There's a button near the top of the nav screen that lets you toggle the visibility of the "No Wake Zones" too - helpful to see when you can begin to use thrust / plot a long distance course and execute it. I absolutely got intercepted by the po-po when I just barely opened the aperture of my fusion thruster within the wake zone. no touchy until out of no wakey. Can definitely start up the reactor tho. "Thrust Cycle" enables the long range planner to deactivate or activate torch drive thrust in the vicinity of more populated areas. (Chad, thanks so much for this series... my tips are not aimed at you as much as they are things I didn't notice when I tried this on my own.)
Been waiting for this one, almost done salvaging all the pieces needed to build my own, and your navigation guide is going to come in VERY handy. Thanks again for these very compact and helpful guides MO Chad!
I've been waiting for this! Thank you for this enlightening series. I also have rotational issue (not being able to stabilise it very easily at all) - I thought it was just me being a noob.
When you're trying to cancel your rotation, are you holding the 'r' (stabilize) key till you rotation is stopped? Just tapping the key won't apply a long enough counter thrust to set you to 0. I ask just cause ive never had unwanted rotation, unless I accidentally tap the 'q' or 'e' key.
@@mallikanth1689 I've had similar issues, but in all cases where I checked, I've noticed that my fingers aren't where I expect them to be, so I've made a habit of checking that before I get more confused. I'm slowly coming to terms with the fact that my fingers aren't 19, or even 39, any more. ^,^ There certainly might still be some issues with this alpha though, but I haven't noticed anything weird from the R key except at times when I need to change battery on my keyboard.
I noticed you left Core Purge on, you need to turn it of to get the reactor to run at full power, currently it's running rough. Also to recharge your batteries you need set Power Bus to Charge.
... also, the reactor is very efficient at powering the electrical grid on the ship for extended periods of time, even without relying on it for thrust.... I tried taking a good size ship to Venus tonight. With one tank each of coolant/Deuterium/Helium it was going to take 9 days. Ugh. 😅 I'm going to figure how many tanks / cost would make it more viable, because the super fast time thing wasn't working either.
Thanks for that catch! I like to make my videos in a "sweet spot," where I'm not an expert, but also I'm not falling into uncharted waters. I feel this allows some organic discovery without prescribing things for players. I don't always hit that mark. ;) Apparently in my first (and only successful) trip to Venus, I'd done exactly that at some point--turned it off. I had intended this video to be a single run all the way to Venus, but 3 hours in, I was still running out of fuel (which didn't happen on the maiden voyage). This was indeed the problem. Next vid will start by calling that out.
You do not appear to have noticed - they added a throttle to the Maneuver Drive. You've been playing with it set at about 15% and that's hugely impacting just how fast you can accelerate using the RCS/Rotors. You need to open it up for faster acceleration.
When you said you need two tanks, are orbital mechanics in the game? Like do the planets move and can you do slingshots. Old kerbal player here, and it seems like this might be my new kerbal.
Bodies do move in the game. But, I don't think it dives deep into physics, with respect to gravity and motion. I'm not aware of any mechanic in the game that offers the ability to intentionally orbit a body, for instance.
I'm currently on my second ship doing an interplanetary thing. First one worked just fine and I was able to complete the journey. I restarted a new character and built a new, much larger and ideal ship and I'm finally doing another trip. But now my reactor is acting up. It starts up perfectly fine and will idle just fine, but when I engage a course the core pressure plummets and if I have acceleration set too high then it will shut off completely. In order to get it to work I have to have acceleration set to just under 1g and the reactor pressure will have 1 bar remaining and it will run. This means the reactor is running under a vacuum instead of a pressure. The first ship I had would run under pressure with no issues. Anybody heard of this problem?
I think I figured this out today. I added two more pellet feeders and now I can maintain a higher g load and still maintain reactor temperature. Doing so did increase the amount of fuel used per hour however. So the larger the ship you have, the more pellet feeders you will need, and therefor the more He3 tanks you will need also.
