GoldenEvolution
GoldenEvolution
  • Видео 21
  • Просмотров 344 242
How I made an Excellent Platformer
STEAM PAGE: store.steampowered.com/app/2254210/Finding_Xavier/
Finding Xavier is a short high precision platformer in which you are trying to find your cat, Xavier.
The techniques used in this video to create Finding Xavier are 'perfect' for this game. With this I mean that these things are exactly the way I wanted them to be. These aren't specifically guidelines on how to make a perfect platformer, as opinions per person vary. Feel free to take these tips as you'd like.
Inspired by amazing games like Celeste, Hollow Knight and Ori (and the blind forest/and the will of the wisps).
Software used:
▶ Unity - Game engine
▶ Aseprite - Art
▶ Bosca Ceoil - Background music
▶ Audacity - Sound effects
M...
Просмотров: 289 665

Видео

1 Year of Game Development + YouTube
Просмотров 2,5 тыс.2 года назад
ADVENTURE OF TUCK STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Quick note: This is not my first year of game development, it's just about the year 2021! 0:00 Intro 0:32 An Eggsellent Escape 1:32 My Turret Friend 2:37 Bombs Away 3:43 Space Squabble 4:47 Bulb Clicker 5:18 Adventure of Tuck An Eggsellent Escape • Devlog: ruclips.net/video/BtnLzZSTXog/видео.html • Play here: go...
Improving the Level Generation in my Roguelike Game (Unity)
Просмотров 1,8 тыс.2 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog on Adventure of Tuck I will be mainly going over some changes to the map generation. Aside from that I made a few smaller changes to the game as well. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the fore...
Reworking The Level Up System For My Roguelike Indie Game (Unity)
Просмотров 1 тыс.3 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog (#13) I'll be going over the changes I've made on the level up system. I was unsatisfied with the old leveling system as it was very difficult to balance. I ended up adding a system that is somewhat similar to Hades' Boon system. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wa...
Adding a Simple and Easy Tutorial to my Roguelike Game (Unity)
Просмотров 1,2 тыс.3 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! Looks like we are at devlog #12 already for Adventure of Tuck! In this devlog I will be going over why I haven't uploaded any devlogs on Adventure of Tuck for a while and also the brand new tutorial that I've added to the game. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a w...
How I Made Space Squabble - Ludum Dare 49 - Unity Devlog
Просмотров 1,2 тыс.3 года назад
➡ PLAY THE GAME HERE • Space Squabble: goldenevolution.itch.io/space-squabble • All my other games: goldenevolution.itch.io/ ➡ GENERAL INFO Ludum Dare is an online event where games are made from scratch in a weekend. Last weekend I made a game in Unity for LD49. Two people, a pilot and an engineer, are flying their spaceship, when out of nowhere they get attacked. In order to escape, they deci...
I Remade MARIO PARTY Bombs Away But With Hamsters
Просмотров 8843 года назад
➡ PLAY THE GAMES HERE • My game: goldenevolution.itch.io/bombs-away-hamster-edition • Collab games: itch.io/c/1811534/game-devs-remake-mario-party ➡ MENTIONED/SIMILAR VIDEOS • Collab playlist: ruclips.net/p/PLLaoTkkqsLdrg-Kxq14NPy2YOS-5ssAvI • Character Customization Using Spritesheets - Unity Tutorial (mine!): ruclips.net/video/t2UUHI4eudI/видео.html • Local Multiplayer with NEW Input System -...
Character Customization Using Spritesheets - Unity Tutorial
Просмотров 30 тыс.3 года назад
Get the script here: pastebin.com/u/GoldenEvolution/1/waWzHmvC NOTE: The gameobject already has an idle animation set up with the spritesheet named 'HamsterMain'. This loops through the frames: HamsterMain_0, HamsterMain_1, HamsterMain_2, HamsterMain_3. In this Unity tutorial we will be setting up character customization using spritesheets, animations included. This does NOT make use of a rigge...
Why Game Feel Is So Important - GMTK Game Jam - Unity Devlog
Просмотров 1,9 тыс.3 года назад
