I Switched to Bone Animations (here's how it went)

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии • 96

  • @supertommy
    @supertommy  2 года назад +11

    Here's the blog article for using Spine in Phaser 3: blog.ourcade.co/posts/2020/phaser-3-parcel-typescript-spine/
    Check out the description box for links to the GDC and Rayman videos because they are quite interesting too!

    • @nacs
      @nacs 2 года назад +2

      just found your channel today randomly and it's amazing. you deserve lots of success (views/subs)

    • @supertommy
      @supertommy  2 года назад +1

      thanks! glad you enjoy the videos

    • @KooriKurayami
      @KooriKurayami Год назад

      I run into a problem when using spine with phaser + react and whenever the react layer 'soft' change the url within the same domain then if I click back to return the page to the game page then spine is causing the problem with phaser on init.
      any idea how to solve this? I'm using game config to inject spine into my scene.

    • @jonathanpaz9250
      @jonathanpaz9250 7 месяцев назад

      1 Question, how did you keep your video recordings from the future after you traveled back in time.

    • @supertommy
      @supertommy  7 месяцев назад +1

      @jonathanpaz9250 👀

  • @stema84
    @stema84 Год назад +98

    I'm bummered that this was all an intro and nothing about how your transition went..

    • @mrburns366
      @mrburns366 5 месяцев назад

      His transition went okay but sometimes he misses his penis

  • @goksicar91
    @goksicar91 Год назад +17

    Flash is now Animate, so you can still do that xD :D hope this helped

  • @igodplus9497
    @igodplus9497 2 года назад +66

    "they'll get to do more of what they love so they'll probably thank me" 😂💀

  • @MrArtist1971
    @MrArtist1971 5 месяцев назад +21

    4:05 I've done illustration/design for over 30 years and I can assure you with 1,000% certainty we do it FOR MONEY - not because we love doing MORE. I can see why the guy responded that way. It's called scope creep. If you want more at the restaurant they don't give it to you for free. He provided what you asked for so 'JOB DONE'.

    • @bonnymich
      @bonnymich 3 месяца назад +1

      he wanted them redo them for free??? wait i didnt understand what i saw and ur the only person saying smth

    • @Zartekbr
      @Zartekbr 3 месяца назад +12

      Did they not have jokes 30 years ago?

    • @Neoprenesiren
      @Neoprenesiren 3 месяца назад +5

      I can tell and in those three decades you never heard a joke either.

    • @MrArtist1971
      @MrArtist1971 3 месяца назад

      @@Neoprenesiren When it comes to billable hours there's no room for levity. When you work with as many clients as I do it gets very annoying. If you order a burger you can't casually ask them to throw in a large fry, free drink and a dessert for NOTHING.

  • @nodewizard
    @nodewizard 11 месяцев назад +6

    How about using Toon Boom Harmony's gaming bones for rigging? This method was used for Cuphead and Battletoads.

    • @95mcqueen5
      @95mcqueen5 27 дней назад

      Cuphead? The game notorious for the traditional handrawn frame by frame animation?

  • @magickomchanell4556
    @magickomchanell4556 10 месяцев назад +2

    the question is how to implement the bone sprite in javascript?

  • @browsergameshub
    @browsergameshub Год назад +9

    I learn so much from you! Thanks for also sharing the process behind how you find your solutions (with awesome storytelling & humor on top).

  • @CobraCode
    @CobraCode 2 года назад +16

    Awesome content as always.
    You really went all out with the editing on this one!

    • @supertommy
      @supertommy  2 года назад +1

      Thanks! I did and it also took quite a while to edit, haha

  • @raaaahman618
    @raaaahman618 2 года назад +6

    The title made me think you were going to talk about Git and Version Control. Good to know that Spine animations are going to be in the OSZG!

    • @supertommy
      @supertommy  2 года назад

      haha, that's more like a real time machine!

  • @Omnivoid22
    @Omnivoid22 Год назад +4

    My issue is . How do I even split an image into parts.

  • @KennyFully
    @KennyFully 2 года назад +6

    Cool! This video helped me out! I was making some crazy good animations recently and didn’t really like the heavy sprite sheets that I was producing

  • @AsAnonymous
    @AsAnonymous 2 часа назад

    oooo, can you show us how to make bone animations, top down view in phaser with spine? Also, I am not a graphics artist, are there any free top down view bone packages already made?

