Half-Life 2 Beta - Scary Ambient Sounds Compilation

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  • Опубликовано: 11 сен 2024

Комментарии • 775

  • @leandroingrassia
    @leandroingrassia  4 года назад +858

    TRACKS NAME LIST:
    0:00 city_siren_loop1
    0:04 city_siren_loop2
    0:08 c17pa1
    0:18 city_amb
    0:30 Hit3
    0:33 Hit4
    0:35 marching
    0:47 city_skypass1
    0:57 score4
    1:07 skylift_move
    1:22 string1
    1:25 speech1
    1:28 speech2
    1:30 speech4
    1:34 speech5
    1:37 speech7
    1:42 thunder1
    1:51 thunder2
    1:59 surface_rain

    • @leandroingrassia
      @leandroingrassia  4 года назад +216

      2:08 tone_warehouse
      2:35 tv_loop2
      2:44 train_station_loop
      2:55 Trans6
      3:12 Trans7
      3:14 word1
      3:19 war1
      3:25 war2
      3:30 theme1_loop
      3:40 Theme3
      3:44 Office2LP
      3:53 Generator1LP
      4:05 drone2
      4:10 borealis_radio
      4:29 wind_moan2
      4:35 wind_moan4

    • @insertname7032
      @insertname7032 4 года назад +134

      The sounds were much scarier in the beta

    • @leaderbenblackwell3836
      @leaderbenblackwell3836 4 года назад +53

      I was trying to find the trans6 one because its background story is rlly creepy

    • @insertname7032
      @insertname7032 4 года назад +26

      @@leaderbenblackwell3836 it has a background story?

    • @leaderbenblackwell3836
      @leaderbenblackwell3836 4 года назад +11

      @@insertname7032 ye

  • @dasfl412
    @dasfl412 4 года назад +1643

    "Anyone have a mic?"
    "3:19"

  • @tudord4715
    @tudord4715 4 года назад +1851

    To be honest , HL2 beta could be turned into a great horror game

  • @magefox_
    @magefox_ 4 года назад +577

    3:31 the neighbors partying while i’m trying to sleep

  • @MaxT.W.
    @MaxT.W. 3 года назад +651

    I like how in the Beta, citizens did actual work instead of just doing nothing and kinda just living with no purpose.

    • @FluffyBoah
      @FluffyBoah 3 года назад +82

      well the only reason the combine keep them alive is to steal human technology

    • @josephleebob3828
      @josephleebob3828 3 года назад +7

      You again

    • @Breached18
      @Breached18 2 года назад +76

      @@krowta2062 no, nothing to do is far worse
      You have nothing, absolutely nothing to pass the time. You stand around all day, watching the Combine drain your home of everything, you can't do anything

    • @antondavidovic3996
      @antondavidovic3996 2 года назад +3

      They did? Or is it just concept art and they would do nothing in the actual game engine?

    • @chocofrolik834
      @chocofrolik834 2 года назад +19

      @@antondavidovic3996 In the Beta you can see lots of workplaces. Children in the Cremator factory, people working in the Stenographer's Chasm, an APC repair garage, etc

  • @purplestreak8511
    @purplestreak8511 4 года назад +720

    0:35
    me trying to quietly eat cereals at 4 am

    • @mrplaygames2000
      @mrplaygames2000 4 года назад +11

      its just OTA soldiers marching

    • @GeometricalWarrior
      @GeometricalWarrior 4 года назад +34

      gmod dokvi 13 gmod no it’s Purple StreaK trying to quietly eat cereals at 4 am

    • @JacksonsOOF
      @JacksonsOOF 4 года назад +4

      @heavy weapons man bruh

    • @martianimperialcouncil9194
      @martianimperialcouncil9194 3 года назад +14

      @@mrplaygames2000 The joke went over your head.
      Also, Combine Soldiers weren't transhuman in beta, they were just guys in advanced armor who were slightly brainwashed.

    • @LepidopteranLiliumoth
      @LepidopteranLiliumoth 3 года назад +4

      Chuck E. Cheese Ticket muncher

  • @bruhman2089
    @bruhman2089 4 года назад +319

    *Creepy and unsettling sounds*
    *Captions* : *Applause, Music*

  • @2001lrDark
    @2001lrDark 4 года назад +322

    3:53 this is my favorite one for some reason

  • @Journey_to_who_knows
    @Journey_to_who_knows 3 года назад +156

    1:30
    That sound has such delicious 90s energy

    • @leepickek7923
      @leepickek7923 3 года назад +17

      It sounds so hl1-ish with the reverb and all

    • @zzqqoo123
      @zzqqoo123 2 года назад +1

      It sounds like a arcade game sound when you die or get a bonus

    • @DogsRNice
      @DogsRNice 2 года назад

      It would fit perfectly in 3D space cadet pinball

    • @ConManOh7
      @ConManOh7 17 дней назад

      hl2 beta predicted phonk

  • @crimester
    @crimester 3 года назад +283

    2:35 sounds extremely nostalgic

    • @spetsnaz4537
      @spetsnaz4537 2 года назад +18

      industrial17

    • @cralo2569
      @cralo2569 2 года назад +17

      fnaf moment

    • @theshadowl4
      @theshadowl4 2 года назад +11

      Sounds like music from sad satan...

