The ULTIMATE Forza Motorsport Car Tuning Guide

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  • Опубликовано: 29 сен 2024
  • Learn to tune cars in Forza Motorsport for extra lap time, more consistency and fun all while reviewing the results with gameplay footage.
    Sim gear I recorded the driving with:
    ●Fanatec GT DD Pro: fanatec.com/us...
    ●Fanatec CubSport Pedals V3: fanatec.com/us...
    ●Fanatec ClubSport Steering Wheel Formula V2: fanatec.com/us...
    ●Fanatec Steering Wheel R330 V2: fanatec.com/us...
    ●Fanatec ClubSport Shifter SQ V1.5: fanatec.com/us...
    ●Fanatec ClubSport Handbrake V1.5: fanatec.com/us...
    ●Next Level Racing F-GT Elite
    ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
    ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
    ╠╗║╚╝║║╠╗║╚╣║║║║║═╣
    ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
    ...or I clutch-dump your car!
    Add me on Instagram: / mixermz
    Add me on Twitter: / ermin_h
    ______________________________
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Комментарии • 356

  • @Ermz
    @Ermz  11 месяцев назад +74

    ❗VERY IMPORTANT - READ THIS❗
    As I learn more about Motorsport's physics engine, I will add addendums to this pinned comment.
    •Suspension tuning •
    Suspension tuning was largely overlooked in this guide. What Forza Motorsport likes is for suspension to be tuned according to the weight balance of the car.
    For every 1% weight distribution toward either front or rear, we add 4 kgf/mm spring stiffness. In the case of the Porsche 911 GT3, with a 43/57 weight balance, this means that we add an additional 28kgf/mm on the rear springs.
    •Aero/Anti-Roll Bar Balance •
    Forza appears to suffer from a bit of the old rFactor 2 physics exploit, where a person can drop the rear aero level way back, and offset the loss in grip by also dropping the stiffness of the rear anti-roll bar.
    So far in my testing there appear to be diminishing returns here, but on faster tracks you can certainly gain lap time by dropping the rear wing a fair bit lower than I did in the video, and offsetting that by also dropping back the rear anti-roll bar.
    • For gamepad players •
    You MUST use 'Normal' steering (not 'Simulation') in order to be able to control tunes that rotate this much.
    For RWD cars, you may get more stability by setting Differential 'Acceleration' between 50% to 60%. Likewise, you may want the 'Deceleration' set between 20% and 40%.
    • For everyone •
    I've been told by a few sources that 'ideal' tyre pressures in Motorsport are between 1.7 to 2.2 bar. I've run a ton of tests, checked telemetry and lap performance, and so far I *always* get the best performance when my HOT tyre pressures are at 2.2 bar. Will keep you updated if this changes.

    • @Kader3636
      @Kader3636 11 месяцев назад +2

      Thank you Ermz for this

    • @Starmast3rmusic
      @Starmast3rmusic 11 месяцев назад +1

      You the best, ermz. 👍

    • @epicfiend1999
      @epicfiend1999 11 месяцев назад +2

      40% decel 💀

    • @Harmonic14
      @Harmonic14 11 месяцев назад +2

      Not true on normal steering - all the top players are using sim, although normal isn't much slower at all.
      Also, tire pressures are actually more sensitive in this game. Before, you'd set them to 28.0 or so and call it good. Now, you need to make sure the middle temps aren't too hot or too cold, which is still fairly easy with telem

    • @rafaelribeiro99
      @rafaelribeiro99 11 месяцев назад +1

      Question, are you playing with or without TC and ABS?

  • @dawtcalm
    @dawtcalm 11 месяцев назад +69

    1:56 antiroll bars maximize, pull back rear 5% for grip
    2:21 do the same to aero for tight tracks, if long straights take away more downforce
    2:50 front better turns
    2:54: rear better stability at speed
    3:01: diffs acceleration: maximize for max pwr to wheels,
    3:27: especially for rear engine cars to wheel spin on throttle
    3:33: higher the decel the more understeer, less means more oversteer
    3:45 RWD: decel set

  • @BArellano95
    @BArellano95 11 месяцев назад +6

    This is almost what I was looking for! I was looking for somebody to start with a base car and then go through the full upgrade and tuning of that vehicle! As I'm just starting out, I'm not sure what the "ideal" feel is for a vehicle in sim racing! Obviously, there's preference, but there is still an "optimal"/proper way to do things that I would love to learn as a foundation!
    I don't mind longer videos, especially when they're as informative as this. Even if you were to go much further into depth and drop a 30-60 minute video, I'd watch the whole thing multiple times! Thank you for this! I definitely appreciate all of the time and effort you put into the video!

  • @bernardoberner4
    @bernardoberner4 11 месяцев назад

    By far the best tuning guide so far. To be expected from a great content creator tbh, but you told us what the good range of stuff actually is, the other videos, the guys just say stuff that most people already know

  • @khimaros
    @khimaros 9 месяцев назад

    Have been super competitive using this guide as a base line, very impressed

  • @matejzubo1520
    @matejzubo1520 11 месяцев назад

    EPIC ! I had problems tuning in the cayman GTS, it was not rotating at all and completely understeering under power. I made the setup following your info a heureka, the car is now rotating monster, the changes of direction in low speed are insane, no sign of understeer, just what u expect porshe to drive like. I dunno who makes the basic setups but they are just dog s**t.

