How I made an Excellent Platformer

Поделиться
HTML-код
  • Опубликовано: 21 ноя 2024

Комментарии • 250

  • @GoldenEvolution
    @GoldenEvolution  Год назад +210

    To those who do end up getting the game on Steam, make sure to leave a positive review, as that helps out the visibility for the game a lot!!!

    • @rim3rh82
      @rim3rh82 Год назад +3

      Im finishing my own first game this weekend, when im done I will surely buy & try ur game!! Sad part is that since my game is a school assingment I dont think im going to have time to do all the post procesing. Eanyways your game turned out amazing!! Ill come back when ive traed it

    • @Jack_______oh
      @Jack_______oh Год назад +3

      @@rim3rh82 you can always go back to your game after you've submitted it for the project!

    • @somerandomchannel382
      @somerandomchannel382 Год назад

      good pitch, good game, good price. one buy! +++++

    • @BanaKoolit
      @BanaKoolit 9 месяцев назад

      how much will it costs for you to make me a game

    • @The_Lumin
      @The_Lumin 8 месяцев назад

      French succesfully spotted. /j

  • @angel_of_rust
    @angel_of_rust Год назад +436

    celeste and hollow knight both feel like the level design is built around the movement of your character (moreso than any other modern platformer), and i think that contributes to making a platformer great. your character's movement is effectively the game's "unit of measurement". that's probably why on hollow knight there are certain parts of levels that are just a smidge too far to reach with just your basic jump.

    • @GoldenEvolution
      @GoldenEvolution  Год назад +47

      That is exactly the beautiful part that I tried building my game around as well. Definitely a good way to go around building these type of games in my opinion!

    • @hollowknightenjoyer
      @hollowknightenjoyer Год назад +7

      So basically, wario or mario. Good tip though, thanks, will remember it

    • @ДаняФадеев-й3к
      @ДаняФадеев-й3к Год назад +2

      And also, you can make 'Design' from the movement.
      Tips: Here are two Types: "Floaty" "Groundy". If You want a "Floaty" Platformer, The movement options, Should be more "Jumpy".

    • @glitchpop600
      @glitchpop600 10 месяцев назад +1

      Based

    • @pointfrogg
      @pointfrogg 6 месяцев назад

      That is a super subtle but super deep detail. Every step you take the game world basically moves with you, gives weight to every motion.

  • @N6_mity
    @N6_mity Год назад +10

    Bro I just loved the way you understand that platformer games need "perfect" controls for making it fun

  • @WannibeManisha
    @WannibeManisha Год назад +192

    That movement looks snappy and juicy!!! Congrats and well done :D Just grabbed my copy xD Your pixel art is so amazing and that track you made sounds great!

    • @GoldenEvolution
      @GoldenEvolution  Год назад +15

      Thanks as always, and thanks so much for getting the game!!

  • @franxd323
    @franxd323 7 месяцев назад +1

    I NEED a variable jump height tutorial, I tried many times

  • @studychibi9930
    @studychibi9930 Год назад +5

    I just started making my game project for study last night and I love this conversation because this helped me make strategies and it allowed me to organize my thoughts through out the process. I am so interested in pushing stuff forward and it felt crazy fun to build such things all over. Thank you so much!

  • @rgb-robloxgamingmore5062
    @rgb-robloxgamingmore5062 9 месяцев назад +2

    bro started out with 3 of my favorite games, I don't even need to watch to know he has good inspiration

  • @iamsecrets
    @iamsecrets Год назад +99

    Would love to see a in-depth dive into how you made the character controller. Getting movement feeling right is make a break for this genre.
    Looks great btw the FX at the end really tied it all together

    • @bvs1q
      @bvs1q Год назад +4

      GMTK has a nice video on Celeste's movement. No code, but all the info

    • @theresnothinghere59
      @theresnothinghere59 Год назад

      yeah and honestly nor ori, celeste or hollow knight have the "right" feeling.

    • @aephemerial-tv
      @aephemerial-tv Год назад

      I'd also love to see that. 😁

    • @KitsuneFaroe
      @KitsuneFaroe Год назад +2

      @@theresnothinghere59 that really depends on the kind of Game you're making and the kind of Game people are looking for. Those Games do feel amazing for what they try to do.

