It's not what you think. There are broken bones that decrease only a bit of potion health so you can force your way through them, but the potion health does not regenerate[edit:] nearly as fast. There are special spots on the map that restore it. You either use them or the life salt. The wine map benefits greatly from crystals, straight paths, and salts (to optimise the ingredient direction)[edit:], perhaps ideally mixing straight ingredients through the bones with cruvy/amplified ingredients such as icefruit or sulfur shelf, possibly even making great use of the spiral ingredients to regenerate.
Potion health regens on wine but very slowly without the green patches. Having crystals on wine is extremely convenient to take full advantage of how close effects are.
Oh, and i've noticed something. The drow rogue sells little chests without a key. Consider that when your customers lose a key, they use an acid potion. I have a suspicion that this is a lootbox mechanic that uses acid potions.
Uhh... really? xD That is an out there mechanic if it really exists. I'm done with all the recordings, so you can say if that actually is a thing or you just made that up. :D Cheers!
Yeah, not important enough, I reconsidered. You'll end the game faster if you just send those customers away :) we're playing the efficiency game after all! I'll do some of that buying of nice ingredients towards the end of the run though, mostly for standard brewing purposes.
I can't believe I watched 28 videos of killrob playing potion craft 😆 I am absolutely enjoying it! Keep them coming Killrob, 28 more and I will still watch them ☺
Haha wouldn't do that no, it is no harder (more of a challenge) than what we have done here, just takes longer :) I'll discuss that in a balancing video I'm currently editing that'll come out after the series is done... I have some suggestions for how to make the game more challenging instead of more stupid with higher difficulty levels xD
@@KillrobPlays Yep, I as joking. This was a pretty through playthrough of al the new features. Thanks for doing it. I will still be following the rest of the journey. 😎
Amazing vid! I have a suggestion: -Ladling rotates the potion to the default position very slowly, rotating the closer way - if you've passed the halfway point using moon salt, ladling will keep rotating it clockwise. This can be useful when you want to make a lvl 3 potion of a potion that's rotated clockwise, but you don't have sun salt yet. You can save salt by passing the halfway point at tthe start and ladling a fair bit, but not fully - leaving some wiggle room lets you ladle later when you adjust the potion to the slot on the map. Also, i do not think ladling rotates the path of a rotated potion, meaning you hypothetically should be able to maje a long path and rotate it and then realign the otion to stay unrotated. Can be useful, as even slight rotations have a very pronounced effect on ong paths. This us a super risky and difficult move tho.
That I think would work, yeah, but we don't ever have a shortage of moon salt :) we can mass produce it like crazy if we wanted to, so I don't see much reason to complicate things like that? :D
Is it even possible to do luck with one ingredient? I'm thinkinh of using only one type of stone. But if you want a level 3, you have to use salt, so thats also an extra ingredient already. Otherwise it may be possible to turn the path using a (lot of) salt to go to luck.
Yeah, it is possible with the right type of crystal and then you just use salt as you need it :) you can make long paths and then rotate them, or even go step by step and rotate it right. Of course there is lots of room for optimization in terms of salt use there. Also, it is quite tricky to get the lvl 3 because you have to hit the perfect line.
Please tell me you don't leave the skill tree incomplete at the final stretch. If you don't fully complete your skill tree for NO REASON then I am going to be VERY unsatisfied. I'm sure I won't be the only one.
@@KillrobPlays In this video you imply that the rest of the skills are useless so you are going to put points into the infinite point sink talent instead. You have also stated(implied?) in the comments of prior videos that these are prerecorded and being released at a later date. Hence my concern that this late in the series that any comment made cannot affect the series, there's just not enough time. So if you suddenly make a decision that someone doesn't like and they comment about it (me with the skill tree, and my opinion about it being left unfinished, and therefore being unsatisfying) then there's probably nothing that can be done, hence the worry on my part.
Many of the skills are of at most temporary use, like vision radius. Once youve explored all three maps its completely dead weight, and wine doesn't take long to explore. Too many poimts in haggle slowdown makes it take longer without making it easier. Money from exp books is likely better spent making customers pay a bit more.
@@fractalgem It's still unsatisfying, and with how few he has left to unlock, well I don't think not unlocking the last few is all that much. I haven't checked but I can't imagine there are more than 10 unspent points remaining.
Correction there are (barring the infinite point sink talent) 20 talent unlocks left (three sets of 0/3, a 0/10, and a 9/10). That's probably a single recording session's worth of levels.
The wine map is nuts; you'll be happy to have all those crystals.
It's not what you think. There are broken bones that decrease only a bit of potion health so you can force your way through them, but the potion health does not regenerate[edit:] nearly as fast. There are special spots on the map that restore it. You either use them or the life salt. The wine map benefits greatly from crystals, straight paths, and salts (to optimise the ingredient direction)[edit:], perhaps ideally mixing straight ingredients through the bones with cruvy/amplified ingredients such as icefruit or sulfur shelf, possibly even making great use of the spiral ingredients to regenerate.
Potion health regens on wine but very slowly without the green patches. Having crystals on wine is extremely convenient to take full advantage of how close effects are.
