@@krowta2062 no, nothing to do is far worse You have nothing, absolutely nothing to pass the time. You stand around all day, watching the Combine drain your home of everything, you can't do anything
@@antondavidovic3996 In the Beta you can see lots of workplaces. Children in the Cremator factory, people working in the Stenographer's Chasm, an APC repair garage, etc
@@mrplaygames2000 The joke went over your head. Also, Combine Soldiers weren't transhuman in beta, they were just guys in advanced armor who were slightly brainwashed.
@@leandroingrassia The retail is very consumer-friendly, but from an artistic point of view horrible. It is neither a cohesive experience, nor a faithful continuation of the first Half-Life game.
I don't get where your coming from because half life 2 is quite dark and Desolate as it is. You have a very drab and dreary world lacking in color and on chapters like the highway there's almost no music or npcs just the, wind ,burned corpses, enemies and you. the entire raven holm chapter is horror centered with headcrab zombies that are constantly screaming in agony. you have combine stalkers with their contorted forms and in episode 1 you have that stalker train sequence. you also have the gman sighting's for a healthy dose of parnoia. the music itself seems to be horror focused in a lot sections too.
@@leandroingrassia Nova prospekt is scary, until you realize that all of the prison guards have been wiped out by Antlions because of the bait in your inventory.
I love the urban concept art here. It looks a lot more developed and industrial than the smaller bits and pieces they added onto the original buildings in the final.
Since half life is confirmed to be about multiple universes/transuniversal stuff, what if they rework the entire HL2 beta and release it as a spin-off and say it’s an alternate universe/parallel timeline (without being canon)
1:25 really gives me the feels of the original half life's nihalanth's sounds, then after that it sounds like the hecu grunts. I reckon hl2 beta would have captured the horror of the combine invasion alot more imo
@@olzhas1one755 Maybe they thought they'd lose some of their audience due to the game being much much scarier than the first; or they didn't want to release what was already leaked in 2003
@@sabianmateinnit First of all, the leak had nothing to do with the radical change. All of this stuff are leftovers from 1999-2002 still lingering in the files, by 2003 it was basically only a slightly darker version of retail in terms of what they were intending the design to be. Also, I think people forget how damn dark Half-Life 1 really was, this early HL2 stuff is only slightly darker than the game it's a sequel to.
@@olzhas1one755 Because it would've been too hard to put into a game, and the fact that it was so dark would affect the gameplay. The retail HL2 we got is much less cluttered and more geometric. At least, that's what I think made valve change the game so much.
Sounds reused or unused in the files in retail HL2: 0:04 city_siren_loop2 (used during the uprising i think but i'm not sure) 0:35 marching (sampled for metrocop gear rustling and i think used during the uprising) 1:07 skylift_move (used for the citadel pods moving) 1:42 and 1:51 thunder1 and 2 (not sure if its used in the normal game but its in the files and used in a lot of custom maps) 2:44 train_station_loop A.K.A. industrial_suspense2 (used as ambient music in the canals i think) 4:29 and 4:35 wind_moan2 and 4 (used in ravenholm)
thunder 1 and 2 also are heard in a lot of custom counter strike 1.6 and cs source maps that have heavy rain. also i remember hearing city siren loop2 at some point in one of the tunnel type roads in retail hl2, not sure which one tho.
You can get them by searching "combine overwiki viktor antonov" clicking first result and going to the bottom of it. They are digital paintings that Antonov (art director of hl2) did in the early stages of the game's development. The majority of this locations did not appear in the final game or at least not in the way depicted.
Half life beta to me makes the combine a far greater threat than retail, because the air is polluted and every centimeter of the city is under control of the combine (instead of outskirts and forgotten places bieng for refugees) and the fact that you can not survive outside the city, and the child labor and so on... The combine we got were less of a threat, a great threat which you have chance to fight but nothing compared to the beta's, you wouldn't stand a chance against them. I feel like the beta version is as if Gordon freeman came 40 years after the takeover of earth instead of 20.
I think that was a big problem with Half-Life 2 as it was released, was that there's absolutely no hope of success. This version of the Combine seems more immediately worse, but more local, and thus a threat you have a chance of stopping. Release Half-Life 2's Combine are inter-dimensional and inter-universal, so unfathomably large already that not only are they a hopelessly unstoppable threat, but it makes sense that they would pay very little attention to Earth since it's basically a grain of sand in a planet-sized desert.
@@causticconsole They have a Dyson sphere and they are invincible, but all their troops on the ground were defeated by the homeless, who for the first time took guns in their hands, and all this happened in just a week. It looks as stupid as possible.