    • @KitsuneFaroe
      @KitsuneFaroe Год назад +1

      GMTK made a tiny essay Game about fine-tuning a platformer called Platformer Toolkit. You can experiment with that and he even shared the Unity scripts with comments.

  • @kanolem
    @kanolem Год назад +3

    I just bought your game, and oh boy. It's fun, it gave me emotions(rage). Very challenging. I love this style of your game. 10/10 beautiful

  • @narumeia
    @narumeia Год назад +6

    Thanks for the tips! I bought the game to support your work. Looking forward to more inspiring and educational content!

  • @commentarytalk1446
    @commentarytalk1446 Год назад +5

    Your theme is really good imho: It's got those "smarty-fruitie-tootie" gummy-drop, sugar-bomb sweetie vibes !
    The main character having a more unique outline would be a nice touch - possibly a little Witch's peaked-hat bobbling along her head somehow slanted to one side or even just a small touch as per Anya in Spy x Family?
    Mario has it all:
    * Physics of movement
    * Character design
    * Environment and obstacles including fun goons
    I think Celeste is note-worthy because it takes basic physics of gravity up-down then adds core air-dash and wall-bounce so you now have left-right and diagonal to the mix.
    Grappling-hooks, magnetic boots etc are all other contraptions for adding different dynamics to the physics of gravity.

  • @BriggsMullen
    @BriggsMullen 11 месяцев назад +2

    Looks great! I'm in the beginning phase of developing a similar game right now, and I'm really struggling to get the movement to feel right. It's frustrating because I know I can't really do any level design until I have the movement down. I think I need to step back and spend some more time studying good movement.

  • @sandydarkfall
    @sandydarkfall Год назад +4

    I am currently in Indie game design school and I found this very interesting! Of course, I got the game and hopefully will be able to play it soon and give it the good review it deserves! Well done! ♥

    • @Prajwal____
      @Prajwal____ Год назад +1

      Where is your school!!? Is it fun?

    • @illford
      @illford Год назад

      @@Prajwal____ lots of schools offer gaame design courses

    • @tumultuousv
      @tumultuousv 11 месяцев назад

      ​@@illfordindie game design school tho?😂

  • @qadrianqe3444
    @qadrianqe3444 11 месяцев назад +3

    That was so fabulous and amazing. WELL FREAKING DONE!

  • @thekevin271
    @thekevin271 Год назад

    I really want this type of video talking about this specific topic but it's so rare this was the only video i could find about it.

    • @thekevin271
      @thekevin271 Год назад

      Mabye you can solve this problem by making more amazing games and showcasing them on youtube (i would prefer a 2d platformer game other than any other game)

  • @GhostbitStudios
    @GhostbitStudios Год назад +1

    Fantastic job! Will be checking out when I got time

  • @Sidy86
    @Sidy86 Год назад +1

    Wow man this game looks really good!!

  • @Skeffles
    @Skeffles Год назад +4

    Looks fantastic! I love that witch house.

  • @hackticdev
    @hackticdev Год назад +27

    This looks really good! The art of it and the overall feel really reminds me of celeste. Definitely gonna be picking this one up!

  • @Luigi64
    @Luigi64 Год назад +10

    Heyo I just found the game on steam sorting by new and beat it in around 47 mins! It was really enjoyable. I did have some feedback as a fellow indie dev I wanted to send outside of my positive steam review too:
    1. Vertical camera movement is a bit jarring with how quickly it moves up (noticeable in the early east levels)
    2. You respawn in the air, which means you can't immediately use certain powerups until you wait to touch the ground (it would be better if you were forced to touch the ground somehow before moving to prevent this)
    3.There's a strange delay between the time when you walljump and until it lets you directional dash that killed me several times (seemed to only happen in certain spots, it also felt like after wall jumping I lost some of my additional jumps)
    4. Weird resolution issues on my 1440p monitor where it wasn't pixel perfect in fullscreen even after attempting to letterbox (the 320x180 internal resolution should be pixel perfect at 1440p if I have that res right)
    Bug 1: if in powerup menu while on a one way platform, pressing down will let you go through it still
    Bug 2: if in powerup menu while a new powerup is being planted (and added to menu), you cannot go to the new powerup without restarting the powerup menu
    Bug 3: If you leave an area with modified music and immediately come back to it (as soon as you can), it will be the music of the room you entered briefly instead of the room you're currently in

    • @GoldenEvolution
      @GoldenEvolution  Год назад +5

      Glad to hear you enjoyed the game! I'll see what I can do with the feedback. I am a bit confused what you mean with point 1 though. In the earlier levels, the camera shouldn't move vertically at all unless you move from one level to another vertically. Does the camera move slightly up and down on your end? If that's the case then it might be a resolution problem which I shall try to fix

  • @EmiloGrande
    @EmiloGrande Год назад +7

    I think you could add diffrent music and soundefects to the different areas to help with the atmospher.

