It's a soundscape the devs made to test, so it's prob not in both the HL2 beta and the retail game (can only be found by using console cmds or in the files)
I think that'd be really cool - I that that it would be awesome to be able to pickup enemy radio, the sound of citizens talking in their apartments or Combine soldiers communicating and the like. A muffled sound file of someone talking points to this being intended too.
i was actually thinking of sampling this in a track sometime lollll. I've been doing some stuff inspired a bit from old cold war stuff (but done in a funny tongue-in-cheek way). The yodeling is just great.
@@Yourlocalwordrobenot useless in 2004 It's easy to spot enimes at range now with modern resolution monitors, but in 2004, when 480p was still common place, it was pretty easy to miss distant enimes
@@flamingscar5263 The Leak also had some huge maps - the Air Exchange being a good example - and Stalkers or Combine soldiers hidden in the shadows would be hard to see on even hi-res monitors. Detecting them by sound using these units would be very cool.
I would, but I don't know the source of them. buzz.wav, signal1 and signal2.wav aren't super interesting, only talking.wav is and I'm not sure of the source. It sounds like garbled German speech, so it could also be from this SDECE transmission, but I've got no way of confirming this.
Now we need to find the origin of the banjo test music.
It's a soundscape the devs made to test, so it's prob not in both the HL2 beta and the retail game (can only be found by using console cmds or in the files)
This would be cool if the suit zoom did that, imagine if you could detect combine soldiers in Highway 17 chapter from far away.
I think that'd be really cool - I that that it would be awesome to be able to pickup enemy radio, the sound of citizens talking in their apartments or Combine soldiers communicating and the like. A muffled sound file of someone talking points to this being intended too.
he's back 🙏
i was actually thinking of sampling this in a track sometime lollll. I've been doing some stuff inspired a bit from old cold war stuff (but done in a funny tongue-in-cheek way). The yodeling is just great.
Cool idea on paper but gameplay wise this would be annoying as hell
and useless i presume
@@Yourlocalwordrobenot useless in 2004
It's easy to spot enimes at range now with modern resolution monitors, but in 2004, when 480p was still common place, it was pretty easy to miss distant enimes
It would've been cool if you could hold the use key or perhaps the fire button to listen in.
@@flamingscar5263 The Leak also had some huge maps - the Air Exchange being a good example - and Stalkers or Combine soldiers hidden in the shadows would be hard to see on even hi-res monitors. Detecting them by sound using these units would be very cool.
But there's a few other sounds in that folder, why won't you show these?
I would, but I don't know the source of them. buzz.wav, signal1 and signal2.wav aren't super interesting, only talking.wav is and I'm not sure of the source. It sounds like garbled German speech, so it could also be from this SDECE transmission, but I've got no way of confirming this.