers wraps with grim harvest and either shatter dive or the slowing dodge. Run rime, conduction, shards, chains, and rending. Then whatever weapon for a gm setting. Wishender is nice. For mods 2 elemental charge with stacks on stack and grenade kickstart are the highlights. Then siphons and DR mods. Bomber is also recommended. Then the third player runs a behemoth with hoarfrost. Same fragments but drop rending. Aspects are howl of the storm and of course tectonic harvest. VERY IMPORTANT BECAUSE WE DONT HAVE RENDING YOU MUST USE A SMG OR AUTO WITH HAKKE BREACH. If you do not it wont work. The title smg works well to break crystals. Use a void loader for sure or whatever element your crystal breaking weapon is. For mods utility Kickstart times 3 and grenade Kickstart. Of course elemental charge times 2 and stacks on stacks. One charged up and DR mods. Gameplay loop: stay together as a unit. Behemoth makes ice and leaves 2 or 3 up for cover and chains proc. Then before it expires break it and throw another grenade melle or barricade. Keep up with breaking crystals to fuel the team with overshield from rime the DR from chains and of course armor charge and Melle energy. Since the behemoth makes so many crystals the hunters can each break 2 of the 4 crystal howl of the storm melle for 10 seconds of 500 percent grenade regen. Do this every rotation for insane uptime on the blinding and overshield moths. It takes a dedicated team to master but when executed correctly it cuts through every gm with stunning ease. I am a gilded conqueror and have been every season since before beyond light. I soloed the Lightblade GM when it first came out. Not tooting my horn just letting you know i am for real and not blowing smoke. Make sure all team members have max discipline and resilience.
Build time!! *That One Scene From The Final Act of Thor: Ragnarok* Arc Titan *Spec of choice* Touch of Thunder - buffed nades, why not Knockout - CRAZY health regen, pretty important Your choice of super, but I prefer thundercrash Melee - Thunderclap Nade - Anything works, really. I prefer pulse nade. Class Ability - Thruster, for sheer uptime and ability to use it Fragments of choice Spark of Beacons - good for arc special weapons, because we are going to use an exotic primary Spark of Ions - Because we are jolting so often, this will be super helpful for ability regen (which we will need!) Spark of Resistance - Titan punch. Titan run up to bad guy. Titan bonk. Dead. Victory Spark of Discharge - Buffs arc weapons even more, allowing EVEN more ability regen *Exotics of choice* *Point-contact cannon brace* Not only does this allow your thunderclap to recharge on kills, but your thunderclap now also jolts. This is even more powerful when amplified! *Monte Carlo* Exotic primary, which is already good. The amount of melee regen is crazy with this thing, and if you have it out after you thunderclap, easy damage bonus. *Weapons of choice* For the previous fragments, we have enhanced arc special weapons by a lot. Any arc special weapon will do. However, I do recommend *Forbearance* for obvious reasons Other choices could be composed of *Path of Least Resistance* with voltshot, *Loaded Question* for pure damage output, *Iterative Loop* with voltshot for ad clear. For heavy weapons, I highly recommend this season’s *Song of Ir Yût* as it is an arc adaptive machine gun. Other options could include *Bequest* as it is a good arc sword, *Wendigo GL3* if you want an arc GL, *The Hothead* as it is the best arc rocket launcher, or *Stormchaser* because it is a good arc linear. *Mods* Helmet - Harmonic Siphon (required) - Hands-on - Heavy ammo finder Arms - Heavy Handed (required) - Focusing Strike - Momentum Transfer - Melee Kickstart - Arc Loader Chest - Charged Up - Arc Reserves - Concussive Dampener - Arc/Void/Solar/Stasis resist Legs - Invigoration (required) - Arc Surge - Recuperation - Stacks on Stacks - Elemental Charge Class Item - Outreach (required) - Powerful Attraction (Somewhat required, build can work without it) - Time Dilation - Reaper *Stats* I recommend *max resilience* and *max strength* as those two tie into both abilities that matter the most here, but any stat build works!
There is a version of this build which uses Quicksilver Storm and the fragment which increases primary ammo damage by 45~ % versus frozen targets. Yes, the grenades benefit, and absolutely demolish beefier targets if you prime the grenade, then freeze. With Suspend being nerfed in pve, Osmiomancy locks are once again the undisputed crowd controllers in harder content.
i think Wicked Implement would be a MUCH better fit for this build instead of Conditional Finality. it can take care of unstops (this season), Overloads (this season) and if you time it right...barriers. not to mention you almost NEVER have to reload it because of Tithing havest perk on the weapon. if you want control of the battlefield, this is a MUCH better option. give it a try
One thing that is insane is using the grenades properly during your super. If you can keep getting direct hits for refunding them and maximizing freezes to keep them going indefinitely, since the shatter attack takes basically no super energy. So your super will last even longer, and you'll be freezing and shattering everything around
My build. while mostly for fun, I've used it in solo legend content and without matching surges Behemoth Titan with Cadmus Ridge Lance cap Aspects: Tectonic harvest and Diamond Lance Fragments: Rending, Fissures, Chains, Shards, choice (I've used durance, Rime, and bonds) Grenade: Duskfield Weapons: Stasis Primary with Headstone to generate lance on any kill: body or headshot. Synergize with artifact to stun champs Favorite grenade launcher (I like wilderflight) or any other special weapon If having fun, Salvations Grip (can throw enemies in pits). Otherwise some heavy to melt bosses and champs Stats: resilience, discipline, strength, intellect, recovery Mods: Harmonic syphon, heavy ammo finder and scout Impact Induction, Momentum Transfer, Bolstering Detonation Resistance mods Harmonic scavenger, better already or recuperation, stasis weapon surge Bomber, Distribution, Reaper Fashion: No ornament, Sunlit Gauntlets, Pyrrhic Ascendant plate, Photosuede greaves, Mark of medal Shaders: Whispered Sheen, copper and blood, none, copper and blood, Erebos Glance Gameplay guidelines: Shiver strike is a movement tool Throw grenade at group of enemies, let them freeze, use primary to shatter (should be easy with rending) Whenever possible, wait to use lances until the 7 second cooldown between lances is almost up so you can chain lances. Lances last a while so don't feel a need to rush and pick them up. Use salvations grip to instantly freeze enemies and spawn stasis crystals for ability energy and lances. Lances, headshot kills with headstone weapon, and charged salvations grip shots spawn stasis crystals. being near these give damage resistance and breaking them gives melee and grenade energy. Overload champions: without matching surges these are a pain. use salvations grip to freeze them and spawn a bunch of stasis crystals around them. Shatter the overload champion so they are unfrozen then immediately throw duskfield to stun. spam your special into the overload and shatter enough crystals to cause all of them to break, using a finisher as soon as the game lets you.
If there is one thing you can count on in the crucible, it is your teammates constantly dying, so why not capitalize on their deaths and help to prevent them at the same time? This may sound counterintuitive, but I urge you to quell your skepticism, because just like Hannah Montana, you get the best of both worlds with this PvP support build: Solar hunter with radiant dodge, healing grenades, explosive knife, Aeon Swift (sect of vigor) and vigilance wing, with embers of mercy, benevolence, beams, torches, and solace. Every time an ally dies, Aeons gives you a big chunk of class ability energy whilst vigilance wing gives you a bump in health and increased movement speed. When reviving allies, Aeons gives you full class ability energy, plus through ember of mercy, (reviving allies give you and them restoration), you’ll activate ember of benevolence (increases grenade, melee, and class ability regen after giving an ally a solar buff). As the last player alive, (think trials of Osiris and competitive game modes), vigilance wing gives you +100 recovery plus a multitude of stat boosts to the weapon to help clutch a round. The goal with this build is to team shoot with allies (good thing the catalyst for vigilance wing is ensemble!), and while doing that you buff them AND yourself with radiant dodge, healing them, and if they die you become stronger to secure a kill and then revive, only to give radiant again to your recovered teammate. As a side note, radiance makes vigilance wing a more consistent 2 burst, and also you should run this build with spikes in mobility and discipline, with a minimum in 70 recovery. Anyways my bungie ID is Googoo Gaga#0680 and I like build crafting, thank you for coming to my TED talk.
