3D Modeling Made Easy with Cinema 4D R20 Volume Modeling

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  • Опубликовано: 4 сен 2024

Комментарии • 293

  • @Mt.Trashmore
    @Mt.Trashmore 4 года назад +1

    Had a 2 year break from C4D but dang, it feels great to be back

  • @alexsun4471
    @alexsun4471 2 года назад +3

    Such an excellent, comprehensive thinking and extension, from the shallower to the deeper, you are the best tutor!

  • @sweetpeahunnybee
    @sweetpeahunnybee 4 года назад +1

    This is a gamechanger!

  • @laurenmoses3370
    @laurenmoses3370 5 лет назад +1

    The amount of confidence this tool would have given when I first started playing in cinema...nice addition Maxon!

    • @eyedesyn
      @eyedesyn  5 лет назад +1

      Right!!?! I've been wanting this since 12 years ago when i first started learning 3D!

    • @laurenmoses3370
      @laurenmoses3370 5 лет назад

      @@eyedesyn kids today have everything haha! Well enjoy!

  • @thejaysehansen
    @thejaysehansen Год назад +1

    EJ comes to the rescue again! Thanks man. Great examples and explanations, as always.

    • @eyedesyn
      @eyedesyn  Год назад

      Thanks for watching - glad you enjoyed it! :)

  • @emilyjeanraw
    @emilyjeanraw 6 лет назад +3

    EJ you are the C4D King for me! You make everything easier to digest, and you're always so excited. :) Top guy!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks Emily! Really appreciate that awesomely kind comment! Appreciate the support and the views!

  • @marisbra
    @marisbra 6 лет назад +9

    so, if I'm not wrong, at the end you have a single object without any intersection?
    Well... that's perfect for 3d printing!! This open a lot of new possibility in modelling for 3d printing because you can easily use cinema for modelling and then the final result is ready to be sent to a printer without have to use another program before! You only need to put your final model inside a volume builder using the union mode and then the volume mesher!

    • @eyedesyn
      @eyedesyn  6 лет назад +3

      It's massively helpful for 3D printing for sure! I hear a lot of people using it just for that like Chris Schmidt!

    • @ocoolwow
      @ocoolwow 3 года назад

      @@eyedesyn So has this proven to actually be a major advancement in 3d printing?

  • @chosenideahandle
    @chosenideahandle 6 лет назад +13

    3:54 "We don't want to cut the cheese". Oh, no we don't. Brilliant video as always EJ.

    • @eyedesyn
      @eyedesyn  6 лет назад +6

      Glad someone caught my horrible dad joke! ;)

  • @alexavram5563
    @alexavram5563 5 лет назад +3

    You are the Andrew Kramer of C4D. Another god to praise :D

    • @eyedesyn
      @eyedesyn  5 лет назад +1

      Aw shucks, if I could be 1/1000th as good as Andrew Kramer I'd be happy! haha! Thanks for watching & the support!

  • @lameiraangelo
    @lameiraangelo 6 лет назад +53

    Volumes is like MODO'S Fusion, but with the simplicity of Cinema 4d... Please make a full tutorial for building the pillar.

    • @eyedesyn
      @eyedesyn  6 лет назад +27

      Cool! A couple of votes for the pillar tutorial! Thanks for watching!

    • @PhoenicianC4D
      @PhoenicianC4D 6 лет назад +4

      Would love to see a full tutorial for the pillar please

    • @whitfx23
      @whitfx23 6 лет назад +2

      Sub surface scatter

    • @rivotinc
      @rivotinc 5 лет назад +2

      Adding my vote for the pillar tutorial

    • @ozr2222
      @ozr2222 4 года назад

      i thought the exact same thing with zbrush lol

  • @wiewiorka_ojoj4167
    @wiewiorka_ojoj4167 11 месяцев назад

    It would be fantastic to see in details how did you model the roman column 🥰 Your workflow is so inspiring

  • @DavidSmith-ue9vo
    @DavidSmith-ue9vo 6 лет назад +2

    Love it. Would like to see you do the column.