    • @tapesaucer
      @tapesaucer 2 года назад +4

      It sounds like a wore out tape loop

    • @gamersam3920
      @gamersam3920 2 года назад +3

      Sounds like something metal scraping across a concrete surface

  • @emberblaine
    @emberblaine 4 года назад +710

    i wish the final version was more like this. dark and unsettling

    • @leandroingrassia
      @leandroingrassia  4 года назад +117

      Many of us wish that. I still enjoy retail though.

    • @emberblaine
      @emberblaine 4 года назад +70

      @@leandroingrassia oh no I still love half life 2 no doubt

    • @kunen6135
      @kunen6135 4 года назад

      .... dont lost hope

    • @MrCalhoun556
      @MrCalhoun556 3 года назад +42

      @@leandroingrassia The retail is very consumer-friendly, but from an artistic point of view horrible. It is neither a cohesive experience, nor a faithful continuation of the first Half-Life game.

    • @anicemahoganywoodtable7486
      @anicemahoganywoodtable7486 3 года назад +35

      I don't get where your coming from because half life 2 is quite dark and Desolate as it is. You have a very drab and dreary world lacking in color and on chapters like the highway there's almost no music or npcs just the, wind ,burned corpses, enemies and you. the entire raven holm chapter is horror centered with headcrab zombies that are constantly screaming in agony. you have combine stalkers with their contorted forms and in episode 1 you have that stalker train sequence. you also have the gman sighting's for a healthy dose of parnoia. the music itself seems to be horror focused in a lot sections too.

  • @SulAdica
    @SulAdica 3 года назад +345

    In hl2, we have ravenholm as the scariest part of it.
    In hl2 beta, we have the *whole game*

    • @leandroingrassia
      @leandroingrassia  3 года назад +42

      For me the creepiest levels would be those set in Nova Prospekt.

    • @SulAdica
      @SulAdica 3 года назад +22

      @@leandroingrassia Ah, yes. Nova Prospekt has some creepy parts too

    • @user-rn1rj2fo2i
      @user-rn1rj2fo2i Год назад +1

      Ant Lion caves and a mine? or is there only half life 2, not an episode?

    • @SulAdica
      @SulAdica Год назад +3

      @@user-rn1rj2fo2i i mean the first hl2, before the episodes

    • @sygneg7348
      @sygneg7348 Год назад

      @@leandroingrassia Nova prospekt is scary, until you realize that all of the prison guards have been wiped out by Antlions because of the bait in your inventory.

  • @FranP25
    @FranP25 4 года назад +261

    Why all of these images seem like something out of my dreams

    • @leandroingrassia
      @leandroingrassia  4 года назад +84

      Old and decaying human places, violently fused with unstopabble machinery of purposes unknown.

    • @Journey_to_who_knows
      @Journey_to_who_knows 4 года назад +13

      Count yourself lucky mine are more like Ravenholm

    • @butterdogestarwars6709
      @butterdogestarwars6709 4 года назад +3

      Why is this comment so accurate?

    • @user-bw4ec4bm2t
      @user-bw4ec4bm2t 3 года назад +4

      @@Journey_to_who_knows meh i wish i could dream about Ravenholm it isn't too scary?

    • @Omega-jg4oq
      @Omega-jg4oq 3 года назад +2

      @@Journey_to_who_knows Naah, I think it's more scarier than Ravenholm because it's has so much depression and mystery,

  • @DevilSpider_
    @DevilSpider_ 4 года назад +197

    2:44 I gently open the door...

  • @Hardcoregamer68
    @Hardcoregamer68 3 года назад +57

    1:34 "Baba Booey"

    • @Tengohueva88
      @Tengohueva88 3 года назад +7

      1:38 broken mic

    • @TheMetaLRoacH
      @TheMetaLRoacH 3 года назад +6

      ÆÆÆÆÆÆÆÆÆÆÆÆ

    • @Memer_T
      @Memer_T 2 года назад +3

      Amogus

    • @manofiron675
      @manofiron675 Год назад

      @@Memer_T 😱😱😱😭😭😭😭😭😭😭😭😭😭😭😭💀💀💀💀

  • @teadrinkingwarlock5101
    @teadrinkingwarlock5101 4 года назад +114

    2:44 this sound actually sounds like a Really distorted sound of a train stopping, just listen carefully.

    • @OnionKiev2137
      @OnionKiev2137 3 года назад +5

      Even in retail version it doesn't fit with strider fight in citadel, more on train station

  • @siffzeL_
    @siffzeL_ 4 года назад +170

    1:07 this sound playing and in release of HL2, no?

    • @leandroingrassia
      @leandroingrassia  4 года назад +52

      Indeed, but i realised it some time after uploading the video.
      It plays during the penultimate chapter, when inside the combine prisoner pod.

    • @janosader1680
      @janosader1680 4 года назад +5

      The 2nd one is playing too. During the street fights

    • @hereticstanlyhalo6916
      @hereticstanlyhalo6916 4 года назад +2

      How tf did u catch that.

