The HL2 Leak's Secret Spy Broadcast - "music.wav"

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  • Опубликовано: 13 янв 2025

Комментарии • 14

  • @DaRealBruner
    @DaRealBruner Год назад +21

    Now we need to find the origin of the banjo test music.

    • @SonSeeMayGo
      @SonSeeMayGo День назад

      It's a soundscape the devs made to test, so it's prob not in both the HL2 beta and the retail game (can only be found by using console cmds or in the files)

  • @kkarhiiv95
    @kkarhiiv95 Год назад +11

    This would be cool if the suit zoom did that, imagine if you could detect combine soldiers in Highway 17 chapter from far away.

    • @LambdaVideos
      @LambdaVideos  Год назад +4

      I think that'd be really cool - I that that it would be awesome to be able to pickup enemy radio, the sound of citizens talking in their apartments or Combine soldiers communicating and the like. A muffled sound file of someone talking points to this being intended too.

  • @jimmybean420
    @jimmybean420 Год назад +6

    he's back 🙏

  • @DonnyKirkMusic
    @DonnyKirkMusic Год назад +4

    i was actually thinking of sampling this in a track sometime lollll. I've been doing some stuff inspired a bit from old cold war stuff (but done in a funny tongue-in-cheek way). The yodeling is just great.

  • @gordonfeetman445
    @gordonfeetman445 Год назад +39

    Cool idea on paper but gameplay wise this would be annoying as hell

    • @Yourlocalwordrobe
      @Yourlocalwordrobe Год назад +1

      and useless i presume

    • @flamingscar5263
      @flamingscar5263 Год назад +5

      ​@@Yourlocalwordrobenot useless in 2004
      It's easy to spot enimes at range now with modern resolution monitors, but in 2004, when 480p was still common place, it was pretty easy to miss distant enimes

    • @LambdaVideos
      @LambdaVideos  Год назад +5

      It would've been cool if you could hold the use key or perhaps the fire button to listen in.

    • @LambdaVideos
      @LambdaVideos  Год назад +7

      @@flamingscar5263 The Leak also had some huge maps - the Air Exchange being a good example - and Stalkers or Combine soldiers hidden in the shadows would be hard to see on even hi-res monitors. Detecting them by sound using these units would be very cool.

  • @UAVXP
    @UAVXP Год назад +2

    But there's a few other sounds in that folder, why won't you show these?

    • @LambdaVideos
      @LambdaVideos  Год назад +2

      I would, but I don't know the source of them. buzz.wav, signal1 and signal2.wav aren't super interesting, only talking.wav is and I'm not sure of the source. It sounds like garbled German speech, so it could also be from this SDECE transmission, but I've got no way of confirming this.