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BEST Paladin Oath? Detailed Subclass Guide for Baldur's Gate 3
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- Опубликовано: 17 авг 2024
- Paladin Oaths ►bg3.wiki/wiki/...
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Building a Paladin in Baldur's Gate 3 is a tedious process because you need to decide on which Oath or Subclass you want to choose. In this video, we'll go over the Best Paladin Oath? Detailed Subclass Guide for Baldur's Gate 3 to discuss the Oath of the Ancients, Oath of Devotion, and Oath of Vengeance as well as the Oathbreaker.
0:00 Intro & TL;DW
2:11 General Paladin Progression
5:16 Oath of the Ancients
11:48 Oath of the Ancients Combat
14:43 Oath of Devotion
19:00 Oath of Devotion Combat
23:54 Oath of Vengeance
30:31 Oath of Vengeance Combat
35:18 Oathbreaker
40:06 Oathbreaker Combat
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Sanctuary can provide a lot of options for a solo player. For example, without dex you will most likely be going last in any fight. If you cast sanctuary before the fight starts everyone will essentially have to pass their turn which is almost as good as just going first.
For my Oath of Devotion homies, Sacred Weapon at level 3 is incredible. You add your charisma modifier to your attack rolls with that weapon- this means that you can take Great Weapon Master as a feat earlier on with less of a penalty. Incredibly useful if you dump strength and pump charisma on respec and drink an Elixir of Hill Giant Strength after every long rest to set your strength to 21 until the next long rest and then repeat. This is huge in the early game because at initial max charisma and 21 strength early, you get +8 on your attack rolls when using Sacred Weapon. You’ve completely negated the penalty of -5 on attack rolls from Great Weapon Master and still get a +3 just from the ability score distribution boosts!
there is a potion of Hill Giant Strength in the Camp vending machine?
@@doloresabernathy9809 Auntie Ethel in the grove very early in Act 1 will often have 3 elixirs of hill giant strength and will refresh her inventory after every long rest, respec of characters, or level up!
@@doloresabernathy9809lmao your sarcasm comment just made me laugh. But yeah as mentioned the elixir is easoly farmable in act 1 if you adhere by the method.
Also in early act 3 the jump distance is completly negated if you choose to evolve thus gaining illithid flying power, pretty op
Being a fully tadpoled, dark urge Paladin made me download the "Better Hotbar" mod with 124 slots for items, spells and actions.
Did you even see what you were doing? Was your entire screen just UI? That sounds awful lmao
As a paladin sorc I can feel your pajn
Tbh I just start removing half the shit I don't bother with, like bonus attack types gained from weapons and the throwing/improvised weapon button. Usually fixes things.
Bard, sorc, pally here and I'm starting to feel like a healer in a typical mmorpg raid. All I see are icons and health pools. 😮💨
Same shit here. I spend like 10 minutes on my main turn looking at my hotbar tryna figure out what to do. Then it’s Lae’s turn and she just cleans the room with main weapon attack 💀
the vow of enmity can be casted on the the paladin character soo u will have advantage on every enemy u choose too hit makes it better then too single out one spesific enemy
An Oathbreaker Durge or Tav plus a Necromancer Gale is so freaking strong. The only real issue is that rounds take a really long time when you have that many undead out on the field....well, and you have to carry a ton of corpses. I can't believe that the only reason I actually want a bag of holding in this game is to carry all the corpses I need.
Full summoner party with 1 tank is pretty fun too. From what i know, you can get like 5 different summons a long rest and with all of the spell slot recovery/ freecast you can keep most of your spell slots. It feels great funning down the street with 3 devas and a myrmidon (sights of the seelie deva summon+ planar allies
I just wanted to say thanks for these videos.
I followed you and Stratgaming during Bannerlord. I always check your channel for any videos on anything I'm playing.
They are always well thought out, well put together, and spoken out very nicely.
Appreciate the work!
Thank you so much dude!!
