Best grab and go perks in my opinion. a) Befriend - for troublesome vassals (60 positive opinion modifier) and recruitment tool (claimants,knights, courtiers with congenital traits and good stats individuals). Friends can also help in hostile schemes. In my opinion the most op perk. b) Scientific - must have if your character is the cultural head. If not don't bother. c) Groomed to rule - I pick this in the poor health stage of my character. Helps boost your heir main stat. Reset perk and pick it again to get up to 6 stats. d) Golden Obligations - Must have if you are dynasty head or intrigue character. Dynasty head have weak hook on every dynasty member. Imagine most of your dynasty members were rulers. Easy gold. e) Like Weeds in the Garden - If your character's religion is polygamous don't bother with this perk.
TheSocialStreamers Bellum Justum is a must have in early play through when you expand your territory. I dont have shortage in prestige in mid and late medieval eras because i establish an empire or kingdom and i have good splendor and genrate good prestige at that time. It is a not a must have in all of your characters.
Amen, I thought for sure these two would be on here. I would only add Scholar (and in particular, Learn On The Job and Scholarly Circles) as a fantastic way of padding your stats. 20% of each of your stats just can't be beat.
There is a perk that allows you to make friends (in the diplomatic lifestyle) . Its very use full bc down that perk tree there is one that gives you 2 abilities per friend. Then there is another that gives 1 abilitie per child, so if you combine it with the fertility perk, you can easily get 30+ in every ability
@Split Dimension it was fixed because it was overpowered. It gives you a max of 10 points if you get 5 friends. A few months ago you could stack infinite friends, so infinite x2 points
i have commonly: Golden Obligations - extra income from hooks Meritocracy - claim throne Large Levies - only until i haven't great numbers Like Weeds in Garden - big dynasty is profitable Organized March - faster army, Hit and Run or Parthian Tactic - great boost for preferred units. I like to avoid Kidnapper, because its easy win game :D
For everyone starting with an unreformed pagan faith one of the most important perks is Prophet, as it reduces the cost of reforming faith. As one cannot adopt feudal ways without reforming the faith, getting this perk is absolutely crucial for Slovianskan, Vidilist, etc. rulers.
I would have Flexible truces easily in the top 3. Even low diplomacy characters benefit from it's prerequisites (Thoughtful and Adaptive Traditions), and the ability to repeatedly chip away at land you have claim on as long as you have enough Piety/Prestige with effectively no consequence is insanely powerful.
The romance perks in martial work well too. You can boink an emperor's daughter without marriage ( only if she's an heir I'd do it). I did it with the byzantines and now my dynasty is in the byzantine empire
For most of the game, I find a 3 perk investment in the first Diplomacy tree (Diplomat) to be super useful. Thoughtful is huge, really helps to knock the head off of a faction by getting that double favour from a gift. Pair that with a sway scheme and they aren't a problem for very long. Taking Ducal Conquest has some limited utility, but its necessary to get to Forced Vassalage, probably the trait I've gotten the most use out of; really great for expanding at most stages other than the very late game!
Huge boost to "Golden Obligations" is the first perk in the Intrigue - Schemer Tree: "Truth is Relative" fabricate hooks when you're not busy trying to murder other rulers and just keep raking in gold. You can even get strong hooks out of it. I've gotten 3 strong hooks on fairly young Kings, a cool 50-150 gold each (so 150 - 450 total) every 10 years with no effort is nice. On top of getting the extra gold from kids and the other hooks you pick up along the way. It's great for "build tall" strategies as you reduce the likelihood of aggressive wars against you as a biproduct a lot of the time.
I thought patch 1.1 made it so it's virtually impossible for you to kidnap someone you've declared war on. It's no longer the guaranteed "I win" button it used to be. I also don't find Bellum Justum to be all that useful. In my experience with playing mostly feudal governments, it's not the prestige/piety costs which are the limiting factor in whether to declare war. Your claims, your money and the strength of the enemy are much more important considerations. In terms of applicability for most characters regardless of their playstyle, I like both Groomed to Rule (free stats for your kids are good and you can double-dip if you reset your perks) and Know Thyself (knowing when you're gonna die and having a year to prep for your heir's succession is extremely valuable).