  • @Sampras8491
    @Sampras8491 Год назад +2

    Bought the game just now. I am a big sucker for indie games and for a buck it's pretty much a free game. Keep up the creativity.

  • @jaybugo
    @jaybugo Год назад +3

    The "feel" can make or break a game for me and just by how it looks in your game, I am itching to play it! I'm playing 2d platformers since I wanna make my own eventually.

  • @JuhaniViitanen
    @JuhaniViitanen Год назад +1

    Nice progress looks really good!

  • @javazombi
    @javazombi Год назад

    Well done! I'll play this on stream sometime

  • @dmitriyb.6201
    @dmitriyb.6201 10 месяцев назад

    Amazing! This gives me so much motivation to redo my floaty I used to make in Unity :D Great visuals too!

  • @iamgerer
    @iamgerer 10 месяцев назад

    Man! I love that you decided to do the player controller first, because if its done then you can work under all those controls and wont break the game like many ❤

  • @SecondsGuess
    @SecondsGuess 10 месяцев назад

    Definitely an excellent platformer! The art and the animations are top notch quality, and I love the art style and vibes of the game. Fantastic work with the level design too!

  • @I-OGameDev
    @I-OGameDev Год назад +1

    The absolute balls to go with this title and then the absolute skill to deliver on it

    • @GoldenEvolution
      @GoldenEvolution  Год назад +1

      Haha thank you very much! I'm going to be honest, the title is obviously clickbaitey and should be taken with a grain of salt because everyone's opinion on what is good is different. But I am really glad you liked it!

    • @I-OGameDev
      @I-OGameDev Год назад

      @@GoldenEvolution This video came back in my feed recently. Guess who's making adaptive music for indie platformers now 😅

  • @DarkDax
    @DarkDax Год назад

    Great insight! Can't wait to see more!

  • @zojirushi1
    @zojirushi1 6 месяцев назад +1

    This guy uploaded this great video then he left and stopped uploading. 😭

  • @katsucchivt
    @katsucchivt Год назад +1

    Watched a fren of ur frens playtest the game, was rly fun the see her completly struggle at the caves and getting mad 10/10 would recommend

  • @wellhellotherekyle
    @wellhellotherekyle Год назад +1

    Your game looks great! Love the lighting effects. I'll have to try it this weekend :)

  • @Podckast
    @Podckast 10 месяцев назад

    bought the game gonna check it out today!

  • @AntonyCannon
    @AntonyCannon 6 месяцев назад

    Well this is lovely.
    Great job!

  • @JuhoSprite
    @JuhoSprite Год назад +1

    The game turned out so good. I loved the movement a ton, would love to see another platformer from you, maybe something more like mario this time

  • @Finalldrace
    @Finalldrace Год назад +1

    first found your game on steam and then two hours later youtube recommended me this video :)

    • @Finalldrace
      @Finalldrace Год назад

      give the game a review on steam (and you a pm via email)
      some small things to mention:
      bugs
      - you can open the ability menu and config menue at the same time.
      - in the end screen i can still move and open/close ability menu ( hearable, but not visible)
      - in the end screen - quit and try again not selectable with controller
      easy integratable gamefeel ideas
      - a "rewarding" sound on each seed collection (zelda like)
      - a name for each ability in the beans menu (Double Jump, Dash etc.)
      - red eyes in background could blink
      - add additional 2-3 music tracks (maybe one per region)
      - add small movement to light sources like pink lakes or lighbeams - gives some dynamic in scene
      personal opinion
      - so much backtracking, some levels could be more of a "circle"
      (the end level is not placed so well) - would wish for a unique path to the last level.

  • @makeitsogames
    @makeitsogames Год назад +1

    nice to see your evolution!

  • @pedroparreira1695
    @pedroparreira1695 Год назад

    It looks very polished. I love the art style. I have to buy and try it later. Well done.