Holy.. your video timing is just perfect, I am starting a new playthrough with 2 paladins in the party 😂
Anyway, thanks a ton for the content. So far, I'm a new subscriber ❤
This was The BEST Paladin guide I have seen for BG3! Thank you so much for this! I have been totally misusing my Paladin and now I'm even questioning if I should respec from Devotion to Ancient or Vengeance! Subscribed! Please keep the BG3 content coming!
Thank you so much man!! Sorcadin build coming out tomorrow :) You should REALLLLY swap to that it's so fucking good hahaha
Just a note: War caster is pretty nerfed in BG3 unless you need that shocking grasp. You can pick Resiliant Constitution instead, since concentration check is CON saving throw and get +1 CON on top of that.
Resiliant give proficiency in the corresponding saving throw, war caster give advantage; not the same (and advantage is probably better; and they stack); I am not saying that war caster is great though, but you seemed to imply they give the same
how is it nerfed?
@@TheKillaShowno Eldritch blast cheese 🧀
War Caster is always worse than Resilient CON unless you want to cheese. Advantage is only +3.25 and proficiency bonus+1 beats that
sanctuary is definitely not lackluster. A bonus action 1st level ranged spell that protects an Ally from everything but AOE damage is NUTS.
It's amazing for protecting someone who just got up from being down or for making sure nobody touches the caster who just put HASTE on the paladin, or allowing your cleric to throw out buffs and Summons with wild abandon. Heck the paladin can even run in, do a bunch of smites to kill the boss, then sanctuary himself to prevent the rest of the enemy groups inevitable alpha strike. It's one of the best spells in the game.
Also great for occasional quests wherw you have to protect an NPC, though they are often big dummies and attack and break it.
really the only limiting factor with sanctuary is that you are a paladin and most of your spells are irrelevant because you want to save your slots for smites.
Of course, everything's a matter of opinion, as I consider Moonbeam a lackluster waste of action economy (especially on a paladin who will have a lower casting stat and can use concentration for much better things AND will do so much more damage with even basic attacks.)
I mean just look at this video's examples. Every time you try to highlight Moonbeam, it's on a character who already has a haste or a potion of speed going. of course it's going to look better if you're taking two actions.
Even so, if you had used that second action to just run up and beef someone in the face twice, you could've saved your concentration AND done more damage.
Yeah, or have the cleric max cast guardian spirits then sanctuary them with the paladin and have them just run around like crazy.
with 18 consitution and war caster feat you basically never lose concentration@@25xxfrostxx
Sanctuary is amazing in House of Hope.
@@25xxfrostxx Doesn't that break the sanctuary if the Cleric does damage with the guardian spirits? Especially since the latest patch.
Kept trying to protect Isobel with sanctuary and yeah, she just kept attacking.
Just wanted to drop a comment to help you in the algorithm. The format of your videos is much appreciated. More than happy to subscribe
Thank you very much!! It does help a ton :)
I chose Oath of Vengeance because they have the best looking starting armor lol
Those of you who have a green thumb may hit up Ancients
420 blaze it infidel
@@chipskylark5500SO GODAMN SAD I WANNA HAVE IT BUT I FIND BETTER ARMOR
Which subclass would work best with fighter? I'm level 6 fighter and multi into paladin
@@heroscapewarrior4217 Imagine multiclassing, nah but fr it's annoying I'd rather get all the cool high tier abilities
Long video filled with awesome content. You're putting in the work!
One of the weaknesses of paladin (and cleric for that matter) is that they deal mostly radiant damage and most enemies connected to Shar, as well as fiends from the House of Hope have radiant retort, which can even kill you (deals 2x damage to you if you dealt radiant damage). So you have to be very careful playing those classes.
radiant retourt is so stupid. I get that people such as a Deva or celestial beings have this ability. But fiends??? Demons? Shar justicars? it makes no sense
@@Revan-eb1wb My guess is they follow DnD rules/specs, but who knows.