@@sasaider3711 Do you realize how many civilians joined the Civil Protection? Like the Conscripts in the beta, when the uprising started many of those who volunteered or/and worked undercover for the CP (like Barney) they turned on the Combine. You can see this by checking the rebels armors which are derivated from the metrocops suits. And because (as metrocops) the Combine provided them resources such as weapons, food and ammo so they were advantaged enough to turn against them.
I don't think people who say the combine seems worse in the beta than retail even understand the story of Half Life 2. In Half life 2, the world's resources are being drained, no more children are being born which means that overtime the human race will become extinct, and the combine still patrol the outskirts of cities and is under their control, in Highway 17 we can literally see houses that were raided by the combine. Sure, HL2 isn't as on the nose as the beta but that is a good thing. I will say that I am disappointed we never went to places like the borealis in the retail version but I MUCH prefer the subtle darkness of retail rather than beta's super on the nose approach to everything
I'm not exaggerating by saying that HL2 Beta would give Silent Hill a run for its money, actually I'd say most of these sounds are spookier. Damn, the atmosphere is dark and creepy as it gets, most of these sounds make me extremely uneasy, I would love to see the final game with this vibe.
It's a really metallic sound, you can hear it (in 2002 builds of Terminal plaza) if you stay near the train station entrance for a few seconds. Might be the distorted sound of a train arriving or departing.
You can listen it, with context, in the video "half-life 2 beta: e3_terminal" by user: HL2 Project Beta (min. 1:50). Recomend that channel a lot, specially their long videos. Almost everything i learned about the beta was from them.
The number stationey audio is kinda interesting. My headcannon is its how the rebels communicated, as they seemed to be a bit more subdued in the beta, mainly hiding out in kraken base and having the double agent conscripts as its military. Alot of this beta stuff is great, i love the industrial dystopian vibe it has.
I would’ve loved all of this in the final game, visiting the air exchange, wandering through the wasteland, the story was so much more intriguing in the beta
I agree, would've been cool af to go to those places. I still prefer the retail though just because beta was so on the nose about how dark it is. In retail, you have to actually think and look to understand how dark the combine really are
i wish we had gotten this half life. dont get me wrong, half life 2 is good, but this kind of dark and gloomy atmosphere is what makes a game in my eyes.
0:35 There is a version of this in the game files but it sounds like it's coming from far away. It's in the streetwar directory in the ambient level sounds, which are ambient sounds for the City 17 battle. I'm not sure if it is used.
The way hl2 was back in beta felt perfect to get you on edge to the point where you want to quit even though nothing happend, the 8 o clock xen like multicolored lighting, the ginormous combine machinery, the generators and large beams, the deep dark halls underground, the random alien like ambience, this game had it all
I personally think that its setting was going for a bit of a retro-futuristic 40s/50s style. Art deco architecture, brick and iron chicago style architecture, retro hand painted american posters and ads, skybridges linking buildings at high altitudes (i think inspired by Metropolis 1927 or the mega-cities of artist Hugh Ferriss), etc. They were going for a retro look, in my opinion, maybe a bit inspired by the movie Brazil 1985, with that vintage but ambiguous opressive dark world.
As much as i wish that the beta had been released, i think the retail hl2 might be better. This feels more like a s.t.a.l.k.e.r. Game than a half life one. HL2 has a very nostalgic feeling to it, and keeps me coming back often, but I’m not sure if the same would have been said for this version. Plus, who knows what the actual quality of the game would have been. What makes the beta seem like such a better game is that we fill in the blanks with the stuff we want and think of.
I don't know if I'm the only one picking this vibe up but, the beta had a more fallout-ish vibe to it for me, perhaps more or so the beta had a more dilapidated, mossy, and drafty vibe to it. it also uses the colors metal tan, faded yellow, and dark green a lot.
The original aesthetics were clearly very Orwellian with a bit of Randian thrown in. Later on, they began to diverge into their own style (more like Philip K. Dick or Arthur C. Clarke but still largely unique), which I think was for the better.
Many mods have tried to make HL2 Beta to become a thing. I don't disregard what the community has made with the content that exist but what if Valve actually managed to get this out as an actual game? Imagine how great of a masterpiece could have turned out.
What this game could've been fascinates me so much it is unbelievable. To me; this is by far one of the most interesting unused concepts for media as a whole, at least in my opinion. I can't explain it, but maybe if I get into the game development field I can put my vision (or valve's) as it's own rendition somehow
I wonder why they made the final game less dark, maybe the dark theme felt like it was overkill/cliche? I don't know how to describe it. I feel like the final version was a more "realistic" dystopia in that it wasn't overly gloomy, etc.
