Quickly Rig a Character in accuRig and Maya 2023 HumanIK

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024
  • Hey there, fellow creators! Are you tired of your 3D characters just sitting there in a lifeless TPose? Fear not, because in this tutorial video, we're going to show you how to bring them to life with just a few simple steps!
    We'll be using the powers of accuRig to create the joints for our character, and then we'll dive into Maya's HumanIK to create some fancy controllers. Trust me, it's easier than it sounds!
    By the end of this video, you'll be able to quickly start animating your character, and your friends will be begging you to teach them your secrets. (Share my video!)
    And, as a bonus joke for sticking around this long: Q: How was the animator falsely imprisoned? A: He was keyframed. 😅
    Link to ActorCore download: actorcore.real...
    ~~~~~~~~~~~~~~~
    Show your support if you want to see more tutorials like this - click subscribe and share!
    My website
    Find FREE downloads, my newsletter and more!
    www.academicph...
    Check out my courses!
    3D Modeling for Beginners -
    www.academicph...
    Maya Beginner: 3D Model the Leaning Tower of Pisa -
    www.academicph...
    Texturing for Beginners -
    www.academicph...
    Follow me on Social Media!
    Facebook Community
    / academicphoenixpluscom...
    Instagram
    / academicphoenixplus
    Twitter
    / academicphoenix
    Tiktok - academicphoenix

Комментарии • 152

  • @shadaialexander1345
    @shadaialexander1345 6 месяцев назад +3

    i get an error when tryign to import my model to maya, it says the : The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application.

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 Год назад +13

    Great content. Clear, concise and exactly what I was looking for... You always got the answers when i need them... thanks sis.

  • @connor6505
    @connor6505 Год назад +5

    Its been 3 years since working in Maya when I was a student but this makes me want to get back into it.

  • @carlosjurado3683
    @carlosjurado3683 11 месяцев назад +2

    You just save my semester at the uni! TY so much!!

  • @syn16
    @syn16 Год назад +11

    Is there an easy/quick way to rig a face? Very helpful video!

  • @xoganreolity9513
    @xoganreolity9513 Год назад +2

    Am super excited, u don't what uve done in the animation field, dis is a great save of time. May God Bless You more and more. Thanks. This is the best channel in 2024

  • @AndresWalsh
    @AndresWalsh Год назад +2

    I'd like to see somebody rig a horse with humanIK. That sounds dumb, but autodesk's documentation says it's possible if you place the horse in a t-pose. They should provide pictures😭. By the way the method explained in this video also works for rigged models downloaded from Mixamo, except maybe for a differing character definition file Thanks for the great tutorials, Monica.

  • @TheVengador46
    @TheVengador46 17 дней назад

    Great tutorial! Thank you!

  • @mark-ge2yl
    @mark-ge2yl Год назад +3

    Such a great tutorial, clear, informative, well paced and covers a lot of extra stuff like how to reset pose etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +2

      Thanks Mark! I appreciate taking the time to watch the video and comment

  • @danib1600
    @danib1600 6 месяцев назад

    You always have the best videos for learning this stuff. Quick, to the point, and you explain the *why*. Thank you~!

  • @LoneKuroRaifu
    @LoneKuroRaifu 2 месяца назад

    quick, easy and informative. Ty :)

  • @wasaboi1546
    @wasaboi1546 10 дней назад

    You save my life😭😭😭😭😭😭😭😭😭😭 thank you for this video ❤❤❤

  • @gigglies
    @gigglies 4 месяца назад

    You rlly help me, im so grateful, the tutorial was so easy to understand, again, thank youuu

  • @TTomeRR223
    @TTomeRR223 5 месяцев назад

    Your Channel really helped me get rid of the 'fear of rigging' , apperantly when the teacher is good , it actually is quite easy to understand ! ♥
    Any tips on how to export this once I'm done ?
    The export result I get is - separated skeleton that is slightly back , some parts are also not parented IDK why ..
    would appreciate an export tutorial so I can take it to mixamo or something :D

  • @Chrinsj
    @Chrinsj Год назад

    I have taken a break from Maya for a few months and now that I'm back this tutorial really comes in handy. Thanks Monica! :)

  • @mae2309
    @mae2309 Год назад +1

    YESSS. thank you!