    • @Lunar_Capital
      @Lunar_Capital 4 года назад +6

      Heretic [Stanlyhalo]
      It’s a distinct sound when your riding in one of the pods in the Citadel

    • @nikolasgorelkin3076
      @nikolasgorelkin3076 3 года назад

      2nd city siren loop is realised too, i'd hear it

  • @velkofloofy7886
    @velkofloofy7886 4 года назад +159

    0:30-0:35 *SCREECH* *BLURRGHH*

    • @velkofloofy7886
      @velkofloofy7886 4 года назад +1

      Hey, what's even the name of the file for this sound?

    • @SomeRandomHelldiver07
      @SomeRandomHelldiver07 4 года назад +2

      @@velkofloofy7886 hit2 and hit 3

    • @velkofloofy7886
      @velkofloofy7886 4 года назад

      Thankies

    • @SomeRandomHelldiver07
      @SomeRandomHelldiver07 4 года назад

      @@velkofloofy7886 npo promblemies

    • @Shake072
      @Shake072 4 года назад +1

      @el negro escuché que la ciudadela estaría viva en la beta. quizás esos sonidos sean cuando golpeas una pared.

  • @sk00ks41
    @sk00ks41 3 года назад +98

    I love the urban concept art here. It looks a lot more developed and industrial than the smaller bits and pieces they added onto the original buildings in the final.

    • @leandroingrassia
      @leandroingrassia  3 года назад +13

      City 17 in the Beta was an stylized version of New York, while in Retail it was mainly based after Sofia, Bulgaria.

  • @notfunnydidntlaugh3916
    @notfunnydidntlaugh3916 4 года назад +140

    0:35
    *German PTSD flashbacks*

  • @Half-Bad-Goodman
    @Half-Bad-Goodman Год назад +22

    2:56
    This sound is one of the most terrifying I've heard in my life.

    • @mineturtle2
      @mineturtle2 3 месяца назад +4

      Ouh youh yoh oh oh

    • @RossanaLupa
      @RossanaLupa 3 месяца назад +6

      Legend says those are the final words of a soviet cosmonaut moments before being incinerated in the atmosphere

    • @ramudasanjuu
      @ramudasanjuu Месяц назад

      its my gf's moans when im poundin her

  • @Thlormby
    @Thlormby 4 года назад +109

    Since half life is confirmed to be about multiple universes/transuniversal stuff, what if they rework the entire HL2 beta and release it as a spin-off and say it’s an alternate universe/parallel timeline (without being canon)

    • @Raven-Purple
      @Raven-Purple 3 года назад +4

      Sounds good to me Retail Alyx x Beta Alyx

    • @Genscout
      @Genscout 2 года назад +7

      BETTER YET
      Adrian Shepard as the protagonist, in that dark universe trying to survive and with a purpose of being there by Gman

    • @residentevil1.5nerd
      @residentevil1.5nerd 2 года назад +1

      @@Genscout No I prefer a alterative where you still play as Gordon but you get to meet Adrian in the game later.

  • @_cazmat_
    @_cazmat_ 3 года назад +92

    1:25 really gives me the feels of the original half life's nihalanth's sounds, then after that it sounds like the hecu grunts. I reckon hl2 beta would have captured the horror of the combine invasion alot more imo

    • @residentevil1.5nerd
      @residentevil1.5nerd 2 года назад +5

      You do realize that is the Consul talking in the background

  • @adamrizkymubarak
    @adamrizkymubarak 3 года назад +132

    0:33 When you drank too much soda

  • @xddddddddddddddddddddd
    @xddddddddddddddddddddd 4 года назад +692

    As much as I love HL2 as it is, we were robbed.

    • @leandroingrassia
      @leandroingrassia  4 года назад +138

      So much went to waste.

    • @olzhas1one755
      @olzhas1one755 4 года назад +65

      To this very day I am wondering - what made Valve step down on the dark unsettling concepts they had?

    • @sabianmateinnit
      @sabianmateinnit 4 года назад +93

      @@olzhas1one755 Maybe they thought they'd lose some of their audience due to the game being much much scarier than the first; or they didn't want to release what was already leaked in 2003

    • @Sodaholic6502
      @Sodaholic6502 4 года назад +99

      @@sabianmateinnit First of all, the leak had nothing to do with the radical change. All of this stuff are leftovers from 1999-2002 still lingering in the files, by 2003 it was basically only a slightly darker version of retail in terms of what they were intending the design to be.
      Also, I think people forget how damn dark Half-Life 1 really was, this early HL2 stuff is only slightly darker than the game it's a sequel to.

    • @jimmybean420
      @jimmybean420 4 года назад +41

      @@olzhas1one755 Because it would've been too hard to put into a game, and the fact that it was so dark would affect the gameplay.
      The retail HL2 we got is much less cluttered and more geometric.
      At least, that's what I think made valve change the game so much.

  • @MrMister25
    @MrMister25 10 месяцев назад +19

    1:26 Theory: What if this is how the Consul's voice sounded after his transformation?