Also, it might be bugged as well, I removed all sources of radiant dmg on my paladin, weapon doesn't deal radiant, and none of the passives do, I still get radiant retorted af, so paladin is useless when fighting with justiciars at the Gauntlet of Shar.
@@ShayGamerD3 your paladin no longer dealt radiance damage?
@@ShayGamerD3 possible that the rules said so but it still makes no sense, lorewise. In my opinion. I would get that zariel has if because she was an angel but normal fiends? Imps? Why? Lol
Really appreciate this man. How much you have helped me and a bunch of strangers on yt is a huge accomplishment. Fantastic video
Want to just focus on CHA and have the versatility of warlock spells? 7 oathbreaker, 5 warlock pact of the blade is very good. Added bonus is it also gives an aura if you have a necromancer in your party it'll buff their undead.
Do vengeance and pact of the blade work well together as well? Been wanting to respec Wyll as a lockadin, but oathbreaker doesn’t fit the blade of frontiers super well imo.
All versions of Paladin work with Pact of the Blade. Oathbreaker is probably the only one worth going 7/5 split, for others a better option is 5/5/2 with Fighter or 6/5/1 with War Domain.
@@Dankest-Jedi Simple headcanon story idea for early on: Mizora makes Wyll take an Oath as part of the terms of the pact, but his oath is being exploited and when he refuses to kill Karlach he becomes an Oathbreaker. That's the roleplay explanation at least. I don't think you can actually respec into an Oathbreaker using Withers though. That said early on there's an easy way to get Oathbreaker unlocked for him, when you get him (you should be at around level 3), put only 2 levels into Warlock and 1 level into Vengeance Paladin, then take control of him and make him stop that one tiefling in the camp from killing the caged goblin. You should now be able to become an Oathbreaker.
Because Aura of Hate specifies that the damage has to come from "Melee weapon attacks" it gives no benefit to zombies; they don't have weapons.
you used to be able to give them weapons, I think they fixed that in the most recent change.@@bobnewkirk7003
There might not be a lot of resistance to Radiant dmg but there are a lot of radiant reflecting enemies.
Abyss beckoners ( summons become mad but immune to all damage except psychic )
+ animate undead
+ OathBreaker's Control Undead ( undead will follow you if succeeded )
= Invincible summoned
Nah im just kidding. Its an idea i had and it didn't work. I thought the control will overwrite the need for saving throws.
F**k the house of hope.
Planning a paladin for my next playthrough and I’m gonna be breaking some oaths! Thanks for the great info
You heathen! 😂
Ancients and Vengeance are so, so good
Thanks for this very thorough and informative video, my man. Leaving a comment for a little algorithm boost! 🙏🏻
Recently got into the game and discovered your videos. Thank you so much for putting them together. You have just earned yourself a new subscriber :)
Always want to run a Paladin but always end up skewing elsewhere because I can’t decide between oaths. This was informative. Great video. :)
Thank you for this video. I'm trying out a supertank paladin on my run and I couldn't choose which oath to take. Your video really helped a lot!
What subclass and build you ran?
Ngl, this video is going to make choosing between both of vengeance and ancients for my Half Orc REALLY hard!
My only problem with Paladin is that the temptation to use extra attack and smite instead of any of my other spells is too great.
Yup, just cast magic weapon or elemental weapon before getting into combat, then use any other spell slot for smiting.
@@FlyingFox86 That is how i play my wizard.
Haste then double non concentration spells.
The only buffs/ debuffs i have are also non concentration (blind especially is one of the best cc spells)
I also just got the staff of necromancy an item that allows you to cast necromancy spells FOR FREE for each kill you get.
This means that every turn my wizard can use double level 6 blight or level 6 blind or level 6 ray of sickness.
it is broken really.
There are other spells? I only see Divine Smite on a Paladin.
I don't comment often but thank you for your BG3 videos 🙏 my current playthrough is a paladin.