  • @ActionManXVI
    @ActionManXVI 11 месяцев назад

    This made the game playable for me, thank you

  • @Mr.Kumar1
    @Mr.Kumar1 11 месяцев назад

    For the a game that doesn't use a photorealistic filter or look, the game does look damn good

  • @AyySorento
    @AyySorento 11 месяцев назад +1

    Me being a first time "racing sim" player (not new to Forza), I took to Kayalami Grand Prix to see if somebody such as myself with little to no tuning experience and a controller can benefit from this guide. Here are my results:
    I used a GR Supra, PI 800. I drove Kayalami 4 times and averaged my time.
    First go was no tune. Average time was 1:52.7 with a best lap of 1:50.8.
    Second go was just with PSI and roll bar changes. Average lap was 1:51.2 with a best lap of 1:50.3.
    Third go was everything changed, my first attempt. Average lap was 1:50.75 witha best lap of 1:50.5.
    My fourth go was everything changed, but more fine tuned. Average lap was 1:50.2 with a best lapt of 1:49.3.
    Each time, the car did feel different around the turns and I got a better understanding of what I should look for when tuning. I plan to test this method on at least three more cars, all while writting down my own notes and comparing times. At a first glance, a lot of the tips and explanations in this video are easy to understand unlike other's I've tried to watch or read. Truly, that's what a turning guide should be. Show people the ropes and what to look for, then let them free to find the changes themselves. Still more testing to do but looking at my first results, this video does seem to provide some great instruction. :)

  • @ruzgarakgul2051
    @ruzgarakgul2051 11 месяцев назад +1

    I need a tuning guide for the psp version of gran turismo, mr. metal band audio engineer man. Can you do a video on it too for shits and giggles?

  • @Marksm50
    @Marksm50 11 месяцев назад

    It almost looks like with the rotation that you are almost drifting the car no? Wheels seem to lose traction

  • @LeoGarciaPhotos
    @LeoGarciaPhotos 11 месяцев назад

    A good start... Most cars are 60-70% of optimal by default and if you don't tune you will never be competitive.

    • @Standgedicht
      @Standgedicht 11 месяцев назад

      They have that for a reason. You can go up and down, depending on the track and personal preferences. But setting your diff to 100 is really bad idea. His car is so slidy at the end.

    • @Harmonic14
      @Harmonic14 11 месяцев назад

      ​@@Standgedichtplenty of cars in Forza work fine with 100% locking, especially Porsches

  • @krihanek117
    @krihanek117 11 месяцев назад

    Thanks!

  • @gm3353
    @gm3353 11 месяцев назад

    lol "car sucks understeering, angry.." segment score 10, 10, 10, 10.. BEFORE the tuning I might add

  • @1MantisPhoenix
    @1MantisPhoenix 10 месяцев назад

    Excellent video, thank you :) Ermz

  • @JubbatheHatt
    @JubbatheHatt 10 месяцев назад

    Bro all that rear slip may help turn but its costing laptime plus would not compute on 4wd also in a long race your back tyres wil be trashed in three laps what youve shown is a 1 lap tune balance is the key to fast laps

  • @rpm24
    @rpm24 11 месяцев назад

    I rareli to, picause im quit an itiod *said emoshi*

  • @wrench3r
    @wrench3r 11 месяцев назад

    So pretty much take logic and throw it out and learn the GAME

  • @tairunking187
    @tairunking187 Месяц назад

    no matter what you do 1 AI goes far ahead and it is unreachable while the rest stay far behind, The game is trash!

  • @EagerEggplant
    @EagerEggplant 5 месяцев назад

    Recycled content

  • @bigxbudxbudda
    @bigxbudxbudda 10 месяцев назад

    Good advice but you shouldn't be maxing things out. If you wanna be a true nerd adjust in incriminate of 10% and check difference.

  • @firedell1031
    @firedell1031 11 месяцев назад +151

    I was so ready for you to be wrong like all the others that make "tuning guides" then use IRL logic. Thank you for giving people *real* information that actually works in Forza.

    • @michaelw6277
      @michaelw6277 11 месяцев назад +6

      Other sims have the same disconnect when it comes to how different settings impact performance. Even iRacing is not perfect. Years ago I got a tune from a guy who would provide them in exchange for Twitch subs and I was surprised at what I saw. It drove great and went fast but I couldn’t imagine a setup like that on a real car… although I’m not an engineer so maybe I’m just wrong.

    • @MrSirGiuseppe
      @MrSirGiuseppe 11 месяцев назад +2

      ​@@michaelw6277 I mean there's been a lot of people who've built rather loose race cars (not sure if that's what you were referring to). A lot of fwd guys in older cars try to make the car oversteer as much as possible, which leads to less than ideal street manners lol

  • @whobedankeykang9856
    @whobedankeykang9856 11 месяцев назад +54

    Dude you’re the man. I’ve been looking for a no nonsense tuning guide with results proven… I’ve been getting consistently whooped in qualifying despite being able to keep up and even gain positions through the race. Been getting some bad luck with ramming obviously but I felt like it didn’t matter how good of a lap I laid down I’d still be p5. I’ll try this out tonight and start tinkering to see if I can get anywhere

  • @kennedy31
    @kennedy31 11 месяцев назад +4

    Why on earth are you maxing the front ARB in a car you’ve identified as understeer heavy? You’ve just made it more understeery. Stiffening the back will increase oversteer but it’s opposite for the front. By maxing out the FRONT ARB, you’ve effectively decreased your front grip on mid to high speed corners.
    Fix understeer:
    Corner entry: lower front springs, lower front bump and rebound (or do opposite on rear)
    Mid corner: increase rear ARB, decrease front ARB, increase rear diff lock, decrease front and rear deceleration lock; can also stiffen suspension and increase camber in older or non-racing cars

  • @mindkiller76
    @mindkiller76 11 месяцев назад +29

    I love this game so much. Online racing brought emotions I didn't know I was still capable of at 33.

