I hope this clears the air about levies, army quality, educating kids, and all the other little things that might otherwise slip by! And it's all 1.1.2 tested.
Until this video, I had no idea you could directly choose child education from a menu. I thought education was determined solely by your guardian. And I was continually baffled by it. Thanks for the enlightenment!
education is fucked up, needs serious rework. For example, I put Diplomacy focus, I pick a guardian with high learning and some of the traits I hope my kid will get, but in the end I get a kid with Intrigue traits, a sinner, and average Skill. Great fucking game.
"Da Zhoor". That's how you pronounce de jure, not "da jury". Say it one thousand times and you'll be .0001% less of an idiot. A small start, to be sure, but in about 10 million years you should be close to average human intelligence.
I had NO idea even after hundreds of hours in the game that 'war for kingdom' allowed you to take territory outside the war target! Really glad I watched this.
I was super confused when I was fighting for kingdom of italy against the byzantine empire and I ended up getting constantinople for war score and then it became mine.
I didn't know that either, cause I only ever got the War Goal when I declared war, and I play with a Shattered World mod, so rarely get to fight actual kingdoms, and when I do fight Kingdoms, I just wipe them out and conquer everything to 100% anyways in most cases unless sick and tired of going to war after war for land and doing 8 wars at once to absorb 8 mini nations into me. Honestly, it Sucks it doesn't work like EU4, where you can forcefully take any land you occupy with each piece of land costing a warscore %. It's annoying as fuck when you fight someone that had only tiny bits of different dutches and even tho it's kingdom size with 10 pieces of land, it's really only 2 pieces from 5 dutchies and not even classed as a full kingdom. There is also a drawback of that you can only do a Kingdom Conquest once in your ruler's lifetime. So if he's long lived, you get fucked over massing land easily.
Small tip: when the enemy army is split over multiple provinces, attack the stack with the weakest commander. The commander in charge seems to be "locked in" when the battle starts, and the reinforcements won't change that. Same applies in reverse: if you're being attacked, switch your commanders around so that the best one is in the stack that gets hit first.
does anyone know a mod or something that fixes this type of flaw? something that simulates the commander travelling to the other army instead of instantly teleporting?
I had a 64 year old go beserker, kill over 100 people in a battle and "ripped the head off count Olaf". I was thinking "chill dude" you are to old for that shit.
Beware of going on a hunt when you know there is a murder plot against you or one of your courtiers, as going hunting can trigger the assassination early. I nearly lost my character and my heir because the plotter trying to kill my heir attacked us while we were alone. It was a good thing I had decent prowess.
@@jaderal number one difficulty in this game : killing your sons except one, to protect your glorious conquests from stupid inheritance laws :p You go hunting, you force your son as a champion in a small army and go on suicide missions, never marry him to prevent him from bringing a grandson to the equation... Still looking for other ways to stop getting Charlemagned every 20 years :p
Diplomacy: forced vassalization is trash due to the realm size limit, but Befriend+Flatterer+Friendly Counsel is OP, essential to keep a large empire together.
Actually it is very good when you are just trying to expand your territory. You can easily revoke titles after you vassalize them (provided you have the necessary crown authority)
@@loungekiller Yeah, but it only works on independent rulers with a small territory, and those you can usually just conquer anyway with de jure, or pushing someone's claim, or just having you priest fabricate a claim - if you have a decent one he can get a few counties in that many years. Hell, a lot of times they will just accept vassalization without a even war. Where it would really be useful - to vassalize kings as an emperor - it just doesn't work.
Dude this is easily the best guide ive ever listened to. Very well structured, clear voice, explanations and use of examples insanely well put together. This is work
This is insane; nearly 200 hours in myself, multiple playthroughs already achieved but this video highlighted something I didn't even know was controllable; a child's education. I knew you could assign tutors but I had NO idea you could predestine exact fields of emphasis. This is literally a game changer and want to explore this more in depth now. Thank you so much for pointing this out. It's not even that obvious in this game, especially with its unbelievable amount of information to pour over.
befriend scheme is one of the perk i get first, as they can use as a tool to invite knights from the pool to your court. It's also one of the thing that you can constantly do in your intrigue panel rather than just swaying as befriend is much powerful. When you have enough friends and done unlocking all the important perks, you can go for the friendly counsel and it boosts up your skills base on the number of friends you have made.
I see so many streamers/letsplayers mess up with #3 (or at least, the part about forbidding a character from being a knight) and it's sooo frustrating to watch them complain (and some even act like it's the game's fault) when their heirs and talented councilors keep dying off. Stop putting them on the front lines of the army, dummy!
What Do you mean Jorge doesn't belong on the battlefield? just because he's 49 and hasn't so much as seen a sword in his life doesn't mean he's completely defenseless against seasoned warriors........
Friendly Counsel is one of the most powerful perks - every friend you have grants you a few random skill points. You can rack up dozens of friends in a lifetime and could wind up with all your skills at 20+ with little effort.
Same. It seems that the first army you raise will always include all knights and men-at-arms (and these will always arrive immidiatly no matter how far from your capital the rally point is), no matter if it is raise all or raise local. You can raise a real elite army this way, with very few levies, but all the good stuff.
This episode was really helpful for me. I hadn't twigged yet that levies were just cannon-fodder and I should focus on my men-at-arms. Thanks for the info!
Yeah I learned that after trying to conquer England. The mostly levy army was devastated, but the knighted and MaA equipped army stood up and smashed the Anglo Saxon at every turn, even when they outnumbered me. Also, troop matching helps. If they mostly have heavy infantry, go skirmishes, mostly skirmishes go bowman, mostly horses use the pikes.
You can also split the army a few times. One of the resulting groups will be "raising" troops and can be left to it, and the rest can be merged and marched out.
I think diplomacy tree is op skill tree. Befriend schemes does prevent vassals from creating faction. It also can be used as a recruiting knights and skillful individuals. Also improves opinion of troublesome vassals because it gives 60 positive opinion. Below the befriend perk, there's stress reduce perk based on the number of your friends and also perk that gives skill points based also on the number of your friends. I get zero stress in every contradicting decision i make. Befriending appropriate people can become agents in hostile schemes and also helps in marriages. It also can get you an alliances. Befriend is way better than abduction. I choose diplomacy skills over intrigue. August skill tree is op as well. Getting high in prestige and also bonus on higher the fame.
