The Secrets That Make Platformers Feel Good || Metroidvania Devlog

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  • Опубликовано: 24 ноя 2024

Комментарии • 182

  • @nextProgram
    @nextProgram  2 года назад +67

    Hello people, if you didn't read 1:04 I'll be finishing Keeper before I do more work on this game. This video was half done like 6 months ago but I wasn't sure I wanted to finish it till now, so here ya go
    Anyways I'm trying to be more consistent with content again, so come watch me stream Keeper development at www.twitch.tv/nextprogramdev

    • @isaactrockman4417
      @isaactrockman4417 2 года назад

      Thanks for the update

    • @nextProgram
      @nextProgram  2 года назад

      @@isaactrockman4417 no prob

    • @fv4202x
      @fv4202x 2 года назад

      @@nextProgram I think in your game spear should not get destroyed when you use it on ghost.

    • @VidaIndustries
      @VidaIndustries 2 года назад

      This uses javascript right?

    • @VidaIndustries
      @VidaIndustries 2 года назад

      @@TheCompendium1 idk i dont watch him but i saw another yter and some of them just go a diff path or go to jail or go bankrupt

  • @nivmiz0
    @nivmiz0 2 года назад +24

    Yoooo glad to see you back! This game seems awesome, and I'm also super exited for more updates on keeper!

  • @ven6815
    @ven6815 2 года назад +14

    6:03 i love how you just unchecked the global light to make it dark XD

    • @nextProgram
      @nextProgram  2 года назад +9

      lolll I didn’t want to break my lighting again so that was the easiest thing to do to recreate what happened when I was making the video

  • @TheShelfman
    @TheShelfman 2 года назад +65

    "2D darks"
    For some reason that got me😂
    Love this little side project video! Super simple, but very entertaining😁

    • @nextProgram
      @nextProgram  2 года назад +5

      Thanks! Glad you thought so

  • @dazcarrr
    @dazcarrr 2 года назад +18

    I like when devlog RUclipsrs start branching out to different projects than their main game, it's when the content starts getting really interesting!

  • @frost8077
    @frost8077 Год назад +3

    It's funny how I should view this as being generic, but making the character a mysterious wizard completely refreshes the experience. (My imagination tends to run wild.)

  • @StressHaze
    @StressHaze 2 года назад +5

    Hell ya ! The wizards back !
    Get comfy cozy and enjoy
    🧃😔🍿

  • @MegaRaja54321
    @MegaRaja54321 2 года назад +9

    HES BACK LETS POGGING GO!!!

  • @SuperDutchrutter
    @SuperDutchrutter 2 года назад +2

    The hat bounce/flop is great. Such a small thing but it’s fantastic for immersion.

  • @Kayotesden
    @Kayotesden 11 месяцев назад

    Great video & as someone who will be building a short game soon, there is lots here for me to learn. Thank you!

  • @Skeffles
    @Skeffles 2 года назад +1

    Awesome side project! I really like how slimes spawn on top of each other when the bigger one dies.

  • @TheGameGateway
    @TheGameGateway 2 месяца назад

    Lovely video! Really easy to watch with great ideas that I'm planning to implement now! I just opened godot for the first time last week and starting making a 2D platformer so this was an ideal watch for me!

  • @elaqgarahulelpon1479
    @elaqgarahulelpon1479 2 года назад +65

    Put it in as a minigame inside Keeper, wouldn't that be good?

    • @nextProgram
      @nextProgram  2 года назад +16

      Haha there's an idea

    • @ziggyzoggin
      @ziggyzoggin 2 года назад +8

      craft video game console with metal and CPU chips in order to unlock the mini game

  • @sslinger704
    @sslinger704 Год назад +1

    So happy someone's using the Sprite Renderer to flip their sprites instead of local scale.

  • @CodingKricket
    @CodingKricket 2 года назад

    I have been waiting soooo long for another upload! Your videos are some of my favorite on RUclips!

  • @n_ex13
    @n_ex13 2 года назад +2

    Your so awesome
    I am so happy you uploaded again

    • @nextProgram
      @nextProgram  2 года назад +1

      Glad you liked it!!

    • @n_ex13
      @n_ex13 2 года назад

      You are Welcome

  • @OblivionEight
    @OblivionEight 2 года назад +1

    I missed your videos, lookin good

  • @Tudvari
    @Tudvari 2 года назад +3

    The aesthetics is so... consistent! :D Nice!

  • @cindyordog
    @cindyordog 2 года назад

    So happy to see another one! I like what you did with the slime

  • @isaactrockman4417
    @isaactrockman4417 2 года назад +2

    The legend is back

  • @ghoma8336
    @ghoma8336 2 года назад +4

    Streaming is nice to keep a core fanbase but being more consistant with youtube uploads is what's gonna grow your community in the long run

  • @HobokerDev
    @HobokerDev 2 года назад +1

    4:57 - Speedrunners: Oh Yeah! It's all coming together!

