WILD New Claw Machine Roguelike! | Let's Try Dungeon Clawler

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  • Опубликовано: 15 сен 2024
  • Wishlist / Play the Demo for Dungeon Clawler: store.steampow...
    Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your unique deck, fight enemies by grabbing weapons and items from a claw machine and find special artifacts that help you on your quest to reclaim something you lost... Aim carefully to claw your way through this dungeon!
    The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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    #DungeonClawler

Комментарии • 78

  • @StrayFawnStudio
    @StrayFawnStudio 5 месяцев назад +173

    Hey, I'm one of the devs of this game and I just wanted to quickly hop in and say: THANKS Retro for covering our demo.
    It is helping a LOT with getting noticed and will have a profound impact on the game's success :)
    We also greatly appreciate the feedback and will try our best to turn Dungeon Clawler into a banger!
    And a big thanks for all the feedbacks in the comments as well, it seems you guys really know your deckbuilders!

    • @LordDragox412
      @LordDragox412 5 месяцев назад +13

      Ideas for claws:
      Electromagnet - only attracts metal items
      Excavator bucket - scoops things up in an arc
      Robot arm - smaller claw, tries to pick up the item you click on

    • @kellyhone2612
      @kellyhone2612 5 месяцев назад +5

      Does grabbing water again when it’s already full make the water over flow and push all the floating items out?

    • @Olimar92
      @Olimar92 5 месяцев назад +4

      I want to say, this is a very interesting way to do a Deckbuilder type game. I've always disliked the limits of deckbuilders and their hands. This actually makes me want to see the final product, as the idea is so unique.

    • @kennethflatman
      @kennethflatman 5 месяцев назад +1

      I would probably limit some of the abilities like the Armor Retention to later floors. Once he got that, he didn't really get hurt at all.

    • @StrayFawnStudio
      @StrayFawnStudio 5 месяцев назад

      No, currently there is a limit to high it can get.@@kellyhone2612

  • @sillypseudonym4705
    @sillypseudonym4705 5 месяцев назад +100

    Enjoying how designers are still able to mashup different games and come up with some addictive combinations. I could see this one having decent replayability with a few more damage types and synergies. We shall see with the full release.

    • @anthonyhellman2675
      @anthonyhellman2675 5 месяцев назад +3

      I’m a game dev and honestly for my first game I hope I’m able to achieve that and I’m also hoping as well that retro shows it off so more people appreciate the work that goes in and I’m not the game dev for this game

  • @joaonogueira3952
    @joaonogueira3952 5 месяцев назад +88

    This game would hit hard if the enemies placed stuff into the crane machine, that way you'd need to balance getting what you want vs avoiding enemies

    • @tristanwegner
      @tristanwegner 5 месяцев назад +6

      Some enemies already grow your item, making them harder to pick up. Other add the small fluff pieces.

    • @gatunhame
      @gatunhame 5 месяцев назад +2

      I imagined a boss *inside* the machine could be interesting, but I'm not entirely sure it'd work

  • @dunderbaer2430
    @dunderbaer2430 5 месяцев назад +13

    Honestly, I love the way upgrades are handled here. Needing two versions of the same item means you have to clutter your deck a bit, but once you get to an upgrade shop, you can trim it back down to the correct size, so there could be a really fun back and forth, making it more logical to take more items than a conventional deckbuilder where taking a lot of stuff is usually bad.

  • @foxhollowgames
    @foxhollowgames 5 месяцев назад +14

    Thanks for playing this! Neat concept, a physics roguelike where you can't guarantee each play is really neat

    • @Olimar92
      @Olimar92 5 месяцев назад +1

      It's also pretty cool that you can have your whole deck out instead of just going through a hand every turn. I also like the Sword and Big Shield doubling their power when alone. Saw someone else do the demo, and a perk you can get doubles items you grab alone.

    • @foxhollowgames
      @foxhollowgames 5 месяцев назад +1

      @@Olimar92 Ya, lots of neat things they can do to mix up the formula here. There's really only been one type of empowerment for roguelikes for a while which is the tactical deck-building mastermind who always does things in the right order. Fun to see physics and dexterity start to have their heyday as well.

  • @normanjebaits4462
    @normanjebaits4462 5 месяцев назад +2

    "You made my dagger really big, thanks. People pay good money for that." Nice

  • @abrokenrobot
    @abrokenrobot 5 месяцев назад +6

    Wooden weapons that do less damage than the metal versions would really help with water builds since they could float. And some kind of rare super move that overflows the water, dumping a chunk of the top layer out of the machine would be pretty awesome too!