Didn’t have any problems with stress management whatsoever. There are so many options to lower your stress that I didn’t get even to “level 1” with any of my rulers through several centuries.
Валентин Домбровский yup i agree with you in that but in my playthrough i accumulate more stress on my choices (like killing heir of kingdom gave 45 stress)than decisions to relive stress(feast and hunt). It is nice to have zero stress when stress presented in one of the choices. Also i got zero stress on resetting perk.
Don't forget that friend relations give a ton of skill points if you start befriending people early on. Also, the perk below that gives skill points for children as well. It's quite op if you manage to have many children and friends. My last ruler had 15 children and 9 friends, giving him 33 extra skill points!
As an Emperor you can also befriend unlanded claimants to foreign Kingdoms, invite them to your court and then press their claim in war. They'll become you vassal and love you even more.
Every peasant rabble is a free general :) I wonder where they get these highly skilled peasants and why I can't just recruit them normally. Maybe it's a "you have to prove your worth by defeating me in battle" kind of deal.
Peasant rabble leaders in my experience always have prowess over 20, and are usually pretty young (early 20's). They're free generals, so I like to keep new counties with low control for a while, then do either Increase Control or Change Faith.
So id like to amend one thing here. Dont rely on levies/ invest in levy oriented buildings in your own lands. If you want to pacify potentially troublesome vassals, invest in as many of those levy buildings and gold generating buildings as possible so you can profit off of their dues to you without having any potential buffs towards their men-at-arms regiments.
To Raise only a fraction of your army, just set the Game on slow speed. Call Hole Army (Knights and Man at Arms are instant called) and Levis will drop in Day by Day. So let the Army rise some day to the needed Number and then Right Control Click send out that army. This will stop the Rest of the Levi to show up and you dont have to disband them getting the penalty of recalling them later when needed.
You can get rid of poor(or problematic) Vassal by forcing him to be knight aswell... Its random, but if they have poor provess, soon or later someone get rid of them for you. You can separate them from army and let them attack stack of enemy troops themself(Leeeeroy...) to speed it up. Its not automatic kill or wound, most of times they get defeated and run so it takes couple of tries. But poor vassals are cancer of your kingdom, specially if they get influential and demands seat in council. Get rid of them and try breed your vassals to be capable in at least something. That should be number 9, choose your Vassals wisely and dont let them grow too strong. Sometimes it takes some creativity to take land from them, but more land they control, harder it is to keep them happy and loyal.
I will never get used to seeing an under 1000 army beat a 3000 one. Never seems to be successful for me if I try something like that, though that just means I'm not utilising my armies properly then. Great vid Party!
I just want to add something to your "Dont Ignore Diplomacy" At the late game (when you have a ton of vassals and money) that one pippet of point for thoughtful is a game changer. Vassals hate you? 10 of them right of the bat are trying to "liberate" themslelves from you? (when yours heir takes your place) Get that one point and just give them gifts, they can go from -50 to 100+ with like 100 gold.
You can actually raise your men-at-arms only, by raising all armies on pause (which immediately raises all men-at-arms and knights), selecting the immediately-raised army, and seperating it onto another province by pressing CTRL.
The best lifestyle is stewardship. Starting with Wealth Focus (+10% gold) then, on the Avaricious tree, Golden Obligations. This alone, 1 trait, and you already have the conditions to pay for your mercenaries on blackmail gold alone. After this, take Heregeld (Vassal Tax +10%), War Profiteer (at war income +10%), Detailed Ledgers (Republican Tax +10% and Opinion +20) and finally, on the Architect tree, Tax Man (Collect Taxes Effectiveness +25%). These 5 traits should be taken regardless of your characters education bonus, i would say. After those 5, if you have Stewardship education bonus, the Administrator tree is the best follow-up. On a whole, you get an incredible amount of Vassal opinion, even more Vassal tax, less Tyranny and even less chances of your Vassals joining something against you. I honestly don't see how any of the other trees can compete with this.
i always thought diplo was the strongest tree given that nobody rebels, everybody give me full taxes and i have over 40 on all stats with friendly cousel.
Your men-at-arms are actually raised if you click on the raise local army. That's why I like it because then you can raise an army somewhere with like 10 levies and then have a purely men-at-arms force without having to micro.
I limit myself to roleplay use only. Otherwise it's just cheating. Doesn't make sense for my wrathful paranoid shizo diplomat king to befriend goodboy Christian nerd Bishop.
From my experience, the penalty of attacking across the seas only applies if those armies are being attacked directly. If you attack one army that doesn't have the penalty, the other 2 enemy armies with the penalty can just reinforce, negating the debuff on themselves
If you have lots of rival vassals and you invite them for a feast you get the option of locking them in the room and burning them, it's my fav thing to do after I unite Spain as Sancho
I click on CK3 videos just so I can hear which words the uploader mispronounces. Not disappointed, 3 minutes in and I've heard more talk about Da Jury than a mafia boss on trial.
Lmao I like it, but I hope you're not implying my pronunciation of de jure is incorrect, because (and I was shocked to learn this too), the term is in fact pronounced 'de jooree" and not like a more french "de zhoor". The word went straight from Latin to English without a French step in between.
Gotta hand it to you, the way you narrate these guides is surprisingly gripping, considering the Format. Propably the best way for my taste from all the guides i have seen, and i have seen plenty on many games
One of my most powerful rulers focused on diplomacy, the entire realm loved him, his neighbours loved him. He died of a botched surgery and his intrigue focused heir lost the throne a month into his reign. The son gained the throne back a few years later after becoming a "loved" member of the realm and *cough cough* killing his brother and nephew.
I GOT IT! Steve Buscemi, that's who you sound like. I have been watching your content for a month and it's been bugging me. Carry on with the great content! :)
11:53 I'll give an update to mention how the game mechanic where "Only you" can be the guardian of another's child was changed. Now, yes, *anyone* in your court can be chosen as the guardian of another person's child.
1. Build and max out every blacksmith (duchy building) and barracks asap. 2. Watch a unit of your 200 atk/def Heavy infantry annihilate an entire army of 20k strong.