    • @Phil2695-
      @Phil2695- 3 месяца назад +3

      It's the Consul's speech it is broken because of the rebels

  • @adamsedor8247
    @adamsedor8247 4 года назад +31

    3:30, sounds like someone's playing a guitar

  • @Concon12316
    @Concon12316 3 года назад +59

    Sounds reused or unused in the files in retail HL2:
    0:04 city_siren_loop2 (used during the uprising i think but i'm not sure)
    0:35 marching (sampled for metrocop gear rustling and i think used during the uprising)
    1:07 skylift_move (used for the citadel pods moving)
    1:42 and 1:51 thunder1 and 2 (not sure if its used in the normal game but its in the files and used in a lot of custom maps)
    2:44 train_station_loop A.K.A. industrial_suspense2 (used as ambient music in the canals i think)
    4:29 and 4:35 wind_moan2 and 4 (used in ravenholm)

    • @koksu1208
      @koksu1208 3 года назад +1

      2:44 is actually called "industrial_suspense2"

    • @Concon12316
      @Concon12316 3 года назад +3

      @@koksu1208 in the final game its named that, but the creator says in the pinned comment that its train_station_loop in the beta

    • @dugmaseez
      @dugmaseez 3 года назад

      thunder 1 and 2 also are heard in a lot of custom counter strike 1.6 and cs source maps that have heavy rain. also i remember hearing city siren loop2 at some point in one of the tunnel type roads in retail hl2, not sure which one tho.

    • @HSnMv1
      @HSnMv1 3 года назад +2

      @@dugmaseez thunder1&2 used in de_aztec (CSSource)

    • @CommissarDorothy
      @CommissarDorothy 2 года назад +1

      there goes my hero

  • @theblackmesaresearchfacili1079
    @theblackmesaresearchfacili1079 4 года назад +84

    I must say.
    If beta made it into the game, it would have been a true horror game.

    • @MaxwellE985
      @MaxwellE985 3 месяца назад

      imagine all the 1999-2003 beta stuff + the unused concept arts and locations made into a single game

  • @WonderlandWarGaming
    @WonderlandWarGaming 4 года назад +35

    1:34 The raging adult.

  • @Preinstallable
    @Preinstallable 3 года назад +55

    2:35 me playing some cheery ass music while skidding on the road for some reason.

    • @slitthroat6209
      @slitthroat6209 3 года назад +1

      this just reminds me of the ending for P.t

  • @sampthiago
    @sampthiago 4 года назад +148

    Where are these images from? They really nail the post-apocalyptic and abandoned industrial vibe.

    • @leandroingrassia
      @leandroingrassia  4 года назад +67

      You can get them by searching "combine overwiki viktor antonov" clicking first result and going to the bottom of it. They are digital paintings that Antonov (art director of hl2) did in the early stages of the game's development. The majority of this locations did not appear in the final game or at least not in the way depicted.

    • @sampthiago
      @sampthiago 4 года назад +12

      @@leandroingrassia Oh I see. Thanks a lot.

    • @leandroingrassia
      @leandroingrassia  4 года назад +12

      ​@@sampthiago You're welcome. Thanks for commenting.

    • @Bazilika.Vizantievich
      @Bazilika.Vizantievich 3 года назад +3

      something from Dishonored

  • @sabianmateinnit
    @sabianmateinnit 4 года назад +49

    Kelly Bailey did a bang on job creating these sounds.

  • @limo4607
    @limo4607 4 года назад +203

    Half life beta to me makes the combine a far greater threat than retail, because the air is polluted and every centimeter of the city is under control of the combine (instead of outskirts and forgotten places bieng for refugees) and the fact that you can not survive outside the city, and the child labor and so on... The combine we got were less of a threat, a great threat which you have chance to fight but nothing compared to the beta's, you wouldn't stand a chance against them. I feel like the beta version is as if Gordon freeman came 40 years after the takeover of earth instead of 20.

    • @tuna5774
      @tuna5774 3 года назад +23

      @Josh JeanJacket Jaeger The suppression field was implemented after the beta got scrapped

    • @causticconsole
      @causticconsole 3 года назад +35

      I think that was a big problem with Half-Life 2 as it was released, was that there's absolutely no hope of success. This version of the Combine seems more immediately worse, but more local, and thus a threat you have a chance of stopping. Release Half-Life 2's Combine are inter-dimensional and inter-universal, so unfathomably large already that not only are they a hopelessly unstoppable threat, but it makes sense that they would pay very little attention to Earth since it's basically a grain of sand in a planet-sized desert.

    • @sasaider3711
      @sasaider3711 3 года назад +12

      @@causticconsole They have a Dyson sphere and they are invincible, but all their troops on the ground were defeated by the homeless, who for the first time took guns in their hands, and all this happened in just a week. It looks as stupid as possible.

    • @benrichardson5798
      @benrichardson5798 3 года назад +25

      @@sasaider3711 Do you realize how many civilians joined the Civil Protection?
      Like the Conscripts in the beta, when the uprising started many of those who volunteered or/and worked undercover for the CP (like Barney) they turned on the Combine. You can see this by checking the rebels armors which are derivated from the metrocops suits. And because (as metrocops) the Combine provided them resources such as weapons, food and ammo so they were advantaged enough to turn against them.