I think Friendly Counsel is op and frankly the strongest perk in the game (worth the time commitment) it gives you 2 random stats for every friend so if you just spam friends you can have over 100 perk points total easily
@@TheSocialStreamers you need 7 points so it’s a while but you can start building friends with one, also friends can’t revolt against you but yes probably it’s just very helpful for stability also they nerfed kidnapping because they didn’t want people to auto win wars all the time
golden obligations is really strong. when i start as a new baron, i can look for hooks at other councils and then get so much money that ill just rush every building in all of my cities without pause
You mean start as a count?! You can't start at the baron(basically mayor of a town) level! Edit: At least you can't start that low without using mods! There might be some mods that allow you to be a baron but I don't know why you would want to do that!
Personally I'd put This is MY Domain over Golden Obligations. It's only one more perk point (though you have to pick up Golden Obligations along the way), and can be used all the time, while Golden Obligation relies on hooks, of which you may not have that many and fabricating them often costs the money you'd get out of it. While This is MY Domain has some negative effects, I've yet to see those actually cause any trouble, and meanwhile the perk allows you to make thousands of gold per lifetime.
I tried "Truth is Relative" with "Golden Obligations"! "TiR" allows you to fabricate hooks so you can then sell them with "G.O.", though I think it might be. or have been, bugged because BOTH times I tried to Fabricate Hooks my plot was IMMEDIATELY discovered even though my chance of success and secrecy was 95%, one of the times I was even known to be the one behind the scheme! But Golden obligations can be REALLY strong in the right situations but it can be equally as worthless if you don't have courtiers that are making money, they can't pay if they don't have money! It also might be better to use House/Dynasty Head hooks to change a vassals contract, if they are your vassal that is because then they will always be giving you more money, or more troops if you need those more!
Am i able to use perks of a lifestyle which i changed ? For example i have the abduct perk in intrigue and i change my focus to stewardship can i still kidnappe peoples
I'd put golden Obligations at number one. The amount of money you make is ridiculous. Early game that means you can fully upgrade all your buildings, create all the titles you want, and be able to come out of debt quickly if you get bombarded by wars requiring mercenaries (which happened alot). Also, I don't find claim title all that OP. For example, its really easy to have your dynasty inherit the kingdom of west francia in 867 and then claim their titles as dynasty head in a couple generations, though I find keeping them around as renown farms is better. In my own playthrough, my daughter married matrilienally to the French King's son's second son Carloman (I killed his first son), and had two son's with him, who I ended up claiming the empire of italy off after their father died and divided the empire of france.
First, Large Levies is crap. Levy units are slightly (but only slightly) better than garrison units, but they suck. And not just in CK3, but in general. Peasant Militia suck in Total War: Medieval 2, peasants (I guess you might could maybe argue they are good at digging up moats, but pikemen or swordsmen have higher defense, so they last longer at moat digging) suck in Lords of the Realm, and militia suck in real life (see Camden, and at the Battle of Cowpens, Daniel Morgan used the militia's propensity to flee at anything to his advantage). This video is pretty old, considering #1 is an exploit that was fixed like a week after CK3 came out. My list would be: #5 Meritocracy (same reason as yours, great if you have a liege, beyond useless if you don't) #4 Planned Development (Useless if you aren't the culture head, but if you are, it is great) #3 Golden Hook (Useful, but you forgot to mention that you can't get any money if the person you have a hook on has no money) #2 Fabricate Hook (Extremely helpful, especially on a foreign ruler with Golden Obligations) #1 Commission Epic (Increases Prestige gain, renown, and possibly piety, plus giving a high learning character) Honorable mention goes to Befriend, which not only adds an opinion modifier, but also makes a character more likely to do something, even over the opinion modifier.
I think you mean planned cultivation. Not planned development. I don't understand why you'd pick commission epic as your #1. I don't need prestige that much and the perk is 6 perks deep in the tree. Assuming it takes 3 years per perk, then that's 18 years of your life.
@@AAGREEDYFISH Why? As I pointed out, it's a lot of prestige. And depending on events in the epic and how you start it, there's lifestyle XP, renown, piety, useful modifiers, and maybe more. Plus it adds a good learning (anywhere from 14-16 learning) courtier. And with the right traits and perks, you can get that number to about 3 or 4 years easily. I personally think it's worth it even being so deep in the tree. And it's not like the prerequisites are useless, either. Offer Vassalage is useful (negates the base reluctance on vassalage acceptance somewhat), and the prestige gain from knights, dread, and powerful vassals is always nice. The only ont that's a miss for me is the Sway scheme power increase, since I spend most of my time befriending, rather than swaying anyway. But in RUclips videos I've watched, even that one could help.
