The Flood Animation Breakdown (Blender)

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  • Опубликовано: 21 окт 2024

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  • @ahmedshakib3883
    @ahmedshakib3883 3 года назад +194

    This is why I love blender , it gives everyone the ability to share their stories.

    • @direkfrancis
      @direkfrancis 3 года назад +12

      Blender got to be one of the best communities out there. So much content!

  • @neilgooge
    @neilgooge 3 года назад +84

    This really highlights what can be achieved with a solid eye for visuals and a good imagination. Anyone with even the tiniest amoun of Blender knowledge (like myself) would look at his and think it must be so far beyond their reach... watch the tutorial and think... Dang... I could do that.
    Hugely inspiring and really impressive.
    Really hope you stick with the channel, amazing work.

    • @lanewallace.
      @lanewallace.  3 года назад +8

      Thank you so much! I’m glad that I’ve given you inspiration it really means a lot. I will definitely stick with the channel and continue going forward :)

    • @neilgooge
      @neilgooge 3 года назад +2

      @@lanewallace. Thats great news...
      Blender can be extremely overwhelming in these early days, and it's quite easy to get disheartened when your donut doesn't look quite right ;) :D
      But to see someone break down something of this quality and show what can be achieved with some thought and imagination, it's hugely helpful so far as sticking with it and pushing on. Even more so than a lot of these in depth tutorials on how to achieve perfect topology and the like... as helpful as they are of course.
      So thanks again and I certainly look forward to more.

    • @bluntly-
      @bluntly- Год назад

      @@neilgooge A year later, and I couldn't agree more

    • @shadowalker6791
      @shadowalker6791 Год назад

      I know this is a year later, but I wanted to say this for anyone else who sees this. I think what makes this feeling, is that as experienced artists, you want everything to be high quality. However, watching this video you see that the only high quality assets are those directly in front of the camera. Everything else is low poly, low res, but because they are obscured by clever positioning of the camera, good lighting, and things like fog and good composition, it lets the mind fill in the blanks. Putting effort into the stuff right in front of the camera, and let everything else only be the quality it needs to get the idea across.

  • @Herdetzy
    @Herdetzy 3 года назад +89

    This is so useful to see. Seeing it as a set is great. Great explanation! Looking forward to watching more!

  • @zaks7
    @zaks7 3 года назад +20

    As someone who's new to blender, it's amazing to see this much insight into the decision making and workflow towards making a final render like this. Thank you so much!

  • @charmawow
    @charmawow 3 года назад +5

    As a newbie to Blender this year, it’s tutorials like this that I really enjoy discovering.

  • @carbonanimationproductions6537
    @carbonanimationproductions6537 3 года назад +4

    i love the way you model these low poly items and texture them with images that's so dope bro

    • @lanewallace.
      @lanewallace.  3 года назад +3

      Thanks! It definitely makes it easier to add a lot to a scene without spending forever modeling things you might not even notice

    • @carbonanimationproductions6537
      @carbonanimationproductions6537 3 года назад

      @@lanewallace. right!

  • @valtabohm
    @valtabohm 3 года назад +1

    Man, the fact you took the time to make this whole enviroment, make this video and ALSO share this project is just awesome! Many thanks for this. Gotta say the cinematics are incredible here. Nice sense of design and style.

    • @lanewallace.
      @lanewallace.  3 года назад +1

      Thank you so much man! It means a lot 🙏

  • @suop1234
    @suop1234 Год назад

    that white emissive building trick is sick, i'll be stealing that -- cheers!

  • @ishannagar7908
    @ishannagar7908 9 месяцев назад

    Thanks for the breakdown. As a beginner myself, it's really useful.

  • @FaddyVFX
    @FaddyVFX 3 года назад +1

    Good to know, thanx gor taking the time to explain and demonstrate the process.

  • @zana3d
    @zana3d 3 года назад +5

    I loved how the yellow lamp gave the composition too much warmth and "hope" so you pulled it out of the scene. Awesome! Thank you for sharing with us your workflow and thought process. Liked and subbed.

  • @cyber_robot889
    @cyber_robot889 3 года назад +6

    Me: - Hey, Lane Wallace how you did that?
    Lane: - Hahah, Ian Hubert are doing Brrrrrrr

  • @michaelhere985
    @michaelhere985 3 года назад +3

    This was so helpful, thank you so much.
    this is the kind of stuff keeps me motivated

  • @zaizen7820
    @zaizen7820 3 года назад +19

    Wow! This is a really good render! You can almost feel the rain!
    Was wondering if you have any tips on achieving "cinematic look"

    • @lanewallace.
      @lanewallace.  3 года назад +3

      Thank you so much! And I think that color is a big part of getting the “cinematic look”. You don’t want things to look to dull but you also don’t want colors to be way to vibrant and saturated.