Me and my friend have been using verity’s brow on stasis warlock paired with demo weapons. Although it’s not the most offensive and damage heavy setup it provides exceptional support. And if we’re playing together we have even more insane control buffing each others grenade uptime from verity’s “feel the flames” giving a 10x grenade regen to each other as we both use stasis turrets I can’t count time we’re we’ve have anywhere from 6+ turrets at a time
I use this with verglas or with wicked implement and forebearence, give it a try ;) glacier grenade diamond lance tectonic harvest whisper: fissure chain rime conduction mod head: harmonic syphon Dynamo (whatever you like) mod arm: focussing strike impact induction heavy handed mod chest: emergency reinforcment whateever protection or harmonic reserve mod legs: orb of restoration 2X stasis surge class item: 2X bomber reaper
Hoarfrost will let you down in higher end content. The survivability for behemoth titan just isn’t there after the nerfs. Combine that with stasis being lackluster in general right now. I’d recommend using icefall mantle instead.
I've been trying to find a good Solar build, I made it in game and when I saw yours it was somewhat similar, though mine is more about constant restoration rather than scorching. Probably not as good as yours, but I still find it useful even in low power content. Also I believe (not 100% sure) the build can be used with other exotics such as Assassin's cowl or something like Aeon (like I said not 100% sure), though that would probably change the knife. Subclass: Solar Abilities: Gambler's Dodge, Prox. Knife, Heal Grenade. Aspects: Knock Em' Down, On Your Mark Fragments: Mercy, Torches, Solace, Empyrean, and Tempering Weapons: Zaouli's Bane, Conditional Finality, Apex Predator (Large enemy control and damage, as well as ad clear) 1. Get a kill with your knife, giving you Radiant 2. Kill an enemy, then another to spawn a Firesprite 3. Pick up the Firesprite and keep killing enemies, which will give you increased restoration both from Tempering and the Firesprite (Also you can keep spawning firesprites from tempering, so if you miss your knife and dodge you'll be ok) 4. Ads can be killed with both knife and gun, both scorching and igniting them (Zauoli's depending on roles) 5. Increased reload from On Your Mark 6. Tank and outheal the damage... ALL OF IT. I had fun with the build, it did fall a bit flat when there was pretty much only yellow bars (like most ad clear builds I make), but thrives when there is a lot of ads or enemy density. I also think Sunshot could be used, but I prefer Zaouli since it doesn't take up my exotic which could be needed for e.g Arbalest if there are shields or stuff like that. Also I have a Strand build in mind, though I am waiting for rng to give me a gun which I need to craft to make it perfect. Dim Link: dim.gg/sjosojq/Equipped
I haven't run turrets with Osmiomancy since basically forever. As long as you bounce the grenades off targets (as in, literally hit them in the noggin with the grenade - it's not enough to get it close, you have to actually throw it and hit their body) you will never be out of grenades, and the insane speed and distance of the iceflare bolts and the amount you get just freezes the room. A stasis gun with headstone or Ager's is just the icing (ha ha) on top. Any shattered enemy generates iceflares, and all the iceflares are boosted on speed and range.
Ice Man Build: Cold Snap Grenades. Aspects: Iceflare Bolts for extra Seekers, Bleak Watcher for crowds Fragments: Refraction, Torment, Chains, Shards. Ex Weapon: Verglas Curve for extra Shatter Buffs, cover and slowing. Ex Armor: Osmiomancy Gloves with 3 Grenade Kickstart. Boots: 2x Stasis Weapon Surge, Innervation. Class Item: Power Attraction, Time Dilation, Bomber. Stasis Turrets against the Bosses or Champions increases the amount of Turrets that can be thrown by 30% especially if Verglas gets a stasis wall, shatter chain going with the seekers. Enjoy.
The most important thing with this build is getting the direct hit on enemies that aren't of the lowest tier. If you do then you can spam the heck out of the nade, and freeze everything faster than turrets and more controlled than turrets (targeting who you want). Additionally I know you used the bow cuz anti barrier, but that's probably the worst primary type to use. You want something with a higher rate of fire so teammates are less likely to "steal" your shatters, unless you use Verglas cuz of the huge synergy
@macticsG1 I have a Hunter build using Mothkeeper's Wraps gauntlets. These moths will jolt, blind, protect you and allies and make it rain orbs of power. It turns your grenade into a cage of moths, it'll deploy two mouths. A blinding arc mouth that tracks down enemies and a void mouth that tracks you or a teammate to give them a void overshield. could also be two void moths or two arc mouths depending how close it is to enemies or allies. synergies perfecting with the Ex Diris grenade launcher. Inside of one arc mouth created on kills it'll do the same thing as the grenade. I use it with the arc sub-class so I can add Jolt to the moths for extra damage. Abilities: marksman dodge, triple jump, combination blow and grenade doesn't matter Aspects: flow state and lethal current. Fragments: spark of ions, spark of resistance, spark of amplitude and spark of shock. Mods: Helmet: harmonic siphon, kinetic siphon and special ammo finder Arms: grenade kickstart, bolstering detonation and firepower Chest: users choice Legs: arc surge, innervation and recuperation Cloak: reaper, bomber and powerful attraction stat mods I went with discipline and resilience. It's pretty much the same gameplay loop as the Shinobu's Vow but with the benefit of Ex Diris to keep the grenade spam going between cooldowns. Void moths have a small AOE so if teammates are close enough they all get the overshield kinetic weapon I use a Lodbrock-C with demolitionist and wellspring. but really anything with demolitionist works. Haven't had the chance to try it in GMs but works really well in solo legendary lost sectors. hope you get a chance to use it and any improvements are appreciated. DIM link: dim.gg/3xhldry/Moth-Keeper
you should use Verglas Bow which will help with the build in general since I can create crystal which will freeze enemies and will active ice flare bolt without even using your abilities also you can instead use stasis surge + primary weapon do extra damage to stasis all stats will end up to verglas doing up to 10-20k damage on some precision shoots when stasis surge is active and even up to 35k on mobs on head shots, also to have more synergy use chain of command machine gun with Demo which will give energy back on kills and is stasis so machine gun + stasis surge = lots of damage, also for faster granades since you freezen everything wishper of shards should be a pick over fissures, for more control ditch glacial harvest and use turret then on head use stasis shipon u don't really worry about having much heavy or special since u will be shattering every with verglas bow so that will give u orbs of power or use whisper of bonds since the shard ain't 100% to give u armor charge every target u kill frozen will pop 1-3 orb of power
I have a build idea that I think you would like. It goes as the following: Equip Stasis Hunter with Glacier Grenades, Shatterdive, and Grim Harvest. The Fragments we are using are: Shards, Hedrons, Torment, Rime, and Conduction. The Mods I used are: Ashes to Assets x2, Heavy Finder, Firepower, Grenade Kickstart, Blostering Detonation, Resists/Reserves as needed, Recuperation, Innervation x2, Bomber x2, and Time Dialation. Feel free to change the mods as needed. The exotics is use are Frost-EE5, and either Cryostesia77k, Ager's Sceptere, or Centrifuse. How to Use: 1. Throw Grenade 2. Use Shatterdive on grenade 3. Sprint until your grenade recharges. This build supports a run-and-gun playstyle, which is why i chose Centrifuse as an exotic option. If Mac sees this, please test it in a video. My username and numbers are: SkeletonKeyFam2, and i will edit this comment when i get the 4 numbers.