@@edwardcollins8102 "A lot of prestige" is not a good rationale to invest that much into it. If you're a tribal government, then I suppose that would make sense. But tribal governments should eventually be changed into either fuedal or clan governments. And there are other governments in CK3 too. If I'm playing as HRE or even any faction with an abrahamic faith for example, I would rather get more piety than more prestige. And even then, I would rather get perks in the martial lifestyle, not the diplomacy lifestyle, if I'm playing as a tribal government. Your other reasons are also pretty bad. Offer vassalage is not useful. If I play as a tribal government, I subjugate. If I play fuedal, then I go on holy wars. Not convinced that it should be #1, tbf.
@@AAGREEDYFISH the lot of prestige is secondary. The primary benefit is the renown gain. That perk opens up one of the most versatile events in the game. Other things that could be gotten are advantage modifiers or claims or feudal taxes raised. I think it is the best perk in the game, and worth going that deep in the diplomacy tree for. ESPECIALLY if you go early and use the renown gain from a couple (maybe a few more) for the Earning Respect perk in the Glory dynasty perk tree (although THAT isn't worth it).
@@edwardcollins8102 That is clearly not true. Renown does not increase advantage, make claims available, nor increase feudal tax. You could make an argument that prestige increases tribal tax by every tier in level of fame. In which case, that would be a rationale for prestige, not renown. ck3.paradoxwikis.com/Dynasty#Renown None of your reasonings for commission epic make any sense, friend. Not trying to be mean, ofc. I just want you to explain why it is #1.
Best grab and go perks in my opinion.
a) Befriend - for troublesome vassals (60 positive opinion modifier) and recruitment tool (claimants,knights, courtiers with congenital traits and good stats individuals). Friends can also help in hostile schemes. In my opinion the most op perk.
b) Scientific - must have if your character is the cultural head. If not don't bother.
c) Groomed to rule - I pick this in the poor health stage of my character. Helps boost your heir main stat. Reset perk and pick it again to get up to 6 stats.
d) Golden Obligations - Must have if you are dynasty head or intrigue character. Dynasty head have weak hook on every dynasty member. Imagine most of your dynasty members were rulers. Easy gold.
e) Like Weeds in the Garden - If your character's religion is polygamous don't bother with this perk.
You don’t rate bellum justum?
TheSocialStreamers Bellum Justum is a must have in early play through when you expand your territory. I dont have shortage in prestige in mid and late medieval eras because i establish an empire or kingdom and i have good splendor and genrate good prestige at that time. It is a not a must have in all of your characters.
Groomed to Rule and Pedagogy
Amen, I thought for sure these two would be on here. I would only add Scholar (and in particular, Learn On The Job and Scholarly Circles) as a fantastic way of padding your stats. 20% of each of your stats just can't be beat.
There is a perk that allows you to make friends (in the diplomatic lifestyle) . Its very use full bc down that perk tree there is one that gives you 2 abilities per friend. Then there is another that gives 1 abilitie per child, so if you combine it with the fertility perk, you can easily get 30+ in every ability
Hability = ability.
@@bozo5632 Thank you
@Split Dimension it was fixed because it was overpowered. It gives you a max of 10 points if you get 5 friends. A few months ago you could stack infinite friends, so infinite x2 points
weird that ur whole vid is blurry lol
i have commonly:
Golden Obligations - extra income from hooks
Meritocracy - claim throne
Large Levies - only until i haven't great numbers
Like Weeds in Garden - big dynasty is profitable
Organized March - faster army,
Hit and Run or Parthian Tactic - great boost for preferred units.
I like to avoid Kidnapper, because its easy win game :D
Time stamps and this would have been perfect. Earned my sub!
i beg to disagree, vassal levies bonus is shit, man at arms are so powerfull it makes levies useless
For everyone starting with an unreformed pagan faith one of the most important perks is Prophet, as it reduces the cost of reforming faith. As one cannot adopt feudal ways without reforming the faith, getting this perk is absolutely crucial for Slovianskan, Vidilist, etc. rulers.
I would have Flexible truces easily in the top 3. Even low diplomacy characters benefit from it's prerequisites (Thoughtful and Adaptive Traditions), and the ability to repeatedly chip away at land you have claim on as long as you have enough Piety/Prestige with effectively no consequence is insanely powerful.
I agree that it is a really powerful perk but there is a large time investment for it.
All truces are flexible if your dagger is sharp enough
The romance perks in martial work well too. You can boink an emperor's daughter without marriage ( only if she's an heir I'd do it). I did it with the byzantines and now my dynasty is in the byzantine empire
For most of the game, I find a 3 perk investment in the first Diplomacy tree (Diplomat) to be super useful. Thoughtful is huge, really helps to knock the head off of a faction by getting that double favour from a gift. Pair that with a sway scheme and they aren't a problem for very long. Taking Ducal Conquest has some limited utility, but its necessary to get to Forced Vassalage, probably the trait I've gotten the most use out of; really great for expanding at most stages other than the very late game!