    • @marc-andrehogue114
      @marc-andrehogue114 11 месяцев назад +3

      You should get into sim racing then, im 34 and getting into sim racing gave me emotion i had back when i started playing game on pc 20 years ago. Its expensive but so much rewarding.

    • @mindkiller76
      @mindkiller76 11 месяцев назад +2

      @@marc-andrehogue114 I barely have time to play Forza as is.

    • @TheFormActually
      @TheFormActually 11 месяцев назад +16

      @@marc-andrehogue114 I get more thrill in FM than in ACC..... I mean, In FM it's constant fun, in ACC it's stressing out over setup and track conditions and then I get few great moments. FM is super condensed into pure fun... As much as I love AC and ACC something about FM that just makes the online racing enjoyment complete and super accessible...everything is like few clicks away. Simple and effective. And I know I'm not an isolated case.. pretty much all of my friends that play acc, iracing, rf2, ac said the same thing....

    • @theundertoker35
      @theundertoker35 11 месяцев назад +4

      @@TheFormActually definitely, I've not been on iRacing or ACC since Forza came out - I reallly enjoy booting it up and jumping online without any set ups or anything - this tuning guide will hopefully keep me at the front of the grid so I can avoid a lot of rammers and chaos at the start, it's not perfect and the dirty driving can be a pain but I'm still enjoying it. Had a few races over the weekend where people squeezed me into walls and stuff though, feel like it's getting worse as the days go on...

    • @Ermz
      @Ermz  11 месяцев назад +9

      Me too! Even though those emotions are mostly anger.

  • @heinzdoofenschmirz1
    @heinzdoofenschmirz1 11 месяцев назад +21

    This is exactly how i tune my cars, except the aero. Full on Front and as low as i cant get away with on the rear is my way to go.

    • @someweeb3650
      @someweeb3650 11 месяцев назад +2

      In previous forza titles I found a lot of cars just want the number equal on both sides, I'll see if tuning out the understeer in this game causes me to want more rear downforce once I get it.

    • @Ermz
      @Ermz  11 месяцев назад +4

      I've heard this from a few Forza players. I'm going to try tuning low rear aero combined with low rear anti roll bar, in case aero doesn't work like reality. If the Forza engine is broken in the same way rFactor 2 was, this would result in max grip, oversteer and speed.

  • @ArghFx
    @ArghFx 11 месяцев назад +15

    finally the guide i want to see but wont use since i am lazy...

  • @buhlenog420
    @buhlenog420 11 месяцев назад +8

    Me watching this knowing full well I don't have Forza. 👁️👄👁️

  • @cutegamerboy
    @cutegamerboy 11 месяцев назад +58

    Your differential settings might be causing excess inner tire wear and oversteer. 100% setting means that on throttle the wheels are locked together in speed. Meaning if you’re on power in a corner, the inside wheel will try to match the outer wheel’s rotation, spinning and cause oversteer. On GT cars I use around 30-40% accel and 10-20 deccel for RWD Axle and 55% accel and 1% deccel on FWD axle. The inside tire will be able to rotate. This allows for getting on power before your opponent in most cases. Max % diff settings very good for drifting though!

    • @TheRealNaika
      @TheRealNaika 11 месяцев назад +1

      In formula 1, use high diff for high speed corners for stability and grip, mid/low diff for slow corners. So all depends on track and driving style. Ofc in formula y adjust for most corners mid fly

    • @josephhodsall8371
      @josephhodsall8371 11 месяцев назад

      I second this. High diff setting will help you put down power for sure, but it also makes the car oversteer on the throttle. This is very noticeable in RWD rally cars.

    • @jammaschan
      @jammaschan 11 месяцев назад +5

      might just be how the Forza physics work though since quite a bit of other settings don't follow real world logic either?

    • @josephhodsall8371
      @josephhodsall8371 11 месяцев назад

      ​@@jammaschan More likely is that people think that, because they don't understand car setup. I tune the same way in every simulator, but I guess physics just works differently for me XD

    • @jammaschan
      @jammaschan 11 месяцев назад +5

      @@josephhodsall8371 Forza aint nowhere close to a sim, and the physics seem downright unrealistic imo

  • @leok3347
    @leok3347 11 месяцев назад +7

    could you create a guide also on FF FR and MR layouts? the theory is in this one but Does it actually apply in this Simulator? :D

  • @car-nivores
    @car-nivores 11 месяцев назад +32

    It's always interesting seeing how different people tune.

    • @stefans4562
      @stefans4562 11 месяцев назад +23

      And this guy wants his GT car to drive like a welded diff gokart.

    • @car-nivores
      @car-nivores 11 месяцев назад

      @stefans4562 true but think about it, he uses a wheel, I use a controller, he is driving a Porsche, I would drive a vette or viper. Different strokes for different folks.

    • @Standgedicht
      @Standgedicht 11 месяцев назад

      Video game go kart mode. Diff at 100...yo...@@stefans4562

    • @Ermz
      @Ermz  11 месяцев назад +19

      @@stefans4562 loose is fast, baby.