  • @doddeddo
    @doddeddo 5 лет назад +2

    Hey man didn't know you had a channel , always loved your stuff thanks

    • @eyedesyn
      @eyedesyn  5 лет назад

      I gots a channel! Thanks for watching man!

  • @shadostorm8375
    @shadostorm8375 5 лет назад +2

    This is awesome feature for the R20. Time saving for more complex models. Thanks for the tutorial EJ!

    • @eyedesyn
      @eyedesyn  5 лет назад

      Love volumes! Thanks for watching!

  • @PYNKN01Z
    @PYNKN01Z 2 года назад

    3:53 "I don't want to cut the cheese" ... lol... great video!! : )

  • @GamingSpaceboy
    @GamingSpaceboy 6 лет назад +8

    This is blowing my mind and making me kinda nervous 🤔 like everyone starting to do 3d now will be on my lvl 😅
    I wanna see a deeper tutorial on the colum! I really enjoy listening to you and all your tips man.

    • @eyedesyn
      @eyedesyn  6 лет назад +4

      Everyone has the same tools, but it's the artist who makes the great work so as long as you keep getting better at the craft, you'll set yourself apart from the rest! Thanks for watching, appreciate you!

  • @panosliv1726
    @panosliv1726 5 лет назад +2

    Many thanks EJ! :)

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks very much for watching!

  • @daly3d_78
    @daly3d_78 6 лет назад +2

    Amazing intro to the new Volume Modeling as always, Thank you EJ

    • @eyedesyn
      @eyedesyn  6 лет назад

      Glad to hear it! Thanks for the kind comment and watching!

  • @christiaannel5504
    @christiaannel5504 6 лет назад +2

    Brilliant video. Please do a full tutorial on the modelling of the pilar :)

  • @Serafinelly
    @Serafinelly 6 лет назад +5

    This is like a dream come true! Really nice and inspirational video! Thank you :)

    • @eyedesyn
      @eyedesyn  6 лет назад

      I think so! Thanks for watching! :)

  • @sharonpalkowetz
    @sharonpalkowetz 6 лет назад +2

    What the FRAK, EJ!! This is so powerful! thanks for whipping out a tutorial so fast, too. I can't wait to dig into this. And as you would know it...here comes a project :D You're awesome!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Haha! makes modeling not be such a pain in the butt, right!? did you get R20 yet?? thanks for watching Sharon, can't wait to see what you make!

    • @sharonpalkowetz
      @sharonpalkowetz 6 лет назад +1

      I haven't gotten it yet. Right now im modeling some mobile devices, so i'm wondering if its a good time to bite the bullet or wait until I've delivered these models first

    • @eyedesyn
      @eyedesyn  6 лет назад

      Introducing a new version in the middle of a project is typically not the best idea haha

  • @martindiavolo1635
    @martindiavolo1635 6 лет назад +1

    Nice! I would love to see more of this technique, plus I love the cracks effects.

    • @eyedesyn
      @eyedesyn  6 лет назад

      Just wanted to give an overview, definitely more to come! :)

  • @thalyasilva7785
    @thalyasilva7785 6 месяцев назад

    You're amazing! Thanks a lot for all the knowledge you share :)

  • @qy9930
    @qy9930 4 года назад +1

    THANK YOU SO MUCH

  • @djsangre
    @djsangre 6 лет назад +2

    R20 it's awesome! And you're very good at doing tutorials. Thank you!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks man, appreciate it!

  • @project600
    @project600 5 лет назад +2

    Fine work as always man well done!

  • @dricdragon
    @dricdragon 6 лет назад +5

    I would like a tutorial of the pilar, that would be great

  • @humamreis
    @humamreis 5 лет назад +1

    hi thx . when I did any model with volume modeling does not appear in the render? why ?

    • @eyedesyn
      @eyedesyn  5 лет назад

      Did you place the volume building in a volume mesher?

  • @lianzar
    @lianzar 4 года назад +2

    Great stuff! I will def try this!

  • @YoussefYAL
    @YoussefYAL 6 лет назад +4

    Congratulations 100K Subscribers

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks so much! I'm blown away by the support!