  • @Winstreak1
    @Winstreak1 2 года назад +16

    I am beginning my skeletal animation journey today and you were my first video. 😊
    Surprised at the low views on this video. It was a lovely mix of information and entertainment.

    • @supertommy
      @supertommy  2 года назад +2

      Thanks! Glad you enjoyed it

    • @chhatrapatikumar
      @chhatrapatikumar Год назад

      ​@@supertommy
      Moho Pro vs Spine Pro, Which is better for 2d unity games animation ?

  • @东皇太一-s4g
    @东皇太一-s4g Год назад +1

    谢谢贡献这么好的教学视频,你的视频中讲解技术选择时结合实例让我理解的更加深刻了。

  • @majorgnu
    @majorgnu Год назад +6

    Now if only Spine itself was open source...
    At least the runtimes are, I think.
    Also, it's strange to dismiss Adobe Animate because the Flash Player is dead, when the solution you cited was exporting the animations using custom tooling. That would still be possible, no?

    • @Sharkalien10
      @Sharkalien10 Год назад +2

      Correct. It’s a common misconception, when people hear “Flash is dead”, they assume the animation program is discontinued as well, or they just don’t even know how something like Flash works in general

  • @casulscrub5978
    @casulscrub5978 Год назад +3

    Complete and absolute beginner here. Can you hybridize sprites/bone animation? Like if I wanted to make a twin-stick shooter, use bone animation, but have multiple angles for the limbs as the object moves, is that doable?

    • @WingMaster562
      @WingMaster562 Год назад

      Yes

    • @chhatrapatikumar
      @chhatrapatikumar Год назад

      ​@@WingMaster562
      spine pro vs moho pro, which is better for 2d unity game animation ?

    • @WingMaster562
      @WingMaster562 Год назад

      Ihave no idea as I haven't use neither @@chhatrapatikumar

  • @herogonentertainment
    @herogonentertainment Год назад +1

    Hi. I’m kinda excited by this idea, but I want to know how to do such thing using Blender and not using Spine. I’d love to get something like that done in Unreal.
    Thanks for this inkling idea, SuperTommy!

  • @RictorScale
    @RictorScale Год назад +3

    This is awesome. Entertaining and informative

    • @supertommy
      @supertommy  Год назад

      Thanks! Glad you enjoyed it!

  • @appaccount7203
    @appaccount7203 Год назад

    The Flash being dead point is null because its only being used for animation. Move or Die(game in the gdc talk) wasnt a flash game. Flash as a tool is as signifcant and usable now as it ever was, just not for publishing swfs online. Dissapointed that thread was cut off like that in the video as it was actually a super interesting method

  • @FinallyDenial
    @FinallyDenial Год назад +1

    great video you're criminally underrated''

    • @supertommy
      @supertommy  Год назад

      thanks! Glad you liked the video

  • @kurtstar5425
    @kurtstar5425 20 дней назад

    2k textures for sprite sheets ? 60 frames 2d animations for sprites ?

  • @LawZist
    @LawZist 2 года назад +2

    I live your videos so much! Do you have any website or book you recommend to learn from?

    • @supertommy
      @supertommy  2 года назад

      Thanks! For working with Phaser you can try our blog (blog.ourcade.co) which has a bunch of stuff and this channel has some other stuff too
      In terms of general gamedev, I like the Game Code Complete book (although it isn't beginner friendly) and Game Programming Patterns book.

  • @austindrexler2092
    @austindrexler2092 Месяц назад

    GOD i miss flash. Would love to visit whatever universe that is.

  • @Ferenc-Racz
    @Ferenc-Racz 9 месяцев назад

    Hi. Thaynk you for the video. it was really interesting. :) btw: Please yould you list your game dev books from the video background? that would be usefull as well. :) I tried to search about them on your chanel, but you don't have such a video. :)

  • @michaelnoardo3315
    @michaelnoardo3315 4 месяца назад

    I still cannot understand why such a amazing piece of ART like Flash has been discontinued, it was an incredible software

  • @Barakon
    @Barakon 3 месяца назад +1

    This is what Rayman origins did with its assets.

  • @nucleartide
    @nucleartide 2 года назад +1

    Hi Tommy!!! I came across this video while searching for skeletal animation videos

    • @supertommy
      @supertommy  2 года назад +1

      lol, that’s amazing!