    • @MrKeeyt-jm3ji
      @MrKeeyt-jm3ji 11 месяцев назад

      Look if I’m not BARLEY out of control with my car I ain’t racin because I ain’t pushin. I’d rather have too much machine by just a bit leaving NOTHING on the track. So tunes like this to me is perfect. But like ol boy said, different strokes 🤷🏽‍♂️

  • @AbstractNoise
    @AbstractNoise 11 месяцев назад +5

    Your tune seems very twitchy. What i like to do is find a nice middle ground for anti roll bar and spring settings. You can use the formula [(max value - min value)×wt ratio + min value] here the wt ratio is the wt distribution of your car. If it is 55ft and 45 rear and your max and min values are 13 and 1 respectively then it will be [(13-1)×0.55 + 1] (this is for the front, for rear multiply it by rear wt ratio which in this case is 0.45). Which will give you a nice middle ground. Then you can fine tune it to your liking. You can do the same for bump stifness and the rebound stiffness is 60 percent of bump stiffness. So bump stifness multiplied by 0.6

    • @AbstractNoise
      @AbstractNoise 11 месяцев назад

      Not berating your tunes. I read my comment again and it came across as a lil condescending. Just wanted to share some additional knowledge where you can use your wt distribution to tune your cars.

    • @josephhodsall8371
      @josephhodsall8371 11 месяцев назад +1

      Hold up, hold up. Bump damping should pretty much always be lower than rebound. Too much bump damping causes poor turn in, and not enough rebound damping causes inconsistent grip. If your bump damping is stiffer than your rebound, one of these things is definitely happening. Possibly both!
      Just my two cents : )

    • @matteusmaximus
      @matteusmaximus 11 месяцев назад

      yeah and the rollbars are totally irrelevant as well :D so no calculations necessary. If it was realistic you would need them to make the car stable. You can set both anti-roll settings to zero in every single car and they're all totally fine without. Which is what i was doing for a while, thinking that I was getting max grip on the outside tires while cornering, but ironically, since I guess the grip calculations are completely out of whack, he's right, you actually get better cornering speeds with the rollbars at max stiffness.

    • @josephhodsall8371
      @josephhodsall8371 11 месяцев назад

      @@matteusmaximus You misunderstand how rollbars work. Soft roll bars give more stability, which is why rally cars, trophy trucks, and other offroad vehicles have soft rollbars. On a track, you need grip more than stability, so racecars run stiff rollbars, which you can easily see by how they don't roll very much in corners.
      Not trying to dunk on you or anything, just trying to help out a fellow sim racer. Understanding this stuff makes driving much more enjoyable.

  • @Majima_Nowhere
    @Majima_Nowhere 11 месяцев назад +1

    I don't think I can agree with almost anything in this video, other than that default forza tunes are crap.
    You need to tune for each car individually, there is no catch-all "just max this slider and use this tire pressure" solution. It's way more useful to take 10 minutes and learn what each suspension component actually does (not the in-game descriptions, those are crap too) and how they relate to one another before you tweak it. This way, you can know exactly what each car needs to drive how you want it to, or at the very least you'll be able to fix any handling problem that comes up. So if, for instance, you don't want your inside wheels losing all grip and your car drifting into every corner, you know how to fix it.
    I've been making and winning with my own tunes since FM4, so anecdotally I'm at the point now where I can say "I want 3 clicks more on the rear suspension" if I'm not feeling great about turn 3 at Catalunya. It's a great feeling winning with an underpowered car because you made it yourself and the other guys just picked the meta car and downloaded the first "best for grip" tune they saw.

  • @sethlincoln726
    @sethlincoln726 11 месяцев назад +4

    i would recommend trying out -2.2° of camber on the front with that porsche. it felt like the front tires had a considerable amount of extra grip with the extra -0.2 degrees.

  • @rackstargaming8131
    @rackstargaming8131 11 месяцев назад +32

    Car looks like it is drifting more around the corners then actually planting into them and carving into it... You can tell by how it looks and watching your steering wheel as it is not steady when you are taking corners, it's jumping around because you have to make multiple adjustments to keep yourself from spinning out...

    • @jamesdenton6370
      @jamesdenton6370 11 месяцев назад +1

      I’ve just rewatched it and yeah…you’re right.

    • @SDTuts
      @SDTuts 11 месяцев назад +7

      Which ultimately will kill tires faster in longer races. AND there's more to tuning, like how weight distribution and the difference between front / rear tire width affects handling characteristics, downforce mainly being tuned for high speed turns, while suspension for low-to-mid speed ones.

    • @matthewgriffin1484
      @matthewgriffin1484 11 месяцев назад +10

      I agree but it seems that’s just what works for him. Tuning is very subjective, what works for some people is not necessarily the best for you.

    • @MatthewRindahl
      @MatthewRindahl 11 месяцев назад +2

      This is how drivers who prefer oversteer drive. You can see it a lot in carting. I think this is too much for me personally but the whole idea is to get the car to rotate quicker so you can be on throttle earlier

    • @rustyc6805
      @rustyc6805 11 месяцев назад

      Negative toe is wheels pointing out from center

  • @Sean_Sib
    @Sean_Sib 10 месяцев назад +1

    Maxing out settings is not the move, especially sway bars. And your diff setting is gonna cause it to oversteer too much. You need to learn how to make the car rotate with other settings

  • @Sile
    @Sile 11 месяцев назад +2

    There was more rotation but you're still sliding through a lot of the corners. GT3 cars don't drift around or through corners in real life like that. So while the times are better, I don't really see that as a massive improvement honestly. I still think Forza's car handling is pretty awful.