  • @captn_hanky
    @captn_hanky Год назад +1

    I wonder when the number of platform games released will surpass the one trillion mark

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm10 Год назад

    Love the music, melody at 7:47 is dope. Gonna check this out.

  • @theintroverse3494
    @theintroverse3494 Год назад +11

    Hey man, great stuff you're doing! I saw to the end of the video, and was like, YO! He actually posted the game! I Instantaneously bought it because I could tell you put in a lot of hard work and dedication into it, and I have played Celeste so I was fascinated by how the game would be. As I saw in the video the movement and soundtrack honestly sounds incredible. This a comment before I actually go ahead and play the game, but so glad this came on my youtube recommended. Congrats!

  • @malekelsady
    @malekelsady Год назад +1

    You legit had the same idea I did for this jam but you just did it much better than I did lol

  • @amj.composer
    @amj.composer Год назад

    This looks incredible, good stuff and congrats

  • @MysticRiverGames
    @MysticRiverGames Год назад

    Great video! looking to see what comes next!

  • @patrickjones2843
    @patrickjones2843 9 месяцев назад

    Thanks for the video. I love metroidvanias. I picked up your game as it looks fun to play and may help give me inspiration. I totally agree with you player control is the most important. Metroid Dread just plays so smooth. If I can get my characters movement close to that it would be amazing.

  • @Soulstice-vl3db
    @Soulstice-vl3db Год назад +5

    The art of this game looks great but it might be good to try adding some parallax to the larger backgrounds ( like at the beginning) to help add depth. Still tho good job great art style

    • @GoldenEvolution
      @GoldenEvolution  Год назад +1

      Thank you! That was indeed something I considered adding but ended up not adding it because it felt a bit stuttery/laggy with the pixel perfect camera.

  • @99ZULU
    @99ZULU Год назад +1

    Looks really good. Well done.

  • @NoahNCopeland
    @NoahNCopeland Год назад

    7:01 that feel when the GEMS sound driver hits

  • @jno7
    @jno7 Год назад +12

    Damn this looks great! :o
    I love the graphics and the character controller looks exactly like the perfect one that I always wanted to have but never really figured out how to script lol
    I might buy it the next time I get a Steam gift card haha
    Btw, if you need any help with music in future projects I would offer you my help for free if you want that, even though what you made here sounded really cute too ngl
    I have a few years of experience in making video game music and would love to work together with someone again ^- ^

  • @andyprice2383
    @andyprice2383 Год назад

    Fun game. Enjoyed the YT video on it also. Good work!

  • @adilife6080
    @adilife6080 Год назад

    bro, it looks amazing. Good Job

  • @marccawood
    @marccawood Год назад

    The music is great, reminiscent of Kyrandia!

  • @gabrielzanda6890
    @gabrielzanda6890 Год назад

    Nice content bro, thank you my youtube algorithm for showing this.

  • @omaryasser2727
    @omaryasser2727 Год назад

    Bro you have a great ton of potential

  • @Poniksei
    @Poniksei Год назад +1

    very very cool, i really loved the post-processing? you did with the graphics to make the lights glow and shadows and stuff im very curious how that is done

  • @blinxerizer5426
    @blinxerizer5426 Год назад

    Just bought your game instantly after watching this video.

  • @smhooo
    @smhooo Год назад +2

    Please tell me how you did those post processing effects, it almost looks like shaders it looks gorgeous!

  • @Equisdeification
    @Equisdeification Год назад +2

    The game looks excelent! Be careful with the game duration tho since I've seen people with small games complaining about people buying the game, beating it under 2 hours and then refunding it

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      Thank you!! Hopefully with the game being as cheap as it is that won't happen haha

  • @jojoaky
    @jojoaky Год назад +1

    It looks so good!

  • @herrflantier3739
    @herrflantier3739 9 месяцев назад

    Big ups! And thx for the tips

  • @iamgerer
    @iamgerer 10 месяцев назад

    Wow i didnt knew post processing /polishing does so much to game graphics. 🤯♥️

  • @adammickiewicz7818
    @adammickiewicz7818 Год назад

    Maybe I didn't learn anything about gamedev that I didn't know already but somehow this video was e x t r e m e l y motivating. Take my $1 as a thank you gift.

  • @xtrellahh
    @xtrellahh 10 месяцев назад

    wow what a piece of art!