Huge boost to "Golden Obligations" is the first perk in the Intrigue - Schemer Tree: "Truth is Relative" fabricate hooks when you're not busy trying to murder other rulers and just keep raking in gold. You can even get strong hooks out of it. I've gotten 3 strong hooks on fairly young Kings, a cool 50-150 gold each (so 150 - 450 total) every 10 years with no effort is nice. On top of getting the extra gold from kids and the other hooks you pick up along the way. It's great for "build tall" strategies as you reduce the likelihood of aggressive wars against you as a biproduct a lot of the time.
I thought patch 1.1 made it so it's virtually impossible for you to kidnap someone you've declared war on. It's no longer the guaranteed "I win" button it used to be. I also don't find Bellum Justum to be all that useful. In my experience with playing mostly feudal governments, it's not the prestige/piety costs which are the limiting factor in whether to declare war. Your claims, your money and the strength of the enemy are much more important considerations.
In terms of applicability for most characters regardless of their playstyle, I like both Groomed to Rule (free stats for your kids are good and you can double-dip if you reset your perks) and Know Thyself (knowing when you're gonna die and having a year to prep for your heir's succession is extremely valuable).
Truces seem to be the most limiting factor for me most of the time!
I think Friendly Counsel is op and frankly the strongest perk in the game (worth the time commitment) it gives you 2 random stats for every friend so if you just spam friends you can have over 100 perk points total easily
How long does it take to get that perk though? Where would you put it on the list? Ahead of kidnapper?
@@TheSocialStreamers you need 7 points so it’s a while but you can start building friends with one, also friends can’t revolt against you but yes probably it’s just very helpful for stability also they nerfed kidnapping because they didn’t want people to auto win wars all the time
@@theskyisfalling_6849 it still works for me. It just freezes sometimes.
The health tree in learning is good. You live longer, gets less sick, etc.
if I've learned something about ck3 is that this truly is a game in which multiple strategies are viable: this wouldn't be my list at all.
yeah this list is crap
golden obligations is really strong. when i start as a new baron, i can look for hooks at other councils and then get so much money that ill just rush every building in all of my cities without pause
You mean start as a count?! You can't start at the baron(basically mayor of a town) level!
Edit: At least you can't start that low without using mods! There might be some mods that allow you to be a baron but I don't know why you would want to do that!
Personally I'd put This is MY Domain over Golden Obligations. It's only one more perk point (though you have to pick up Golden Obligations along the way), and can be used all the time, while Golden Obligation relies on hooks, of which you may not have that many and fabricating them often costs the money you'd get out of it. While This is MY Domain has some negative effects, I've yet to see those actually cause any trouble, and meanwhile the perk allows you to make thousands of gold per lifetime.
In my first ck3 as Wallachia I offered myself as a vassal to the Byzantines and then used meritocracy to take the emperor title.
I tried "Truth is Relative" with "Golden Obligations"! "TiR" allows you to fabricate hooks so you can then sell them with "G.O.", though I think it might be. or have been, bugged because BOTH times I tried to Fabricate Hooks my plot was IMMEDIATELY discovered even though my chance of success and secrecy was 95%, one of the times I was even known to be the one behind the scheme!
But Golden obligations can be REALLY strong in the right situations but it can be equally as worthless if you don't have courtiers that are making money, they can't pay if they don't have money! It also might be better to use House/Dynasty Head hooks to change a vassals contract, if they are your vassal that is because then they will always be giving you more money, or more troops if you need those more!
I think in the Military Gallant tree, the third left one is also pretty useful, if your wife is good
Am i able to use perks of a lifestyle which i changed ? For example i have the abduct perk in intrigue and i change my focus to stewardship can i still kidnappe peoples
the only one i always pick is pedagogy. thats 9 skill points for your heir for nearly free
If u swap from the stewardship lifestyle to say, the martial lifestyle, do the perks u added from the stewardship lifestyle stay active?
Yes
Obligatory comment. Very nice and concise various.
How do you earn perks ?
I'd put golden Obligations at number one. The amount of money you make is ridiculous. Early game that means you can fully upgrade all your buildings, create all the titles you want, and be able to come out of debt quickly if you get bombarded by wars requiring mercenaries (which happened alot).