Glad you like them! :)
just to add for some reason pact of the blade warlock's extra attack still stacks with the paladin's extra attack basically giving you 3 attacks with no shenanigans also with a lvl 5 warlock you also have the ability to make the damage multiplier of your weapon to your charisma modifier on top of that (my own build) you can use some thing like the duelist's prerogative to just give you 4 attacks strait up and with warlock's 2 lvl 3/4 spell slots refreshing every short rest warlock5+paladin7 is some of the most fun ive had
As I understand it, it’s because one is a generic “extra attack” , the other is a pact boon. I personally never needed more than 1 extra attack.
you run your character with which subclass of paladin?
@@tiagogodinho6162 vengeance
Great video man. I kinda wanna do a DUrge Paladin oathbreaker, NecroWiz, Spore Druid, warlock(?) party. Queue "Dead man's party"...
Hell yeah man!! Do it!!
Personally I really hate Ancients cause they’re really easy to break and stop you from completing a lot of quests because they require killing an animal.
It's so good though!!
Two things regarding Oathbreaker.
Aura of Hate adds whatever weapon damage type it was.
And not sure if you mentioned but Aura of Hate won’t add damage to ANY summoned undead damage (they all use melee weapons sadly).
But we can use control undead that use weapons, and they’ll get benefit from aura of hate.
Honestly the more I learn about Paladins in BG3 the lower their stocks get. They are great for Nova, but AOH specifying "Melee weapon attacks" completely eliminates most minions, Open Hand monks and Hand Crossbow users. With how strong casters are I don't know if I can justify more than 1 frontliner, unless I pair an Oathbreaker with some crazy dual wield build...
Broke my oath ASAP cuz the only oath of my noble pampered Paladin have is to serve himself. Gave him 8 on str, dex and con then pumped CHA to 17 then the remaining to Int then Wis. He's a menace in dialogues and sees everything but can only Bless then run in fights. 🤣
Dude, finish the Necromancy of Thay questline. You'll have plenty of minions to destroy your enemies. You can pretty much just keep them buffed with your aura and bless, etc.
@migjordanpayawal7856 too bad that doesn't work on ghouls since they are unarmed unfortunately aura doesn't work
Thanks for the in depth breakdown man
I never thought I would be into Paladin as a class because of the simple "SMITE" spamming that I assumed it had. Ironically I loved the Warlock, which is equally stereotyped as just an EB spammer. But after getting through 2 acts with my Oath of Vengeance... I adore it. It makes me want to try different multiclassing options with the Charisma casters and see what the "flavor" feels like. I love playing wily spellswords. I thought going Sorlock with a Fighter dip would be the better way... but now I am somewhat torn.
Paladins are pretty great.
Fantastic breakdown, as always!
One thing I did early on with my Devotion Paladin was I would use Sacred Weapon+Bless before a fight with GWM to offset the -5 to hit. It worked super well until I respec'd into a sword and board paladin/sorcerer multiclass for the bonus action haste
Only instance of radiant damage being a problem is in a certain house with lots of fire
Great video's! Your voice is really pleasant to listen to too.
Today I learned we can use all the auras at the same time. I thought it was just 1 at a time.
17:00 Fairly interesting assessment to consider both Sanctuary and Protection from Evil as lackluster: Sanctuary is considered by many as absurdly powerful. Maybe, however, it is less worth it when you play "honestly" , and do not try to milk the literal cheese out of every single aspect of the game. Protection from Evil I actually like. That is, on any characters that are half or less casters , who do not usually use their Concentration on high-level affects. - It is a very useful defensive buff, way stronger than e.g. Shield of Faith, against the plentiful Undead and Fiends ( and Fae, like Auntie and the Redcaps) in the game. Main issue is of course that it conflicts with Bless. Which would be the general go-to option for Paladins in about every fight.
Well the first minute just convinced me to make laezel an oathbreaker to buff the heck out of my necromancer.
As always, a fabulous video!!
might have missed you mentioning it. but a decent sized downside to the oathbreaker is you can no longer respec your character.