  • @flygon3804
    @flygon3804 Год назад +5

    Not another game dev who disappears for over 2 years :(

    • @nextProgram
      @nextProgram  8 месяцев назад

      Still here, been working still!

  • @xuraith
    @xuraith 2 года назад

    I kinda sketched out the same-ish idea, it was some slime that dripped from a crystal stalactite landing on an XP (collectable, buff, boost) whatever and gained sentience and movement and goes on to find more power-ups like jump and attack. So, yes awesome idea I cannot wait to see where yours takes you!

  • @angel-ig
    @angel-ig 2 года назад +1

    Nice to see you back!

  • @DeozWorld
    @DeozWorld Год назад +5

    background elements, like the bushes and trees, shouldn't have lines, or should be less saturated, even if they are on the same layer as the ground, so they won't seem interactive objects, and will make the level design/set ups clearer! :)

  • @fatgamer919fan4
    @fatgamer919fan4 2 года назад +5

    Finally back after half a years

  • @pikkle
    @pikkle 2 года назад +1

    glad to see you back again :D

  • @reed6514
    @reed6514 2 года назад

    Those lil cannon bullets are SO cute

  • @NathanTheCraziest
    @NathanTheCraziest Год назад +2

    That glitch where the player clips through the ground can be fixed easily
    Go to the Rigidbody2D and set collision detection to continuous.
    Also set the Interpolate to Interpolate.

  • @badgraphix9659
    @badgraphix9659 2 года назад +1

    The ground colliding issue has to do with the collider type of the tilemap. You probably have it set to "line" but there is an option to make it solid (basically a bunch of polygons). Also, you should set the collision detection of the player to continuous.

  • @zesh4708
    @zesh4708 Год назад

    My fav part is the jump sound :D

  • @tiredslime4732
    @tiredslime4732 2 года назад +5

    To fix the platform bug, you could have the platform collision be disabled, instead of the player, and then toggle it back on after a bit.

    • @umapessoa6051
      @umapessoa6051 Год назад +2

      Best way of doing it: instead of disabling colliders just ignore collisions using Physics2D.IgnoreCollision and unignore a few frames later, this way a collider can ignore another without disabling, and you can keep enemies on platforms, do local multiplayer and things like that.

  • @LolLol-fk7tt
    @LolLol-fk7tt 2 года назад

    I love the videos like always keep up the great work 👍

  • @ambercooper7596
    @ambercooper7596 5 месяцев назад

    this was hilarious thank you!

  • @user-qc1mc2ly8j
    @user-qc1mc2ly8j 2 года назад +1

    4:00 I just make the camera the player character's child. Quick, easy, and effective. Adding smoothing makes things feel great too

  • @khiemgom
    @khiemgom 2 года назад +1

    good movement mechanic advices dude

  • @pixiri21
    @pixiri21 2 года назад

    Welcome to side project hell, we have a place for you by the fire.

  • @dundy96
    @dundy96 Год назад

    This is so inspiring!

  • @magnuswootton7368
    @magnuswootton7368 Год назад

    I love your videos VERY GOOD TEACHER/RECHEAT.

  • @actually-ax
    @actually-ax 2 года назад

    Did not see this upload coming, especially so late

  • @TheLemonyBard
    @TheLemonyBard Год назад

    I almost feel like Microvania is becoming a sub-subgenre; this game, that short game for the Playdate (which I think the dev even called a “microvania”), Böbl and Nix: The Paradox Relic (both homebrews for the NES), and Finding Xavier are all recent examples of very short, bite-sized Metroidvanias that have powerups that usually boil down to being able to move slightly better than before.

  • @Joxlol
    @Joxlol Год назад

    Haven't learned anything new, but we'll presented. I laughed 😂

  • @Force5_Eye_Dev
    @Force5_Eye_Dev 11 месяцев назад

    marvelous.

  • @luisc9791
    @luisc9791 2 года назад

    Thank you I thought you were done with RUclips and I love your idea

  • @teddieo7647
    @teddieo7647 2 года назад +1

    Good one!

  • @StressHaze
    @StressHaze 2 года назад +1

    Welp. I've rewatched this wayyy too many times. When is the next video coming out ? 8_8

  • @SliverOfStraw01
    @SliverOfStraw01 2 года назад

    New keeper devlog!!!!!!!