I have a build that is good Void hunter Exotic armour : graviton forfeit Exotic weapon : Rat king ( you can use graviton lance for a more agressive weapon) Weapon perk : If you want you can run a wavefram gl with destabilizing rounds to proc stylish executionner Aspect : stylish executionner, Trappers ambush Fragments : persistence, starvation, obscurity and cessation Abilities : Deadfall, Marksman, vortex grenade Mods Head : kinetic siphon, hands on, or dynamo Arm : impact induction, focusing strike, heavy handed Chest : reserves, and resistance mods Leg : recuperation, invigoration, innervation Class Item : Proximity ward, Powerful attraction, Bomber Prioritize : strenght, resilience, discipline, intellect, (not recovery because you get extra recovery with rat king catalyst and graviton forfeit.) Loop Kill ennemy, reload or dodge to get invis, invis gives melee fast cooldown, get finishers to proc obscurity and cessation, kill the volatile targets to get invis and void breach (refunds a part of your dodge). Also dont forget when your finishing you are pretty much invicible, because you have proximity ward and after you get invis. If in the activity you are running theres empowered melee(faster melee cooldown) you will get a 3 second melee when you are invis so you can just spam it and proc stylish executioner, heavy handed and hands on for more invis and super Dim Link dim.gg/vjh3lli/Void-invis
I run a similar build. If running with clan mates, best if they allow you to kill most of the frozen targets, this keeps the ice bolts constantly freezing additional enemies. Fastball helps get more consistent direct hits, I have been liking grenade Kickstart mostly to help regen if you miss hitting the target. Super strong support builds for high end content that should become mainstream next season :) I've also run with verglass curve for massive ice creation, solid damage, and you can add defense with fragments near frozen targets etc. Love the subclass
This Build is much better with grenade kick start x2 and x2 charge of the mod that gives armour charges for statis shards, then run armour charge based mods to just keep getting armour charges and then grenade charges. Getts more powerful with a weapon with headstone
I got j in build I call fists of the gods Titan build First put on point contact cannon brace Use arc subclass Knock out and touch of thunder Spark of resistance amplitude chock and ions Then put on a kinetic siphon and equip Monte Carlo Put on a impact induction and a hands on mod with a heavy handed mod and a momentum transfer and on the legs put two invigoration mods and on the class item put a distribution mod and use it with thruster The loop is basically use your punch throw your grenade use your thruster and then Monte Carlo somebody punch again chuck another grenade it’s an ad clear monster and you can keep your heath up with knockout I’d suggest 100 resilience and strength then pump discipline or recovery have fun punching
been cooking a little with some ophida spathe and sunshot, thinking of making it a scorch/ignite build (disclaimer, I dont know all fragments off the top of my head so here's what I would focus on) Proximity or Fan knives Thermite grenade for extra scorch, healing grenade for restoration, or tripmine for a third landmine gamblers dodge for melee refund Marksman for pvp, blade barrage for pve aspects: use knock em down or gunpowder gamble, but always use on your mark for the +1 slot gunpowder: Big grenade, less melee and radiant Knock em down: better super, more knives focus on either a radiant loop setup where powered melee makes you radiant, or extra scorch stacks and ignition spreading scorch. give super better targeting, and you should be golden mods:focus on melee damage generating orbs, orbs generating armor charge to generate solar damage and bonus stats burn it up and blow it up
Sorry but his comment is hilarious! It took him years for that basic build?! How could he go that long and not realize that Glacier Harvest does NOTHING for that build? BTW, glacier harvest does nothing for that build. Having on Bleak watcher or Frostpulse would be a better idea, using something like the Wicked Implement to create stasis crystals (not shards) allows you to run the fragment Whisper of Shards which boosts the grenade recharge rate. I would run Bleak Watcher/Frostpulse (depending on the GM) then use Iceflare bolts. Whisper of Shards, Whisper of Fissures, Whisper of Durance (Bleak watcher only), Whisper of Rending, and finally Whisper of Chains. If you aren't using this build you are seriously missing out. Glacier Harvest is dead since Bungie completely nerfed Whisper of Rime being that the over shield gain is crap and the cool down is rediculously long. Please use big brain when making your will it build videos. Some people are just good writers and they grabbed your attention claiming they use it in a 2 man GM, that guy was either stretching the truth or just sat in the back while his teammate did most the work. Don't believe me...test it with my suggested better fragments and Aspects, then get back to me
I've use this variant of build for some activities as well and main weapon was Wicked implement I understand that not everyone has it but if you have it give it a go and use the fragment that give you enhance grenade recharge when you shatter a crystal. Cheers!!!
Pairing this with build with quicksilver storm is unreal. Rending increases the damage of the alt fire by a huge margin. If you’ve ever had issues with the brigs on the devils lair GM, this build with quicksilver allows you to solo them without them ever firing a shot. This season with overload machine gun and anti barrier auto rifle lets you build a top tier champion busting load out!
Trinity Ghoul with getaway artist, you can constantly keep yourself Amped with each Arc soul and get it back before it goes away with the right mods etc
Man I've been trying to make a new shadebinder build with the updated Winter's Guile but Osmiomancy is too good...they need to make Winter's Guile give more melee energy on shard pickup or something if they want it to work.
Verglass or implement is a good choice for this build an it is good but you can get the same effect of grenade refund even with the turrets. Chuck the cold snap an follow it up with a turret. An keep the loop going with implement or Verglass stasis crystals.
Turret followed by standard nade toss is my preference. If you wanna get nuts, try final warning in kinetic. Sweet heavens does that little bastard do work... good vids dude, thanks.
Its a fun build, I'm a little hurt that Stasis turrets are not a thing with this build, but everyone has their opinions and I respect this guardian's build a lot. I personally love my Stasis Warlock Build with Iceflare Bolts + Stasis Turrets, I even use Verglas Curve with the build for the crystals that I can shatter or help refund my grenade energy back, and if I need a huge crowd control weapon, I have the Forbearance GL. For heavy DPS, I have the Stasis Rocket Launcher, Bump in the Night with Demo + Frenzy. I know there's better choices like the Bait and Switch one from the Ghost in the Deep dungeon, but I haven't gotten lucky to get it.
Cheers! I did make a turret build with wicked implement which worked well, I just like the control to freeze what I want when I want with Coldsnaps better. And I miss having 6 turrets at once :(
@@PxxTKlickshot You did an amazing job with the build! The fact that you're able to go through every GM with a 2-man fireteam with this build deserves praise in my books! Continue having fun out there!
@@WrathNebula321 Thanks dude! We paired it with arc titan builds since I could provide a lot of safety. As mentioned its definitely not made for fast clears by itself.
@@PxxTKlickshotI'm no warlock main, but honestly your build has tempted me a lot. The fact you can freeze absolutely everything and spam coldsnap grenades on a boss, because of how good the grenade regen is from osmiomancy, is really powerful. I don't have any of the fragments or aspects, but we can buy them now, so I'm gonna try this build out.
I've been using variations of this build for years and it's always working through all kind of change. You have plenty of rifts, safety with freeze and if used well full control of the battlefield with the exception of bosses or larger enemies that don't stay frozen. Still missing conditional finality though but that's just my shit rng...
I use a build like this but for my primary I use Agers Scepter. It sends a freezing shockwave after kill and I believe it sends the trackers after every frozen enemy is defeated without using the grenade too. Also freezing and defeating enemies with the melee causes the trackers to come out. I’m not good enough to try that build out in GM.
its a great build for GMs. Conditional Finality is okay, but there are MANY better exotic weapon pairings that excel here. Wicked Implement and Verglas Curve are fantastic and Ager's scepter is solid for a special weapon focused build. Just swap out the primary damage on frozen targets fragment for something else. You could even use Quicksilver Storm (recommend Kinetic version). So many options to choose from.
Shadebinder has been my baby in PVE since it came out-I started running this when they added the legs mod that makes Glacial Harvest work again...and my lord its beautiful. Turrets are cool, but the Osio Coldsnap with Iceflare is built different.
personally i'd swap the shotgun for the new stasis scout, wicked implement. conditional finality is just there for its freeze/burn to targets that get too close, but I think that wicked implement would be a better fit due to its synergy with the stasis shards, since you create a LOT of them.
The problem with this setup is that what you get for omitting stasis turrets is nearly worthless. Stasis Shards really don't add much utility to the build, because you get all your energy from the osmiomancy gloves and the overshield just isn't very powerful. Having the *option* to throw a stasis turret whenever there are enough enemies around to regain the grenade energy, or you have stored up enough Armor charges is just significantly better.
I have the same build but with 'Whisper of Shards' instead of 'Whisper of Conduction'. Still think it needs some tweaks and would've love to have seen Mactics add his own twist to the build.