They made the final game less dark as it differentiated too much from Half Life 1, they had to add simularities to Half Life 1 to keep it from basically being an entirely different game.
@@kabeam5643 Retail is radically different to HL1 anyway. Headcrabs/zombies, Vorts, Kleiner (in beta), Gman (in beta), Eli and Barney are all that connect it. Virtually everything else is gone.
I like to think that the beta cites actually exists, and the reason why city 17 doesn’t not look like the other cities is because it’s where dr breen lives in.
Hello. I don’t have much to say but I wanted to leave a comment, as I’ve always found the beta version of HL2 incredibly interesting. I know they scrapped it due to negative play-testing reviews, but dystopias like this have kinda been my niche. The most simple way I can put into words as to why I like the beta so much would probably be, ‘Being able to play 1984 is pretty cool.’ If the concept art and sound files can unnerve me, I would love to know what a whole game like that would do. You really feel the oppressive atmosphere of the Combine through them. In a beta version of ‘Point Insertion’, I like to imagine Gordon on one of those Combine bullet-trains at 1:11.
2:11 This is ment to be a Half-Life game, ladies and gentlemen. Personally, I wouldn't be surprised if this sound (plus the others in the video) came from the 2001 Beta, as it's COMPLETELY different (and much more sinister and eerie) from the other Betas.
Gordon was imprisoned for 10 years in the beta and it gives me an impression that after 10 years of the Black-mesa incent The world was like the beta, but half-life: alyx is 15 years later and break my theory
Well, the early stages of the beta took place in an american style city resembling Washington DC and New York. Maybe USA situation is different to the one in the eastearn european city of retail... we dont know much about the world outside City 17.
i don't know why... but Half life 2 beta kind of feels nostalgic to me,it looks like... i was there,the skyboxes also looks like the normal day in Gorno-Altaisk (Russian city)
2:44 I have a strange memory with this one. I have the retail copy of Saint's Row 2, and it has a launcher when you first run it from the disc. This sound effect plays when the launcher opens, with the background being the underground area that soon becomes the Saints' hideout. It's super creepy and sinister feeling, not really fitting within the game's atmosphere.
When Valve finishes HL3 they should give us Half-Life 2 Beta (call it a fancy new name) and just rewrite the story from that point giving us a new storyline and this half life 2 beta atmosphere.
2:56 is actually distorted audio of a russian female astronaut which was picked up through two brother’s radio. The woman was desperately calling for help and complaining it was too hot, before likely burning up on re-entry or dying due to the heat.
Sounds are used in retail: second alarm, skylift, both wind_moans, all drone sounds, train_station_loop in citadel strider fight, slowed down city_amb in ep 1, word1 in some moments of city fights in final hours of hl2
TRACKS NAME LIST:
0:00 city_siren_loop1
0:04 city_siren_loop2
0:08 c17pa1
0:18 city_amb
0:30 Hit3
0:33 Hit4
0:35 marching
0:47 city_skypass1
0:57 score4
1:07 skylift_move
1:22 string1
1:25 speech1
1:28 speech2
1:30 speech4
1:34 speech5
1:37 speech7
1:42 thunder1
1:51 thunder2
1:59 surface_rain
2:08 tone_warehouse
2:35 tv_loop2
2:44 train_station_loop
2:55 Trans6
3:12 Trans7
3:14 word1
3:19 war1
3:25 war2
3:30 theme1_loop
3:40 Theme3
3:44 Office2LP
3:53 Generator1LP
4:05 drone2
4:10 borealis_radio
4:29 wind_moan2
4:35 wind_moan4
The sounds were much scarier in the beta
I was trying to find the trans6 one because its background story is rlly creepy
@@leaderbenblackwell3836 it has a background story?
@@insertname7032 ye
"Anyone have a mic?"
"3:19"
I laughed too hard at this
1:34
Lmao
Bruuuuuhhhh
gmod voice chat
To be honest , HL2 beta could be turned into a great horror game
kinda like F.E.A.R?
Yea
Yeah, though it wouldn't have had the Half Life charm
true
@@adamsedor8247 Yeah, that'd be cool to see.
3:31 the neighbors partying while i’m trying to sleep
What even the fuck?
HAHAHAHAHAH
yo that's a sick beat
serious Wallace and Gromit vibes
Good sound to be honest
I like how in the Beta, citizens did actual work instead of just doing nothing and kinda just living with no purpose.
well the only reason the combine keep them alive is to steal human technology
You again
@@krowta2062 no, nothing to do is far worse
You have nothing, absolutely nothing to pass the time. You stand around all day, watching the Combine drain your home of everything, you can't do anything
They did? Or is it just concept art and they would do nothing in the actual game engine?