    • @ivanvenne
      @ivanvenne 3 года назад +22

      I don't think people who say the combine seems worse in the beta than retail even understand the story of Half Life 2. In Half life 2, the world's resources are being drained, no more children are being born which means that overtime the human race will become extinct, and the combine still patrol the outskirts of cities and is under their control, in Highway 17 we can literally see houses that were raided by the combine. Sure, HL2 isn't as on the nose as the beta but that is a good thing. I will say that I am disappointed we never went to places like the borealis in the retail version but I MUCH prefer the subtle darkness of retail rather than beta's super on the nose approach to everything

  • @offspringfan89
    @offspringfan89 4 года назад +87

    I'm not exaggerating by saying that HL2 Beta would give Silent Hill a run for its money, actually I'd say most of these sounds are spookier.
    Damn, the atmosphere is dark and creepy as it gets, most of these sounds make me extremely uneasy, I would love to see the final game with this vibe.

  • @GeokKon
    @GeokKon 3 года назад +93

    I wish there was a full version of this in good quality. 3:31

  • @nononononononononononon1221
    @nononononononononononon1221 4 года назад +45

    I really wish the game had come out like this. The atmosphere is impeccable and dark beyond all right.

  • @butterdogestarwars6709
    @butterdogestarwars6709 4 года назад +108

    3:32 The music sounds very familiar, but I don't know why or where I heard it.

    • @gio2
      @gio2 3 года назад +3

      Hotline miami

    • @butterdogestarwars6709
      @butterdogestarwars6709 3 года назад

      Giorgi InstantRamen
      This was in Hotline Miami?

    • @coconuthead1361
      @coconuthead1361 3 года назад +2

      @@butterdogestarwars6709 nah, it sounds a bit like the album Birth Of A New Day by 2814 though

    • @OnionKiev2137
      @OnionKiev2137 3 года назад +3

      This sound had to be used in Consul's office corridors

  • @phalanxHH
    @phalanxHH 3 года назад +23

    Minecraft: I have the scariest ambient sounds!
    HL2 Beta: Hold my beer

  • @Nikola7.62
    @Nikola7.62 4 года назад +164

    2:44 I always wondered what this is.

    • @leandroingrassia
      @leandroingrassia  4 года назад +36

      It's a really metallic sound, you can hear it (in 2002 builds of Terminal plaza) if you stay near the train station entrance for a few seconds.
      Might be the distorted sound of a train arriving or departing.

    • @leandroingrassia
      @leandroingrassia  4 года назад +21

      You can listen it, with context, in the video "half-life 2 beta: e3_terminal" by user: HL2 Project Beta (min. 1:50).
      Recomend that channel a lot, specially their long videos. Almost everything i learned about the beta was from them.

    • @radial8955
      @radial8955 4 года назад +11

      This was also used in retail, as a stinger sound.

    • @teadrinkingwarlock5101
      @teadrinkingwarlock5101 4 года назад

      @@leandroingrassia now I hear the train arrive

    • @theblackmesaresearchfacili1079
      @theblackmesaresearchfacili1079 4 года назад +6

      2:00 sounds like it came out of a nightmare and honestly I have no idea what they where thinking

  • @noahplaysgames3748
    @noahplaysgames3748 8 месяцев назад +7

    internet quality before the zoom starts: 0:11
    quality during the zoom: 3:19

  • @chazlee_vids
    @chazlee_vids 4 года назад +30

    The number stationey audio is kinda interesting. My headcannon is its how the rebels communicated, as they seemed to be a bit more subdued in the beta, mainly hiding out in kraken base and having the double agent conscripts as its military. Alot of this beta stuff is great, i love the industrial dystopian vibe it has.

  • @noahplaysgames3748
    @noahplaysgames3748 8 месяцев назад +10

    deaths in most video games: game over
    deaths in analog horror: 2:35

  • @Silly-g
    @Silly-g 4 года назад +122

    2:35 I wonder where this sound would be in the half life beta

    • @DevilSpider_
      @DevilSpider_ 4 года назад +26

      I heard it in a Gmod map called rp_industrial17 if you stand close to the souvenir shop.

    • @rysiukowal
      @rysiukowal 4 года назад +24

      It can be heard in beta map d1_terminal_01 (watch playtrough of this map on HL2 Project Beta channel)

    • @butterdogestarwars6709
      @butterdogestarwars6709 4 года назад +11

      I've always wondered where they get the original music sample noises in the unused creepy music tracks from the HL2 Beta.

    • @biohazarddetected792
      @biohazarddetected792 4 года назад +4

      Maybe from a radio where the seven hour war took place..

    • @iamoncrap
      @iamoncrap 3 года назад +11

      Sounds like some FNAF VHS shit...

