Cloth on a Character Rig: Namid by Jess Wrubel

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  • Опубликовано: 28 янв 2025

Комментарии • 17

  • @MeltyMacchiato
    @MeltyMacchiato 6 лет назад +8

    Oh, so that’s why all the Disney tests for Zootopia and Brave had the legs sticking out of the clothes, they weren’t nclothed, they were still skinned!

    • @ariessterling1895
      @ariessterling1895 3 года назад

      you prolly dont care but does any of you know a way to log back into an Instagram account..?
      I stupidly forgot the account password. I would appreciate any help you can give me!

    • @ariessterling1895
      @ariessterling1895 3 года назад

      @Jimmy Layne Thanks so much for your reply. I got to the site thru google and im waiting for the hacking stuff now.
      I see it takes quite some time so I will reply here later when my account password hopefully is recovered.

    • @ariessterling1895
      @ariessterling1895 3 года назад

      @Jimmy Layne it worked and I now got access to my account again. Im so happy!
      Thanks so much, you saved my ass !

    • @jimmylayne2961
      @jimmylayne2961 3 года назад

      @Aries Sterling happy to help =)

  • @_mahuuuuu
    @_mahuuuuu Месяц назад

    What do you mean you cached a sequence and applied the sequence back to the dress?

  • @user-fb6yp8xt5t
    @user-fb6yp8xt5t Год назад

    Fascinating process. Why skin instead of going directly to the cloth though?

  • @Originalki11er
    @Originalki11er 4 года назад

    Thank you so much, this is super helpful.

  • @Conceptsofsanket
    @Conceptsofsanket 2 года назад +1

    How do you match the 1st frame of simulation after animating the character

    • @jessiewrubel6371
      @jessiewrubel6371  2 года назад +1

      Typically you can add a buffer of frames before simulation. If the animators are starting on frame 1000, you can start your cloth sim on frame 900 or so. This gives 100 frames for the cloth to settle, before reacting to the character animation.

  • @kingalonso3d656
    @kingalonso3d656 6 лет назад +1

    Awesome rig. Is there more tips on skinning skin tight clothing. No matter how I paint weights, it penetrates the skin

    • @jessiewrubel6371
      @jessiewrubel6371  5 лет назад

      One way to compensate for clipping involves creating extra controllers on the clothing that animators can use to pull the clothing back out when it clips through the body. You won't get a perfect result from skinning alone, and most productions render out clothing on a separate layer, in case they need to comp over stuff like that.

  • @sesamebread00
    @sesamebread00 5 лет назад

    Hi! Awesome tutorial!! Thank you for sharing tips. But, I have a little question. Is the size '0.075' you refered at 00:13 important number? Or does it just mean "small figures"? When following your video, there was an error in the overlaid cloth especially armpit. I don't know what's wrong. Namid dosen't look wiggling so I just want to know what's different from your character. I'm still struggling with that error..
    I would really appreciate it if you would leave me an answer!!

  • @josam-motion
    @josam-motion 3 года назад

    Thanks ! Super useful !!

  • @Deepsingh-uv8wv
    @Deepsingh-uv8wv 4 года назад

    wow...!
    plz any idea about gaming chr.. to skin long skirts like this...

  • @mimochin6023
    @mimochin6023 5 лет назад +1

    How do you skin? Im new to 3d

    • @JustinRuta
      @JustinRuta 4 года назад +1

      set your workplace to the "rigging" workplace in the drop down menu in the top right (by default this is set to "modeling") and then you'll find a new tab at the top called "skin" where you can find "bind skin." then you can select your root joint and your mesh and skin them.