    • @zaizen7820
      @zaizen7820 3 года назад

      @@lanewallace. I see, I gotta do more research on color and composition.
      Looking forward for more content from you! Keep up the good work!

    • @lanewallace.
      @lanewallace.  3 года назад +1

      Thank you! And good luck on the research

    • @ktzeabyss307
      @ktzeabyss307 3 года назад

      @@lanewallace. So did you deliberately use any method to unify the colors in the picture to make them look more harmonious?

    • @lanewallace.
      @lanewallace.  3 года назад

      Yes I try my best :)

  • @aloomia826
    @aloomia826 3 года назад +1

    Looking so real and dramatic 👌Also i love the vibes the wires add to the scene

  • @VotechsDigital
    @VotechsDigital 3 года назад

    wow thx for the tips i was really confused on environment design
    but one tip i learn is model things that will be visible to the camera

  • @frosti8787
    @frosti8787 3 года назад +1

    Wowzers, in just a few weeks you’ve gained thousands of subscribers! That’s really great, you deserve it! I can totally imagine you becoming the next VFX mastermind.

    • @lanewallace.
      @lanewallace.  3 года назад +1

      I know, it’s so crazy and I can’t believe it and I am so thankful. And thank you so much! You deserve some more attention because that pipe tutorial was soooo helpful and I bet that a lot of people could find it very useful. You should post it on Blender Nation because more people would see it :)

    • @ChillieGaming
      @ChillieGaming 3 года назад

      ya you are right.
      I have a question bro
      Could me link me some videos or websites where i can learn to get cinematic look and learn more about how to achieve it and play around with different settings

  • @jonquillehhh6657
    @jonquillehhh6657 3 года назад

    Hi Lane, This is the kind of content that, on top of giving me tips, actually motivates me - you show us how to obtain great results with reachable amount of efforts - A bonus thank you for the synthetic mind and the calming voice. cheers from Brussels

    • @lanewallace.
      @lanewallace.  3 года назад

      Thank you so much for the kind words!

    • @lanewallace.
      @lanewallace.  3 года назад

      Thank you so much for the kind words!
      Edit: this was not supposed to send twice😂

  • @wheatlysparble7900
    @wheatlysparble7900 3 года назад

    This channel is a hidden gem

  • @quantessenz
    @quantessenz 3 года назад

    Your voice is very calming. Nice render work also and thank you for the breakdown. Very interesting for me, because I am not into render yet, but I always think about trying when I see videos like yours.

  • @aryamik9722
    @aryamik9722 3 года назад

    this came on my recommended and i instantly clicked, this a super cool piece of artwork, also major thanks for sharing the breakdown
    subbed :D

  • @ukprez730
    @ukprez730 2 года назад

    Fantastic breakdown, lighting, atmosphere and camera angle... I need a small tip ...is there way I can make boats bob automatically on ocean modifiers? like how we use shrink wrap modifers...But I just want to avoide manually keying frames and rotation...

  • @Romo2055
    @Romo2055 3 года назад +2

    This is EXCELLENT! really helped me out, I can also see some of the inspiration from Ian Hubert too. nice one :)

  • @aaa.academy.3d
    @aaa.academy.3d 2 года назад

    Man I love these kind of videos , this was really helpful
    Thanks for putting the effort

  • @blenderleague4124
    @blenderleague4124 3 года назад +1

    I can see Ian Hubert really influenced you. It turned out really great!

  • @---Nikita--
    @---Nikita-- 3 года назад

    Great video. I always complicate things and it takes a long time and I almost never finish personal projects. Now I understand how to be simpler. Thanks.

  • @gvuprise1465
    @gvuprise1465 3 года назад +1

    LOVE IT! Please do more videos

  • @vishalarval3827
    @vishalarval3827 3 года назад

    Nailed it man the scene look so incredible

  • @alfredogamer
    @alfredogamer 3 года назад +2

    Love these videos fam! thank you for teaching us great 3d desing!! keep it up with the great content!!!

  • @MadpolygonDEV
    @MadpolygonDEV Год назад

    sorry noob question, how is your evee viewport on the right over exposed and all but the left preview one is really awesome?