  • @Bingleheimer
    @Bingleheimer 6 лет назад +2

    Awesome! Thanks EJ

    • @eyedesyn
      @eyedesyn  6 лет назад

      Very welcome, thanks for watching!

  • @MatthewHinmanTexas
    @MatthewHinmanTexas Год назад +2

    EJ we could use an update on this subject for the latest revisions on C4D. Especially for the noobs like me!

    • @eyedesyn
      @eyedesyn  Год назад +1

      Thanks for the suggestion !:)

    • @antaras
      @antaras Год назад

      @eyesdesyn yes please, we need an update in how to do porous rocks in detail for example. Thank you :)

  • @ELECTR0HERMIT
    @ELECTR0HERMIT 4 года назад

    Great job explaining this, helpful beyond words, thanks so much.

  • @RHYTE
    @RHYTE 5 лет назад +1

    this is soooo helpful!

    • @eyedesyn
      @eyedesyn  5 лет назад

      so awesome to hear! thanks for watching!

  • @menatoorus5696
    @menatoorus5696 5 лет назад +4

    Great presentation

  • @jenskruger975
    @jenskruger975 5 лет назад +3

    Thanks for every tutorial you've made!

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks for every tutorial youve watching of mine! Appreciate it!

  • @RubaoAbranchesFilho
    @RubaoAbranchesFilho 4 года назад

    You are always saving my butt... thanks EJ!

  • @pelolocoblue
    @pelolocoblue 6 лет назад +1

    Brilliant video. New to c4d and this is very exciting.

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks Alan! I'm so excited for people to start creating with R20!

  • @corelkeycinema4dtutorial725
    @corelkeycinema4dtutorial725 6 лет назад +2

    Wow, Its realy amazing, there are lots of new feature in R20, The game changed,,,,,, : ), Thanks EJ.....

    • @eyedesyn
      @eyedesyn  6 лет назад

      It's massive, happy to show some of the possibilities!

  • @guimz_audio
    @guimz_audio 6 лет назад +1

    ONE WORD : GENIUS

    • @eyedesyn
      @eyedesyn  6 лет назад +1

      Thanks man! R20 is freakin incredible!

    • @guimz_audio
      @guimz_audio 6 лет назад +1

      No problem !! And yeah, I’m looking forward to this ! That’s awesome

    • @eyedesyn
      @eyedesyn  6 лет назад

      It's so much fun, hope you can enjoy using it soon!

  • @outofbathluke
    @outofbathluke 4 года назад +2

    Thank you for a great tutorial!

    • @eyedesyn
      @eyedesyn  4 года назад

      thanks for watching!

  • @adilfarhan939
    @adilfarhan939 6 лет назад +2

    So cool Ej as usual... Thanks for sharing :)

    • @eyedesyn
      @eyedesyn  6 лет назад

      You bet! Thanks for watching, always appreciate you!

  • @wiewiorka_ojoj4167
    @wiewiorka_ojoj4167 11 месяцев назад

    Thank U very much for another great tutorial ❣

  • @4rjohny5
    @4rjohny5 6 лет назад +2

    so awesome EJ! thank u for showing it =)

    • @eyedesyn
      @eyedesyn  6 лет назад +1

      You bet! Appreciate you watching!

  • @Marcitolina
    @Marcitolina 5 лет назад +4

    Thanx so much for explain everything soooo well

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks so much for watching and the kind comment!

  • @nikohadj4027
    @nikohadj4027 Год назад

    i havnt been able to work out how u used the field noise to create the holes in the column, wud be great if u could recap in a tut !

  • @theosamax
    @theosamax 4 года назад +1

    Why don’t just use Boolean? That way you can edit everything later as well.

    • @EnchantedStudiosUK
      @EnchantedStudiosUK 3 года назад

      It's true. A Boole with a sphere cloner could have done the cheese much faster. Then group with a bevel object to round the edges.

  • @zacheray
    @zacheray 6 лет назад +2

    Thank you :) Could you do a mesh analysis on each object too? I'm sold man, for small and medium scenes at least.

    • @eyedesyn
      @eyedesyn  6 лет назад

      Mesh analysis?

