@@BrettWils legit was thinking about playing it the last couple days and I didn't even know its bday was coming up, I think it's a sign we need to revive ARMS.... And you were right, I did enjoy this video 😆
I think it’s because no esports player wants to play a game that relies on motion controls. Nintendo should have pushed this as a casual game and their other esports series (Smash Brothers and Splatoon) as the competitive esports they are.
@ItsMeChair1 Arms is not reliant on motion controls, the button controls are much better in my opinion. The fact you think this, is a sign that Nintendo marketed the game very poorly. The game has much more depth than meets the eye and better control than shown off.
I just think they should’ve had a campaign mode considering there’s like a ‘main character,’ an ‘evil main character clone,’ an ‘evil villain,’ and a ‘true final boss’
Honestly I would've loved any kind of expansion of the weirder parts of the lore. Like, there's so much that's just.... there and mentioned one time then not at all? It's kinda like how Nintendo did the real plot and world building for Splatoon, but there was nothing to support that world building in ARMS itself
@@BrettWilsHonestly if there’s one specific way Nintendo “abandoned” ARMS, it’s the story. Yeah, they never promised to give us a story mode, but they DID promise a graphic novel, and that got canned for unknown reasons. So there’s just no story. Nintendo didn’t give the devs the budget/time/etc for a story mode because it was gonna be supplemented with a comic, and then they didn’t make the comic.
@@snuffysam tbf story isnt as important in a fighting game, an Arcade Mode is more than enough. you can even just have lore related illustrations in a gallery mode and the players will figure it out themselves.
Honestly Min Min is the biggest thing that says that Nintendo is thinking “Yes we did like how this game performed, just play you guys” more than anything. I guarantee a sequel is in development
@@BrettWils Min Min arguably has one of the best trailers too. Style is absolutely oozing. That single trailer breathed a ton of life into the concept of the ARMS world and really showcases the potential of the IP
Probably the saddest thing about arms' death is that its one of the very few games that actually takes advantage of the joycons' structure as two separate little controllers
I actually love the motion controls and think they’re the definitive way to play, but I think one thing that didn’t help ARMS was that the traditional controls are really… obtuse? A few friends I’ve talked to didn’t even know you could use traditional controls. That definitely didn’t help.
@@BrettWils yeah nah i didnt even know traditional controls were a thing for literal weeks until i saw one of my siblings using them 😭 and theyre so.. strange thag i just used motion anyway
I hope Arms becomes like a mega man thing. While Mega Man 1 was very well-received, the sequel is almost universally considered far better on every front. The developers saw potential in the concept the original didn't quite live up to and expanded on the ideas established in the original. And Arms, likewise, has great potential! It's a unique concept and it does a lot of things really well already. One of the main complaints people had was that they got bored with it because it didn't have enough content/depth to sink their teeth into long-term.e it didn't have enough content/depth to sink their teeth into long-term. I'd be glad to see a sequel.
This week’s Nintendo Direct that WILL happen on Tuesday is probably the Switch’s last. Then console announcement later in the year, then first presentation on games for new console before console launch. Mark my words, it’ll happen there.
As someone who is part of the community and also tries their best to keep their flame alive, I love everything you said in this video, Nintendo gave this game a decent run with its updates and events, it's on us to do more. Can't wait for a much deserved sequel to come out! Loved the video!!
I’ve seen your videos around for like YEARS so I was so hopping you popped in here and gave your approval! Thank you so much! I have one more gift in the community in me for now as my next big upload, then after that it’s pure growth however I can to grow us 🫡
Honestly it was so comforting hopping into Party Match to record footage for this and being able to find a lobby quickly. It really helped reaffirm what I was about to do?
Arms had so much incredible variety in its characters, along with cool modes like headlock and the sport modes like volleyball! Every time I load up arms I always have a good time, hopefully it'll get more traction with a sequel when switch 2 comes out.
Great video. Data-mining ARMS prior to Lola Pop's update shows a lot of planned fighters, arms, and stages that messed with my expectations and I don't know if I'll ever not feel salty over how Coyle's update felt more like a beginning than an ending. But yeah, you're right. ARMS ain't dead. I still play all the time. ARMS just has a hard yime maintaining relevance in Nintendo fan/FGC fans' minds due to how different it is from any other game ever. But I love how different it is. In a way it feels like it was made for me
I remember arms being one of the games that really made me want to get a switch but I never ended up buying it once I did. Since the hype for it died down I got kinda sad thinking I had missed my chance to get into it but this vid is pretty reassuring that there's still a player base. I might even try it out before the new console releases!
You've made a really good point. I always blamed it on spl2, but the reality is WE also didnt give the game much love. I think once im given more free time for myself, ill try my part again to reignite a small interest in arms in ky own small friendgroup. Hopefully we can get a second chance with the game in the next console
I’m so glad to see the video is reaching the ears around me, because I’m guilty of not keeping it up in my local area too 😊 That’s what it’s about, grass roots and people doing money matches in garages. Hell yeah.
100% agree. You could tell where arms was going based in youtuber support. There was about a week after launch where youtube creators made ARMS videos and after that...nothing. The only other instance i remember hearing about it was an update anouncement during a direct and most youtube creators simply said 'is that still supported?'
@@BrettWils It's a weird case of "usual Nintendo RUclipsrs not understanding how to make fighting game content" and "actual fgc creators being lesser known and more invested in long running traditional big name series" in my opinion. I mean even WHEN a new traditional fighting game IP comes out, the fgc isn't as dedicated to it as they would a new street fighter or something. But it is up to ARMS own community that it does have to keep things up, even after ARMS 2 eventually drops lol. Support both y'know?
I think this is the right take. You can kinda even see it in commentary during the ARMS majors of the Golden Age too. The matches were really solid, really great sets but I don't think the commentators knew how to commentate to make it entertaining, informative, and able to draw people in? That definitely put a huge damper on ARMS in the FGC scene
If we actually get a sequel to Arms I'm gonna grind the SHIT outta that, i'm not gonna make the same mistake of playing 20h on launch and not touching the game for a year this time!
Hi I’m going to make the argument that arms only sold so well since it was a game that came out a month into the Nintendo Switch. If you look at the games that came out around launch they all sold really well, even if they’re bomberman
If I'm looking at Nintendo games that came out around launch, we're looking at Breath of the Wild, Mario Kart 8 Deluxe, Splatoon 2, 1-2-Switch, and ARMS. ARMS was the lowest selling of those pre-established IPs, ontop of being a fighting game which typically sells lower unless you're Smash. Launch probably helped, but at the same time, it doesn't really matter because it.... Still sold. Sales are sales.
Dude I thought that you were a channel with like atleast 10k and apperantly you dont even have 1k which made me surprised since this is an amazing video
Yeah, this is the stuff. A few 100k professionalism. Maybe lacking some graphics that would suggest the budget of a career RUclipsr but there's substance and research here. Those really aren't necessary anyway- its just a clue.
It's always weird seeing videos with titles like "do ppl play ARMS in current year?" When i got the game 2023 first thing with my switch and i can count the number of times there were no ppl in the lobbies in party mode on half a hand. Even when i check it out late at night, there's still a bunch of Japanese players up at that time for me to go rounds with lol. Sure on ranked, its much less lively but i think its moreso that as with most fighting games, vast majority of the audience isnt looking to git gud and grind. And everyone who does fall under that camp are in too high ranks to be getting matched with brand new players or setting up private matches with friends. Even still, I've found and had good sets from time to time, so it's still got life there. It's a real fun game. Ever since 2017 it was my mosted wanted switch game and I'm glad i finally got it alongside my switch. Already have over 100 hrs while I've of course been enjoying other stuff. It's honestly probably Nintendo's coolest IP for me personally, and despite a loud few that like to paint it as a flop, i do see a lot of support for it in response by most comments. Its also surprisingly popular with families i noticed. Looking forward to more on the next system, cause I know Yabuki and co are itching to go back.
This game had tournaments constantly and even some this year so I wholeheartedly believe this game was supported from the get go, still giving tourneys for its loyal players. Though my memory could also be wrong but this game when we had a trial, it was so fun to try.