I believe the O in the game title pronounced the same way you would say ostracized. That's what they are after all astronauts who have been ostracized from Earth.
4:50 'ish, you're talking about accelerating as your spin starts to accelerate. I believe it's reasonable to assume you either hit the wrong button, or your button doesn't do what you think it does. (Assuming default keyboard keybind: Either you hit E, or your D is somehow bound to clockwise rotation.)
I just can't figure my fusion reactor out and i'm struggling to find anything online that can help me. I see that people start up the reactor, and then after some time toggle the ignition off.. but as soon as I do that, the reactor turns off completely. Also, once I start it, the las align and las cap just flash endlessly.. the reactor keeps running but then when I do my jump, it trusts for about 30 seconds and then the reactor shuts down and autopilot switches off... i duno what I'm doing wrong but it isn't working. Everything has been installed, repaired, restored, tons of fuel, cryo and d20.. but yeah it isn't working :(
Turning off Ignition shuts down the reactor. For your other problem, I really don't know what to say there. You'll notice that after I start the reactor, Las Align and Las Cap start flashing for me, as well. The only other thing I can think of--if you use RCS at all with the torch drive engaged, I believe it shuts it down (the course plot anyway). Maybe disassembly/reassembly wouldn't be out of the question?
@@mochadthanks so much for the reply. So I’ve played around with it for at least the last 10 hours irl and I finally figured out that I had to limit the g force that was being exerted to under 1 G max acceleration and then it allowed me to keep on course without it shutting down. I can’t figure out why but at least it now works.
There's a button near the top of the nav screen that lets you toggle the visibility of the "No Wake Zones" too - helpful to see when you can begin to use thrust / plot a long distance course and execute it. I absolutely got intercepted by the po-po when I just barely opened the aperture of my fusion thruster within the wake zone. no touchy until out of no wakey. Can definitely start up the reactor tho. "Thrust Cycle" enables the long range planner to deactivate or activate torch drive thrust in the vicinity of more populated areas. (Chad, thanks so much for this series... my tips are not aimed at you as much as they are things I didn't notice when I tried this on my own.)
Been waiting for this one, almost done salvaging all the pieces needed to build my own, and your navigation guide is going to come in VERY handy. Thanks again for these very compact and helpful guides MO Chad!
I've been waiting for this! Thank you for this enlightening series.
I also have rotational issue (not being able to stabilise it very easily at all) - I thought it was just me being a noob.
When you're trying to cancel your rotation, are you holding the 'r' (stabilize) key till you rotation is stopped? Just tapping the key won't apply a long enough counter thrust to set you to 0. I ask just cause ive never had unwanted rotation, unless I accidentally tap the 'q' or 'e' key.
I am, but perhaps it holding it for long enough.
@@mallikanth1689 I've had similar issues, but in all cases where I checked, I've noticed that my fingers aren't where I expect them to be, so I've made a habit of checking that before I get more confused. I'm slowly coming to terms with the fact that my fingers aren't 19, or even 39, any more. ^,^
There certainly might still be some issues with this alpha though, but I haven't noticed anything weird from the R key except at times when I need to change battery on my keyboard.
I think what I'm experiencing is related to lateral movement, as when I cancel that out, the R key behaves as I'd expect.
Awesome! Great to see the torch drive video up! Great work as well!
I noticed you left Core Purge on, you need to turn it of to get the reactor to run at full power, currently it's running rough. Also to recharge your batteries you need set Power Bus to Charge.
Yep. Read the manual and use the reactor startup/shutdown guide. Shutting it down properly (safing it) also keeps some wear down.
... also, the reactor is very efficient at powering the electrical grid on the ship for extended periods of time, even without relying on it for thrust.... I tried taking a good size ship to Venus tonight. With one tank each of coolant/Deuterium/Helium it was going to take 9 days. Ugh. 😅 I'm going to figure how many tanks / cost would make it more viable, because the super fast time thing wasn't working either.