  • @siastheyoutuber6893
    @siastheyoutuber6893 2 года назад

    “They’re cold, they’re lonely. And I photo scanned my sister and placed her in the scene…”
    This word transition made me laugh for some reason

  • @alexdib3915
    @alexdib3915 3 года назад

    Very very cool, and helpful to see the whole process like that

  • @GeorgeNacpil
    @GeorgeNacpil Год назад

    man ..this is so inspiring. i really want to do these kinds of scenes

  • @deaaalasad3754
    @deaaalasad3754 2 года назад

    Really you are awesome
    I hope you don't stop on RUclips

  • @bhavishyaparmar2651
    @bhavishyaparmar2651 3 года назад

    Thanks for sharing your approach....

  • @StarCats
    @StarCats 3 года назад

    my brain. omg I should make it. My computer: i7 9750H, 16 RAM, Gtx1650... amazing work. there is a lot of effort. thank you

  • @qubitx64
    @qubitx64 3 года назад

    Thank you for the breakdown it helps alot .

  • @WilkoVFX
    @WilkoVFX 3 года назад

    Love this video! Looking forward to future videos.

  • @desertstonestudio3315
    @desertstonestudio3315 3 года назад

    Excellent breakdown. Thank you.

  • @simongarrettmusic
    @simongarrettmusic 2 года назад

    I downloaded your project file (thanks a lot for that, very generous of you) one thing I did notice is that if a project file is using a file path to write the video that doesn't exist on your computer (it won't) then it just sits there dumbly doing nothing while you wonder if it's rendering - it's not and you'll need to set your source path to somewhere on your computer.

  • @antonios5572
    @antonios5572 3 года назад

    Just discovered your channel, really like your style! Hope to see more videos in the future!

  • @swansurt1350
    @swansurt1350 3 года назад

    Really nice video. And the render looks amazing!

  • @zaimonbruh
    @zaimonbruh 3 года назад

    When he started the texturing thingy I felt like I was in a different Dimension.. like bruh it was so realistic

  • @cgk5d
    @cgk5d 3 года назад +1

    hi) thanks. in the future I will do something similar in cinema 4d.

  • @H53.
    @H53. 3 года назад

    Cool break-down. Thank you. This helped a lot.

  • @tinglin8249
    @tinglin8249 2 года назад

    THIS IS SO GREAT!! I LOVE IT!

  • @ybalakrishnarao6587
    @ybalakrishnarao6587 3 года назад

    This looks sooo Good!!!
    Nice work💥
    Btw what about environment? Did you use any environment texture?

    • @lanewallace.
      @lanewallace.  3 года назад

      Thank you! And yes I used an hdri but I had the power to 0.1 so that it was very subtle

    • @ChillieGaming
      @ChillieGaming 3 года назад

      @@lanewallace. which hdri did u use pls tell

  • @TrillArtTV
    @TrillArtTV 3 года назад

    Dope Work Bro! the way explained it was Great too.... earned a sub 🔥

  • @salt7810
    @salt7810 2 года назад

    Looks so good, thanks for sharing!

  • @Joe-qb9or
    @Joe-qb9or Год назад

    Hi, I just wanted to ask if you could repost the link to the project file because the link is broken. Btw love the end result

  • @herosfilm3497
    @herosfilm3497 3 года назад

    men just I need this thanks men
    great work

  • @Blenderfanz
    @Blenderfanz 3 года назад

    Did you use canvas and brush or is the water static

  • @seenudesigning9124
    @seenudesigning9124 3 года назад

    Wow that looks nice! I also wanted to make some scary little scenes and yeah I always mess up with the lightings 😅

    • @lanewallace.
      @lanewallace.  3 года назад

      Lighting can be difficult to get how you want it lol

  • @thebulletkin8393
    @thebulletkin8393 3 года назад

    You say you didn't model most of the props, apart from the pipes and the wires? How do you do shapes like that?

  • @dylang813
    @dylang813 2 года назад

    beautiful

  • @SaurabhSingh-dk3ml
    @SaurabhSingh-dk3ml 3 года назад

    Excellent breakdown man

  • @kirin8944
    @kirin8944 3 года назад

    thank you for the breakdown man 🙌🏻

  • @MarxTech_DIY
    @MarxTech_DIY 2 года назад

    This is a really great project! The link provided in the description does not seem to be working, is there a way you could share the textures?

  • @HeapsGoodProductions
    @HeapsGoodProductions 3 года назад

    Great video, nicely explained!

  • @SamyadeepPurkayastha
    @SamyadeepPurkayastha 3 года назад +1

    I really love this ❤️

  • @eastrasmann
    @eastrasmann 3 года назад

    very cool👍 IDK if you take fan suggestions for SFM but I'm wondering if you are possibly down to create an animation using the season 2 model of Kenny and season 4 or season 1 Lilly models from TWD (Telltales the walking dead) videogame series. Or if you cannot find lilly use Jane. The idea could be where Kenny and Lilly or instead Jane go on a hiking on foot adventure walking around exploring an outside OR INSIDE map or whatever and kill a group of zombies together melee style or with fists.make it as long or as short as you want. use the Kenny player model and npc. Then search up lilly player model and npc or search up Jane player model and NPC..