I really love ARMS, I have played 340 hours of it, not that much, but more than many I bet. I have been playing alot recently. I think one of the biggest problems with ARMS was how it was marketed. The ads leaned too much on the motion controls and neither the ads nor the game describes the multiple hidden mechanics of ARMS. There is many features like restanding, ARMS (weapon) weight classes, Arm girth, and mono vs.flurry rushes that are not told or taught through the game. These mechanics (and more) are what adds depth to the game. The internet hasn't helped with this. Most reviews of ARMS say it is a shallow game. There are few sources for good info on ARMS but my personal favorites are ARMS Institute, ARMS study lab, and SNG. We need to bring this game back! Happy 7th Anniversary ARMS! This is a link to the playlist of ARMS study lab: m.ruclips.net/p/PLgfEq3MlFcxJl56oNmKO7dQsjGit3eY12
I just wish it launched with a proper story mode so people could get invested into the characters and lore of the arms world. It's so easy to drop and forget about the game without a story
This kind of work is something that needs to be appreciated. You brought something to the table that I honestly, truly, never thought about until now. While I do believe some more content would have been more appreciated, we as a community need to step up. Every point here is well explained and really unbias, very very good work here. Earned a new subscriber, look forward to more!
this is such a well edited and made video, im shocked with how little recieved it is. while i was never a huge arms fan at release, the few times that i had played, specifically on my friends switch at release, it was always a fun game. all the points youve made are so perfect, just an amazing video all around
I have a deep appreciation for this game, it's one of the games that made me start streaming since I was active in a Discord that ran multiple weekly events for ARMS and other Switch games. I have many great memories of those days ❤ I also love that despite how simple it is mechanically, matches between good players are still intense due to how fast the pace of the matches can get
Dude that last part is exactly what I’m talking about. Everyone talks about how simple the game is, but anyone who says that did not watch the Evo Japan 2018 sets. So many good, fun matches oh my goooood
Yeah, It’s nice to see that there are still a number of concurrent players that appreciate and still put effort into their skill for this game, and I hope there will still be enough support for Nintendo to see and realize that they should keep the franchise going and not write it off as a lost cause. Also I just Realized…I’VE BEEN FRIENDS WITH THIS GUY ON THE SWITCH FOR AGES NOW OH MY G-
Im actually one of the people that made an "arms forgotten" video 2 years ago and this video made me rethink what i said two years ago you made such amazing points and truth be told i think i made that video just beaacuse i was playing arms so much that i wanted more #ARMSbattlepass
as a person who's never played arms they should make a sequel called ARMS+Punchout, combining both the universes and gameplay styles of the two franchises
I've been apart of it for years and im glad someone is covering this underrated gem. I still draw ARMS and I want to start making a channel based on it some day (with some other things too but mainly ARMS) please keep doing what you doing!! Also I too am hoping for a sequal XD this also reminds me to check on the game its been collecting dust for a while
I've actually really been meaning and trying to show people that Arms can be a very hype tournament game. People dont tend to notice every single thing that happens during a match cuz it just looks like 2 guys punching each other the best they can. But the amount of strategy and thinking going on from stage picking, to arm usage is very intricate. Having hype commentators that can explain to the viewer whats going on and even translate some of the hype with their own is the best way to show the community that Arms is more than you'd think.
YES I think the biggest problem during the golden age was the commentary! Going back and rewatching old matches, it’s no wonder the scene didn’t grow because it just wasn’t that good
@@BrettWils I have commentated a couple matches before, I'm thinking on making some tournaments and commentating them for a video essay of my own. If I can just show people that, I'm sure if we rally up together after that I know that we could do precisely what you say in your video. It's not up to Nintendo to make it a big thing, it's up to us.
Absolutely agree. People are always looking to call a game "dead," or "abandoned" when in reality the game just had its run and now the community can enjoy it if they want. Arms is a fun game, and I hope we see the sequel on Switch 2.
If it means anything, game ain’t dead. Online is still pretty populated and we still out here doing online bi-weekly tournaments. The internet != reality.
Really hope we get more ARMS. What a special game. It might be light on modes and content, but everything else is polished and has that undeniable incomparable Nintendo charm.
i love this game so much and try to play it often! its gameplay is really fun to start but challenging to master, and i love how the technical parts come in the form of what arms you use- it feels like customizing your own fighter with your preference of playstyle and i think thats really such a fantastic concept and i love it! (not to mention the amazing character designs and how the game is just FUN!) i completely agree though that nintendo didn't abandon this game. so many people flat out just make fun of it for some reason or insist its a flop (it literally outsold the entire xenoblade series btw). people ditched this game and then in typical internet fashion blame nintendo for everything regardless i love this game so much and ill always keep playing it! id love if it got a sequel one day, but honestly even then the one game we have is amazing and something i truly cherish!
ARMS has a special place in my heart for being such a simple and accessible fighting game when most fighting games require learning not only which character/playstyle you enjoy, but also very complex button combos. I do think the playerbase jumping ship so fast is logical, after all the game lacked much variety and meaningful content. If the game could make a single player mode like Subspace or NASB2's campaign, then I feel like people could have had more reason to stick around.
Man I feel like I fell in love with ARMS recently. I'm really happy that the game was on sale. I never had the chance to play it but still, I think it's so fun. Like many people, I really hope ARMS gets a sequel. I subscribed to your channel. Have a nice day, man.
I actually played this game seriously back when it came out. I was playing online and it was really a blast playing a fighting game where there was no META that was present on release like Smash. It would be great if they announce a sequel.
I think one of the saddest things for me is that ARMS didn’t live long enough to actually develop a meta? Like, a real one? It’s definitely not a solved game for sure
i really hope we get a sequel next console, this game is just too cool of a concept to only do once. but im not sure what new modes or content they could add exactly without it feeling like a quick side minigame, which seems tough for any fighting game in general. one thing id love is for them to do is embrace the lore, and have an actual campaign to showcase everyone and the world. its lame when the single player is just playing 1v1 matches on existing stages
I know in the game files, they were working on a Soccer mode but that got scrapped. But yeah I’m pretty stumped on modes too. Like, I’m not sure what you could really add to ranked. Honestly, if they support the game with more characters and stages for longer, I’m vibing.
I always say to myself that since Street Fighter 1 exists, every fighting game series should have a second chance if the original had potential but not enough replay value to come back to. Street Fighter, Tekken and of course Smash Bros. really did take off with their sequels and I can already see what they could possibly do with ARMS like being able to switch ARMS mid-fight is one thing that comes to mind.
WE WILL BROTHER Currently working on the final video of my ARMS Grassroots Trilogy for release this weekend, it's looking like it's absolute cinema so far
This was like the most hype nintendo announcement when it was first revealed, like a successor to splatoon, and then everyone immediately ignored it's existence.
Great video Brett! :) I played the heck out of ARMS for 2 years. Love the art style, single player content, online and music. It sold well for it being a new IP.
If ARMS 2 has extensive single-player content like a story mode and overhauls the combat system so it feels like the ceiling is high and fun to climb and not the other way around, I'll be willing to give ARMS another chance.
ARMS has a cut story mode in the game files, so we'll probably get it. I can't see the core of the combat changing though. They're very much set on characters themselves changing how the game flows.
I love this video! You just earned a sub! I’ve always struggled to get into more traditional fighting games, so ARMS was a huge breath of fresh air for me. I bought it a couple years after it came out, and to this day it remains one of my favorite switch exclusives. I was one of the five people popping off for Min Min in Smash, especially since she was my main in the original game! All this is to say, your video has sparked my attention. I don’t know what someone like me can do to bring this game the spotlight it deserves, but I’m gonna try. If you ever need some extra manpower, or an enthusiastic voice, please let me know! In the meantime, I’ll be following your journey eagerly!
Honestly, growing the scene is really simple. We just have to get people playing. Playing with your friends, working with your local Smash/FGC scene to see if they'll let you host an ARMS side event. Getting more people into the game in person is the biggest thing!!