  • @snowgui4086
    @snowgui4086 Год назад

    I'm definitely gonna buy it

  • @samuellees3534
    @samuellees3534 Год назад

    Cool Celeste vibes. You're a pretty underrated creator. -sincerely Uel

  • @pedroreislima4151
    @pedroreislima4151 Год назад

    loved the menu

  • @beri4138
    @beri4138 Год назад +1

    I'm trying this myself lately and it's really, really hard to get the movement just right.

  • @MrSmashmasterk
    @MrSmashmasterk 11 месяцев назад

    This is so interesting. If you want help with music lmk!

  • @traycraft_
    @traycraft_ Год назад +2

    This is so cool! What software did you use for all of this?

    • @EternalFinity
      @EternalFinity Год назад

      He used Unity (probably) for the level design, Aseprite for the artwork and sprites, and some or other music app for the music.

  • @septarap3901
    @septarap3901 Год назад

    5:07
    this is extremely relatable.

  • @martyballamore2760
    @martyballamore2760 4 месяца назад

    >Lots of input lag
    >Falling faster than ascending while jumping gives a smaller window of reaction for a safe landing, given I managed to jump in the first place my concern isn't where I jump from, is where I land, at least halve the gravity on the jump highest point so I get more time to plan it midair if it's gonna be like that, like Celeste does since it was your frame of reference.
    >Climbing has stamina, apparently, I had to figure that out (as well as how to climb, apparently the thinking clouds are more concerned in showing me a cat and how to harvest abilities than teaching me how to use them), I kept thinking I did something wrong and that's why I couldn't climb further, guess I'll must pray I don't run out of stamina when I need it because I have no idea how much do I have.
    >I can't predict how far will I wall jump because I either was snapped to the wall while climbing or I pressed the opposite direction too fast/soon, it would have been nice to reuse the interact button for grabbing onto the walls so the climb had a button to rely on, but it seems it's main purpose is for harvesting the abilities... even a new button would have been nice.
    >Why farm the abilities on the first place? just give em already, the farm is looks nice but is as useful as nipples are on males they are just there because otherwise it would look off to you
    If the controls where somehow average I think the game could be finished in 5 minutes or less, funny how I barely care about the amount of content, the controls are just bad

    • @mrchuuni1517
      @mrchuuni1517 Месяц назад

      This comment just screams "skill issues" damn💀

  • @kbw_dev
    @kbw_dev Год назад +1

    Please make some tutorials on this stuff! I would love to learn how you make good player controllers and so on! Thanks and great game!

  • @Garance-rz2br
    @Garance-rz2br 6 месяцев назад

    Hey ! Congratulation for your game :)
    It gives a great blueprint on how to create a fairly decent platformer!
    Did you do all your assets by hand?

  • @hollowknightenjoyer
    @hollowknightenjoyer Год назад +1

    Good luck on the platformer:) this has a lot of potential imo

  • @fubsy7806
    @fubsy7806 Год назад

    Great video and fun game, could you do a video on what you use to draw the levels ? Look forward to more videos 👍

  • @StanKranenborg
    @StanKranenborg Год назад +1

    This looks amazing dude! Quick question maybe this is not the way... but any advice on how to start with learning game dev in unity? I tried many times with tutorials on udemy and RUclips but it doesn't work for me, any tips? This really sparked my enthousiast again! (Trots op de Dutch Dev Community!)😬

  • @vladdenis6905
    @vladdenis6905 Год назад

    Great video! Can you please tell me exactly how you improved the visual of the game with the help of particles, postprocessing, etc.?

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      I'll try to make another video on that going more into detail

  • @fernidadeveloper199
    @fernidadeveloper199 Год назад

    good video, this video inspiring my idea

  • @vvvorlds
    @vvvorlds Год назад

    Xavier Naidoo the cat!

  • @GermyJer
    @GermyJer Год назад

    That music was cute!

  • @kreat1vich
    @kreat1vich Год назад +1

    how to do a ledge hop?

  • @martingjelaj9893
    @martingjelaj9893 Год назад

    can you please make a tutorial for the end lighting and effects

  • @ThomasEdwards-m4y
    @ThomasEdwards-m4y 9 месяцев назад

    Did you use a media library like SFML or a game engine? Love the work 😊

  • @josetaboada3796
    @josetaboada3796 Год назад +1

    Bro I loved your video, the game is amazing, if it's not too much trouble could you make a video about Celeste's movement, I loved it!