Play the game here: goldenevolution.itch.io/my-turret-friend Tools/libraries as mentioned in the video: • Sound library: freesound.org/ • Sound creation tool: www.bfxr.net/ • Audio editing software: www.audacityteam.org/ • Royalty free music made by AI: ecrettmusic.com/ Songs used in the video: • Harris Heller - Skyward • Harris Heller - Pixel Sunrise • Harris Heller - The Color of Happiness • ...
Insanely Fun Ability Upgrades! - Adventure of Tuck - Unity Devlog #11
Просмотров 6273 года назад
Quick disclaimer: If there is any lag in the video, it's totally on my end. The game itself runs smoothly, the video footage is just slightly lagging sometimes since I don't have the best PC specs. STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! This devlog is about 12 different ability upgrades that I've added, Larry the Lizard Wizard, Tucks rework, and more! Ad...
Making a Game in 72 Hours! - Ludum Dare 48 - Unity Devlog
Просмотров 2,7 тыс.3 года назад
Play the game here: goldenevolution.itch.io/an-eggsellent-escape Hello people! In this video I will be showcasing the game I've made in 72 hours for a game jam called Ludum Dare! Game made in Unity. Art made in Aseprite. Audio editing in Audacity. My twitter where I sometimes post what I'm working on: GoIdenEvolution Music used in the video: Harris Heller - Dreary Summer Harris Hell...
Miniboss and the Oasis! - Adventure of Tuck - Unity Devlog #10
Просмотров 1,1 тыс.3 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! A bit of a shorter devlog this time around again. Three new enemies have been added, one of which is a miniboss! Next to that a new oasis tile has been added to the desert. Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to t...
New desert biome! - Adventure of Tuck - Unity Devlog #09
Просмотров 1,7 тыс.3 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In this devlog I will showcase a new biome I've been working on which is the desert! Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind. This is where his adventure begins. My name is Ken and I am...
Wisp system, new UI and more! - Adventure of Tuck - Unity Devlog #08
Просмотров 5643 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! This devlog is about the "New Game " system called the Wisp System. This system will make it easier to progress throughout the game for each adventure! Next to that I changed the UI bar once again into something I am finally satisfied with! Lastly I've added a bunch of sound effects. Adventure of Tuck is a roguelite...
Quests + Steam Page! - Adventure of Tuck - Unity Devlog #07
Просмотров 3703 года назад
STEAM PAGE: store.steampowered.com/app/1549720/Adventure_of_Tuck/ Hello people! In the last two weeks I've added a quest system to my game and a new NPC which will give you these quests. Next to that NPCs also have names now! Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind...
New Abilities! - Adventure of Tuck - Unity Devlog #06
Просмотров 1,6 тыс.3 года назад
New Abilities! - Adventure of Tuck - Unity Devlog #06
UI Changes and more! - Adventure of Tuck - Unity Devlog #05
Просмотров 4123 года назад
UI Changes and more! - Adventure of Tuck - Unity Devlog #05
Map Generation! - Adventure of Tuck - Unity Devlog #04
Просмотров 4413 года назад
Map Generation! - Adventure of Tuck - Unity Devlog #04
The first BOSS fight! - Adventure of Tuck - Unity Devlog #03
Просмотров 2,4 тыс.3 года назад
The first BOSS fight! - Adventure of Tuck - Unity Devlog #03
Making your game FUN - Adventure of Tuck - Unity Devlog #02
Просмотров 5813 года назад
Making your game FUN - Adventure of Tuck - Unity Devlog #02
Introduction - Adventure Of Tuck - Unity Devlog #01
Просмотров 1,5 тыс.3 года назад
Introduction - Adventure Of Tuck - Unity Devlog #01

Комментарии

  • @danseptemStudios
    @danseptemStudios 11 дней назад

  • @danseptemStudios
    @danseptemStudios 11 дней назад

  • @EarlBongabong
    @EarlBongabong 16 дней назад

    Please give me code

  • @Xqew
    @Xqew Месяц назад

    אני יודע שאתה ישראלי

  • @Joey-bm9qq
    @Joey-bm9qq Месяц назад

    How do you make your maps ?

  • @A_Generic_Duck
    @A_Generic_Duck Месяц назад

    How could i make this work for more than just the idle animation?