*- unless you pay 1k gold.
Feels really lackluster that the only thing you can do to regain your oath is a gold tax. No way to regain it through your actions and dialog choices.
I really like the idea of an Oathbreaker Paladin. Problem is AoH is a double-edged sword. It affects ALL undead/fiends, etc. Meaning while your pets get buffed, so do your enemies and their pets. Also, since Animate Dead summons a zombie that doesn't have a weapon in hand, they don't get to take advantage of AoH. AoH specifies weapon damage. Not general damage. It does still work on controlled undead though, assuming you control an enemy that has a weapon.
So, while it is a strong sub-class, it is also very much working against itself too. That is, unless these were bugs and they've since been fixed.
The character design in the thumb nail is fire. I never even thought of that. Grey skin. Heavy makeup, scars and eyes. I’ll be making that when I get home.
I think that's just Dame Aylin in the thumbnail.
silence can be used as to "silence" noise when you want to attack someone/something without nearby enemies noticing (if they cant see you)
Good tip
You should check out how to use sanctuary it's one of the best spells in the game it can stop damage entirely in choke points where you can have your healer face down an army while preparing the team to go back in I've done this to take the angelic potion of slumber while my enlarged by Colossus potion tank blocks the door and is sanctuary so they can't even take hits and block line of sight.
Everyone always talks about how good hold person is again and again and again and almost every single time I use it, it breaks on the first hit lol.
It works fine against run-of-the-mill mooks, but you could juat as easily dispatch them with your basic attacks rather than wasting an action on a (1) single-target (2) concentration (3) spell lol
Against the things you WOULD want hold person for it usually has piss-poor hit rate anyway
Concentration became a penalty when i leveled up a SPOILER party member and wasnt paying attention (they come after act 2 so they had several levels to get right away) and picked powerful or very useful spells without paying enough attention and hasted my sorcerer for more fireballs and then immediately lost a turn because i casted another concentration spell as a bonus. Nearly lost that fight because my sorc was the only party member who wasnt beat to hell but also was the softest character on the team....... so i multiclassed said Sorcerer into a fighter to wear plaitmail and be tanky as all hell afterwards. My Tav rarely goes down and has solo'd a couple hard fights after the AI correcly is terrrified of Lae'zels 3, 4, or even 7 attacks
I know why it can't happen, but the fact that the Oathbreaker isn't more custom is a bummer. Breaking your oath doesn't suddenly mean you want to summon undead and be selfish. Like an Oathbreaker who used to be Ancients could be about burning the earth, fire spells, blight, etc. I'm just having visions of what could be and just being a skeleton boi is a bummer
Yeah. I wish it had more to it. I broke my oath because I made a deal with a bud guy to hunt another bad guy because she was so much worse for us to have around. The greater good broke my oath.
@@BuckysKnifeFlipThing is the Greater Good according to the oath would be fuck them both.
my Tav is a paladin but the evil things are done by Asterion, and once they become Hostile I can kill no problem and my oath doesn't break, but I am also Vengeance so it's more lenient than Devotion
I've done this in homebrew games where the oath abilities had to be tweaked to reflect the oath that was broken. Not a fan of the whole "I broke my oath so now I must be Mr. Necromancer 2.0"
Great video! Just starting playing , when did you get the you wings wings?
I made Gale an Artificer/Wizard in my latest playthrough and with Infusion: Bag of Holding ability he's become my corpse mule for my Oathbreaker Pally, Shadowheart and himself because of the 21,000 weight carry capability. Thanks Bag of Holding. ;)
Just a thought, have you thought about making builds based on the bosses of the game?
Personally I'm interested in a gortash build 😁
Best Paladin oath is vengeance because you can use vow if enmity on yourself to have 10 turns of advantage against everything - concentration free, and resets on short rest!
Very easy to go GWM at lv 4 and maintain ~80% hit rate against most enemies.