Is your enemie too strong for you? There is still a way to win: 1) A larger army loose they supplys quickly. If you stay near (but not too near) they will chase you and lose men over time. 2) Send your men around through neutral cauntries or the sea to siege the enemie Capital. Even if you have to retreat after that, you may capture a important character or sell some for money. Also you can slow down the increase in warscore for your enemie. 3) Sometimes it is advantage to give a weaker commander the lead. For exmple if he has the siege skill and you have send 400 levies to take a castle 4) Even if you get smashed - do not give up! You can always train the next generation to destroy your enemie from the inside.
Nice tutorial. I did an alternate history and when i could i peaced England as Normandy then declared independence from France. I won, got stronk but after William died the French king declard war on Robert(the heir). I ragequitted but after seeing this tutorial i followed these steps and smashed his back
Nice video with some good tips. Don't agree on the levies tho, just had a game starting as count and had WC pre anno 1200 with almost exclusively levies and some light cavs, army quality doesn't really matter that much when you always outnumber the enemy 10-50:1. You can basically be in wars from start to finish because they are so dirt cheap and stupidly overpower levies reinforcement rate
As a new player on console (pc in the works) I have been binging all the content videos to get up to speed. I thought having a lot of sons was great. Which is was when I was king and made them all my council. But then I died and it created a power vacuum with them killing each other for the crown to where I had no sons left and my daughter was the sole heir left. The learning curve is grave on this game. Time to restart and learn from my mistakes.
I have been kinda forced into Diplomacy by a couple of heirs now and theyre high stats, and I have to say it is pretty powerful to be well liked. It is easy to control vassals and avoid problems getting in the way of your goals. The Matriach tree with befriend and perks to kids(heirs) is a strong choice, especially if you combine with learning(scholar) or want to completely avoid stress while abducting and murdering the entire world!
I want to add that in a clan environment the massive boosts from opinion gain to your received income and levies plus the ball of free stats due to the amount of alliences, friends and 100% prestige bonus made it by far the most flexible and strongest tree. The best part is that the really impactful perks both early and late game are at the very beginning of the tree and few at the end
The court physician thing is 100% true. Played as William the Bastard trying to take over England, got wounded in battle twice, physician negated me acquiring the trait both times. Thanks, Doc. They also saved one of my best knights so that was cool too.
Started a game in ~800 in west Africa (Bassa). Became Duke, king and emperor of Guinea, then was razed to king, then duke... By the year of 1350 I'm emperor all over again and after a dynasty of several rulers, I had NO idea you could focus child education. Thanks for that.
Hands down this is the most complicated game I have ever played. The only game I have ever needed a tutorial for. That being said, I'm pretty sure it's awesome. I'll just have to stop screwing it up to find out.
It's definitely the most complicated game most have played! But the joy of playing it when you know what's going on is unmatched, imho, and I'm not just saying that =P
With a large family and a lot of friends Friendly Counsel and Sound Foundations under the Family Hierarch tree are incredibly powerful. You can easily get most or all traits above 20
Err diplomacy could also lower your stress with confidants it is stackable and at 20 friend you will gain no stress, it is continue to exist even when your friend dies, it last until end of your character life, maybe unintentional or bugs but it is as it is.
Thanks for this. the individual education focus of heirs and such... That is new info for me and will help me early in creating my next heir. I just started playing and these small tidbits of info are coming in handy.
I think a glaringly obvious addition to this video would be: Don’t ignore domain. I saw a lot of people just conquer land and never bother building up their holdings.
I'm a new player. This game is so complicated and you really need to be smart to pick up on these details like this video points out. Unfortunately, I find the game is a massive time suck and I don't know if I can really fit into my real life.
About the diplomacy skill tree... I formed Brittania in a single lifetime playng as a viking count in Jorvik with it. So... Pretty damn cool skill tree if you ask me.
Seriously do NOT forget to not rally your entire force. Only time you need to do that is when there is a 1:1 ratio with your enemy (which rarely happens). You can still wage wars while making profit. Split and disband is a solid tactic and this tip is a must for imperial states!!!
#1 : might work for smaller kingdoms but not bigger ones. winning fights gives only small amounts of points and you need to occupy the majority of the claim to get to 100%. which is tough for bigger kingdoms.. so grabbing the extra counties is often not possible since you'll lose points for not holding ALL claimed counties. #7 : diplomacy is one of the stronger lifestyles IMO. It grants you a lot of possibilities to stabilize your kingdom, grants extra stats for your children and reduces initial costs for title creations, which is expensive in the beginning. Often enough I start with a diplomacy character rather than military to conquer counties and it works quite well.
One aspect of the game that is daunting is the amount of choices and the long term effects. I'd wouldn't want to just go and conquer the world, it'll probably fail or depends on luck or cheese. I'll want a plan that balances short term needs (minimally) with long term goals: having a powerful dynasty and getting the fun upgrades take take centuries. getting high skill descendants with nice traits having a fun culture and advance it prepare to reform my own custom religion and convert allies if possible also witchcraft (many feasts help chance to encounter?) preferably small but highly developed lands As the religion reform is a lifetime task, should I even focus on that for the first character or prepare an heir to do so? Lifestyle can be adjusted for getting high skilled kids, but you could also just marry well and have many kids. This can be done with various different ways. Maybe make a video on examples of long term strategy? You can mention various lifestyle combinations. A dynasty with a phase for conquest, for development, for the reform, expanding the dynasty and getting good traits, culture focus etc. Both how to set up the next heir and how to make the best of you have if not possible.
Befriend schemes can be a double edged sword, as when your friends die you gain stress. If your player ruler has stress gaining traits like paranoid, you can wind up with very difficult to manage stress levels as your king ages and his friends begin dying.
6:52 This can be mitigated by investing in your holdings and focusing your character on stewardship though. I don't think I ever ran in a deficit, even when at war. But I do like to take things slow and steady tbh.
If you own an empire or multiple kingdoms then your levy army easily costs 40 gold+ if fully recruited. For smaller duchies and kings I agree with you but especially feudal kings armies are expensive as hell. I had 20 gold income just from my main holding alone as a triple king and when I got into an 1:1 size war my army had cost me 23 gold per ticks. As a Duke I never had that problem.