    • @zacheray
      @zacheray 6 лет назад

      eyedesyn I don't know if you've got nice clean quads going on there or not. Eh whatever, I'll just mess around and test it out.

  • @batmax337
    @batmax337 6 лет назад +3

    EJ Always deliver incredible infos... Thank you so much man

    • @eyedesyn
      @eyedesyn  6 лет назад +1

      Thank you sir! Appreciate the kind comment and the views!

  • @erfanhabibpour5949
    @erfanhabibpour5949 3 года назад

    Very cool, helped me a lot making a volume.

    • @eyedesyn
      @eyedesyn  3 года назад

      Great to hear! Thanks for watching!

  • @bashkovb5773
    @bashkovb5773 6 лет назад +1

    This is cool! Been using volumetric modeling since 2003 with unreal 2003 editor. Was disappointed with the boole system in cinema4d as subtracting from an object just left a gaping hole. Sadly it's going to be a while til I can play with r20!

  • @alenapautkina2662
    @alenapautkina2662 6 лет назад +2

    Nice update!

    • @eyedesyn
      @eyedesyn  6 лет назад

      It's a MASSIVE update, highly recommend!

  • @stephenrussell5546
    @stephenrussell5546 4 года назад

    Wow! very cool!

  • @69mustang
    @69mustang 6 лет назад +2

    Great video. Luv it!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks so much! appreciate the view!

  • @majdalshaikh6800
    @majdalshaikh6800 2 года назад

    Thank you very much!

  • @SabiaDessa
    @SabiaDessa 5 лет назад +4

    Hello, how can I reproduce the cheese material?

  • @boumaazabilal3122
    @boumaazabilal3122 6 лет назад +2

    thanks bro

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thank for watching!

  • @skrotov
    @skrotov 6 лет назад +2

    thanks . this is really amazing tool =)

    • @eyedesyn
      @eyedesyn  6 лет назад +1

      I agree! Thanks for watching!

  • @SF8008
    @SF8008 5 лет назад +2

    Super AWEOME FEATURE! thanks EJ. BTW - How do you deal with 1.2 million polygons created after that?

    • @eyedesyn
      @eyedesyn  5 лет назад

      C4D R20 actually handles it pretty well when its baked down to geo! Thanks for watching!

  • @mediscene5851
    @mediscene5851 5 лет назад +3

    This is an amazing tip :)

    • @eyedesyn
      @eyedesyn  4 года назад

      glad you enojyed it!

  • @crysisking2766
    @crysisking2766 5 лет назад +2

    great and useful tutorial

    • @eyedesyn
      @eyedesyn  5 лет назад

      happy to hear it! thanks for watching!

  • @rdl8443
    @rdl8443 6 лет назад +1

    didnt have time to watch this completely but maybe you can sum it up for me: is this a sort of voxel based boolean operation?

  • @shiPham0705
    @shiPham0705 6 лет назад +2

    Long time no see EJ, nice video as always :)

    • @eyedesyn
      @eyedesyn  6 лет назад

      It has been awhile! Gotta kick it up in the coming weeks! :)

  • @igorberest3436
    @igorberest3436 4 месяца назад

    Спасибо! Прекрасная работа!

  • @cameronleahy4039
    @cameronleahy4039 2 года назад +1

    Any idea why the random field doesn't work like this in R25?

  • @Dannycatflash
    @Dannycatflash 4 года назад

    Jeeez, this is truly magical! Thanks

  • @user-tk9mo3yj8m
    @user-tk9mo3yj8m 5 лет назад +2

    Thank you so much~! could I ask you one question? :)I'm making leaf, but can't make leaf vein like you made.1. Extrude leaf spline -> type Quadrangles -> leaf vein (you made) is not ragular box polygons, more dense line close vein.**Mine is ragular box size and can't make leaf vein..**

    • @eyedesyn
      @eyedesyn  5 лет назад

      i basically used an FFD to bring the middle of the leaf downwards to make that little crease in the middle if thats what youre asking about?