Tbh maybe I'm spoiled by splatoon 2 and 3 who both got years of support, and I get your point, but MAN does 6 months feel like absolutely nothing these days...
I remember buying ARMS when I was a kid back when it came out because of the cool character designs and because I wanted to give my joycons a good use for once, but then after like a couple of days it lost my interest very quickly. It just doesn't have as much to do as Splatoon does, it feels more restrictive with its locked in camera and simple circle stages. Making an experimental new fighting game and then aiming it towards kids was just never gonna work, ARMS was abandoned because people would simply rather play something else.
@@BrettWils Smash Bros. 64 took the platforming gameplay of classical Mario games and combined it with the popular arcade fighting game gameplay of something like Street Fighter. It was something new, but kids could figure out what makes it fun pretty quickly. Of course, we don't live in N64 times anymore. It's clear to see Smash Ultimate needed its gigantic roster of unique fighters and stages, as well as its several game modes to satisfy players of today. 60 dollars for a completely new IP people have no attachment to with relatively little replay value just isn't a good deal anymore when there are SO many games out there to choose instead.
All my friends are like “Brett nooooo it won’t happen stop this crusade we don’t wanna see you get hurt” meanwhile I’m just over here like “haha Switch 2 announcement gonna go BRRRRRRR”
watching this video, was gonna click off, not a bad video but i got a little bored i glance at the subscriber count.. wtf, this is way too high quality for this little subs and views, i assumed this was some 400k+ sub nintendo tuber that i had never heard of, dang. now i HAVE to watch it all the way
Man i love this game, it's so fun, I wish I had more content on release, otherwise I would have played it more.... yknow what I'm gonna pop it on now, why not!
Thinking about a Cold Take video that went over the idea of people becoming more impatient with getting new content due to the live service model, and I think that applies here to an extent. People wanna call games like these "abandoned" because they get so used to constant updates that whenever they stop, they assume the devs just don't care anymore.
Pretty much, I’ll drink to that. Like, added content is a bonus, it should never be a given. I think it’s a really bad expectation we’ve made for developers
the problem wasn't the lack of updates, or the fact splatoon 2 existed, the problem is that it gets boring for most people if they play it for more than a few hours. the problem is that the game just isn't very fun. It's not our fault we dont like the game, it's the game's fault for not being very good.
That’s a totally fair opinion to have, but I’m not trying to convince you that it’s fun. I’m trying to convince the people who do enjoy the game, and want people to play the game, and to be taken seriously to put their money where their mouth is instead of talking about how no one plays the game
If you don't like the game, I understand. But I think that the game has a lot more depth than is presented or told by the game. I recommend checking out the RUclips channel "ARMS Tips and Tournaments" it really delves into some lesser known mechanics that make the game a lot more fun in my opinion.
I think it just needed more robust single-player content. Even Mortal Kombat these days has better-fleshed-out single-player modes. You can play ARMS for a few hours and see basically everything.
The game has a lot of depth when you go delve into it, its just never shown off. This playlist has videos about many different mechanics and shows how to apply them. m.ruclips.net/p/PLgfEq3MlFcxJl56oNmKO7dQsjGit3eY12 A deep understanding of the lesser known mechanics makes the a lot more fun in my opinion. -Someone with 340 hours in ARMS
I remember watching gameplay of arms back when it first came out and really loved it because it reminded me of splatoon's creativeness, i got a oled for christmas and am tempted to buy arms and play with my relatives but hearing theres a possibility of arms 2 for the next console, i might wait and see if it's also going to be available on the first switch, but tbh im really tempted to just get arms now lol (2 months away from switch 2 offical announcement)
I'd go ahead and pick it up tbh. There's a whole one person in the world who's confident of an ARMS 2 this year, and that's me. Don't trust what RUclips man thinks, just be happy when he's right :)
Switch 2 ARMS 2? I hope so that would be so cool. Just give it a story mode, maybe some new characters, and just a general tune up. Oh and more support for tournaments.
I never played arms. It looked fun, but coming out at the same time as Breath Of The Wild is insane. Everyone who bought a switch at or near launch was busy with BOTW.
It's sad because I think its just that 3d arena fighters in general struggle, at least in america. I might be wrong about that but that's kind of the feeling I get, the fighting game community is fairly traditional; the only departure being platform fighters, which is all solely because of super smash bros. I love arms though, I wish it got more recognition from gamers, Nintendo did a great job with it.
I'm kind of the same opinion? Like, I feel like 3D arena fighters have a negative stigma because of the really cash grab "weed" fighting games that just.... aren't good?
@@BrettWilsI have that stigma against anime game because most of them are area fighters but I never got that feeling with arms because of the art style and fun gameplay
it infuriates me to no end they gave resources and money to making a sequel for 1-2 switch and not this. even AFTER they stirred up discussion about it with a character in smash
I’m more surprised they actually released the sequel. I’m not really torn up about it because different audiences, but also fighting games tend to be pretty evergreen. Like, Tekken 7 released in 2015 and we only just got Tekken 8 in January.
I’m still playing ARMS in my free time and this video shows how ARMS should still be alive and kicking but isn’t. I firmly believe that ARMS is so underrated as a game and should be a lot more popular so, thank you for showing how it is not and why it is so un popular.
Gamers continuously make the mistake of believing that post launch support MUST mean forever or else the game is a failure. I watched people call crash team racing nitro fueled a dead game once DLC ended... But the game got totally free battle passes for 9 months and the online community was thriving, and then it ended when the developers were finished putting out their ideas. I should also add that this game got a game award. It's perfectly acceptable for games to end and be over.
Nothing about the timeline makes sense if Nintendo dropped it in 2021 because it didn’t perform well in 2017. Like, it wouldn’t have even gotten greenlit. I’m 95% sure that ARMS’ graphic novel got canned because Ian Flynn started talking about his Mario visual novel pitch to Nintendo in 2019 and revealed too much, similar to how Nintendo pulled out of a Zelda series with Netflix because it started leaking. Zelda certainly ain’t abandoned, and it lines up well.
I’m not gonna lie, ARMS lacked the nuance and variety that games like smash and Splatoon had, I think that’s what killed it first the broad population of the the fighting game community. There weren’t a lot of moves or options to spice up the gameplay, so many matches ended up looking and feeling the same. I hope the add more possible moves and technical nuance in the future.
Frankly, that’s objectively not true at all, at least in terms of nuance and variety. As far as moves or options, we’ve discovered tech, but I don’t think people really got into the labs with arms. That’s evident. I think it’s far from a solved game
@@BrettWils I’m sure you’re right, but techs buried that deep in the meta alone isn’t enough to fully carry an entire game. Smash has over 80 unique characters that all have their own completely unique moves and weights and entirely different playstyles to master, Splatoon has tons of expansive maps to learn and weapons with different sub and special abilities as well as the aspect of team cooperation and strategy. All arms has is 15 characters who honestly all feel the same to play outside of 1-2 unique moves and 15 maps most of which can be argued to feel samey and unambitious (I’ll give them the variety of ARMS however). Any casual specter that tries to watch a competitive arms tournament won’t see the team strategy of Splatoon, the lighting fast mind games and combos of smash, or the speed techs of Mario kart. The will simply see two people jumping, blocking and throwing punches from far away at each other, it just lacks to technical nuance to be anything more than that. Again, I’m sure it could get its footing if they add more options in the next game.
Thing is, there is nuance to the game, it’s characters and it’s ARMS. The only thing making people miss that information is the lack of actual clarity on the real stats of everything. If there was a statistics dropdown menu akin to Mario Kart, that could fix the preconceptions that everything and everyone is a “reskin.” ARMS’ gameplay in general is also very different than a normal fighter. The reason why the fighter’s abilities are all mostly movement based is because its identity is based on movement and positioning. High level play tends to be very close up and quick, too. Fighting to corner the other for an easy wailing.