@@antondavidovic3996 In the Beta you can see lots of workplaces. Children in the Cremator factory, people working in the Stenographer's Chasm, an APC repair garage, etc
0:35
me trying to quietly eat cereals at 4 am
its just OTA soldiers marching
gmod dokvi 13 gmod no it’s Purple StreaK trying to quietly eat cereals at 4 am
@heavy weapons man bruh
@@mrplaygames2000 The joke went over your head.
Also, Combine Soldiers weren't transhuman in beta, they were just guys in advanced armor who were slightly brainwashed.
Chuck E. Cheese Ticket muncher
*Creepy and unsettling sounds*
*Captions* : *Applause, Music*
@Writter Gamer *y e s*
RUclips has good taste.
3:53 this is my favorite one for some reason
oonga boonga dance time
Lol its a generator
*combine soldiers flailing around while dancing*
@@unoriginalperson72 lol
@@iamoncrap nightmare fuel generator
1:30
That sound has such delicious 90s energy
It sounds so hl1-ish with the reverb and all
It sounds like a arcade game sound when you die or get a bonus
It would fit perfectly in 3D space cadet pinball
hl2 beta predicted phonk
2:35 sounds extremely nostalgic
industrial17
fnaf moment
Sounds like music from sad satan...
It sounds like a wore out tape loop
Sounds like something metal scraping across a concrete surface
i wish the final version was more like this. dark and unsettling
Many of us wish that. I still enjoy retail though.
@@leandroingrassia oh no I still love half life 2 no doubt
.... dont lost hope
@@leandroingrassia The retail is very consumer-friendly, but from an artistic point of view horrible. It is neither a cohesive experience, nor a faithful continuation of the first Half-Life game.
I don't get where your coming from because half life 2 is quite dark and Desolate as it is. You have a very drab and dreary world lacking in color and on chapters like the highway there's almost no music or npcs just the, wind ,burned corpses, enemies and you. the entire raven holm chapter is horror centered with headcrab zombies that are constantly screaming in agony. you have combine stalkers with their contorted forms and in episode 1 you have that stalker train sequence. you also have the gman sighting's for a healthy dose of parnoia. the music itself seems to be horror focused in a lot sections too.
In hl2, we have ravenholm as the scariest part of it.
In hl2 beta, we have the *whole game*
For me the creepiest levels would be those set in Nova Prospekt.
@@leandroingrassia Ah, yes. Nova Prospekt has some creepy parts too
Ant Lion caves and a mine? or is there only half life 2, not an episode?
@@user-rn1rj2fo2i i mean the first hl2, before the episodes
@@leandroingrassia Nova prospekt is scary, until you realize that all of the prison guards have been wiped out by Antlions because of the bait in your inventory.
Why all of these images seem like something out of my dreams
Old and decaying human places, violently fused with unstopabble machinery of purposes unknown.
Count yourself lucky mine are more like Ravenholm
Why is this comment so accurate?
@@Journey_to_who_knows meh i wish i could dream about Ravenholm it isn't too scary?
@@Journey_to_who_knows Naah, I think it's more scarier than Ravenholm because it's has so much depression and mystery,
2:44 I gently open the door...
And you see...
Furry
That really matches with the sound
@@manatarms9071 not coop man
@D. I love him
@D. Are you gay?
1:34 "Baba Booey"
1:38 broken mic
ÆÆÆÆÆÆÆÆÆÆÆÆ
Amogus
@@Memer_T 😱😱😱😭😭😭😭😭😭😭😭😭😭😭😭💀💀💀💀
2:44 this sound actually sounds like a Really distorted sound of a train stopping, just listen carefully.
Even in retail version it doesn't fit with strider fight in citadel, more on train station
1:07 this sound playing and in release of HL2, no?
Indeed, but i realised it some time after uploading the video.
It plays during the penultimate chapter, when inside the combine prisoner pod.
The 2nd one is playing too. During the street fights
How tf did u catch that.
Heretic [Stanlyhalo]
It’s a distinct sound when your riding in one of the pods in the Citadel
2nd city siren loop is realised too, i'd hear it
0:30-0:35 *SCREECH* *BLURRGHH*
Hey, what's even the name of the file for this sound?
@@velkofloofy7886 hit2 and hit 3
Thankies
@@velkofloofy7886 npo promblemies
@el negro escuché que la ciudadela estaría viva en la beta. quizás esos sonidos sean cuando golpeas una pared.
