My issue with roguelite in general is that I don't get to practice enough with late game bosses and by time I manage to beat them my upgrades are on the higher side so the fights end pretty quickly. You kinda get fed up with early bosses since you have to fight them way more times than others.
Suggestions/Feedbacks -The tutorial doesn't tell you that you do perfect dodge and attack follow up. It only teaches you how to do parry with subweapon. Parry only deal stagger damage to your enemy so it the worse ver of perfect dodge. It's only a bit useful against projectiles. -Lot of (pickup) upgrade texts are too confusing so tou couldn't really tell which one does what. Suggestion -> Add small description when you hover the mouse over each color texts. -It make no sense to pick up some of the rare (pickup) upgrade like "making poison dot last longer" when you don't even have the ability to inflict poison yet. Suggestion -> These type should be only locked out until the player gain the ability to inflict related status effect. -There is no sound or animation que for Nyx boss warp attack (on the initiate attack). Really bad game balance. -Enemy like the dog mech can see & attack you from outside the screen. Player can cheese attack enemies outside the screen with guns/bow. Again really bad game balance. -Bow upgrade randomly turn it into Sniper Rifle. Please give ingame prompt to warn players about this. -Multiple Mobs Spawns Room with 0 wave indicator. Please make it clear to players how many waves there are to make the game more fair. -Suggestion -> Add ingame item collection room
[[[ Timestamps ]]] 0:00 Tutorial 2:00 Lobby 2:37 First Run with 0 Upgrade 6:43 Shop 7:08 V Boss 9:52 Guess the Winner Room 19:50 Nyx Boss 21:34 Protect the Object Room 32:20 Failed First Run 33:20 X Run with Upgrades
My issue with roguelite in general is that I don't get to practice enough with late game bosses and by time I manage to beat them my upgrades are on the higher side so the fights end pretty quickly. You kinda get fed up with early bosses since you have to fight them way more times than others.
pretty cool
Suggestions/Feedbacks
-The tutorial doesn't tell you that you do perfect dodge and attack follow up. It only teaches you how to do parry with subweapon. Parry only deal stagger damage to your enemy so it the worse ver of perfect dodge. It's only a bit useful against projectiles.
-Lot of (pickup) upgrade texts are too confusing so tou couldn't really tell which one does what. Suggestion -> Add small description when you hover the mouse over each color texts.
-It make no sense to pick up some of the rare (pickup) upgrade like "making poison dot last longer" when you don't even have the ability to inflict poison yet. Suggestion -> These type should be only locked out until the player gain the ability to inflict related status effect.
-There is no sound or animation que for Nyx boss warp attack (on the initiate attack). Really bad game balance.
-Enemy like the dog mech can see & attack you from outside the screen. Player can cheese attack enemies outside the screen with guns/bow. Again really bad game balance.
-Bow upgrade randomly turn it into Sniper Rifle. Please give ingame prompt to warn players about this.
-Multiple Mobs Spawns Room with 0 wave indicator. Please make it clear to players how many waves there are to make the game more fair.
-Suggestion -> Add ingame item collection room
[[[ Timestamps ]]]
0:00 Tutorial
2:00 Lobby
2:37 First Run with 0 Upgrade
6:43 Shop
7:08 V Boss
9:52 Guess the Winner Room
19:50 Nyx Boss
21:34 Protect the Object Room
32:20 Failed First Run
33:20 X Run with Upgrades