  • @Arthur_Animagic_Studio
    @Arthur_Animagic_Studio Год назад +1

    I was looking for something like this and you came up with this tutorial, thank you very much🙌

  • @rohitdosti
    @rohitdosti 11 месяцев назад

    Love the veeeeeeee @ 9:46
    Thanks for making us rigging artist ;)

  • @Brycicle3d
    @Brycicle3d Год назад +1

    very helpful! your stuff is always clean, easy to follow and straight to the point.

  • @JackTheRocky
    @JackTheRocky Год назад +10

    Fun fact: accuRig doesn't allow you to export the rigged character if your internet connection is off.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +4

      Interesting! A lot of software is doing that now. :/

    • @JackTheRocky
      @JackTheRocky Год назад +1

      @@AcademicPhoenixPlus Unfortunately, yeah :(

  • @moonasha
    @moonasha 2 месяца назад

    god this is so much easier than it used to be in the old days, where you'd have to manually place all the joints, manually paint the skin weights, set up all the curves and link them up to stuff, etc. What a breeze. I can't believe this tool is free. I'd definitely recommend people still learn how to make a basic human rig tho, it will help you effectively place the joints in this software

  • @tvsonicserbia5140
    @tvsonicserbia5140 Год назад

    This video is a lifesaver

  • @saurabhsharma9163
    @saurabhsharma9163 Год назад

    very underrated channel , thanks for the info as always.

  • @cloudshifter
    @cloudshifter 10 месяцев назад

    Thanks for the tutorial, it has been most valuable to speeding up my workflow.

  • @clausbohm9807
    @clausbohm9807 9 месяцев назад

    Thanks for taking the time to show us how this works!

  • @naowao6207
    @naowao6207 9 месяцев назад

    Thanks! This tutorial was great for a Maya newbie like me :)

  • @jamsketch
    @jamsketch Месяц назад

    Thank you Monica you are a god send. is there anything like this for face animation?

  • @Kevin-fy9gn
    @Kevin-fy9gn Год назад

    this is so frekin cool! thank you so much for this!!! :DDDDDDD

  • @drudran
    @drudran 11 месяцев назад

    Thank you so much for this video. Exactly what I was looking for

  • @mus_cetiner
    @mus_cetiner Год назад

    Excellent video. I've had the web page open for free accurig for a month or so and after watching your video, I may download it and use it.
    I look forward to the next video with the addiontal rigging with hair.
    Thank you :)

  • @Timeshlft
    @Timeshlft Год назад

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, i just a started a first rig for my model! And i'm have lot troubles with this, and now i see your rig tutorial! In time! Awesome!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      That's awesome to hear!! I hope this helps make your animation easier!

  • @BoxKingKevin
    @BoxKingKevin Год назад

    I loved your little voice over during the human IK part lol
    I love you btw you're hella cute and lovely 🥰

  • @JoshPurple
    @JoshPurple Год назад

    Excellent, Thank You 🏆😁!

  • @thffkfltm
    @thffkfltm Год назад

    Thanks so much for the useful tutorials!

  • @psychodeli1
    @psychodeli1 4 месяца назад

    this is reallyy helpfull. thank you

  • @victoralsantos
    @victoralsantos Год назад +1

    Perfeito, vai me ajudar muito a otimizar meu tempo. Thanks Monica

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      Com certeza! Fico feliz em saber que pude ajudar a otimizar o seu tempo. Se precisar de mais alguma coisa, não hesite em me perguntar. Estou sempre aqui para ajudar. (with chatGPC translation help) :)

  • @ramoncoppa403
    @ramoncoppa403 11 месяцев назад

    very helpful, thank you!

  • @chamikamuthudevinda894
    @chamikamuthudevinda894 2 месяца назад

    Thank you

  • @digor72noname86
    @digor72noname86 6 месяцев назад

    Hello! Of course, this is very convenient. I pressed a few buttons and got a rig. Just what to do with blendshapes. I got vertix renumbering after AccuRig. And therefore I can’t use blendshapes

  • @richmo5d
    @richmo5d 8 месяцев назад

    Your awesome. Thank you.