Would I like to see a lot more characters? Story? Interesting stages and stage gimmicks? Extra movement options? Yes. And plenty of ARMS players and fans do, too. Attribute these extra options you speak of to the Rush meter, new, flashy moves to work towards and use while not having to change too much of the base gameplay
@@ayyarrdiaz Coming from someone who has over 100 hours in the game, I really don't think a dropdown menu would make characters feel that different. In other fighting games like smash, characters have so many different moves and abilities and meters and frame datas ect that it genuinely changes the way I play with every character, If I played Pikachu for 50 hours that doesn't suddenly mean I'll be any good with bayonetta. In arms, the only thing that matters to the average player is the 1-2 abilities that the char has and if theyre a heavy (mechanica, m brass, mas mummy) or not. Even though I mainly play Helix, I could still pick up any character in the game no matter how little Ive played them and be near equally as skilled as normal. If they just added more options in fights then it could be fixable, even better if they made them player specific, like giving each fighter a unique rush attack, or having each fighter punch in certain patterns (Misango only does hook punches, twintelle only does uppercuts, ect.). But as of right now to non-comp players, the game just feels like wii boxing but you get one random ability depending onj who ur playing, it just needs more man.
Nah, people bought it. Initial sales numbers were really good. Beat out Tekken 7 (launched one week apart) in Japan in the first week of sales, and that’s WILD when you put it into perspective. But content wasn’t there other than it being a funny meme game and people didn’t continue buying it. To really get ARMS content, you had to be *deep* into the community.
The only problem with the game is the ai on higher difficulties especially in grand prix. They're practically on ultra instinct and some fights can feel unwinnable... *Cough! Cough!* Mechanica... *Cough! Cough!* But the cast is very wacky and the mechanics they each have all make them unique in some way. Twintell with her hover and "witch time", max brass being spring man on steroids, master mummy with his healing on guard, it's all so good!
I’ve also been on the fence about making a similar arms video and this is really good work. 10/10 BANGER-but I don’t know if I fully agree with the notion that the fans and community are to blame-yeah the game did get updates, but there was never anything substantial or there was never a mode or reason to warrant people to go back to keep playing arms/ but again, like this is a really really good video. It’s made me rethink the entire approach. I was taking to mine.
My guy, look at any other FG in the FGC. People play irl, competitively, for the love of the game. In just like, the basic ass mode. We stopped doing that completely. Community is absolutely to blame for the community being fragmented.
@@BrettWils i coulda worded that better/ but as someone who loved arms at launch because of its personality and approach- i feel like many people dropped the game- because it just wasn’t fun enough/ wasn’t satisfying to keep returning to? like yeah the community dropped arms quick- but not unwarranted- i had always hoped arms 2 would build more on the first and flesh it out some more- idk i think the community hyped it up and held on as long as we could’ve before it got stale🤔
That’s just a roundabout way of saying the community left the game then blamed Nintendo for the lack of support, no? Like I’d get it if it were a solved game with absolutely no room to develop new metas, but it ain’t. ARMS is as about as stale competitively as Smash, Tekken, SF, etc. Until a majority of matches aren’t won by a direct KO and we figure out every unsolved character parameter in the game, there’s still SO MUCH arms to play. Like, I dunno man. It’s just a weird reasoning when other games have been played competitively for years with zero support just out of love for what the game is, not what it could be with a sequel
ARMS is such a good game and i still like to pop it in every so often to give it some love. It's a shame it didnt catch fire like it deserved to.
We can fix it brother our time is NOW
@@BrettWils legit was thinking about playing it the last couple days and I didn't even know its bday was coming up, I think it's a sign we need to revive ARMS.... And you were right, I did enjoy this video 😆
I'm trying hard to revive it brother hopefully this video pops and the community realizes how much time we've wasted
I think it’s because no esports player wants to play a game that relies on motion controls. Nintendo should have pushed this as a casual game and their other esports series (Smash Brothers and Splatoon) as the competitive esports they are.
@ItsMeChair1 Arms is not reliant on motion controls, the button controls are much better in my opinion. The fact you think this, is a sign that Nintendo marketed the game very poorly. The game has much more depth than meets the eye and better control than shown off.
nintendo can we have LEGS plz
I know this is a meme, but if Twintelle can use her hair, a fighter that uses their legs would be SO COOL
@@BrettWilswe need a kangaroo character now
Shiver :3
@@BrettWilsJust imagine, a stronger-than-the-others professional acrobat that is in a constant headstand.
Give us TORSO!
I just think they should’ve had a campaign mode considering there’s like a ‘main character,’ an ‘evil main character clone,’ an ‘evil villain,’ and a ‘true final boss’
Honestly I would've loved any kind of expansion of the weirder parts of the lore. Like, there's so much that's just.... there and mentioned one time then not at all? It's kinda like how Nintendo did the real plot and world building for Splatoon, but there was nothing to support that world building in ARMS itself
Technically, there is a campaign mode and it did its job, tbh.
@@BrettWilsHonestly if there’s one specific way Nintendo “abandoned” ARMS, it’s the story. Yeah, they never promised to give us a story mode, but they DID promise a graphic novel, and that got canned for unknown reasons. So there’s just no story. Nintendo didn’t give the devs the budget/time/etc for a story mode because it was gonna be supplemented with a comic, and then they didn’t make the comic.
I mean that would be like Splatoon which did do well.
@@snuffysam tbf story isnt as important in a fighting game, an Arcade Mode is more than enough. you can even just have lore related illustrations in a gallery mode and the players will figure it out themselves.
Best glimmer of hope is Min Min being in smash as a sign Arms isn't done yet
Honestly Min Min is the biggest thing that says that Nintendo is thinking “Yes we did like how this game performed, just play you guys” more than anything. I guarantee a sequel is in development
@@BrettWils the real question is will it be the same game, different controls, or different gameplay all together?
@@BrettWils Min Min arguably has one of the best trailers too. Style is absolutely oozing. That single trailer breathed a ton of life into the concept of the ARMS world and really showcases the potential of the IP
100% same gameplay and controls, I can’t imagine a world where they change it
Same, but then I have the cancelled Dark Horse comic as a sign it didn't do as much of a splash as Nintendo might have wanted.
Probably the saddest thing about arms' death is that its one of the very few games that actually takes advantage of the joycons' structure as two separate little controllers
I actually love the motion controls and think they’re the definitive way to play, but I think one thing that didn’t help ARMS was that the traditional controls are really… obtuse? A few friends I’ve talked to didn’t even know you could use traditional controls. That definitely didn’t help.
@@BrettWils yeah nah i didnt even know traditional controls were a thing for literal weeks until i saw one of my siblings using them 😭 and theyre so.. strange thag i just used motion anyway
That’s my thoughts. I literally don’t understand them, so mad respect to people who do get them
If arms gets a sequel people are going to be many different kinds of shocked
I’m very eagerly awaiting my told ya’ll so moment in 2025
Imagine if they call it legs and now it's about legs
id be so excited if we got a proper sequel on switch 2. Then again, we have yet to get a second nintendo land or tomodachi life...
It's not impossible, especially since they can change things like the difference between SF and SF2
I hope Arms becomes like a mega man thing.
While Mega Man 1 was very well-received, the sequel is almost universally considered far better on every front. The developers saw potential in the concept the original didn't quite live up to and expanded on the ideas established in the original.
And Arms, likewise, has great potential! It's a unique concept and it does a lot of things really well already. One of the main complaints people had was that they got bored with it because it didn't have enough content/depth to sink their teeth into long-term.e it didn't have enough content/depth to sink their teeth into long-term.
I'd be glad to see a sequel.
Happy ARMS 7TH anniversary!!
I really hope by the end of this year that Nintendo will announce ARMS2 for the next console
This week’s Nintendo Direct that WILL happen on Tuesday is probably the Switch’s last. Then console announcement later in the year, then first presentation on games for new console before console launch. Mark my words, it’ll happen there.
Fr!? That's on my bday 😳
I'll be 20 when that happens this week!!
Happy early birthday, but I don't actually know. I'm just taking a stab based off of historical data. So we'll find out!!
@@BrettWils your prediction for the Nintendo direct has been confirmed. It's gonna be on my bday
I literally came back here JUST TO TELL YOU damn I'm so good
One could say this video is a sort of...
