Make it rain in TWO minutes (Blender Tutorial)
HTML-код
- Опубликовано: 13 авг 2021
- I was recently working on a still Image and I needed rain. Instead of looking up a tutorial I decided to just do it myself. Other tutorials were way to long and this one is here to make simple but beautiful rain.
#blender #blender3d #blendertutorial Кино
That's a nice animation.
Thank you so much! I’ve actually watched quite a few of your tutorials so that means a lot
You're a nice animation!
@@drumboarder1 brother he is an animator not an animation
Super, been trying to figure out good rain settings!
Hello. Are the Atrium Carceri and you the same person?
@@nyarlathotep8367 Yes indeed!
Huge fan of your channel Cryo. Glad to see you haunting the same channels I am.
While I'm doing donut speedrun, people doing real stuff. Great tut, need more of this!
I wonder if you can let it rain donuts with this. Should be possible, right?
It would be possible, although make sure to make lowpoly donuts so there is not too much geometry
when u make the icosphere the little settings tab u can make it have less polys instead of using a modifier to save a couple of seconds in this run
Ohhh yeahhh I didn’t even think about that. Thank you!
I appreciate 3dsmax for pulling me into 3D years ago, I like C4D for performance and intuitive interface, I am amazed by Houdini's flexibility but I love Blender for all of the above.
lol! that climax
fr!
Straightforward and covers just everything I need (and uploaded _just_ at the right time lmao). Thank you!
You’re welcome and I’m glad I could help! :)
Loved it, can't wait to try it. Thanks!
I've watched so many videos on how to make rain and this has by far the best results
Thank you so much! I’m glad it helped :)
Very simple and well said! Points for keeping the tutorial on point and pretty easy for anyone to follow!
Thank you so much, also the final result has that awesome Ian Hubert aesthethic that i love
I'm obsessed with Blender at the moment. This will be implemented. It's so easy to remember as well. Thank you!
I’m glad that you found it useful :)
Thank you, I needed a short and to the point explanation.
I’m glad I could help!
Perfect and straight to the point
very good tutorial, it's rare to see such tutorials these days, thank you!
Amazing tutorial, just amazing!
Where have ya been for my tutorial needs. This looks amazing you earned a sub.
Thanks man!
JUST AMAZING !!!
I never thought about adding wind. Sweet!
Yep it’s a pretty useful trick to have a little more control. And it’s honestly kinda fun to play around with lol
Adding wind will breathe fresh air into your scenes. 😉
@@jon_do lol. I've used wind for my flag and played with it in a smoke sim that failed but never considered using it for snow or rain.
Cool, quick tutorial. Subbed. Thanks, Lane!
The rain sound in the background for the whole time ...💙
I feel refreshed
The fastest and best tutorial I've seen
Thank you, subscribed!
I’m really glad it helped :)
Damn, finally a Blender tutorial which is under 5 minutes and isnt some speedrun for professionals.
Thank you. I will try this out!
Thanks for the tutorial, easy to understand and some extra tips
Dude you're awesome, that's awesome.
thank you so much for making this!
Thanks for showing this very helpful tutorial and happy blending with blender.
Happy blendering to you as well :)
Nice work! Thanks a bunch 🙏
I didn't need this, I just had it recommended, but for sure I'll need it sometime, thanks!
Really nice result thanks for the tip ^^
I'm Japanese, tutorials like your video are very helpful, I'm waiting for useful videos, thank you!ありがとう!
thanks bro i love the tutorial and also i like ur pfp
miiiow
excellent tutorial, thanks 🙏🏻
I figured out why it wouldn't show up on the rendering (Cycles)
Go to the particle system at the beginning - scroll down until you see "Cache"
Then hit Bake after selecting the last frame where the rain is (itll bake from the beginning until the frame you set)
Try re-rendering again.
💜
thank u ur a life saver
This was great!!! Thnx a ton
Even recorded video during the rain, that's a dedication
Awesome effect in few work.... tahanks for this my friend
brilliant. quality tut, my bruv. innit.
Very helpful! Thank you!!!!
Thank you, very useful.
Simple .nice .good job bro 👏👏
Thanks for this!!
Great result!
Thanks man!
awesome, thanks for the tutorial
awesome ty!
man... the animation colors... would you mind doing tutorial on that? it looks amazing, the dirt on the walls, the mist, overall mess (THE VIBE) of this picture. amazing
Thank you so much!!
This is cool man thanks for making this video
Thank you for watching!
Exquisite stuff fam
Great tutorial! I change the ico sphere a bit to be more on the thin and tall side cause I thought that looked better, but that's just my preference. Still an amazing tutorial!
Man...that was helpful... a lot ♥
I’m really happy it helped!
Oh my gosh you made that animation? That's some Ian Hubert level cinematography! Good god, stunning.
Oh my thank you so much! That means so much! Ian Hubert is like my vfx role model lol
@@lanewallace. I'm just excited to see what you come up with next, the speed at which you are progressing just astounds me. You'll be at his level in no time, you have real talent
I’m excited to see what is to come as well. And thank you! I definitely just want to keep progressing and get on his level someday :)
Not sure what to make it rain on but ill finish something. Thanks mate.
