Repaired stuff works better, repaired doors dont leak air, repaired batteries hold more charge, etc etc. Ridiculous write-up ahead!! Ultimate clothing suggestion: TeeShirt (just a shirt) Shoes (prevents Barefoot debuff) Harness Cargopants (cargopants work, but Harness gives you a 2x1 "Clip Point") Orange Backpack Fairly light wear, you can put a hoodie (1x4 pocket and insulating) over the equipped T-Shirt and a BrownCoat (4 1x1 and insulating) over both of the others, but I dont because they dont pack away as well as described below. In the Orange Bag you keep: --Your Atmo solution (EVA suit or Pressure suit, I keep both). Either one has a clip point to hold its own Helmet and another 1x1 (O2 candle or work light, etc) --Food and water, eventually Ration Packs and Flask full of water (usually keep the water bladders for coffee until I have two flasks, heh heh) --Tools, starts out a mess, but eventually you settle on a Webber Laser Torch and Gott powerdrill as you main tools and a Machette or Sabre. The sword is both a defensive tool and a prybar. --You then have room for all manner of other junk. --The 4 1x1 pouches I tend to use for Cable and hull patches and the like with a Gun in the last one. You can use it for a data card so you are not overloading your own PDA with stolen files (blackmarket likes those), and Medication, or whatever little things you find handy. In the Cargo Pants I keep: (I usually think of what I would want without my backpack on-hand...so emergency gear and low-power/no-atmo backup) --PDA and Licence in a hip pocket. --The other hip pocket is a Gun and a Knife (usually a pocket knife for lolz...it is the same as a tactical knife for some reason and doesnt have any real extra function). --The clip point can hold temporary gear, weapons, work lights (good to have in a power out), extra flasks to bulk haul water, whatever, it is a handy 1x2 slot. --Cargo Pocket 1 is a stack of rations, an emergency water bladder, 10 sanitary kits and clean cloths (bandages). --Cargo Pocket 2 is the reason you have the pants on...just have ONE item in there and 3 empty spaces. I keep an O2 Candle or Holden HullPatch in there, but it doesnt matter. When you are ready to EVA or put on a pressure suit: You put your shoes and your tee-shirt into your empty Cargo Pocket! You put your bag from your back into your hand. Then you can put your pants in your backpack as you take out the, lets say, EVA suit and put it on your body. Pull the Helmet off the clip point and put it on. You now changed from Atmo to Vacuum kit without using any extra space or having to go to a locker or storage. All your tools are in your backpack, so you can use them in either situation without having to run back and forth to a locker or toolbox. You have a free hand and drag space (for the Handi usually). If you want to leave the bag behind, you can carry your laser on the clip point and drill in hand to cover 95% of tasks..
You can sell the seats at the “sundries” terminal at the Emporium. Leave it in the barter zone and head there. For new players the terminal is top right.
The seats sell pretty well to the fixer. If they are repaired, they go for around 300 each. If you are a criminal, you can also steal one of the CO2 scrubbers from the station and sell it to the fixer, getting you around another 8k. The Dream is my favorite starter ship. You can also take the rack from the room where the welder is and put that in your ship where seats were. Good videos btw.
Instead of disassembling the 2 lower seats where they are, move them to a clear section of floor, with empty spaces all around, and then install and disassemble and the parts stay inside the ship
I noticed that when you were dismantling stuff / uninstalling it (the seats), the grinder was still over on the floor. Doesn't it have to be in your inventory to be 'active'? BTW Thanks so much for this series... the game is a little intimidating to start "cold turkey", and I've learned a TON. :D
Thanks for the F1 tip
this is a superb guide but I have got to nitpick
that zone is for yellow for sure
Thanks. I'm colorblind, so, I can't always tell. Computer screen greens to me look like a dull yellow sometimes. Reds and greens are hit and miss.
@@mochad Same for me, colorblind too...
Repaired stuff works better, repaired doors dont leak air, repaired batteries hold more charge, etc etc.
Ridiculous write-up ahead!!
Ultimate clothing suggestion:
TeeShirt (just a shirt)
Shoes (prevents Barefoot debuff)
Harness Cargopants (cargopants work, but Harness gives you a 2x1 "Clip Point")
Orange Backpack
Fairly light wear, you can put a hoodie (1x4 pocket and insulating) over the equipped T-Shirt and a BrownCoat (4 1x1 and insulating) over both of the others, but I dont because they dont pack away as well as described below.