Call to ARMS
Yeah I didn’t want to say it in the video but yeah that’s exactly what this is
*gasp* i fell inlove with a nurse during ww1?!?
As someone who is part of the community and also tries their best to keep their flame alive, I love everything you said in this video, Nintendo gave this game a decent run with its updates and events, it's on us to do more. Can't wait for a much deserved sequel to come out! Loved the video!!
I’ve seen your videos around for like YEARS so I was so hopping you popped in here and gave your approval! Thank you so much! I have one more gift in the community in me for now as my next big upload, then after that it’s pure growth however I can to grow us 🫡
@@BrettWils Can't wait to see it, im subbed now! I really hope you make it big as a creator 🙏
Thanks man, I appreciate it so much! You mind if I reach out to pick your brain about something sometime? I really need help from an ARMS historian
@@BrettWils Sure thing, I added you!
You’ve been singlehandedly keeping the arms community on life support recently
It sucks we abandoned ARMS. Last night I hopped in party match and played with someone that I played with a few days ago.
Honestly it was so comforting hopping into Party Match to record footage for this and being able to find a lobby quickly. It really helped reaffirm what I was about to do?
Counterpoint: ARMS died when Min Min made it into Smash before of certified Best Girl Lola Pop
Actually most based take here
BASED
Arms had so much incredible variety in its characters, along with cool modes like headlock and the sport modes like volleyball! Every time I load up arms I always have a good time, hopefully it'll get more traction with a sequel when switch 2 comes out.
HARD agree! I was actually really indifferent to V-Ball and Hoops at launch but it's really grown on me and it's so fun
0:09 me when i step on a banana peel
The drums? Or start singing in pain 😂😂
the way that made zero sense
I accidentally clicked on this and just couldn't not laugh
Great video. Data-mining ARMS prior to Lola Pop's update shows a lot of planned fighters, arms, and stages that messed with my expectations and I don't know if I'll ever not feel salty over how Coyle's update felt more like a beginning than an ending.
But yeah, you're right. ARMS ain't dead. I still play all the time. ARMS just has a hard yime maintaining relevance in Nintendo fan/FGC fans' minds due to how different it is from any other game ever. But I love how different it is. In a way it feels like it was made for me
We're still finding new things from datelining ARMS and I hope to talk about it and my take on it very soon :)
I remember arms being one of the games that really made me want to get a switch but I never ended up buying it once I did. Since the hype for it died down I got kinda sad thinking I had missed my chance to get into it but this vid is pretty reassuring that there's still a player base. I might even try it out before the new console releases!
There is and I’ll be discussing it next week
with my luck i ended up getting invested in arms THIS YEAR and i've never loved a game more, its so innovative to me
Hell yeah welcome to the club homie
You've made a really good point. I always blamed it on spl2, but the reality is WE also didnt give the game much love. I think once im given more free time for myself, ill try my part again to reignite a small interest in arms in ky own small friendgroup. Hopefully we can get a second chance with the game in the next console
I’m so glad to see the video is reaching the ears around me, because I’m guilty of not keeping it up in my local area too 😊
That’s what it’s about, grass roots and people doing money matches in garages. Hell yeah.
100% agree. You could tell where arms was going based in youtuber support. There was about a week after launch where youtube creators made ARMS videos and after that...nothing. The only other instance i remember hearing about it was an update anouncement during a direct and most youtube creators simply said 'is that still supported?'
Yeah I’ll drink to that. I don’t know that RUclipsrs knew how to make content for it.
@@BrettWils It's a weird case of "usual Nintendo RUclipsrs not understanding how to make fighting game content" and "actual fgc creators being lesser known and more invested in long running traditional big name series" in my opinion. I mean even WHEN a new traditional fighting game IP comes out, the fgc isn't as dedicated to it as they would a new street fighter or something. But it is up to ARMS own community that it does have to keep things up, even after ARMS 2 eventually drops lol. Support both y'know?
I think this is the right take. You can kinda even see it in commentary during the ARMS majors of the Golden Age too. The matches were really solid, really great sets but I don't think the commentators knew how to commentate to make it entertaining, informative, and able to draw people in? That definitely put a huge damper on ARMS in the FGC scene
If we actually get a sequel to Arms I'm gonna grind the SHIT outta that, i'm not gonna make the same mistake of playing 20h on launch and not touching the game for a year this time!
HELL YEAH this is what we love to see
Hi I’m going to make the argument that arms only sold so well since it was a game that came out a month into the Nintendo Switch. If you look at the games that came out around launch they all sold really well, even if they’re bomberman
If I'm looking at Nintendo games that came out around launch, we're looking at Breath of the Wild, Mario Kart 8 Deluxe, Splatoon 2, 1-2-Switch, and ARMS. ARMS was the lowest selling of those pre-established IPs, ontop of being a fighting game which typically sells lower unless you're Smash. Launch probably helped, but at the same time, it doesn't really matter because it.... Still sold. Sales are sales.
@@BrettWilssales are sales yes but everyone (At least in my friend group) had essentially dropped the game after they got more games.
Dude I thought that you were a channel with like atleast 10k and apperantly you dont even have 1k which made me surprised since this is an amazing video
You know I get this a lot and I appreciate it, but I’m starting to think I need to make a BrettWils iceberg so y’all know the lore
Yeah, this is the stuff. A few 100k professionalism. Maybe lacking some graphics that would suggest the budget of a career RUclipsr but there's substance and research here.
Those really aren't necessary anyway- its just a clue.
Same!!
It's always weird seeing videos with titles like "do ppl play ARMS in current year?" When i got the game 2023 first thing with my switch and i can count the number of times there were no ppl in the lobbies in party mode on half a hand. Even when i check it out late at night, there's still a bunch of Japanese players up at that time for me to go rounds with lol.
Sure on ranked, its much less lively but i think its moreso that as with most fighting games, vast majority of the audience isnt looking to git gud and grind. And everyone who does fall under that camp are in too high ranks to be getting matched with brand new players or setting up private matches with friends. Even still, I've found and had good sets from time to time, so it's still got life there.
It's a real fun game. Ever since 2017 it was my mosted wanted switch game and I'm glad i finally got it alongside my switch. Already have over 100 hrs while I've of course been enjoying other stuff. It's honestly probably Nintendo's coolest IP for me personally, and despite a loud few that like to paint it as a flop, i do see a lot of support for it in response by most comments. Its also surprisingly popular with families i noticed. Looking forward to more on the next system, cause I know Yabuki and co are itching to go back.
This guy gets me
I'm glad to hear the Japanese scene is still popping for this game. Might go online after all
To be honest one of the reasons I stopped playing is because the music gets irritating after a while and the stages are boring
This is one thing I'll drink to, as an ARMS OST appreciator
This game had tournaments constantly and even some this year so I wholeheartedly believe this game was supported from the get go, still giving tourneys for its loyal players.
Though my memory could also be wrong but this game when we had a trial, it was so fun to try.
I really love ARMS, I have played 340 hours of it, not that much, but more than many I bet. I have been playing alot recently. I think one of the biggest problems with ARMS was how it was marketed. The ads leaned too much on the motion controls and neither the ads nor the game describes the multiple hidden mechanics of ARMS. There is many features like restanding, ARMS (weapon) weight classes, Arm girth, and mono vs.flurry rushes that are not told or taught through the game. These mechanics (and more) are what adds depth to the game. The internet hasn't helped with this. Most reviews of ARMS say it is a shallow game. There are few sources for good info on ARMS but my personal favorites are ARMS Institute, ARMS study lab, and SNG. We need to bring this game back! Happy 7th Anniversary ARMS!
This is a link to the playlist of ARMS study lab: m.ruclips.net/p/PLgfEq3MlFcxJl56oNmKO7dQsjGit3eY12
I just wish it launched with a proper story mode so people could get invested into the characters and lore of the arms world. It's so easy to drop and forget about the game without a story
This kind of work is something that needs to be appreciated. You brought something to the table that I honestly, truly, never thought about until now. While I do believe some more content would have been more appreciated, we as a community need to step up. Every point here is well explained and really unbias, very very good work here. Earned a new subscriber, look forward to more!