@@PuddingXXL Yeah never made to empire level yet. I get bored before that point tbh. Too much micromanaging stuff and you can't keep everyone happy. No matter what you do. Also I just like to play tall and not wide so even if I do manage to get an empire at some point, it's gonna be a small one.
Knights and champions with men at arms means you can stack wipe huge armies. Levies are there to siege down cities and take attrition deaths for your army.
I like to make sure as i grow to raise all immediately during a big war and combining what i need. It can disuade any raiders that were making it towards you as army ai pathing takes into consideration enemy armies on the field
As much as I like men at arms, Levies are important at keeping your vassal in check and having a large personal levie pool allows you to have dictate what you need most like money or levies. Have too much money? Reduce vassal tax to get more levies, tons of levies? reduce levie gain for more money
I've had an interesting issue that's happened more than once. Where I appear to be successful at conquering foreign territory the numbers start to turn negative regardless. But then I'll save the game log out log back in and then I'll win in a matter of weeks or months.
2:15 What! I've been playing for multiple hundreds of hours yet i still didn't know this( probably because i usually just go for that sweet objective war score)
Something I figured out that I never see anyone mention. The AI will have an army run from yours if it has a good chance of losing. Putting in your worse possible commander might tip the scales enough the AI will stick around for a battle. But don’t forget to switch the commander back to your best right before the battle. AI won’t have tome to run and will have to stand and fight.
I have a question, thanks for the video thou. In terms of children education: When I play I always make me the guardian for my heir and other children. If I understand you in the right way, this is useless, right? Or do I have more advantages if I educate my children?
I usually personally educate my heir and spare so that they have advantageous traits (I don't want to send them to an educator and have them come back with traits such as shy) while the rest I send to my liege, head of faith, and vassals I want to please so that they gain a +15 opinion of me. Also, when I have a courtier who want to leave court, I make them educate some child in my court so they'll stay.
I found out about cultural conversion the hard way, I had a Lotharingian game split apart almost immediately after conquering east Francia cause I was French and everyone in my Kingsom was some flavour of German.
The average CK3 player: Diplomacy is boring and terrible I'm going to go for an Intrigue run. The Chad CK3 player: The Quill is mightier than the Dagger.
I'm sitting here with a 100k "decent" army because I just built a lot of buff levy size and amount. Realized way to late (1280) that I need more men-at-arms. Welp here comes the mongols.
I never thought bad about diplomacy. Strangely i don't find intrigue in ck3 very useful. I mean i see that a lot of people talk hwo good it is but i kinda don't find use to it. Maybe seducer tree is somewhat worth it but again, diplomacy is better for making people like you
i had a cool game where i could sell minor titles for gold, at cost of 150 prestige. i got 214 gold. i then held a feast, gained some gold in a scenario duing feast, then got back like 225 prestige, netting 75 prestige and roughly 285 gold
I hope this clears the air about levies, army quality, educating kids, and all the other little things that might otherwise slip by! And it's all 1.1.2 tested.
PartyElite when will you upload plane S2 EP 35
Until this video, I had no idea you could directly choose child education from a menu. I thought education was determined solely by your guardian. And I was continually baffled by it. Thanks for the enlightenment!
education is fucked up, needs serious rework. For example, I put Diplomacy focus, I pick a guardian with high learning and some of the traits I hope my kid will get, but in the end I get a kid with Intrigue traits, a sinner, and average Skill. Great fucking game.
@@rollercoaster478 u mad bro
"Da Zhoor". That's how you pronounce de jure, not "da jury". Say it one thousand times and you'll be .0001% less of an idiot. A small start, to be sure, but in about 10 million years you should be close to average human intelligence.
I had NO idea even after hundreds of hours in the game that 'war for kingdom' allowed you to take territory outside the war target! Really glad I watched this.
Same. 🤯
I was super confused when I was fighting for kingdom of italy against the byzantine empire and I ended up getting constantinople for war score and then it became mine.
Yeah i didnt know that either. Good shit
I didn't know that either, cause I only ever got the War Goal when I declared war, and I play with a Shattered World mod, so rarely get to fight actual kingdoms, and when I do fight Kingdoms, I just wipe them out and conquer everything to 100% anyways in most cases unless sick and tired of going to war after war for land and doing 8 wars at once to absorb 8 mini nations into me.
Honestly, it Sucks it doesn't work like EU4, where you can forcefully take any land you occupy with each piece of land costing a warscore %. It's annoying as fuck when you fight someone that had only tiny bits of different dutches and even tho it's kingdom size with 10 pieces of land, it's really only 2 pieces from 5 dutchies and not even classed as a full kingdom.
There is also a drawback of that you can only do a Kingdom Conquest once in your ruler's lifetime. So if he's long lived, you get fucked over massing land easily.
ikr. its basically too good to be true!
de jurey is out on this video.
most underrated reply
i hate you take my upvote :P
Yeah man, this guy is smart but I can't stand the misspeak.
@@user-ub6yl4yc6v Not a missspeak it's a latin word :)
Heheheheh
Small tip: when the enemy army is split over multiple provinces, attack the stack with the weakest commander. The commander in charge seems to be "locked in" when the battle starts, and the reinforcements won't change that.
Same applies in reverse: if you're being attacked, switch your commanders around so that the best one is in the stack that gets hit first.
does anyone know a mod or something that fixes this type of flaw? something that simulates the commander travelling to the other army instead of instantly teleporting?
I had a knight who has provess 40 at the age of 61 he killed 170 men in one battle, so knights are important in this game
dude was a menace
Ahh I didn’t know Guts was a historical figure
@@TakitowSpice he was a one handed German knight.
I had a 64 year old go beserker, kill over 100 people in a battle and "ripped the head off count Olaf". I was thinking "chill dude" you are to old for that shit.
Beware of old men in a profession where men die young lmao
“Don’t raise your entire force for quick outcomes” I’m gonna pretend I didn’t hear that
You bet your ass that I’m sending over 30000 soldiers just for 1 county
I feel this lol! I don't care if the enemy can only muster up 1000 troops I'm sending everyone!
Might disband half the levies if I outnumber and put quality them but if the unexpected happens it’s all in for the county.
Its not about the money, its about the message!
What do you mean I dont need 100k troops for a 1k troop county?
Beware of going on a hunt when you know there is a murder plot against you or one of your courtiers, as going hunting can trigger the assassination early. I nearly lost my character and my heir because the plotter trying to kill my heir attacked us while we were alone. It was a good thing I had decent prowess.
