Ostranauts Complete Beginner's Guide - Episode 11 - Signal Boxes (build .13)

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  • Опубликовано: 29 мар 2024
  • Learn some basics about signal boxes in Ostranauts, including a couple of practical uses for them.
  • ИгрыИгры

Комментарии • 16

  • @marsdael3294
    @marsdael3294 Месяц назад +3

    Ive watched all 11 episode of your guide and its really helpful. This game is so complicated and I love it.

  • @aboriani
    @aboriani 29 дней назад +2

    Thanks a lot for this guide! I tried to play this game for a couple of hours on my own and I almost gave up. Then I went through all 11 episodes in one sit and now I can enjoy the game. Hope to see more episodes on subjects like crew, advanced ship building, gigs, and so on. Thank you again!

  • @naibakie8519
    @naibakie8519 3 месяца назад +3

    These videos have been great to watch! It's good to see you're still at it and discovering new things. :)
    FYI, you have two types of vent on your ship. One (with the light) is a smart vent that requires power and will automatically close the moment it detects a pressure difference.
    The other vent is a standard/mechanical vent that always needs to be opened and closed manually.
    It's actually a pretty good idea to have both.
    The smart-vent left open, will to instantly close seal off areas of the ship in the event of a hull breach
    Then standard/manual vent can be left closed, and only used to manually re-pressurize areas after the damage is repaired (as the smart vent will continue to automatically close itself).

    • @mochad
      @mochad  3 месяца назад +1

      Thanks so much for the information. I'll take another look at that!

  • @mladennikolic9115
    @mladennikolic9115 2 месяца назад +2

    Thank you for this beginner guide !!

    • @mochad
      @mochad  2 месяца назад +1

      Thanks for watching!

  • @unaigom
    @unaigom 23 дня назад +1

    Excellent videos on this channel! It might not be your type of game but my favorite management/survival game has been CDDA (Cataclysm Dark Days Ahead) for a long time. I would love to see your analytic breakdown of it. In any case, new subscriber here and added a couple of games to my wishlist from your beginners' guides. Please keep it up!

    • @mochad
      @mochad  23 дня назад

      Thanks so much for the suggestion! I'll take a look at it, and see if it is something I can help improve upon. I've got a few games queued up right now, just waiting for the time to get back to it. "Real life" has gotten in the way for the last couple of months, but I think I'm coming to the end of that season.

  • @chillindylan9828
    @chillindylan9828 2 месяца назад +1

    Give us some more ksp content!

    • @mochad
      @mochad  2 месяца назад

      That could happen. I've been supremely disappointed with KSP2, which is something I don't say flippantly. I had hoped that they'd have worked through some of their problems, and I'd be spending time with the Kerbals. At this point, if I do any more content, it'd be in the original. At least until they get their act together on KSP2.
      I cut game companies a lot of slack, as I was a game developer for a while in the 90s. It's hard stuff--you're trying things that haven't been done; you're pushing the boundaries of hardware (which almost never cooperates); and maybe the hardest part--you're trying to fulfill the expectations of EVERYONE'S imagination of what your product should be. Despite my reluctance to denigrate games, I really believe KSP2 missed the mark badly. So badly, they hit someone else's target. And that's a shame.

    • @chillindylan9828
      @chillindylan9828 2 месяца назад +1

      @@mochad good ole ksp 1 runs pristine!

  • @everettweimer7783
    @everettweimer7783 29 дней назад +1

    So I'm guessing those vents don't open / close on their own like you said. I assume there might be a way to use these Signal boxes and the alarms in different rooms to make that happen though. I'll play around with that as I progress through the game

    • @mochad
      @mochad  29 дней назад

      It turns out, there are 2 types: manual and automatic. You can hook up the auto ones, but not the manual. by dumb luck, I had found 2 auto vents on my other playthrough, prior to making this recording, and didn't really know there was a difference.
      I still don't fully understand how they expect the logic in those switch-boxes to work. I saw a reddit thread that talked about them, and the general consensus was they are kind of built backwards from typical procedural programming. It seems this would significantly limit their applications for the average player.

  • @francisj8239
    @francisj8239 2 месяца назад

    Algo

  • @lauracavicchi473
    @lauracavicchi473 2 месяца назад

    Question
    Can you a tutorial of GIG mission?
    Seem not function

  • @lauracavicchi473
    @lauracavicchi473 2 месяца назад

    It s a" light button"for not waste battery energy..ok