But this becomes a non issue as soon as you can get the risky ring that gives you advantage for all attacks.
@@CritteRino You don't get risky ring til act 2 (lv 7ish.) Not only that, but you tank your saves in exchange, and you can kiss spell concentration saving goodbye. Also, vow of enmity opens you up to use that ring slot for things like killer sweetheart (can be found not long after risky) or any number of the other rings that add flat damage or 1d4 damage.
IMO risky ring is mostly for bow chars or rogues for sneak attack. Not for paladin.
Wait… I’ve been casting that on a certain enemy I want to target.. Have I just been buffing them??
@@marcgw496 No you are not buffing them. That's how it is supposed to work. But somehow, maybe because of a bug, if you use it on yourself, your pally now has advantage on ANY target for 10 turns. Also, this interaction does not transfer to any of your other companions, meaning that if you use VoE on them, what it will do is just make your pally's attack rolls have advantage AGAINST THEM, the same as if it was used against an enemy. That's why using VoE on yourself feels like a bug.
“Hot ass wild!..”
shane gillis: what fukin nerd dude xD
Belly to belly missionary ;)
I went Oath of Vengeance because I like to smite evil into goo, even if they don't start the fight.
I have been playing with a broken bow for a few hours. I also have not committed to oath breaker.
Am I getting the worst of both worlds?
Dude you can set you divine smite to ask , and make it go out only if you hit and the dmg is going to make a difference
I got a creepy ghost knight telling me I broke my oath when all I did was go into a cave of thieves who willingly let me in, asked me to find their missing shipment, but then I discovered an illusionary wall and they all attacked me first, so I killed everyone. And now for some reason im an oathbreaker?.... and now im lost in cave of mushroom people with no idea where im supposed to go?
Oath of Vengeance is basically a Witch Hunter.
There aren't very many enemies that are resistant to radiant damage if any. However, there are enemies that if you damage with radiant it will backfire on you and do more damage to yourself
Yup! Almost murdered myself when crit on my pally and smited on reaction...
Yeah, holy rebuke is absolutely terrible. You only get a single channel oath per short rest, and you'd be spending it on something that only lasts for 2 turns, does very little damage, and might not even do any damage if no enemy hits the ally in the next 2 turns. It's also an action, unlike the ability of the other 2 oaths, which are bonus actions.
There really is no upside.
Edit 1: The thing you mentioned about the paladin having a lot of concentration spells is something I struggled with. It's fine in and of itself to have many concentration spells, but some of them last until long rest and are always useful. I'm talking specifically about magic weapon and elemental weapon (shield of faith as well). Just adding a +1 to all attack rolls or a +2 to armor is just so consistently good on a melee focused character, but they will be overwritten by so many other paladin spells (even several smites).
I actually ended up leaving my spellbook half empty.
Edit 2: I agree that protection from good and evil is a bit meh (another concentration spell), but sanctuary is an incredible spell. No concentration, you can make an ally completely safe from harm (with a little foresight), and it's a bonus action. Absolute lifesaver!
Edit 3: This comment is getting long, but I just noticed your character is wearing the Disintegrating Night Walkers. I'm guessing you also failed to find any other boots with that many advantages.
*screams in druid about concentration spells*
Ok I might just be stupid but how did you get your spell slots area taller i only have 2 rows i would like the 4 rows like you have
I think that barbarians have bigger dmg than paladin with smite since your number of usages is heavy limited to spell slots which sucks.
the problem is the ai will absolutely ignore your familiar, your zombies your super armored tank and they will go for anyone else that they can get to.
It's obviously Oath of throwing it back!
Sanctuary is far from lackluster; it's a lifesaver in many situations.
It's not that it's lackluster, it's that any time you are casting a spell that's one less smite in combat.
@@xenocide1307 sometimes that's the best option
Aura of hate is actually the worst, it boosts any undead or fiends you're fighting.
17:03 So you casted Sanctuary on Isobel Thorm?