Just wait until you hear my hot take on why people didn’t enjoy watching competitive ARMS during the Golden Age
this is such a well edited and made video, im shocked with how little recieved it is. while i was never a huge arms fan at release, the few times that i had played, specifically on my friends switch at release, it was always a fun game. all the points youve made are so perfect, just an amazing video all around
Thank you so much! But honestly though, I'm less than 500 subs, so I'm actually SHOOK by how the video is being received and viewed. This is crazy
5:14 i like how theres just casually a gun sitting next to the callie & marie amiibos
Honestly there’s a lot of questionable things in this video I’m surprised people didn’t call out more
I have a deep appreciation for this game, it's one of the games that made me start streaming since I was active in a Discord that ran multiple weekly events for ARMS and other Switch games. I have many great memories of those days ❤
I also love that despite how simple it is mechanically, matches between good players are still intense due to how fast the pace of the matches can get
Dude that last part is exactly what I’m talking about. Everyone talks about how simple the game is, but anyone who says that did not watch the Evo Japan 2018 sets. So many good, fun matches oh my goooood
Yeah, It’s nice to see that there are still a number of concurrent players that appreciate and still put effort into their skill for this game, and I hope there will still be enough support for Nintendo to see and realize that they should keep the franchise going and not write it off as a lost cause.
Also I just Realized…I’VE BEEN FRIENDS WITH THIS GUY ON THE SWITCH FOR AGES NOW OH MY G-
I used to play the demo all the time with my dad
Im actually one of the people that made an "arms forgotten" video 2 years ago and this video made me rethink what i said two years ago you made such amazing points and truth be told i think i made that video just beaacuse i was playing arms so much that i wanted more #ARMSbattlepass
If only I was making high quality video essays 7 years ago I coulda saved ARMS T_T
as a person who's never played arms they should make a sequel called ARMS+Punchout, combining both the universes and gameplay styles of the two franchises
I've been apart of it for years and im glad someone is covering this underrated gem. I still draw ARMS and I want to start making a channel based on it some day (with some other things too but mainly ARMS) please keep doing what you doing!! Also I too am hoping for a sequal XD this also reminds me to check on the game its been collecting dust for a while
Next major upload is for folks like you fam. We keep covering it until ARMS makes it. It's that simple.
ARMS defender from day one. The music, the stages, the gameplay, everything. Loved it loved it
New Brett content on Father's Day makes RadPlaidDad happy
HAPPY FATHERS DAY RAD AND HAPPY BIRTHDAY ARMS!!!
I've actually really been meaning and trying to show people that Arms can be a very hype tournament game.
People dont tend to notice every single thing that happens during a match cuz it just looks like 2 guys punching each other the best they can.
But the amount of strategy and thinking going on from stage picking, to arm usage is very intricate.
Having hype commentators that can explain to the viewer whats going on and even translate some of the hype with their own is the best way to show the community that Arms is more than you'd think.
YES I think the biggest problem during the golden age was the commentary! Going back and rewatching old matches, it’s no wonder the scene didn’t grow because it just wasn’t that good
@@BrettWils I have commentated a couple matches before, I'm thinking on making some tournaments and commentating them for a video essay of my own.
If I can just show people that, I'm sure if we rally up together after that I know that we could do precisely what you say in your video.
It's not up to Nintendo to make it a big thing, it's up to us.
oh hell yeah, any matches you've commentated been uploaded? Would love to check it out for science
@@BrettWils I wish, the VODs were never recovered.
But I'm working on getting some new ones up in the following week or so.
Dude, like, hit me up. I got plans and I’ll need good commentators if you’re interested.
Absolutely agree. People are always looking to call a game "dead," or "abandoned" when in reality the game just had its run and now the community can enjoy it if they want. Arms is a fun game, and I hope we see the sequel on Switch 2.
I still play ARMS today and never stop playing that game because it's my first game when I got my Nintendo switch
I never even had a chance to get it before ppl said it died
If it means anything, game ain’t dead. Online is still pretty populated and we still out here doing online bi-weekly tournaments. The internet != reality.
Really hope we get more ARMS. What a special game. It might be light on modes and content, but everything else is polished and has that undeniable incomparable Nintendo charm.
ARMS literally just got the rare eshop sale so I am more full of hopium than ever
Problem is the 60 dollar price tag. Bump that down too 20 and itll be a best seller
i love this game so much and try to play it often! its gameplay is really fun to start but challenging to master, and i love how the technical parts come in the form of what arms you use- it feels like customizing your own fighter with your preference of playstyle and i think thats really such a fantastic concept and i love it! (not to mention the amazing character designs and how the game is just FUN!)
i completely agree though that nintendo didn't abandon this game. so many people flat out just make fun of it for some reason or insist its a flop (it literally outsold the entire xenoblade series btw). people ditched this game and then in typical internet fashion blame nintendo for everything
regardless i love this game so much and ill always keep playing it! id love if it got a sequel one day, but honestly even then the one game we have is amazing and something i truly cherish!
I’d love to have an ARMS sequel where one of the fighters could be a Mii, that would be awesome.
Seeing GoreMagala vs. Pega at the end was so nostalgic haha. Hopefully we get a sequel someday. Nice work!
IT’S SUCH A GOOD SET!
ARMS has a special place in my heart for being such a simple and accessible fighting game when most fighting games require learning not only which character/playstyle you enjoy, but also very complex button combos. I do think the playerbase jumping ship so fast is logical, after all the game lacked much variety and meaningful content. If the game could make a single player mode like Subspace or NASB2's campaign, then I feel like people could have had more reason to stick around.
From a casual standpoint, I agree. From the competitive aspect I’m talking about, I don’t. That’s just doesn’t hold up over other fighting games
Man I feel like I fell in love with ARMS recently. I'm really happy that the game was on sale. I never had the chance to play it but still, I think it's so fun. Like many people, I really hope ARMS gets a sequel. I subscribed to your channel. Have a nice day, man.
I actually played this game seriously back when it came out. I was playing online and it was really a blast playing a fighting game where there was no META that was present on release like Smash. It would be great if they announce a sequel.
I think one of the saddest things for me is that ARMS didn’t live long enough to actually develop a meta? Like, a real one? It’s definitely not a solved game for sure
ohh i adored ARMS from day one baby!!! got thousands of hours out of it over six years and every second was worth it
Holy shit a real OG in the flesh
i really hope we get a sequel next console, this game is just too cool of a concept to only do once. but im not sure what new modes or content they could add exactly without it feeling like a quick side minigame, which seems tough for any fighting game in general. one thing id love is for them to do is embrace the lore, and have an actual campaign to showcase everyone and the world. its lame when the single player is just playing 1v1 matches on existing stages
I know in the game files, they were working on a Soccer mode but that got scrapped. But yeah I’m pretty stumped on modes too. Like, I’m not sure what you could really add to ranked. Honestly, if they support the game with more characters and stages for longer, I’m vibing.
@@BrettWils yeah simply adding more characters with new playstyles and stage gimmicks could be all we need tbh, smash ult style lol
I always say to myself that since Street Fighter 1 exists, every fighting game series should have a second chance if the original had potential but not enough replay value to come back to. Street Fighter, Tekken and of course Smash Bros. really did take off with their sequels and I can already see what they could possibly do with ARMS like being able to switch ARMS mid-fight is one thing that comes to mind.
You are the single wokest gamer in my comment section and i appreciate that
This is such a good video dude, I’ve BEEN waiting for an arms sequel I really hope we get it next console!
WE WILL BROTHER
Currently working on the final video of my ARMS Grassroots Trilogy for release this weekend, it's looking like it's absolute cinema so far
This was like the most hype nintendo announcement when it was first revealed, like a successor to splatoon, and then everyone immediately ignored it's existence.
Great video Brett! :) I played the heck out of ARMS for 2 years. Love the art style, single player content, online and music. It sold well for it being a new IP.