  • @shakilhossion8310
    @shakilhossion8310 Год назад

    thank you for this tutorial
    ❣❣

  • @hungstergaming1045
    @hungstergaming1045 Год назад

    awesome as usual

  • @riggsmurtah2788
    @riggsmurtah2788 Год назад

    Awesome!

  • @ИгорьБирюзов-т7д
    @ИгорьБирюзов-т7д 11 месяцев назад

    great tutor, thanks

  • @towley3d789
    @towley3d789 11 месяцев назад

    Thanks good tutorial. One thing I noticed if you don't hide your joints and start moving the "Character1_Ctrl_Reference", the "RL_BoneRoot" will stick to the scene origin. I used a parent constraint to parent the BoneRoot to the ctrl_reference which seems to work, but wasn't sure if this would cause problems down the road.

  • @bilosofie
    @bilosofie 10 месяцев назад

    ur the best .. mon

  • @Noob-zi2ce
    @Noob-zi2ce Год назад

    Thanks for this tutorial

  • @sanjeevxozz2294
    @sanjeevxozz2294 Год назад

    Thank you so much

  • @3ebasnazi519
    @3ebasnazi519 Год назад

    thank u so much new subscriber

  • @tuncaybozkus3633
    @tuncaybozkus3633 Год назад

    Mayanın en güçlü olduğu özellik rigging ve animation. Tek ihtiyacı sculpt. Türkiye den selamlar 🇹🇷

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      Çok teşekkürler! Mayanın güçlü yönleri hakkında bilgi sahibi olduğunuz için sevindim. Sculpt konusunda size yardımcı olabilecek bir şeyler yapabilirsem lütfen bana bildirin. Selamlar Türkiye'ye! (with chatGPC translation help) :)

    • @tuncaybozkus3633
      @tuncaybozkus3633 Год назад

      @@AcademicPhoenixPlus Türkçe yazmanız beni çok sevindirdi. Çok nazik ve kibar bir insansınız. Videolarınızı ilgi ile seyrediyorum. Mayanın sculpt için geliştirme yapacağını sanmıyorum, autodesk, mudboxu bitirmek istemez. Türkiye'ye gelirseniz bir dostunuz olduğunu unutmayın. Başkent Ankaradayım.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      @@tuncaybozkus3633 Bu çok nazikçe söylediniz. Videolarımın yardımcı olduğunu duyduğunuza sevindim. Maya ve Mudbox konusunda haklı olabilirsiniz. Belki birleşirler mi? Dünyanın her yerinde arkadaşların olması her zaman güzeldir. Teşekkür ederim! :) (I got help from ChatGPT to write this!)

    • @tuncaybozkus3633
      @tuncaybozkus3633 Год назад

      @@AcademicPhoenixPlus If aliaswavefront had continued, maybe maya would have been sculpted too. Even if it doesn't happen, I love maya. It forces me to problem solve. Life without problems is boring. 😁

  • @syedahmadhassan6347
    @syedahmadhassan6347 Год назад

    Thank you for such a great tutorial can you please guide me how can we add animations on it?

  • @matteocolonnelli
    @matteocolonnelli Год назад

    ti amo.

  • @ady7d77
    @ady7d77 Год назад

    it would be a good idea to make a basic rigging and advanced, all what you got, so we don't look to another place.

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 Год назад

    Thank you very much Master

  • @nachiitoman
    @nachiitoman 11 месяцев назад +1

    Nice tutorial ❤ but is there a way to return to the original A Pose? I'm trying to add more bones and bind them but somehow the mesh "memory" is the A Pose and not the new T Pose. So if I add influence to a new bone the mesh would try to go to the original A Pose. 😢

  • @shataluproductions
    @shataluproductions 10 месяцев назад

    Good video. But I had a quick question. Besides having more options, if you are using maya, why not just use the quick rig feature that is built into maya. It does the same thing.

  • @l-nebs6766
    @l-nebs6766 Год назад

    Hello yes perfect tutorial.

