Maya Auto Rig with Quick Rig and Mixamo - Rig Any Character in Minutes!
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- Опубликовано: 5 авг 2024
- By the end of this tutorial, you will understand how to rig most characters with a quick and easy workflow using Maya Quick Rig or Adobe Mixamo.
Model available for download on Artstation here: www.artstation.com/a/1615638
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial: Maya 2020
Link to add hands/fingers for the quick rig: • Maya 2020: Quick Rig +...
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Table of Contents
0:00 Introduction
0:26 Maya Quick Rig Process
6:10 Adobe Mixamo Auto Rig Process
12:00 Conclusion
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Thanks for all your great work helping me with my homework! You do a great job explaining things and I really enjoy watching your tutorials.
Happy to help!
Great and thankful sir for these valuable explains and tutorials over auto rig and animate the mesh chacrecter over mixamo to maya ..Hi sir myself Rony an VFX student from India
man just saved my life, ty so much
thanks! it s help me
Great tutorial
Glad you enjoyed it, thanks!
I´m getting some problems animating by hand with the HIK, some strange interpolation happens and chaging the tangent types in graph editor have no effect (I already changed the quaternion curve type to independent euler for rotations). Some hint?
Thank you very much!
You're welcome!
awesome thank you
You're welcome!
Thank you!
You're welcome!
That's very cool. I'm not good at modeling characters nor rigging. It takes a long time for me to follow a rigging tutorial BUT my hardsurface models no matter how cool only get a few likes. Moving, animated beings that seem to have should garner more attention, I believe.
I agree, quick rigging is a great way to present you models.
I'm having this weird issue where after I add the skeleton and try to go into Arnold Render View, my texture disappears and basically becomes translucent. It only happens for the main body mesh though, every other mesh/object seems fine. Any tips on fixing this issue?
Is there a way to create a master control to move the character or scale it?
hey, great tutorial, quick and easy. I have a question tho, can you rework the skinning with the paint skin weight after using the maya auto rig?
Yeah, you can edit the skinning once you've implemented the auto rig.
The Mixamo solution is great for quick and dirty prototyping, but I struggled once I tried to make custom animations in Unity (use keys and animate bones in the editor). The Problem is that Mixamo is rather bad when it comes to skinning.
Agreed, you definitely have to clean up the skinning when it comes from Mixamo. I mainly use it for quickly posing my character models
mixamo saved me on my fmp as the first method wasn't working cheers!
Glad I could help!
when i move the hip joint the eye balls and eye brows move. they are already parented to the head joint ,any help?
Would honestly love to see this done using anything but a 1:1 humanoid format. Like a baby or Pokémon for example. Something with tiny legs or short arms that don’t have elbows or knees. It’s not so simple once you get there…
Yeah, definitely agree, anything non humanoid would need a custom rig, but there are tools out there to help with the process.
Its not working for me, i just get the notification "unable to create guides: unable to perform discrete embedding.
Try using different Skeleton embedding method or a different mesh"
Are you able to remove joints and then reposition auto rig joints?
Yeah, you can modify the Auto Rig just like any Maya skeletal rig.
I think Adobe used to have a Mixamo auto control rig plugin for Maya but removed it.
Academic Phoenix Plus made a video about it with a link to her copy of the plugin.
Good to know, thank you for sharing!
Hello. Great video. Thanks for sharing. Is there a way to get Mixamo script run properly in Maya 2022. I keep getting an error message when running the Mixamo script. I look forward to your response. Thanks
What is the error message you are getting? For Mixamo, you just download the model from the website and import it into Maya. Did you mean the QuickRig?
@@OnMars3D Hello. Thanks for getting back to me . This is the error message I get
import MayaAutoControlRig
MayaAutoControlRig.UI.Main_UI.MIXAMO_AutoControlRig_UI()
# Error: ModuleNotFoundError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: No module named 'Utils' #
Hi, can you help me? It's doesn't work Mixamo. After set markers showing error
lets talk on Discord: OnMars3D#8621
What about. skinning the character afterwards?
Yup, you can modify the skin after quick rigging or importing from Mixamo.
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HELP ME, i couldnt keframe individual controls... example, when i keyframe his foot ik, the rest of the controls also got keyframed?????????????
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HELP
can I add a facial rig to an already auto rigged character?
Yup, you can expand upon either of the auto rigged characters and add your own custom controls.
does this work with xgen?
My character is A pose how to change it in T pose
Wish you could bloody just drag the auto rig parts around to put them where they should be, would be so much easier, for me the entire rig is just maybe 3 cm to the left of where it needs to be :(
I am having a problem where when I import the fbx to maya, it only will import 30 frames, and I cannot fix it for the life of me.
How many frames does it show under the "Trim" menu in Mixamo when you want to export? There are sliders there so you can export more or less frames.
@@OnMars3D I got it to work but it was very bizarre! It was playing the speed of lightning and I made a brand new scene and it magically started working. I am assuming it was Maya shenanigans😭
very low quality rigging job for non realistic human models
For quick rig, how do you add the fingers??
This should help: ruclips.net/video/DkeTifkDHiQ/видео.html