Thanks man, I appreciate it! And same, everything about ARMS just hits so good
If ARMS 2 has extensive single-player content like a story mode and overhauls the combat system so it feels like the ceiling is high and fun to climb and not the other way around, I'll be willing to give ARMS another chance.
ARMS has a cut story mode in the game files, so we'll probably get it. I can't see the core of the combat changing though. They're very much set on characters themselves changing how the game flows.
I love this video! You just earned a sub! I’ve always struggled to get into more traditional fighting games, so ARMS was a huge breath of fresh air for me. I bought it a couple years after it came out, and to this day it remains one of my favorite switch exclusives. I was one of the five people popping off for Min Min in Smash, especially since she was my main in the original game!
All this is to say, your video has sparked my attention. I don’t know what someone like me can do to bring this game the spotlight it deserves, but I’m gonna try. If you ever need some extra manpower, or an enthusiastic voice, please let me know! In the meantime, I’ll be following your journey eagerly!
Honestly, growing the scene is really simple. We just have to get people playing. Playing with your friends, working with your local Smash/FGC scene to see if they'll let you host an ARMS side event. Getting more people into the game in person is the biggest thing!!
The background gameplay is just him getting bullied and i feel bad
It’s okay, it was really a cinematic choice to allow the difference between casual gameplay and the gameplay with Pega v Gore at the end
I loved Arms! Finding your video got me to clean the dust and play it again. Thank you! New sub here!
I’m really glad you ended up finding the video! You should really check out what’s going on in the ARMS Central discord, lots of players and events!
Tbh maybe I'm spoiled by splatoon 2 and 3 who both got years of support, and I get your point, but MAN does 6 months feel like absolutely nothing these days...
I remember buying ARMS when I was a kid back when it came out because of the cool character designs and because I wanted to give my joycons a good use for once, but then after like a couple of days it lost my interest very quickly. It just doesn't have as much to do as Splatoon does, it feels more restrictive with its locked in camera and simple circle stages. Making an experimental new fighting game and then aiming it towards kids was just never gonna work, ARMS was abandoned because people would simply rather play something else.
I mean, I can say the same thing about Smash 64. But I won't. Because that's goofy.
@@BrettWils Smash Bros. 64 took the platforming gameplay of classical Mario games and combined it with the popular arcade fighting game gameplay of something like Street Fighter. It was something new, but kids could figure out what makes it fun pretty quickly.
Of course, we don't live in N64 times anymore. It's clear to see Smash Ultimate needed its gigantic roster of unique fighters and stages, as well as its several game modes to satisfy players of today. 60 dollars for a completely new IP people have no attachment to with relatively little replay value just isn't a good deal anymore when there are SO many games out there to choose instead.
This couldve been the new mario vs sonic shooters vs fighters arms vs guns too bad…
That splatfest would’ve gone crazy, Nintendo has no balls
Hoping for ARMS 2!!! Great video man!
All my friends are like “Brett nooooo it won’t happen stop this crusade we don’t wanna see you get hurt” meanwhile I’m just over here like “haha Switch 2 announcement gonna go BRRRRRRR”
@@BrettWils I hope lmao
It would be better if it was 2 arms
I loved this game, played it a lot. I haven’t gone back to it because I assumed everyone left it behind. I’ll have to get back into it.
Yeah nah we still out here ARMSin
watching this video, was gonna click off, not a bad video but i got a little bored
i glance at the subscriber count..
wtf, this is way too high quality for this little subs and views, i assumed this was some 400k+ sub nintendo tuber that i had never heard of, dang.
now i HAVE to watch it all the way
I appreciate it brother. This one was definitely a slow burner but I hope it ended up being enjoyable all the way through!
I hope we get an ARMS sequel. There is a lot of potential here
I’m feeling very hopeful for Switch 2 :)
I've been standing with the ARMS community since day 1, glad to see it get the respect it deserves
Good luck with getting the community back going. I subbed. I'll try to pick up the game soon
Hell yeah brother, I hope you can get a good deal. We gon' grass roots this together
Man i love this game, it's so fun, I wish I had more content on release, otherwise I would have played it more.... yknow what I'm gonna pop it on now, why not!
I'm a little late but happy arms-iversary 🥳 this video was super cool! I hope we get an arms 2 on the next console
We will brother, Direct #1 for Switch 2 I bet my life on it
Bro I forgot this game existed
We all did 😭
Thinking about a Cold Take video that went over the idea of people becoming more impatient with getting new content due to the live service model, and I think that applies here to an extent. People wanna call games like these "abandoned" because they get so used to constant updates that whenever they stop, they assume the devs just don't care anymore.
Pretty much, I’ll drink to that. Like, added content is a bonus, it should never be a given. I think it’s a really bad expectation we’ve made for developers
I expected you to have at least 5k subscribers for the quality of this video
I’m excited for the day people start accusing me of being an industry plant
the problem wasn't the lack of updates, or the fact splatoon 2 existed, the problem is that it gets boring for most people if they play it for more than a few hours. the problem is that the game just isn't very fun. It's not our fault we dont like the game, it's the game's fault for not being very good.
That’s a totally fair opinion to have, but I’m not trying to convince you that it’s fun. I’m trying to convince the people who do enjoy the game, and want people to play the game, and to be taken seriously to put their money where their mouth is instead of talking about how no one plays the game
If you don't like the game, I understand. But I think that the game has a lot more depth than is presented or told by the game. I recommend checking out the RUclips channel "ARMS Tips and Tournaments" it really delves into some lesser known mechanics that make the game a lot more fun in my opinion.
m.youtube.com/@ARMSStudyLab
I think it just needed more robust single-player content. Even Mortal Kombat these days has better-fleshed-out single-player modes. You can play ARMS for a few hours and see basically everything.
The game has a lot of depth when you go delve into it, its just never shown off. This playlist has videos about many different mechanics and shows how to apply them. m.ruclips.net/p/PLgfEq3MlFcxJl56oNmKO7dQsjGit3eY12
A deep understanding of the lesser known mechanics makes the a lot more fun in my opinion.
-Someone with 340 hours in ARMS
I remember watching gameplay of arms back when it first came out and really loved it because it reminded me of splatoon's creativeness, i got a oled for christmas and am tempted to buy arms and play with my relatives but hearing theres a possibility of arms 2 for the next console, i might wait and see if it's also going to be available on the first switch, but tbh im really tempted to just get arms now lol (2 months away from switch 2 offical announcement)
I'd go ahead and pick it up tbh. There's a whole one person in the world who's confident of an ARMS 2 this year, and that's me. Don't trust what RUclips man thinks, just be happy when he's right :)
Switch 2 ARMS 2? I hope so that would be so cool. Just give it a story mode, maybe some new characters, and just a general tune up. Oh and more support for tournaments.
That’s the dream man. That’s the dream 🥲
You’re right I did and never went back. I have a day one cartridge just wasting in my drawer
It’s time to ARMS up friend, 2024 is gonna be huge
Im pretty sure than nintendo will realease arms 2 with the new console the game was to succefull
Nintendo never abandoned arms, God Did
God is what they called me in high school
Hm this got me hyped enough to boot up Arms and I am enjoying it…thanks lol
HELL YEAH THIS IS WHAT WE LOVE TO REPLY TO
and ive never looked back
Ok
I really miss this game, i played it at a friends and it was so fun! I really want a continuation of this
I never played arms. It looked fun, but coming out at the same time as Breath Of The Wild is insane. Everyone who bought a switch at or near launch was busy with BOTW.
It's sad because I think its just that 3d arena fighters in general struggle, at least in america. I might be wrong about that but that's kind of the feeling I get, the fighting game community is fairly traditional; the only departure being platform fighters, which is all solely because of super smash bros. I love arms though, I wish it got more recognition from gamers, Nintendo did a great job with it.
I'm kind of the same opinion? Like, I feel like 3D arena fighters have a negative stigma because of the really cash grab "weed" fighting games that just.... aren't good?