  • @Marcos_Pictures
    @Marcos_Pictures 2 месяца назад

    Kumatora Mother 3

  • @florianbliefernicht7908
    @florianbliefernicht7908 2 месяца назад

    Hi, i found your Channel today. Really helped me to get some first ideas and understanding of a 2D Platformer. Get a sup and I bought your game instant 😁

  • @kudorgyozo
    @kudorgyozo 3 месяца назад

    can you share some code?

  • @tobisegun-lean2593
    @tobisegun-lean2593 4 месяца назад

    What application did you use for the character animation?

  • @jannik7716
    @jannik7716 4 месяца назад

    hey, how did you achieve the drop shadow? it seems to be pixel perfect

  • @martyballamore2760
    @martyballamore2760 4 месяца назад

    >Lots of input lag >Falling faster than ascending while jumping gives a smaller window of reaction for a safe landing, given I managed to jump in the first place my concern isn't where I jump from, is where I land, at least halve the gravity on the jump highest point so I get more time to plan it midair if it's gonna be like that, like Celeste does since it was your frame of reference. >Climbing has stamina, apparently, I had to figure that out (as well as how to climb, apparently the thinking clouds are more concerned in showing me a cat and how to harvest abilities than teaching me how to use them), I kept thinking I did something wrong and that's why I couldn't climb further, guess I'll must pray I don't run out of stamina when I need it because I have no idea how much do I have. >I can't predict how far will I wall jump because I either was snapped to the wall while climbing or I pressed the opposite direction too fast/soon, it would have been nice to reuse the interact button for grabbing onto the walls so the climb had a button to rely on, but it seems it's main purpose is for harvesting the abilities... even a new button would have been nice. >Why farm the abilities on the first place? just give em already, the farm is looks nice but is as useful as nipples are on males they are just there because otherwise it would look off to you If the controls where somehow average I think the game could be finished in 5 minutes or less, funny how I barely care about the amount of content, the controls are just bad

    • @mrchuuni1517
      @mrchuuni1517 Месяц назад

      This comment just screams "skill issues" damn💀

  • @SenpaiZeroo
    @SenpaiZeroo 4 месяца назад

    Thank you so much for this

  • @Garance-rz2br
    @Garance-rz2br 6 месяцев назад

    Hey ! Congratulation for your game :) It gives a great blueprint on how to create a fairly decent platformer! Did you do all your assets by hand?

  • @wonimpty
    @wonimpty 6 месяцев назад

    how did you do the sunlight effect at 7:22?

  • @zojirushi1
    @zojirushi1 6 месяцев назад

    This guy uploaded this great video then he left and stopped uploading. 😭

  • @AntonyCannon
    @AntonyCannon 6 месяцев назад

    Well this is lovely. Great job!

  • @chronolecte4388
    @chronolecte4388 7 месяцев назад

    The witch is actually Kumatora

  • @audreyarellano3709
    @audreyarellano3709 7 месяцев назад

    how do you animate the character I have them as an image and not animated

  • @Elguja
    @Elguja 7 месяцев назад

    Can you add accessories on animated character for example rigged one? meaning When animation is being played characters components transform and rotation do not change, is it possible to take animation component's animated transform position and rotation and use that exact position to animate attachments overlay on a character's head such as glasses?

  • @franxd323
    @franxd323 8 месяцев назад

    I NEED a variable jump height tutorial, I tried many times

  • @sergioendo2542
    @sergioendo2542 9 месяцев назад

    Nice job bro

  • @herrflantier3739
    @herrflantier3739 9 месяцев назад

    Big ups! And thx for the tips

  • @jeremyantoine8339
    @jeremyantoine8339 9 месяцев назад

    I tried it on scratch with JS, that was lame T-T

  • @davidagiel8130
    @davidagiel8130 9 месяцев назад

    Level design is by far the hardest part of making a game

  • @MkhitarKojoyan
    @MkhitarKojoyan 9 месяцев назад

    Man how u did the effect since 7:21 - that make the behind of the yellow fly with a halo , light effect?