Thanks for that catch! I like to make my videos in a "sweet spot," where I'm not an expert, but also I'm not falling into uncharted waters. I feel this allows some organic discovery without prescribing things for players. I don't always hit that mark. ;)
Apparently in my first (and only successful) trip to Venus, I'd done exactly that at some point--turned it off. I had intended this video to be a single run all the way to Venus, but 3 hours in, I was still running out of fuel (which didn't happen on the maiden voyage). This was indeed the problem. Next vid will start by calling that out.
@@EphemeralThought Thank you! I also totally missed this! Explains a lot! (It's not rocket science, it's nuclear science! 😁)
Thx for the guide!
This is so nice to know
Great video. Thank you :)
You do not appear to have noticed - they added a throttle to the Maneuver Drive. You've been playing with it set at about 15% and that's hugely impacting just how fast you can accelerate using the RCS/Rotors. You need to open it up for faster acceleration.
Very mindful fuel, very demure.
When you said you need two tanks, are orbital mechanics in the game? Like do the planets move and can you do slingshots. Old kerbal player here, and it seems like this might be my new kerbal.
Bodies do move in the game. But, I don't think it dives deep into physics, with respect to gravity and motion. I'm not aware of any mechanic in the game that offers the ability to intentionally orbit a body, for instance.
I'm currently on my second ship doing an interplanetary thing. First one worked just fine and I was able to complete the journey. I restarted a new character and built a new, much larger and ideal ship and I'm finally doing another trip. But now my reactor is acting up. It starts up perfectly fine and will idle just fine, but when I engage a course the core pressure plummets and if I have acceleration set too high then it will shut off completely. In order to get it to work I have to have acceleration set to just under 1g and the reactor pressure will have 1 bar remaining and it will run. This means the reactor is running under a vacuum instead of a pressure. The first ship I had would run under pressure with no issues. Anybody heard of this problem?
I think I figured this out today. I added two more pellet feeders and now I can maintain a higher g load and still maintain reactor temperature. Doing so did increase the amount of fuel used per hour however. So the larger the ship you have, the more pellet feeders you will need, and therefor the more He3 tanks you will need also.
I believe the O in the game title pronounced the same way you would say ostracized. That's what they are after all astronauts who have been ostracized from Earth.
4:50 'ish, you're talking about accelerating as your spin starts to accelerate. I believe it's reasonable to assume you either hit the wrong button, or your button doesn't do what you think it does. (Assuming default keyboard keybind: Either you hit E, or your D is somehow bound to clockwise rotation.)
And perhaps (if default)holding down the r key not simply pressing it.
Press/hold "R" to stop rotation
Question, how to increase the amount of reactant that you're using for these trips? Is it He-3 or both that and d20? or is it nitrogen?
For the torch drive, He-3 seems to be the one you go through fastest.
@@mochad OK thanks so much.
I just can't figure my fusion reactor out and i'm struggling to find anything online that can help me. I see that people start up the reactor, and then after some time toggle the ignition off.. but as soon as I do that, the reactor turns off completely. Also, once I start it, the las align and las cap just flash endlessly.. the reactor keeps running but then when I do my jump, it trusts for about 30 seconds and then the reactor shuts down and autopilot switches off... i duno what I'm doing wrong but it isn't working. Everything has been installed, repaired, restored, tons of fuel, cryo and d20.. but yeah it isn't working :(
Turning off Ignition shuts down the reactor. For your other problem, I really don't know what to say there. You'll notice that after I start the reactor, Las Align and Las Cap start flashing for me, as well. The only other thing I can think of--if you use RCS at all with the torch drive engaged, I believe it shuts it down (the course plot anyway).
Maybe disassembly/reassembly wouldn't be out of the question?
@@mochadthanks so much for the reply. So I’ve played around with it for at least the last 10 hours irl and I finally figured out that I had to limit the g force that was being exerted to under 1 G max acceleration and then it allowed me to keep on course without it shutting down. I can’t figure out why but at least it now works.
@@divinelyshpongledyou need more pellet feeders to maintain over 1g thrust for larger ships.
maybe should be a little more informed when making a beginners guide, the whole point is you know what you're doing.