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 2 года назад

    "someone cold and lonely/ I photoscanned my sister" 😂👍

  • @sarkisartist
    @sarkisartist 2 года назад

    Amazing tutorial! New sub here! Weird thing, I tried the nodes you used for the plane (water), didn't get anywhere close to the same effect! Any thoughts how come?

  • @hallowenwd4
    @hallowenwd4 3 года назад

    This is amazing. Thank you

  • @dougieladd
    @dougieladd 3 года назад

    Nice work Lane!

  • @typingcat
    @typingcat 3 года назад

    Damn, 1GB Blender file. This is the largest Blender file I have ever seen.

    • @lanewallace.
      @lanewallace.  3 года назад

      Yeah I’m honestly not even sure why it is such a large file

  • @VRDivision
    @VRDivision 3 года назад

    great tutorial sir!

  • @kokiwin9263
    @kokiwin9263 3 года назад

    This is amazing, going down the rabbit hole of blender tutorials and found this! Would love more tutorials from you! Everything is done in blender right ? No need for like post programs to do any lighting or anything?

    • @lanewallace.
      @lanewallace.  3 года назад

      Yep everything is done completely in Blender, but I use Gimp to edit the photos and put some effects

    • @SmallerLives
      @SmallerLives 3 года назад

      I've been using Blender for about five years now, and for me personally, it can do everything I want to do. I have Krita and Inkscape but 95% of the time I get frustrated with how convoluted they both are and then I do it in Blender, with no hassle.

    • @lanewallace.
      @lanewallace.  3 года назад

      Yeah I prefer to do as much as I can in blender as well

  • @bennorthrop124
    @bennorthrop124 3 года назад

    THIS LOOKS AMAZING!!! how did you achieve the fog?

    • @lanewallace.
      @lanewallace.  3 года назад +1

      I had 2 blocks of fog. One was covering the entire scene and had a volume scatter and volume absorption. The other fog was the ground fog which I did the same but added a gradient and some animated noice to make it flow on the top of the water.

    • @bennorthrop124
      @bennorthrop124 3 года назад

      @@lanewallace. Oh OK thanks yeah I thought it was done that way.

  • @mr_animator_971
    @mr_animator_971 3 года назад

    Wow thank you so much bro ☺️

  • @wikychristophin6982
    @wikychristophin6982 3 года назад

    This is great. I started leaning blender a year ago. I want to get into concept art, like environments. I have been studying, but I can't seem to get the scale of the scene right. any tips on that and get better at concept art ? do you change your focal length? what is the focal length for that project? tthanks. keep creating

    • @lanewallace.
      @lanewallace.  3 года назад +1

      I actually had the same problem with scaling for the longest time when I started and I still struggle with it sometimes. Something that helps me is putting a human model in the scene while you make it. Move the model to places and just compare what you are making to the human. This helps a lot to make sure things are proportional. And focal length can play a big role in the feeling of scale in the scene. Because of course you see more with a really small focal length so things can appear smaller. My advice is to use a larger focal length for larger scenes. For example this could help with a really massive scale building because the large focal length would crop some of the top off which leave your mind to wonder. But sometimes you don’t want that so using a smaller focal length and then having the camera low and tilted up can make a really grand sense of scale. Btw I’m don’t know the focal length of that animation off the top of my head but I will look whenever I get a chance and let you know. I wish you the best of luck with concept art and just keep on making stuff :)

  • @allanryrodrigues1310
    @allanryrodrigues1310 2 года назад +1

    buddy could u post the link for the thing again

  • @madness_lab
    @madness_lab 3 года назад

    Was rendered in EEVEE? it's awesome 👌👌

    • @lanewallace.
      @lanewallace.  3 года назад +1

      Yep I rendered the animation in EEVEE and rendered the still image in Cycles

  • @oio3f
    @oio3f 3 года назад

    What are your computer specifications?
    And is it a laptop or a computer?

    • @lanewallace.
      @lanewallace.  3 года назад

      At first I had a Dell Inspiron laptop with a Nvidia GeForce MX150 and an Intel 8th gen i5. But I recently finished building my pc which has a Nvidia rtx 3060 and an Intel 10th gen i5. I made that animation and a few other things with the new pc.

    • @oio3f
      @oio3f 3 года назад

      @@lanewallace. Thank you creator

  • @BuungeeGum
    @BuungeeGum 3 года назад

    Really love it !

