Great video! I'm thinking about buying either a tablet or a laptop to use when I'm on the go. I'll probably just be using Godot and its Script Editor. Do you think it would be better to go with a laptop, or is it possible to work with a tablet? I like the tablet for its portability. (For more complex tasks, I'll stick to my desktop anyway.)
Personally, I like a laptop more for creating things. I find that it tends to be much better with a mouse, and if you need the usb ports, it's just a better bet. The portability of a tablet is super convenient. I just tend to use the tablet more for things that are easier with just touch controls. If its a Windows tablet that would fit both areas, I find they're usually more expensive, and they can get pretty hot depending on the task.
Cool video. One question, does this export games in .apk format? I already use Godot on desktop to make games but I'm going to use Godot Mobile to make productivity apps for my phone.
Glad you liked it! Unfortunately, it seems for now the mobile app can only export to zip or pck file. The APK needs the debug keystore, generated from the Java development kit and the sdk from Android studio. Since both of those are not able to be installed on Android currently, that seems to be why the Export Project is not even on the export panel. I was able to export the zip file but it did not create the project.godot file to import the zip into the desktop version. I was able to just copy the entire project folder from Android onto my desktop and that worked. It even kept the export settings I had filled out (app name, icon etc). I hope that helps!
@@jayometric Thanks! I expected as much. I find the whole Virtual Studio/Emulation setup to be a hot, bloated mess. I guess exporting can wait but developing the side project can proceed.
Just what I was looking for! 🎉 thanks
Great video! I'm thinking about buying either a tablet or a laptop to use when I'm on the go. I'll probably just be using Godot and its Script Editor. Do you think it would be better to go with a laptop, or is it possible to work with a tablet? I like the tablet for its portability. (For more complex tasks, I'll stick to my desktop anyway.)
Personally, I like a laptop more for creating things. I find that it tends to be much better with a mouse, and if you need the usb ports, it's just a better bet. The portability of a tablet is super convenient. I just tend to use the tablet more for things that are easier with just touch controls. If its a Windows tablet that would fit both areas, I find they're usually more expensive, and they can get pretty hot depending on the task.
@jayometric Got it, I'm still deciding what to buy. I believe it will mostly be for coding, which is why I'm unsure. Thanks!
Cool video. One question, does this export games in .apk format? I already use Godot on desktop to make games but I'm going to use Godot Mobile to make productivity apps for my phone.
Glad you liked it! Unfortunately, it seems for now the mobile app can only export to zip or pck file. The APK needs the debug keystore, generated from the Java development kit and the sdk from Android studio. Since both of those are not able to be installed on Android currently, that seems to be why the Export Project is not even on the export panel.
I was able to export the zip file but it did not create the project.godot file to import the zip into the desktop version. I was able to just copy the entire project folder from Android onto my desktop and that worked. It even kept the export settings I had filled out (app name, icon etc).
I hope that helps!
@@jayometric Thanks! I expected as much. I find the whole Virtual Studio/Emulation setup to be a hot, bloated mess. I guess exporting can wait but developing the side project can proceed.