Really need to make sure you get the direct impact, I play a similar build with ticcus for even more AOE and I can throw nade after nade after nade Fastball helps
I'm sorry, I really don't see why you wouldn't run the stasis turret aspect in place of the Glacial Harvest one. I get that it gives you melee energy and armor charge with Elemental Charge mod... But you could get that same effect with orbs from Whisper of Bonds or even just passively through primary kills, AND you could have a turret up that you could often instantly refund by throwing your follow up grenade directly at a High-Tier enemy. Personally, I never run Glacial Harvest unless I plan on running Whisper of Rime too, and on stasis warlock I rarely if ever really use the charged melee. So I don't really see the use in getting stasis shards over an army of stasis turrets if you know how to use Osmiomancy well. Maybe I just need someone to explain this build to me as if I'm five years old, idk.
Agreed. There's absolutely no point in running glacial harvest when you have no fragments to synergizes with AND the possibility to choose if you direct hit the mob with your nade or overcharged it into a turret. Bleak watcher gives the same results and more versatility.
"You're not throwing enough Gernades!" -shaxx. You shouldn't even have a grenade charge when using this build. You should be spamming them. I hate seeing the 2 charges of nades.
I feel like glacial harvest really isn’t getting used much. And after they gutted the overshield you can get from them I think turrets would be better to have on hand than glacial harvest
One of the great "Tank-lock" builds. Its honestly still very slept on due to how strong Turret-lock can be. Is it slower than any of the "meta" GM builds, yes it is Will it still clear 99% of content with no issues, also YES
I feel like you could switch out conditional finality for the rasputin bow that has the tracking ring bc it matches that slow pace that would pare nicely.
hey @MacticsG1will you be making a new solar hunter anytime soon? Or you are planning on making one when season of the wish drops when we get new goodie artifact modes
Has anyone suggested a stasis Verity’s Brow build and Aeger’s scepter? Will it build? Wondering if you could exploit the Death Throws perk and spam nades like solar verity builds
I was watching the beginning of the stream and you said you'd give a recommendation for what to use if we don't have Conditional Finality, but I had to leave before the end of the stream. Is it just Riptide or was there something else to use?
The build's great, puts in work, but this also feels entirely too obvious for something like Will It Build (compared to, say, the RDM Void hunter from a few days ago). Maybe I'm a little more seasoned of a vet than the intended audience, but this was pretty simplistic really.
I agree, but that is kind of the point of the build right? It works in every situation with no setup but theres still many little nuances to upkeep abilities and use the strenghts correctly. It's certainly not flashy but I do think it's unique. Cheers!
What’s the red X’s on the enemies at the beginning of the gm they look different from anything I’ve seen? You see them when there at C trying to capture it
Sorry didnt show mods in this!
Here they are:
Helmet - Your preferred Ammo Finders / Scouts
Arms - Impact Induction / Bolstering Detonation / matching Loader
Chest - Resistance Mods
Legs - Elemental charge / 2x matching Surge
Bond - Bomber / Font of Restoration / Time Dilation
I think this build is worthy of a separate video guide
Did my clan mate botani post the stasis warlock build? He has been praising this build for months now stating he has been using it since the start of stasis.
Can you send me the dim link 🔗 please? Cheers
Can you send me a discord link
This build with the new wish keeper now might be crazy control
Been running a very similar build for the longest time now! Osmiomancy Gauntlets made me fall in love with Shadebinder & I'm really looking forward to the incoming Stasis Buffs.
Agers Scepter is made for Shadebinder! Paired with Dragonfly, Voltshot, Incandescent, Firefly Weapons you can lock down & clear entire rooms/areas alone.
It's my favorite build an is op for most gms an endgame content. Ppl laugh at first but but the end of the run they wanting the same build
may i suggest ticuu's divination?
Fellow shade binder here, I love running osmiomancy warlock, I run a very similar build to the one you presented in this build video but my mod set up is a little bit different. I find the consistency to be a little lacking when i don't focus my mod setup into grenade charges.
Exotic: Osmiomancy Gloves
Subclass: Stasis
Aspects: Ice flare Bolts, Glacial Harvest
Fragments: Whisper of Fissures, Whisper of Chains, Whisper of Rending, and you could choose your last fragment but I run Whisper of Shards
Exotic Weapon: Verglas Curve
Stats: Resilience, Discipline, and Recovery
Mod Setup:
Head: Dynamo, Preferred Ammo Finder, Harmonic Siphon Mod
Arms: 2x Grenade Kickstart
Chest: Charged up, Preferred Resist Mods
Legs: Stacks on Stacks, Elemental Charge
Class: 2x Bomber, Reaper
There is a lot of intricate pieces within the build that revolve around grenade regeneration. You still have to be accurate in your grenade throws (Osmiomancy also provides intrinsic Fastball) but it is a little forgiving. Ability loop in higher content starts with grenade throw and immediate rift placement afterwards (Glacial Harvest and Reaper will proc) Elemental charge is in escalating chance so I tend to get my TWO armor charge from stacks on stacks after I grab the second shard along with the reaper orb which immediately places me at 4 stacks of armor charge providing roughly 42% grenade energy return on throw and does stack with the intrinsic grenade recharge if direct impact is made. With Grenade Kickstart you can get almost the entirety of your grenade back by simply using it on a red bar enemy. In between grenade throws, I'm using Verglas Curve to get one stack of its hip-fire shard generation and am placing it right besides me in my rift. Rift provides restoration and resilience provides 30%DR and Whisper of Chains provides 40% DR After that I keep an internal timer for how long that shard stays on the field before I break it myself for Whisper of Shards for 500% Grenade recharge rate. This is only really scratching the surface of the build itself. In easier content, I'd probably switch Whisper of Shards for Whisper of Refraction. It definitely takes practice but jeez it is worth it when playing endgame content and being able to freeze tons of enemies for teammates.
Here's the DIM link if anyone is interested. All Stats used in my explanation were provided by DIM and by play testing. Thanks, and sorry for the super long post.
dim.gg/wvk5o3a/Frozen-Tundra
thx i copied and it workt
@@factsyoudidntkn0w Glad to hear it! The build is getting some buffs and some slight nerfs in The Final Shape so I plan to revise it. If you want the DIM link once I playtest it and try it through the new content, I can DM it.
You can throw Coldsnaps while in Winter’s Wrath to save the energy from shooting the ice balls. Then just follow the seekers and shatter everything.
Never even thought of that thanks
My favorite tech
This. Also works well with the Aspect which causes your rift to AoE freeze, if you’re feeling ballsy. Since you have extra damage resistance during the super, and can equip Class Item mods which grand super energy on Rift casts, you are looking at a super running the equivalent of an extended German trance remix of Frozen’s entire OST.
Eyoo, submitter here, thanks for the 10 bucks Mac
Do you think Ager’s Scepter would be a good pick?
Wishender does amazing and you get your super back hella fast
That is a great build man! Thanks for the input
@@wanderingwolfe18 Yeah, gives your super a good dps use. But I wouldnt use Agers as your primary weapon, more as backup and champ killer (in high level content anyway).
I've been running a similar build with Wicked Implement, what's your opinion on Wicked Implement?
@Mactics Verglas Curve would pair nicely here - It has a hidden perk where it does bonus damage to frozen targets (need to confirm but I think it’s 50% bonus) and stacks with surges, and Whisper of Rending.
And hitting a target directly freezes them. Shooting again shatters them and creates more bolts. It fits perfectly.
So, I just started playing with this build. And came up with a little tweak to. If you use Verglas Curve when you have Hail Barrage x5 it will add more seekers.
A noteworthy interaction on shadebinder: the turrets applying slow counts as grenade damage, which means a single stasis turret can proc bolstering detonation multiple times, to the point where one turret will give you a full rift charge. You can use this knowledge to use your rift as a sort of grenade battery with your bomber procs
Thanks for the information, I wasn't sure what kind of damage the turret dealt. Do you also have to know what kind of damage does unravel and necrotic grip poison does?
Thanks for the information, I wasn't sure what kind of damage the turret dealt. Do you also have to know what kind of damage does unravel and necrotic grip poison does?
I used a similar build with Ticuu's Divination. Sacred Flame explosions, Stasis bursts, and Iceflare Bolt seekers everywhere.