I love the urban concept art here. It looks a lot more developed and industrial than the smaller bits and pieces they added onto the original buildings in the final.
City 17 in the Beta was an stylized version of New York, while in Retail it was mainly based after Sofia, Bulgaria.
0:35
*German PTSD flashbacks*
(erika intensifies)
2:56
This sound is one of the most terrifying I've heard in my life.
Ouh youh yoh oh oh
Legend says those are the final words of a soviet cosmonaut moments before being incinerated in the atmosphere
its my gf's moans when im poundin her
Since half life is confirmed to be about multiple universes/transuniversal stuff, what if they rework the entire HL2 beta and release it as a spin-off and say it’s an alternate universe/parallel timeline (without being canon)
Sounds good to me Retail Alyx x Beta Alyx
BETTER YET
Adrian Shepard as the protagonist, in that dark universe trying to survive and with a purpose of being there by Gman
@@Genscout No I prefer a alterative where you still play as Gordon but you get to meet Adrian in the game later.
1:25 really gives me the feels of the original half life's nihalanth's sounds, then after that it sounds like the hecu grunts. I reckon hl2 beta would have captured the horror of the combine invasion alot more imo
You do realize that is the Consul talking in the background
0:33 When you drank too much soda
stolen
*B E*
@@noidTVyeah but its called ‘inspiration’
As much as I love HL2 as it is, we were robbed.
So much went to waste.
To this very day I am wondering - what made Valve step down on the dark unsettling concepts they had?
@@olzhas1one755 Maybe they thought they'd lose some of their audience due to the game being much much scarier than the first; or they didn't want to release what was already leaked in 2003
@@sabianmateinnit First of all, the leak had nothing to do with the radical change. All of this stuff are leftovers from 1999-2002 still lingering in the files, by 2003 it was basically only a slightly darker version of retail in terms of what they were intending the design to be.
Also, I think people forget how damn dark Half-Life 1 really was, this early HL2 stuff is only slightly darker than the game it's a sequel to.
@@olzhas1one755 Because it would've been too hard to put into a game, and the fact that it was so dark would affect the gameplay.
The retail HL2 we got is much less cluttered and more geometric.
At least, that's what I think made valve change the game so much.
1:26 Theory: What if this is how the Consul's voice sounded after his transformation?
It's the Consul's speech it is broken because of the rebels
3:30, sounds like someone's playing a guitar
Sounds reused or unused in the files in retail HL2:
0:04 city_siren_loop2 (used during the uprising i think but i'm not sure)
0:35 marching (sampled for metrocop gear rustling and i think used during the uprising)
1:07 skylift_move (used for the citadel pods moving)
1:42 and 1:51 thunder1 and 2 (not sure if its used in the normal game but its in the files and used in a lot of custom maps)
2:44 train_station_loop A.K.A. industrial_suspense2 (used as ambient music in the canals i think)
4:29 and 4:35 wind_moan2 and 4 (used in ravenholm)
2:44 is actually called "industrial_suspense2"
@@koksu1208 in the final game its named that, but the creator says in the pinned comment that its train_station_loop in the beta
thunder 1 and 2 also are heard in a lot of custom counter strike 1.6 and cs source maps that have heavy rain. also i remember hearing city siren loop2 at some point in one of the tunnel type roads in retail hl2, not sure which one tho.
@@dugmaseez thunder1&2 used in de_aztec (CSSource)
there goes my hero
I must say.
If beta made it into the game, it would have been a true horror game.
imagine all the 1999-2003 beta stuff + the unused concept arts and locations made into a single game
1:34 The raging adult.
2:35 me playing some cheery ass music while skidding on the road for some reason.
this just reminds me of the ending for P.t
Where are these images from? They really nail the post-apocalyptic and abandoned industrial vibe.
You can get them by searching "combine overwiki viktor antonov" clicking first result and going to the bottom of it. They are digital paintings that Antonov (art director of hl2) did in the early stages of the game's development. The majority of this locations did not appear in the final game or at least not in the way depicted.
@@leandroingrassia Oh I see. Thanks a lot.
@@sampthiago You're welcome. Thanks for commenting.
something from Dishonored
Kelly Bailey did a bang on job creating these sounds.
Half life beta to me makes the combine a far greater threat than retail, because the air is polluted and every centimeter of the city is under control of the combine (instead of outskirts and forgotten places bieng for refugees) and the fact that you can not survive outside the city, and the child labor and so on... The combine we got were less of a threat, a great threat which you have chance to fight but nothing compared to the beta's, you wouldn't stand a chance against them. I feel like the beta version is as if Gordon freeman came 40 years after the takeover of earth instead of 20.