    • @Harmonic14
      @Harmonic14 11 месяцев назад

      Loose setups are fast in Forza, but he's still losing time driving that way. You shouldn't really be sliding that much

  • @asdowo111
    @asdowo111 11 месяцев назад +3

    "The car has an understeer tendency"
    Proceeds to max front anti roll bar 🤦

    • @I_AM_ENTR0PY
      @I_AM_ENTR0PY 11 месяцев назад

      He did that right but for the wrong reason. In Forza, for optimum performance you want an overall stiff front, with a loose back. This means stiff ARB in the front, soft in rear, stiff springs in front and soft-er in rear (this is for most cars. Porsche RSR requires front softer springs and rear stiffer bc of engine layout). Max downforce on front, minimum downforce in rear. This means that when you turn in, your rear will naturally rotate to follow the front under power. This guide is good for beginners to make their cars driveable, but it is utter non-sense when it comes to advanced tuning. @ermz

    • @asdowo111
      @asdowo111 11 месяцев назад +1

      ​@@I_AM_ENTR0PYCause I was wondering that a 911 is a rear engine rwd car which supposed to be exhibits oversteer tendencies. So like you said, minimum Front Arb and Max rear Arb. But the more I watch youtubers discussing tunes, they tend to max front arbs anyway especially on RWD cars. Is this somekind of meta tune lng Horizon 5 or something?

    • @I_AM_ENTR0PY
      @I_AM_ENTR0PY 11 месяцев назад

      @@asdowo111 yeah there’s a meta around ARBS right now. 911 seems to be 35 front and 40 rear. Don’t ask me why.

  • @LapoftheWorld
    @LapoftheWorld День назад

    Yeah, Great tips. Clearly my mistake was applying real-world track setup logic to the game-world here. For those confused about why your actually-decently-quick road/track car setup flops in Forza, this is why.

  • @simsimw
    @simsimw 11 месяцев назад +271

    I liked my own comment

    • @unusualbread3482
      @unusualbread3482 11 месяцев назад +12

      I liked your own comment

    • @simonoregan4744
      @simonoregan4744 11 месяцев назад +2

      Me3

    • @Wilayaat
      @Wilayaat 11 месяцев назад +4

      I liked your comment for no reason other than you liking it.

    • @RayRiv73
      @RayRiv73 11 месяцев назад +3

      My own comment liked your own comment

    • @vincesimard
      @vincesimard 11 месяцев назад +6

      I disliked it

  • @stefans4562
    @stefans4562 11 месяцев назад +16

    You're tune handels nothing like an actual GT car. GT cars don't oversteer nearly as much. Your play style is mainly sliding through all corners. That doesn't work for most people, though.

    • @ARLRedbeard
      @ARLRedbeard 11 месяцев назад

      Especially when running in a pack, one bump when you’re already out of rear grip and you’re gonna go spinning. Now I gotta go home and see what kind of improvements I can make to the same car lol

  • @GK_Squid
    @GK_Squid 11 месяцев назад +16

    I personally believe the car leveling was put in place to help drivers get to know their car better and understand how certain modifications affect different aspects of their vehicle. I don't find any issues with the car leveling system as I am big on rivals stuff so it's super easy to start off stock, take down a good chunk of a leaderboard and then go back and upgrade and continue the mission to own everybody else

    • @crazygem9994
      @crazygem9994 11 месяцев назад

      There needs to be a driver level cap where carpoint and carlevels don't matter anymore ie: driver level 100, 150 ect

    • @MrSirGiuseppe
      @MrSirGiuseppe 11 месяцев назад +1

      Theres some discrepancies with the tuning availability for certain parts (although its nothing different than their older games). Like the suspension upgrades for one - the description for the sport suspension refers to single way adjustable coilovers..that means we should be able to adjust the height and 1 type of damping (compression or rebound, preferably rebound). Then the race suspension could unlock complete tuning of the suspension. Whichever person(s) did the descriptions for the different upgrades seems to be a real enthusiast..all of the mods are about as accurately described as they can be for a 3 tier system.

    • @dnegel9546
      @dnegel9546 9 месяцев назад

      Man f that.. you ever try getting a E class car into A class. Takes hours to do. And accomplishes nothing because by the time its in A class its nothing like it was part by part.

  • @matteusmaximus
    @matteusmaximus 11 месяцев назад +2

    Great info, thanks! Although I would highly recommend folks check out the anti-dive anti-squat settings. You can get a lot better braking performance out of most cars reducing the default anti-dive. If the rear tires are sliding on the throttle, reducing anti-squat is a one-click fix. and you can leave your damper settings to deal with bumps. and if your rear tires AREN'T ever sliding on corner exits, increase the anti-squat until they're right at the edge of sliding and you get instantly better acceleration. I treat the damper settings like the fast bump/rebound in ACC, and the anti-squat/dive like slow bump/rebound.

  • @ridgeharrowsmith6521
    @ridgeharrowsmith6521 11 месяцев назад +3

    Currently racing in Rivals and Im just trying to figure out how my rival is able to yeet his car into a corner while I try to control my understeer D: Maybe this will help.......

    • @SkylineLofe
      @SkylineLofe 11 месяцев назад

      Sim steering, tuning, and just experience and skill difference can play a massive difference

    • @IMRamcesB
      @IMRamcesB 11 месяцев назад

      48-47 rear break balance and less anti dive I usually run around 16.1 or somewhere around there also don’t run abs.

  • @pumba1337
    @pumba1337 11 месяцев назад +1

    differential gear on 100%? lol...