Hunting presented me an opportunity to have an "accident" happen to a -100 opinion vassal.
I killed my heir when he accidentally killed a guy, he deserved lol
@@jaderal number one difficulty in this game : killing your sons except one, to protect your glorious conquests from stupid inheritance laws :p
You go hunting, you force your son as a champion in a small army and go on suicide missions, never marry him to prevent him from bringing a grandson to the equation... Still looking for other ways to stop getting Charlemagned every 20 years :p
@@mythicdawn9574 my character fathered 8 sons... I am getting mad!!
You guys get sons?
Diplomacy: forced vassalization is trash due to the realm size limit, but Befriend+Flatterer+Friendly Counsel is OP, essential to keep a large empire together.
Actually it is very good when you are just trying to expand your territory. You can easily revoke titles after you vassalize them (provided you have the necessary crown authority)
@@loungekiller Yeah, but it only works on independent rulers with a small territory, and those you can usually just conquer anyway with de jure, or pushing someone's claim, or just having you priest fabricate a claim - if you have a decent one he can get a few counties in that many years. Hell, a lot of times they will just accept vassalization without a even war. Where it would really be useful - to vassalize kings as an emperor - it just doesn't work.
You can diplo annex them, create a kingdom's or duchy if needed give many vassels to one ruler than problem solved in terms of realm size.
Dude this is easily the best guide ive ever listened to.
Very well structured, clear voice, explanations and use of examples insanely well put together.
This is work
Appreciate the kind words, thank you!
This is insane; nearly 200 hours in myself, multiple playthroughs already achieved but this video highlighted something I didn't even know was controllable; a child's education. I knew you could assign tutors but I had NO idea you could predestine exact fields of emphasis. This is literally a game changer and want to explore this more in depth now. Thank you so much for pointing this out. It's not even that obvious in this game, especially with its unbelievable amount of information to pour over.
I've never noticed the "Your Feast" window until you pointed it out at 16:30!
Thank you for pointing it out.
I can attest to not relying on levies. I spent over 200 yrs game time doing that and, after dominating for this long, it's caught up to me.
probably lucky with manpower
No just build leavy buildings and build 200 units that ar good in your terrain and dominate your realm
@@marnicknijland9070 we want to dominate the world
@@callmehoncho3366 true than just marry a strong dude and use there army
Lmao
Just got the game, started a campaign and basically made every error you'd mentioned. Game on for take 2, Great guide!
Same
befriend scheme is one of the perk i get first, as they can use as a tool to invite knights from the pool to your court. It's also one of the thing that you can constantly do in your intrigue panel rather than just swaying as befriend is much powerful. When you have enough friends and done unlocking all the important perks, you can go for the friendly counsel and it boosts up your skills base on the number of friends you have made.
I see so many streamers/letsplayers mess up with #3 (or at least, the part about forbidding a character from being a knight) and it's sooo frustrating to watch them complain (and some even act like it's the game's fault) when their heirs and talented councilors keep dying off. Stop putting them on the front lines of the army, dummy!
What Do you mean Jorge doesn't belong on the battlefield? just because he's 49 and hasn't so much as seen a sword in his life doesn't mean he's completely defenseless against seasoned warriors........
I take my boys to war. Deus Vult.
Suicide could be bad for your health?? How long were you planning to withhold this information?
The problem is the reputation of your family dynasty, is not cool lose renown
Lol
Friendly Counsel is one of the most powerful perks - every friend you have grants you a few random skill points. You can rack up dozens of friends in a lifetime and could wind up with all your skills at 20+ with little effort.
Bruh which tree is it from
@@Le-eu4bf Dipolacy i think
Diplomacy but I think it is capped at +5 now
8:10
I've had the exact opposite experience. I often only raise local armies for wars and they always come with the superior units.
Same. It seems that the first army you raise will always include all knights and men-at-arms (and these will always arrive immidiatly no matter how far from your capital the rally point is), no matter if it is raise all or raise local. You can raise a real elite army this way, with very few levies, but all the good stuff.
Seconded. it can be cheesy but since men at arms doesnt take time to disband during war, you can use this method to basically teleport the elites
This episode was really helpful for me. I hadn't twigged yet that levies were just cannon-fodder and I should focus on my men-at-arms. Thanks for the info!
Yeah I learned that after trying to conquer England. The mostly levy army was devastated, but the knighted and MaA equipped army stood up and smashed the Anglo Saxon at every turn, even when they outnumbered me. Also, troop matching helps. If they mostly have heavy infantry, go skirmishes, mostly skirmishes go bowman, mostly horses use the pikes.
Ctrl+Right click can force a raising army to move immediately with what they currently have.
This is a game changer. Thanks!
You can also split the army a few times. One of the resulting groups will be "raising" troops and can be left to it, and the rest can be merged and marched out.
Patch 1.1 added “stop raising” mechanic which is quite handy.
So, in conclusion, ladies and gentlemen of de Jure. If the crown does not fit, you must aquit!
Lmfao.
I used to say it like the french might but I've been told that's not quite right either
@@PartyElite Well, it comes from latin, where you would pronounce it more like "de you-re" (re as in REtribution)
I would rather make a new crown for my head instead of quitting
@@undauntedteach8966 i unironically refuse to learn whatever meta there is in this game and would rather brute force and savescum like a bad player
Ah, the famous Chewbacca inheritance law.
I think diplomacy tree is op skill tree. Befriend schemes does prevent vassals from creating faction. It also can be used as a recruiting knights and skillful individuals. Also improves opinion of troublesome vassals because it gives 60 positive opinion. Below the befriend perk, there's stress reduce perk based on the number of your friends and also perk that gives skill points based also on the number of your friends. I get zero stress in every contradicting decision i make. Befriending appropriate people can become agents in hostile schemes and also helps in marriages. It also can get you an alliances. Befriend is way better than abduction. I choose diplomacy skills over intrigue.
August skill tree is op as well. Getting high in prestige and also bonus on higher the fame.
literally true. Ive been able to take my empire deep into Africa with zero revolts or uprisings because of the diplomacy skill tree
Didn’t have any problems with stress management whatsoever. There are so many options to lower your stress that I didn’t get even to “level 1” with any of my rulers through several centuries.
