Halo 2 level made in 24 hours
HTML-код
- Опубликовано: 27 авг 2024
- I enjoyed making this quite a lot! I actually plan on making more of them and maybe making a little map pack with more 24 hour levels. I even decided to include a narrative, since if I got a couple request for more narrative driven levels. Be careful what you wish for!
If you you are interested in making a 24 hour Halo 2 level let me know!
Yeah H2 mods, nice !
This is where Halo modding peaks.
LOLOLOOLOLLOLOL. Nice, maybe add in Arby as a companion next time so we can hear them banter back and forth.
I plan on adding him in a couple of the levels I have made!
MS Sam / Arby n Chief voices! Truly we have come full circle.
If you're feeling really ambitious, maybe you can get Chief's adventure on board Truth's Keyship out of the damn comics and into campaign!
I am planning about making a level onboard the Keyship, but I don't think it will follow the events in the comics
Any plans for a custom BSP tutorial for H2? The only ones I can find are for CE and H3
I might be able to make one when I have some more free time on my hands! Halo 2 mapping workflow is very similar the as Halo 3 tho. Porting the map into engine works the same as Halo 3, but I believe Halo 2 does have lower maximum poly counter. There are some things in Sapien that are slightly different, like how AI is set up
@@skurly8689 Seconding that tutorial request, it would be a HUGE help and Halo 2 modding is very underrepresented in its current state. I've been able to make custom/modified bipeds and whatnot in Blender but mapping's still very alien to me. The Source engine spoiled me for 10 years so mapping in a modelling program has been pretty hard for me to wrap my head around
Hey, I’d love to work on some custom halo maps with you. I’m not sure how to reach you!
Hello! You can probably best reach me on one Discord. Are you in one of the Halo modding servers? My username there is Skorly
@@skurly8689 I’ll find ya there.
Tutorial plz
I might make one when I have some more free time! You should be able to follow Halo 3 mapping tutorials, and apply what you've learned to the Halo 2 toolkit. They have a very similar workflow