Im not sure if this counts for what you are doing but my clan mates and i have been using team builds. You will need 2 revanants with the mothkeepers wraps with grim harvest and either shatter dive or the slowing dodge. Run rime, conduction, shards, chains, and rending. Then whatever weapon for a gm setting. Wishender is nice. For mods 2 elemental charge with stacks on stack and grenade kickstart are the highlights. Then siphons and DR mods. Bomber is also recommended. Then the third player runs a behemoth with hoarfrost. Same fragments but drop rending. Aspects are howl of the storm and of course tectonic harvest. VERY IMPORTANT BECAUSE WE DONT HAVE RENDING YOU MUST USE A SMG OR AUTO WITH HAKKE BREACH. If you do not it wont work. The title smg works well to break crystals. Use a void loader for sure or whatever element your crystal breaking weapon is. For mods utility Kickstart times 3 and grenade Kickstart. Of course elemental charge times 2 and stacks on stacks. One charged up and DR mods. Gameplay loop: stay together as a unit. Behemoth makes ice and leaves 2 or 3 up for cover and chains proc. Then before it expires break it and throw another grenade melle or barricade. Keep up with breaking crystals to fuel the team with overshield from rime the DR from chains and of course armor charge and Melle energy. Since the behemoth makes so many crystals the hunters can each break 2 of the 4 crystal howl of the storm melle for 10 seconds of 500 percent grenade regen. Do this every rotation for insane uptime on the blinding and overshield moths. It takes a dedicated team to master but when executed correctly it cuts through every gm with stunning ease. I am a gilded conqueror and have been every season since before beyond light. I soloed the Lightblade GM when it first came out. Not tooting my horn just letting you know i am for real and not blowing smoke. Make sure all team members have max discipline and resilience.
Build time!!
*That One Scene From The Final Act of Thor: Ragnarok*
Arc Titan
*Spec of choice*
Touch of Thunder - buffed nades, why not
Knockout - CRAZY health regen, pretty important
Your choice of super, but I prefer thundercrash
Melee - Thunderclap
Nade - Anything works, really. I prefer pulse nade.
Class Ability - Thruster, for sheer uptime and ability to use it
Fragments of choice
Spark of Beacons - good for arc special weapons, because we are going to use an exotic primary
Spark of Ions - Because we are jolting so often, this will be super helpful for ability regen (which we will need!)
Spark of Resistance - Titan punch. Titan run up to bad guy. Titan bonk. Dead. Victory
Spark of Discharge - Buffs arc weapons even more, allowing EVEN more ability regen
*Exotics of choice*
*Point-contact cannon brace*
Not only does this allow your thunderclap to recharge on kills, but your thunderclap now also jolts. This is even more powerful when amplified!
*Monte Carlo*
Exotic primary, which is already good. The amount of melee regen is crazy with this thing, and if you have it out after you thunderclap, easy damage bonus.
*Weapons of choice*
For the previous fragments, we have enhanced arc special weapons by a lot. Any arc special weapon will do. However, I do recommend *Forbearance* for obvious reasons
Other choices could be composed of *Path of Least Resistance* with voltshot, *Loaded Question* for pure damage output, *Iterative Loop* with voltshot for ad clear.
For heavy weapons, I highly recommend this season’s *Song of Ir Yût* as it is an arc adaptive machine gun. Other options could include *Bequest* as it is a good arc sword, *Wendigo GL3* if you want an arc GL, *The Hothead* as it is the best arc rocket launcher, or *Stormchaser* because it is a good arc linear.
*Mods*
Helmet
- Harmonic Siphon (required)
- Hands-on
- Heavy ammo finder
Arms
- Heavy Handed (required)
- Focusing Strike
- Momentum Transfer
- Melee Kickstart
- Arc Loader
Chest
- Charged Up
- Arc Reserves
- Concussive Dampener
- Arc/Void/Solar/Stasis resist
Legs
- Invigoration (required)
- Arc Surge
- Recuperation
- Stacks on Stacks
- Elemental Charge
Class Item
- Outreach (required)
- Powerful Attraction (Somewhat required, build can work without it)
- Time Dilation
- Reaper
*Stats*
I recommend *max resilience* and *max strength* as those two tie into both abilities that matter the most here, but any stat build works!
There is a version of this build which uses Quicksilver Storm and the fragment which increases primary ammo damage by 45~ % versus frozen targets. Yes, the grenades benefit, and absolutely demolish beefier targets if you prime the grenade, then freeze.
With Suspend being nerfed in pve, Osmiomancy locks are once again the undisputed crowd controllers in harder content.
i think Wicked Implement would be a MUCH better fit for this build instead of Conditional Finality. it can take care of unstops (this season), Overloads (this season) and if you time it right...barriers. not to mention you almost NEVER have to reload it because of Tithing havest perk on the weapon. if you want control of the battlefield, this is a MUCH better option. give it a try
It can take care of overloads and unstoppables in any season since it can slow and freeze targets. Barrier also if you time it right
Yeah the weapons I've mentioned are really for fun and not meant for endgame, I agree.
agree, I got the caty, and combined with whisper of shards, makes a lot of grenades
One thing that is insane is using the grenades properly during your super. If you can keep getting direct hits for refunding them and maximizing freezes to keep them going indefinitely, since the shatter attack takes basically no super energy. So your super will last even longer, and you'll be freezing and shattering everything around
My build. while mostly for fun, I've used it in solo legend content and without matching surges
Behemoth Titan with Cadmus Ridge Lance cap
Aspects: Tectonic harvest and Diamond Lance
Fragments: Rending, Fissures, Chains, Shards, choice (I've used durance, Rime, and bonds)
Grenade: Duskfield
Weapons: Stasis Primary with Headstone to generate lance on any kill: body or headshot. Synergize with artifact to stun champs
Favorite grenade launcher (I like wilderflight) or any other special weapon
If having fun, Salvations Grip (can throw enemies in pits). Otherwise some heavy to melt bosses and champs
Stats: resilience, discipline, strength, intellect, recovery
Mods: Harmonic syphon, heavy ammo finder and scout
Impact Induction, Momentum Transfer, Bolstering Detonation
Resistance mods
Harmonic scavenger, better already or recuperation, stasis weapon surge
Bomber, Distribution, Reaper
Fashion: No ornament, Sunlit Gauntlets, Pyrrhic Ascendant plate, Photosuede greaves, Mark of medal
Shaders: Whispered Sheen, copper and blood, none, copper and blood, Erebos Glance
Gameplay guidelines: Shiver strike is a movement tool
Throw grenade at group of enemies, let them freeze, use primary to shatter (should be easy with rending)
Whenever possible, wait to use lances until the 7 second cooldown between lances is almost up so you can chain lances. Lances last a while so don't feel a need to rush and pick them up.
Use salvations grip to instantly freeze enemies and spawn stasis crystals for ability energy and lances.
Lances, headshot kills with headstone weapon, and charged salvations grip shots spawn stasis crystals. being near these give damage resistance and breaking them gives melee and grenade energy.
Overload champions: without matching surges these are a pain. use salvations grip to freeze them and spawn a bunch of stasis crystals around them. Shatter the overload champion so they are unfrozen then immediately throw duskfield to stun. spam your special into the overload and shatter enough crystals to cause all of them to break, using a finisher as soon as the game lets you.
If there is one thing you can count on in the crucible, it is your teammates constantly dying, so why not capitalize on their deaths and help to prevent them at the same time? This may sound counterintuitive, but I urge you to quell your skepticism, because just like Hannah Montana, you get the best of both worlds with this PvP support build:
Solar hunter with radiant dodge, healing grenades, explosive knife, Aeon Swift (sect of vigor) and vigilance wing, with embers of mercy, benevolence, beams, torches, and solace. Every time an ally dies, Aeons gives you a big chunk of class ability energy whilst vigilance wing gives you a bump in health and increased movement speed. When reviving allies, Aeons gives you full class ability energy, plus through ember of mercy, (reviving allies give you and them restoration), you’ll activate ember of benevolence (increases grenade, melee, and class ability regen after giving an ally a solar buff). As the last player alive, (think trials of Osiris and competitive game modes), vigilance wing gives you +100 recovery plus a multitude of stat boosts to the weapon to help clutch a round. The goal with this build is to team shoot with allies (good thing the catalyst for vigilance wing is ensemble!), and while doing that you buff them AND yourself with radiant dodge, healing them, and if they die you become stronger to secure a kill and then revive, only to give radiant again to your recovered teammate. As a side note, radiance makes vigilance wing a more consistent 2 burst, and also you should run this build with spikes in mobility and discipline, with a minimum in 70 recovery. Anyways my bungie ID is Googoo Gaga#0680 and I like build crafting, thank you for coming to my TED talk.