  • @axelode45
    @axelode45 11 месяцев назад +8

    5:30 I think you got that mixed up. IRL race cars pretty much always have negative front toe/ toe out to get rid of understeer and positive rear toe for stability.
    Edit: Nevermind, it's just the wrong way around in the game😂

    • @Ermz
      @Ermz  11 месяцев назад +3

      Correct.

  • @heatht68
    @heatht68 11 месяцев назад +2

    Love it... Another video specific to FWD? Thanks

  • @jamesdenton6370
    @jamesdenton6370 11 месяцев назад +3

    Been waiting for this one. I have some knowledge from GT7, Anti Roll bars are a MUST for better turn in, and I know what afew of the rest do, but I definitely need this

    • @natas12rm
      @natas12rm 9 месяцев назад

      Front is for turn in and rear is for mid turn and exit

  • @PLAYER_42069
    @PLAYER_42069 11 месяцев назад +1

    Congrats! You've introduced people to Forza Meta Tuning aka the tips and tricks Rivals and ultra-competitive racers users. No, the physics aren't realistic at all, and the same tricks that can be used on Forza Horizon 5, and FM7 haven't changed because this game was not "built from the ground up" as they claimed. BTW, this tune is ONLY for a RWD cars and even some of your choices are questionable. AWD and FWD meta tuning is a lot different, and people should NOT try and use these settings on those types of cars.

    • @Harmonic14
      @Harmonic14 11 месяцев назад

      These settings work much better on FWD and AWD than you'd think. 40/40 bars has been a thing for a long time

  • @noclandevon
    @noclandevon 11 месяцев назад +7

    So this is a "drifting" tune, im looking for a racing tune. Thanks for the video though.

    • @whobedankeykang9856
      @whobedankeykang9856 11 месяцев назад

      ….no this is a racing tune I literally shows the lap improvements. Anyone who actually races knows it’s faster to steer (slightly not a lot) with the gas in a gt car to make the car rotate and point the correct way so you can hold momentum through the corners and have faster exit speed vs turning the front tires too much and having that grip on the front slow you down. Look at the top of the screen where it tells him he’s scoring 10/10 in every sector

    • @Standgedicht
      @Standgedicht 11 месяцев назад

      He turns it into a slidy go cart. That`s not racing tune.@@whobedankeykang9856

    • @uwu_demon5494
      @uwu_demon5494 11 месяцев назад

      @@whobedankeykang9856Have you ever actually seen any GT racing in real life? The cars are setup for grip driving and they dont like drifting at all.. You can tell that when you look at actual GT3 races that most of the time when they lose traction, they just spin out, they are not setup at all to "rotate with gas" They are setup to grip as much as possible, not slide around.

  • @DogBreathDAK
    @DogBreathDAK 11 месяцев назад +1

    i second that firedell guy. there's so much conflicting info regarding tuning. often when people make 'guides' it's completely biased towards their driving style and never do they mention how certain values affect one another. "THIS is the best setting, don't touch it." wankers

  • @Waznewz
    @Waznewz 10 месяцев назад

    'Cutting Edge Simulator' - LMAO.... no it isnt, not by a long shot.

  • @kyle21567
    @kyle21567 Месяц назад

    I’m coming back to Liz video to let everybody know these tunes are legit for a wheel. Night and day difference. I’m Qualifying top three most of the time. Jk top five except GT bc ppl are sweaty in those lobbies buttt the way the car handles is night and day. There is so much more control over it. RWD cars are so fucking buttery to drive around corners now.

  • @atmartins16
    @atmartins16 11 месяцев назад +1

    guy does 3 videos bashing the game then suddenly he "finds the secret to forza" and adds yet another useless tuning video to youtube's growing list 👏

  • @Inferiis
    @Inferiis 4 месяца назад

    I haven't tested yours yet, but I use 20.x-21.x (as close to .0 as possible) rollbars (so +1 rear) and 70-30 diff as a general setup and it works pretty well. I feel like 100% diff lock shouldn't work, it basically means fixed diff, which is good for drift cars, not so much for racing.

  • @Avus95
    @Avus95 7 месяцев назад

    Slamming ride height down to the lowest settings isn't always the best move. On many cars with race suspension, this can actually cause your car to become unstable when driving over curbs on corner entry or exit.

  • @mrs.bubblesworth7692
    @mrs.bubblesworth7692 2 месяца назад

    The big difference between the “beginner guide” forza RUclipsrs and you watching is your still using a controller and they are using a $1,000+ racing setup.

  • @SpitfireSpud
    @SpitfireSpud 11 месяцев назад +1

    This is a fantastic video... I normally like to race using the Touring Cars, would the same principal apply here to those cars and other classes too?

  • @c3lphtitl3d
    @c3lphtitl3d 11 месяцев назад +2

    This is a joke right? :/

  • @tkostang
    @tkostang Месяц назад

    Just fyi normal alignments on road cars usually have a total front toe around -0.1 degrees… so the default setting makes sense. Having positive toe in the front and rear makes the car rotate/change direction with ease but takes away from high speed stability

  • @CatTrashRacing
    @CatTrashRacing 6 месяцев назад

    Is there any chance at all you could go over tuning in front wheel in Forza…PLEASE! Lol

  • @MrAncop
    @MrAncop 11 месяцев назад +2

    been trying this tune on the same Porsche and its giving me great results, the second you left off the gas the car gets massive rotation, you can overtake almost everyone, talking about S 4844 skill level