  • @lubu682
    @lubu682 2 года назад

    this is a really fun game idea (along with keeper)!
    but be careful to not get sucked into side projects.
    edit: to fix the clipping into the ground issue, disable the platform's collider not the player's

    • @nextProgram
      @nextProgram  2 года назад

      Thanks! I won’t don’t worry. And I actually can’t disable the platform collider because there might be other things sitting on it

    • @lubu682
      @lubu682 2 года назад

      @@nextProgram good :) that’s true... perhaps you could have two colliders with different collision layers, or change the collision layers, idk

    • @nextProgram
      @nextProgram  2 года назад +1

      @@lubu682 yep, that’s exactly what I’m planning👌

    • @lubu682
      @lubu682 2 года назад

      ​@@nextProgram "you may have outsmarted me, but I have outsmarted your outsmarting!"

  • @furushaanrasheedh913
    @furushaanrasheedh913 2 года назад

    love how the game is looking. would be cool if you make the character shoot fireballs

  • @erikaordog8288
    @erikaordog8288 2 года назад +1

    I like the slime 🐙

  • @rakshasharma6656
    @rakshasharma6656 2 года назад +3

    Please add rideable horses in Keeper

  • @orangeleaf36
    @orangeleaf36 2 года назад

    This video will help for my 24Colors project, though my main concern is a better way to make levels.

    • @nextProgram
      @nextProgram  2 года назад

      Cool, let me know if I can help with anything

  • @mayankbhaisora2699
    @mayankbhaisora2699 2 года назад

    It’s good bro 🖤

  • @malavidra
    @malavidra 2 года назад

    ay, I love the idea!

  • @gamedevaki
    @gamedevaki 2 года назад

    5:40 is gold 😂😂😂

  • @Gemukage
    @Gemukage 2 года назад +2

    lastProgram

    • @nextProgram
      @nextProgram  Год назад +1

      💀

    • @Gemukage
      @Gemukage Год назад

      ​@@nextProgram bro really became lastProgram

  • @noface7842
    @noface7842 2 года назад +1

    Mate, It's been 5 months

  • @zymosan99
    @zymosan99 2 года назад

    check out snaliad for a metroidvania that seems similar to this.
    also, the wacky physics of the slime stacking on each other seems cool

  • @sarahschmautz7147
    @sarahschmautz7147 Год назад

    You should add accelleration so it is't so sharp. Great game!

  • @DevNugget
    @DevNugget 2 года назад +1

    Soon... this totally small side project will take all your time and keeper will be left in the corner all by itself with no love

    • @nextProgram
      @nextProgram  2 года назад

      Nah I haven’t touched this project in months, I mostly work on Keeper. I’ll come back to this one once I finish

    • @DevNugget
      @DevNugget 2 года назад

      @@nextProgram oke, and I was just joking :p

  • @andrebertier
    @andrebertier 2 года назад

    Use a platform effector to achieve the jump down from a plaform. It works well.

  • @thatboxlion
    @thatboxlion 9 месяцев назад +1

    If you haven’t solved the semisolid bug yet, I’d suggest having the platforms collider turn of, not the players.

  • @Liloplayzz
    @Liloplayzz 2 месяца назад

    What game engine do you use?

  • @romulusnuma116
    @romulusnuma116 2 года назад

    High tier enemy designs

    • @nextProgram
      @nextProgram  2 года назад

      I feel like this is sarcastic but I’ll take it as a compliment lol

    • @romulusnuma116
      @romulusnuma116 2 года назад

      @@nextProgram Nope completely sincere

  • @vincentpresscod7531
    @vincentpresscod7531 Год назад

    Uh, damn it. I'm making a game with this exact name.

  • @goldencookie5456
    @goldencookie5456 2 года назад +87

    Please don't squash and stretch pixel art. A part of what makes pixel art appealing is that the pixel sizes remain unchanged and consistent. If you wanna add life, animate it by making a pixelated animation.

    • @notabot3236
      @notabot3236 Год назад +53

      Or, do squash and stretch because it's cute and fun.

    • @bloo_ya
      @bloo_ya 11 месяцев назад

      yeah but maddy did it right@@fighthaver2136

    • @kayfall99
      @kayfall99 11 месяцев назад +2

      Or put a pixel chaser to mask it

    • @ArunWills7
      @ArunWills7 10 месяцев назад +2

      🤓

    • @nuggetschannelcz
      @nuggetschannelcz 10 месяцев назад +2

      How would you do a pixel animation with such a few pixels - > nonsense

  • @t-rexofmen7206
    @t-rexofmen7206 2 года назад

    You sound like my sophomore math teacher

  • @amrakarmaMisophoniac
    @amrakarmaMisophoniac Год назад

    Currently building my first Metroidvania. Right now parallax scrolling & my save system are my biggest hurdles right now. Ugh.