Валентин Домбровский yup i agree with you in that but in my playthrough i accumulate more stress on my choices (like killing heir of kingdom gave 45 stress)than decisions to relive stress(feast and hunt). It is nice to have zero stress when stress presented in one of the choices. Also i got zero stress on resetting perk.
Don't forget that friend relations give a ton of skill points if you start befriending people early on. Also, the perk below that gives skill points for children as well. It's quite op if you manage to have many children and friends. My last ruler had 15 children and 9 friends, giving him 33 extra skill points!
As an Emperor you can also befriend unlanded claimants to foreign Kingdoms, invite them to your court and then press their claim in war. They'll become you vassal and love you even more.
5:20 don’t forget to recruit them in the prison as well, wars and rebellions help to find knights for free.
The best fighter and champion i could have was a rebellion leader i recruited... dude was a beast... died of old.. RIP
Every peasant rabble is a free general :) I wonder where they get these highly skilled peasants and why I can't just recruit them normally. Maybe it's a "you have to prove your worth by defeating me in battle" kind of deal.
I do that too, though usually with the lower courtiers. Should probably check everyone tbh.
But I usually need the money more during or after a war.
Peasant rabble leaders in my experience always have prowess over 20, and are usually pretty young (early 20's). They're free generals, so I like to keep new counties with low control for a while, then do either Increase Control or Change Faith.
So id like to amend one thing here. Dont rely on levies/ invest in levy oriented buildings in your own lands. If you want to pacify potentially troublesome vassals, invest in as many of those levy buildings and gold generating buildings as possible so you can profit off of their dues to you without having any potential buffs towards their men-at-arms regiments.
To Raise only a fraction of your army, just set the Game on slow speed. Call Hole Army (Knights and Man at Arms are instant called) and Levis will drop in Day by Day. So let the Army rise some day to the needed Number and then Right Control Click send out that army. This will stop the Rest of the Levi to show up and you dont have to disband them getting the penalty of recalling them later when needed.
You can get rid of poor(or problematic) Vassal by forcing him to be knight aswell... Its random, but if they have poor provess, soon or later someone get rid of them for you.
You can separate them from army and let them attack stack of enemy troops themself(Leeeeroy...) to speed it up. Its not automatic kill or wound, most of times they get defeated and run so it takes couple of tries.
But poor vassals are cancer of your kingdom, specially if they get influential and demands seat in council. Get rid of them and try breed your vassals to be capable in at least something.
That should be number 9, choose your Vassals wisely and dont let them grow too strong. Sometimes it takes some creativity to take land from them, but more land they control, harder it is to keep them happy and loyal.
I will never get used to seeing an under 1000 army beat a 3000 one. Never seems to be successful for me if I try something like that, though that just means I'm not utilising my armies properly then. Great vid Party!
I just want to add something to your "Dont Ignore Diplomacy" At the late game (when you have a ton of vassals and money) that one pippet of point for thoughtful is a game changer. Vassals hate you? 10 of them right of the bat are trying to "liberate" themslelves from you? (when yours heir takes your place) Get that one point and just give them gifts, they can go from -50 to 100+ with like 100 gold.
Yeah that perk is so broken, I’m surprised it wasn’t mentioned.
You can actually raise your men-at-arms only, by raising all armies on pause (which immediately raises all men-at-arms and knights), selecting the immediately-raised army, and seperating it onto another province by pressing CTRL.
The best lifestyle is stewardship.
Starting with Wealth Focus (+10% gold) then, on the Avaricious tree, Golden Obligations. This alone, 1 trait, and you already have the conditions to pay for your mercenaries on blackmail gold alone.
After this, take Heregeld (Vassal Tax +10%), War Profiteer (at war income +10%), Detailed Ledgers (Republican Tax +10% and Opinion +20) and finally, on the Architect tree, Tax Man (Collect Taxes Effectiveness +25%).
These 5 traits should be taken regardless of your characters education bonus, i would say. After those 5, if you have Stewardship education bonus, the Administrator tree is the best follow-up.
On a whole, you get an incredible amount of Vassal opinion, even more Vassal tax, less Tyranny and even less chances of your Vassals joining something against you.
I honestly don't see how any of the other trees can compete with this.
Some of the best speaking on a tutorial video. Nice and slow, thorough and concise. Thanks.
i always thought diplo was the strongest tree given that nobody rebels, everybody give me full taxes and i have over 40 on all stats with friendly cousel.
Your men-at-arms are actually raised if you click on the raise local army. That's why I like it because then you can raise an army somewhere with like 10 levies and then have a purely men-at-arms force without having to micro.
All still very applicable to 1.3. I think by now though, we've all learned that the Befriend perk may be the most brokenly powerful perk in this game.
I limit myself to roleplay use only. Otherwise it's just cheating.
Doesn't make sense for my wrathful paranoid shizo diplomat king to befriend goodboy Christian nerd Bishop.
From my experience, the penalty of attacking across the seas only applies if those armies are being attacked directly. If you attack one army that doesn't have the penalty, the other 2 enemy armies with the penalty can just reinforce, negating the debuff on themselves
If you have lots of rival vassals and you invite them for a feast you get the option of locking them in the room and burning them, it's my fav thing to do after I unite Spain as Sancho
Think it only comes up if you have the sadistic trait, at least, I've got it only with sadistic rulers.
I click on CK3 videos just so I can hear which words the uploader mispronounces.
Not disappointed, 3 minutes in and I've heard more talk about Da Jury than a mafia boss on trial.
Lmao I like it, but I hope you're not implying my pronunciation of de jure is incorrect, because (and I was shocked to learn this too), the term is in fact pronounced 'de jooree" and not like a more french "de zhoor". The word went straight from Latin to English without a French step in between.
Words of Wisdom:
Never...
Take...
The Carpet...
Why?
@@JohnPaton3 POISON!!!!!!!!!!!!
But it looks cool :(
It really ties the room together, does it not
Dang I never knew people shit on the diplomacy tree. I've always found it extremely beneficial and good
Invite Champions cost too much. Capture enemy knights and demand their conversion and recruit. Its a free knight!