In the Orange Bag you keep:
--Your Atmo solution (EVA suit or Pressure suit, I keep both). Either one has a clip point to hold its own Helmet and another 1x1 (O2 candle or work light, etc)
--Food and water, eventually Ration Packs and Flask full of water (usually keep the water bladders for coffee until I have two flasks, heh heh)
--Tools, starts out a mess, but eventually you settle on a Webber Laser Torch and Gott powerdrill as you main tools and a Machette or Sabre. The sword is both a defensive tool and a prybar.
--You then have room for all manner of other junk.
--The 4 1x1 pouches I tend to use for Cable and hull patches and the like with a Gun in the last one. You can use it for a data card so you are not overloading your own PDA with stolen files (blackmarket likes those), and Medication, or whatever little things you find handy.
In the Cargo Pants I keep: (I usually think of what I would want without my backpack on-hand...so emergency gear and low-power/no-atmo backup)
--PDA and Licence in a hip pocket.
--The other hip pocket is a Gun and a Knife (usually a pocket knife for lolz...it is the same as a tactical knife for some reason and doesnt have any real extra function).
--The clip point can hold temporary gear, weapons, work lights (good to have in a power out), extra flasks to bulk haul water, whatever, it is a handy 1x2 slot.
--Cargo Pocket 1 is a stack of rations, an emergency water bladder, 10 sanitary kits and clean cloths (bandages).
--Cargo Pocket 2 is the reason you have the pants on...just have ONE item in there and 3 empty spaces. I keep an O2 Candle or Holden HullPatch in there, but it doesnt matter.
When you are ready to EVA or put on a pressure suit:
You put your shoes and your tee-shirt into your empty Cargo Pocket! You put your bag from your back into your hand. Then you can put your pants in your backpack as you take out the, lets say, EVA suit and put it on your body. Pull the Helmet off the clip point and put it on. You now changed from Atmo to Vacuum kit without using any extra space or having to go to a locker or storage. All your tools are in your backpack, so you can use them in either situation without having to run back and forth to a locker or toolbox. You have a free hand and drag space (for the Handi usually). If you want to leave the bag behind, you can carry your laser on the clip point and drill in hand to cover 95% of tasks..
You can sell the seats at the “sundries” terminal at the Emporium. Leave it in the barter zone and head there. For new players the terminal is top right.
you can also sell it at the same place you get the license, after getting the license at least
The seats sell pretty well to the fixer. If they are repaired, they go for around 300 each. If you are a criminal, you can also steal one of the CO2 scrubbers from the station and sell it to the fixer, getting you around another 8k. The Dream is my favorite starter ship. You can also take the rack from the room where the welder is and put that in your ship where seats were. Good videos btw.
I got a laser torch on my first derelict, had to fight a pirate for it but it was a massive start for me.
Thanks for making these dude. actually allowing me to enjoy the game without reading all those manuals
Thanks for these videos, some helpful tips for sure. I spent 2 hours manually restoring everything yesterday 😂
Ahh episode 3 is "pre flight setup/final supply load before launch." (Hi Backpack!) *Totally* missed the F1 default removes "fog of war;" thank you!
Can you increase zones to the outside of your ship to access things that end up outside when dismantling?
Thanks for the video
14:00 seats sell for a lot, especially when repaired and refurbished.
Excelle t series!
can't you use the "Barter" section in the scrap kiosk? Or do you need to pick up anything you cant sell in the other kiosk?
haha, like 10 seconds later you do just that :)
Instead of disassembling the 2 lower seats where they are, move them to a clear section of floor, with empty spaces all around, and then install and disassemble and the parts stay inside the ship
I noticed that when you were dismantling stuff / uninstalling it (the seats), the grinder was still over on the floor. Doesn't it have to be in your inventory to be 'active'? BTW Thanks so much for this series... the game is a little intimidating to start "cold turkey", and I've learned a TON. :D
I probably have the laser torch, which replaces several of the tools.
If he needed the grinder, dude would have walked over and picked it up automatically (as long as it's battery had charge)
can you take the bed room apart? the room you start in?
You could in .13. I'm not clear on that in .14, though. You are physically capable of doing it, but it may be a criminal action now.
Man I want to love the game but the controls are so frustrating