  • @IIMANIXII
    @IIMANIXII 11 месяцев назад +1

    Use the calculator and adjust from there - math matters 😊

  • @KingTairun
    @KingTairun 5 месяцев назад

    Forza never explain tuning and player dont bother to study in order to have fun with videogame that is why forza m don't even have 1000 players on steam yet Forza H 5 has 10 000+

  • @valkeitos
    @valkeitos 11 месяцев назад

    Having that much on-throttle oversteer kills laptimes as well as the tires. Driving a car like this feels like crap. On controller it's much better otherwise on wheel it's not. Besides, those 3 tenths could be made up and exceeded by far by just being more careful when driving

  • @Mkadt6
    @Mkadt6 10 месяцев назад

    This game simulates nothing but understeer. Irl.most times, you will.flip.a car over before u lose traction, turning. This game forgets tires are made of rubber.
    Tune in chase near mode. The game plays hugely different with different camera views.
    Gearin is easy, if u have loads of power, stop usin all the gears and turn a 7 speed car into a 3 or 4 gear car.

  • @andredornelles8014
    @andredornelles8014 4 месяца назад

    "We have to remember that Forza Motorsport is a cutting edge simulator" ok let me tune my jump + nitro whislt drifting settings to better fit real world physics too!

  • @Harmonic14
    @Harmonic14 11 месяцев назад +1

    Don't forget to run full front and no rear aero :)

  • @realfan91
    @realfan91 11 месяцев назад

    Forza guide says reducinf front anti roll bar reduces understeer. So opposite of the video.

  • @irishwanderer4206
    @irishwanderer4206 7 месяцев назад

    You need to make small adjustments just as ya would in real life then on to max this out max that out 😂😂😂😂😂subbed

  • @LymarkW
    @LymarkW 11 месяцев назад +1

    As someone new to the FM series, thank you for creating an ACTUAL tuning guide, unlike other vids out there that just paraphrased the in-game description and didn't even bother to show us an example. I've been pretty frustrated since day 1 until I've watched this one right here!

  • @IMRamcesB
    @IMRamcesB 11 месяцев назад +1

    Note. That Porsche is a pretty gripy car coming out of turns that’s why he needed more oversteer. Also player skill matters you can probably run a store tune good but if you can spend the time to do your own it’s much faster because you can keep adjusting over time.

  • @KingTairun
    @KingTairun 5 месяцев назад

    all cars have extreme understeer the game is shit. The Forza devs are lazy AF the copy pasted Forza 7 and added more understeer

  • @Duncan94
    @Duncan94 11 месяцев назад +1

    Cheeky bit of Northlane in the background!

  • @michaelw6277
    @michaelw6277 11 месяцев назад +1

    The first thing I do with every car is drop the diff deceleration setting to 0 and only increase it as necessary (5 for mid/rear engine RWD car). With that most cars start to present a more natural behavior when you close the throttle to tighten your line mid corner.

  • @MartinFlores-dt8pd
    @MartinFlores-dt8pd 15 дней назад

    Bro did not just call forza motorsport a "cutting edge simulator"

  • @1Wheelchairmaniac
    @1Wheelchairmaniac 9 месяцев назад

    All of you saying this is the best tuning guide, he literally maxed the anti roll bars without tuning them at all😐

  • @fc_key
    @fc_key 10 месяцев назад

    On Logitech g920 it's so hard to catch the car do you drive that on your wheel?

  • @marksutherlandjr.2121
    @marksutherlandjr.2121 7 месяцев назад

    Heya Jake, what is the base car? There are so many, would love to just start with the exact same car, make the incremental changes you are making and see if I can "Feel" the difference in the tunings the way you can in my wheel setup. There are So many Porche 911 GT3's lol..
    2021 911 GT3, 2019 911 GT3 RS, ParkPlace 911 GT3 R, 2016 911 GT3 RS, 2007 911 GT3, 2004 911 GT3
    EDIT: There is a hint with Car balance at default of 43/57 So I've been looking into them trying to find Porche GT3 with that balance at purchase so I can literally start on my tuning journey the way you have here in this video. Thanks in advance for any help on this. I appreciate the content. Ill be ARound!

    • @marksutherlandjr.2121
      @marksutherlandjr.2121 7 месяцев назад

      Bump.. Just checking in to see if n e one knows the title car.

  • @ROH_Kollega
    @ROH_Kollega 4 месяца назад

    I will watch this to have faster cars in FM2,FM3 and FM4

  • @Olabruh
    @Olabruh 11 месяцев назад +1

    does the suspension tuning segment also work for proper sims like assetto corsa?

  • @LB83.
    @LB83. 11 месяцев назад

    Every 911 has understeer issues its a rr car with a light front 😂

  • @TrackTitan
    @TrackTitan 5 месяцев назад

    Great vid. What are the next guides planned?

  • @letitbe90210
    @letitbe90210 10 месяцев назад

    Camber is grip in high g forces, less camber is more grip in low g forces

  • @Pupixario
    @Pupixario 11 месяцев назад +1

    Will try these tips but that's not how GT3 cars handle IRL. They are absolute grip monsters and if you have to counter-steer constantly like that either your set-up is wrong OR you have done a mistake. Maybe it's because you are not using TC at all?

    • @TheFormActually
      @TheFormActually 11 месяцев назад

      I've noticed a lot of people drive GT3 w/o traction... when you should be using sport mode TC and it's so much more planted...