    • @abrokenrobot
      @abrokenrobot 5 месяцев назад +3

      Explosive bombs that go off inside of the machine would be really interesting as well

  • @Tepig_V
    @Tepig_V 5 месяцев назад +7

    There's so many cool and unique roguelike ideas coming out these days, you really love to see it.

  • @TEKKENRAISED
    @TEKKENRAISED 5 месяцев назад +6

    I can see this game being extremely addictive to people with power fantasy and wild builds.
    All the fights equal more stuff to do on reward and more risk for more power.
    If the bosses get wildly powerful and have crazy buffs and pool manipulation you get a solid reason other than being the claw overlord to stack.
    I definitely see this being hype

  • @radswitcher9434
    @radswitcher9434 5 месяцев назад +8

    28:32 So far the best quote of the year

    • @finalscore2983
      @finalscore2983 4 месяца назад +1

      "Oh God, oh God, the water is threatening me"?
      I preferred "You made my dagger bigger? Thank you. People pay good money for that."

  • @kylejohnston2271
    @kylejohnston2271 5 месяцев назад +4

    I was thinking maybe using the momentum of the claw to pierce into the top layer of the water would help getting metal items below. The water is a very interesting dynamic.

    • @kylejohnston2271
      @kylejohnston2271 5 месяцев назад +2

      Also, there might be some build where water is good, even though it's a "punishment". Like freezing pockets in Bingle Bingle to add chips quickly. Maybe easily getting shields into morning star, or an item we haven't seen yet.

  • @CloudEpik
    @CloudEpik 5 месяцев назад +5

    What a fun concept!! I am really excited to see where the devs take this :)

  • @Langharig_Tuig
    @Langharig_Tuig 5 месяцев назад +4

    Luck be a landlord, Balatro, Bingle Bingle and now this... All we need is a Crabs roguelike and we can have the whole casino as a roguelike haha

    • @Tyranitar.
      @Tyranitar. 5 месяцев назад

      peglin can also be put in there in the corner

    • @Langharig_Tuig
      @Langharig_Tuig 5 месяцев назад

      @@Tyranitar. I've never seen a plinko board in a casino tbh. But yes, there's many more examples of gambling games turned (roguelike)video games.

    • @Tyranitar.
      @Tyranitar. 5 месяцев назад

      @@Langharig_Tuig that’s why it’s in the corner

    • @user-ow1bc4sx2r
      @user-ow1bc4sx2r 5 месяцев назад +2

      @@Langharig_Tuigbut you’ve seen claw machines in casinos? lol

  • @ringpolitiet
    @ringpolitiet 5 месяцев назад +2

    This game is perfect at showing off your personality, ending in an hour of hubris.

  • @bonuscats9669
    @bonuscats9669 5 месяцев назад +8

    This looks cute and interesting. What a novel concept!

  • @DeathArcher-ip2gf
    @DeathArcher-ip2gf 5 месяцев назад +3

    imagine they made this game like an actual crane game and made it so you didnt get anything every single turn?

  • @grantfielder
    @grantfielder 5 месяцев назад +1

    what a good idea for a game. cant wait to see how it grows and refines. Thamks for the video

  • @brandsmp
    @brandsmp 5 месяцев назад +5

    I really thought this would be more like a Luck be the landlord claw machine score attack and pay rent 😂 but this is also cool, theres still room for ab addicitive LBTL claw machine game

    • @heckzotica
      @heckzotica 5 месяцев назад

      Same. Still way fun!

  • @conradmarco2890
    @conradmarco2890 5 месяцев назад +1

    Thanks for the video, had a lot of fun watching

  • @mica4977
    @mica4977 5 месяцев назад

    Would be sooo cool if you could overfill the area & wash away (to either side) the items that float. Creating a turn where you basically forsake the fluff & armor to go all out on weapons. Creating the dynamic where one bottle water gives easy access to all defense while 2 water bottles gives access to only offense.

  • @JustSomeLamp
    @JustSomeLamp 5 месяцев назад +3

    This has the potential to be something special, I think

  • @heckzotica
    @heckzotica 5 месяцев назад +2

    Omg I love it! You always find the coolest most unique stuff!

  • @mica4977
    @mica4977 5 месяцев назад

    Could also be cool if the water combos affected weapons such as poison water applying some sense of poison to the weapons & lava water applying a burn style effect on the weapons (while also damaging you some for holding them/applying the armor)

  • @SoxyKrawl
    @SoxyKrawl 5 месяцев назад

    Very cool idea. It definitely feels like a real claw machine on some of the pulls lol. But if it was really like a real claw machine, you'd never get to grab anything at all XD

  • @marcbennett9232
    @marcbennett9232 5 месяцев назад +1

    interesting game! maybe the water is bad. when fluff is used to make armor maybe you need the water to turn fluff into different things for different types of armor?