Gotta hand it to you, the way you narrate these guides is surprisingly gripping, considering the Format. Propably the best way for my taste from all the guides i have seen, and i have seen plenty on many games
Glad to hear it! Thanks for the kind words - they're greatly appreciated!
Been playing for a month and watched tons of tutorials but this one is super helpful!!
One of my most powerful rulers focused on diplomacy, the entire realm loved him, his neighbours loved him. He died of a botched surgery and his intrigue focused heir lost the throne a month into his reign. The son gained the throne back a few years later after becoming a "loved" member of the realm and *cough cough* killing his brother and nephew.
I GOT IT! Steve Buscemi, that's who you sound like. I have been watching your content for a month and it's been bugging me. Carry on with the great content! :)
Hahaha yeah I get that a lot =D
After watching several hours of other ck3 guieds, this was by far the most helpful, thanks!
11:53 I'll give an update to mention how the game mechanic where "Only you" can be the guardian of another's child was changed. Now, yes, *anyone* in your court can be chosen as the guardian of another person's child.
1. Build and max out every blacksmith (duchy building) and barracks asap.
2. Watch a unit of your 200 atk/def Heavy infantry annihilate an entire army of 20k strong.
for realz?
Is your enemie too strong for you? There is still a way to win:
1) A larger army loose they supplys quickly. If you stay near (but not too near) they will chase you and lose men over time.
2) Send your men around through neutral cauntries or the sea to siege the enemie Capital. Even if you have to retreat after that, you may capture a important character or sell some for money. Also you can slow down the increase in warscore for your enemie.
3) Sometimes it is advantage to give a weaker commander the lead. For exmple if he has the siege skill and you have send 400 levies to take a castle
4) Even if you get smashed - do not give up! You can always train the next generation to destroy your enemie from the inside.
Nice tutorial.
I did an alternate history and when i could i peaced England as Normandy then declared independence from France.
I won, got stronk but after William died the French king declard war on Robert(the heir).
I ragequitted but after seeing this tutorial i followed these steps and smashed his back
@@Tortellobello45 Well done, 8 am proud of you son.
Now go and teach them the real meaning of tyranny!
@@molybdaen11 I will CK2 enjoyer
Nice video with some good tips. Don't agree on the levies tho, just had a game starting as count and had WC pre anno 1200 with almost exclusively levies and some light cavs, army quality doesn't really matter that much when you always outnumber the enemy 10-50:1. You can basically be in wars from start to finish because they are so dirt cheap and stupidly overpower levies reinforcement rate
As a new player on console (pc in the works) I have been binging all the content videos to get up to speed. I thought having a lot of sons was great. Which is was when I was king and made them all my council. But then I died and it created a power vacuum with them killing each other for the crown to where I had no sons left and my daughter was the sole heir left. The learning curve is grave on this game. Time to restart and learn from my mistakes.
I have been kinda forced into Diplomacy by a couple of heirs now and theyre high stats, and I have to say it is pretty powerful to be well liked. It is easy to control vassals and avoid problems getting in the way of your goals. The Matriach tree with befriend and perks to kids(heirs) is a strong choice, especially if you combine with learning(scholar) or want to completely avoid stress while abducting and murdering the entire world!
I want to add that in a clan environment the massive boosts from opinion gain to your received income and levies plus the ball of free stats due to the amount of alliences, friends and 100% prestige bonus made it by far the most flexible and strongest tree. The best part is that the really impactful perks both early and late game are at the very beginning of the tree and few at the end
The court physician thing is 100% true. Played as William the Bastard trying to take over England, got wounded in battle twice, physician negated me acquiring the trait both times. Thanks, Doc.
They also saved one of my best knights so that was cool too.
8:30 much easier: on pause raise all. select capital rally point troops hold ctrl + rmouse. Dismiss other armies. You've got your guards+knights.
Started a game in ~800 in west Africa (Bassa). Became Duke, king and emperor of Guinea, then was razed to king, then duke... By the year of 1350 I'm emperor all over again and after a dynasty of several rulers, I had NO idea you could focus child education. Thanks for that.
Hands down this is the most complicated game I have ever played. The only game I have ever needed a tutorial for.
That being said, I'm pretty sure it's awesome. I'll just have to stop screwing it up to find out.
It's definitely the most complicated game most have played! But the joy of playing it when you know what's going on is unmatched, imho, and I'm not just saying that =P
Not even past the first bullet point and already excited to play again with this information. Thanks!
Bought this game today... these videos are so awesome! Thank you! I've already learned so much.
With a large family and a lot of friends Friendly Counsel and Sound Foundations under the Family Hierarch tree are incredibly powerful. You can easily get most or all traits above 20
Or if you're a large faction next to small ones, you can just ask to vaselize them instead of conquering them. So much easier.
Thanks that bit about the Casus Belli for the Kingdom title was new to me, but makes sense similar to how Stellaris works under some casus belli.
Err diplomacy could also lower your stress with confidants it is stackable and at 20 friend you will gain no stress, it is continue to exist even when your friend dies, it last until end of your character life, maybe unintentional or bugs but it is as it is.
Thanks for this. the individual education focus of heirs and such... That is new info for me and will help me early in creating my next heir. I just started playing and these small tidbits of info are coming in handy.
I think a glaringly obvious addition to this video would be: Don’t ignore domain. I saw a lot of people just conquer land and never bother building up their holdings.
I'm a new player. This game is so complicated and you really need to be smart to pick up on these details like this video points out. Unfortunately, I find the game is a massive time suck and I don't know if I can really fit into my real life.
I love when an enemy soldier or a knight with 3 prowess kills my 25+ prowess, lvl 3 blademaster heir
I once had an assassination target escape death from a 95% plot three times in a row. Sometimes I wonder if we're playing CK3 or X-Com...
Great tip on the kingdom war. I had no clue.
About the diplomacy skill tree... I formed Brittania in a single lifetime playng as a viking count in Jorvik with it. So... Pretty damn cool skill tree if you ask me.
Seriously do NOT forget to not rally your entire force. Only time you need to do that is when there is a 1:1 ratio with your enemy (which rarely happens).
You can still wage wars while making profit. Split and disband is a solid tactic and this tip is a must for imperial states!!!
I just downloaded CK3 yesterday. Looking forward to playing it. Thank you for the video.