  • @Slash766
    @Slash766 4 года назад +63

    I would’ve loved all of this in the final game, visiting the air exchange, wandering through the wasteland, the story was so much more intriguing in the beta

    • @PrimusPicklebal
      @PrimusPicklebal 3 года назад +8

      I couldn’t agree more

    • @kabeam5643
      @kabeam5643 3 года назад +1

      It just was extremely different than Half Life 1, but I agree, this one is alot scarier and more ominous.

    • @ivanvenne
      @ivanvenne 3 года назад +8

      I agree, would've been cool af to go to those places. I still prefer the retail though just because beta was so on the nose about how dark it is. In retail, you have to actually think and look to understand how dark the combine really are

  • @PonderousEclectica4383
    @PonderousEclectica4383 3 года назад +27

    i wish we had gotten this half life. dont get me wrong, half life 2 is good, but this kind of dark and gloomy atmosphere is what makes a game in my eyes.

  • @butterdogestarwars6709
    @butterdogestarwars6709 4 года назад +29

    0:35
    There is a version of this in the game files but it sounds like it's coming from far away. It's in the streetwar directory in the ambient level sounds, which are ambient sounds for the City 17 battle. I'm not sure if it is used.

    • @barcelo2304
      @barcelo2304 4 года назад +1

      Sounds like the combine soldier's walking sound to me.

    • @butterdogestarwars6709
      @butterdogestarwars6709 4 года назад +1

      @@barcelo2304 I think it is supposed to be Combine soldiers, but it is probably a stock sound.

  • @mr.foogle3004
    @mr.foogle3004 4 года назад +44

    The way hl2 was back in beta felt perfect to get you on edge to the point where you want to quit even though nothing happend, the 8 o clock xen like multicolored lighting, the ginormous combine machinery, the generators and large beams, the deep dark halls underground, the random alien like ambience, this game had it all

    • @leandroingrassia
      @leandroingrassia  4 года назад +8

      I personally think that its setting was going for a bit of a retro-futuristic 40s/50s style. Art deco architecture, brick and iron chicago style architecture, retro hand painted american posters and ads, skybridges linking buildings at high altitudes (i think inspired by Metropolis 1927 or the mega-cities of artist Hugh Ferriss), etc. They were going for a retro look, in my opinion, maybe a bit inspired by the movie Brazil 1985, with that vintage but ambiguous opressive dark world.

    • @mr.foogle3004
      @mr.foogle3004 4 года назад +5

      @@leandroingrassia yeah, the whole ambient feel could alone make the beta better than the retail had it not been thrown away

  • @atomato5989
    @atomato5989 3 года назад +10

    I don’t even want to imagine what tv_loop2 would be used for. The beta truly was hell on earth.

  • @Spesnom
    @Spesnom 4 года назад +25

    0:04 and 0:08 Those sounds are heard often in gmod maps

    • @Tengohueva88
      @Tengohueva88 3 года назад

      Spooky

    • @muayadsultan7054
      @muayadsultan7054 3 года назад +2

      Ye,cuz players take these soundtracks from the halflife 2 folder or halflife 2 beta folder and put it in the map folders
      Its. That. Simple.

    • @fuckass6766
      @fuckass6766 2 года назад

      the one you time-tagged is present in half life 2 retail city 17 civil war maps: you can hear it in the background at different times.

  • @aaaaa4197
    @aaaaa4197 2 года назад +29

    As much as i wish that the beta had been released, i think the retail hl2 might be better. This feels more like a s.t.a.l.k.e.r. Game than a half life one. HL2 has a very nostalgic feeling to it, and keeps me coming back often, but I’m not sure if the same would have been said for this version. Plus, who knows what the actual quality of the game would have been. What makes the beta seem like such a better game is that we fill in the blanks with the stuff we want and think of.

    • @kur0man166
      @kur0man166 2 года назад +5

      Finally! Someone with a brain!

    • @WillBoss2004
      @WillBoss2004 2 года назад +2

      @@kur0man166 I have to agree that the retail is better. The retail Half life 2 OST would not suit the beta.

  • @berixdawase
    @berixdawase 4 года назад +39

    yo does anyone have a mic?
    some random kid: 1:34

  • @radthebox
    @radthebox 3 года назад +17

    I don't know if I'm the only one picking this vibe up but, the beta had a more fallout-ish vibe to it for me, perhaps more or so the beta had a more dilapidated, mossy, and drafty vibe to it. it also uses the colors metal tan, faded yellow, and dark green a lot.

  • @attibot27
    @attibot27 3 года назад +9

    0:04 that was used in the retail, at the beginning of our benefactors you can hear it in the background faintly

  • @onyxosprey
    @onyxosprey 4 года назад +15

    I don't know why I have such a fascination with these sorts of dark dystopias

  • @aliozfrat6792
    @aliozfrat6792 4 года назад +33

    2:35 looks like old cartoon song

    • @saM-kd5lb
      @saM-kd5lb 3 года назад +6

      I didn't know you can see music.

  • @the-letter_s
    @the-letter_s 2 года назад +6

    1:34 hey, it's the hl1 Black Mesa announcer.