  • @Lugase12
    @Lugase12 3 года назад

    Very nice i love it.👍👏👏

  • @utsavkushwah1338
    @utsavkushwah1338 3 года назад +2

    Great!💯

  • @franz4044
    @franz4044 3 года назад

    Amazing work

  • @akshaysaiju4615
    @akshaysaiju4615 3 года назад

    This is awesome.

  • @deep8673
    @deep8673 Год назад

    thank you so much !

  • @zillaquazar
    @zillaquazar 3 года назад

    Incredible

  • @historyrevealed01
    @historyrevealed01 3 года назад

    Cong man, it really looks creepy

  • @grandicon9735
    @grandicon9735 3 года назад

    what is the technique called for extruding photos and i dint get t the part on hoe you added extra texture to them..

    • @lanewallace.
      @lanewallace.  3 года назад

      There is not a official name for the technique, and to ad more detail to the textures you just put the image into the roughness, specular, and normal with a bump in between

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 2 года назад

    The rain in Spain stays mainly on the plane

  • @sahilmakrani4856
    @sahilmakrani4856 2 года назад

    Youre amazing ❤️❤️❤️❤️

  • @Roughartwork
    @Roughartwork 2 года назад

    Thanks a lot ✌🏾

  • @noormouli7630
    @noormouli7630 Год назад

    Hello bro the download link does not exist now. Can u plz upload it ?

  • @repeattuber2018
    @repeattuber2018 3 года назад

    This so cool man, danke

  • @mohamedabdelrehem7698
    @mohamedabdelrehem7698 3 года назад

    weird question but what is your pc specs bec i am making a new one soon for rendering

    • @lanewallace.
      @lanewallace.  3 года назад +1

      GPU: Nvidia rtx 3060 ti
      CPU: Intel i5 10th gen
      RAM: 16 GB

    • @mohamedabdelrehem7698
      @mohamedabdelrehem7698 3 года назад

      @@lanewallace. that was fast xD
      u r awsome

  • @knownxme
    @knownxme 3 года назад +1

    Nice!

  • @JayRah_Music
    @JayRah_Music 3 года назад

    How do you add noise to key frames in blender? I’ve wanted to learn how to do that for a while.

    • @lanewallace.
      @lanewallace.  3 года назад +2

      This is the best tutorial for it and it’s how I learned
      ruclips.net/video/w9EUFud9zGE/видео.html
      Best of luck :)

  • @unay0186
    @unay0186 Год назад +1

    quien podrá pasarme el archivo descargarble que el link esta caido,por favorr

  • @Azro3D
    @Azro3D 3 года назад

    Is it possible to use the mist pass for an animation so not just a still image/frame?

    • @lanewallace.
      @lanewallace.  3 года назад +1

      Yes you just need to have your compositor set up before rendering the animation. What I did was just render a test image to tweak the compositor nodes and then I rendered the animation.

    • @Azro3D
      @Azro3D 3 года назад

      @@lanewallace. Ah okay, do you know if its possible to get the mist pass frames in a specific folder, so you can do the compositing in for example after effects?

    • @lanewallace.
      @lanewallace.  3 года назад

      Yes I know that it is possible but I honestly don’t know how to do it

  • @kayemen1628
    @kayemen1628 3 года назад

    where did u get those textures to make it looks realistic ?

    • @lanewallace.
      @lanewallace.  3 года назад

      I got most of the textures from Textures.com

  • @markraffertybarth9085
    @markraffertybarth9085 Год назад

    could you please upload the files again? the link is dead. and thank you

  • @ahmadismail6906
    @ahmadismail6906 3 года назад

    Hey guys I’m new to this render thing and I’m really interested in learning to Render wallpapers. Can someone please give me source where I could start from cuz I really do wanna learn all this.

  • @humanplace1962
    @humanplace1962 3 года назад

    THANKS

  • @dance_crooner
    @dance_crooner 3 года назад

    Ian Hubert inspired :) (nice job !)

  • @Shulkyl
    @Shulkyl 3 года назад

    awesome bro

  • @4.0.4
    @4.0.4 3 года назад

    Do you have to fix up things when rendering in Cycles after developing the scene's look in Eevee?

    • @lanewallace.
      @lanewallace.  3 года назад +1

      I actually developed everything in cycles and then fixed it for EEVEE. But all I had to do was tone down the fog

    • @4.0.4
      @4.0.4 3 года назад

      @@lanewallace. Ah, thanks for the info! It looks really good, very moody and atmospheric.

    • @lanewallace.
      @lanewallace.  3 года назад +1

      Thank you!