@Josh JeanJacket Jaeger The suppression field was implemented after the beta got scrapped
I think that was a big problem with Half-Life 2 as it was released, was that there's absolutely no hope of success. This version of the Combine seems more immediately worse, but more local, and thus a threat you have a chance of stopping. Release Half-Life 2's Combine are inter-dimensional and inter-universal, so unfathomably large already that not only are they a hopelessly unstoppable threat, but it makes sense that they would pay very little attention to Earth since it's basically a grain of sand in a planet-sized desert.
@@causticconsole They have a Dyson sphere and they are invincible, but all their troops on the ground were defeated by the homeless, who for the first time took guns in their hands, and all this happened in just a week. It looks as stupid as possible.
@@sasaider3711 Do you realize how many civilians joined the Civil Protection?
Like the Conscripts in the beta, when the uprising started many of those who volunteered or/and worked undercover for the CP (like Barney) they turned on the Combine. You can see this by checking the rebels armors which are derivated from the metrocops suits. And because (as metrocops) the Combine provided them resources such as weapons, food and ammo so they were advantaged enough to turn against them.
I don't think people who say the combine seems worse in the beta than retail even understand the story of Half Life 2. In Half life 2, the world's resources are being drained, no more children are being born which means that overtime the human race will become extinct, and the combine still patrol the outskirts of cities and is under their control, in Highway 17 we can literally see houses that were raided by the combine. Sure, HL2 isn't as on the nose as the beta but that is a good thing. I will say that I am disappointed we never went to places like the borealis in the retail version but I MUCH prefer the subtle darkness of retail rather than beta's super on the nose approach to everything
I'm not exaggerating by saying that HL2 Beta would give Silent Hill a run for its money, actually I'd say most of these sounds are spookier.
Damn, the atmosphere is dark and creepy as it gets, most of these sounds make me extremely uneasy, I would love to see the final game with this vibe.
Nah beta ain’t got shit on Silent Hill
@@brig.gen.georgiiisserson7226 Yeah right...
@@jessicaweinermann4850 Respectfully, I must say you’re not using this brain of yours Jessica.
Ahem..... Beta aesthetics 3.0
@@brig.gen.georgiiisserson7226 i think it does
I wish there was a full version of this in good quality. 3:31
I really wish the game had come out like this. The atmosphere is impeccable and dark beyond all right.
3:32 The music sounds very familiar, but I don't know why or where I heard it.
Hotline miami
Giorgi InstantRamen
This was in Hotline Miami?
@@butterdogestarwars6709 nah, it sounds a bit like the album Birth Of A New Day by 2814 though
This sound had to be used in Consul's office corridors
Minecraft: I have the scariest ambient sounds!
HL2 Beta: Hold my beer
2:44 I always wondered what this is.
It's a really metallic sound, you can hear it (in 2002 builds of Terminal plaza) if you stay near the train station entrance for a few seconds.
Might be the distorted sound of a train arriving or departing.
You can listen it, with context, in the video "half-life 2 beta: e3_terminal" by user: HL2 Project Beta (min. 1:50).
Recomend that channel a lot, specially their long videos. Almost everything i learned about the beta was from them.
This was also used in retail, as a stinger sound.
@@leandroingrassia now I hear the train arrive
2:00 sounds like it came out of a nightmare and honestly I have no idea what they where thinking
internet quality before the zoom starts: 0:11
quality during the zoom: 3:19
The number stationey audio is kinda interesting. My headcannon is its how the rebels communicated, as they seemed to be a bit more subdued in the beta, mainly hiding out in kraken base and having the double agent conscripts as its military. Alot of this beta stuff is great, i love the industrial dystopian vibe it has.
deaths in most video games: game over
deaths in analog horror: 2:35
what name music?
2:35 I wonder where this sound would be in the half life beta
I heard it in a Gmod map called rp_industrial17 if you stand close to the souvenir shop.
It can be heard in beta map d1_terminal_01 (watch playtrough of this map on HL2 Project Beta channel)
I've always wondered where they get the original music sample noises in the unused creepy music tracks from the HL2 Beta.
Maybe from a radio where the seven hour war took place..
Sounds like some FNAF VHS shit...
I would’ve loved all of this in the final game, visiting the air exchange, wandering through the wasteland, the story was so much more intriguing in the beta
I couldn’t agree more
It just was extremely different than Half Life 1, but I agree, this one is alot scarier and more ominous.