Me and my friend have been using verity’s brow on stasis warlock paired with demo weapons. Although it’s not the most offensive and damage heavy setup it provides exceptional support. And if we’re playing together we have even more insane control buffing each others grenade uptime from verity’s “feel the flames” giving a 10x grenade regen to each other as we both use stasis turrets I can’t count time we’re we’ve have anywhere from 6+ turrets at a time
Would love to see a stasis titan build with hoarfrost Z, use the verglas curve stasis bow with a wave frame gl and it will put in some work for PVE 😈
Is Hoarfrost actually good? I like how it looks but i can't really see use for a stasis barricade
I use this with verglas or with wicked implement and forebearence, give it a try ;)
glacier grenade
diamond lance
tectonic harvest
whisper:
fissure
chain
rime
conduction
mod head:
harmonic syphon
Dynamo
(whatever you like)
mod arm:
focussing strike
impact induction
heavy handed
mod chest:
emergency reinforcment
whateever protection or harmonic reserve
mod legs:
orb of restoration
2X stasis surge
class item:
2X bomber
reaper
Hoarfrost will let you down in higher end content. The survivability for behemoth titan just isn’t there after the nerfs. Combine that with stasis being lackluster in general right now. I’d recommend using icefall mantle instead.
@@the1stdestiny361I really hope the stasis buffs coming make behemoth good
@@the1stdestiny361 I think sometimes you use a build just for the sake of it and have fun with something different:)
I've been trying to find a good Solar build, I made it in game and when I saw yours it was somewhat similar, though mine is more about constant restoration rather than scorching. Probably not as good as yours, but I still find it useful even in low power content. Also I believe (not 100% sure) the build can be used with other exotics such as Assassin's cowl or something like Aeon (like I said not 100% sure), though that would probably change the knife.
Subclass: Solar
Abilities: Gambler's Dodge, Prox. Knife, Heal Grenade.
Aspects: Knock Em' Down, On Your Mark
Fragments: Mercy, Torches, Solace, Empyrean, and Tempering
Weapons: Zaouli's Bane, Conditional Finality, Apex Predator (Large enemy control and damage, as well as ad clear)
1. Get a kill with your knife, giving you Radiant
2. Kill an enemy, then another to spawn a Firesprite
3. Pick up the Firesprite and keep killing enemies, which will give you increased restoration both from Tempering and the Firesprite (Also you can keep spawning firesprites from tempering, so if you miss your knife and dodge you'll be ok)
4. Ads can be killed with both knife and gun, both scorching and igniting them (Zauoli's depending on roles)
5. Increased reload from On Your Mark
6. Tank and outheal the damage... ALL OF IT.
I had fun with the build, it did fall a bit flat when there was pretty much only yellow bars (like most ad clear builds I make), but thrives when there is a lot of ads or enemy density. I also think Sunshot could be used, but I prefer Zaouli since it doesn't take up my exotic which could be needed for e.g Arbalest if there are shields or stuff like that.
Also I have a Strand build in mind, though I am waiting for rng to give me a gun which I need to craft to make it perfect.
Dim Link: dim.gg/sjosojq/Equipped
I haven't run turrets with Osmiomancy since basically forever. As long as you bounce the grenades off targets (as in, literally hit them in the noggin with the grenade - it's not enough to get it close, you have to actually throw it and hit their body) you will never be out of grenades, and the insane speed and distance of the iceflare bolts and the amount you get just freezes the room. A stasis gun with headstone or Ager's is just the icing (ha ha) on top. Any shattered enemy generates iceflares, and all the iceflares are boosted on speed and range.
Ice Man Build: Cold Snap Grenades.
Aspects: Iceflare Bolts for extra Seekers, Bleak Watcher for crowds
Fragments: Refraction, Torment, Chains, Shards.
Ex Weapon: Verglas Curve for extra Shatter Buffs, cover and slowing.
Ex Armor: Osmiomancy Gloves with 3 Grenade Kickstart.
Boots: 2x Stasis Weapon Surge, Innervation.
Class Item: Power Attraction, Time Dilation, Bomber.
Stasis Turrets against the Bosses or Champions increases the amount of Turrets that can be thrown by 30% especially if Verglas gets a stasis wall, shatter chain going with the seekers. Enjoy.
The most important thing with this build is getting the direct hit on enemies that aren't of the lowest tier. If you do then you can spam the heck out of the nade, and freeze everything faster than turrets and more controlled than turrets (targeting who you want). Additionally I know you used the bow cuz anti barrier, but that's probably the worst primary type to use. You want something with a higher rate of fire so teammates are less likely to "steal" your shatters, unless you use Verglas cuz of the huge synergy
I want verglas to get a buff where you can get 5 stasis arrows from one combatant kill. But in PvP it would remain 1 stasis arrows per kill.
I actually prefer the bow, it's a one hit shatter, alternatively quicksilver/grenade launchers can make quick work of crystals
@macticsG1 I have a Hunter build using Mothkeeper's Wraps gauntlets. These moths will jolt, blind, protect you and allies and make it rain orbs of power.
It turns your grenade into a cage of moths, it'll deploy two mouths. A blinding arc mouth that tracks down enemies and a void mouth that tracks you or a teammate to give them a void overshield. could also be two void moths or two arc mouths depending how close it is to enemies or allies.
synergies perfecting with the Ex Diris grenade launcher. Inside of one arc mouth created on kills it'll do the same thing as the grenade.
I use it with the arc sub-class so I can add Jolt to the moths for extra damage.
Abilities: marksman dodge, triple jump, combination blow and grenade doesn't matter
Aspects: flow state and lethal current.
Fragments: spark of ions, spark of resistance, spark of amplitude and spark of shock.
Mods:
Helmet: harmonic siphon, kinetic siphon and special ammo finder
Arms: grenade kickstart, bolstering detonation and firepower
Chest: users choice
Legs: arc surge, innervation and recuperation
Cloak: reaper, bomber and powerful attraction
stat mods I went with discipline and resilience.
It's pretty much the same gameplay loop as the Shinobu's Vow but with the benefit of Ex Diris to keep the grenade spam going between cooldowns.
Void moths have a small AOE so if teammates are close enough they all get the overshield
kinetic weapon I use a Lodbrock-C with demolitionist and wellspring. but really anything with demolitionist works.
Haven't had the chance to try it in GMs but works really well in solo legendary lost sectors. hope you get a chance to use it and any improvements are appreciated.
DIM link:
dim.gg/3xhldry/Moth-Keeper
you should use Verglas Bow which will help with the build in general since I can create crystal which will freeze enemies and will active ice flare bolt without even using your abilities also you can instead use stasis surge + primary weapon do extra damage to stasis all stats will end up to verglas doing up to 10-20k damage on some precision shoots when stasis surge is active and even up to 35k on mobs on head shots, also to have more synergy use chain of command machine gun with Demo which will give energy back on kills and is stasis so machine gun + stasis surge = lots of damage, also for faster granades since you freezen everything wishper of shards should be a pick over fissures, for more control ditch glacial harvest and use turret then on head use stasis shipon u don't really worry about having much heavy or special since u will be shattering every with verglas bow so that will give u orbs of power or use whisper of bonds since the shard ain't 100% to give u armor charge every target u kill frozen will pop 1-3 orb of power
I have a build idea that I think you would like. It goes as the following:
Equip Stasis Hunter with Glacier Grenades, Shatterdive, and Grim Harvest.
The Fragments we are using are: Shards, Hedrons, Torment, Rime, and Conduction.