  • @jonaskohl13
    @jonaskohl13 6 лет назад +1

    Blender could already do the cheese thing for a long time using modfiers (Boolean Modifier, set the operation to difference and the solver to carve)

    • @eyedesyn
      @eyedesyn  6 лет назад

      Great! None of my clients use Blender, though.

  • @saryf8883
    @saryf8883 5 лет назад

    I found this like its not practical function. For a single object with no sharp edges ok, but for bigger scene its not suitable. If you want your mesh clean , mesher creates lot of geometry, and it produces longer render times, and scene load times.But thank you , awesome work :)

    • @orphydiancg7759
      @orphydiancg7759 5 лет назад

      they all care for motion graphics not for serious modeling

    • @eyedesyn
      @eyedesyn  4 года назад

      totally, its a tool for helping specific workflows, but youre right, for bigger scenes not feasible but for many workflows, volums is awesom! thanks for watching!

  • @barnabasszakal7258
    @barnabasszakal7258 5 лет назад +2

    Super awsome, thank you so much!

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks for watching!

  • @silvana9371
    @silvana9371 5 лет назад +2

    GREAT TUTORIAL!!!!!! THANK YOU SO MUCH! I've looking every where for a cute furry character. It would be fantastic to see one from you.

    • @eyedesyn
      @eyedesyn  5 лет назад +1

      Thanks very much for the kind words, very happy you enjoyed it! :) Only a matter of time until I make a furry character! :)

    • @silvana9371
      @silvana9371 5 лет назад

      AWESOME :)

  • @Ahmed1234603
    @Ahmed1234603 4 года назад

    you're a life saver ♥
    thank you so muchhhh ♥♥

  • @miles.hellyer
    @miles.hellyer 6 лет назад +2

    Love it EJ

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thank you! Appreciate you watching!

  • @ahmedkhalil1396
    @ahmedkhalil1396 6 лет назад +1

    nice but ill wait for r22

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thats a long wait!

  • @artwizardsam3238
    @artwizardsam3238 4 года назад

    Alright I got a GREAT idea to make something using this..!!! Thanks.

  • @s3.144
    @s3.144 3 года назад

    EJ, Thanks as always! ))

  • @joelybman
    @joelybman 4 года назад

    This is great. Game changing. Would you use this technique over using the Boole going forward? Would you never use the Boole tool again now?

  • @bretsampson5980
    @bretsampson5980 5 лет назад +2

    I'm thinking of creating a lighthouse on a rocky outcrop/ island, any tips on creating rocks with volumes??

    • @eyedesyn
      @eyedesyn  5 лет назад

      Using a voronoi fracture creates some nice rocky bits if you just use single fractured bits!

  • @educastelito
    @educastelito 6 лет назад +2

    AH-MAZING

  • @1963asterix
    @1963asterix 2 года назад

    wow this exactly what i had hoped for as I'm a motion graphics guy and not a modeler, thank you, Ej, thank you!

  • @ramixkhan4685
    @ramixkhan4685 3 года назад

    Thanx man.

  • @codyruf6806
    @codyruf6806 4 года назад +4

    Take a shot every time he says "(w)hole " :D Holy Cheesus!

  • @optimus6858
    @optimus6858 11 месяцев назад

    thanks

  • @neoqueto
    @neoqueto 6 лет назад +11

    What do you mean you wouldn't know how to make a wedge of cheese like that traditionally? Booles are a thing. However I do agree that they're terrible in cases like that, especially with bevels. I've done similar things like that with metaballs (and cloners) previously and it's just a pain, nothing beyond a proof of concept.

    • @eyedesyn
      @eyedesyn  6 лет назад +7

      Oh man, the BEVELING is where it would all fall apart, so while yes, booles are a thing, this is less a "cheating" way to do it. I know people who are good at modeling just cringe when people use Booles...but at the end of the day, the client doesn't give a crap what youre polygon flow looks like right? haha

    • @aaa-mt3tz
      @aaa-mt3tz 5 лет назад

      @@eyedesyn I was thinking the same thing as neoqueto and the fact that people don't like them is news to me - what's wrong with booles?

  • @discobecky9179
    @discobecky9179 6 лет назад +4

    if only otoy would give us a warning for voxel size

  • @AgarioSplitrunner
    @AgarioSplitrunner 3 года назад

    Chapter 1 video 4 'volume modeling' in the course doesn't have audio.