Thank you very much!
Thank you 🙌
Wow. Your scene looks great. I'm doing, low poly stuff. That's cool
Thank you! And I low poly 3D art, it’s a nice and clean style!
Finally a tutorial that is not 1 hour!
Very well done!
Thank you!
Thank you Lane, super helpful bro! Do you have tutorials on the water splash from the rain?
the noise from your mic make it even more realistic 😁
Thankfully I got a new mic lol, but thank you
Thank you sir !
thank you!
so useful nice!!!!
awesome!!
nahhh... this is just too easy, I'm in total disbelief XD
very helpful indeed
Thanks!!! Subscribed!
It looks really good. Sir when can we expect the tutorial on making scenes like this?
I am actually currently working on a video like that, idk exactly when it will be up though. But I can assure you it will be soon :)
Is it possible to make the rain fall further down since it just stops before it can enter my scene
Edit. I found the setting and for anyone wondering it's lifetime under emission
emitter* and thanks bro life saver
good tutorial
Thank you
Awesome
Awesome tutorial, super helpful. Thanks!
Woahh thankss
Simple, powerful, rainy.
so cool videos
THANK U
awesome
lads THIS GUY JUST DID 10000 PARTICALS IN 27 FPS HE HAS A QUANTUM COMPUTER
I still don't know how it didn't crash lmao
"Speaking of the glass material, add a glass material."
Why did I chuckle slightly at this.
nice work
keep making tutorial plss its so helpful
I will definitely do so, and I’m glad I could help :)
I could use this as a project I want to make. :)
thank this helped alot and the video wasnt 15 mins
subscribed :) would love to see a further breakdown of ur animation!
Thank you! And I am planning on making a video breaking it down :)
Apart from the actual interactions or so.. Film riot just put out a really really easy and less cpu heavy way of introducing rain in a video..
I think this can be implemented in 3D too after creating peddles and stuffs... Especially if the rain won't be too much of a focus, then no need to run a particle simulation.
useful
bro thats a really cool animation how long did it take?
Subscribed.
Motion blur is the scariest thing for particles because not only that it'll increase render time but also sometimes can just crash blender
Won’t even fucking render
Thanks!
You’re welcome! And thank you for watching :)
@@lanewallace. Keep making stuff.
Will do
thx
It would be a lot less taxing on the renderer if you used images instead of full 3D meshes.
Just get a simple image of a raindrop, or even just a small curve and use that instead.
Very true
Now I know how to make money rain from the sky.
Heck yeah! You could maybe even add some cloth physics with a little bit of turbulence to make them flutter around ;)
@@lanewallace. Thanks for the tip, have to try it someday soon.
This is great but how about a tutorial for making the splashes that form as the rain hits the ground?
Simply a guess, just a food for thought. Subdividing the particle sample mesh => applying rigid body active to a sample mesh => make ground plane => Turning on collion with the ground plane => setting ground plane to rigid body passive. That's how it works in my head, haven't tried it, but as I said food for thought.
@@cryptomarshallacademy9100 yes but thatll made the droplet bounce. we need to make it splatter on the ground
@@logiknotlogic6586 For this reason we are using subdivision, gravity will do the rest, no? Anyway you may know how it works better than I do
@@cryptomarshallacademy9100 you are partially correct bro. Gravity will bring the raindrop to the ground but the software doesnt know that its a raindrop so itll think its a ball or something and bounce the raindrop somewhere else like how a ball would bounce off of the floor. We can change some settings so that it doesnt bounce but still, it wont splatter like rain does. I too am learning how to do the splatter effect in blender
The best way to do splatters would to either use a particle system of some kind. Or how I would personally do it is use an animated image plane of a splash and then just have it appear when the rain hits the surface.
I get that this is an old video but does anyone have the best material settings for getting this to look realistic?
I love you
Wauv!!
FUCKING EXCELLENT MA MAN!!
I have a question. I made the animation and everything is okay but rain (i made rain in the last order) needs time to fall into scene to appear. But i placed a lot of keyframes for objects already. Is it a way to apply a part of animation or freeze it like rigid body or cloth and resume it since the first keyframe? Or i always need to plan the timing before? Sorry for bad english
or maybe i can somehow move ALL keyframes for ALL objects and nodes at one click further?
Good question, I had the same issue and I just trimmed the beginning of the animation off. But to make the whole animation have rain you could either move all the keyframes like you said. Or you could probably bake the particular simulation and make it start before the animation starts. I hope that makes sense
@@lanewallace. i found the solution for me - i enabled "use preview range" clock icon at the timeline and was able to start my animation at minus frames like create additional timeline for me in the past (-20 for me). Before it I tried to move all keyframes by once, but it wasnt catch any shader-nodes keyframes. Only scale-transformation-rotation etc layout things. Thanks for the help anyway. It was a pleasure to inspect your work and do mine