You speak very well! We gotta get you paid sponsorships to announcing/explaining movies/games
after 150 hours of playing CK3, this video helped me to learn new things! thank you
#1 : might work for smaller kingdoms but not bigger ones. winning fights gives only small amounts of points and you need to occupy the majority of the claim to get to 100%. which is tough for bigger kingdoms.. so grabbing the extra counties is often not possible since you'll lose points for not holding ALL claimed counties. #7 : diplomacy is one of the stronger lifestyles IMO. It grants you a lot of possibilities to stabilize your kingdom, grants extra stats for your children and reduces initial costs for title creations, which is expensive in the beginning. Often enough I start with a diplomacy character rather than military to conquer counties and it works quite well.
I use hunts and feasts mostly to reduce stress but I do enjoy some of the opportunities they offer also.
One aspect of the game that is daunting is the amount of choices and the long term effects.
I'd wouldn't want to just go and conquer the world, it'll probably fail or depends on luck or cheese.
I'll want a plan that balances short term needs (minimally) with long term goals:
having a powerful dynasty and getting the fun upgrades take take centuries.
getting high skill descendants with nice traits
having a fun culture and advance it
prepare to reform my own custom religion and convert allies
if possible also witchcraft (many feasts help chance to encounter?)
preferably small but highly developed lands
As the religion reform is a lifetime task, should I even focus on that for the first character or prepare an heir to do so?
Lifestyle can be adjusted for getting high skilled kids, but you could also just marry well and have many kids. This can be done with various different ways.
Maybe make a video on examples of long term strategy?
You can mention various lifestyle combinations. A dynasty with a phase for conquest, for development, for the reform, expanding the dynasty and getting good traits, culture focus etc.
Both how to set up the next heir and how to make the best of you have if not possible.
Befriend schemes can be a double edged sword, as when your friends die you gain stress. If your player ruler has stress gaining traits like paranoid, you can wind up with very difficult to manage stress levels as your king ages and his friends begin dying.
The first tip already blew my mind lmao nice video 🙏
6:52 This can be mitigated by investing in your holdings and focusing your character on stewardship though. I don't think I ever ran in a deficit, even when at war. But I do like to take things slow and steady tbh.
If you own an empire or multiple kingdoms then your levy army easily costs 40 gold+ if fully recruited.
For smaller duchies and kings I agree with you but especially feudal kings armies are expensive as hell.
I had 20 gold income just from my main holding alone as a triple king and when I got into an 1:1 size war my army had cost me 23 gold per ticks.
As a Duke I never had that problem.
@@PuddingXXL Yeah never made to empire level yet. I get bored before that point tbh. Too much micromanaging stuff and you can't keep everyone happy. No matter what you do. Also I just like to play tall and not wide so even if I do manage to get an empire at some point, it's gonna be a small one.
This video gave me so much info on things I was wondering about. Good video!
I feel like my inept son who has 0 learning after learning that I can set the education focus for my children 🤣
6:48
I can’t be the only immature person here…
Blessed video btw
Thx for all the vid's going to take the plunge now and probably fail horrible XD
Later game and early game diplomacy is the best tree. Stewartship comes in hand in fuedal tradition
Knights and champions with men at arms means you can stack wipe huge armies. Levies are there to siege down cities and take attrition deaths for your army.
I like to make sure as i grow to raise all immediately during a big war and combining what i need. It can disuade any raiders that were making it towards you as army ai pathing takes into consideration enemy armies on the field
On the same note, i also try to make sure that a county only touches 1 neghboring rally point.
Unless i need less but larger armies. Then i remove flags accordingly.
PartyElite: De Jury
Me: The who?
As much as I like men at arms, Levies are important at keeping your vassal in check and having a large personal levie pool allows you to have dictate what you need most like money or levies. Have too much money? Reduce vassal tax to get more levies, tons of levies? reduce levie gain for more money
I've had an interesting issue that's happened more than once. Where I appear to be successful at conquering foreign territory the numbers start to turn negative regardless. But then I'll save the game log out log back in and then I'll win in a matter of weeks or months.
2:15 What! I've been playing for multiple hundreds of hours yet i still didn't know this( probably because i usually just go for that sweet objective war score)
Something I figured out that I never see anyone mention. The AI will have an army run from yours if it has a good chance of losing. Putting in your worse possible commander might tip the scales enough the AI will stick around for a battle. But don’t forget to switch the commander back to your best right before the battle. AI won’t have tome to run and will have to stand and fight.
I also had no idea how to conquer more than just the selected dutchy. I started to believe the game just didn’t have it as an option lol good tip
The first tip blew my mind I can’t even imagine how many hours I would’ve saved if I knew this.
I have a question, thanks for the video thou. In terms of children education: When I play I always make me the guardian for my heir and other children. If I understand you in the right way, this is useless, right? Or do I have more advantages if I educate my children?
I usually personally educate my heir and spare so that they have advantageous traits (I don't want to send them to an educator and have them come back with traits such as shy) while the rest I send to my liege, head of faith, and vassals I want to please so that they gain a +15 opinion of me. Also, when I have a courtier who want to leave court, I make them educate some child in my court so they'll stay.
I found out about cultural conversion the hard way, I had a Lotharingian game split apart almost immediately after conquering east Francia cause I was French and everyone in my Kingsom was some flavour of German.
The average CK3 player: Diplomacy is boring and terrible I'm going to go for an Intrigue run.
The Chad CK3 player: The Quill is mightier than the Dagger.
I'm sitting here with a 100k "decent" army because I just built a lot of buff levy size and amount. Realized way to late (1280) that I need more men-at-arms. Welp here comes the mongols.
I never thought bad about diplomacy. Strangely i don't find intrigue in ck3 very useful. I mean i see that a lot of people talk hwo good it is but i kinda don't find use to it. Maybe seducer tree is somewhat worth it but again, diplomacy is better for making people like you
I know I'm late on the ball here but thank you, had NO idea I could change education
I had no idea that suicide was bad for your health, I guess I would need to rethink my choices now...
I have around 260 hours and a lot of these are mind blowing to me lol I clearly don't know much. Ty o7
i had a cool game where i could sell minor titles for gold, at cost of 150 prestige. i got 214 gold. i then held a feast, gained some gold in a scenario duing feast, then got back like 225 prestige, netting 75 prestige and roughly 285 gold