  • @arabokl
    @arabokl 3 года назад

    sick, thanks

  • @edsonbiondo6777
    @edsonbiondo6777 5 лет назад +2

    Sensational!!!!!... Please texture cheese! Please! Please!

    • @eyedesyn
      @eyedesyn  5 лет назад

      haha, if you watch my latest "ooze" tutorial, I cover how to set up Subsurface Scattering and get this type of look!

  • @maximilianyuen
    @maximilianyuen 6 лет назад +1

    what's the different from boolean?

    • @eyedesyn
      @eyedesyn  6 лет назад

      Everything!!!! No ugly geometry that results from Booles.

  • @jenskruger975
    @jenskruger975 6 лет назад +1

    I just don't understand how to make some sharper edges. I really have problems in combining smooth edges and the hard ones

    • @eyedesyn
      @eyedesyn  6 лет назад

      Bringing down the Voxel Size will make everything sharper, just like smaller pixels.

  • @nikorou1432
    @nikorou1432 6 лет назад +2

    Cool

  • @arvidjohansson9554
    @arvidjohansson9554 4 года назад

    Great! Thank you

  • @colorgradepictures
    @colorgradepictures 6 лет назад +30

    For the cheese: Wouldn't it have been easier to just put a single sphere in a cloner and adjust random as desired - then placing the cloner in the voxel-tree and set to subtract? Still - great info as usual, EJ.

    • @eyedesyn
      @eyedesyn  6 лет назад +39

      Totally, and that's a great thing to point out! But for this I wanted more art directable control and if I wanted a TON of holes, cloners would definitely have been the way. In the end I had about 12 or so spheres that I just placed precisely where I wanted them without messing with random seeds hoping one of them works! Procedural vs. handcrafted!

  • @alvinyeung3816
    @alvinyeung3816 3 года назад

    Could probably add Xpresso >> Set Driver on the original sphere's "Perfect Primitive" attribute & then Set Driven on duplicate sphere. Should skip the step of checking off each sphere's "Perfect Primitive" attribute.

  • @paulaotalora679
    @paulaotalora679 6 лет назад +1

    how i get it?

    • @eyedesyn
      @eyedesyn  6 лет назад

      You know how! Maxon.net

  • @leolord1
    @leolord1 6 лет назад +1

    Can u make a 3d noise special? plz!! 😬

  • @drmindriot
    @drmindriot 5 лет назад +2

    Great video! Quick question. Is it possible to check "perfect primitive" on a sphere inside a cloner, which is inside the volume builder??

  • @andreasholters2123
    @andreasholters2123 5 лет назад +1

    Love this tutorial! I´m just wondering how you put different materials on the mashed object. Of course you could select the polygons on simple objects but that can´t be the solution is it? do you have any idea?

    • @eyedesyn
      @eyedesyn  5 лет назад

      as of right now thats the only way to be able to apply materials is to make it editable and do polygon selections

    • @andreasholters2123
      @andreasholters2123 5 лет назад

      @@eyedesyn Actually I figured another way with vertex maps. Cause on easy shapes it might be ok to have the polygon selection but when it gets more funky you want to work better with vertex.

  • @powertortoise
    @powertortoise 5 лет назад +1

    @eyedesyn
    Hello freind, I hoped you could help me with something.: Is there an easy way to take a scene that has 125 individual, Motext numbers, and get them to face the camera? it sounds easy at first, but if there is any way to also keep them editable. using a null doesnt help. Both "face camera" and "target" cause everything to face awy from the camera. i cant rotate the axis without making editable mesh. Any idea's??? My numbers are arranged in a 5x5x5 grid. It boggles the mind why anyone would want text to face away from the camera.

    • @eyedesyn
      @eyedesyn  5 лет назад +2

      i would place each of the objects in a Null, and then apply the target to the Null so then you can freely rotate the child object to the correct angle!

  • @filipsotirov8888
    @filipsotirov8888 5 лет назад +1

    @eyedesyn Which rendering software do you use?