The Mods I used are:
Ashes to Assets x2, Heavy Finder, Firepower, Grenade Kickstart, Blostering Detonation, Resists/Reserves as needed, Recuperation, Innervation x2, Bomber x2, and Time Dialation.
Feel free to change the mods as needed.
The exotics is use are Frost-EE5, and either Cryostesia77k, Ager's Sceptere, or Centrifuse.
How to Use:
1. Throw Grenade
2. Use Shatterdive on grenade
3. Sprint until your grenade recharges.
This build supports a run-and-gun playstyle, which is why i chose Centrifuse as an exotic option.
If Mac sees this, please test it in a video. My username and numbers are: SkeletonKeyFam2, and i will edit this comment when i get the 4 numbers.
I have a build that is good
Void hunter
Exotic armour : graviton forfeit
Exotic weapon : Rat king ( you can use graviton lance for a more agressive weapon)
Weapon perk : If you want you can run a wavefram gl with destabilizing rounds to proc stylish executionner
Aspect : stylish executionner, Trappers ambush
Fragments : persistence, starvation, obscurity and cessation
Abilities : Deadfall, Marksman, vortex grenade
Mods
Head : kinetic siphon, hands on, or dynamo
Arm : impact induction, focusing strike, heavy handed
Chest : reserves, and resistance mods
Leg : recuperation, invigoration, innervation
Class Item : Proximity ward, Powerful attraction, Bomber
Prioritize : strenght, resilience, discipline, intellect, (not recovery because you get extra recovery with rat king catalyst and graviton forfeit.)
Loop
Kill ennemy, reload or dodge to get invis, invis gives melee fast cooldown, get finishers to proc obscurity and cessation, kill the volatile targets to get invis and void breach (refunds a part of your dodge). Also dont forget when your finishing you are pretty much invicible, because you have proximity ward and after you get invis.
If in the activity you are running theres empowered melee(faster melee cooldown) you will get a 3 second melee when you are invis so you can just spam it and proc stylish executioner, heavy handed and hands on for more invis and super
Dim Link
dim.gg/vjh3lli/Void-invis
Been loving my own Osmiomancy build with the same aspects for a long time, it's amazing
But why does this build use glacial harvest instead of the turrets? I didn't see a lot of dependency on melee
@@four321zero Mods like Impact Induction for grenade energy and the charged melee freezes, for more Iceflare Bolts and therefore more Glacial Harvest
To control your enemies, you must first control yourself. - Sun Tzu Art Of War
I run a similar build.
If running with clan mates, best if they allow you to kill most of the frozen targets, this keeps the ice bolts constantly freezing additional enemies.
Fastball helps get more consistent direct hits, I have been liking grenade Kickstart mostly to help regen if you miss hitting the target.
Super strong support builds for high end content that should become mainstream next season :)
I've also run with verglass curve for massive ice creation, solid damage, and you can add defense with fragments near frozen targets etc.
Love the subclass
This Build is much better with grenade kick start x2 and x2 charge of the mod that gives armour charges for statis shards, then run armour charge based mods to just keep getting armour charges and then grenade charges. Getts more powerful with a weapon with headstone
I got j in build I call fists of the gods
Titan build
First put on point contact cannon brace
Use arc subclass
Knock out and touch of thunder
Spark of resistance amplitude chock and ions
Then put on a kinetic siphon and equip Monte Carlo
Put on a impact induction and a hands on mod with a heavy handed mod and a momentum transfer and on the legs put two invigoration mods and on the class item put a distribution mod
and use it with thruster
The loop is basically use your punch throw your grenade use your thruster and then Monte Carlo somebody punch again chuck another grenade it’s an ad clear monster and you can keep your heath up with knockout I’d suggest 100 resilience and strength then pump discipline or recovery have fun punching
been cooking a little with some ophida spathe and sunshot, thinking of making it a scorch/ignite build
(disclaimer, I dont know all fragments off the top of my head so here's what I would focus on)
Proximity or Fan knives
Thermite grenade for extra scorch, healing grenade for restoration, or tripmine for a third landmine
gamblers dodge for melee refund
Marksman for pvp, blade barrage for pve
aspects: use knock em down or gunpowder gamble, but always use on your mark for the +1 slot
gunpowder: Big grenade, less melee and radiant
Knock em down: better super, more knives
focus on either a radiant loop setup where powered melee makes you radiant, or extra scorch stacks and ignition spreading scorch.
give super better targeting, and you should be golden
mods:focus on melee damage generating orbs, orbs generating armor charge to generate solar damage and bonus stats
burn it up and blow it up
This is how I run my Stasis warlock. Fallow the ice snake. It’s good
Sorry but his comment is hilarious! It took him years for that basic build?! How could he go that long and not realize that Glacier Harvest does NOTHING for that build? BTW, glacier harvest does nothing for that build. Having on Bleak watcher or Frostpulse would be a better idea, using something like the Wicked Implement to create stasis crystals (not shards) allows you to run the fragment Whisper of Shards which boosts the grenade recharge rate.
I would run Bleak Watcher/Frostpulse (depending on the GM) then use Iceflare bolts. Whisper of Shards, Whisper of Fissures, Whisper of Durance (Bleak watcher only), Whisper of Rending, and finally Whisper of Chains.
If you aren't using this build you are seriously missing out. Glacier Harvest is dead since Bungie completely nerfed Whisper of Rime being that the over shield gain is crap and the cool down is rediculously long. Please use big brain when making your will it build videos. Some people are just good writers and they grabbed your attention claiming they use it in a 2 man GM, that guy was either stretching the truth or just sat in the back while his teammate did most the work.
Don't believe me...test it with my suggested better fragments and Aspects, then get back to me
I've use this variant of build for some activities as well and main weapon was Wicked implement I understand that not everyone has it but if you have it give it a go and use the fragment that give you enhance grenade recharge when you shatter a crystal. Cheers!!!
Pairing this with build with quicksilver storm is unreal. Rending increases the damage of the alt fire by a huge margin. If you’ve ever had issues with the brigs on the devils lair GM, this build with quicksilver allows you to solo them without them ever firing a shot. This season with overload machine gun and anti barrier auto rifle lets you build a top tier champion busting load out!
Trinity Ghoul with getaway artist, you can constantly keep yourself Amped with each Arc soul and get it back before it goes away with the right mods etc
Man I've been trying to make a new shadebinder build with the updated Winter's Guile but Osmiomancy is too good...they need to make Winter's Guile give more melee energy on shard pickup or something if they want it to work.
Stasis always be delivering that “I’m stuck stepbro!” energy.
Just do bleakwatcher and ice flare, the option of the turrets freezing gives more opportunity of ice flare and they can also focus other targets
I love the “Will it Build” series. I look forward to each episode. First notification bell I ever clicked on YT.
Verglass or implement is a good choice for this build an it is good but you can get the same effect of grenade refund even with the turrets. Chuck the cold snap an follow it up with a turret. An keep the loop going with implement or Verglass stasis crystals.
Turret followed by standard nade toss is my preference. If you wanna get nuts, try final warning in kinetic. Sweet heavens does that little bastard do work... good vids dude, thanks.
this exact build was OP in last season two, I've been running it for GM warlocks for a while now
Its a fun build, I'm a little hurt that Stasis turrets are not a thing with this build, but everyone has their opinions and I respect this guardian's build a lot.
I personally love my Stasis Warlock Build with Iceflare Bolts + Stasis Turrets, I even use Verglas Curve with the build for the crystals that I can shatter or help refund my grenade energy back, and if I need a huge crowd control weapon, I have the Forbearance GL. For heavy DPS, I have the Stasis Rocket Launcher, Bump in the Night with Demo + Frenzy. I know there's better choices like the Bait and Switch one from the Ghost in the Deep dungeon, but I haven't gotten lucky to get it.
Cheers! I did make a turret build with wicked implement which worked well, I just like the control to freeze what I want when I want with Coldsnaps better. And I miss having 6 turrets at once :(
@@PxxTKlickshot You did an amazing job with the build! The fact that you're able to go through every GM with a 2-man fireteam with this build deserves praise in my books! Continue having fun out there!