  • @rgb-robloxgamingmore5062
    @rgb-robloxgamingmore5062 9 месяцев назад

    bro started out with 3 of my favorite games, I don't even need to watch to know he has good inspiration

  • @ThomasEdwards-m4y
    @ThomasEdwards-m4y 9 месяцев назад

    Did you use a media library like SFML or a game engine? Love the work 😊

  • @patrickjones2843
    @patrickjones2843 9 месяцев назад

    Thanks for the video. I love metroidvanias. I picked up your game as it looks fun to play and may help give me inspiration. I totally agree with you player control is the most important. Metroid Dread just plays so smooth. If I can get my characters movement close to that it would be amazing.

  • @nobodyhome3753
    @nobodyhome3753 9 месяцев назад

    I can't play Hollow Knight specifically because of the jumping problem at the edge of platforms.

  • @xtrellahh
    @xtrellahh 10 месяцев назад

    wow what a piece of art!

  • @SlaveObeysOficial
    @SlaveObeysOficial 10 месяцев назад

    I love you

  • @Podckast
    @Podckast 10 месяцев назад

    bought the game gonna check it out today!

  • @lokosstratos7192
    @lokosstratos7192 10 месяцев назад

    Lol that music joke 😂

  • @iamgerer
    @iamgerer 10 месяцев назад

    Wow i didnt knew post processing /polishing does so much to game graphics. 🤯♥️

  • @iamgerer
    @iamgerer 10 месяцев назад

    Man! I love that you decided to do the player controller first, because if its done then you can work under all those controls and wont break the game like many ❤

  • @dmitriyb.6201
    @dmitriyb.6201 10 месяцев назад

    Amazing! This gives me so much motivation to redo my floaty I used to make in Unity :D Great visuals too!

  • @SecondsGuess
    @SecondsGuess 10 месяцев назад

    Definitely an excellent platformer! The art and the animations are top notch quality, and I love the art style and vibes of the game. Fantastic work with the level design too!

  • @goblack3661
    @goblack3661 11 месяцев назад

    maybe it's too short? Any plan to make a longer platformer?

  • @brucelee7782
    @brucelee7782 11 месяцев назад

    6:50 bro you manually drew those pixel art? Like colored the shadows on the tree trunk pixel by pixel? Or is there a software to help automate such things?

    • @zoxv8733
      @zoxv8733 10 месяцев назад

      I'm no proffesionalist but i think he probabbly just used a bigger brush instead of painting pixel by pixel(if you're talking about the background tree trunk)

    • @brucelee7782
      @brucelee7782 10 месяцев назад

      sorry I misspoke. I meant did he paint by hand? Or use a software? Because that amount of work to do by hand is nuts@@zoxv8733

  • @dailyfunnytv358
    @dailyfunnytv358 11 месяцев назад

    your fans lol wtf someone is on a high horse

  • @MrSmashmasterk
    @MrSmashmasterk 11 месяцев назад

    This is so interesting. If you want help with music lmk!

  • @BriggsMullen
    @BriggsMullen 11 месяцев назад

    Looks great! I'm in the beginning phase of developing a similar game right now, and I'm really struggling to get the movement to feel right. It's frustrating because I know I can't really do any level design until I have the movement down. I think I need to step back and spend some more time studying good movement.

  • @qadrianqe3444
    @qadrianqe3444 11 месяцев назад

    That was so fabulous and amazing. WELL FREAKING DONE!

  • @randymarsh8842
    @randymarsh8842 11 месяцев назад

    Can someone confirm or deny, you have to manually remake every piece of animation for this, right?

    • @Skully8P1234
      @Skully8P1234 11 месяцев назад

      not for the accessory but if you have different character sprites then yeah

  • @danielepomposelli7345
    @danielepomposelli7345 Год назад

    Hi, I need some advice. I filmed my son with the camera and I want to convert his movements into a 16-bit character for a classic platform game. How can I download his animations? What software is needed and how is it used? Thanks in advance ps: to make you understand, a bit like the rotoscopin for the first Prince of Persia, but using modern software to reduce times. advice? Daniele

  • @blinxerizer5426
    @blinxerizer5426 Год назад

    Just bought your game instantly after watching this video.

  • @N6_mity
    @N6_mity Год назад

    Bro I just loved the way you understand that platformer games need "perfect" controls for making it fun

  • @mrkefirek9
    @mrkefirek9 Год назад

    game looks aweosme

  • @Sidy86
    @Sidy86 Год назад

    Wow man this game looks really good!!