  • @stupidopinion3379
    @stupidopinion3379 3 года назад +9

    what the hell is this noise, its the scariest in my opinion 2:35

    • @leandroingrassia
      @leandroingrassia  3 года назад +3

      According to the track name it's music coming from a TV.

    • @user-iu8mh6or6u
      @user-iu8mh6or6u 3 года назад +2

      It's from here: ruclips.net/video/qyRpT-u44pU/видео.html

  • @mythologue
    @mythologue 4 года назад +53

    The original aesthetics were clearly very Orwellian with a bit of Randian thrown in. Later on, they began to diverge into their own style (more like Philip K. Dick or Arthur C. Clarke but still largely unique), which I think was for the better.

  • @dontworryhouston
    @dontworryhouston 3 года назад +9

    Man, this had so much potential

  • @XanderNiles
    @XanderNiles 3 года назад +9

    Many mods have tried to make HL2 Beta to become a thing. I don't disregard what the community has made with the content that exist but what if Valve actually managed to get this out as an actual game? Imagine how great of a masterpiece could have turned out.

  • @maninham1
    @maninham1 3 года назад +4

    As someone who has just started going down the HL2 Beta rabbit hole, I have to thank you for uploading these sounds, theyre very interesting!

  • @user-ru4kb2ri1b
    @user-ru4kb2ri1b 6 месяцев назад +4

    What this game could've been fascinates me so much it is unbelievable. To me; this is by far one of the most interesting unused concepts for media as a whole, at least in my opinion. I can't explain it, but maybe if I get into the game development field I can put my vision (or valve's) as it's own rendition somehow

  • @ethanbates3484
    @ethanbates3484 4 года назад +27

    I wonder why they made the final game less dark, maybe the dark theme felt like it was overkill/cliche? I don't know how to describe it. I feel like the final version was a more "realistic" dystopia in that it wasn't overly gloomy, etc.

    • @kabeam5643
      @kabeam5643 3 года назад +4

      They made the final game less dark as it differentiated too much from Half Life 1, they had to add simularities to Half Life 1 to keep it from basically being an entirely different game.

    • @hildaenjoyer8862
      @hildaenjoyer8862 3 года назад +1

      @@kabeam5643 Retail is radically different to HL1 anyway. Headcrabs/zombies, Vorts, Kleiner (in beta), Gman (in beta), Eli and Barney are all that connect it. Virtually everything else is gone.

    • @kabeam5643
      @kabeam5643 3 года назад +1

      @@hildaenjoyer8862 True, but they still added characters that were from HL1 (ex. Barnacles and Headcrabs)

  • @ethius7403
    @ethius7403 Год назад +4

    4:20 bro is calling hyperborea 💀

  • @FinlayHamm
    @FinlayHamm 3 года назад +5

    0:35
    * drinks water aggressively *

  • @doublebloggers6661
    @doublebloggers6661 Год назад +4

    I like to think that the beta cites actually exists, and the reason why city 17 doesn’t not look like the other cities is because it’s where dr breen lives in.

  • @atomato5989
    @atomato5989 3 года назад +4

    Hello. I don’t have much to say but I wanted to leave a comment, as I’ve always found the beta version of HL2 incredibly interesting. I know they scrapped it due to negative play-testing reviews, but dystopias like this have kinda been my niche. The most simple way I can put into words as to why I like the beta so much would probably be, ‘Being able to play 1984 is pretty cool.’ If the concept art and sound files can unnerve me, I would love to know what a whole game like that would do. You really feel the oppressive atmosphere of the Combine through them.
    In a beta version of ‘Point Insertion’, I like to imagine Gordon on one of those Combine bullet-trains at 1:11.

  • @biskup2042
    @biskup2042 4 года назад +38

    4:10 what is this sound name

    • @leandroingrassia
      @leandroingrassia  4 года назад +6

      It is named "borealis_radio". All the track names are on the pinned comment.

  • @turricanrocks1552
    @turricanrocks1552 3 года назад +13

    2:11
    This is ment to be a Half-Life game, ladies and gentlemen.
    Personally, I wouldn't be surprised if this sound (plus the others in the video) came from the 2001 Beta, as it's COMPLETELY different (and much more sinister and eerie) from the other Betas.

  • @supervitu64
    @supervitu64 2 месяца назад +2

    half life 2 and portal 2 had something in common:
    -they were sequels
    -they had the 2 in it
    -they were way too close to becoming horror games

  • @Tengohueva88
    @Tengohueva88 3 года назад +24

    What if you wanted to be a combine soldier but the consul said: 1:34

    • @Kablooey81
      @Kablooey81 9 месяцев назад +1

      "webushee, wal🅱usheng"

  • @attibot27
    @attibot27 3 года назад +4

    1:35 bababooey

  • @DexTheLelGuy
    @DexTheLelGuy 2 года назад +4

    1:08 this is used in the citadel levels

  • @DJAutism1
    @DJAutism1 3 года назад +22

    3:19 when god is good all the time:

  • @catnap2027
    @catnap2027 4 года назад +5

    Gordon was imprisoned for 10 years in the beta
    and it gives me an impression that after 10 years of the Black-mesa incent The world was like the beta, but half-life: alyx is 15 years later
    and break my theory

    • @leandroingrassia
      @leandroingrassia  4 года назад

      Well, the early stages of the beta took place in an american style city resembling Washington DC and New York. Maybe USA situation is different to the one in the eastearn european city of retail... we dont know much about the world outside City 17.