    • @I_AM_ENTR0PY
      @I_AM_ENTR0PY 11 месяцев назад

      RSR and GT3 can be driven without traction. Engine in the back means you rarely oversteer. He just has a very bad setup which creates a ton of oversteer. This video is a bit crap IMO. I was curious but its nowhere close to describing any optimal tuning in Forza. Its a basic noob guide to make their cars understeer less. PS: On all other GT cars except 991s, I agree TC Sport is optimal for good times.s@@TheFormActually

    • @Standgedicht
      @Standgedicht 11 месяцев назад

      Thanks!@@I_AM_ENTR0PY

    • @Harmonic14
      @Harmonic14 11 месяцев назад

      ​@@I_AM_ENTR0PYall of the top guys are running no TCS in most GT cars. You definitely don't want it in the Audi R8, which is the best GT car by a mile

    • @I_AM_ENTR0PY
      @I_AM_ENTR0PY 11 месяцев назад

      @@Harmonic14 I mean I'm on 4996 driver rating right now and I race against "top guys" quite often. I can assure you 99% do use TC (Sport). You can still be gentle going on throttle to prevent it from kicking in too much, while having the benefit of being more confident going on the power without undesirable wheelspin slowing you down. Its a "failsafe" more than anything. If you use it as a crutch, you will indeed be slower with it. But a good driver will just be that much faster with TCS. I'm coming from F1 where I drive without TCS, and on this game I noticed the need for it right away. GT Series cars are too slidey in the current physics.

  • @ThallesTales
    @ThallesTales 10 месяцев назад

    Can anyone teach me how to stop the car from oversteering? I've tried everything and I can't get it to stop in any setting. No matter the speed, the back is always skidding.

    • @natas12rm
      @natas12rm 9 месяцев назад

      Try raise rear camber if it’s skiddish on straights lower if it’s skiddish on turns.

  • @deltazero3796
    @deltazero3796 6 месяцев назад

    1:47 cutting edge simulator.
    Well... no.
    😅

  • @413XUIFC
    @413XUIFC 9 месяцев назад

    What? Was that all tyre prerssure had in the video?

  • @_2ngaming231
    @_2ngaming231 5 месяцев назад

    What would be better sim steer or standard?

  • @matthewratcliffe1953
    @matthewratcliffe1953 11 месяцев назад +1

    Default physics are so cr#p. Still looks a lot more slidy and less planted than a car should even with the set up.

    • @anselmbuder
      @anselmbuder 11 месяцев назад +2

      The settings he uses here ARE insanely slidy / heavy on the oversteer side. You can dial this exact Porsche in to be a super precise monster on rails, your setup will look WAY different than shown here, tho.
      I don't wanna be shitting on our Boi, as I appreciate his content, and the settings seem to work for him, but this is not at ALL how I would tune a GT3 in Forza personally.

    • @Harmonic14
      @Harmonic14 11 месяцев назад

      ​@@anselmbuderhe's pretty close to tuning it for raw pace in Forza, actually. The only thing missing is no rear aero

  • @SavageW4A
    @SavageW4A 11 месяцев назад +1

    Is this supposed to be a joke?

  • @SKWiid_13
    @SKWiid_13 10 месяцев назад

    No adjustments to brake bias? Cars default to 50/50 but i found 55-63 front bias helpful trying to get a little more front grip while trail braking. Thoughts?

  • @birdseye2239
    @birdseye2239 10 месяцев назад

    Im not sure why but I've probably watched this video a good 10 times over while tuning my cars and I gotta say that ever since my cars have never done worse. Cars that use to be stable and fast are squirrley and unmanageable. My touring cars are being dominated by less than skilled drivers and im starting to lose interest in even figuring out how to get my tunings back to what they were. Idk if its just my experience but I've used this video as a reference for every tune I do. I was better off just blindly learning on my own tweaking one thing at a time and feeling how it effected the car. Btw, are all these tuning tips under the assumption that were using a steering wheel/manual trans setup? Is any of this viable for a controller?

  • @datro864
    @datro864 11 месяцев назад

    100% Acceleration means the diff becomes a spool diff under ANY acceleration. You complained in your review about GT3 cars unrealistically oversteering under throttle... I'm not suprised, since GT3 cars do not run such aggressive locking diffs in real life.

  • @ayman9517
    @ayman9517 11 месяцев назад +1

    This is what I have been waiting for 😍

  • @mhmdali1987
    @mhmdali1987 10 месяцев назад

    Can i cancelled car tunning after applied ?

  • @robertsmith4139
    @robertsmith4139 11 месяцев назад

    Hi, liking your fm videos. Quick question, your car settings, would you think they would work on my cheap ass logitech g920 wheel?

  • @mattmanley7118
    @mattmanley7118 10 месяцев назад

    Big help sir! New sub. Ty! Damping ratios are so difficult for me as other than being 1/3 of bump no other help is given. I wish the game would do a better job of explaining settings! Heck I’d love a racing school mode or something like that!

  • @zanychelly
    @zanychelly 11 месяцев назад

    Just don’t apply this totally realistic setup on any other fake sim, like ACC, Iracing and GT7 😂
    But seriously, do one for other games as well. Like those I mentioned above .

  • @47279J
    @47279J 11 месяцев назад

    Man, your video is a game changer. So far the experience has not been good: I don't know how to tune and the guide videos I've seen look like I need an Excel sheet. The tunes available online? I was convinced the game sucks donkey balls because I had a five star tune on the Porsche 919 and it felt like I was driving on ice with summer tires. After watching this video, I can spend a few minutes tuning a car and suddenly it starts behaving like it should. And driving feels fun. The devs should give you a medal. I was almost ready to quit this game.