@@BrettWilsI have that stigma against anime game because most of them are area fighters but I never got that feeling with arms because of the art style and fun gameplay
An arms essay video gaining traction? Now this is my kind of video
I'm actually very surprised by the traction, I'm really glad that people are enjoying it and it's resonating. We begin the New Golden Age
@@BrettWils The new age of arms is upon us
it infuriates me to no end they gave resources and money to making a sequel for 1-2 switch and not this. even AFTER they stirred up discussion about it with a character in smash
I’m more surprised they actually released the sequel.
I’m not really torn up about it because different audiences, but also fighting games tend to be pretty evergreen. Like, Tekken 7 released in 2015 and we only just got Tekken 8 in January.
I’m still playing ARMS in my free time and this video shows how ARMS should still be alive and kicking but isn’t. I firmly believe that ARMS is so underrated as a game and should be a lot more popular so, thank you for showing how it is not and why it is so un popular.
Anything to grass roots the scene and grow it again by sheer will and facts brother 😤
Gamers continuously make the mistake of believing that post launch support MUST mean forever or else the game is a failure. I watched people call crash team racing nitro fueled a dead game once DLC ended... But the game got totally free battle passes for 9 months and the online community was thriving, and then it ended when the developers were finished putting out their ideas. I should also add that this game got a game award. It's perfectly acceptable for games to end and be over.
YES 1000% THIS
I’ve been wanting to get back into ARMS recently. ARMS was such an incredible concept, and I know there’s so much they could do with a sequel!
We still out here online, we just need to get more people playing irl
Nintendo literally dropped its plans for arms’ extended media like its graphic novel that sounds like them abandoning it to me
Nothing about the timeline makes sense if Nintendo dropped it in 2021 because it didn’t perform well in 2017. Like, it wouldn’t have even gotten greenlit.
I’m 95% sure that ARMS’ graphic novel got canned because Ian Flynn started talking about his Mario visual novel pitch to Nintendo in 2019 and revealed too much, similar to how Nintendo pulled out of a Zelda series with Netflix because it started leaking. Zelda certainly ain’t abandoned, and it lines up well.
I hope they can launch a sequel with the announcing of Switch 2, that would be amazing
I’m manifesting it through this video and the power of public pressure
Great video. I thought you were a channel with at least 50k subs. Keep up the good work, you are great at this.
I’m not gonna lie, ARMS lacked the nuance and variety that games like smash and Splatoon had, I think that’s what killed it first the broad population of the the fighting game community. There weren’t a lot of moves or options to spice up the gameplay, so many matches ended up looking and feeling the same. I hope the add more possible moves and technical nuance in the future.
Frankly, that’s objectively not true at all, at least in terms of nuance and variety.
As far as moves or options, we’ve discovered tech, but I don’t think people really got into the labs with arms. That’s evident. I think it’s far from a solved game
@@BrettWils I’m sure you’re right, but techs buried that deep in the meta alone isn’t enough to fully carry an entire game. Smash has over 80 unique characters that all have their own completely unique moves and weights and entirely different playstyles to master, Splatoon has tons of expansive maps to learn and weapons with different sub and special abilities as well as the aspect of team cooperation and strategy. All arms has is 15 characters who honestly all feel the same to play outside of 1-2 unique moves and 15 maps most of which can be argued to feel samey and unambitious (I’ll give them the variety of ARMS however). Any casual specter that tries to watch a competitive arms tournament won’t see the team strategy of Splatoon, the lighting fast mind games and combos of smash, or the speed techs of Mario kart. The will simply see two people jumping, blocking and throwing punches from far away at each other, it just lacks to technical nuance to be anything more than that. Again, I’m sure it could get its footing if they add more options in the next game.
Thing is, there is nuance to the game, it’s characters and it’s ARMS. The only thing making people miss that information is the lack of actual clarity on the real stats of everything.
If there was a statistics dropdown menu akin to Mario Kart, that could fix the preconceptions that everything and everyone is a “reskin.”
ARMS’ gameplay in general is also very different than a normal fighter. The reason why the fighter’s abilities are all mostly movement based is because its identity is based on movement and positioning.
High level play tends to be very close up and quick, too. Fighting to corner the other for an easy wailing.
Would I like to see a lot more characters? Story? Interesting stages and stage gimmicks? Extra movement options? Yes.
And plenty of ARMS players and fans do, too. Attribute these extra options you speak of to the Rush meter, new, flashy moves to work towards and use while not having to change too much of the base gameplay
@@ayyarrdiaz Coming from someone who has over 100 hours in the game, I really don't think a dropdown menu would make characters feel that different. In other fighting games like smash, characters have so many different moves and abilities and meters and frame datas ect that it genuinely changes the way I play with every character, If I played Pikachu for 50 hours that doesn't suddenly mean I'll be any good with bayonetta. In arms, the only thing that matters to the average player is the 1-2 abilities that the char has and if theyre a heavy (mechanica, m brass, mas mummy) or not. Even though I mainly play Helix, I could still pick up any character in the game no matter how little Ive played them and be near equally as skilled as normal. If they just added more options in fights then it could be fixable, even better if they made them player specific, like giving each fighter a unique rush attack, or having each fighter punch in certain patterns (Misango only does hook punches, twintelle only does uppercuts, ect.). But as of right now to non-comp players, the game just feels like wii boxing but you get one random ability depending onj who ur playing, it just needs more man.
This is true. Like literally ppl didn’t buy it, and I never even saw any content when it came out. Wish I woulda played it when it came out tbh
Nah, people bought it. Initial sales numbers were really good. Beat out Tekken 7 (launched one week apart) in Japan in the first week of sales, and that’s WILD when you put it into perspective.
But content wasn’t there other than it being a funny meme game and people didn’t continue buying it. To really get ARMS content, you had to be *deep* into the community.
The only problem with the game is the ai on higher difficulties especially in grand prix. They're practically on ultra instinct and some fights can feel unwinnable... *Cough! Cough!* Mechanica... *Cough! Cough!*
But the cast is very wacky and the mechanics they each have all make them unique in some way. Twintell with her hover and "witch time", max brass being spring man on steroids, master mummy with his healing on guard, it's all so good!
I honestly knew this game would Never die ever since its release!
ATTABOY
5:12 nah the glock is a CRAZY background choice lmao
Marie keeps that mfin thang on’er I couldn’t get her to keep it out of frame
It would've been tough if there was a Rumble mode where it'd be like... 6-8 people in a match and y'all can do duos, teams, and free for all
That would be so sick but we’d definitely need larger stages
@@BrettWils yup
One of the most underrated games. I wish it had more modes and content. I think the graphics are fantastic.
Tbh I think the modes are diverse enough for a first iteration, really excited for how they expand it in ARMS 2
One thing I can say for sure about ARMS is that it´s soundtrack absolutely SLAPS.
I’ve also been on the fence about making a similar arms video and this is really good work. 10/10 BANGER-but I don’t know if I fully agree with the notion that the fans and community are to blame-yeah the game did get updates, but there was never anything substantial or there was never a mode or reason to warrant people to go back to keep playing arms/ but again, like this is a really really good video. It’s made me rethink the entire approach. I was taking to mine.
My guy, look at any other FG in the FGC. People play irl, competitively, for the love of the game. In just like, the basic ass mode. We stopped doing that completely. Community is absolutely to blame for the community being fragmented.
@@BrettWils i coulda worded that better/ but as someone who loved arms at launch because of its personality and approach- i feel like many people dropped the game- because it just wasn’t fun enough/ wasn’t satisfying to keep returning to?
like yeah the community dropped arms quick- but not unwarranted- i had always hoped arms 2 would build more on the first and flesh it out some more- idk i think the community hyped it up and held on as long as we could’ve before it got stale🤔
That’s just a roundabout way of saying the community left the game then blamed Nintendo for the lack of support, no? Like I’d get it if it were a solved game with absolutely no room to develop new metas, but it ain’t. ARMS is as about as stale competitively as Smash, Tekken, SF, etc.
Until a majority of matches aren’t won by a direct KO and we figure out every unsolved character parameter in the game, there’s still SO MUCH arms to play.
Like, I dunno man. It’s just a weird reasoning when other games have been played competitively for years with zero support just out of love for what the game is, not what it could be with a sequel