  • @mrleung1
    @mrleung1 6 месяцев назад +1

    Hi, I feel like my fingers are frozen, only the fingertip controllers are visible 😅

  • @3Dtipsturtorial
    @3Dtipsturtorial 11 месяцев назад

    thank i want you share more tips

  • @yhuna3365
    @yhuna3365 Год назад

    thx!

  • @renderpeach
    @renderpeach Год назад

    You mention that it could be 'better' and we could make it manually in Maya.
    But, do you not think you could fix up the accuRig with a bit of weight painting? What makes it worse than any other rig? :)

  • @wallacesousuke1433
    @wallacesousuke1433 Год назад

    Damn, excellent video! Considering I don't wanna get in any animation industry (dont live in NA or Europe), would you say that Blender is as good as Maya for animation?

  • @EmergencyPoncho
    @EmergencyPoncho Год назад

    Great tutorial, thanks so much for this!
    Is there a way delete the extra bones in the chest and head without messing up the rest of the rig?

  • @renanmartins3626
    @renanmartins3626 2 месяца назад

    Thaaaaaaaanxxxxxxxx

  • @danpym3D
    @danpym3D Год назад +1

    is there a way to zero out the values of the controllers?

  • @syzor2781
    @syzor2781 Год назад

    thanks for the rigging prosess but i can't able to readd my texture !!

  • @Severian_of_the_Guild
    @Severian_of_the_Guild 6 месяцев назад +1

    One thing I cannot for the life of me understand is that when you're moving a joint in the joint placement process, the joint just moves arbitrarily wherever it feels like on the Z axis relative to your camera. Every other 3d software would have it move only on the plane of your camera angle. This is insane to me.
    EDIT- turn off the MIDPOINT PLACEMENT toggle if you want to avoid what I just described above and move joints only on the axis of your camera

  • @lawrence9713
    @lawrence9713 6 месяцев назад +1

    have several problems with this rig. Translate xyz are not 0 so that when I move the wrist and want it back at the tpose position, putting everything at 0 does not work. When I try to use this rig as a reference, the controllers are badly visible, not always on top of everything.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 месяцев назад

      Yes, I agree, that part is not great. You can right click on the rig, and it will go to the Tpose. I'm going to be trying other autoriggers looking for something better :)

  • @malasiacherry8477
    @malasiacherry8477 Год назад

    Hi, this is a great video and the process worked perfectly fine for me, though, how should I go about doing this to multiple characters in a scene without unlocking the character definition and deleting the control rig for other characters?

  • @cglogin
    @cglogin 9 месяцев назад

    How to export fbx in input pose? For example i don't need T pose, only i need A pose

  • @chuckyellow1054
    @chuckyellow1054 8 месяцев назад

    why you never talk about advance skeleton? it seems more amazing because it has facial rig in there. please make tutorial about advance skeleton

  • @JazminSolis441
    @JazminSolis441 9 месяцев назад

    After importing the model how would you reapply the textures back in?

  • @maniakdesign96
    @maniakdesign96 Год назад +1

    Hello this is a fantastic tutorial . but i am stuck at 8 min 35 sec . for some reason i cant rotate the controler they seem lock somehow. Do you have any idea how to fix this? Thank you verry much for your time! (funny thing
    if i select the bone itself it does rotate)

    • @jeffyart4410
      @jeffyart4410 Год назад +1

      I've had the same issue. The arms of my character will lock up. Even when they initially work, it will happen when I reopen the file.

  • @aravindmk1273
    @aravindmk1273 10 месяцев назад

    Should i need a plug in to rig in maya?

  • @kurt58
    @kurt58 Год назад +1

    the link was not in the description... 6:51

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      Oops! Forgot to post it. here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character I also added to the description. Thank you for pointing it out!

    • @kurt58
      @kurt58 Год назад

      @@AcademicPhoenixPlus thanks

  • @gboladekolawole1876
    @gboladekolawole1876 Год назад

    Hi, very helpful tutorial , thank you for this!!, is there a way I can export the rigged character to any other 3d software w the control rigs and the joints?

  • @nbhage2178
    @nbhage2178 3 месяца назад

    Hello Monika, I saw some blender tutorials that allows them to import even textures to accurig and import back in blender with textures..
    Is it possible here as well?