It will be fun to explore for sure :) future Rob likes its mechanics!
Oh, and i've noticed something. The drow rogue sells little chests without a key. Consider that when your customers lose a key, they use an acid potion. I have a suspicion that this is a lootbox mechanic that uses acid potions.
Uhh... really? xD That is an out there mechanic if it really exists. I'm done with all the recordings, so you can say if that actually is a thing or you just made that up. :D Cheers!
@@KillrobPlays i asked some people and apparently it's not a thing :c
Talks about buying a couple ingredients for the random requests... Proceeds to send merchants away xD.
Solid episode :D
Yeah, not important enough, I reconsidered. You'll end the game faster if you just send those customers away :) we're playing the efficiency game after all! I'll do some of that buying of nice ingredients towards the end of the run though, mostly for standard brewing purposes.
I can't believe I watched 28 videos of killrob playing potion craft 😆
I am absolutely enjoying it! Keep them coming Killrob, 28 more and I will still watch them ☺
Thank you! :D Not that many more to go, 28, oof, that would mean I would get very inefficient towards the end xD
@@KillrobPlays lol don't forget you still need to do the Suffering difficulty level. 😜🤣
Haha wouldn't do that no, it is no harder (more of a challenge) than what we have done here, just takes longer :) I'll discuss that in a balancing video I'm currently editing that'll come out after the series is done... I have some suggestions for how to make the game more challenging instead of more stupid with higher difficulty levels xD
@@KillrobPlays Yep, I as joking. This was a pretty through playthrough of al the new features. Thanks for doing it. I will still be following the rest of the journey. 😎
... and follow along for the two videos coming after it discussing said journey, I would hope :D Cheers!
Amazing vid!
I have a suggestion:
-Ladling rotates the potion to the default position very slowly, rotating the closer way - if you've passed the halfway point using moon salt, ladling will keep rotating it clockwise. This can be useful when you want to make a lvl 3 potion of a potion that's rotated clockwise, but you don't have sun salt yet. You can save salt by passing the halfway point at tthe start and ladling a fair bit, but not fully - leaving some wiggle room lets you ladle later when you adjust the potion to the slot on the map.
Also, i do not think ladling rotates the path of a rotated potion, meaning you hypothetically should be able to maje a long path and rotate it and then realign the otion to stay unrotated. Can be useful, as even slight rotations have a very pronounced effect on ong paths. This us a super risky and difficult move tho.
That I think would work, yeah, but we don't ever have a shortage of moon salt :) we can mass produce it like crazy if we wanted to, so I don't see much reason to complicate things like that? :D
7:57... Thanks for showing 😂
Oopsie! xD
17:30 Finally youre selling a ton of potion to someone who can actually use them
xD Well yes, that guy seems to be running a business or something!
Feed the spell bloom addiction early
xD succumb to it you will!
New episoodeeee!!!!
And a good-progress one on top of that! :D
1 ingredient luck i did with lots of water crystals and some salt
That is possible, of course :) a question of how much it is worth to invest that time and ingredients into it.
Is it even possible to do luck with one ingredient? I'm thinkinh of using only one type of stone. But if you want a level 3, you have to use salt, so thats also an extra ingredient already. Otherwise it may be possible to turn the path using a (lot of) salt to go to luck.
Yeah, it is possible with the right type of crystal and then you just use salt as you need it :) you can make long paths and then rotate them, or even go step by step and rotate it right. Of course there is lots of room for optimization in terms of salt use there. Also, it is quite tricky to get the lvl 3 because you have to hit the perfect line.
12 seconds, upon posting video....i am damn lucky
Good timing that! :)
Please tell me you don't leave the skill tree incomplete at the final stretch. If you don't fully complete your skill tree for NO REASON then I am going to be VERY unsatisfied. I'm sure I won't be the only one.
Not sure where that is coming from?
@@KillrobPlays In this video you imply that the rest of the skills are useless so you are going to put points into the infinite point sink talent instead.
You have also stated(implied?) in the comments of prior videos that these are prerecorded and being released at a later date.
Hence my concern that this late in the series that any comment made cannot affect the series, there's just not enough time.
So if you suddenly make a decision that someone doesn't like and they comment about it (me with the skill tree, and my opinion about it being left unfinished, and therefore being unsatisfying) then there's probably nothing that can be done, hence the worry on my part.
Many of the skills are of at most temporary use, like vision radius. Once youve explored all three maps its completely dead weight, and wine doesn't take long to explore. Too many poimts in haggle slowdown makes it take longer without making it easier. Money from exp books is likely better spent making customers pay a bit more.
@@fractalgem It's still unsatisfying, and with how few he has left to unlock, well I don't think not unlocking the last few is all that much. I haven't checked but I can't imagine there are more than 10 unspent points remaining.
Correction there are (barring the infinite point sink talent) 20 talent unlocks left (three sets of 0/3, a 0/10, and a 9/10).
That's probably a single recording session's worth of levels.
You tease!. No Fair
Hehe, perfect episode ending? :P