    • @orgenriggen4568
      @orgenriggen4568 16 дней назад

      I like that idea. Would explain why everything is sorta more "light hearted" in alyx if you wann call it that

  • @prod.by.808
    @prod.by.808 3 года назад +8

    0:35 me eating Coacoa puffs at 4am

  • @Yummers_500
    @Yummers_500 6 месяцев назад +4

    i don't know why... but Half life 2 beta kind of feels nostalgic to me,it looks like... i was there,the skyboxes also looks like the normal day in Gorno-Altaisk (Russian city)

    • @mineturtle2
      @mineturtle2 3 месяца назад +2

      Omg same! For some reason I feel nostalgic when I see source skyboxes!

  • @samanli-tw3id
    @samanli-tw3id 4 года назад +6

    0:01 sounds like train whistling

  • @sHouLd_i_B
    @sHouLd_i_B 3 года назад +3

    0:33 distorted oof

  • @grandmasteryoda8919
    @grandmasteryoda8919 3 года назад +4

    0:35
    When you hear them...
    Cp's: CMB OPEN UP!
    *Apartment raid*

  • @BonziBUDDY
    @BonziBUDDY Месяц назад +1

    2:44 I have a strange memory with this one. I have the retail copy of Saint's Row 2, and it has a launcher when you first run it from the disc. This sound effect plays when the launcher opens, with the background being the underground area that soon becomes the Saints' hideout. It's super creepy and sinister feeling, not really fitting within the game's atmosphere.

  • @milesium-487
    @milesium-487 3 года назад +3

    3:31
    My Bloody Valentine

  • @cacohat
    @cacohat 3 года назад +4

    It sounds like a really muffled bullet time on/off from Max Payne if you listen with headphones.

  • @Booksmemes
    @Booksmemes Год назад +2

    0:08 happy/trauma jumpscare

  • @BumbolBuzzz
    @BumbolBuzzz 4 года назад +16

    2:08 This sounds pretty eerie... i wonder where i suppouse to hear that audio in the game...

    • @teadrinkingwarlock5101
      @teadrinkingwarlock5101 4 года назад

      @matei2903 no, it plays in Ravenholm in the apartment building. Where you kill soldiers by a bulk, using granades.

  • @notidentified9667
    @notidentified9667 Год назад +3

    2:35

  • @rthe0
    @rthe0 3 года назад +3

    1:31 im sure thats darth vader reversed

  • @sorenvc
    @sorenvc 3 года назад +6

    When Valve finishes HL3 they should give us Half-Life 2 Beta (call it a fancy new name) and just rewrite the story from that point giving us a new storyline and this half life 2 beta atmosphere.

    • @user-iu8mh6or6u
      @user-iu8mh6or6u 3 года назад +2

      great idea

    • @residentevil1.5nerd
      @residentevil1.5nerd 2 года назад +1

      No alternative story line where Half Life Alyx and 2 never happen and instead the Half Life 2 Beta is in its place.

    • @MaxwellE985
      @MaxwellE985 3 месяца назад

      @@residentevil1.5nerd yes

  • @theshadowl4
    @theshadowl4 4 года назад +4

    There is something that I love about city_siren_loop 1 and 2

  • @milesium-487
    @milesium-487 3 года назад +4

    1:30
    I think speech4 is a heavily edited sound clip of Darth Vader speaking from The Empire Strikes Back

  • @wadayatalkinbeet
    @wadayatalkinbeet 3 года назад +4

    2:56 is actually distorted audio of a russian female astronaut which was picked up through two brother’s radio. The woman was desperately calling for help and complaining it was too hot, before likely burning up on re-entry or dying due to the heat.

  • @Emiester1130
    @Emiester1130 3 года назад +3

    I could see myself replacing the Minecraft caves sounds with some of these.

  • @breakdancegoose1005
    @breakdancegoose1005 3 года назад +7

    Goddamnit, i want the haf life 2 beta to be real

  • @How2Fly_
    @How2Fly_ Год назад +5

    A normal day in Romania 😊🙂🤩

  • @mrnooblol5163
    @mrnooblol5163 2 года назад +2

    1:59 my favorite art

  • @OnionKiev2137
    @OnionKiev2137 3 года назад +1

    Sounds are used in retail: second alarm, skylift, both wind_moans, all drone sounds, train_station_loop in citadel strider fight, slowed down city_amb in ep 1, word1 in some moments of city fights in final hours of hl2

  • @bruh6217
    @bruh6217 4 года назад +3

    0:00 subtitles: *applause*

  • @toainsully
    @toainsully 6 месяцев назад +1

    0:33 This sound always gets me whilst playing the GMod map, "Places from your Dreams"

  • @jasonvoorhees8899
    @jasonvoorhees8899 3 года назад +6

    I'm dying to know what the *speeches* are about + the war1 sound.