I agree, would've been cool af to go to those places. I still prefer the retail though just because beta was so on the nose about how dark it is. In retail, you have to actually think and look to understand how dark the combine really are
i wish we had gotten this half life. dont get me wrong, half life 2 is good, but this kind of dark and gloomy atmosphere is what makes a game in my eyes.
0:35
There is a version of this in the game files but it sounds like it's coming from far away. It's in the streetwar directory in the ambient level sounds, which are ambient sounds for the City 17 battle. I'm not sure if it is used.
Sounds like the combine soldier's walking sound to me.
@@barcelo2304 I think it is supposed to be Combine soldiers, but it is probably a stock sound.
The way hl2 was back in beta felt perfect to get you on edge to the point where you want to quit even though nothing happend, the 8 o clock xen like multicolored lighting, the ginormous combine machinery, the generators and large beams, the deep dark halls underground, the random alien like ambience, this game had it all
I personally think that its setting was going for a bit of a retro-futuristic 40s/50s style. Art deco architecture, brick and iron chicago style architecture, retro hand painted american posters and ads, skybridges linking buildings at high altitudes (i think inspired by Metropolis 1927 or the mega-cities of artist Hugh Ferriss), etc. They were going for a retro look, in my opinion, maybe a bit inspired by the movie Brazil 1985, with that vintage but ambiguous opressive dark world.
@@leandroingrassia yeah, the whole ambient feel could alone make the beta better than the retail had it not been thrown away
I don’t even want to imagine what tv_loop2 would be used for. The beta truly was hell on earth.
0:04 and 0:08 Those sounds are heard often in gmod maps
Spooky
Ye,cuz players take these soundtracks from the halflife 2 folder or halflife 2 beta folder and put it in the map folders
Its. That. Simple.
the one you time-tagged is present in half life 2 retail city 17 civil war maps: you can hear it in the background at different times.
As much as i wish that the beta had been released, i think the retail hl2 might be better. This feels more like a s.t.a.l.k.e.r. Game than a half life one. HL2 has a very nostalgic feeling to it, and keeps me coming back often, but I’m not sure if the same would have been said for this version. Plus, who knows what the actual quality of the game would have been. What makes the beta seem like such a better game is that we fill in the blanks with the stuff we want and think of.
Finally! Someone with a brain!
@@kur0man166 I have to agree that the retail is better. The retail Half life 2 OST would not suit the beta.
yo does anyone have a mic?
some random kid: 1:34
I don't know if I'm the only one picking this vibe up but, the beta had a more fallout-ish vibe to it for me, perhaps more or so the beta had a more dilapidated, mossy, and drafty vibe to it. it also uses the colors metal tan, faded yellow, and dark green a lot.
0:04 that was used in the retail, at the beginning of our benefactors you can hear it in the background faintly
I don't know why I have such a fascination with these sorts of dark dystopias
2:35 looks like old cartoon song
I didn't know you can see music.
1:34 hey, it's the hl1 Black Mesa announcer.
what the hell is this noise, its the scariest in my opinion 2:35
According to the track name it's music coming from a TV.
It's from here: ruclips.net/video/qyRpT-u44pU/видео.html
The original aesthetics were clearly very Orwellian with a bit of Randian thrown in. Later on, they began to diverge into their own style (more like Philip K. Dick or Arthur C. Clarke but still largely unique), which I think was for the better.
Man, this had so much potential
Many mods have tried to make HL2 Beta to become a thing. I don't disregard what the community has made with the content that exist but what if Valve actually managed to get this out as an actual game? Imagine how great of a masterpiece could have turned out.
As someone who has just started going down the HL2 Beta rabbit hole, I have to thank you for uploading these sounds, theyre very interesting!
What this game could've been fascinates me so much it is unbelievable. To me; this is by far one of the most interesting unused concepts for media as a whole, at least in my opinion. I can't explain it, but maybe if I get into the game development field I can put my vision (or valve's) as it's own rendition somehow
I wonder why they made the final game less dark, maybe the dark theme felt like it was overkill/cliche? I don't know how to describe it. I feel like the final version was a more "realistic" dystopia in that it wasn't overly gloomy, etc.
They made the final game less dark as it differentiated too much from Half Life 1, they had to add simularities to Half Life 1 to keep it from basically being an entirely different game.
@@kabeam5643 Retail is radically different to HL1 anyway. Headcrabs/zombies, Vorts, Kleiner (in beta), Gman (in beta), Eli and Barney are all that connect it. Virtually everything else is gone.
