The wrap deformer works wonderful! Thank you for this video. I have one question tho. This makes my Maya scene very heavy and often causes it to crash. Do you have any tips on that?
@@pxyrofbx Yeah, but when I try to export I have this messager of error : "The plug-in does not support Wrap deformers. The following object(s) will be exported without deforming influences : / Kartman_Character / Kartman_CharacterShape"
Hi Prissou, sorry for delayed response. So select the entire character Rig, then go to File > Export selected Under the export dialog box options, scroll down and enable bake or baking. Once this is done it should bake the motion into the FBX file for you. Try this, let's see
The wrap deformer works wonderful! Thank you for this video. I have one question tho. This makes my Maya scene very heavy and often causes it to crash. Do you have any tips on that?
Good day, thanks for the tutorial! It helped me a lot.
I can't believe this worked! thank you so much!
Hello, I often do the extrude after the simulation to avoid overlapping faces..but now I am trying with a Torus for a necklace and it doesn`t work
Genial, donde puedo descargar ese maniqui?
Thanks, a lot ! Your tuto help me so much !
hey! what if i want the sweater, how to wrap it on the arms?
sir can you give me this model link
Muchas gracias amigo!
at 1:29 how did you move the dress like that what buttons did u click?
undo
TE AMO GRACIAS
THANKS TO YOU SIR.
Hi, I have a question. How do you export this in fbx after ? I try but I don't get it
Ok, first, In the export options, do you see the "FBX" there?
@@pxyrofbx Yeah, but when I try to export I have this messager of error : "The plug-in does not support Wrap deformers. The following object(s) will be exported without deforming influences :
/ Kartman_Character / Kartman_CharacterShape"
Try to enable "baking"?
@@pxyrofbx do you know where I can do it ? I don't find it (sorry to disturb you with all my questions)
Hi Prissou, sorry for delayed response.
So select the entire character Rig, then go to File > Export selected
Under the export dialog box options, scroll down and enable bake or baking. Once this is done it should bake the motion into the FBX file for you. Try this, let's see
Thank you!!
So, do you have to duplicate the mesh to add the rig??
Explain better pls.
You don't duplicate. In the video you basically bind the dress mesh to the torso mesh and it follows.
@@pxyrofbx Aaahh I see. I don't have the head of the character dettached from the body as in the video, can I still attach the props anyway???
Hmmm, i dont quite. Try it and see.
@@pxyrofbx Alright, Thanks!!!
It's just a simple wrap. You could put it all in a 20 second video instead of 5 minutes. It's soooooo slow that got me crying :((
Thanks for the feedback! Remember not all viewers are as sophisticated as you : )
@@pxyrofbx No offense. Just a matter of Efficiency.
@@pxyrofbx yes for someone like me who is slow learner i need tutorials like this.... so thank you
Que ricoo!