May of been good to add upfront which oaths are easier or harder to keep during playthroughs. For example the Oath of Ancients seems to be really difficult to maintain compared to say Vengeance. Or maybe it is just me? Some oaths still feel like they break waaaay too easily.
For real. Apparently it's against my oath of Ancients to sucker punch cultist torturers, people who routinely try to snuff out light and joy.
I'm trying to do a good playthrough as an oathbreaker and it seems to me as the exact opposite - I picked the oath of ancients and I can't break it with anything other than the obviously evil decisions and attacking people out of nowhere. I have lied, stolen, threatened violence, bullied people, and my oath still holds.
Thanks for the video
Vengeance forever, grudges forever
"hot ass wild"
I feel like having a fighter triple attack or action surge with 6 attacks from a Balduran Greatsword which requires no spell slots and no concentration makes all these paladins abilities worthless in comparion
Imagine doing those triple attacks AND also smiting. Because smite adds on to the weapon damage!
I dont know why you are actively casting Divine smite; you can just select them in the reaction tab with ask then if you hit and if the target isnt dead from your normal damage, it will ask if you want to smite and what level of smite you want to use. That way, you arent wasting a smite on an already dead target and you can adjust your smite level on the HP left on the target
Also that way you can combine it with other thing like weapon abilities
Sanctuary is the most broken thing on any paladin, used it to solo most tactician, at higher levels only use level one slots for this, attack twice than bonus action sanctuary and can’t be hit for whole round, rinse wash repeat. Get 4+ turns where you can attack twice each turn with no response
❤ great video.
Wish warlock had an equivalent to oath breaker. Love the warlock features but cant stomach what it means to be bound to some infernal or evil being. Can we get a subclass involving being as bad faith with demon contracts as they are with us? NWN2 warlock companion comes to mind.
Well, the Archfey and Great Old One Patrons technically operate on "Blue and Orange" morality and don't HAVE to be evil, but the only other subclass I can think of that sort of gets what you're going for would maybe be the Celestial Warlock from Xanathar's Guide to everything.
@@Rukdug I'll have to look that up, never heard of it! I did consider the fey pact but the fey creatures you encounter in game seem kinda evil.
@@justanothermaid That's because there aren't a lot of Fey creatures in this game (that I'm aware of). You've got the about 6-8 redcaps, two hag fights, and you can interact with a pixie in Act 2. Meanwhile, act 2 is basically "Zombies, a slew; Electric Boogaloo."
i rambled about how good sanctuary is. read the comments and i'm giving Sparty a break. 😁
Can I use this for minthara?
I am a party bro!🎉
Not sure why, but my human Oath of Devotion paladin has Misty Step without using the amulet. I think I tried to respec into Oath of the Ancients but it still lists me as an Oath of Devotion. Thoughts?
And you're sure you're not wearing boots that give misty step?
@@FlyingFox86 Could be. I didn't know there were boots that did that.
are you gith
@@kirasayaera4609 Nope. In my post I explicitly said human.
@@alanrussette2819 meh, issue with skimming I suppose xD
Subbed
I gave up on my oath of the ancients after I attacked a non-hostile goblin at the goblin base in act 1 and my oath broke. I mean what?!
I have tried a dozen times to play as a paladin... i just hate paladins since AD&D 2nd ed, thanks to a friend of mine who played one in a campaign. I played a Druid/Ranger back then they were called Shadoweers. Basically paladins of nature.
The lawful stupid paladins ruin it for everybody. Really, anybody who buys too deeply into the rigid second edition alignment grid tends to ruin it for everybody.
I cannot get luminous armor to be in that chest in the selunite outpost its killing me, man. I've made 5 toons for doing act one in every conceivable way to see if there is some hidden thing that I was doing which made it despawn but I am drawing a blank. I just want to play a dope paladin, maaan.
All paladins are dope, armor aside : )
Honestly, I've had better outcomes giving that armor to a Light Cleric Shart. Their Channel Divinity for the huge AoE radiant damage makes it absurd.