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      Thank you!! There should be videos made about Celeste's movement. I highly suggest the one from Game Maker's toolkit.

  • @micmacha
    @micmacha Год назад

    I just looked up and bought your game, and I have to say that given that you did all of the art yourself, along with level design, mechanics, and so forth, and apparently have something completed, you can probably charge at minimum three times what you do.
    ADDENDUM: OK, having played it part way through, I think you should *at least* add an extra dollar on there!

  • @alasseearfalas
    @alasseearfalas Год назад +1

    Thank you for sharing your process with us! :D

  • @blossumgames9443
    @blossumgames9443 Год назад

    sir, you are a legend! any way I can get my hands on the code of your game? or do you have a course for that game that emulated the celeste movements quite fine IMO? my game is currently on hold but when I get back to working on it again, I'd like to update the movement, slopes and moving platforms ^^

  • @sergioendo2542
    @sergioendo2542 9 месяцев назад

    Nice job bro

  • @vatrenikrug
    @vatrenikrug Год назад

    It's beatifull.

  • @YuutaTop
    @YuutaTop Год назад +1

    Xavier is not a name i will choose for a cat, just saying. Keep it up doing more levels or making the game look prettier. The base seems perfect for me, maybe the game feeling kinetics will not be my type. But congratulations for all of your effort you deserve all succes you would get. And probably more

  • @MkhitarKojoyan
    @MkhitarKojoyan 9 месяцев назад

    Man how u did the effect since 7:21 - that make the behind of the yellow fly with a halo , light effect?

  • @71699
    @71699 Год назад +1

    I buy this game and it very cool

  • @ArtoriasDSII
    @ArtoriasDSII Год назад +2

    I know I’m a little late on commenting- but do you plan on making the game longer? Or maybe adding a paid DLC? Not sure if you can change the prices of a game you make on steam so a paid DLC would be better if that isn’t possible so you get the money you deserve

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      I'm not quite sure yet. I am very tempted to do so but right now I am quite busy so we'll see what happens

  • @MrOrangejuicer
    @MrOrangejuicer Год назад

    i remember when ken uplaoded content

  • @danielepomposelli7345
    @danielepomposelli7345 Год назад

    Hi, I need some advice. I filmed my son with the camera and I want to convert his movements into a 16-bit character for a classic platform game.
    How can I download his animations? What software is needed and how is it used?
    Thanks in advance
    ps: to make you understand, a bit like the rotoscopin for the first Prince of Persia, but using modern software to reduce times.
    advice?
    Daniele

  • @itztwinzrl9788
    @itztwinzrl9788 Год назад

    so great vid and game! thats maybe a game i have to buy :D

  • @ThaerRazeq
    @ThaerRazeq Год назад +1

    You got that wrong, for most platformers especially metroidvanian ones, the jump should be fast and the fall should be slow (kind of floaty).

    • @MelonMuskk
      @MelonMuskk Год назад

      wtf are you talking about that's horrible game design. it's the other way round.

  • @anytng2077
    @anytng2077 Год назад

    Wow! This video is a real hidden gem. I definitely didn't expect to find this out of the blue. Seriously, great video! Now over to my question. How long did it take to polish the game, in other words from 5:54 and onwards til finish? Keep up and I'm interested to see what you make in the future!

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      Thank you! Making the art became a bit tedious at some point as that was all that I was doing but overall working hours was actually not that bad. Drawing out the first level for example takes a lot longer as I'm figuring out what style to go for but the others go a lot more quickly. If you'd translate the hours I worked on it into a regular working week, it probably took me around 2 weeks. Which really isn't that bad

    • @anytng2077
      @anytng2077 Год назад

      @GoldenEvolution Impressive. The time it took isn't really that long tbh. But I tend to believe doing the artwork at the end keeps the project fresh with a continuous art style. Your workflow, consisting of first focusing on the game loop and then figuring out the aesthetics later surprised me. I was about to do the reverse by starting with the art but I now understand it is the wrong way to approach it. This video inspired me to look at my little 2D project at another way and I'm happy it did.

  • @ianmclean9382
    @ianmclean9382 Год назад +1

    have you watched the GDC talk, building a better jump?

    • @GoldenEvolution
      @GoldenEvolution  Год назад

      I have seen it a long time ago, think I'll give it another watch to refresh my memory of it!