  • @tahnaiyarussell
    @tahnaiyarussell 3 месяца назад

    This is not available for a Mac. Do you know any other softwares like this that are?

  • @lylevillanueva8624
    @lylevillanueva8624 2 месяца назад

    Hello I can't click the MEL code, is my May was broken?

  • @1mahlan
    @1mahlan 7 месяцев назад

    Hi! Not sure if anyone else is having this same issue but.. when I create the control rig after finish assigning all the joints, for some odd reason the size of my controls are extremely tiny. Is there a way for me to set the size so I don't go through the stress of having to resize this? Thanks!

  • @jeffyart4410
    @jeffyart4410 Год назад

    I appreciate your tutorials but for some reason my characters arms will lock up. Can you elaborate the sequence at 6:32 ?

  • @yugandharyuga
    @yugandharyuga Год назад

    Plz tell me,intermediate level animation classes...for maya

  • @valsan5038
    @valsan5038 10 месяцев назад

    For some reason it works while in accuRig, but once in Maya none of the controls transfer over after importing, I end up with just the root, any chance you know how to fix that?

  • @celaynaB
    @celaynaB 6 месяцев назад

    i didnt find the template to be anywhere how did u downloaded the template please help i need this for my assignment

  • @luisezimmermann2550
    @luisezimmermann2550 2 месяца назад

    i did it just like you and for some reason everything above the hip is not working after i press create control rig ...

  • @opsxp23
    @opsxp23 Год назад

    its a lot better than Mixamo, I use this all the time.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      Sadly, Mixamo rig isn't supported by Maya 2023, so this is a good alternative! Glad you like it :)

  • @eliellgvs1
    @eliellgvs1 6 месяцев назад

    This template only works with rigs from Accurig?

  • @RISHABH4333
    @RISHABH4333 11 месяцев назад

    When i set controls as shown in the video my fk controls does not work. Im using maya 2024. How to fix that

  • @abilashabi123
    @abilashabi123 10 месяцев назад

    from which website i will get accuRig free version

  • @TungPham-ou4fq
    @TungPham-ou4fq Год назад

    How to export my original pose file from accurig ?

  • @bushraalwesabi8563
    @bushraalwesabi8563 8 месяцев назад

    It doesn't work with Mac OS. AccuRIG is available for Windows OS only.

  • @yugandharyuga
    @yugandharyuga Год назад

    How to continue in face rig

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l 11 месяцев назад

    not able to add mixamo clip to it, I don't know why

    • @hauyt424
      @hauyt424 10 месяцев назад

      Какой клип ?

  • @manandua4928
    @manandua4928 7 месяцев назад

    Hey, so I essentially made the textures in Substance then imported them into Maya. However, after rigging using accuRig and then bringing em back to Maya they disappear.. Is there something i'm missing? Have been following your Kora series to texture etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  7 месяцев назад

      Hi there, Did you look in your hypershade? If you are using the same file, you should find the shaders in the hypershade. You can then reassign them into your character. I hope that helps!

    • @manandua4928
      @manandua4928 7 месяцев назад

      @@AcademicPhoenixPlus It wasn't in the hypershade but I manually reapplied them anyways. Thanks regardless, love your tutorials! I'm making an indie personal film, would surely credit you!

  • @Akkiii_007
    @Akkiii_007 Год назад

    what about the texture of the model??????🤔

    • @Veritanky
      @Veritanky Год назад

      probably that will come in future

  • @hundo191
    @hundo191 Год назад

    just asking what was the link for the hik it seems to not be in the description

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      HumanIK is part of Maya. You'll find it at the top right portion of Maya. I hope that helps!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      or do you mean the ActorCore? I posted it on the description but here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character

  • @bmd_videos
    @bmd_videos 8 месяцев назад

    Switching ik to fk isnt working for me

  • @dimasputra
    @dimasputra 7 месяцев назад

    uhui

  • @flamestudios2.o418
    @flamestudios2.o418 Год назад

    Face rig Mam

  • @GALITSAADIK
    @GALITSAADIK 9 месяцев назад

    can i export it into slicer?