@@hildaenjoyer8862 True, but they still added characters that were from HL1 (ex. Barnacles and Headcrabs)
4:20 bro is calling hyperborea 💀
0:35
* drinks water aggressively *
I like to think that the beta cites actually exists, and the reason why city 17 doesn’t not look like the other cities is because it’s where dr breen lives in.
Hello. I don’t have much to say but I wanted to leave a comment, as I’ve always found the beta version of HL2 incredibly interesting. I know they scrapped it due to negative play-testing reviews, but dystopias like this have kinda been my niche. The most simple way I can put into words as to why I like the beta so much would probably be, ‘Being able to play 1984 is pretty cool.’ If the concept art and sound files can unnerve me, I would love to know what a whole game like that would do. You really feel the oppressive atmosphere of the Combine through them.
In a beta version of ‘Point Insertion’, I like to imagine Gordon on one of those Combine bullet-trains at 1:11.
4:10 what is this sound name
It is named "borealis_radio". All the track names are on the pinned comment.
2:11
This is ment to be a Half-Life game, ladies and gentlemen.
Personally, I wouldn't be surprised if this sound (plus the others in the video) came from the 2001 Beta, as it's COMPLETELY different (and much more sinister and eerie) from the other Betas.
half life 2 and portal 2 had something in common:
-they were sequels
-they had the 2 in it
-they were way too close to becoming horror games
What if you wanted to be a combine soldier but the consul said: 1:34
"webushee, wal🅱usheng"
1:35 bababooey
1:08 this is used in the citadel levels
3:19 when god is good all the time:
yes
Gordon was imprisoned for 10 years in the beta
and it gives me an impression that after 10 years of the Black-mesa incent The world was like the beta, but half-life: alyx is 15 years later
and break my theory
Well, the early stages of the beta took place in an american style city resembling Washington DC and New York. Maybe USA situation is different to the one in the eastearn european city of retail... we dont know much about the world outside City 17.
I like that idea. Would explain why everything is sorta more "light hearted" in alyx if you wann call it that
0:35 me eating Coacoa puffs at 4am
i don't know why... but Half life 2 beta kind of feels nostalgic to me,it looks like... i was there,the skyboxes also looks like the normal day in Gorno-Altaisk (Russian city)
Omg same! For some reason I feel nostalgic when I see source skyboxes!
0:01 sounds like train whistling
0:33 distorted oof
0:35
When you hear them...
Cp's: CMB OPEN UP!
*Apartment raid*
2:44 I have a strange memory with this one. I have the retail copy of Saint's Row 2, and it has a launcher when you first run it from the disc. This sound effect plays when the launcher opens, with the background being the underground area that soon becomes the Saints' hideout. It's super creepy and sinister feeling, not really fitting within the game's atmosphere.
3:31
My Bloody Valentine
It sounds like a really muffled bullet time on/off from Max Payne if you listen with headphones.
0:08 happy/trauma jumpscare
2:08 This sounds pretty eerie... i wonder where i suppouse to hear that audio in the game...
@matei2903 no, it plays in Ravenholm in the apartment building. Where you kill soldiers by a bulk, using granades.
2:35
1:31 im sure thats darth vader reversed
When Valve finishes HL3 they should give us Half-Life 2 Beta (call it a fancy new name) and just rewrite the story from that point giving us a new storyline and this half life 2 beta atmosphere.
great idea
No alternative story line where Half Life Alyx and 2 never happen and instead the Half Life 2 Beta is in its place.
@@residentevil1.5nerd yes
There is something that I love about city_siren_loop 1 and 2
1:30
I think speech4 is a heavily edited sound clip of Darth Vader speaking from The Empire Strikes Back
2:56 is actually distorted audio of a russian female astronaut which was picked up through two brother’s radio. The woman was desperately calling for help and complaining it was too hot, before likely burning up on re-entry or dying due to the heat.
It was proven fake.
I could see myself replacing the Minecraft caves sounds with some of these.
Goddamnit, i want the haf life 2 beta to be real
Same :(
No
@@breakerman-up9ke yes
A normal day in Romania 😊🙂🤩
@sranten how mean😞
@sranten bruh why u so mean, its just a comment
@srantenbro u attacking ppl?
1:59 my favorite art
Sounds are used in retail: second alarm, skylift, both wind_moans, all drone sounds, train_station_loop in citadel strider fight, slowed down city_amb in ep 1, word1 in some moments of city fights in final hours of hl2
0:00 subtitles: *applause*
0:33 This sound always gets me whilst playing the GMod map, "Places from your Dreams"
I'm dying to know what the *speeches* are about + the war1 sound.