@@WrathNebula321 Thanks dude! We paired it with arc titan builds since I could provide a lot of safety. As mentioned its definitely not made for fast clears by itself.
@@PxxTKlickshotI'm no warlock main, but honestly your build has tempted me a lot. The fact you can freeze absolutely everything and spam coldsnap grenades on a boss, because of how good the grenade regen is from osmiomancy, is really powerful. I don't have any of the fragments or aspects, but we can buy them now, so I'm gonna try this build out.
I've been using variations of this build for years and it's always working through all kind of change. You have plenty of rifts, safety with freeze and if used well full control of the battlefield with the exception of bosses or larger enemies that don't stay frozen. Still missing conditional finality though but that's just my shit rng...
I invented this with the Verglas Curve all on my own lol. It’s amazing at crowd control.
I use a build like this but for my primary I use Agers Scepter. It sends a freezing shockwave after kill and I believe it sends the trackers after every frozen enemy is defeated without using the grenade too. Also freezing and defeating enemies with the melee causes the trackers to come out. I’m not good enough to try that build out in GM.
A very small way of saying thanks for your professional content and hard work, and for being the great Guardian equalizer!
thats not small at all! thank you so so much!!
Stasis warlock is by far my fav subclass...it only gets better w/exotics...
its a great build for GMs. Conditional Finality is okay, but there are MANY better exotic weapon pairings that excel here. Wicked Implement and Verglas Curve are fantastic and Ager's scepter is solid for a special weapon focused build. Just swap out the primary damage on frozen targets fragment for something else. You could even use Quicksilver Storm (recommend Kinetic version). So many options to choose from.
Using agers makes the build better. It doesn’t refund your grenade but agers causes opponents to freeze and has the properties of your grenade
Shadebinder has been my baby in PVE since it came out-I started running this when they added the legs mod that makes Glacial Harvest work again...and my lord its beautiful. Turrets are cool, but the Osio Coldsnap with Iceflare is built different.
Elemental Charge*
personally i'd swap the shotgun for the new stasis scout, wicked implement. conditional finality is just there for its freeze/burn to targets that get too close, but I think that wicked implement would be a better fit due to its synergy with the stasis shards, since you create a LOT of them.
The problem with this setup is that what you get for omitting stasis turrets is nearly worthless. Stasis Shards really don't add much utility to the build, because you get all your energy from the osmiomancy gloves and the overshield just isn't very powerful. Having the *option* to throw a stasis turret whenever there are enough enemies around to regain the grenade energy, or you have stored up enough Armor charges is just significantly better.
I love the stasis exotic bow for stasis warlock builds
I have the same build but with 'Whisper of Shards' instead of 'Whisper of Conduction'. Still think it needs some tweaks and would've love to have seen Mactics add his own twist to the build.
I used to pair a build very similar to this with dead messenger for grandmasters and it was surprisingly effective
Dude I’ve been really enjoying these vids. I’ve been looking for a build that I don’t want to take off lol
Dude! I really love the Bengals salute to service hoodie!
Who Dey! 🧡🖤🧡🖤
I use this build with the Wicked as a supporting roll to control the battle with my teammates.
If I am not mistaken, direct hit of the granade gives you 88% not 100%. I could be wrong since last time I checked
Since i started using void hunter with omnioculus, I can't put it down. It's too good. Thanks for turning me on to it
Really need to make sure you get the direct impact, I play a similar build with ticcus for even more AOE and I can throw nade after nade after nade
Fastball helps
Use Wish-Ender, bleakwatcher on bosses/champs, coldsnap/iceflare on everything else. Use a Glaive melee and coldsnap/ice flare on minors for cleanup.
Which shader is that? It looks crispy on the ice theme
I was wondering the same thing! Hopefully it’s one I have already.
Verilas Curve would be great here for your bow instead of the solar one you’re using
I’d probably do that with a wave frame
I'm sorry, I really don't see why you wouldn't run the stasis turret aspect in place of the Glacial Harvest one. I get that it gives you melee energy and armor charge with Elemental Charge mod... But you could get that same effect with orbs from Whisper of Bonds or even just passively through primary kills, AND you could have a turret up that you could often instantly refund by throwing your follow up grenade directly at a High-Tier enemy.
Personally, I never run Glacial Harvest unless I plan on running Whisper of Rime too, and on stasis warlock I rarely if ever really use the charged melee. So I don't really see the use in getting stasis shards over an army of stasis turrets if you know how to use Osmiomancy well.
Maybe I just need someone to explain this build to me as if I'm five years old, idk.
Agreed. There's absolutely no point in running glacial harvest when you have no fragments to synergizes with AND the possibility to choose if you direct hit the mob with your nade or overcharged it into a turret. Bleak watcher gives the same results and more versatility.
"You're not throwing enough Gernades!" -shaxx. You shouldn't even have a grenade charge when using this build. You should be spamming them. I hate seeing the 2 charges of nades.
I feel like glacial harvest really isn’t getting used much. And after they gutted the overshield you can get from them I think turrets would be better to have on hand than glacial harvest
One of the great "Tank-lock" builds. Its honestly still very slept on due to how strong Turret-lock can be.
Is it slower than any of the "meta" GM builds, yes it is
Will it still clear 99% of content with no issues, also YES
What is harvest really giving you over bleak watcher here? Seems kinda useless honestly.
I feel like you could switch out conditional finality for the rasputin bow that has the tracking ring bc it matches that slow pace that would pare nicely.
Side note, you can fit 3 people on that tower where you were shooting that boss in that GM
Interesting video!
Although I think my least favorite part was how kickshot misspelled melee >.< it felt like an unscratchable itch the whole time lol
Well isn't that some texbook irony - you spelled my name wrong ;)
You can do a simaler build for PvP. Cammy Cakes posted it about a year ago, and it's really fun in trials.
For those of us without good raid rng and or people who don't rage quit lol, whats a good substitute for conditional finality?
Pretty cool build. Just chill in your Rift while getting a tundra damage
i feel using the stasis scout exotic is better for this build or im wrong idk
a BENGALS fan?? in this economy?!!? subscribed sir
hey @MacticsG1will you be making a new solar hunter anytime soon? Or you are planning on making one when season of the wish drops when we get new goodie artifact modes
It’s bound to get better next season with the Stasis buffs we’re getting. For the time being, Stasis still sits on the bench tho
I may or may use this build, cool as it is, but honestly, I did not know about that secret jumping spot.
I use this build or something similar with Wicked Implement, it slaps.
I'm order to get the osiomancy gloves you have to do lost sectors on legendary. Sucks for solo players
Stacy is still one of my favs
What bow is that? Seemed to do really good damage in a GM for a legendary.
Has anyone suggested a stasis Verity’s Brow build and Aeger’s scepter? Will it build? Wondering if you could exploit the Death Throws perk and spam nades like solar verity builds
I was watching the beginning of the stream and you said you'd give a recommendation for what to use if we don't have Conditional Finality, but I had to leave before the end of the stream. Is it just Riptide or was there something else to use?
You can really use whatever weapons you want. The ability loop is not reliant on anything.
When I’ve had this build for months before this even got posted 😢
The build's great, puts in work, but this also feels entirely too obvious for something like Will It Build (compared to, say, the RDM Void hunter from a few days ago). Maybe I'm a little more seasoned of a vet than the intended audience, but this was pretty simplistic really.
I agree, but that is kind of the point of the build right? It works in every situation with no setup but theres still many little nuances to upkeep abilities and use the strenghts correctly. It's certainly not flashy but I do think it's unique. Cheers!
Stasis are some of my favorite builds!!
Did you live stream this? I feel like i saw this already
What's with fire weapon? why not stasis or arc weapon? just wondering
What’s the red X’s on the enemies at the beginning of the gm they look different from anything I’ve seen? You see them when there at C trying to capture it
that exotic bow would be fire if it has a explosivehead stat
Quick question. Where is the DIM link?
If Bungie were to ever nerf osmiomancy, it would kill stasis lock for me. They're perfect as is
I run the exact same build but instead of glacial harvest I run frost pulse
Please build for Titan for Lost sector today...
Tfw never knew about that shortcut.