Also, I don't find claim title all that OP. For example, its really easy to have your dynasty inherit the kingdom of west francia in 867 and then claim their titles as dynasty head in a couple generations, though I find keeping them around as renown farms is better. In my own playthrough, my daughter married matrilienally to the French King's son's second son Carloman (I killed his first son), and had two son's with him, who I ended up claiming the empire of italy off after their father died and divided the empire of france.
I get that, but is it as good as being able to kidnap someone for an easy win? You don’t need mercenaries if you can just take them prisoner.
Much like some of these perks, 4 videos in 1 month is better than 3 videos in one month. No need for applause.
Technically we’re consistently inconsistent so that should count for something.
The thing about schemes is that I more often fail 95% success than anything
sorry but this is a really bad list, the best perk in the game is Sanctioned Loopholes by a LONG shot, some perks here were decent but not top tier.
You really have chosen the worst perks of all
First, Large Levies is crap. Levy units are slightly (but only slightly) better than garrison units, but they suck. And not just in CK3, but in general. Peasant Militia suck in Total War: Medieval 2, peasants (I guess you might could maybe argue they are good at digging up moats, but pikemen or swordsmen have higher defense, so they last longer at moat digging) suck in Lords of the Realm, and militia suck in real life (see Camden, and at the Battle of Cowpens, Daniel Morgan used the militia's propensity to flee at anything to his advantage).
This video is pretty old, considering #1 is an exploit that was fixed like a week after CK3 came out.
My list would be:
#5 Meritocracy (same reason as yours, great if you have a liege, beyond useless if you don't)
#4 Planned Development (Useless if you aren't the culture head, but if you are, it is great)
#3 Golden Hook (Useful, but you forgot to mention that you can't get any money if the person you have a hook on has no money)
#2 Fabricate Hook (Extremely helpful, especially on a foreign ruler with Golden Obligations)
#1 Commission Epic (Increases Prestige gain, renown, and possibly piety, plus giving a high learning character)
Honorable mention goes to Befriend, which not only adds an opinion modifier, but also makes a character more likely to do something, even over the opinion modifier.
I think you mean planned cultivation. Not planned development.
I don't understand why you'd pick commission epic as your #1. I don't need prestige that much and the perk is 6 perks deep in the tree. Assuming it takes 3 years per perk, then that's 18 years of your life.
@@AAGREEDYFISH Why? As I pointed out, it's a lot of prestige. And depending on events in the epic and how you start it, there's lifestyle XP, renown, piety, useful modifiers, and maybe more. Plus it adds a good learning (anywhere from 14-16 learning) courtier.
And with the right traits and perks, you can get that number to about 3 or 4 years easily. I personally think it's worth it even being so deep in the tree.
And it's not like the prerequisites are useless, either. Offer Vassalage is useful (negates the base reluctance on vassalage acceptance somewhat), and the prestige gain from knights, dread, and powerful vassals is always nice. The only ont that's a miss for me is the Sway scheme power increase, since I spend most of my time befriending, rather than swaying anyway. But in RUclips videos I've watched, even that one could help.
@@edwardcollins8102 "A lot of prestige" is not a good rationale to invest that much into it. If you're a tribal government, then I suppose that would make sense. But tribal governments should eventually be changed into either fuedal or clan governments. And there are other governments in CK3 too. If I'm playing as HRE or even any faction with an abrahamic faith for example, I would rather get more piety than more prestige. And even then, I would rather get perks in the martial lifestyle, not the diplomacy lifestyle, if I'm playing as a tribal government.
Your other reasons are also pretty bad. Offer vassalage is not useful. If I play as a tribal government, I subjugate. If I play fuedal, then I go on holy wars.
Not convinced that it should be #1, tbf.
@@AAGREEDYFISH the lot of prestige is secondary. The primary benefit is the renown gain. That perk opens up one of the most versatile events in the game. Other things that could be gotten are advantage modifiers or claims or feudal taxes raised. I think it is the best perk in the game, and worth going that deep in the diplomacy tree for. ESPECIALLY if you go early and use the renown gain from a couple (maybe a few more) for the Earning Respect perk in the Glory dynasty perk tree (although THAT isn't worth it).
@@edwardcollins8102 That is clearly not true. Renown does not increase advantage, make claims available, nor increase feudal tax. You could make an argument that prestige increases tribal tax by every tier in level of fame. In which case, that would be a rationale for prestige, not renown.
ck3.paradoxwikis.com/Dynasty#Renown
None of your reasonings for commission epic make any sense, friend. Not trying to be mean, ofc. I just want you to explain why it is #1.