  • @CarterM2008
    @CarterM2008 5 месяцев назад

    The protagonist looks like Klonoa's half-brother born from a separate mother.

  • @blueview3918
    @blueview3918 4 месяца назад

    Looking forward to seeing this more.

  • @tarotterror
    @tarotterror 5 месяцев назад +1

    Reto, I was smitten at first thumbnail

  • @robertbota3997
    @robertbota3997 3 месяца назад

    Sooooo much potential to add stuff to this concept!

  • @andreasheld2362
    @andreasheld2362 5 месяцев назад +4

    Looks neat. Come back to it when it's done?

  • @toddranney3919
    @toddranney3919 5 месяцев назад

    Looks like you can upgrade the shields and use the water to sort out the items

  • @RydWolf
    @RydWolf 4 месяца назад

    Hmm. Considering how much of an impact a third claw adds, +20 maximum life doesn't seem like an equivalent bonus.

  • @ElijahLPlus
    @ElijahLPlus 5 месяцев назад +1

    23:40 *Pain*

  • @dicepudding
    @dicepudding 5 месяцев назад +3

    Hah, this was good fun!

  • @lordnycon2186
    @lordnycon2186 5 месяцев назад +1

    Really cool concept👍

  • @ethanklein4670
    @ethanklein4670 5 месяцев назад +1

    i thought this was enter the gungeon lol looks cool tho

  • @gatunhame
    @gatunhame 5 месяцев назад

    Different claws(maybe different machine shapes too), less fights per floor(and making each fight matter more akin to something like Cobalt Core) and thus having more rewards after fights so as to still be able to customize your build without having to fight as much, maybe even different characters would all help make this a SICK entry in the genre. To the point that even if it ends up missing the mark a little I'd still want to see another claw machine roguelike down the line because the concept is just so dang fun lol

    • @FUGP72
      @FUGP72 5 месяцев назад

      You want LESS content?

  • @sleepydrifter6355
    @sleepydrifter6355 5 месяцев назад +1

    LAME, claw works way to well for it to be an actual claw machine! jk 😂
    It actually looks really fun, I like the idea, very creative.

  • @donaldsnyder1543
    @donaldsnyder1543 5 месяцев назад +1

    Crazy game.

  • @ManlyPicnics
    @ManlyPicnics 5 месяцев назад

    I feel like the numbers are probably needlessly bloated. Especially when you can grab 3-4 items per claw. It really doesn't make a difference, but I think the values could be lowered. Shields could instead 2 Block instead of like 10 each.

    • @ManlyPicnics
      @ManlyPicnics 5 месяцев назад

      @@arrowbro I said numbers broadly for a reason. Obviously you would adjust incoming damage values as well.

  • @Gaswafers
    @Gaswafers 5 месяцев назад

    Stacker roguelike next?

  • @adrianfanger1620
    @adrianfanger1620 5 месяцев назад

    How is that like rogue?

  • @LordShrimp
    @LordShrimp 5 месяцев назад +2

    Ya really can just turn anything into a Roguelike...

  • @drive_6665
    @drive_6665 5 месяцев назад +2

    Oh this is cute :3

  • @deathfisaro
    @deathfisaro 5 месяцев назад

    So you have to stall every fight until you get all the piggy banks in your deck and grind all the fights for extra gold to remove and upgrade items in your deck
    No thanks, not gonna spend 3 hours per run

  • @nekkmin2991
    @nekkmin2991 4 месяца назад

    I need a link to download the game

    • @Retromation
      @Retromation  4 месяца назад +1

      it is the first thing in the description

  • @hephestusbh1803
    @hephestusbh1803 5 месяцев назад

    🎉

  • @dum6a5s
    @dum6a5s 5 месяцев назад +1

    You are now breathing manually

  • @philippwiese986
    @philippwiese986 5 месяцев назад

    Early closing the claw is so bad. It is almost always better to just let it grip by itself

    • @FUGP72
      @FUGP72 5 месяцев назад

      Not if you have the perk of an item doubling if you only pick up one item. Then closing the claw manually is invaluable.

  • @YouWantMyPancake
    @YouWantMyPancake 5 месяцев назад

    ok i IM DEF going to try this ty Retro for covering it i love new roguelikes!