  • @FatherF00dYT
    @FatherF00dYT 2 года назад +2

    Guys imma go out on a limb here and say he died I think the arthritis from coding to much killed him

  • @nesraspongx58
    @nesraspongx58 2 года назад

    isn't disabling the collider of the PLATFORM a better way to do it in one way platforms ??? or is there some reason you aren't doing it

  • @babasheep2828
    @babasheep2828 2 года назад +1

    Hey! Great video! I dont know if this is the issue, but at 5:00 you talk about the issue with the cliping, and I just wanted to know if the players Rigidbody collision type is set to Continous and not Discrete. That could be the issue. Anyways, have a nice day!

    • @nextProgram
      @nextProgram  2 года назад +1

      Thanks! Yep it is set to continuous, the problem was that the collider was being deactivated but I’ve actually found a solution since then

    • @babasheep2828
      @babasheep2828 2 года назад

      @@nextProgram yay!

  • @makeitsogames
    @makeitsogames Год назад

    Where are you? Hope everything is ok. I love your content.

  • @beastmase7983
    @beastmase7983 2 года назад

    What program do you use?

  • @lubu682
    @lubu682 2 года назад

    7:01
    *_fine... I'll do it myself._*

  • @bbradleyjoness
    @bbradleyjoness 2 года назад +4

    post a new videoooooooooooooo

  • @kainaris
    @kainaris 11 месяцев назад

    I want to play this

  • @DefecTec
    @DefecTec 2 года назад +1

    Any updates for keeper?

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. 6 месяцев назад

    support

  • @michaeledwards6890
    @michaeledwards6890 Год назад

    Appreciate your videos as im on the same skill level as you, im better at the art than i am coding though, that i struggle with for hours to get it right lol

  • @ami7mina
    @ami7mina 2 года назад +1

    what. a . cute. game.

  • @Yokulovescake
    @Yokulovescake 2 года назад +1

    Wow, is that godot

  • @cooc643
    @cooc643 2 года назад +2

    Love these vids! Just please dont become dani with repetetive memes instead of actual developing

    • @nextProgram
      @nextProgram  2 года назад

      What do you mean exactly?

    • @cooc643
      @cooc643 2 года назад +1

      @@nextProgram Dani was great back when he made karlson, he had a personality and it was really fun and interesting watching him make the games. Nowadays he makes the same jokes about milk, thicc, communism and unity particle system while ear raping. I just hope you will keep being you and make games because it really is enough :)

    • @nextProgram
      @nextProgram  2 года назад +2

      @@cooc643 oh got it. Sounds good, I won’t!

  • @djlclopez128
    @djlclopez128 2 года назад +1

    ...did nextProgram die? No vid for 4 months.

  • @shinkouhai919
    @shinkouhai919 2 года назад

    in 1:45 easy solution go rigibody2d set contrast rotation to be locked and done.

  • @wiesiolak
    @wiesiolak 2 года назад

    1:44 i suggest You to learn new input system 😁 movement will take few lines of code, and You can base on events instead of update, what is better for optimization 😉

    • @nextProgram
      @nextProgram  2 года назад

      Which new input system are you referring to?

    • @wiesiolak
      @wiesiolak 2 года назад

      For example Brackeys mentioned this input system. His tutorial is little bit out of date, so I leave the link for more actual ;) good luck buddy!
      ruclips.net/video/yRI44aYLDQs/видео.html

  • @10tenore90
    @10tenore90 2 года назад

    Oh no every1 knows what a "side project" does to programmers

  • @lukasbuchelpk
    @lukasbuchelpk 2 года назад +1

    no u

  • @brucelee7782
    @brucelee7782 Год назад

    where's the source code yalllllllllllll

  • @aboodispam
    @aboodispam 2 года назад

    where are you!

  • @AnonDev3
    @AnonDev3 Год назад

    what happened buddy

    • @nextProgram
      @nextProgram  8 месяцев назад

      Back from the dead now!

  • @Uni1x
    @Uni1x 2 года назад

    Its off brand terraria pretty much

  • @masterwolves7042
    @masterwolves7042 2 года назад

    yo

  • @ja3ms
    @ja3ms Год назад

    dawg what happened to the content

  • @JimiCanRead
    @JimiCanRead Год назад

    What happened to this guy

  • @dexiedoo_octo
    @dexiedoo_octo 9 месяцев назад

    Pleeease do not squash and stretch pixel art it hurts my soul it looks so off

  • @ComfieDev
    @ComfieDev 2 года назад

    LOL, please fix that squash & stretch. Other than that this looks quite cool!

  • @RhysChristian490
    @RhysChristian490 Месяц назад

    This doesn’t look good, pal.

  • @jonaslemonkey8673
    @jonaslemonkey8673 Год назад +1

    STOP FUCKIGN STRETCHING PIXELART IM LITTERALLY DYING IT LOOKS SO BAD

  • @robloxboitallent3599
    @robloxboitallent3599 Год назад +2