Are you sure you’re looking in the right place? You have to jump to the room from below
@@gregorde i have never jumped to it (from the purple selunite outpost teleport sigil, right?), I've opened the wall from the gated-room that has the smite helmet. I'll try only jumping next time.
Oath charges are so disappointing in this game. You only ever get one, and most of the actions associated with them are shit, or niche in their uses. They're the only thing you lose upon breaking your oath too, you don't even lose your lay on hands charges or nothing.
Is possible tho get Oathbreaker on companions?
Yes, you need to control them and have them enter dialogue and then do something to break their oath.
I honestly hate how they did Aura of Hate in BG3. Being capped at 12 and not coming online till 7th means that it really only supports a martial mutliclass on the paladin, and only supports martial classes alongside the paladin. Because it specifies that the damage has to come from "Melee weapon attacks" the best use-case for it, Zombie builds, don't gain any benefit. Even if you could get AOH online at 6 to let you multiclass into a Necro or Spore for a empowered army, none of the minions have melee weapons. Totally killed my Deathknight fantasy build and zombie playthrough.
The blasted idiocy of "fists are a melee weapon attack roll but not a melee weapon" or whatever convoluted argument WotC uses. Same issue when it comes to Smites with fists.
@@Reapor234 ya, Larion should generalize to "Melee attacks" which would empower a ton of minions and the Open Hand mixes. They have done a ton to show WOTC how to make One DND work, and changes like this would be a big help long term.
So which ones the best for my main character?
All of them :) Whichever one you like the most because the Paladin, in general, is a great main character!
I don't get the reason why the Oathbreaker paladin has access to Divine Smite. It seems very illogical to me
I mean the smites are so core to Paladins gameplay wise you can't really remove them.
They could maybe basically just rename them for Oathbreakers for flavour tho
@@Tintelinus Renaming them would make good sense to me
@@Tintelinus Just rename them to "spite". Done.
Oathbreaker
I dont like paladin due to the fact that you cant even smite things without concentration, minus like 2 smites.
Bro how is 16 charisma a +3 modifier this games confusing man
every 2 points over 10 = +1 modifier. SO! it's 10 at base with +0. We add 6 points and that's +3 (6 / 2 = 3) does that all make sense?? :)
Maybe a dumb question but can haste stack with potion of speed?
Nay!
New idea for builds. Lets make squad combinations instead of solo lvl 12 builds. For example, because you can't concentrate on multiple spells on a single character, you will never get a paladin that has greater invisibility, blessing of the trickster, and pass without trace. Oh, but if you had a squad...you can have multiple buffs being concentrated on by multiple characters.
Killed the lvl 12 oathbreaker just with lvl6 Laezel.
Hey man, I love your channel and have been watching since Bannerlord days. I'm not subbed anymore and would like to explain why since you mentioned it. You post RUclips Shorts. It clutters the UI on the subscriptions tab and I only come to this website for long form content. I'm not alone in hating this based on the number of extensions that exist to auto hide shorts on desktop. Unfortunately there doesn't seem to be anything comparable for mobile app
Hey brother, I've made five, maybe six, RUclips shorts. You sure you're referring to me?
@@italianspartacus Yep, I ended up auto unsubbing to everyone who has ever posted a youtube short because that was the only way to remove the horizontal widget that would appear after scrolling past the first 4-6 videos in the sub tab. Doesn't even matter how old the short was. A short from any subscription would take precedence and hiding was only temporary. Now it seems that hiding shorts works even if it is tedious to remove them one at a time! So back to subbed. Love your videos, especially guides with the frontloaded tldr's. Hope you're also having fun playing in addition to content!
To be honest, some of these combat decisions seem really questionable. Like, on the Oath of the Ancients Combat section, you spent your only 2 3rd level spell slots.... to do half a targets health
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Great Video 🤗
Oath of Vengeance is basically a Witch Hunter.