Spine 2d Animation: Treasure Chest Opening | Tutorial

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  • Опубликовано: 1 ноя 2022
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Комментарии • 3

  • @CuteC3
    @CuteC3 Год назад +5

    That is INSANE. Amazing work.

  • @modopark4720
    @modopark4720 4 часа назад

    nice

  • @gregorymagid5199
    @gregorymagid5199 10 месяцев назад +2

    Hi there, very inspiring! I want to create something similar for my students inside Unity without using Spine. The most challenging part is finding the right angle to swap the image or mesh. It will still be a cut-out animation but with asset swapping inside the timeline. I saw someone created this concept for you via ArtStation, but I can't find something as appealing as that. Do you know if there's any way to approach such a task in Unity without using Spine? Also, is there a chance to use some of the same images and import the deformed image (baked) into Unity for asset swapping? Again, this is for learning purposes and won't be shown as a portfolio piece. Thank you!
    p.s
    I'll credit you and the original creator, of course, as a valuable source of knowledge, as well as in this or the longer version video!