  • @Xaltotun
    @Xaltotun Год назад

    I'm just here because I want to make an isometric game where the player feel much more in control of the weapon and shield of the character without having to make art for smooth targeting. (infinite angles)

  • @NorthmenStudios
    @NorthmenStudios 5 месяцев назад

    Can we go back far enough to see shockwave and Macromedia in its glory days?

    • @supertommy
      @supertommy  5 месяцев назад

      Unfortunately it’s only forward

  • @BenfOvef
    @BenfOvef Год назад +2

    Love the humor!

    • @chhatrapatikumar
      @chhatrapatikumar Год назад

      Moho pro vs Spine Pro , which is better for 2d unity game animation ?

  • @rodrigovazquez420
    @rodrigovazquez420 2 года назад +2

    what about Adobe animate?

    • @supertommy
      @supertommy  2 года назад

      It is definitely a possibility but I'm not sure how robust the runtime support is for Phaser 3

  • @SuperDeluxe80
    @SuperDeluxe80 3 месяца назад

    the old school method is the best method. like the NES days.

  • @0ni0ng0ld-g6i
    @0ni0ng0ld-g6i Год назад +1

    This video is awesome

  • @nithinpinapaka
    @nithinpinapaka 2 года назад

    Actuall we need Responsive game which it will automatically scale and fit for all devices in phaser

  • @saidul02
    @saidul02 6 месяцев назад +1

    Still sprite sheet-based game looks more appealing, twisting morphing using software looks a bit unprofessional

  • @anwpecirotan
    @anwpecirotan 2 года назад +1

    The timeline where Flash Dethrone Unreal Engine is kinda not bad timeline

  • @RepeatAfterMeTangaAko
    @RepeatAfterMeTangaAko 2 месяца назад

    Pacquiao is a boxer not a gamedev!
    Pacquiao:

  • @ShiloBuff
    @ShiloBuff Год назад

    What i learned: I need to find a time machine.

  • @SilentDeviant-SD-
    @SilentDeviant-SD- 7 дней назад

    made me laugh, doesn't happen usually lol @5:10

  • @polygonalcube
    @polygonalcube Год назад

    Could do without the frequent text pop-ups [that's what captions are for ;)], but overall great, informative video.

  • @kellyaquinastom
    @kellyaquinastom Месяц назад

    Flash is rewritten in js

  • @reinbew62
    @reinbew62 Год назад

    I've always used sprites and even tho bone animations are useful, I'm used to creating sprite sheets.

  • @yongfengpan9776
    @yongfengpan9776 Год назад

    phaser just can use spine???have any other?

  • @Retrofire-47
    @Retrofire-47 Год назад +2

    Optimization will be made redundant provided computational power keeps increasing, no?
    i just, have this little pixel art game, i love doing things the "most efficient" way, but sometimes it gives me pause to consider that all this effort i'm putting in will be recognized and enjoyed by like

    • @supertommy
      @supertommy  Год назад +1

      Yea, it’s only worth optimizing if you need it
      Otherwise, the simplest way is best

    • @Retrofire-47
      @Retrofire-47 Год назад +1

      @@supertommy pretty soon you just.. won't need it. moore's law and all.
      thanks for the awesome tutorial btw

    • @supertommy
      @supertommy  Год назад +1

      well, maybe, we still do all the old optimizations discovered decades ago… it’s just usually done automatically at a lower level

  • @miketwenty1
    @miketwenty1 2 года назад +2

    Are you looking for a job by any chance?

    • @supertommy
      @supertommy  2 года назад

      haha, I'm not but are you working on something interesting?

  • @EvokAi
    @EvokAi 6 месяцев назад

    Manny pacquiao is that you

  • @samet4900
    @samet4900 2 года назад +1

    you re super tommy

  • @PavelLitkinBorisovich
    @PavelLitkinBorisovich 2 года назад +2

    AS3 was cool, much better than AS2 in my opinion..

    • @supertommy
      @supertommy  2 года назад +1

      Agreed! AS3 has some similarities to TypeScript as well

  • @isaac8228
    @isaac8228 Год назад

    Many pacman gamedev

  • @philosophyfrog2653
    @philosophyfrog2653 Месяц назад

    "Sprite sheets will make your computer catch on fire". Really? And here I thought that 2024 computers were stronger than the wired potato's from the 80s and 90s.

  • @Gothraga
    @Gothraga 5 месяцев назад

    😅

  • @hyliangod3120
    @hyliangod3120 4 месяца назад

    Bone animation looks like shit though.